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  • A Composite Character Class example is from later Battlefield games. Battlefield 2 had seven different player classes: Assault (who used assault rifles with grenade launchers and heavy armor), Medic (same rifles as Assault and medical supplies), Anti-Tank (submachine guns and heavier explosive launchers), Support (machine guns and ammunition bags), Special Forces (carbines and remotely-detonated explosives), Engineer (shotguns, wrenches and anti-tank mines), and Sniper (sniper rifles and claymores). Later games compiled several classes' weapons and gadgets together to trim the overall number down, with Battlefield 2142 setting the precedent of a typical maximum of four classes. Particularly long-lived examples have been Battlefield 2: Modern Combat's version of Engineer, merged with Anti-Tank to give them both the repair tool and all manner of heavy-duty explosives, and 2142's Recon class birthed from the combination of the Sniper's long-range rifles and Special Forces' remote explosives. Medic with another class has also been a frequent combination - 2142, 3 and 4 followed the natural progression from 2, where Medic was already nearly identical to Assault, and simply gave the Assault class medical supplies, while Modern Combat and the Battlefield: Bad Company duology merged Medic with Support, giving it the former's healing ability and the latter's fast-firing machine guns.
  • BlazBlue has an interesting example, as the "composite" part was purely mechanical. Upon her introduction in BlazBlue: Continuum Shift, Lambda-11 was intended to function as a composite of herself and fellow Murakumo Unit Nu-13. The plot still treated them as separate entities, but the two shared a moveset and character slot, with Lambda as the standard character and in lieu of an Unlimited variant Nu took her place. As the two were androids of the same model, but Lambda was held together with duct tape and hope while Nu was the previous game's Final Boss and still firing on all cylinders, this made perfect sense. Lambda was intended to be Killed Off for Real in a Heroic Sacrifice for Chronophantasma, but Popularity Power saw her written back into CP Extend with her moves tweaked enough to be distinct, rendering Lambda a Decomposite Character of herself.
  • Bridge to Another World: Alice In Shadowland is a Hidden Object Game based on the Alice in Wonderland books, but plays fast and loose with the canon a lot. For one thing, the Queen of Hearts is split and composited. Her evil and vain nature is put on the King of Hearts, and the look of the queen is given to Alice, whom the king marries, and she becomes the Queen of Hearts (complete with a dainty Cool Crown, short Pimped-Out Dress and ermine wrap).
  • Civilization draws upon a culture's entire history when devising leaders, unique units and special abilities for it, which can result in various anachronisms, or lumps groups from the same region into one "civ."
    • Babylon has a lot of Akkadian names in its city list, which makes sense since Babylon was part of various other Mesopotamian empires over its existence, though the Akkadians have yet to be portrayed as their own civilization.
    • Germany's influences in its portrayals over the Civ series have come from its beginning as Teutonic barbarians (its ability to recruit defeated Barbarian units in Civ V), its medieval history as the Holy Roman Empire (Emperor Barbarossa, Landsknechts, its interactions with city-states), Prussia (Frederick the Great, Otto von Bismarck), and modern Germany (improved factories, panzers, U-boats).
    • The rival city-states of Athens and Greece were lumped with others into a "Greek Empire" under Alexander the Great until Civ VI, when Athens and Sparta were made alternate choices for the Greek civ, and Alexander was given a properly Macedonian empire to lead.
    • India in Civ V draws from the subcontinent's entire lengthy history, so Mahatma Gandhi is commanding war elephants to defend his Mughal forts.
    • Civ IV weirdly introduced a generic "Native American" civ in the game, even though the Sioux and Iroquois had already been in previous entries. So in that game, Sitting Bull of the Lakota uses a Cheyenne special unit and Haida unique building.
    • Indonesia in Civ V uses modern city names, but in his introductory speech, leader Gajah Mada refers to his realm as 'Nusantara,' which is what his native Majapahit Empire called the archipelago.
    • Civ V also has a "Polynesian" civ, lumping 60% of the Pacific Ocean into one nation. So King Kahmehameha of Hawai'i leads Maori warriors and builds Moai statues as unique improvements.
  • Cyberpunk 2077:
    • The game's version of Yorinobu Arasaka has taken on some aspects of both the Arasaka brothers form the TTRPG. In the TTRPG, Kei was the dutiful son and Saburo's designated heir, and Yorinobu a Defector from Decadence who led a nomad gang in attacks on the Arasaka corporation. In the video game, Yorinobu has returned to the fold, but works against his father from the inside. Kei, on the other hand, is mentioned to have died sometime before the game started.
