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Characters / Team Fortress 2: The Heavy

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The Heavy

Real name: Mikhail (aka Misha)

"You are dead. Not big surprise."

Voiced by: Gary Schwartz (English), Ricky Coello (Spanish), Maxim Pinsker (Russian), Christian Jungwirth (German)
https://static.tvtropes.org/pmwiki/pub/images/main_menu_heavy.png
"Some people think they can outsmart me. Maybe... Maybe. I've yet to meet one that can outsmart bullet."

The Heavy is a towering powerhouse of a man hailing from the arctic regions of Russia, with a Bald Head of Toughness and Perma-Stubble, and wields a massive minigun. Having escaped from the Gulag with his family to the Dzhugdzhur Mountains, the Heavy has left the U.S.S.R. to work as a mercenary in America and sends his money to his mother and sisters. His hulking appearance, brutish behavior, and mediocre English make him look unintelligent, but the Heavy is actually smarter than he looks and can be perceptive and calm, along with a PhD in Russian literature. At the same time, he really enjoys killing people and has dubbed his miniguns with affectionate names "Sasha", "Natascha", or "Oksana". The Heavy is perhaps the closest thing to a main character in the game, in how he is often featured "front and center" due to his size in artwork (in one splash screen, in the game's box art, in the selection lineup, and in the promotional team lineup) and him getting the first class-centric video (and appearing first in both trailers and foremost in "Meet the Sandvich"). The Heavy was the third class to be updated with fun new toys. The Heavy's page on the TF2 Wiki, Meet the Heavy!

With a massive 300HP and his primary weapon being a minigun, the Heavy is a Defense character who acts like a mobile meat shield for his team and a shock trooper, who can absorb the bulk of the enemy fire to provide cover for his teammates and dish out plenty of damage in return, especially at short-to-mid range. His secondary is a shotgun (which he can switch with lunch box items to replenish health), and his melee weapons are his own fists. Powerful and quite tanky, the Heavy thrives in the thick of battle when he can mow down waves of enemies uninterrupted; on the other hand, he lumbers around slowly at 77% base speed and his minigun's windup time (and his being even slower while winding up, firing, or keeping his minigun wound up) means that he can be easily outmaneuvered and ambushed. Moreover, he is very vulnerable to the Sniper and Spy, who can kill him in one hit note .

Interestingly, The Heavy also makes an appearance along with Max, Strong Bad, and Tycho in Poker Night at the Inventory by Telltale Games.

Now has his own self-demonstrating page.


    open/close all folders 

    A-E 
  • Achilles' Heel: The Heavy, being so goddamn slow, is easy pickings for most classes (on his own at least), but three stand out:
    • Sniper. Heavies are a Sniper's favorite target after the Medic, since they're not fast enough to move out of sight, their minigun does piss poor damage from afar, and they really struggle to traverse any great distance without getting their head popped like a grape. At close range, though, there's no real contest, unlike...
    • Spy. Spies also like Medics, but the Heavy is even easier pickings for him than the Sniper, since it's very easy for the Spy to strike while the Heavy is distracted by all of his duties, and when a Heavy is revved up, they're not likely to hear the decloak of even the most incompetent Spy. Combined with the Heavy's slow speed (which is even slower when they’re revved up), and the fact that the Spy is one of the only two classes that can efficiently take out even an overhealed Heavy with a Medic (even a Sniper can struggle to do that), game-sense is the only weapon in the Heavy's arsenal that can help with this weakness. The Huo-Long Heater can deter Spies (especially if they're using the Spycicle), which generates a ring of fire around the Heavy while he's revved [fire being the Spy's greatest fear outside of Jarate]; the caveat here is that it burns through ammo at a speedy rate [unless pushing the cart, which constantly replenishes ammo] the fact that a good Spy can simply jump over the ring, time their backstab for when the fire is out, or just take the pain and stab you while they're on fire.
    • Scout. While a good Heavy can easily shred just about class that's standing right in front of them, Scouts move so fast on their own that they can easily dodge their minigun fire and blast them with their Scattergun before the Heavy even has time to reposition themselves. Many Heavies who truly hate Scouts tend to use the otherwise finicky Natascha to counter them, since Scout's damage is based on his proximity, and Natascha can easily slow them down to a standstill before they get too close.
    • In a general sense, Heavies are very vulnerable to being killed by a surprise ambush. In the time an enemy frontline combatant like a Soldier or a Demoman pops up from behind the Heavy and starts wiping out half his health, the Heavy can still be revving his minigun/just starting to fire his shots depending on the primary weapon, which could be for naught depending on how close the enemy is. Compare this to other classes, who can react to the ambush quickly enough to return fire with a better chance of winning. Of course, this goes both ways — a Heavy ambushing pretty much anyone at close range might as well be a death sentence.
  • Acrofatic: It's surprisingly easy for him to sneak by an entire team and punch them to death. He's even more agile when he uses the Gloves of Running Urgently, at the cost of having less health.
  • Affectionate Nickname: His real first name is Mikhail, but his family calls him "Misha."
  • All There in the Manual: Assuming it's all canon, Poker Night at the Inventory sheds a number of details about his personal life (such as him having a doctorate in Russian Literature)
  • Angrish: His AAAAAUGH RAAAA DAH!!!!.
  • Animal Gender-Bender:
    • With the Chicken Kiev equipped, Heavy starts to make some odd threats:
    "As promised, Heavy will now lay egg in your mouth."
  • Animal Motifs: Bears. Scout compares him to a "big shaved bear that hates people", his class bio describes him like a bear, and the diminutive of his name can mean 'bear' (Russia's national animal). Embracing this motif, the Heavy can equip the Warrior's Spirit (two severed bear claws wrapped around his fists) to beat enemies to death with, and an item set called the Hibernating Bear (Brass Beast, Buffalo Steak Sandvich, Warrior's Spirit, and the Big Chief cosmetic). On the cosmetic side, he gets the Bear Necessities (a bear pelt that wraps a bear's head and front arms around his head), the Unshaved Bear (Heavy growing a beard out), and the Little Bear (a pocket plushie version of Giant Heavy robots from Mann vs. Machine). As of Halloween 2022, he can also have an actual bear head as well!
  • Armor Is Useless: Averted; the Heavy is one of only two classes to wear any type of armor (in this case, it seems like a black ballistic vest) and he has the highest health out of them (see also the Demoman, who wears a similar vest and has fairly high health).
  • Atop a Mountain of Corpses: Gets to do the pose in "Meet The Medic".
  • Attack! Attack! Attack!: Heavy's extremely low running speed combined with his utter lack of mobility means that he can't usually run away from a confrontation. If an enemy commits to killing him, one of them isn't walking out of that fight alive.
    • Because of all his traits, Heavies are generally fought at the frontlines of any battle, acting like the spearhead of any push, severely punishing enemies who dare get too close and keeping opponents at bay with the roar of their minigun and a constant supply of bullets. Add his high HP and the fact that Medics tend to support Heavies whenever possible and Heavies really wouldn't have any reason to not be constantly inching forward save for overwhelming odds or Snipers.
  • Awesome, but Impractical:
    • The Brass Beast's 20% damage bonus on top of Heavy's already ridiculous damage output may appear unstoppable on the surface, but it's massive deploy time and movement speed penalty not only make it very easy to avoid its barrage but also makes Heavy an even easier target for Snipers and Spies.
    • The Buffalo Steak Sandvich gives Heavy a large damage and speed increase but locks you to melee and gives a massive increase to damage taken. Since Heavy is still extremely slow even with the speed increase and lacks the resistances a Demoknight's shields give him or other class' methods of closing the distance (Scout's speed, Soldier’s rocket jumping, Demo's shield charges and sticky jumping, and Spy's disguises and cloak), it's very unlikely you'll reach anyone before getting killed.
    • The Warrior's Spirit. It's the most damaging melee in the game and gives heal on kill but also makes you take more damage, but given that Heavy is the slowest class in the game, using his melee weapons offensively is a terrible idea even without the increase to damage taken.
