These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
It still counts as this in the traditional way, as the lyrics only kick in during the finisher QTE, meaning you basically have to pause the game during it to have any chance of hearing more than than 20 seconds of them.
Best Boss Ever: While any of the bosses in the game are all extremely awesome, special credit goes to the Final Boss, Senator Armstrong, who first fights you in a block-sized Metal Gear before absolutely thrashing Raiden in a fight, firmly solidifying his status as a complete and total Badass. It takes Sam's sword and Wolf getting smashed by Armstrong for Raiden to even stand a chance. Moral support is also available thanks to "It Has To Be This Way" and the encouragement from all of Raiden's codec comrades.
Breather Boss: Sundowner. Formidable as he is, he doesn't require nearly as much finesse and skill to keep up with as Monsoon, the previous boss. He also has disproportionately low health considering his physique and fighting style and you can also ignore his main gimmick pretty easily.
Canon Fodder: The game references multiple events also mentioned in the Metal Gear Solid 4 Database regarding Raiden's transformation into a cyborg between Sons of Liberty and Guns of the Patriots, without going into the specifics of those events either.
Complete Monster: Sundowner is a Blood Knight war profiteer who seeks to spread War for Fun and Profit around the world, believing it to be the natural state of mankind. He begins the game by killing the President N'mami of the country Raiden begins in whilst being needlessly sadistic, and has street children kidnapped while their brains are removed into cyborg casings while they are aware the whole time. We see hundreds of these brains as well. They're forced to commit endless atrocities in virtual reality before they are sent off to commit them in the real world as well.
Demonic Spiders: The mastiff enemies. They have a slow wind up for their attacks, but they're incredibly agile which causes the camera to go berserk far more often than with any other enemy and can also easily leave Raiden vulnerable. Especially when they dropkick Raiden, which has little warning and is the only move of theirs you can't outrun with Ninja Run. And you're often facing several at a time.
Ear Worm: Time to leave them all behiiiind, or to be specific, the vocal portion of Bladewolf's boss theme, both for being very cool and because the fight against Bladewolf is the last thing you do in the demo. Expect just about every Let's Player to start singing along when they get to that part.
The final boss music has this as well.
"And staring across this barren, wasted land, I feel new life will be born beneath the blood-stained SAAAAAAAAAAAAAAND!"
Jetstream Sam is also a bit of this as well. It helps that the first DLC for the game features him.
Esoteric Happy Ending: The Big Bad is beaten, and Desperado has been effectively dismantled. However, the best possible result for the victims is an "imperfect solution for an imperfect world." Not only that but Raiden has abandoned any hope for a peaceful life, leaving behind his family that he returned to war to support in the first place.
Evil Is Sexy: The Winds of Destruction bring some equal-opportunity eye-candy with the charming, darkly humorous, and ruggedly handsome Sam on one side and the seductive bombshell Mistral on the other. Sexy accents included free change of charge!
Face of the Band: Sam seems to be this for the Winds of Destruction, even if he's not an official member. Sundowner may be the leader, but Sam has the more prominent role in marketing materials and overall plot relevance as The Rival to Raiden.
Fridge Brilliance: The game's tagline of "Cut At Will, Cut What You Will", while seemingly remarking on the Blade Mode gimmick, actually is also quite an apt description of game's themes, too. Raiden is able to determine his own destiny, and lets nothing control his desires. The blade is in his hand now.
Friendly Fandoms: Fans of the classic Devil May Cry who are upset over the reboot due to its redesigns and use of gameplay mechanics more similar to that of Heavenly Sword as opposed to a sequel/prequel within the original continuity support this game instead of the reboot. The game's fast movements and Raiden's appearance probably help.
The Fox Blade, once bought and upgraded will kill all non-boss enemies in 1-2 hits, even on Revengeance difficulty.