    • This game's version of Johnny Silverhand also received some traits from Morgan Blackhand from the TTRPG, most notably the rivalry with Adam Smasher.
  • From Deltarune we have the protagonist Kris, who seems to be a hybridization of Frisk and Chara, the protagonist and a character who started a large part of the events of Undertale respectively: their face, skin color, and silent nature lean more towards the former, while their clothes and relation to the Dreemurr family (especially Asriel) scream of the latter. Of course, after what happens in the ending, who knows how the three are connected?
  • As with the novels, Discworld Noir is parodying several different works at once, so this comes up. Lewton himself is Sam Spade, Philip Marlowe and Rick Blaine; Carlotta von Uberwald is Bridget O'Shaughnessy, Carmen Sternwood and Velma Valentino; Jasper Horst is Casper Gutman and Ferrari, with Al Khali as Cairo and Ugarte.
  • Kid Goku in Dragon Ball FighterZ is a combination of his Dragon Ball and Dragon Ball GT incarnations. His default costume and many of his moves (such as the ability to access his various Super Saiyan forms) come from the latter, but he also uses his trademark Power Pole (which he had abandoned long before GT began) from the former. One of Kid Goku's alternate color schemes also allows him to wear his orange gi from Dragon Ball instead of the GT look.
  • Some fans have pointed out that several characters from Danganronpa V3: Killing Harmony look like if characters from the past games fused together. Some even have incredibly similar poses to past characters. Considering the main plot twist of the game it could very well all be intentional.
    • Downplayed with Chiaki Nanami's portrayal in Ultimate Talent Development Plan, where she shows traits of both her AI self in Danganronpa 2 and her human self in Danganronpa 3.
  • In the NES version of Double Dragon II: The Revenge, the enemy character Abore is a combination of two different enemies from the arcade version. His moves are similar to the ones used by the Mission 2 boss from the arcade version (who was given the name "Abore" in the Mega Drive version), but his appearance resembles that of a recurring sub-boss (a Head Swap of Bolo/Abobo named "O'Hara" in the Mega Drive version).
  • The Elder Scrolls provides some in-universe cases:
    • According to some sources, this is a possibility for Talos, the deity. Whatever Mind Screwy, reality warping process was responsible for his ascent to godhood, it brought together multiple timelines where he was all of Tiber Septim, Ysmir, Hjalti Earlybeard, and any other historical figures attributed to him, regardless of the conflicts. He even went as far as to do a Cosmic Retcon and make himself one man as a mortal in the past. Talos' very being may also involve the Merger of Souls with Zurin Arctus, Wulfharth Ash-King, Lorkhan/Shor/Shezarr, "Emperor Zero" Cuhlecain, and possibly others.
    • Similarly true for Dagoth Ur and the Tribunal. Their use of the Heart of Lorkhan to achieve godhood is said to have brought together two timelines: one where they were the mortal advisors Voryn Dagoth, Vehk, Ayem, and Seht who ascended to godhood, and another where they had always been gods. If you can decipher the insanity, Vivec's 36 Lessons explains some of the details of this.
  • Haken Browning and Kaguya Nanbu from Endless Frontier take after both the Original Generation character they share the name of, and the one they share the sex of. Overall, Haken is more like Kyosuke, but inherits Excellen's combat style and flirtatiousness, while Kaguya takes more after Excellen, but inherits Kyosuke's more down-to-earth personality (but not his intelligence) and a combat style similar to his.
  • Kratos in the God of War series is a combination of Kratos, the Anthropomorphic Personification of power, and the demigod hero Heracles, having murdered his family in a bout of rage induced by the gods that antagonized them and he is forced to atone for his crimes by slaying monsters and performing other mighty deeds. The 2018 game adds characters from Norse mythology such as Fárbauti due to being the father of Loki, Hodr as Baldur's slayer, and Odin himself since he carries Mimir's head on his person.
  • Final Fantasy:
  • In Fullmetal Alchemist: Bluebird's Illusion, Father and Hohenheim are one and the same—it's horrifying when you stop and think about it. As this is a fanwork created back when the manga was still trying to set up Hohenheim as the bad guy, this composite was likely unintentional.
