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Darkness-Induced Audience Apathy
"By all means, writers, let your story wander around the dank, twisty little passages. You may even permit that journey to come to a bad end. But without some light source, your story will be eaten by the Grue of Indifference."
It is often said that 'conflict is the soul of drama'; without some form of conflict to fuel things, there's no engine to drive the story and thus little reason to engage with it. However, we here at TV Tropes would like to propose an amendment to this phrase which includes something important but sadly all too often forgotten:
Meaningfulconflict is the soul of drama.
Darkness-Induced Audience Apathy occurs when a conflict exists that simply lacks any reason for the audience to give a damn about how it is resolved. This is often because the setting is extremely but meaninglessly Darker and Edgier, and all sides are abhorrently, equally evil — or at least, far enough gone that any difference between the two is splitting hairs. As such, consumers of media affected by Darkness-Induced Audience Apathy tend to approach conflict between parties or factions with remarkable indifference; because no matter who wins, the universe will still suck. (And while it would be really nice to see them alllose, it ain't going to happen.) In other words, there is nothing at stake. While there is a conflict happening, for all that the audience is concerned there might as well not be because they likely have little reason to care about who wins or loses. (And even when there areclear-cut good guys, they can be so smug, priggish, hypocritical, unpleasant, or just plain annoying that it's hard to feel too sad if the bad guys defeat them, especially if the bad guys actually have a good reason for hating them.)
This is basically the emotional result of Black and Black Morality. Because the conflict between the equal evils is essentially meaningless, there is no dramatic tension. Maybe one Eldritch Abomination eats you in a slightly less painful manner than the other one, but either way, you're still screwed. You can't support any factions or hold on to any ideals after this effect has set in. All you can do is sit agape as the writers apparently attempt to outdo themselves at making the setting even worse and more unpleasant and more nihilistic to the point where the media is a bland miserable monotone. This trope is not just about a Crapsack World, but about Evil Versus Evil and too much cynicism producing this effect. A sure sign of audience apathy setting in is if they start rooting for the Omnicidal Maniac - the setting is so bleak that no part of it is worth saving. When total oblivion looks like your best option, something is wrong.
A variant is basically when Shoot the Shaggy Dog meets True Art IsTooAngsty; a story is simply too bleak, hopeless, and... well, angsty for the audience to really care what happens. Leaving aside how obviously and overly depressing this is to read, if the characters are doomed to failure no matter what they do, and it is too obvious that they are doomed and their every action to avert this is pointless and hopeless, then the ending is inevitable and can be seen a mile off — so why bother continuing on with the story? (Especially if Developing Doomed Characters is done badly and you can't care about who's in it.) This, of course, does not mean that all stories have to end happily — but most of the time, a good Tragedy works because the characters involved are given a chance to escape theirDowner Ending but, for whatever reason, fail to do so; take away this chance, and usually what will happen is that the story just ends up being a lengthy description of unremittingly unpleasant things happening to someone.
When applying to individuals, this is basically one of the reasons why the "Wangst" trope happens. Often results in readers saying the Eight Deadly Words, or concluding that the plot boils down to a Wangst-fest.
Status Quo Is God is usually the result of the trope when the audience knows that all and any changes that could have made a positive impact in the setting won't stick.
If the hero of the story openly lampshades their own apathy toward the outcome of the story, they might be a Nominal Hero.
Video games that provoke this reaction may still get their player base, mostly consisting of players that are perfectly happy to play the game and skip the story. For example, if the game requires the player to pick a faction to play as, they would simply choose sides with no interest other than the technical interest of playing one side or the other (or, such as in MMORPGs, the interest in teaming with real-life friends).
Compare Angst Dissonance and Only the Author Can Save Them Now.
Contrast Tastes Like Diabetes, this trope's polar opposite, and also Rooting for the Empire, but only when all sides involved are evil and yet the audience still likes them.
See also Too Happy to Live and True Love Is Boring.
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Anime & Manga
Ergo Proxy can, in its early stages, fall victim to this trope. Near the beginning of the series, there were a few moral dilemmas stemming from black and black morality. Stop the Proxy that's loose in Romdo and the fascist government regains total control over the city. Don't stop the Proxy and it'll continue a murder spree.
Desert Punk, albeit a comic series falls into this. Almost every single character is a massive Jerk Ass, and the few exceptions never prosper in this world. By the middle of the series, it's quite clear that none of the three major characters have a Hidden Heart of Gold. Pretty much summing things up is the comment by the Lemony Narrator in the last episode in respect to the After the End setting, which is to the effect that "With people like this, it doesn't matter if humanity goes extinct."
And it somehow makes even that terrible because Tea R is killed by a Gilgamesh spawn from Kiyoko after it destroys everything, therefore everything is gone forever and can never be brought back potentially better.
Gundam, with Tomino's insistence that all Gundam takes place in the same verse, has become this as it requires multiple genocides, several apocalypses, archaeology completely failing to notice previous civilizations (let alone all the mobile suit storage containers) and all aesops broken and lost with the passage of history. To put it another way, nothing that anyone does in any series matters in the long run until ∀ Gundam, ten thousand years after the eponymous mobile suit destroys all but a tiny portion of humanity.
Within specific series, Victory Gundam suffers from this the most, with Zeta Gundam following behind (at least, near the end).
Black Lagoon, especially in its early stages. The anime version tones it down JUST a little, but it's still very easy to not care about what happens to anyone in this series since they're all jerks, evil or psychotic.
Let that sink in for a moment: he obliterates humanity just to be an asshole. He obliterates humanity. Just to be an asshole.Our hero, ladies and gentlemen.
An alternate viewing is that it wasn't anything as human as to be an asshole or even to escape meaninglessness but the man-made ultimate soldier simply being the ultimate soldier. The sequel further posited that Geist literally physically thrived on continuous warfare, a trait unforeseen by his designers, so you can't really write him up as an insane man or a programmed machine.
Texhnolyze. While there are characters who are noticeably better or worse than others, no one is truly good, with even the most sympathetic characters being Anti Heroes. A lot of viewers saw the show's Downer Ending coming a mile away, and were just waiting for everyone to give up and die.
The final episodes of Paranoia Agent, when a mysterious but solitary menace turned into a city-wide all-consuming biomass, destroying uncounted Innocent Bystanders amongst a handful of previously developed characters. Fortunately this was a brief enough period to avert Ending Fatigue, and still got the point across by changing scope.
Naruto: Sasuke versus Danzo. Sasuke just left two of his companions to die because saving them would've been inconvenient and joined a terrorist organisation to destroy the entire Leaf Village for having eradicated his clan (the Uchiha were planning a coup, which likely would have resulted in a civil war) even though only four people knew of it. Danzo is a true Konoha patriot... except his vision of Konoha is a vaguely fascist society which places almost no value on the individual. Danzo has also had a hand in murdering a group of peaceful activists in a foreign country which ended up radicalizing the survivors into becoming the terrorist organization that Sasuke would join, and was willing to let people in Konoha die so he could become Hokage. Not to mention the mind control he used at the ninja version of the United Nations.
Cannon God Exaxxion. The alien invaders are basically Nazi Elves. The defending humans don't give a crap about collateral damage and will basically kill and destroy at will. While Kenichi Sonoda had dipped his toe in this trope before, this was when he took a swan dive into it, and never really surfaced.
Season one of Hell Girl in particular can get a little ridiculous. Every episode, you're introduced to a new villain with no real objective other than to prove his/her guilt in as many obvious ways as possible. Even when they get what's coming to them, it's not before they've completely ruined someone, or many people's lives, sometimes irrevocably. And you know the next episode is just gonna feature someone even crueler.
The first season tries to rectify this by introducing a reporter who starts trying to prevent people from using the Hell Correspondence. Problem is, he never succeeds until his own daughter tries to use it on him.
Bakuman。 features this in-universe with the main characters' reactions to Nanamine's "Classroom of Truth," in which everyone, including the main characterdies, with Mashiro saying that having the main character's efforts turn out to be in vain doesn't work.
Don't bother getting attached to story arc characters in Darker than Black - they'll be dead in a few episodes.
Puella Magi Madoka Magica can become this for viewers who have been unable to avoid spoilers thanks to the memetic nature of the show's fandom. Knowing that everythingafter episode three is one long road of misery, suffering, and Deus Angst Machinauntil Madoka rewrites reality kind of takes away from the impact.
The spin-off Puella Magi Kazumi Magica devolves in this shortly before the climax. When all the girls start to fight each other due to their different view-points, it becomes hard to root for one or other due to the fact that they all (although to different degrees) are so morally rotten that several of them already spot a blue and orange morality
And rounding it off is Puella Magi Oriko Magica. The principal conflict is between Oriko, who wants to murder an innocent fourteen-year-old and anyone else in the way, and Homura, who is all too eager to risk the almost certain destruction of the world for the sake of said innocent fourteen-year-old. It doesn't end well for either.
Hot Gimmick is one of the few shoujo manga that fits this trope. Every character is a Jerkass or a idiot, and nobody receives any major character development (in fact the opposite seems to happen). The Esoteric Happy Ending doesn't help, not even when the novel ended up fixing it.
Bastard Boyfriend manga in general has a tendency to cause this. It's the main reason why the genre is so despised outside Japan: the guy is a total Jerk Ass and rapist to his girlfriend, said girlfriend either is too wishy-washy to leave him or is in such a terrible environment that she can't take off, and almost everyone is unhelpful.
It's interesting to note in the case of Psycho Pass that arguably the apathy is part of the point of the show. As the series goes on, it becomes increasingly clear that the Sibyl System has nearly eliminated all crime for society but has removed almost all free will, passion and emotion from society leaving almost everyone emotionally dead but with a forced neutral look or slight smile. On the other hand, those who feel extreme emotions are hunted down and locked in asylums or killed. Due to this, in order to accomplish anything in the world of Psycho-Pass one must not feel any emotion towards others and fully believe in their own world view, essentially becoming a sociopath. Makishima has been a sociopath like this since birth, but values the emotions and potential of humanity and wants to do anything to bring the Sibyl System down so people can live life by their own wills, even if he must create societal collapse. The Sibyl System itself is composed of sociopathic brains in a Hive Mind, that want peace for Japan no matter what, even if they must destroy human individuality and emotion.