The Blue Wig, which gives Raiden infinite fuel cells for unlimited Bullet Time and Super Mode, which can also be combined to slow the game down to 1/10th normal speed. Though the wig can only be purchased after beating normal or above with 20/30 collectible data chips, it makes all but Revengeance Mode a walk through the bloody, eviscerated park.
Unlike all the other Game Breaker items in past games like the stealth camo or the bandanna, there's no score penalty for using the Fox Blade or any of the wigs.
Rising contains additional discussion of Raiden's past as a Child Soldier in Liberia, making the discussion of those events in MGS2 more disturbing.
Being able to wear the Raikov Mask when Naked Snake loses his right eye in MGS3 becomes creepier considering Raiden gets one of his eyes cut out by Sam in this game.
There are times that the player can cut a soldier's arms but the enemy will still try to kill him in his state. While this is played for laughs we later learn that they have nanomachines that suppress their fear meaning that they were actually in panic and wanted to escape.
Hate Dumb: Haters bashed the game so much for apparently being short, that Atsushi Inaba had to explain on his Twitter account that the game's final results screen actually records how much time you took to beat the game without taking cutscenes or failed tries into account. Inaba was dismayed by how people used this single image to generate such rumors.
However, this didn't stop several video game critics from making the same complaint, creating another case of Critical Dissonance in the franchise.
People also complain that the game forces you to parry and demand a block button. The truth is that if the player fails a parry they do get a "lesser" parry that could be named block.
There is also a dodge skilled named Defensive Offensive for another way to evade enemy attacks.
Rising is the first Metal Gear game developed specifically for consoles since MGS4, making Rose's suggestion at the end of the MGS3: Subsistence short Metal Gear Raiden: Snake Eraser that Raiden try to become the main character of MGS5 instead of Retconing himself into the previous games all the more amusing.
For added humor, he's still not the main character of the actual fifth MGS game.
In an early codec Doktor mentions the Prime Minister would have survived if he had been a cyborg. Raiden states it would have been ridiculous to have a cyborg Prime Minister. Some chapters later Raiden fights a politician equipped with nanomachines that make him as powerful as a cyborg.
Metal Gear Excelsus has many legs and two big, almost pincer-like blades. CRAB BATTLE will be going through your head the whole time.
Speaking of Brotherhood, Ezio in Raiden's armor makes him look and awful lot like Sam...
A common joke within the fandom is that by divine law every woman Otacon loves dies in the games. In a Codec convo, Sunny mentions that Otacon has become very popular with the ladies but for some unknown reason he is always dating a different woman. May count as Dude, Not Funny!, but to each their own.
In his first appearance, Raiden's final enemy happened to be an ex-President of the United States. Now he is fighting an actual American senator and when blocking Armstrong's attacks Raiden acts as if he is used to these types of politicians full of ideals.
Late in the main game, Raiden steals a motorcycle as transport and leaves an apology inscription on the ground. The Jetstream Sam DLC reveals that it was Sam's motorcycle all along.
Holy Shit Quotient: The game has a massive amount of "holy shit" inspiring moments per scene, including:
And that's after he lifts the behemoth and throws it. Followed by, Raiden ripping the arm off and parrying its attack.
At one point Raiden catches a ride on a below-spacecraft that goes roughly 4500 miles in 30 minutes at Mach 23.
The entirety of the last 35 minutes of the game is basically a series of these, with each moment being exponentially more insane than the last.
It's Short, so It Sucks : As noted above in Fan Dumb, some fans believe this. A little more valid complaint though comes from some critics who believed that the story was too short to have any of the new characters be fleshed out enough.
Raiden's support team actually gets development if the players use the Codec and they start understanding Raiden's Hidden Depths. The villains actually received more development than most of the ones from the Cobra Unit and the Beauty and the Beast Unit since they loved interacting with Raiden.
The Large HamBig Bad delivering a Curb-Stomp Battle intercut with a political speech, dumb insults and awkward butt shots. Taken Up to Eleven when he kicks Raiden only to cue inexplicable cheers and clapping to like he scored a field goal.
Not to mention that he looks like an overly buff Tom Arnold.
Monsoon shouting, "LORENTZ FORCE! GO!" as he uses his magnetic powers.
One-Scene Wonder: Monsoon is introduced to Raiden and the player at the end of a stage and killed before he leaves Raiden's presence, but his lecture and Raiden's reaction to it make his screen time quite memorable.
The Otaku guard at Sunny's space program headquarters has left quite an amusing impression on the fans.
Player Punch: When Sam pulls the Not So Different card between Raiden and the Denver policemen you've been fighting up to this point. You hear their thoughts on how they're afraid of Raiden and they fight because it's the only thing keeping them alive. Then you have to fight them while still hearing this.
Followed by the remaining policeman lamenting on how he was the only one spared.
Rescued from the Scrappy Heap: Sunny was seen as The Scrappy in MGS4 for her awkward fascination with eggs, her shy personality, and being a genius for her age who surprisingly outclasses Naomi and Otacon. Now in Rising she is a bit older and is more talkative and expressive with Raiden. Furthermore, as one of the few returning characters her dialogues were looked forward by fans since she brought up information about Otacon.
Doktor can also be very annoying in this regard since his death quote involves lamenting over how Raiden should be "stronger than this"... when all the VR missions force you to do them with no upgrades whatsoever other than the boss weapons you've unlocked.
Scrappy Mechanic: Some fans were frustrated with a few mechanics in the game, including:
Unique weapons replacing the High Frequency Blade's heavy attack when equipped instead of having their own dedicated button.
The inability to swap between sub-weapons on the fly. Trying to do a No Damage Run after hitting a checkpoint with the wrong weapon equipped means spending precious seconds standing still to swap the weapon out, potentially ruining your chances before you can even start. This was fixed in a later patch; you can now change weapons while running, but not in the middle of Combos.
Apparently this is mostly due to the memory-intensive procedural cutting engine: there simply isn't enough RAM available on either console to run it with all 3 secondary weapons being usable at the same time. This might mean that it'll be fixed in the upcoming PC release, though.
The use of an auto save (instead of the manual save found in the Metal Gear Solid games). Getting hit right before a checkpoint during a perfect run or missing a collectible often means having to restart the entire level to get back to it.
The camera system, as it can feel sluggish, is awkwardly positioned in Blade Mode, and in certain instances reposition itself while you're attempting to perform a parry or see an enemy.
Sam's VR Missions from the Jetstream Sam Downloadable Contentcampaign can only be accessed from terminals you find in the levels themselves, and not from a separate VR menu like Raiden's.
Some Anvils Need to Be Dropped: Homeless and impoverished children and their exploitation are a major problem in the world today, and the game makes no effort to mask this.
There are some people and organizations in the world that blatantly violate the laws and moral standards of society, and if they do operate within the law they will use the law as a shield to protect their immoral activities and interests. Such people can't be negotiated with and need to be dealt with. Harshly and permanently. The story goes to great lengths to show Raiden as operating outside of the law in order to do the right thing; that operating within the law is not always the same as being moral, and it's important that we try to recognize the difference.
Tear Jerker: The Jetstream DLC ending. Its content itself doesn't hurt, but when you listen to "The Only Thing I Know For Real" again... everything starts to make sense about Sam's character. Fridge Brilliance and Fridge Horror kicks in a lot when you look over "Collective Consciousness" and Armstrong's cutscenes.
Stormbringer/Becoming a Lightning God, which requires you to beat Revengeance difficultywith all S ranks. Considering that there are certain encounters that give you ranks which are easily missed, and trying to get the bonuses for taking no damage and not killing anyone, you can see that this will take multiple tries. Made worse by the fact that, should you miss a single grading on an otherwise perfect S-Rank run, obtaining it means going back and doing a full perfect run of the level again.
