Video Game: Resonance of Fate
Known in Japan as End of Eternity
, this is an Action RPG
for the PS3 and Xbox360
created by Tri Ace
and published by Sega
. It was released in January 2010 in Japan and in both America and Europe in March 2010.Twenty Minutes into the Future
, the world has become a complete wasteland
unable to support human life. As a last resort, humanity built a giant tower-like clockwork machine called Basel that would purify the environment in the immediate area. The last remnants of humanity flocked to live within and around the machine itself, turning it into the last bastion of civilisation in the world.
Hundreds of years later, the people of Basel have forgotten the original purpose of the machine, or even that there is a world beyond its borders. However, Basel has begun to break down and a mysterious ailment called Spontaneous Death Syndrome is striking down citizens seemingly at random. In response, the ruling Cardinals begin to plot ways to save their people from Basel's impending failure.
Meanwhile, three individuals — Vashyron
— try to eke out a normal life for themselves in the middle of Basel. They work together as a Private Military Firm: gun-slinging
mercenaries who will do any odd-job that pays well. However, their Mysterious Pasts
are catching up to them and landing them on a collision course with forces outside their control or comprehension...
The Battle System of this game uses a mix of both Eastern RPG
system and Action RPG
elements, allowing the characters to move in real-time while shooting enemies with their array of guns and explosives in amazing maneuvers
, yet still maintaining a turn-based pace.
Leanne, Zephyr, and Vashyron appear in the Nintendo 3DS
game: Project X Zone
This game provides examples of:
- Abnormal Ammo: There are Toxic, Fire, Freeze, and Electric bullets and grenades. And then there's the dog droppings, which are only mostly dried out.
- Accidental Pervert: Zephyr ends up walking in on a showering Leanne in the beginning of Chapter 2 during a blackout. He says he didn't see anything, but "he's good in the dark."
- A-Cup Angst: Vashyron and Zephyr occasionally make such comments about Leanne's minute figure. A notable scene occurs when the trio meets with Lady Barbarella, who gives them a mission to fetch a rare bottle of wine. Vashyron, who is partly paying attention to the mission details, retreats into a little fantasy where he contemplates Lady Barbarella's assets and relates them to wine and grapes.
Vashyron: [In his fantasy, while doing a weird dance] If you're serious about letting loose with those bunker busters... Don't be surprised when I return fire with my trusty magnum.
Vashyron: [focusing] No! No. Have to focus! Come on, Vashyron, keep it together! What'd she want? Not a war, it's...
Vashyron: [Losing it again] Wine! Of course! Fermented grapes!
Vashyron: [Staring at Barbarella] Full, ripe grapes need fertile soil. That's it! It's so obvious.
Vashyron: [Back to reality, looking at Leanne's chest, thinking to himself] All we have are raisins. [Cue Leanne elbowing Vashyron in the crotch]
- An earlier incident during Zephyr's "good in the dark" scenario.
[During a power outage, after Zephyr went to check on Leanne in the shower] Zephyr:
[To Vashyron] See anything? Vashyron:
I was about to ask you the same thing. [Laughs] Zephyr:
I didn't see a thing, okay?! Vashyron:
Too small to get a good look? Leanne:
[Annoyed] What's too small!?]] Vashyron:
Your rack. [Cue slap
- Aerith and Bob: Zephyr, Vashyron, and... Leanne? Less so in the Japanese version, where she was called "Reanbell".
- After Combat Recovery: If you win a battle, all scratch damage is healed and the Hero Gauge is restored to full. However, if you run away it is not and is carried over to the next battle.
- After the End
- A.K.A.-47: All the guns in this game are clearly real-world guns with different names. One random NPC possibly Lampshades this by noting that of all the technologies humanity has lost during its time in Basel, guns don't seem to be going away anytime soon.
- All There in the Manual: Apparently some information like Basel's original purpose (air purifier), the name of its creator (Redel) and Zephyr's past as an experiment are taken from a Japan-only design book.
- American Kirby Is Hardcore: The Japanese cover has the three main characters staring up at Basel. The American cover has all three characters brandishing guns in action poses.
- Amusement Park of Doom: The ancient amusement park "Neverland" is the game's Bonus Dungeon. It's buried in the deepest depths of Basel, and is accordingly stuffed to the brim with the deadliest monsters you'll find in the game. According to the description of the Black Energy Hex you need to unlock the place, Neverland was supposed to be a private park for the Cardinals and their families.