Arisa for some. The series tries so hard to be dark that it can make readers frustrated.
Berserk can cause this. The setting is so very crapsack and the Anti-Hero protagonist tending to be both *really* morally questionable and hopelessly overpowered by the main villains, not to mention the arguably gratuitous rape and violence, means people can simply get bored of the darkness. It does get better later in the manga, though.
Similarly, Valvrave the Liberator by the same writing staff has a Wham Episode in Episode 10, in which the male lead Haruto rapes the Veronica of the Love Triangle, Saki, while in a Brainwashed and Crazy state. The entire scene is juxtaposed with Shouko, the Betty and Haruto's "default" romantic interest, announcing to everyone that she's happy to be their president, and that she's going to confess her love when they reach the moon.
AIR: The monks who cursed Kanna got away with it and caused Misuzu to break down whenever she gets close to someone, no one manages to break the curse, and at the end, Misuzu dies. Many detractors from Air will say that nothing ever happens in the entire series.
Jormungand : Most of the characters are all bloodthirsty bodyguards for a deranged woman with a god complex who claims to want to save the world by killing hundreds of thousands of innocent people, and that's not even getting into the logical fallacies her plan actually has.
As a rule of thumb, anything by Gen Urobuchi tends to have this trope.
Alan Moore's works often skirt the edge of this Trope, or dive right over it: V for Vendetta, for example, gives the reader the choice of fascist totalitarianism that keeps order and keeps the people fed or the chaos and violence of the post-revolutionary era which the comic makes overtly clear will lead to mass starvation (we're to understand that the eventual "voluntary anarchic order" will make things better in the long run). Watchmen gives us the choice of "inevitable" nuclear annihilation or a Roman peace maintained by fear and a lie.
The Walking Dead is obviously not meant to be a light-hearted comic, being set in a Zombie Apocalypse, but even for the genre it gets progressively darker over time. Every single gain the characters manage to find is always ruined, many characters continually die in dark and gory ways, and the ones who've managed to stay alive become more and more traumatized until Rick declares "WE ARE THE WALKING DEAD!" And since the zombie apocalypse is global with no known cure, there seems to be no end in sight.
Wanted. In a fight between a group of nihilistic, mass-murdering, serial-raping assholes who want to continue ruling the world in secret and a group of nihilistic, mass-murdering, serial-raping assholes who want to rule the world openly, why should the reader really care who wins? Heck, you might as well root for the series' antagonist, Mr. Rictus. At least he's good for some Black Comedy (if you're amused by the slaughter of children). The You Bastard ending seems to indicate that the author himself hates both the story, and anyone who read it through to the end. One of the possible interpretations is that he's condemning anyone who could accept a universe so devoid of hope.
From the same author, KickAss. Anyone who seems to be in the right is quickly revealed to be naive or secretly an asshole; the main character is a spineless worm who's deluding himself into thinking he can be a hero, while the primary hero character is an utter tool who has turned his daughter into a violent criminal to live out his own dreams. And yet the people they fight against are even worse. There's a reason a lot of people prefer the movie's significantly more idealistic take on the story.
Justice League: The Rise of Arsenal was responsible for destroying Roy Harper's character following his dismemberment at the hands of Prometheus and the death of his daughter in Justice League: Cry for Justice. On the one side there is Roy, reeling from the loss of his only child, grappling with the fact that he may no longer be able to use a bow and arrow, and suffering from impotency and hallucinations (whose source was not clarified as stemming from grief, pain medication, or his infected right arm). He lashes out at his friends and family for trying to help, begins stealing pain killers from Dr. Mid-Nite, goes back on heroin, and turns into a murderous anti-hero after being goaded into killing Prometheus's ally the Electrocutioner (by a hallucination of Lian) then burning down his home. However, on the other side, his friends and family truly don't help the situation that much. They don't seem to have fully understood just what Roy has lost. Dr. Mid-Nite was completely oblivious to the fact that Roy was stealing pain killers, quite easily in fact. Cyborg designed him a shoddy mechanical arm meant to work around the infected nerve endings in Roy's arm, while simultaneously enhancing his pain and limiting whatever abilities as an archer he had left. Wally West does absolutely nothing to help, Donna Troy stops after Roy accuses her of "whoring around in space with Kyle Rayner" while her husband and son died in a car crash. Though, someone who's gone through everything Donna has should've understood Roy's suffering a little easier. And Dick Grayson consigns to have Roy locked in a substance abuse center for super villains after he has a vivid hallucination while on heroin. Dick does so with the consent of Black Canary, who washes her hands of Roy and considers him a lost cause. It's hard to root for Roy when he's acting like such an asshole, but given that his family and friends treat his loss with such negligence, it's hard to side with anyone in this comic.
Perfect example of this mandate in force: Batgirl 2011. Ignoring the fact that Barbara doesn't seem to be able to really win, she's now had her mother (who left her as a child) come back into her life, the man who ruined her life come back and mutilate said mother, her psycho brother attack her and seemingly die by her hand, her father now leading a manhunt against her, her 'family' of vigilantes breaking apart and her surrogate younger brother dying, her giving up her identity, and now her boyfriend is in a coma. There's literally no happiness to be found, and sales have dropped a huge amount in response.
Tischman's brief Cable run had a sound concept: averting the Reed Richards Is Useless trope by exploring what would happen if a godlike superhuman intervened in real (sort of) wars. Unfortunately, in execution, the cast consisted of 75% villains (including everyone on both sides of the various conflicts, even the side Cable ostensibly fights for), 21% helpless victims, 3% actually sympathetic characters who accomplish anything, and 1% Cable himself, who is a Mighty Whitey played depressingly straight and who flat-out admits that even with all his phenomenal power, he can't really change anything, and that his goal is basically making things better for a handful of people for the immediate future. And that's before you get into the Unfortunate Implications: the main villains are all but stated to be essentially the embodiments of the baseless "conspiracy of Greedy Jews that secretly controls everything bad in the world" theory from the bad old days. You'd think having an artist who was an actual veteran of The Balkan Wars would allow them to handle subjects like this more tastefully, but apparently not.
This is the attitude some people have had towards Avengers Arena. The promises that the series would feature a lot of deaths by the end has resulted in a heavily Broken Base, with some people rejecting the book along these lines.
Ultimate Marvel. Just about everyone is a massiveJerk Ass, there's far more Dysfunction Junction than in the 616 universe, dozens and dozens of major characters have been Killed Off for Real in a universe that prides itself on averting Death Is Cheap, The heroes are far more anti-heroic and aren't above doing some nasty things on occasion, while the villains are just that much worse and S.H.I.E.L.D is a bigger and more imposing force to the superhuman community. It's a much more cynical version of the Marvel Universe (which many say went a little too far after Ultimatum).
A lot of Spider-Man fans have this problem when his Failure Hero status gets a little too out of hand. Howard Mackie's run featured Peter going through one Kick the Dog moment after another, losing his job, his wife seemingly dying, and ultimately becoming homeless until fans were all too happy to finally have him off the title. The infamous One More Day story had him give up his marriage, one of the real good constants in his life, to the equivalent of Satan to save Aunt May and alienated several fans. Dan Slott's run that's culminated in Superior Spider-Man may have topped it all, due to the fact that The Bad Guy Wins with Doctor Octopus successfully taking over Peter's body and effectively killing him. When your protagonist is a villain whose only good deeds are done while wearing the corpse of your hero, why bother reading?
The Transformers IDW has taken a darker tone on transformers, the Autobots before the war weren't saints as the ones in the present, who aren't always as nice as we use to know them. Their relations with the humans aren't good who fear and hate them, all thanks to the Decepticons who are as ruthless as ever. Even though the Autobots have saved Cybertron, their victory seems hollow. A band of Cybertronians who fled the war blame both sides for tearing Cybertron apart, Optimus steps down as Prime as part of a deal so that the Autobots can stay and goes into exile. Meanwhile and even greater threat looms, as an entire universe called the Dead Universe seeks to extinguish all life in normal space, its that dark. More Than Meets The Eye has largely averted this trope by actually having the heroes succeed and keeping them sympathetic while not playing up the darker ideas as much (or at least toning them down significantly), but it's sister series Robots In Disguise is steadily slipping into it. Some fans have started abandoning Robots In Disguise because unlike MTMTE it sometimes gets really damn depressing.
Starfire runs right into Herb of the Musk, who is so dedicated to Just Following Orders that despite realizing that she's desperately trying not to kill him, he just uses her hesitation to casually beat her unconscious. X-COM then Mind Rapes her to try and deduce her origins. Only the appearance of the other Titans proves her a non-combatant (due to voluntarily allowing their minds to be read), which leads them to instead cautiously draft her and return her to the rest of the Titans with the intention of turning her into an ally while they research the dimensional crossover. When most of the other Titans petition for national citizenship to register to fight the aliens, it is mentioned that according to UN legislation aliens have no rights, and she's not an exception.
Raven gets a pat on the head by X-COM psi researchers, who refuse to acknowledge her Eldritch Abomination father as a "demon" rather than an alien, instead encouraging her to abandon her training and tap into her new-found Mind Control abilities, as being in the X-COM dimension actually dulls Raven's darker emotions and demon power and allows her to tap into her human-side's powers instead. This presents other dark temptations, however, and after a return to Azarath, she gets Drunk on the Dark Side.
Titans!Ryoga efforts at bonding with his fellow Titans are at one time mocked by his militaristic counterpart, saying that pretending to be a Nice Guy will compromise his ability to command a team in the field. The two Ryougas spend much of the story unable to see eye-to-eye for a variety of reasons.
Cyborg gets it the lightest - his courageous superhero act is typically less valued by X-COM, who want him to Stay In The Lab building superweapons. He tried to skirt both areas, helping in the lab and in the field.
