History Main / AcceptableBreaksFromReality

11th Apr '17 11:04:59 AM Korodzik
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* FriendlyFireproof: Combat would be less fun if the player had to constantly worry about not hitting his teammates with his attacks.
8th Mar '17 11:56:43 AM Synch
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* OneSteveLimit: Unless there's a specific storytelling reason for it, having characters with the same or similar names would only make it harder for the audience to follow along.
25th Feb '17 1:55:59 AM fdsa1234567890
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* InSpaceEveryoneCanSeeYourFace: Having lights on the inside of a helmet makes it largely impossible to see out of it in an otherwise dark environment, but otherwise we would be unable to see the actors' faces.
27th Jan '17 5:22:26 PM StarSword
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* TheMainCharactersDoEverything: Because they can only afford to hire so many actors.
15th Jan '17 12:45:54 PM whizzerd
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* ArtMajorBiology: No, the work doesn't follow actual biology, but if it did, we wouldn't have a very good story.



* ArtMajorBiology: No, the work doesn't follow actual biology, but if it did, we wouldn't have a very good story.
* ArtisticLicensePhysics: No, the work doesn't follow actual physics, but if it did, we wouldn't have a very good story.



* ArtisticLicensePhysics: No, the work doesn't follow actual physics, but if it did, we wouldn't have a very good story.



* InVehicleInvulnerability: Driver doesn't die or get injured when a car crashes without explosion. Having your character die if they suffer too much whiplash either forces level designers to use simple, boring tracks, or makes the game [[NintendoHard unfair.]]



* InVehicleInvulnerability: Driver doesn't die or get injured when a car crashes without explosion. Having your character die if they suffer too much whiplash either forces level designers to use simple, boring tracks, or makes the game [[NintendoHard unfair.]]



* NoArcInArchery: For balance purposes, mostly.



* NoArcInArchery: For balance purposes, mostly.



* ThirdPersonFlashback: Normally, people don't see themselves in their own visual recall unless some mirror was there showing themselves, but it's usually difficult to show events through the point of view of one character due to the lack of an EstablishingShot.



* ThirdPersonFlashback: Normally, people don't see themselves in their own visual recall unless some mirror was there showing themselves, but it's usually difficult to show events through the point of view of one character due to the lack of an EstablishingShot.



* TwentyFourHourArmor: Drawing characters in casual clothing means extra work for the developers; see InformedEquipment.



* HeKnowsAboutTimedHits: How else are you going to learn which button does what?



* HeKnowsAboutTimedHits: How else are you going to learn which button does what?



* LawOfCartographicalElegance: Land masses will never cross the edge of a world map, since if they did the developers would get ceaseless questions asking "what's over there?"



* LawOfCartographicalElegance: Land masses will never cross the edge of a world map, since if they did the developers would get ceaseless questions asking "what's over there?"



* PamphletShelf: Whenever you see a bookshelf, there'll never be more than one book (and often one ''line'') that you can read, so that you don't spend an hour looking for something relevant.



* PamphletShelf: Whenever you see a bookshelf, there'll never be more than one book (and often one ''line'') that you can read, so that you don't spend an hour looking for something relevant.



* TwentyFourHourArmor: Drawing characters in casual clothing means extra work for the developers; see InformedEquipment.



* VideoGameStealing: A thief can pick the pockets of a giant direwolf in the middle of an all-out brawl and come away with an eight-foot claymore. But without that ability, being a thief or rogue class would be [[CripplingOverspecialization very situational]] [[AwesomeButImpractical to the point of needing]] [[ThisLooksLikeAJobForAquaman specific instances where his or her abilities come in handy.]]
* VideoGameTime: Fake use of a time scale means that empires rise and fall in the time it takes to take the trash out. But this is because [[MST3KMantra it's a video game]], and it'll have some liberties taken with time if it means the whole story is told in a more entertaining way.



