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Nightmare Fuel / Metal Gear Rising: Revengeance

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  • The whole encounter with Jetstream Sam during the prologue chapter. Sam slashes Raiden's left eye and slices off his arm, and then the game screen becomes glitchy and static-y as Raiden is struggling to move and has incredibly low health, and Sam slowly creeps up on him...
  • The Mastiff, a gorilla-like Unmanned Gear with an arm-mounted grenade launcher and a penchant for beating trespassers into pulp. Mix that with a Blackout Basement level in the underground railroad in R-03, and you're in for a pretty scary experience.
    • Those enemies get a mention on their own because of how vicious and animalistic they are; they beat their chests like actual gorillas before fighting, and often actively ignore their grenade launchers in favour of punching, strangling, and dropkicking their targets. Not to mention they're the Demonic Spiders of the game. And on Revengeance difficulty, you have to fight one of them right near the start of the very first mission. Have fun.
  • Raiden has to fight against enemy cyborgs while being forced to hear their horrified thoughts at having to engage him, and moments after Sam and Monsoon's combined Breaking Speech, enters Ripper Mode for the first time in the game before being impaled through the stomach, chuckling maniacally, and having Doktor disable his pain inhibitors. The entire scene becomes awash in black and white as his right eye snaps open, and seconds later, a trio of Mooks have been forcefully separated from their torsos via sword.
  • Raiden's Slasher Smile is extra creepy, as his lower jaw has no lower lip or skin in general.
  • Some of the members of the Winds of Destruction, namely Monsoon and Mistral.
    • Mistral is Multi-Armed and Dangerous and gets new arms from Dwarf Gekkos by violently tearing them off. She's also a major Combat Sadomasochist, openly relishing both inflicting and receiving pain during her battle.
    • Monsoon can break his body apart as necessary, suggesting that, like Raiden, most of his body from the neck down is gone. Concept art also indicates his eyes are hard-wired into his helmet.
    • While not as immediately terrifying as the others, Sundowner can be pretty scary too, thanks to the sheer, unadulterated glee he displays when he gets into a fight, as well as his ungodly Slasher Smiles.
    • Khamsin's arms look almost like exposed muscle. He's also even more heavily modified than the other Winds of Destruction, having essentially replaced everything below his waist with a mass of wires and cables.
  • The "Make it Right" viral ad campaign, a series of live-action trailers depicting Raiden undergoing surgery and experiencing various flashbacks. The disturbing imagery is what makes these ads Nightmare Fuel.
  • Senator Armstrong after he activates his nanites. His eyes turn red, blood vessels bulge out and cover his body, and every time he needs to deliver a haymaker or gets hit by Raiden, his skin turns a mechanical dark grey for a second before going back. After getting used to thinking of him as just a well-built politician in a suit, it's rather freaky to see him reveal himself as something akin to a more obviously inhuman cyborg (albeit not traditional cyborg tech, but nanomachinesnote ). Even worse, if you look closely at his skin near where the greyish color ends, you can see red and veins on his skin. This can have the effect of looking like blood, almost as if the nanomachines' armor tears through his skin, then regenerates it at high speed.
    Armstrong: Nanomachines, son.
  • The rooms full of human brains placed into cyborg casings in the third and fifth chapters, with only a pair of eyes and a dangling spine-like device. The still-living brains are terrified in this state, and when Raiden enters a room full of them, they all stare at him at once. The fact that these brains once belonged to kidnapped children makes it all the worse.
    • In the Denver "server room", even more brains are shown, and Sundowner even strokes one as it trembles in muted terror.
    • Capping it all off is the way Sundowner casually reveals that all the important staff were evacuated long before Raiden's arrival, and they've got offices all around the world. How many other facilities like this are out there?
  • Performing the final Zandatsu on Senator Armstrong. While it is very much awesome, you were previously ripping out fuel cells from cyborgs. The final battle has you ripping out his nanomachine-laced heart and crushing it while it still beats.
  • How Sam loses his arm. He slices off Armstrong's hand at an angle, leaving a crude point that Armstrong then hardens. Armstrong knocks him to the floor and drives the sharpened point through his shoulder. The normally cool and collected Sam has a look of absolute horror on his face, and there's a shot of the arm twitching in its death throes and going limp.
  • Even the music for the game can be scary. Case in point: Collective Consciousness, the semi-final boss theme, is utterly terrifying. Heavy beats, screeching dubstep sounds and guitars, distorted electronic noises, and the brutally fast pace all make it really intimidating. And the lyrics are frightening too, speaking of keeping the masses under control while the world falls apart around them, sounding like something that would fit the Law faction in Shin Megami Tensei. Those growling voices near the end do not help.
    Let your country control your mind!
    LET YOUR COUNTRY CONTROL YOUR SOUL.
    • Speaking of those last two lines, the latter finishes off the song in an incredibly creepy way:
      Let your country control your soul.
      Let your country control your soul.
      Let your country control your soul.
      LET YOUR COUNTRY CONTROL! YOUR! SOOOOOUUULLL!!!
  • The early concepts of Armstrong's nanomachine enhancements were absolutely terrifying.
  • In the intro of both the main game and the Jetstream Sam DLC, Sam is shown bisecting cyborgs vertically. Compared to other cyborgs who mostly get bisected at the waist or get decapitated, thus left in painful agony (not that they would feel it) until they're either completely destroyed (Desperado and World Martial affiliated cyborgs) or recovered (most other cyborgs, like Raiden and N'mani's guards and soldiers), it seemed to be a pretty quick and painless way to go, right? Except Mistral shows that you can survive vertical bisection for a least half a minute, and you will be fully conscious about it.

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