  • The Sega Master System version of Golden Axe ditched the three main characters from the arcade version and introduced a new one named Tarik, who is a renamed Ax Battler with the abilities to use the magic powers from the original trio. Ironically enough, Tarik and Ax Battler were later combined into one character in Golden Axe: Beast Rider named "Tarik the Ax Battler."
  • Killer Instinct: Season 3 adds an Arbiter from Halo as a playable character, but rather than opt for one of the pre-existing Arbiter characters, the KI fighter is described by the developers as "an amalgam of historical Arbiters".
  • Kingdom Hearts:
    • In the original Kingdom Hearts, Cloud is a composite of himself and Vincent Valentine from Final Fantasy VII. He keeps Cloud's overall look, fighting style and some of his gestures, but gains Vincent's personality, goth aesthetic and association with monsters/undeath, with Vincent's fixation on Lucrecia transferred to Aerith. This was because the 'part' was originally written for Vincent, but they decided that Vincent didn't suit the game and changed it to Cloud. Then a toned-down version of this personality became imported back into Cloud's appearances in the Compilation of Final Fantasy VII.
    • Similarly to Cloud, Yuffie is a composite of herself and Rikku from Final Fantasy X, because the 'part' was originally written for Rikku, but the idea of having both a Rikku and Riku in the same game was considered to be potentially confusing. It's less noticeable as their personalities aren't as different as Cloud and Vincent's, both being energetic and materialistic teenage girls. Yuffie keeps her fighting style, big ego and some of her sarcasm, but gains Rikku's easygoing attitude, speaking patterns and dress sense.
    • When Lea comes Back from the Dead, it's as a Composite Character of himself. He keeps Axel's clothing, weapons, powers, and memories, but regains his original memories and insists on being called Lea. Word of God is that this applies to everyone who goes through this resurrection process.
  • The character Beauty in King's Quest VI: Heir Today, Gone Tomorrow is unsurprisingly based on the heroine of Beauty and the Beast, but her initial circumstances (slaving under a wicked stepmother) are those of Cinderella.
  • The Legend of Zelda
  • Lufia: Curse of the Sinistrals, Camu, a minor villain from the original game, is removed entirely and his plot arc is instead carried out by Idura, giving the latter a larger role in the story.

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  • Mario Party: The series introduced a Canon Foreigner loyal to Bowser: Koopa Kids (Baby Bowsers in the N64 era); starting with 9, Bowser Jr. took their place. Remakes of certain games featuring Koopa Kids would have them replaced with Bowser Jr. the same way.
  • In Marvel vs. Capcom: Clash of Super Heroes, Ryu could change his fighting style and palette mid-fight to match those of Ken's and Akuma's. This is because he is not meant to be a standard incarnation of Ryu, but a combination of himself, Ken, and Akuma representing the entire Street Fighter series. This is why his theme music in the game is the Street Fighter II title tune instead of his usual theme and why he is labelled as "Complete Change Ryu" in the PS1 version. A more subtle example is Zangief, who can switch between his regular self and his alternate Mecha-Zangief form, who was originally an alternate character in Marvel vs. Street Fighter.
  • The Proto Man in Mega Man Battle Network is based not only on the original Proto Man (name and general appearance), but Zero (long hair, prefers close combat, specifically swords) as well.
    • Meanwhile, Zero is the carrier of the Maverick Virus, the real cause of the war in the Mega Man X series. When a version of Zero actually appears in Battle Network, he is The Virus himself.
    • The four Dark Man robots in Mega Man 5 were represented in 'Battle Network'' game series by the singular Dark Man.
  • In Metal Gear Solid 2: Sons of Liberty, Vamp is a composite of two characters from the game's original plan - the original Vamp, and Chinaman. Vamp kept his main personality but inherited Chinaman's water-based and magic-themed powers (such as standing on water, swimming, shadow-pinning) in addition to his own immortality, bullet-dodging and parkour, and the boss fight with him is based primarily on the encounter planned with Chinaman with the railing parkour from Vamp's encounter thrown in. This explains why a large chunk of the powers Vamp uses in that boss fight are not previously shown in the story at all and come across as a bit random. Chinaman still appears in a flashback, as the dark-haired man in Fatman's arms when Pliskin tells Raiden about Dead Cell. Amusingly, this is a direct inversion of what happened to the other cut boss, Oldboy.
  • Mortal Kombat:
    • The unmasked version of Sub-Zero was among the list of characters that were cut out from the Nintendo 64 version of Mortal Kombat Trilogy. However, his two exclusive special moves, Ice Clone and Ice Shower, were instead given to the masked Sub-Zero.
    • The Flash in Mortal Kombat vs. DC Universe is Barry Allen, but with a costume that looks more like the one worn by Wally West.
    • Freddy Krueger's appearance in Mortal Kombat 9 is modeled on Jackie Earle Haley's rendition from A Nightmare on Elm Street (2010), but many of his moves and fatalities, as well as his voice, are that of the original, played by Robert Englund. Additionally, his ending features Nancy Thompson/Holbrok looking like Heather Langenkamp, but her badroom is based on the 2010 film.
    • Gameplay-wise, Cassie from Mortal Kombat X is a composite of her two parents, as far as her fighting style goes, combining both Sonya Blade and Johnny Cage's moves from previous games, with a little of Jax and Stryker's thrown in.
    • Mortal Kombat 11:
      • The Terminator's default form is based on "Carl" from Terminator: Dark Fate, but comes with optional appearances that evokes the other T-800s.
      • RoboCop is based on the film counterpart (down to Peter Weller reprising the role), but the presence of several built-in weapons goes back to the Alpha Commando cartoon (which infamously tried to turn Murphy into Inspector Gadget) and one of his brutalities involves a spike similar to the built-in rambolt devices present in his incarnation in RoboCop: The Series.
    • Mortal Kombat 1 takes place in a rebooted timeline that differs from the previous two in a few key ways, with one of the biggest divergences being that many major characters have been composited into one.
      • In this timeline, rather than being the undead ninja Hanzo Hasashi, the title of Scorpion is held by Kuai Liang, making Scorpion the younger brother of Sub-Zero and a member of the Lin Kuei. When Sub-Zero betrays the Kin Kuei's peacekeeping ideals, Kuai Liang, along with his adopted brother Smoke, deserts the clan and forms a new one, the Shirai Ryu, Hanzo's own clan from past timelines. Kuai Liang even marries Harumi, just like Hanzo did.
      • Similarly, Havik's backstory is now much more similar to that of Dairou, being a native of Orderrealm instead of Chaosrealm, who was brutally punished for a minor crime and then joined with Darrius to overthrow Seido, the realm's capital. An intro interaction with Reptile reveals he actually is Dairou.
      • Tanya, coinciding with her Adaptational Heroism, now has elements that Jade had in the original timelines: a trusted ally of an Edenian royal who has been trained from birth to fight at their side, utilizes a polearm and is (somewhat ironically) put into conflict with a dissenter of their organization. The difference is that the royal is Mileena and Li Mei seems to have left for more selfless purposes than the original Tanya ever did.
      • Sub-Zero/Bi-Han, coinciding with his Adaptational Villainy, had a lot of the most evil and antagonistic aspects of Lin Kuei members from past timelines thrown onto him. His callousness, lack of empathy, and the fact that he ensured the death of his father to gain control of the Lin Kuei is all taken from Sektor. He's also betrayed those who considered him family, mainly Kuai Liang, just like Frost did in the past timelines. And finally, his ending shows him starting the Cyber Initiative, which is what the first Grandmaster did in the previous timeline.
  • My Child Lebensborn used the life stories shared by several grow-up Lebensborn children to make a Raising Sim. This results in the player's charge technically having several real-life counterparts.
  • Persona 5: Yaldabaoth possesses YHWH's personality from the mainline Shin Megami Tensei games and Nyarlathoep's motives and methodology from Persona 2.
  • PlayStation All-Stars Battle Royale has just about the entire roster taking elements and abilities from their home series with little to no respect for canon. Jak's default outfit takes most of its influence from Jak 3 along with all the outfits he's worn throughout the series, while his Eco abilities match the game they came from by Level. note  Nathan Drake uses weapons and tactics from Drake's Deception, yet his Level 3 Super utilizes the El Dorado sarcophagus from Drake's Fortune, which has sunk into the ocean by the end of that game. Big Daddy fights like a standard Bouncer type, yet can use plasmids like Subject Delta from BioShock 2 and his unlockable icons reference BioShock Infinite (a game that didn't even have Big Daddies until its Burial at Sea DLC a full year after All-Stars came out, amusingly). These are just a few examples.
