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alt title(s): Acceptable Break From Reality
"While it might be 'realistic' for a nearly dead character to limp, move slowly, and have generally less effective moves, it sure wouldn't be fun."
A
Willing Suspension Of Disbelief is a must for almost any work of fiction, and that goes triple for videogames. Even though games have gotten generally more realistic over time, there are certain elements of gameplay where realism would simply make gameplay tedious, difficult, or confusing. Sometimes, these elements are conventions that have been hanging around for quite a while, and gamers are already used to them. Thus there are ways in which games will be blatantly, unabashedly unrealistic, and nobody really minds.
It's possible for these to become unacceptable, when the abstraction gets in the way of playing the game.
Forms of Acceptable Breaks From Reality include: