Marauder, welcome to the first day of the rest of your war.
— All of the AI "grunts"
Starship Troopers is a 2005 video game based on Paul Verhoeven's (not-so) adaptation of Robert A. Heinlein's novel.Five years after the movie, the Arachnids have taken over the planet of Hesperus, and it's up to the player, Marauder 06, to help the Mobile Infantry retake the planet. Along the way players will fight against many castes of Arachnids, from both the movie and the TV series.Like Deus Ex: Invisible War, this is one of those games that gets picky about its hardware; it is designed to run on Windows XP and Windows XP only, though this can be solved using compatiblity mode. And then there's the video card compatibility issue. With some tweaks, this can be solved too, though this results with very, very severe Special Effect Failure in-game.A playthrough by CorvusMoore can be seen here.A Let's Play by moltarlover can be seen here.Not to be confused with Starship Troopers Terran Ascendancy.
And the Adventure Continues: The game ends in typical Starship Troopers fashion; a Fednet propaganda reminding the player that the war is far from over. Like the rest of the game's FMVs, it consists of Stock Footage and is pretty much a redub of the first film's ending.
Angry Black Man: All of the MI sergeants, lieutenants, and captains in-game are black. They often play this trope straight.
Anyone Can Die: Like in the movie and the marines from the AvP games, expect your fellow MI troops to die very quickly. This however, is subverted in a few levels; a few troopers actually survive, but still, they don't help a lot.
Attack Its Weak Point: The large bugs, such as Tankers, Plasmas, Royal Warriors, etc. This is the only way to kill said bugs. Even worse, the only way to hit said weak points are using Morita rifles or railguns. You can however, nuke them out of their misery (except the Royals or the X-Bug).
Awesome, but Impractical: The railgun, the missile launcher, and the nuke launcher can kill most Arachnids in one shot, but their rate of fire is slow, and ammo for them is quiet rare. Also, the Morita carbine's secondary fire mode is useful at wiping out groups of Arachnids, and can even bring down a Royal with several shots, but eat up lots and lots of ammo, which is shared with other Morita variants.
The Engineer: The Mech-Troopers. Each mission has at least one of them. In some of their appearances you have to protect them. The game's coop mode involves the players protecting him while recovering parts needed to repair the evac dropship.
Powered Armor: The Maurauder suit that distinguishes you from the disposable cannon fodder grunts. It has regenerating armor and increases your movement speed, but doesn't make you a walking tank like most other adaptation incarnations of Starship Troopers power armor.
Praetorian Guard: The Royal Warriors, which were the generals of the Bug armies and the Brain Bug's guardians.
Psychic Powers: Hauser is able to sense bugs that are approaching both him and the player in Plasma Mountain and Psi-Ops. What he doesn't tell you is where they're coming from.
Sanity Slippage: Hauser in Bait, as well as the legless trooper in the Bug Hive, though Hauser regains his sanity at the end of Bait.
Short Range Shotgun: Painfully played straight. Both the Morita's underslung shotgun and the heavy shotgun has piss-poor accuracy. The heavy shotgun's secondary fire mode is even less accurate, but can kill a Warrior or a Tiger in one shot.
Stock Footage: Footage from the first and second films are used in the FMV cutscenes preceding the levels, which in turn led to the majority of the game locations looking identical to film locations, despite being allegedly different places.