  • A Composite Character Class is Youngsters from Pokémon Black and White onwards. Since Bug Catchers don't appear in Unova and Kalos, Youngsters start using Bug-type Pokemon to compensate.
  • The Big Bad in The Punisher is Jigsaw, who in this universe is John Saint from the 2004 live-action movie.
  • Played With regarding Quake III: Arena's Tank Jr., who is the offspring of a Strogg Tank and a Strogg Iron Maiden.
  • Quake Champions: Doom Edition: Zedek has the Death Knight's ability to inflict burning damage with his "Quietus" ability and an equivalent to Scalebearer's "Heavyweight" passive (which allows him to crush his enemies by falling from a higher level) in "Cannonball".
  • A literal example from Rockman 4 Minus ∞: the Chimerabots are combinations of Robot Masters from the first three games: Cut Man and Elec Man for the first, Wood Man and Quick Man for the second, and Needle Man and Gemini Man for the third. Each robot is the body and weapon of one Master with the AI and weapon path of the other.
  • Samurai Warriors:
    • It's been suggested that Saika Magoichi is a combination of Suzuki Shigehide (who sided with Hideyoshi in SW1-2) and Suzuki Shigetomo (Who sided with Masamune in the latter half of SW2 and SW3), both men who held the title of "Saika Magoichi", which is treated as the composite character's.
    • Kunoichi stands in for the historical Sanada Ten Braves, while Kotaro Fuma may also be a composite character for the Fuma ninja clan.
  • The Blood Curse remake of Siren 1 cuts down the cast considerably from the source game and gives the remaining cast members personality traits, tasks, and missions from various characters who didn't make the cut. For example, Bella, the little girl who is obviously derived from Harumi, has a mission and task of finding her parents from another girl who was older than her, enough to be in the "adult female" category of the game but wasn't fully an adult herself.
  • The Spyro of Skylanders mixes the classic Spyro the Dragon personality with Legend of Spyro's backstory.
  • Soul Calibur VI is a reboot of the Soul Series, rewinding the clocks back to Soulcalibur, and as a result, some characters tend to represent their base self and later iterations or other characters not present. This includes:
    • This version of Nightmare is Siegfried, and yet he has distinct aspects taken from Inferno, the second Nightmare. This includes his One-Handed Zweihänder style that introduced in III, the monstrous arm being as detailed as his more recent appearances, and the use of vocal enhancements to add to his presence when before he was just a Large Ham. Also, he has some lines taken from Graf Dumas, the third Nightmare, interestingly enough.
    • Zasalamel integrates elements of Abyss, his One-Winged Angel form from III. These aspects include magical powers that his normal self didn't have (or rather, didn't use). He also cites the "abyss" when using his magical abilities as a Call-Forward.
    • Yoshimitsu uses the Fu-Ma Blade as his second sword (despite not originally having it at this point in time), bringing to mind his V successor Yoshimitsu the Second.
    • Seong Mi-na has inherited many of Xiba's exclusive moves to help better diversify her from Kilik, though Kilik also has some of Xiba's moves. This makes sense, as Xiba was their successor in numerous ways: he's the illegitimate child of Kilik and Xianghua note , and while Xiba later becomes the inheritor of Kilik's Kali-Yuga, his overall style with the bo falls closer to Mi-na's. Xiba was also taught by Kong Xiuqiang, the same digraced monk of the Ling-Sheng Su order who'd take Mi-na under his wing for a short time prior to III.
    • Astaroth brings in several elements of Rock, which is befitting as Kunpaetku had created Astaroth ("the Black Giant") using Rock ("the White Giant") as the template. This version of Astaroth has more grappler-based moves that bring Rock to mind mixed in with his own, and furthermore his appearance draws upon him with the barbarian-like loincloth complete with an animal-themed belt.
    • Inferno takes after both his Original Timeline self, as well as Night Terror from III (confirmed to be canon in the OT, but had no part in the plot), as an evil abomination that's the personification of Soul Edge and uses a more powerful version of Nightmare's style. Even aspects of Night Terror's looks were integrated into him, having the horns and the darker flames alongside Inferno's skeletal body.