Though, conversely, many characters speak often about the end of the war and their desire to survive it, for example, X-COM's Ryouga, who has slowly and painfully found a way out of his previous depression, and Ryu, who hopes to rebuild his family dojo and have a family, and the Amazons who want to rebuild their village after the terror site, but all have heard that Cydonia is likely to be a suicide mission and as a result of recent alien assaults on X-COM bases, morale is at a low point. Mental states are further stretched thin by efforts to investigate other dimensions and attempt to return the Titans to their home.
A few readers feel this way about Background Pony. The story is pretty bleak and resolute about grinding Lyra into the dirt, with hope seeming so distant or unreachable at times that it's easy to simply become exhausted with the entire narrative. The final chapter is especially bad in this regard; though her decision in the end was utterly selfless, the focus on her loss from said selflessness adds one final bout of angst to the pile.
All He Ever Wanted. Full stop. When almost every character is either an unlikable bastard/bitch or being constantly tortured, readers may not be sure who to root for at all. Of if there's any character worth rooting for. Specially considering that in the canon Hetalia verse, all nations are given at least some sympathetic and/or kind moments, even the worst Jerk Asses... and yet the fic removes almost all of them; i.e., seeing Prussia as a megalomaniac, abusive, rapist NaziCard-Carrying Villain when he's at most a Hot-BloodedButt Monkey in canon is all kinds of NO.
Dash's New Mom eventually runs into this. While most of the initial conflict stems from Rainbow Dash's inability to cope with her widowed father Blue Streak dating Twilight Sparkle, the latter two are eventually shown to be rather messed up and secretive as well. It appears about five or six chapters in that the trio have had the chance to at least start working through their issues, then Dash walks in on Blue and Twilight about to make love on Dash's mother's old bed, resulting in much louder rehashing of prior arguments, Twilight walking out, and Blue throwing his daughter out, after which several readers either expressed confusion as to whom they're supposed to sympathize with, expressed a desire to knock some sense into all three, or just dropped the story altogether.
Fallout: Equestria - Project Horizons goes out of it's way to make everything as dark, grim, and painful as possible, to the point that it makes the world so depressingly, over the top cruel it's a miracle anypony is even still alive.
The Prestige suffered from this. Nolan didn't really give the audience enough clues about who the real protagonist was (the one we actually wanted to see win), because both main characters acted rather heinously at times. It isn't until the end when one character triumphs that the audience goes "Oh, I guess he was the good guy all along", and by then, we're not sure if we should be happy or angry about the outcome.
This one is particularly tricky because we don't know which twin was doing what throughout the movie. All we can really be sure of is that the brother that gets executed tried to save Angier from drowning. For all we know, the one that survives was responsible for all the worst things "Alfred" Borden did.
It should be noted that the original which it was based on had two completely different protagonists who were the offspring of the magicians and were trying to reconcile why their families have been at odds for so long. The documents they find show that both men made a great deal of mistakes that led to being equally to blame. It also had a different ending.
Two words: The Room. Johnny is a wuss, Lisa is incredibly stupid and callous, Mark is a douchebag, and Denny has drug problems. The writing and acting don't help, either.
Land of the Dead. Humans Are the Real Monsters is taken to an extreme, and the alternative is to root for the zombies, who are quite obviously still dangerous undead predators that nobody sane would want to see receive anything other than bullets in the brain. However, the entire series was building up to this kind of setting.
Being John Malkovich suffers from this; all the main characters are, at the very least, horrifically selfish human beings who don't really care who gets hurt in pursuit of their various wants. The only remotely sympathetic character in the movie is John Malkovich himself, and that's mostly because he's more of a plot device than an actual character. For the uninitiated, Charlie Sheen(!) has, by the end of the movie, very likely learned that John Malkovich is trapped in his own head while other people dominate him, and he is likely going to follow the puppetmasters who are possessing Malkovich into the next host, an adorable and harmless seven year old girl.
Of course, by going in this direction (and invoking this trope), the writers and directors are missing the point of "horror." You can't truly feel horrified at a given situation if you don't give a damn about its victims.
The genre of suburban/middle-class peril: films from Fatal Attraction to Cache/Hidden suffer from the fact that their heroes are smug and successful without any moral virtues or other good qualities to endear them to the audience.
The third Pirates of the Caribbean movie had this problem, with everyone backstabbing each other and shifting alliances on a whim that it got hard to root for anyone by the end. Of course, such a thing should be expected, given that the protagonists are all pirates by this point, even Will and Elizabeth. Even so, the climax of the film had them cheer about how pirates represent freedom and such... when they pillage and murder. Hardly heroic.
300. The narrator described the Spartans as the ultimate good guys. Because of his unreliability, though, it turns out the Spartans were just as insane and bloodthirsty as their Persian enemies. Because of that, while the narrator described the battles between the Spartans and Persians as "good vs. evil" (or "order vs. chaos" if you prefer), to audience members, it seemed more like "bad guys vs.worse guys."
Also based on Frank Miller, Sin City. Hartigan is the only guy who's close to good, Nancy is a Neutral Female, and all the other characters alternate between "amoral bastards" (Marv, Dwight, The Girls of Old Town) to "amoral monsters" (the people they're up against).
The Final Destination series has this problem involving the second variant of this trope. There's no point in getting emotionally attached to them or rooting for them to make it, because the rules say death will not be cheated and they're all going to die.
Even finding out the reason why the visions that allow the characters to cheat death happen can add to this trope. Hoping for some kind of Big Good to this series or something similar? Nope. It was Death doing it all along, and then killing them later because...I dunno, he's a dick.
Besides, with the mentioned war between two alien species, the black semiliquid polyvalent stuff that shoggoths are made of, and a group of human scientists exploring eldritch ancient ruins, they wanted to avoid being labelled Dueling Movies with Prometheus.
Some critics said America's Sweethearts had this problem, particularly with the eponymous couple. Eddie is a ticking time bomb (although it's understandable, given the headline-making breakup) and Gwen is an unapproachable, manipulative Rich Bitchwho can't even put ankle boots on right.
And the agent is mining all the drama for his own benefit. The only likable character is Gwen's sister mainly because she has to put up with Gwen and is just beginning to grow a backbone after losing a bunch of weight but her goal is to get together with Eddie so it doesn't really matter.
This could be the reason why Welcome To The Dollhouse and other films by Todd Solondz have never gotten much mainstream attention. Everyone, seemingly without exception, is profoundly miserable, solipsistic, or sociopathic. Sometimes, they are all three.
An older example of this trope can be found in the Universal movie House of Frankenstein. The characters aren't very likeable (with the possible exception of Daniel), the story is rather cynical, and in the end, everybody dies. Not even Svengoolie's So Bad, It's Good sense of humor could save this one.
Believe it or not, The Breakfast Club can have this effect on more cynical viewers. The crappiness of Shermer, Illinois, pretty much goes from being Played for Laughs (as in Sixteen Candles) to being Played for Drama. Every adult barring the janitor Carl and possibly Vernon is a viciously selfish scumbag of some sort, abusing the kids for their own benefit. The kids themselves, while morallybetter people, are so deeply dysfunctional that one can't help but feel a bit nihilistic. "When you grow old, your heart dies" sums it all up perfectly.
Ask a person who was around in The Eighties about this trope, odds are their answer will be To Live and Die in L.A.Richard Chance is really not that different on the morality scale from his quarry, Rick Masters, and many of the characters are slimy or apathetic. John Vukovich is seemingly the only guy with some normal standards of goodness, but by the time the film's Downer Ending comes around, he's become just as bad, if not worse, than Chance himself.
And the only remotely likable characters in the whole movie? They're the grandparents. And their grandson gets an erection from stabbing them to death. Yeah...
Hannibal and Hannibal Rising both suffer from this. Almost none of the main characters have any redeeming attributes- and those who do are mercilessly picked on or forced out of the action. Meanwhile Hannibal Lecter himself, the murderous psychopath and villain of the past two movies, is practically presented as the hero now.
Even Hannibal himself is why Hannibal falls into the trope. Even though he is a psychopathic murderer, the vital heart of Silence was the dynamic between Lecter and Clarice; Lecter comes to admire the doggedness and pure, honest nature of her and treats her as kindly as anyone in a crapsack world where seemingly every male treats her horribly. By turning him back into more or less a standard villain on the loose and severing that mutual respect, it throws Hannibal into this trope, as discussed in great detail by Roger Ebertin his review:
It misplaces the reason why we liked Hannibal Lecter so much. He was, in the 1991 classic, a good man to the degree that his nature allowed him to be. He was hard-wired as a cannibal and mass murderer, true, but that was his nature, not his fault, and in his relationship with the heroine, FBI trainee Clarice Starling, he was civil and even kind. He did the best he could.
The Ides Of March sets itself up as a movie in which an idealistic US presidential political campaign manager has his idealism destroyed by the paranoid nature of politics and corruption. Which might be interesting, except the character in question does some morally questionable actions from the beginning of the story. This makes it hard for the audience to like him or view him as the Wide-Eyed Idealist the script insists he is. As a result, the entire plot just seems sort of pointless.
Too many Oliver Stone movies to count, where several characters had a tendency to act like complete jerks and do the occasional questionable act. The most particular who have to be Platoon (which ironically won Best Picture in 1986), where in it, the American soldiers themselves were a bunch of Sociopathic Soldiers (with the exception of Sgt. Elias Grodin and Pvt. Chris Taylor), who made themselves out to be as bad as the Vietnamese soldiers they were up against. They finally crossed the Moral Event Horizon, when they raided the Vietnamese village and nearly attempted to massacre the villagers there. This leaves only the aforementioned Elias and Taylor as the remaining sympathetic characters left, and even then, there's no point in caring about the war they're in.
Batman Returns failed to live up to the expectations set by its predecessor, and much of that was because all four of the main characters - including Batman himself - are murderous brutes. Some of them really are fighting for justice, but only occasionally do they do anything truly heroic - and the few characters that have no moral flaws, such as Commissioner Gordon and the Mayor, are so ineffectual it's hard to see them as heroes. That leaves Alfred Pennyworth as the one character you can comfortably root for - and let's face it, an elderly man isn't going to be seen as a role model by most people.
Lloyd Kaufman faced this problem when writing Health Club Horror. He wanted to have the monster only kill bad people (which was an idea left over from an unfilmed script he worked on the previous decade with Stan Lee), but the monster was also basically a bad guy. His solution was to make the monster a hero, and make the movie a comedy. Thus, The Toxic Avenger was born.
Iron Sky: Okay, so on one side of the conflict we have MoonNazis who want to either conquer or perhaps destroy the Earth (the movie isn't quite clear which). On the other side you have the people of Earth, a collection of Jerkasses and Dumbasses so universally horrible they actually come close to making the Nazis look like good guys by comparison. The whole thing is so bad the fact that the movies ends with both the Nazis' moonbase and most life on Earth being destroyed can be considered a happy ending.
Melancholia. There's no point to the plot. Or the characterization. Or the dialogue. Or anything else. Everyone just dies, after living a sad life. But it's okay; the film assures you that they were all complete Jerkasses. We never see anything happy in the movie or anything that implies their world is anything other than apathetic and depressing. True Art Is Angsty taken to its logical extreme.
This trope was probably the reason why Stoker didn't perform well at the box office.
This is the ultimate fate of Gus Van Sant's Gerry. The movie really doesn't give the audience any motivation to care for the two, as what little dialogue is awashed by entire stretches of silence and the whole situation being caused by their incredible shortsightedness. In the end, the movie only serves as a test for patience until Gerry kills Gerry and finds civilization just before the credits roll. Brad Jones described the movie as being nothing more than "sand and walking".
Adam Cadre's Varicella attempts to avert this by having its Villain Protagonist, while still amoral and self-centered and willing to murder people to claim the Regency, not as evil as his rivals for the Regency, nearly all of whom are truly horrible people who seem to enjoy their acts of abuse and rape. But Varicella is still a short-sighted person who can't foresee just how horrible things become when the prince takes the throne and becomes even worse.
Robert Cormier wrote a lot of books that fit easily into this, and a few books that would have avoided this if the likeable characters hadn't died or been beaten into submission. The best chance his characters are ever given is that the next life might be better than this one (and his later works deny even that.)
The Hunger Games seems like this at times, especially when District 13's war tactics and overall militarism become morally questionable. Hell, forget District 13, a lot of people find Katniss horrible enough that this happens.
Deliberately used in The Sound and the Fury: the first brother is severely mentally handicapped, and although hard to hate, his section of the book (written from his perspective) is so confusing that it's hard for many people to identify with him. The second brother is completely insane and lusts after his own sisterwhich turns out to be a lie to protect her, but we don't find this out until later, so you really want to turn away from him. The third brother already has turned away from turned away, and narrates in a completely comprehensible style, so at first you like him, but then he's a total Jerk Ass who hates everyone around him.
While Blood and Chocolate is by many standards a good book, it suffers from this twice over. On a larger scale, Humans Are the Real Monsters who hate and fear werewolves, while werewolves sometimes provide very good reason why humans hate and fear them. On a smaller scale, any of seven or eight different characters, including the main character and both love interests, could be argued to be the most repulsive character in the book for one reason or another, and of the two characters who're most likeable one's a Straw Feminist who's not treated very seriously and the other gets eviscerated by a supposed friend. The silver lining is that the werewolf female lead and human primary love interest could balance each other out—except that humans really can't trust werewolves, so he winds up trying to kill her.
This comes full circle when it is revealed that at the highest levels, the Watches are actually working together; the conflict between them is mostly for the sake of keeping the Others away from normal people, and the Watches often deliberately sabotage their own efforts to overtly influence human society. Their real plans to improve the world are much more subtle and cooperative.
Many Tom Holt books suffer from this. The protagonists are sometimes just as cynical, ruthless, selfish, vapid, cowardly, and/or nasty as the erstwhile antagonists. Valhalla and Little People are particularly memorable in this regard.
In "The Merchant's Tale" of Chaucer's The Canterbury Tales, the merchant's tale of a wife's adultery is supposed to show women as dishonest, but the poisonous way all characters, including the wronged husband are portrayed makes it difficult to sympathize with any of them. This is almost certainly deliberate, as several of Chaucer's characters let their view color their stories and how badly they tell them.
Wuthering Heights can induce this reaction, in the 'too bleak and angsty and without hope' subcategory. (Jasper Fforde's Thursday Next books parody this with an anger management class for the characters, who are warned that their drama has made the story more angsty and angry as time goes by, and they risk going the same way as Titus Andronicus: "Once a gentle comedy of manners, it's now the daftest, bloodiest tale in all of Shakespeare!")
Ethan Frome can induce similar reactions as Wuthering Heights. The utter hopelessness of the story has driven many an English Major to the bottle.
If we're talking about Ned, he was definitely more on the side of strongly light with a bit of gray thrown in for texture. The closest character that comes close to him is Jon Snow, who still maintains his honor and dignity, to some extent or another, despite the crap he's put through.
This has not gotten any better by the end of A Dance with Dragons. Yeah, Anyone Can Die and all that, but Martin is running out of protagonists that the audience cares about. Most of the ones left alive are all horribly traumatized.
All the endless, gratuitous war crimes perpetrated by all factions - rapes, skinned children crucified for miles, burning women alive after raping them - begin to lose their shock value as the series goes on.
Many of the critics and even some of the fans claim that Twilight suffers this badly in the Love Triangle the third book Eclipse is built around. Edward, Bella, and Jacob all come off as extremely possessive, selfish and emotionally manipulative Jerkasses to the point that some found all possible resolutions to the triangle equally repugnant.
There's also the issue of the Volturi. They are built up as a corrupt government who ruthlessly murder vampires over any slight, forcibly "collect" powerful vampires, and look for excuses to destroy the Cullen family. The problem is, vampires as a whole are a bunch of murderous animals who do nothing but think about their next meal and who to kill to get it. Thus, not only are the Volturi the only ones trying to instill any sense of order into the vampire world, but they're the few actually keeping the vampires from slaughtering humans without restraint. Even the Cullens in no way condemn or try to stop this behavior, which makes their declarations that human lives are valuable come across as rather hollow. Meanwhile, in spite of the fact that they're supposed to be defending humanity, the werewolves apparently slack off a good bit (they do nothing to stop Peter and Charlotte in Midnight Sun, even though there were werewolves transforming at that time), and actively go against their duties when Jacob imprints on Renesmee and puts her before his job as Alpha. This is all best summed up by their actions in Breaking Dawn. The Volturi try to use Renesmee as an excuse to kill the Cullens and their allies, the allies are so kind as to go outside the city limits to slaughter people during their stay, the werewolves do nothing to stop this because the allies are needed to protect Renesmee, and the Cullens loan cars so the allies can find victims more easily.
One problem Twilight has is that all of the characters that are jerks are pushed to the front of the story, often having incredibly fucked up backstories despite being portrayed rather positively (Jasper, Sam), while the ones that aren't are either pushed to the background as fast as possible (Bella's school friends), portrayed negatively despite not really showing any negative traits (Bella's school friends again, Charlie in the early books, and Leah, although her case is more that her negative traits exist but aren't really her fault so much), or made worse in an apparent attempt to make them less sympathetic (Jacob, Charlie again). About the only character in the book that isn't either a massive jerk or made one, but still stays roughly important in the story is Alice, and to a lesser extent, Carlisle. And even Alice is debatable since she is willing to help Edward control Bella's life to the point of kidnapping her in exchange for a new car.
The works of Bret Easton Ellis can have that effect, as pretty much everyone in them is completely shallow, self-absorbed and stupid. Given that this is deliberate, you probably know what you're in for when you start one of his books.
Clay in Less Than Zero may be an in-universe example, as eventually he finds himself passively watching horrible things (like his friends face-raping a drugged 12-year-old girl) while saying he just wanted "to see the worst".
A number of Star Wars Expanded Universe series are falling into this trope. Starting with New Jedi Order, the books have become progressively darker and everything just seems to be getting worse. Came to a head in Legacy of the Force, which ended with Jacen dying after being hacked to pieces and left in an incinerator, the galaxy under control of Daala, and the galaxy wrecked by yet another pointless war.
Specifically, both sides of the conflict are more or less interchangeable morally and the only real difference between them is their goals. The only concrete reason why one side is specifically good and the other is bad is because the writers say they are.
The Mayor Of Casterbridge. Everyone is, without exception, demonically evil or flat.
This is a common complaint about Thomas Hardy. A contemporary reviewer of his work stated that, "[His work] is depressing because he himself is somewhat depressed" and boy does it ever show. Jude the Obscure and Tess Of The D Urbervilles are both unrelentingly depressing Shoot the Shaggy Dog stories. Hardy was to some extent trying to skewer the Victorian values of the day and make the point that it was impossible for good people to survive in such a system, but as the audience it's difficult to not just stop caring about these characters once it's obvious that any Hope Spot will only lead to another horrible disappointment.
Donna Tartt's The Secret History sometimes inspires this - it's not uncommon for readers to respond to the revelation that one of these unsympathetic characters will be murdered by thinking "Only one?"
Dubliners by James Joyce is a book of short stories where every single one is about a disappointing, half-lived life that will probably end in isolation and ignominy. Hope spots are few and far between, and usually swiftly replaced by misery.
The Child Thief falls into this at the beginning, and for some readers, until its end. The story is billed as a darker retelling of Peter Pan, and it shows - rooting for Peter is all but impossible given his bloodthirsty and careless ways. The real world is not much better in the book - because it focuses on Lost boys and girls, everyone has horrible stories in their past. Although there are a few characters the reader can identify with, they pale in comparison to the horrible people around them rather than providing a real contrast.
Brought up in Through the Looking-Glass. Tweedledum and Tweedledee recites the poem about The Walrus and the Carpenter. After hearing the poem, Alice wonders about who is the most sympathetic of the two. But the twins points it out that both of the duo ate as many of the oysters as they can. After much thought, Alice concludes that both of them were very unpleasant characters.
