History VideoGame / ResonanceOfFate

18th Jun '17 4:31:40 PM nombretomado
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* RoaringRampageOfRevenge: Zephyr. Described almost word for word by ThatOtherWiki.

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* RoaringRampageOfRevenge: Zephyr. Described almost word for word by ThatOtherWiki.Wiki/ThatOtherWiki.
16th Jun '17 7:27:09 PM Kytseo
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* GameplayAndStorySegregation: In the early chapters, the characters often comment on how Leanne isn't very useful, which isn't exactly held up in gameplay since she's just as useful as Vashyron only with less health and with healing items instead of grenades.

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
In the early chapters, the characters often comment on how Leanne isn't very useful, which isn't exactly held up in gameplay since she's just as useful as Vashyron only with less health and with healing items instead of grenades.grenades.
** No matter what type of insanely-tricked out monstrosities you customize your guns into, you only see the default models in gameplay.
7th Jun '17 10:31:28 PM urielzet
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Meanwhile, three individuals -- [[TheBigGuy Vashyron]], [[TheHero Zephyr]] and [[TheChick Leanne]] -- try to eke out a normal life for themselves in the middle of Basel. They work together as a Private Military Firm: [[TheGunslinger gun-slinging]] mercenaries who will do any odd-job that pays well. However, their {{Mysterious Past}}s are catching up to them and landing them on a collision course with forces outside their control or comprehension.

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Meanwhile, three individuals -- [[TheBigGuy Vashyron]], [[TheHero Zephyr]] and [[TheChick Leanne]] -- try to eke out a normal life for themselves in the middle of Basel. They work together as a Private Military Firm: [[TheGunslinger gun-slinging]] mercenaries who will do any odd-job odd job that pays well. However, their {{Mysterious Past}}s are catching up to them and landing sending them on a collision course with forces outside their control or comprehension.



* AfterCombatRecovery: If you win a battle, all scratch damage is healed and the Hero Gauge is restored to full. However, if you run away it is not and is carried over to the next battle.

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* AfterCombatRecovery: If you win a battle, all scratch damage is healed and the Hero Gauge is restored to full. However, if you run away away, it is not and is carried over to the next battle.



* ArmorPiercingSlap: Leanne delivers one to Zephyr after he peeps on her in the bath, but this pales (literally) in comparison to the ''haymaker'' slap she gives to Vashyron when [[ACupAngst he says her rack is small]]. The mark on Vashyron's face is a much deeper red.

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* ArmorPiercingSlap: In Chapter 11, [[spoiler:after killing Cardinal Lagerfeld, Leanne gives one to Zephyr when she realizes that he ''wanted'' Lagerfeld to kill him. She tearfully implores him to at least "die with courage" if he had to die, and reminds him that she would have been dead if not for him]].
%%*
Leanne delivers one to Zephyr after he peeps on her in the bath, but this pales (literally) in comparison to the ''haymaker'' slap she gives to Vashyron when [[ACupAngst he says her rack is small]]. The mark on Vashyron's face is a much deeper red.



* AttackItsWeakPoint: Many enemies have points that are more vulnerable to attack than others since they have less armor (body parts) covering that area. Most notably is a boss that is covered in layers of tough metal armor in the front, but is completely unarmored from the back, leading to a strategy of unloading a fully charged machinegun hero run into it's back (and then hitting it with a single Direct Damage attack) as the quickest and safest way to take it out.

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* AttackItsWeakPoint: Many enemies have points that are more vulnerable to attack than others since they have less armor (body parts) covering that area. Most notably is a boss that is covered in layers of tough metal armor in the front, but is completely unarmored from the back, leading to a strategy of unloading a fully charged machinegun hero run into it's back (and then hitting it with a single Direct Damage attack) as the quickest and safest way to take it out. If you want a better chance of milking an enemy for items, though, you're better off breaking them down part by part before going for its main body.



** Even the humanoid enemies can throw a few good ones (backing it up depend on their levels though)
-->'''Shadowy Gangster:''' You came to the wrong place, we're the dread of the dreaded! You won't find a deadlier spot in all Basel.\\
'''Cardinal Guards:''' We grow stronger each passing day, not like you vermin.

to:

** Even the humanoid enemies can throw a few good ones (backing it up depend depends on their levels though)
though).
-->'''Shadowy Gangster:''' You came to the wrong place, we're place! We're the dread dregs of the dreaded! dregs! You won't find a deadlier spot in all Basel.\\
'''Cardinal Guards:''' We grow stronger with each passing day, not like you vermin.