If you S-rank the levels out of order, you also need to beat the last level again with an S-rank for the achievement to count, and it's extremely easy to screw up the second part of the Armstrong battle since getting hit gives you no time to restart the battle as the game autosaves instantly if you've hit him enough times beforehand and forces you into a QTE that ends the battle, and if you haven't reduced his life enough for the QTE to trigger, you die instead which also makes the game autosave and disqualify you from a No Damage Run: while it's still possible to get an S-rank if you get hit, you need to fulfill every other criteria perfectly and you can't restart the battle if you don't do well enough.
Amateur Radio Operator, which requires you to listen to most of the Codec conversations. This means that you have to constantly call everyone whenever you reach a checkpoint, get into a fight, reach a new area, see a civilian, when fighting a boss, whenever a boss changes phases, and some other optional requirements. Thankfully, each conversation carries over whenever you start a New Game+, and you can skip convos you've already seen if you want to get the trophy quicker.
Virtually Flawless/Virtually a God, which requires you to beat every VR Mission with a 1st Place Rank. The time requirements for some missions are simply insane and annoyingly many of them rely too much on enemy randomness to be able to beat them in the required amount of time, and the last 4 are generally considered to be That One Sidequest, making the trophy harder than necessary.
Monsoon uses extremely fast multi-hit combos, from multiple directions, that will regularly daze Raiden and leave you open for an additional hit if they connect. He can also use smoke grenades that make you unable to lock onto him, and become invulnerable to any attacks other than a counter-attack parry or EM grenade for long periods of time.
The Final Boss can create flame walls that trap you into a small area of the combat arena, throw debris that require you to line up a perfect Blade Mode strike in 2-3 seconds multiple times in a row, regenerate health, and even knock your weapon out of your hand.
Arguably even harder in the Jetstream Sam DLC where the fight opens up with helicopters crashing into the ground causing flame walls. The Boss now has charges that can chase you even while you're in midair and which he can repeat up to 7 passes on Revengeance, all of which you need to dodge perfectly to avoid getting hit, as well as a plethora of other new attacks. It is made even harder when you realize that Sam has a poor defense in comparison to Raiden and Sam relies more in midair techniques which are useless against him.
Ugly Cute: When Sunny calls Bladewolf cute Raiden responds that Bladewolf isn't the, "cuddling type." As far as weapons of war are concerned Bladewolf is certainly a sweetheart, but Raiden is right in his assessment that Wolf wasn't designed to be a pet.
When Raiden encounters the Raptors, which are basically robotic dinosaurs, Doktor calls them "adorable." Raiden is less than enthusiastic about agreeing with Doktor's sentiment.
The game itself points this out with Sam's Mind Rape of Raiden.
Played with the mariachi costume. The description even calls Raiden, "misguided."
Visual Effects of Awesome: Monsoon's magnetic separation. His animations are absolutely seamless, transitioning from a whole piece of his model to physics-affected segments, and even moving completely independent of him without a single hiccup.
Wrong Context Magic: Armstrong's nanomachines and artificial heart. The MGS games have shown or explained that anyone with nanomachines in their body have received them through injections, and an optional codec with Doktor in the game discusses that nanomachines are limited in benefits. Doktor notes that a person's nanomachines can enhance their natural abilities (and in MGS 4, allow for wireless communication or sharing of senses/information between soldiers), but they do not become capable of superhuman feats because a flesh body can only do so much before breaking down or hitting a wall (where cyborg bodies are capable of superhuman feats because they are composed of stronger materials and highly responsive systems). While Armstrong's enhancements have yet to be given a thorough explanation, the only aspect he mentions is nanomachines, which has never demonstrated the ability to create reactive armor, explosive powers, or use a prosthesis to pump them throughout the body.
As mentioned on the Headscratchers page, this is probably because his body is literally made of nanomachines that can rearrange themselves at will. All things considered, it's very possible that the only part of Armstrong's original body that's still left is his brain.