The Casual Vacancy has a rather mundane premise and characters that, as one reviewer put it, are "fairly horrible or suicidally miserable or dead". Thus, some found it hard to care about the conclusion.
Chuck Palahniuk's works definitely fall under this, which causes some to think of him as a nihilist and a shock writer.
Live Action TV
The Vampire Diaries is facing danger of this in the later seasons. Just about the entire main cast has committed acts so reprehensible that they're no better off than the villains of the show. This probably accounts for the popularity of Big Bad Klaus and his family, who have recently been granted their own spin-off series.
This could very well be a reason Damages never got a wide audience. The main character often seems to lack a conscience, as do her competition.
Pretty much the case for most FX Network shows: they mostly feature awful people doing awful things to each other. Nip/Tuck was especially guilty of this, with the added bonus of graphic plastic surgery sequences.
Deconstructed with The Shield; the writers went out of their way to reaffirm the black and white morality in the final season's resolution by having the Strike Team called out of their shit and pay a karmatic price for their crimes.
Soap Operas and Teen Dramas often fall into a variant of the trope. Instead of all sides of the conflict being evil, Rule of Drama destroys all chance of lasting happiness. Thus, there is no point in rooting for a character you know is going to end up suffering. In soap operas, both sides of the conflict can end up being completely unsympathetic despite not being evil. The heroes are usually Too Dumb to Livepurity sues. The villains, while sometimes interesting, pick up the Idiot Ball a lot and have inconsistent motives.
Too many VH-1Reality Show series to count. Even the celebrities we're supposed to feel sorry for are complete Jerkasses. In fact, the only one we can stand the whole time is Dr. Drew himself.
To some people, regardless of gender, any given Lifetime Movie of the Week will create this, particularly those that don't involve a woman trying to save herself or her kids from being abused.
Battlestar Galactica (Reimagined) slid into this trope as the series went on. Helo is the only character who doesn't at least skid on the edge of the Moral Event Horizon at one point or another. (Well, Kacey, Nikky, and Hera never did anything reprehensible. They were also all under 5 years old.) And speaking of Battlestar Galactica, this trope is probably one of the biggest reasons for ratings failure and cancellation of its spin-off, Caprica. It's really hard to find someone to root for in its main cast.
By the end of The Sopranos, pretty much every character with dialogue has proven themselves to be pretty hideous excuses for human beings.
Rome is full of ambitious, petty, and murderous "heroes".
Six Feet Under features characters who are not exactly evil, but tend to be so weak, neurotic, or just apathetic that the events of their lives are at least as doomed as anything in a Soap Opera. The series drifted away from its quirky deaths and focused more on the Ficher's love lives, which took a lot of variety out of the show.
Babylon 5. Can potentially occur early on with the Centauri and the Narns, on one side you have a bunch of pompous drunkards with a declining empire filled with scheming lordlings with a severe manifest destiny mindset, on the other side you have a bunch of ill tempered religious fundamentalists who seem to mostly be incredibly proud of just how proud they are and seem obsessed with settling old scores even to their own detriment. Ultimately though after the shit really hits the fan it becomes very involving as certain people learn something from the whole sad mess and others fail to.
This even gets brought up in the first season. Commander Sinclair is talking to Kosh, who says "They are a dying people. We should let them pass." Sinclair asks "Do you mean the Narn, or the Centauri?" Kosh replies "Yes."
Joss Whedon's shows are sometimes in danger of falling into this, due to his happy people = boring televisionSignature Style. This tends to be the reason some Buffy the Vampire Slayer fans call Fanon Discontinuity after season five. You had Buffy Summers Wangst throughout the majority of the sixth season, had a mutually destructive and degrading hookup with Spike, then became a complete bitch. It had gotten so bad that Buffy's close circle of friends would rather have Faith, a once Ax-Crazy rogue Slayer, lead the Potentials because she looked saner than Buffy around that point. The Scoobies themselves are no better, if they're not on a Wangst fest then they're doing something that makes them look unlikable to the viewers eyes and they are supposed to be the heroes of the series. Whedon has acknowledged this is an issue with season 6 of Buffy, as he signed off on a bunch of dark story ideas he liked, without considering that having them all happen at the same time might be a bit much.
Also, Whedon's self admitted tendency to kill off the most beloved characters in his shows discourages many from getting too attached to any one character.
The Practice. At the beginning of the series, the attorneys are bright, fresh-faced and idealistic. By the end, they've completely sold out their standards and principles, end up representing drug dealers and undeniably guilty clients with money to keep the firm running, hire an anti-trust attorney who was fired from his previous job for embezzling money, and rely upon several questionable defenses (patriotism, doubt) in order to bolster their cases.
Mad Men can get like this for some viewers. There's hardly a single character that isn't basically a selfish asshole. The first season is essentially just watching the main character drink and cheat on his wife without any consequences.
Ringer is full of awful people. Bridget is the protagonist simply because she's the one telling the story. The most likable character is a former drug addict who is aiding and abetting a fugitive, accepted a bribe, and is covering up murders, while everybody else is having affairs, lying and manipulating people, pretending to be somebody they're not, running a Ponzi scheme, murdering people (or at least hiring hitmen to do their dirty work), falsely accusing a teacher of rape just so they can turn around and sue for defamation of character and split the settlement, faking deaths, etc. Everybody is corrupt in one way or another. The situation is interesting enough, but it's hard to care what happens to any of the characters. It's fun to see how they make things worse for themselves by continuing to be such terrible people.
One of the reasons British historical dramas of the 1980s (like The Borgias and The Cleopatras) flopped so badly was because they were trying to reproduce the success of I, Claudius. But whereas I, Claudius had evil characters who were partly sympathetic and always entertaining to watch, the shows that came after it featured much weaker, less sympathetic villains. The Cleopatras was especially bad in this regard, as it was essentially a drama about horrible rulers murdering their equally horrible family members. If a character started out decent, there was a good chance he/she would be forcing their subjects into costly wars for their own selfish benefit and dismembering several of their own children by the time their story arc was over.
One of the problems with the Gormenghast miniseries was that the most sympathetic, proactive character (Titus) didn't appear until well after it was underway. Those unfamiliar with the books might have been turned off by the endless, unsavory antics of a weird, menacing royal family and the Affably Evil man who was trying to exploit them. Only when Titus appeared did the audience really have someone to root for.
The Wire, excellent show as it is, can get this way the further the series goes. The overall range of characters aren't entirely unsympathetic or irredeemable, but the circumstances that force most of them to commit reprehensible actions for the sake of getting up on the social ladder, or even simply to survive, will make even the most cheery optimists feel despair at some point. Not only that, the fact that the characters themselves have a tendency to act like complete jerks one scene after another, makes it hard to empathize with them. Although the series isn't entirely absent of happy endings for a few characters (and given their rarity, they stand out a lot), it's in such stark contrast with everyone else's pyrrhic victories and downer endings, the show can be disheartening and occasionally very depressing. It was stated in one of the commentary tracks that part of the reason why the show has the genuinely funny scenes and entertainingly humorous dialogue to the extent that it does is simply because the show would be too soul-crushing to watch if it didn't have these moments of levity.
Boardwalk Empire somewhat falls into this, in that nearly every character is corrupt or evil to some extent. It says something that by the third season, some of the more moral and sympathetic characters are a sensitive Shellshocked Veteran turned cold-blooded hitman, a friendly former IRA bomber, and Al Capone.
Malcolm in the Middle, to a tee. Virtually every character (the titular Malcolm included) is, at the very least, a horrible human being who either corrupts or screws over people for the most petty and shallow reasons, and by the time the show's inevitable Bittersweet Ending comes along, The Evil Matriarch reveals her plan to control Malcolm's life even after he leaves home, and her sadism continues unimpeded.
Its Always Sunny In Philadelphia follows in a similar vein. All the principal characters and most secondary ones are selfish, unlikeable assholes. To its credit, both it and Malcolm are (very dark) comedies, so at least you're not expected to root for any of the characters. In fact, you are supposed to laugh at whatever situation they've wound up in.
Drake & Josh is an interesting example. While the show itself generally didn't suffer from this, one specific character seemed to be trying to instill it, and succeeded in some episodes. The titular duo's younger sister, Megan, who, by constantly humiliating and bullying her brothers (often using outright illegal means), was clearly meant to be a negative force in the show, almost always came out on top, no matter what the circumstances. A few episodes went smoothly with Megan only making a cameo appearance or two, then suddenly appearing at the end and getting the last laugh by humiliating her brothers anyway. This is especially true in any episode where Megan plays a central role, because you simply know that she'll be winning out in the end, even if she does reprehensible thing. There's a reason why it's difficult to find people that really like her that much.
I Carly suffers from this badly, due to even the characters who are supposed to be the nice ones tending to just stand by and never help anyone unless they have something to gain from it.
Community is normally pretty good at keeping characters flawed, but sympathetic, but whenever Pierce gets an episode centered around him, it starts to fall into this, as no matter what he does he is always forgiven as soon as the storyline is over.
Doctor Who sometimes veers dangerously close to this trope, particularly with the Russel T. Davies series. Almost every series ends with some sort of complication despite the day being saved, and the Doctor is often forced to realize that humans can be just as bad andsometimes worse than the monsters he fights, with the Series 3 ending taking it to what is probably the darkest extreme: After the end of the universe, humanity cannibalizes itself to become a species called the Toclafane, who ultimately kill and maim because it's fun.. While The Doctor and his companions generally remain sympathetic, the endings can make it rather tricky to care about what happens to them.
Kamen Rider during the Early-Heisei (that is from 2000-2008) was heavily criticized for this, partially due to the writing direction started by Toshiki Inoue. This started out balanced with Kamen Rider Agito, that while cynical still had moments of optimism within. Post-Agito however, the show got to the point where almost all main characters were either an anti-heroic jerk or an idealistic Butt Monkey, and nobody was willing to actually solve any personal conflicts they had with each other. This was later changed after Kamen Rider Decade, when Toshiki Inoue wasn't involved with the franchise anymore.