  • Starship Troopers: Setting example. Videogame adaptations such as the FPS and Starship Troopers: Terran Command tend to use the film as a base, while taking bits and pieces from the novel, mainly Marauder Mini-Mecha. This is notable because the films are in many ways antithetical to the books, but who can turn down Instant Awesome: Just Add Mecha!?
  • Not in regards to the characters themselves, but several of the Heroes' weaponry in Star Wars Battlefront (2015) are taken from the Expanded Universe and assigned to the characters as they appear in the original films. For example, while Lando is obviously based on his appearance in the films, he carries the blaster he wields in Star Wars Rebels. Similarly, due to his limited movie screentime, Dengar possesses weapons and abilities based on his appearance in Star Wars: The Clone Wars.
  • Dan Hibiki from Street Fighter Alpha is essentially the two main characters from Art of Fighting combined into one, looking a lot like Robert Garcia, but wearing Ryo Sakazaki's gi (albeit in a different color) and having a similar fighting style. His effeminate mannerisms and some of his poses were also taken from Yuri, Ryo's little sister.
  • The Emperor Zul in Super Robot Wars Destiny is a combination of God Mars's Emperor Zul (has his appearance, personality and empire), Daltanias's Emperor Dolmen (because of the Kroppen cloning plot) and the King of Vega (he led the attack that destroyed Planet Fleed))
  • The Mazinger Z featured in Super Robot Wars V is actually a fusion of the Shin Mazinger and Shin Mazinger Zero versions, starting out with the God Scrander and Big Bang Punch from the former, but later shows the ability to transform into the latter's Mazinger ZERO form.
  • Super Smash Bros.:
    • Mr. Game And Watch primarily looks like the random jumping civilians from the Game and Watch game "Fire", but he has many weapons based on many other Game & Watch games. He's even more so in Ultimate when they changed his animations so that he transforms into the respective games with his attacks.
    • Ness and Lucas from the Mother series use certain PSI abilities that they can't learn in their respective games, but their allies Paula, Poo and Kumatora can. Lucas can also use the Rope Snake, the item that only Duster used in Mother 3.
    • Zelda uses spells Link learns in Ocarina of Time. Brawl onwards uses the character design of her Twilight Princess incarnation, but transforms into Sheik like her Ocarina of Time-derived appearance in Melee. The fourth game replaces the Sheik transformation (who is now a separate character) with summoning Phantom armor from her appearance in Spirit Tracks. Zelda's character design in Ultimate switches from Twilight Princess to a composite of A Link to the Past and A Link Between Worlds, while still keeping her Ocarina and Spirit Tracks-derived moveset.
    • Solid Snake has elements from every appearance of his (and his original template Naked Snake) in the Metal Gear series: he has the Codec and stage from Metal Gear Solid; the outfit and equipment from Metal Gear Solid 2; the facial hair, alternate camo patterns, and food-eating noises from Metal Gear Solid 3; and also fights to music from the original Metal Gears, Portable Ops, and Metal Gear Solid 4.
    • Mega Man in the fourth game is mostly the basic design from the Classic series, but uses elements from the Mega Man Megamix manga such as lines around the body and the hands and feet having a subtly different design.
    • Pokémon characters in general draw from the anime as much as they do the games, with Mewtwo, Lucario, and Greninja being the most blatant (being based on Pokémon: The First Movie, Pokémon: Lucario and the Mystery of Mew, and the XY seasons respectively). Mewtwo also Mega Evolves into Mega Mewtwo Y for its Final Smash, similarly to the second Mewtwo introduced in Pokémon: Genesect and the Legend Awakened.
    • Duck Hunt (Duo), in addition to representing their self-titled game, also use the can from Hogan's Alley and various enemies from Wild Gunman as attacks.
    • Pac-Man uses his Pac-Man World design, but can also change into his iconic "missing-slice pizza" form in the original arcade game. He also uses elements from other Namco arcade games, such as the trampoline from Mappy and the tractor beam of a Boss Galaga.
    • Piranha Plant has attacks inspired from many of its subspecies. Even the fact that it can walk is taken from the Stalking and Elasto varieties.
  • In Tekken 3 and Tag Tournament, Ogre has many moves from several characters who didn't appear in the game, most notably Jun, who is rumored to have been killed by him. He also has some of Anna's moves because Anna was originally not going to be included in Tekken 3 as the games were trying to phase out clone characters.