- And Your Reward Is Clothes: You can find some while scrounging around.
- Arc Words: "Never stop imagining the possibilities."
- Armor-Piercing Slap: Leanne delivers one to Zephyr after he peeps on her in the bath, but this pales (literally) in comparison to the haymaker slap she gives to Vashyron when he says her rack is small. The mark on Vashyron's face is a much deeper red.
- Arson, Murder, and Jaywalking: Zephyr's assessment of what they do in chapter 14:
Zephyr: We deliver wine, help build statues, and even stop the odd terrorist!
- Attack Its Weak Point: Many enemies have points that are more vulnerable to attack than others since they have less armor (body parts) covering that area. Most notably is a boss that is covered in layers of tough metal armor in the front, but is completely unarmored from the back, leading to a strategy of unloading a fully charged machinegun hero run into it's back (and then hitting it with a single Direct Damage attack) as the quickest and safest way to take it out.
- Awesome McCoolname: Zephyr? Vashyron? Reanbell? Wow.
- Badass Boast: The characters dish these out constantly whenever they enter Hero Actions, but Vashyron squeezes off a particularly good one against Cardinal Rowen, considering he's telling off the leader of the known world:
Vashyron: You really think you have a chance? You're nothing but a common thug. We are the merchants of death!
Vashyron: "My fallen enemies and forgotten lovers outnumber the stars in the sky!"
- Battle in the Rain: On a rainy bridge, no less.
- Bathos: Can be created by the player, of all things. Some of the outfits are downright ridiculous, and when worn during some of the more serious, heartrending scenes can add levity.
- Also intentionally used here and there to help set the game world's tone. For instance, the Arena is known all throughout Basel for two things: brutal bloodbaths, and the fantastic soft serve offered at the concessions counter.
- Big Damn Heroes: Leanne has one in in Chapter 10 when she saves Zephyr from Lagerfeld.
- Bling-Bling-BANG!: The strongest guns in the game are all "Golden" versions of other weapons. Additionally, Garigliano wields a golden revolver, and Rowen uses a gold revolver and a silver revolver at the same time.
- Blown Across the Room: Normal attacks from guns and grenades don't move the target much, but multiple or powerful attacks can knock an enemy into the air, where shooting them from above will smash them against the ground for damage to all body parts with enough force to bounce back into the air. Killing an enemy makes them fly like a ragdoll.
- Bonus Boss: Several of the Red Hex battles on the world map, the Arena bosses that appear every 5 ranks, and ones in the optional dungeons.
- Bonus Dungeon: Neverland is the most obvious example, but there are also several other dungeons in the game which are purely bonuses or only used for sidequests.
- Boring but Practical: For hard fights against melee-only enemies, jump on top of a wall and just use normal attacks against them.
- Bottomless Magazines: The size of the magazine on the gun determines how many shots you get each time you shoot at an enemy. You have to recharge the attack gauge to get off another series of shots, however, the heroes are rarely shown to reload during this charging period (though sometimes they discard supposedly empty magazines during certain animations). This is especially obvious during Hero Actions, since the character is continually running, jumping, and rolling between bursts of shot.
- Bragging Rights Award: By the time you manage to get all the golden guns from Neverland, you won't be needing them.
- Break Meter: A variation. Dealing Direct Damage has a chance to break the enemy's HP gauge. Broken enemies will be briefly stunned and unable to move or attack. Additionally, dealing damage down to the broken point in the gauge will restore one bezel of the Hero Gauge.
- Broken Bridge: This game may be the new reigning champ of this trope. Between the Core Lifts which require passes obtained during certain missions, the colored hexes that can only be unlocked with the corresponding colored energy hex, and oddly shaped hex patterns that can only be unlocked with certain shapes of energy hexes, you won't be doing any Sequence Breaking.
- Camp Gay: The bartender of Le Chit-Chat Noir. For bonus points, the waitress is a Lipstick Lesbian.
- Cartography Sidequest: A variation. Completely filling a level with energy hexes allows you to teleport back to your HQ from any Energy Station you erect there. There are also useful items (and fashion items) hidden in the most unlikely places on all the maps, so filling them in is usually worth the time.