Even Inoue himself starts to move away from it. Kiva has a lot in common with Faiz, but it's also got more comic relief, more non-jerk characters, and it ends with humans and Fangires coming to terms, and a wedding followed by And the Adventure Continues.
With Gen Urobuchi, aka "The Urobutcher," writing Kamen Rider Gaim, get ready to look back at the days when you thought Ryuki and Faiz were dark and laugh. Urobuchi has even made Tweets acknowledging this, saying "By December, a lot of little kids will probably never want to drink orange juice again."note Explanation: The series has fruits as one of its themes, and Gaim's primary form is orange-themed.
The Walking Dead: Season 3 showrunner Glen Mazzara cited averting this trope as the reason behind Judith being Spared by the Adaptation -That good things need to happen to the characters too, not just bad, or else the show will become too depressing and the audience will lose interest. Given that Mazzara has since left the show and this decision was apparently not very popular amongst the other writers, including new showrunner Scott Gimple, who (may have) pulled the trigger on Judith's death at the halfway mark of season four, we may yet find out if he was right.
Like the book series it's based on, Game of Thrones is getting this reaction, especially after the violent penultimate episode of Season 3, where the side that is closest to being 'the good guys' is decimated.
Joy Division. Ian Curtis' lyrics and low-key vocals make his death of little surprise. Martin Hannett's spartan production adds to the effect; Even Bernard Sumner says in the "Joy Division" docu-film that Unknown Pleasures is almost too dark, and he prefers the more varied arrangements of Closer.
Part of the reason for the widespread dislike of Iron Maiden 's album The X Factor was because it is relentlessly dark from Fortunes Of War onwards.
Funky Winkerbean: Very little goes right for the characters, jokes about death are frequent and everyone is just generally depressed from a melancholy in the air. Lisa's death by cancer is a good spot to mark when the strip moved into its darkness setting.
Crankshaft, from the same creator, has this to a lesser degree. It's not as perpetually glum, but the main character is very hard to like as a person and the occasional death joke pops up now and then.
Ignoring the insanity of Vince Russo's endless use of the Shocking Swerve, this trope was one of the main causes of WCW's decline. While the nWowere cool for a while, they were the heels, which meant that they ultimately needed to suffer defeats, and meaningful ones. This, however, was a fact seemingly lost on everyone there (especially those members of the nWo who were involved in booking the stories - funny that). After years and years of watching the villains run roughshod over absolutely everyone, gloating and laughing, the whole thing just became pointless and depressing - they were never going to be defeated, and that was that. So people just changed the channel. In the end, the one saving grace was that the group's leader, "Hollywood" Hogan, reverted to being Hulk Hogan and returned to being a face - but that in itself could be considered a Karma Houdini. Most people would probably argue that the New World Order storyline should've ended at Starrcade '97, after Sting finally defeated Hulk Hogan (albeit in controversial fashion), thereby proving that, if nothing else, the nWo wasn't invincible. Of course, that arc itself came close to resulting in DIAA, since Sting was early on made to look as if he were secretly working for the nWo, and his immediate reaction - abruptly quitting WCW and entering into semi-seclusion for a time - didn't exactly allay suspicion. Indeed, Sting's enigmatic, smiling declaration of "The only thing that's for sure about Sting...is that nothing's for sure" - the last words he ever spoke before completely whitening his face and refusing to speak publicly for more than 14 months - kept people guessing for quite a while.
Triple H has been responsible for this at times, most tellingly during 2002-2004, when he basically made a career of buryingfaces so completely that even today (coupled, it has to be said, with WWE's almost decade-long refusal to properly build new stars), WWE has an extremely small amount of top card faces, as there are so few people left for fans to take as credible threats. Granted, the Heel-Face Revolving Door makes it possible to turn a top heel into a top face at the drop of a storyline, but the top heels tend to spend most of their careers as heels for a reason: they're better at it.
Looking at the entire history of the business, it's understandable that one would see sports-entertainment itself as this. Due to the Heel Face Revolving Door described above, almost everyone has been a heel at some point in his or her career. Even worse, many of these heels are unrepentant for their past actions even after turning face, simply laughing along with the audience or just resorting to the Hand Wave whenever anyone tries to bring up the crimes they committed in the past. So with the exception of John Cena (who's been a face for so long now that all of his past evil deeds have been effectively erased from memory) and a few others, it's hard to truly care for any of these characters. Particularly true when they exhibit Jerkass behaviors even while playing the face, or when one realizes that they're just one Shocking Swerve away from becoming heels again.
Abusing The World Is Always Doomed trope is a surefire way to get players to not care what happens to the world or even take on the role of a Omnicidal Maniac to quickly destroy everything just to have something different happen. Shock value goes out the window if there's always a monster or some other force threatening the state of the world every week.
Having a balance between good characters/factions and evil characters/factions is tricky to obtain. Favoring the role play too much to the good guys will cause Good Is Boring among players and favoring the bad guys too much will make players believe that Evil Is Cool for the wrong reasons. The conflict between opposing factions can also turn off players if the reason behind the conflict isn't interesting or meaningful.
Constant conflict of any kind is also a guaranteed way to make players feel bored because there's no rest or times of peace to alleviate all the near endless fighting.
Wraith The Oblivion is a game where upon death your soul incarnates in H. R. Giger's worst BDSM nightmare, is taken in by a society whose repressiveness would embarrass a fascist, finds that there is no happy afterlife for him, and then must struggle to survive as a mad force of Eldritch Abominations and their howling-mad servants of Oblivion seek to unmake the world. One source book went so far as to deal with the ghosts born of the Holocaust. The bleakness drove it straight into Audience-Alienating Premise and it was definitely one of the less popular games. This is the game where your character's sweater is made out of the soul of another person who is experiencing And I Must Scream.
GURPS is too diverse a system to fall into this generally, but several of its Alternate Universe Earth settings fell into this for gamers; most notably, Reich-5 was retooled into a new villain for crosstime campaigns because your options there consisted of "Nazis, Nazified Americans, Imperial Japanese, and the inevitably doomed resistance". Reich-2 was this in-story for Americans after the British signed a truce with the Nazis—no one much cared whether Hitler or Stalin won the war.
With the revelations in the last two Horizon adventure packs that the only four major factions (The Draco Foundation, the Great Dragon Hestaby, Buttercup, and Horizon) that could still be said to be in any way 'good' (or even anti-heroic) are really as expedient and guilty of atrocity and terror as the rest, and only differ in the nature and scope of their self-rationalizations but are as mired in the basest of motivations as every other setting villain, some fans believe that the Shadowrun universe has finally hit this threshold.
The part where several of the writers openly expressed scorn on forums at the idea of shadowrunners having any kind of ethics (even antiheroic ones) instead of just being people who gladly do horrible things for money, and the promotion in storylines and flavor text of several NPC shadowrunners who exemplified that utterly amoral attitude from 'the runners even other shadowrunners look down on' to 'well-respected and widely admired figures of their professional community' isn't helping much either. One of them (Haze) is canonically a serial rapist who uses drugs to incapacitate his victims. Another (Clockwork) is a Fantastic Racist who makes money selling fellow runners with technomancer powers to megacorporate vivisection labs, and openly admits to anyone who asks that he'd cheerfully sell out anyone, including other team members, to the authorities in return for money (something that's normally considered an unforgivable sin among even the most depraved criminal community, and yet is entirely ignored in-setting). Another (Kane) has been the reigning world champion of excess collateral damage and carelessness with the lives of innocent bystanders for two editions. All of these characters have been promoted to signature NPC status, instead of their prior canonical treatment as cautionary tales/shadowrunner antagonists.
In the view of some of the current authors, large chunks of second edition Exalted fell into "shitdark", defined by Holden Shearer as "a setting so relentlessly shitty and miserable and hopeless that it becomes impossible to emotionally invest in it or care what happens to it."
Warhammer 40,000 skirts this, as a setting based on unending war and horror that runs on Black and Black Morality (well, maybe Black and Very Dark Grey Morality). However, most fans accept it as part of the basic premise of the setting, and most stories are told from a smaller scale perspective where there is good and evil, and good can indeed triumph despite the bleakness of the setting as a whole. Other bits of source material turn things up to 11 and use the bleakness as a source of black comedy.
Horus Heresy novels in particular can fall into this range after enough Doomed by Canon, unpleasant people on both sides, obligatory war crimes scenes, and downer endings.
The Gaunt's Ghosts series avoids this by presenting the 40k universe through the lens of the eponymous regiment, detailing how ordinary human soldiers deal with the horrors of the setting and yet still managing to triumph via ingenuity and sheer determination (and a bit of luck), though not without loss.
Ciaphas Cain outright defies the grimdark setting by pointing out a lot of the grimdark depictions - such as Commissars who execute willy-nilly and use Imperial Guard as little more than fodder - tend to get fragged, and depicts the Imperium as willing to negotiate with the Tau over an unimportant colony that's already been half-swayed to the Tau cause (because realpolitik means their military resources are better employed against the tyranids and necrons), something that wouldn't fly in stereotypical WH40k.
Unhallowed Metropolis takes this trope to an extreme. It is set in a world where a Zombie Apocalypse has warped most of the earth, resulting in barely-surviving societies which are surrounded by blighted, polluted, unholy hellscapes. The default setting, Victorian-esque England, takes inequality to such extremes that for every stuffy noble using the blood of the poor to stay young while enjoying macabre orgies, there are thousands who die for want of a gas mask. Speaking of gas masks, the air is so polluted that one is essential for survival. What few leaders remain are all invariably corrupt and decadent to a level that cannot be exaggerated, while bomb-throwing anarchists and worse are ready to dismantle the system. Of course, anarchy would only lead to a failure of the few systems stopping the ghouls, vampires, mad-scientists, and other evils from visiting horrors on the populous. Nation states have fallen - there is no world system, and all the people of this new society know of other peoples is that France is even worse off. Even the heroes are inherently corrupt, and draw power by accepting further corruption. Finally, all the undeath of this setting is hinted to be a symptom of the world being fundamentally wrong on a far, far more terrible level, as observed through the unspeakable behavior of its human inhabitants.
Repo! The Genetic Opera in both a musical and the film of the musical. The basic premise is that a company controls the supply of organs needed to live, and they remove them by force if you are late making payments. The characters include a drug-addicted heiress addicted to surgery, a mass-murdering heir, a man who wears the removed faces of women, a Corrupt Corporate Executive who sends hitmen out to remove the organs of those who fail to pay him, and the titular Repo Man. There's only three characters with a shred of decency - the tragic opera singer, the Incorruptible Pure PurenessIll Girl, and the grave-robbing, drug-dealing Memetic Sex GodGreek Chorus. It just keeps getting worse.
In God of War it sometimes becomes hard to say why you should care whether Kratos kills that god/saves himself/kills that other god and all the rest too. It's not as though Kratos being in charge would be an improvement given how he acts. As it turns out, the game does manage to make them all lose, leaving the victimized humans as the ones left. Shame Kratos messed up the sun, sea, seasons, and sky before he died. And even then, OR DID HE? The only consolation is that he decided to release Hope into the world, hope to give humanity a reason to continue on. The ending slightly implies that the world can start getting back on its feet.
Kane and Lynch: Dead Men was this for quite a few people. On one hand, Kane's trying to save his family. On the other hand, he's a bastard who betrays people, takes people hostage, and does generally bad things to accomplish his goals. In fact, the only reason that the bad guys captured his family was because he betrayed them and they wanted revenge. And let's not even get started on the Ax-Crazy Lynch.
Every faction in Geneforge, with the possible exception of the Barzites, has some supporters who'll argue in favor of it on the Internet. Every faction also has some haters who argue that the misdeeds it commits render it unworthy of power. But given that the only one that doesn't cross the Moral Event Horizon at least once is the faction of Wide Eyed Idealists who canonically get massacred by the fourth game, this trope probably sums up the setting best.
In Prototype, the "hero" is a sociopathic, people-eating, viral monstrosity driven by little more than a desire for revenge on those he thinks made him into a monster. The only possibly redeeming feature he has is his desire to protect his little sister. His enemies are a military splinter cell comprised entirely of sociopaths and an even more destructive viral monstrosity. None of the above are all that concerned about the civilians or sane military personnel caught in the crossfire. And then you find out that the real Alex Mercer was so bad that even his viral doppelganger is disgusted with him. But, this is up to the player via Gameplay and Story Segregation. Canologically, Alex is much more redeemable; he's not specifically shown killing any innocent bystanders in the story, including there being an achievement for going throughout the game without doing so (the eating innocents part is entirely up to the player). He's shown to be very caring over New York, as shown by the final mission where Mercer ends up performing a Heroic Sacrifice (but he survives) to stop a nuke from destroying the city. Note that "eating civilians" is something that isn't compulsory - you can solely consume Blackwatch and not have major problems with the game, but players ignore this.
The sequel takes this to its logical conclusion, with Alex Mercer as the villain. The new protagonist isn't any better as far as the Gameplay and Story Segregation goes as he'll still eat half the population of New York before game's end, but the plot tries to construct a sympathetic backstory for him to show Even Evil Has Loved Ones and paint him as the lesser evil out of the five or so evils running around in total. How well it works is a matter of personal taste, but since some see him as a Replacement Scrappy on top of everything else, one wonders why these games don't go have the player character deliberately be the most evil person in the conflict of all and go balls out crazy.
The lore of EVE Online can be summed up with: "Everything sucks." It's so bad that the writers have to tell the readers when the ending is not a bad ending. The second book especially is a perfect example of this trope. Gameplay-wise? A perpetual Hopeless War for territory between pilots who can never die eventually becomes hard to tell apart from a Perpetually Static galaxy.
Fallout: New Vegas can suffer from this. Mr House is very efficient and competent, but only cares about Vegas and it's unclear whether he can implement his plans for the city. Caesar's Legion are very effective at bringing order and safety to the untamed wastelands, but their kind of order is brutal, unforgiving, technophobic and misogynistic. The NCR means well, but its bureaucracy and military overexertion mean it couldn't effectively govern or protect the Mojave. You could go Wild Card, but can you forge a Vegas that's any better than what was there before?
Drakengard. Dear God, Drakengard (the first game, at least). Between the incredibly bleak world and characters who have few, if any redeeming characteristics, it's practically impossible to find hope or optimism in it.
Similarly, the sequel, NieR, which has the strangest ending of Drakengard cause an apocalypse, and all four endings of which involve the extinction of humanity.
This is most notably subverted in Shin Megami Tensei II, in which the chaos faction is good, and the game ultimately provides little reason as to WHY the player should oppose them after meeting Lucifer, who in the game genuinely desires to save both the demons opposing YHVH and humanity.
Though this is a case of depending on games, as some later games (especially Strange Journey) show that Lucifer is barely—if at all—better than YHVH. Lucifer's ideal vision for the future resembles something straight out of Warhammer 40,000 in the best scenario. There was even a time where he planned on unleashing a Z-class Apocalypse How , but considering God had already wiped out humanity and countless others it's basically just him putting an end to a corrupt system. There have been other games like Majin Tensei, Devil Children series, Shin Megami Tensei if...... cell phone adaptation Hazama's Chapter, and Megami Tensei II where Lucifer has been heroic and not a villain.
It can be argued that in Shin Megami Tensei IV Lucifer is even worse character-wise. In this game, he has the chaos hero Walter sacrifice himself to Lucifer so he can regain his Demon Lord powers. This results in Walter suffering horrendous Body Horror as he becomes nothing more than a twitching, tumor/parasite-like appendage on Lucifer's arm. He also callously disregards Isabeau's sacrifice when she fought him and the MC to stop the demon invasion of Tokyo and destruction of Mikado and its inhabitants; even the judgmental Merkabah feels a little sympathy for her, in a dismissive way, blaming the "Unclean Ones'" manga for "corrupting" her. In the Chaos Ending, with Mikado destroyed, Lucifer transforms back into his/her human form, negating Walter's sacrifice claiming he/she no longer needs it now that the MC is the king of both worlds. It doesn't help that even in the neutral path, Lucifer is more condescending and insulting towards humans than he ever was in prior games.
Of course Merkabah is this too along with the Angels, who have people sell out their family and loved ones without a second thought and blame Tokyo and filth for what people do, all while having them blindly follow like mindless slaves. Especially when Isabeau opposed them on the fact that genocide is just plain wrong, yet had the audacity to blame manga for her opposing them. Along with the Angels being humongous hypocrites who had the Gate to the Expanse opened 25 years ago and then nuked the world, blaming the humans for it.
Devil Survivor 2's anime was big on this due to the extreme compression of the plot. The game had the message "a single person cannot hope to truly change the world; one must forge bonds and fight to preserve them". The anime proceeded to murder everyone save for the borderline Mary-Sueish MC and Yamato, even giving the latter a fully unjustified escape from the Anguished One's Heroic Sacrifice. The game was a love letter to Neon Genesis Evangelion. The anime was a blatant ripoff, up to destroying the game's Law faction early on so Yamato and his Meritocracy could be more clearly seen as the main antagonist with no opposition from Ronaldo's World of Equity. And at the end, it had the gall to tack on an almost nonsensical happy ending!
Actually invoked in-universe in IV, at the hands of the White, a quartet of spirits implied to be born out of humanity's grief and rage at the Vicious Cycle of Law and Chaos as they believe it all falls into God's God's plan. About three-quarters of the way through the game they show up and transport Flynn to two different Alternate Universes, one where Law won and the other where Chaos won, both of which are equally crappy, in an attempt to drive him across the Despair Event Horizon and get him to agree with their plan to Mercy Killthe entire danged universe. You can agree to help them do this, and the resulting ending is, if anything, even more Nightmare Fuel-inducing than the Law and Chaos worlds. Thankfully, there's the Neutral ending, which is among the rosiest conclusions in the franchise and ensures the White, Merkabah, and Lucifer all get theirs. Accordingly, however, it's really hard to get, almost at Guide Dang It levels.
Niko Bellic in Grand Theft Auto IV moves to the United States for a fresh start at life, but it goes down the toilet when his cousin, Roman, gets him roped up in his debt and antics. The entire story shows Niko doing nothing but trying to please his selfish cousin who always seems to get himself into trouble while Niko always bitches about it as he continuously helps his cousin out. It eventually leads to Niko being hunted down by a mobster throughout the game but it doesn't build up from there as Niko just continues doing side jobs for random people while still complaining about his cousin's gambling habits and debt. On top of this, nearly every person Niko meets is either a backstabber or suffers from attachment issues, making nearly everyone unlikable and leaves the player wondering why they should care about a bunch of crazy people or even care about the main character who always bails out his cousin from his own problems instead of just letting his cousin suffer from his own stupid mistakes.
One of the selling points when the game was released was that you could make choices that would impact the story. The problem was this wasn't the case. Almost every choice you made did nothing to the plot, and the choices as to who to kill always had an obvious "right" answer (from a gameplay standpoint if nothing else). The only choice you made that actually changed anything was the Deal or Revenge choice that set up your ending, and someone at Roman's wedding would still die either way. Basically, the player was given the illusion of free will and then had it yanked out of their hands. Even the player was getting screwed.
It has been said that Grand Theft Auto V is even worse in this regard, with The Escapist stating that they found no sympathetic qualities to the protagonists, whom do their job mostly to get paid, as opposed to Niko committing crimes due to circumstance. However this is a bit of a Base Breaker .
The Laura Bow games involve a large cast of characters, all of which are nasty egotistical stereotypes. The main goal of the game is to spy on all of them to learn their little secrets, such as who is blackmailing who and who has had an affair and such. And then they all die like mayflies, slaughtered one by one by a serial killer, which you cannot prevent. So why exactly should you care about any of these characters?