* VideoGameGeography: The world map is a toroid. Distances aren't quite right. But hey, [[BellisariosMaxim it's a video game!]]
* VideoGameStealing: A thief can pick the pockets of a giant direwolf in the middle of an all-out brawl and come away with an eight-foot claymore. But without that ability, being a thief or rogue class would be [[CripplingOverspecialization very situational]] [[AwesomeButImpractical to the point of needing]] [[ThisLooksLikeAJobForAquaman specific instances where his or her abilities come in handy.]]
* VideoGameTime: Fake use of a time scale means that empires rise and fall in the time it takes to take the trash out. But this is because [[MST3KMantra it's a video game]], and it'll have some liberties taken with time if it means the whole story is told in a more entertaining way.

to:

* VideoGameGeography: VideogameGeography: The world map is a toroid. Distances aren't quite right. But hey, [[BellisariosMaxim it's a video game!]]
* VideoGameStealing: A thief can pick the pockets of a giant direwolf in the middle of an all-out brawl and come away with an eight-foot claymore. But without that ability, being a thief or rogue class would be [[CripplingOverspecialization very situational]] [[AwesomeButImpractical to the point of needing]] [[ThisLooksLikeAJobForAquaman specific instances where his or her abilities come in handy.]]
* VideoGameTime: Fake use of a time scale means that empires rise and fall in the time it takes to take the trash out. But this is because [[MST3KMantra it's a video game]], and it'll have some liberties taken with time if it means the whole story is told in a more entertaining way.
game!]]
11th Dec '16 1:33:03 PM MasterofGalaxies4628
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* FlashOfPain: [[RuleOfFun Because it's satisfying,]] and [[RuleOfCool because it looks neat.]]

to:

* FlashOfPain: [[RuleOfFun Because it's satisfying,]] and [[RuleOfCool because it looks neat.neat,]] [[RuleOfPerception and because it shows that you successfully inflicted damage.]]
4th Dec '16 12:31:26 AM Ferot_Dreadnaught
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* SuspiciousVideoGameGenerosity: When the game gives you a whole bunch of healing items and ammo, you're about to fight a nasty boss battle. This performs two practical functions: First, you have an opportunity to breathe and restock in a safe environment. Second, GenreSavvy players will know to be prepared for a boss battle.

to:

* SuspiciousVideoGameGenerosity: When the game gives you a whole bunch of healing items and ammo, you're about to fight a nasty boss battle. This performs two practical functions: First, you have an opportunity to breathe and restock in a safe environment. Second, GenreSavvy savvy players will know to be prepared for a boss battle.
27th Nov '16 1:56:00 PM TheAmazingBlachman
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Compare NecessaryWeasel.

to:

Compare NecessaryWeasel.
NecessaryWeasel. AntiFrustrationFeatures are a related trope in video games, but is more about when a gameplay element or rule is temporary changed or suspended to make the game easier for a specific section.
16th Nov '16 6:16:02 AM GentlemensDame883
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* TheGuardsMustBeCrazy: StealthBasedGames would become frustrating if guards were actually competent.
15th Oct '16 11:52:47 AM DoctorTItanX
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* AcousticLicense: Because, really, five exchanges of "what did you say?" in between every interesting line of dialogue would just get boring.

to:

* AcousticLicense: Because, really, five exchanges of "what did you say?" in between every interesting line of dialogue would just get go beyond boring.



* ArbitraryMaximumRange: In real-world physics, there's no "maximum range" for weapons in space - but that wouldn't make for gripping space battles and if it's video games, system performance will take a big hit if it has to track that many objects that aren't in the playfield anymore.

to:

* ArbitraryMaximumRange: In real-world physics, there's no "maximum range" for weapons in space - but that wouldn't make for gripping space battles and if it's in video games, system performance will take a big hit if it has to track that many objects that aren't in the playfield anymore.



* TheReveal: Not only for other characters to catch up to the plot, but ''also'' so the viewer's on the same page as the characters. Sometimes literally.

to:

* TheReveal: Not only for other characters to catch up to the plot, events, but ''also'' so the viewer's viewer is on the same page as the characters. Sometimes literally.



* ShortRangeLongRangeWeapon: The inability of [[TheGunslinger a long-range weapon user]] to use said weapon at long range because long range fights aren't as exciting.

to:

* ShortRangeLongRangeWeapon: The inability of [[TheGunslinger a long-range weapon user]] to use said weapon at long range because long range long-range fights aren't as exciting.
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