- Casual Danger Dialogue: In spades. It's not uncommon, particularly in long boss battles, for enemies and the party to talk to each other, often as they are being shot repeatedly with several clips from a sub-machine gun.
- Character Customization: The characters' costumes can be changed, even their individual eye colors. Best of all, any changes you make carry over into the cutscenes!
- Cherry Tapping: Killing enemies with dog droppings. As the description says, the damage is mostly psychological.
- It's also one of the core gameplay elements. Damage can only be truly dealt by hitting an enemy with Scratch Damage attacks then following up with a Direct Damage attack. This can lead to many situations where you can unload 10,000 rounds of Scratch Damage-dealing SMG rounds to no palpable effect, only to finally finish the big guy off with a single bullet from a handgun.
- Unarmed Attacks count as this: no weapon customization, never gets stronger, no skills, only one maximum charge, charges slowly (compared to guns with lots of scopes, anyway), doesn't work during Hero Actions or Tri-Attacks, and requires you to be standing close to the enemy. There's a trophy for killing 30 enemies like this.
- Chest Monster: There are monsters that wear the game's version of treasure chests in addition to those that disguise themselves as Exploding Barrels. Fortunately, they're easy to spot thanks to the monster name and HP gauge present on them.
- Clock Punk: Basel.
- Cognizant Limbs: Most enemies have multiple body parts, which act as a shield from certain angles for their main body. Destroying a body part nets you a Hero Gauge bezel and any items that part might have, but you get no experience for attacking it.
- Color-Coded for Your Convenience: Direct damage weapons are red, scratch damage and weapons that cause scratch damage are blue. Even the color of the tracer rounds reflects this.
- Combination Attack: The Tri-Attacks somewhat work this way, as it enables all three characters to act simultaneously and shoot things.
- Contractual Immortality: An important plot point revolves around this trope. The Zenith System essentially protects humanity from dying of unnatural causes (like the lethal environment of the outside world) by strictly regulating their lifespans through the quartz; in other words, you can only die when the Zenith System decides you die (or when your quartz is broken). This does not necessarily make you "Immortal", as getting severely sick or wounded can cause the system to decide that it is your time; i.e. if you're shot, you will probably die; furthermore, the system has started to break down and kill people spontaneously (such as the late Prelate Freida). However, there are rare occurrences where the system, for unknown reasons, will invert this law and prevent a person's death from something that really should have killed them (such as a shot to the head). This is important for the three main characters, as all of them should have died in the past, but were spared by Zenith.
- Cool Guns: The main characters start out with a Colt 1911, a Beretta 84 and a H&K MP5K. Later, you can get stuff like a SIG P226, a TDI Vector, a Luger P08 and an IMI Desert Eagle.
- Costume Porn
- Covert Pervert: Zephyr, in the Christmas Episode.
Aaah, this skirt's too short! Zephyr:
(muffled due to reindeer costume) Now all we need is a trampoline. Leanne: What
did you say? Zephyr:
(louder) I said, the hem looks really keen
- Cryptic Conversation: Rowen and Sullivan's specialty. Vashyron has a few with people from his past, as well.
- Death Is a Slap on the Wrist: You can retry a lost battle at a low cost (or an alternative and more expensive option that also restores your Hero Gauge), and you don't even need to die to resort to this.
- Deus ex Machina: There's a huge chain of literal examples in the ending, when all the Cardinals you've killed up to that point just get up again. It's literal and therefore a little more clever when you consider that RoF's god is a machine, and there's some kind of black-box subroutine that makes it choose to spare certain people's lives at critical points.
- The control over everyone's lifespans has passed onto the Big Bad by that point, so it was his choice that everyone lived. There was some uncertainty about whether it would work, though.
- The same black-box subroutine mentioned above plays a big part in the protagonists' back-stories; all 3 were saved by that function.
- Defeat Means Friendship: Zephyr and Vashyron first met when Zephyr was on a rampage in the Crank Seminary and the latter was called in to take him down; Vashyron beat him and took him in.
- Dodge the Bullet: The Hero Action makes your character do this while running or jumping in the air. Don't just keep spamming Hero Actions, though, as using up all your Bezel points will lock you in Critical Condition, where pretty much the opposite of this trope takes effect.