The trailer for Dead Island has a little girl thrown out of a hotel window by her father after she becomes a zombie and bites him when her parents are fighting a losing battle against zombies. The trailer for the quasi expansion\sequel Dead Island Riptide has a loving couple blow themselves up just as zombies are about to tear them apart. The Virus stems from the very real kuru disease that stems from cannibalism, which can lead to a zombified state, making it if not a true Real Life threat then more plausible than other portrayals of a Zombie Apocalypse. Creepy voodoo type imagery is strewn through the games. Death, despair and suicide are very much a focal point of the games, there are not really any type of Hope Spot. Most of the characters are fairly unlikeable. The proposed Big Bad is simply tragic and set up, and when you complete the games it's a mix of Downer Ending and The Bad Guy Wins. The games themselves are good, enjoyable, if flawed, but they are dark dark dark and can be too depressing for some gamers.
Dead Space: Even if the player succeeds in any of the games the endings seems bleak, as somehow more markers keep popping up in each game. Very few of the characters in the game are helpful, and most are either driven insane, or are Stupid Evil. DS 3: Awakened hammers the final nail in hope's coffin with the awakening of the Brother Moons.
Spec Ops: The Line: Throughout the game everything the protagonist does doesn't do much to help anyone, but only make things worse, culminating in the player accidentally killing a bunch of civilians. On top of that the game itself has many Take That, Audience! lines that point out the horrible things you've done ("How many Americans have you killed today?" and "This is all your fault") or mock you for enjoying the game itself ("Do you feel like a hero yet?" and "To kill for yourself is murder. To kill for the government is heroic. To kill for entertainment is harmless").
Far Cry 2 can be seen this way. Both the UFLL and the APR, as well as the Private Military Contractors working for them, are complete bastards. Even the Player Character and his buddies are pretty reprehensible people. Ironically, The Jackal can be seen as the most sympathetic character in the game by some, if in a Well-Intentioned Extremist way. Every one of them is dead by the end of the game, though the player's fate is left open to interpretation if the player chooses to take the case of diamonds to the border.
Prequel's Katia just keeps losing everything, leading to many readers quitting the strip after Sigrid takes almost everything she has.
Homestuck has pretty much the exact same problem; too many characters' motivations and goals removed from their overall goal, too many actions drawn against the success and total defeat of the heroes with no avenue for escape they or the readers can see, characters who should have no problems working together after all this time with their petty grievance or physical/mental shortcomings preventing such a thing. No impartiality-the heroes are the only ones fucked with, and the villains get to make great strides.
The protagonists are unrepentant and hypocritical murderers, there's no point in the people who die learning last-minute lessons, and everyone else is apparently so stupid they never put two and two together to figure out the protagonists commit such horrible acts, and so they are never stopped. Congratulations, you just read everything wrong with Suicide for Hire.
The main reason a lot of people consider Season 8 to be Survivor: Fan Characters's worst season is that it became hard to root for anyone in the later stages of the game with the most positive character in the finals having devolved into a huge liar and easily-manipulated idiot and the other two finalists being an arrogant, smug Ted Baxter and an emotionless demon who backstabbed her best friend and rubbed many readers the wrong way about how the author and everyone else seemed to practically hand the victory to her. The rest of the cast having a lot of characters that were either one-dimensional caricatures or people who practically exulted in being obnoxious to others didn't help.
Ever since the December arc, Bittersweet Candy Bowl has basically become solely about grinding the characters (Especially Lucy and Mike) into the dirt. Friendships are destroyed, characters are given bleak, depressing backstories, every storyline since December has ended in tragedy, and any happy moments the characters experience are quickly and cruelly shattered.
Goblins: Every time something happens in the comic, more tragedy will result than happiness.
The Brassmoon arc kicked off because a party member got imprisoned there, through his own idealism no less, and ended with the party recovering him in a catatonic state after he'd been tortured by the sadistic Big Bad. And one of them got half their soul destroyed during the events.
The Well of Darkness arc started because the characters involved were enslaved and forced to enter a dungeon and retrieve a magical item for the Big Bad. In the aftermath, two are dead, two characters are forced to cut a limb off, and a new terrifying monster has been created.
Perhaps the grandest example of all in the comic; the romance built up between Minmax and Kin over a long period is absolutely destroyed in two pages.
Some readers of Worm have fallen into this state as it becomes obvious just how outmatched humanity is by the evils that assault it — particularly after Crushed 24.4 revealed that searing the Endbringer Behemoth's entire body down to the skeleton wouldn't even slow him down. Though in the end humanity does manage to survive the impending apocalypse and even take down the entity responsible for it. As a general note, newcomers can have a hard time having any fun reading a series that's full of characters that technically do very horrible and horrifying things on both sides. The protagonist for example? She feels justified in committing kidnapping, murder, and treason.
The Jimquisition episode "Crying Through The Laughs" is about how video games are becoming too dark, and how they fail at tragedy and are simply depressing, because they don't know how to do happiness. Jim talks about Final Fantasy XIII, which is about imminent death, and stars Lightning, a character who seems totally apathetic from start to finish; if anything bad happens in the game it has no impact because the game was bleak to start with. Final Fantasy IX started out much more upbeat, and starred Zidane, a happy-go-lucky rogue; when he suffers a Heroic BSOD partway through, it has a lot of gravitas because of how sharp the contrast is between happy Zidane and sad Zidane.
There are two In-Universe examples in two episodes. In "Douche and Turd", the episode involves Stan Marsh suffering a case of this, refusing to vote in a school mascot election owing to the fact that one is (quite literally) a giant douche and the other is a turd sandwich. The lesson he learns from a member of PETA is that all elections involve either a douche or a turd of some sorts and one must simply choose the lesser evil.
Cartman himself borderlines on the trope. He can a complete jerk to everyone, including his own mother, but he rarely gets away with his actions. Cartman, however, never learns his lesson.
The Critic. Reviewers wondered if the audience would have any sympathy for Jay Sherman. The second season made him more of a Woobie and gave him a sweet girlfriend with an adorable daughter. (And at the very least, Jay was miles more sympathetic than just about any other Jon Lovitz character.)
Family Guy suffered from Flanderization to the point where the main characters were almost unlikable for being overall jerks to each other and other people while getting away with it. The later seasons toned it down, though not by a whole lot; the family are pretty much used to the dysfunction and just roll with it like it's another everyday occurrence. This also has the unfortunate side-effect of making all the show's attempts at being dramatic/emotional either fall flat, come across as hypocritical and insincere, or head straight into narm territory.
In Beast Machines, the planet is essentially already dead and taken over before the first episode and the protagonists - the surviving cast of Beast Wars - are so flawed that watching them tends to provoke nihilism rather than attachment.
Drawn Togetherplays this for laughs, but you can still grow to feel bad for the characters. This is also why a lot of episodes focus in some way on Foxxy Love or Xandir, or at least acknowledge them as the voice of reason (or as close to reason as the show allows), as they are the characters that get closest to relatable. Which says a lot about how the rest of the cast is.
Some episodes of Spongebob Squarepants tend to float around this trope, mostly after Seasonal Rot started taking affect. Episodes focused on the Plankton/Krabs rivalry and episodes focused on Squidward tend to fall into this the most.
This trope led to Allen Gregory getting cancelled after just seven episodes. Everyone was an asshole.
Young Justice is said to suffer from this in some circles. While the heroes are definitely likable (some of them anyway), almost nothing they do ever matters. Failure Is the Only Option if they try and do something against the Big Bad (to the point it's almost a Mandatory Twist Ending that The Light got some benefit out of the episode's mess); even the ending of the first season ultimately turned out to make little difference. And now it has ended with an incredibly hard implication of The Bad Guy Wins after so much sacrificing (just so you know: several members of The Light were captured but Vandal Savage (the guy who orchestrated the whole thing) just gives the Justice League a Curb-Stomp Battle, takes War World, and allies himself with Darkseid) while Wally West, the guy who was supposed to be the third Flash, got killed in the most ineffectual manner imaginable, that it smacks of Shoot the Shaggy Dog.
Invader Zim, if you consider Dib to be the real hero. Neither he nor Zim have any friends or moral support, both suffer from Failure Is the Only Option, but Zim is a Love to Hate nimrod whose SPECTACULAR failures are not only hilarious, but well-deserved. Dib, on the other hand, is trying to save everybody and repeatedly puts himself in harms way to do so. The fact that the series ended without him getting any real acknowledgement (minus a brief pat-on-the-back moment in one episode) and the rumors that the unproduced Grand Finale would have given him a Kafka-esque fate only make it worse.
CatDog can cause this as well. The two main characters (especially Cat, ironically the most sympathetic character) get screwed over at the end no matter what (and often rather cruelly) and few (if any) characters are genuinely likable, which can cause viewers to lose interest. This may be why the Grand Finale movie gave them something of an Earn Your Happy Ending.
Word Of God is that Ben 10: Omniverse going Lighter and Softer is due to this reaction happening because of Ben 10: Ultimate Alien. The basic problems were with the first arc, which featured the protagonists being totally unable to do anything to defeat Aggregor until his (currently last) appearance... And replaced by an Axe Crazy mutated Kevin, which results in the characters running into the exact same problems as earlier, but Ben decides, for whatever reason, to kill Kevin. The second season had a little less of this, but many, many subplots and arcs ended without resolution (due to the unfortunate passing of Dwayne Mc Duffie), which resulted in some characters being worse off than before.
American Dad! abuses Aesop Amnesia so heavily that it makes the characters look like they're just pretending to learn their lesson so that they can get away with everything they did in the episode. Nearly every character has some ulterior motive to get what they want and when they're called out on it, they just apologize and are Easily Forgiven.
This was probably one of the reasons why Tom Goes To The Mayor was such a flop. Seeing Tom constantly suffer at the hands of every other character is fairly amusing the first few times, but after several episodes of it non-stop it can get incredibly tiring.
The Fairly OddParents: Almost every human Timmy knows is a Jerkass who makes his life a living hell; his so-called friends are less than helpful and his parents are selfish jerks who forget his birthday and leave him with a monster of a babysitter. Even fans of the Sadist Show genre find this show to be a bit too harsh sometimes.