* BoringButPractical: For hard fights against melee-only enemies, jump on top of a wall and just use normal attacks against them.

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* BoringButPractical: For hard fights against melee-only enemies, jump on top of a wall and just use normal attacks against them. The AI seems somewhat aware of this, as they will try to run as far away from you as they can.



* ContractualImmortality: An important plot point revolves around this trope. [[spoiler: The Zenith System essentially protects humanity from dying of unnatural causes (like the lethal environment of the outside world) by strictly regulating their lifespans through the quartz; in other words, you can only die when the Zenith System decides you die (or when your quartz is broken). This does not necessarily make you "Immortal", as getting severely sick or wounded can cause the system to decide that it is your time; i.e. if you're shot, you will ''probably'' die; furthermore, the system has started to break down and kill people spontaneously (such as the late Prelate Freida). However, there are rare occurrences where the system, for unknown reasons, will invert this law and '''prevent''' a person's death from something that really should have killed them (such as a shot to the head). This is important for the three main characters, as all of them '''should''' have died in the past, but were spared by Zenith]].



* EarnYourHappyEnding: [[spoiler: The Main Characters have made it clear they won't be manipulated, Leanne has her quartz safe, and the characters are outside Basel, revealing that the poisonous gas has gone inert, allowing them to live outside the tower]].
* EgoPolis: Paterpolis. Downplayed in that the place is a GhostTown that Cardinal Pater inhereted from his father. The sidequests dealing with it involves clearing out baddies and linking Effect Terminals to it.

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* EarnYourHappyEnding: [[spoiler: The [[spoiler:The Main Characters have made it clear they won't be manipulated, Leanne has her quartz safe, and the characters are outside Basel, revealing that the poisonous gas has gone inert, allowing them to live outside the tower]].
* EgoPolis: Paterpolis. Downplayed in that the place is a GhostTown that Cardinal Pater inhereted inherited from his father. The sidequests dealing with it involves clearing out baddies and linking Effect Terminals to it.



* EvenTheGuysWantHim: Cardinal Rowan, according to Familiar Staffer.

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* EvenTheGuysWantHim: Cardinal Rowan, Rowen, according to Familiar Staffer.



* FiringOneHanded: The weight stat limits you from DualWielding right off the bat. As you level up, the weight cap also rises, allowing you later to go beyond this trope.

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* FiringOneHanded: The weight stat limits you from DualWielding going GunsAkimbo right off the bat. As you level up, the weight cap also rises, allowing you later to go beyond this trope.



* HollywoodAcid[=/=]PoisonIsCorrosive: Toxic weapons do a large ammount of Direct Damage, and then a tiny ammount of it untill it wears off. Funny enough, it seems to be some sort of weaponized illness, since accessories that resist it are "germ-proof".
* InterfaceSpoiler: There are several terminals with offensive effects on the top three levels of Basel, despite having only safe hexes. [[spoiler:There are several dungeons to explore there, including the final area of the game]].

to:

* HollywoodAcid[=/=]PoisonIsCorrosive: Toxic weapons do a large ammount amount of Direct Damage, and then a tiny ammount amount of it untill until it wears off. Funny enough, it seems to be some sort of weaponized illness, since accessories that resist it are "germ-proof".
* InterfaceSpoiler: There are several terminals with offensive effects on the top three levels of Basel, despite having only safe hexes. [[spoiler:There are several dungeons to explore there, including the final area areas of the game]].



* JigsawPuzzlePlot: Dear ''god'' yes. For those utterly confused: [[spoiler:The Zenith System essentially protects humanity from dying of unnatural causes (like the lethal environment of the outside world) by strictly regulating their lifespans through the quartz; in other words, you can only die when the Zenith System decides you die (or when your quartz is broken). But Rowan and Sullivan are both trying to free humanity from the control of the Zenith System because it's starting to break down and kill people spontaneously. Rowan does it by taking control of Zenith, but suffers a crisis of faith since he's gone from worshipping God to ''being'' God. Sullivan does it by experimenting on Rebecca- a mutated human who can survive outside Zenith- and incorporating her traits into himself. Zephyr was one of Sullivan's experiments, which gave him superhuman powers but also drove him insane. In the end, Rowan is fatally wounded but survives, proving that he had succeeded in gaining total control over the Zenith System. Sullivan has Rebecca break his quartz and survives, proving that he had also succeeded in separating himself from the Zenith System]].