    • Raven was introduced as a replacement character for Kunimitsu. As Kunimitsu's moves were almost entirely the same as Yoshimitsu's with a few exclusive moves, a new fighting style was developed for Raven, and her exclusive moves were added to his moveset.
      • All Jacks from Gun Jack onwards are considered regular Jacks, but have the flying move introduced by Tekken 2's Prototype Jack. P. Jack only existed in the first place because the first two games had sub-bosses.
      • Lee Chaolan had the same moves as Marshall Law with a few added in the first two games. Tekken 3 introduced Forest Law who has more flips and is more fast-moving than Marshall. The Lee Chaolan of Tekken Tag added more of Forest's moves to Lee's moveset, and some more kicks to make him unique. When Marshall returned in Tekken 4, he was like his old self, whereas Lee was more similar to Forest. By Tekken 5, Lee is completely distinct with more kicks, and this is most obvious in Tekken Tag 2 when Forest returned after several absences from games.
  • When the Touhou Project series moved from the PC-98 to Windows things changed. One of the striking examples is Marisa, who really only kept the basic theme and appearance of the PC-98 character of that name. Her new personality is much more similar to (the now absent) Mima's.
    • Both of the Moriya Shrine goddesses, Kanako Yasaka and Suwako Moriya, have elements of several other deities such as Take-Minakata, his wife Yasakatome, and Take-Mikazuchi. It's also implied Kanako came into existence as an in-universe example, from the worship of a group of people venerated as a single entity.
    • Touhou Tenkuushou ~ Hidden Star in Four Seasons introduced Okina Matara, who is this trope twofold: First of all by way of her mythological inspiration, Matarajin, having been syncriticized with loads of deities, such as Hata no Kawakatsu, Shinra Myoujin, Okuninushi, a.k.a., Daikoku-sama, who is often — due to their similar names — intertwined with Daikoku-ten, the Japanese version of Mahakali and thus, by extension, Shiva. And secondly by combining elements of many of Touhou's other bosses, such as Yukari Yakumo (leitmotif, abilities and position as one of Gensoukyou's sages), Koishi Komeiji (color scheme), Junko (general design), Byakuren Hijiri (the symbols on Okina's door in the extra stage being the same as those on Byakuren's Sutra Scroll) and Toyosatomimi no Miko (Okina shares her Spell Card background).
  • Transformers: Devastation takes place in a Broad Strokes version of The Transformers, which combines elements of later versions.
    • Megatron has his Combiner Wars alt-mode of a tank instead of the original G1 gun one. His voice is also more restrained ala his incarnation in Transformers: Prime.
    • Motormaster's alt-mode is also based on his Combiner Wars toys instead of his original G1 toys and likewise, Meansor is also based on his Combiner War incarnation, though he has the weapon of his original G1 self.
    • Likewise, the Constructicons are based on their Combiner Wars toys, as are Defensor and Superion.
    • Blitzwing has the fire and ice powers of his counterpart in Transformers: Animated.
    • Much like in the Transformers Film Series, Sideswipe wields twin blades.
    • Unicron's traditional origin of being a God of Evil and Evil Counterpart of Primus is used as opposed to a creation of Primacron. Additionally, the use of the color purple being associated with corruption by him is a trait of his counterpart in the Transformers Aligned Universe.
  • Umineko: When They Cry manages an in-universe example of this trope with Yasu, who created his/her Beatrice persona based upon the ghost legends surrounding Beatrice on Rokkenjima, the rumors about Kinzo's secret lover, her mother's and grandmother's identities and herself.
  • Unreal Tournament III:
  • View from Below: The Crimson God has the backstory of Jesus up until the crucifixion, where he refuses to forgive humanity. God casts him down from heaven for refusing to fulfill his duty, and the Crimson God is forced to wander as a spirit on Earth forever. He tempts humans into embracing their worst impulses and enacting a human sacrifice ritual to revive him, making him a Satanic Archetype. However, it's unknown if the Biblical Satan is actually a separate character or if he's another identity for the Crimson God, since in-universe, humanity's copies of the Bible are supposed to be false versions of the real one carried by the Crimson God.
  • In Viva Piñata: Pocket Paradise, Gretchen Fetchem takes on Miss Petula's role of selling pets and accessories, and Fannie Franker's role of running the post office, in addition to fetching piñatas as she does in the console games. Also, Lottie sells helpers in place of Arfur Stout.

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