- Do Not Run with a Gun: All three players can shoot while running and jumping... and flipping, rolling, gun-twirling, spinning, etc.
- Dub Name Change: Reanbell is known as Leanne in the Western releases.
- Earn Your Happy Ending: The Main Characters have made it clear they won't be manipulated, Leanne has her quartz safe, and the characters are outside Basel, revealing that the poisonous gas has gone inert, allowing them to live outside the tower.
- Enemy Chatter: All of the humanoid enemies talk during battle. In later boss fights, the heroes respond.
- Escort Mission: Escorting a statue, of all things. Good thing it's Made of Iron. Oddly, the monsters seem quite happy to focus on attacking the block of stone then say...the three people shooting at them while doing flips. They must really hate art!
- On the plus side there is an option to effectively pay to heal the statue to full strength if you need to. Sure, it will cost a boatload of money, but at least they realized the usual loathing of escort quests and gave an alternative option.
- Eternal Engine: The whole game takes place in a massive clockwork tower, which is where all humans in the world now live. However, some of the NPC dialogue hints that the tower is degrading slowly, partly due to wear-and-tear surpassing maintenance, and partly because people mine the gears for rubies.
- Even the Guys Want Him: Cardinal Rowan, according to Familiar Staffer.
- Every Bullet Is a Tracer
- Everybody's Dead, Dave: Happened to Vashyron in the past when he still worked for the Cardinal.
- Everyone Loves Blondes: Zephyr, Vashyron and Leanne all have blond hair as their default (and starting) selection. At least they're not all the exact same shade of blonde.
- Exploding Barrels: A few lying around in the stages while the drum-bots' drums function as these as well.
- Expy: The trio look VERY similar with the trio protagonists of Wild ARMs' first game. Zephyr to Rudy, Leanne to Cecilia, Vashyron to Jack.
- Fake Difficulty: At several points in the game, you're reduced to two characters. That's when you realize how useful those Tri-attacks are. There are also points where you're reduced to one character, but fortunately you should be able to dual wield a machinegun and handgun by that point, making it only slightly harder than two characters. On the other hand, it's a brief break from constantly having to plot your Hero Runs to maximize Tri-Attacks.
- Fight In The Nude: While the clothing your characters wear shows up even in cutscenes, and the guns your characters have equipped do show up in battle, their accessories and gun modifications do not show up. Unfortunate, considering how hilarious seeing those modifications in use would be.
- Firing One-Handed: The weight stat limits you from Dual Wielding right off the bat. As you level up, the weight cap also rises, allowing you later to go beyond this trope.
- Gag Boobs/Jiggle Physics: Countess Barbarella...
- Gameplay and Story Segregation: In the early chapters, the characters often comment on how Leanne isn't very useful, which isn't exactly held up in gameplay since she's just as useful as Vashyron only with less health and with healing items instead of grenades.
- Gargle Blaster: While at Cardinal Theresa's home, Zephyr takes a sip of champagne; cue Spit Take and Zephyr coughing and choking.
- Global Currency Exception: The Arena shop is the only place in the game where you need to exchange Arena coins for items instead of Rubies.
- Gory Discretion Shot: One of the two pre-game cutscenes makes you think this is happening, but the opening cutscene proves that what you think happened, didn't. Or at least it didn't play out the way you think it did.
- Gray and Grey Morality: Essentially, the villains have an arguably noble cause. Unfortunately, this required some rather detrimental sacrifices on the part of our protagonists, who are technically mass murderers. The antagonists win with no really detrimental long term affects, and some possibly quite good ones. The protagonists are just trying to live their lives, and need to impress upon the antagonists the importance of leaving them alone. They do so with gusto. The protagonists could be said to have won MORE.
- Gun Fu: Of course.
- Guns Akimbo: You can have any of them do this, but you have to meet the weight requirement, which you won't be able to do until they're at least close to level 30. You can, however, sacrifice some customization parts if you really need to dual-wield sooner.
- Heroic RROD: Zephyr, in the prologue video. Vashyron and Lagerfeld find him in a church, surrounded by corpses, clutching his head and a handgun while visibly shaking. He quickly snaps and starts shooting and screaming maniacally. Depending on who you ask, he's either a "Bedeviled child" who committed an atrocity, or a hero for the downtrodden. He joins Vashyron as a hunter.