to:

* JigsawPuzzlePlot: Dear ''god'' yes. For those utterly confused: [[spoiler:The Zenith System essentially protects humanity from dying of unnatural causes (like the lethal environment of the outside world) by strictly regulating their lifespans through the quartz; in other words, you can only die when the Zenith System decides you die (or when your quartz is broken). But Rowan Rowen and Sullivan are both trying to free humanity from the control of the Zenith System because it's starting to break down and kill people spontaneously. Rowan Rowen does it by taking control of Zenith, but suffers a crisis of faith since he's gone from worshipping worshiping God to ''being'' God. Sullivan does it by experimenting on Rebecca- Rebecca -- a mutated human who can survive outside Zenith- Zenith -- and incorporating her traits into himself. Zephyr was one of Sullivan's experiments, which gave him superhuman powers but also drove him insane. In the end, Rowan Rowen is fatally wounded but survives, proving that he had succeeded in gaining total control over the Zenith System. Sullivan has Rebecca break his quartz and survives, proving that he had also succeeded in separating himself from the Zenith System]].



** A very rare enemy within [[BonusDungeon Neverland]] is called the Gold Flan, and has an absolute ''ton'' of health, plus Scratch Damage regeneration surpassing any other enemy in the game. It also appears to have an experience multiplier, as SMG users can generally rely on gaining a level in a single Hero Action burst just by hammering away at the Flan until the rest of the enemies get too hot and/or you run out of Bezels.

to:

** A very rare enemy within [[BonusDungeon Neverland]] is called the Gold Flan, and has an absolute ''ton'' of health, plus Scratch Damage regeneration surpassing any other enemy in the game. It also appears to have an experience multiplier, as SMG users can generally rely on gaining a level in a single Hero Action burst just by hammering away at the Flan until the rest of the enemies get too hot and/or you run out of Bezels. The fastest way to get your SMG to Level 100 is to kill all other enemies, stand right by the Gold Flan, and just keep blasting away.



* PlotArmor: An important plot point revolves around this trope. [[spoiler: The Zenith System essentially protects humanity from dying of unnatural causes (like the lethal environment of the outside world) by strictly regulating their lifespans through the quartz; in other words, you can only die when the Zenith System decides you die (or when your quartz is broken). This does not necessarily make you "Immortal", as getting severely sick or wounded can cause the system to decide that it is your time; i.e. if you're shot, you will ''probably'' die; furthermore, the system has started to break down and kill people spontaneously (such as the late Prelate Freida). However, there are rare occurrences where the system, for unknown reasons, will invert this law and '''prevent''' a person's death from something that really should have killed them (such as a shot to the head). This is important for the three main characters, as all of them '''should''' have died in the past, but were spared by Zenith]].



* SexySantaDress: Leanne gets one for the story mission in Chapter 12. The dress is later available in the BonusDungeon, Neverland.

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* SexySantaDress: Leanne gets one for the story mission in Chapter 12.13. The dress is later available in the BonusDungeon, Neverland.



%%* SuspendSave

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%%* SuspendSave* SuspendSave: If you're too far from a save point, you have the option to save your current game state in the pause menu by choosing Suspend.


Added DiffLines:

* TrueCompanions: It's already obvious from how much they snark and banter at one another, but as their pasts catch up to them, the three leads' bond of friendship becomes much clearer as they refuse to let each other face their demons alone.
10th Apr '17 3:06:25 PM nombretomado
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Known in Japan as ''End of Eternity'', this is an {{Action RPG}}[=/=]{{Eastern RPG}} for the [[PS360 PS3 and Xbox360]] created by Creator/TriAce and published by {{Sega}}. It was released in January 2010 in Japan and in both America and Europe in March 2010.

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Known in Japan as ''End of Eternity'', this is an {{Action RPG}}[=/=]{{Eastern RPG}} for the [[PS360 PS3 and Xbox360]] created by Creator/TriAce and published by {{Sega}}.Creator/{{Sega}}. It was released in January 2010 in Japan and in both America and Europe in March 2010.



Leanne, Zephyr, and Vashyron appear in the Nintendo3DS game ''VideoGame/ProjectXZone'' and its sequel. Leanne also cameos in another Creator/TriAce and {{Sega}} game, ''VideoGame/PhantasyStarNova''.

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Leanne, Zephyr, and Vashyron appear in the Nintendo3DS game ''VideoGame/ProjectXZone'' and its sequel. Leanne also cameos in another Creator/TriAce and {{Sega}} Creator/{{Sega}} game, ''VideoGame/PhantasyStarNova''.
24th Mar '17 4:02:19 PM Gosicrystal
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* LostForever: A very palatable version. Sidequests are tied to particular story chapters and will be missed if you advance the plot without completing them, but the game makes ''absolutely sure'' that you know this so you don't skip any by accident.



* MonsterArena

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* %%* MonsterArena



* PermanentlyMissableContent: A very palatable version. Sidequests are tied to particular story chapters and will be missed if you advance the plot without completing them, but the game makes ''absolutely sure'' that you know this so you don't skip any by accident.



* SuspendSave

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* %%* SuspendSave



* UnnecessaryCombatRoll: You would think that Vashyron would prefer to just shoot behind him or run backwards or pretty much ''anything'' other than bellyflop-flipping...

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* UnnecessaryCombatRoll: UnnecessaryCombatRoll:
**
You would think that Vashyron would prefer to just shoot behind him or run backwards or pretty much ''anything'' other than bellyflop-flipping...



* WeCannotGoOnWithoutYou: If any character dies, it's GameOver. There are no revival items in the game -- dead is dead. Fortunately, you can retry any battle for a small fee, and you can do so even before your character dies.
** Amusingly, is also applies to enemies. If you defeat the an opponent during a battle who is designated as a "Leader", everyone else will immediately turn tail and run, regardless of how much of an advantage they might have. They even [[RandomlyDrops drop the loot]] you normally get for beating them, making this a ''very'' useful tactic.

to:

* WeCannotGoOnWithoutYou: WeCannotGoOnWithoutYou:
**
If any character dies, it's GameOver. There are no revival items in the game -- dead is dead. Fortunately, you can retry any battle for a small fee, and you can do so even before your character dies.
** Amusingly, is also applies to enemies. If you defeat the an opponent during a battle who is designated as a "Leader", everyone else will immediately turn tail and run, regardless of how much of an advantage they might have. They even [[RandomlyDrops drop the loot]] you normally get for beating them, making this a ''very'' useful tactic.
24th Jan '17 1:35:10 AM slain
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Added DiffLines:

** A very rare enemy within [[BonusDungeon Neverland]] is called the Gold Flan, and has an absolute ''ton'' of health, plus Scratch Damage regeneration surpassing any other enemy in the game. It also appears to have an experience multiplier, as SMG users can generally rely on gaining a level in a single Hero Action burst just by hammering away at the Flan until the rest of the enemies get too hot and/or you run out of Bezels.
17th Oct '16 1:28:50 PM trixus
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Added DiffLines:

** Even the humanoid enemies can throw a few good ones (backing it up depend on their levels though)
-->'''Shadowy Gangster:''' You came to the wrong place, we're the dread of the dreaded! You won't find a deadlier spot in all Basel.\\
'''Cardinal Guards:''' We grow stronger each passing day, not like you vermin.
13th Apr '16 12:16:13 AM morenohijazo
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Added DiffLines:

* ProbabilityPileup: Bonus Shots work like this. If you attack an airborne enemy, you might get to roll the Bonus Shot chance, and your ability to succeed on the second shot goes up with every bullet you hit any airborne enemy with, stacking until the end of the fight or until you actually make a Bonus Shot. Also, after you actually make a Bonus Shot, well... your enemy's already in the air, so if you've still got actions left, just keep shooting and start building your chances up again.
17th Jan '16 5:08:53 AM DavidCowie
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Added DiffLines:

* DifficultySpike: Aetersyl, in Chapter 14. Players who have been reading walkthroughs to get past bosses may find themselves reading walkthroughs to get past ''the first room'', with its numerous, hard-hitting enemies.
30th Dec '15 10:13:17 AM DavidCowie
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Added DiffLines:

* LevelGrinding: You can do this in the Arena (hint: keep swapping weapons). While there, you can also grind for money and item drops.
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