    • The Huo-Long Heater is an intense-looking minigun that projects a constant ring of flames around Heavy while he's revving up, setting anyone near him on fire. The minigun also deals bonus damage to any enemy that's currently on fire, meaning any enemy within that ring of fire will likely be decimated in milliseconds, on top of having general bonus synergy with ally Pyros. However, Heavy's slow speed makes it incredibly unlikely that he'll be able to actively catch someone within that close-range combo unless he has a lot of help or a very sneaky flank, in addition to the fact that Heavy's close-range damage is also incredibly high regardless. This is in addition to the actual downsides of the weapon, including a 10% damage penalty on non-burning targets, as well as consuming ammo while you're revving up, even if you're not firing, meaning that even if one's to use the fire as a deterrent, Heavy is put on a time limit in a way that no other minigun demands from him. It also has a rather embarrassing weakness when it comes to Spies, as while the ring of fire is meant as a deterrent, it's entirely possible for a Spy player to simply jump over it to nail a backstab on the Heavy without getting burned.
  • Ax-Crazy: If his crazed laughter while he mows down his enemies is anything to go by.
  • Badass Boast: He has several:
    "Heavy does not need rank to know he is credit to team!"
    "I would be worried, if I was not giant!"
    "Never give up!" (Doubles as a Determinator)
    "Some people think they can outsmart me. Maybe. Maybe. I have yet to meet one that can outsmart boolet."
  • Badass Bandolier: Although those shells look too large for his miniguns, it still fits.
  • Badass Bookworm: Literally, as, according to Poker Night, he has a doctorate in Russian Literature.
  • Badass Family: Barring his kindly and old mother (who still knows how to survive the harsh tundra), all three of his sisters are brawny bear hunters who live in the harsh Siberian wilderness surrounded by constant blizzards, and have easily killed the authorities searching them. His late father, meanwhile, was a counter-revolutionary soldier during the Russian Civil War, whose family takes after his opposition of the new government.
  • Bald Head of Toughness: He is a massive bald man with one of the biggest health pool in the game, making him able to effectively fulfill his defensive-role due to his durability.
  • Battle Cry: In the Mann vs. Machine trailer, the Heavy roars "YAAAAAAAH!" before running out with the other mercs to fight Gray Mann's robots.
  • Bears Are Bad News: As of Halloween 2022, one of the available cosmetic items for the Heavy is a bear head.
  • Berserk Button: He doesn't take too kindly to people touching his weapons.
    Heavy: Oh my God, who touched Sasha? All right... WHO TOUCHED MY GUN?!
  • The Berserker: He's a bit gruff and quiet outside of battle, giving him the veneer of being more stable than his overtly churlish teammates. During battle, he's as maniacal and bombastic as the rest.
  • BFG: All his primary weapons, no exceptions:
    • Minigun: The gun that's most iconic when you see Heavy. Shoots 40 bullets per second (4 bullets per shot, firing 10 times per second.)
    • Natascha: Gives Heavy Damage resistance, and slows enemies by 20% when hit.
    • Brass Beast: Slow equip time, slower movement speed, and slower revving up by 50%, but does 20% more damage.
    • Tomislav: Revving up doesn't make a sound, and is 20% more accurate, but slower fire rate by the same percent.
    • Huo-Long Heater: Creates a ring of fire when deployed to deter Spies and other enemies, but chews ammo while active.
  • Big Brother Instinct: As revealed by "A Cold Day In Hell", he's very protective of his mother and sisters. He's proud of them when he finds out that they're just as good at protecting themselves, now. He's also extended this towards the Medic.
  • Big Eater: "SANDVICH MAKE ME STRONG!" (He even earns an achievement for scarfing down 100 Sandviches, and before it was nerfed, he could eat them one after another without stopping if he felt like it.) He can throw it at his teammates, and one of his responses reveals that he gladly shares it:
    "Sandvich for everyone! We have earned it!"
    • Over half of his secondary weapons are consumables, which means if it's not Sandviches, he's usually chowing down on chocolate bars, steaks, or bananas in a firefight.
  • Big Fancy House: Big Fancy Cabin, really. We finally see the interior in "A Cold Day In Hell". It's large enough for a banquet table, although with a family of badasses eating there every night, it'd have to be.
  • Big Fun: He can get pretty jovial at times, whether it's slaughtering enemies or doing the Do-si-do with teammates. It depends on whether or not he's on your side.
  • The Big Guy: He's this for Team Fortress, and when he's on your side.
  • Big Guy, Little Guy: When he hangs around with the Medic, he's — naturally — the big guy.
  • Big "NO!": "OH NOOOOOOOOOOOOO!"
  • Bilingual Bonus:
    • The songs the Heavy sings while pushing the bomb cart are Russian working songs.
    • "Dalokoh's" is the Russian word for chocolate (shokolad) backwards.
    • He comes off as smarter in the Russian version of his video (link here) ...and even more awesome.
    • Unintentionally invoked with his occasional Angrish: "AAAAUGGHHH RAAAA DAH!!!" sounds very much like a Big "NO!" in Japanese.
  • Blood Knight: All the mercs seem to love a good scuffle, but Heavy just might be the one among them who is most at home on the field of war. The contrast between his behavior out of combat (as shown in the comics, etc.) and his lines in-game showcases this well; outside of battle, he is usually quiet and reserved, but with Sasha in hand, he turns into the tiny baby-man-slaying Boisterous Bruiser we know him to be.
  • Blunt Metaphors Trauma: "Ho, hohoho, oh that slaps me on the knee!"
  • Blush Sticker: Not him, but the Pocket Heavy in his likeness.
  • Boisterous Bruiser: He's a huge, fun-loving Husky Russkie who can obliterate his enemies with his bare hands and is fiercely protective of his teammates, but has Hidden Depths that are only revealed to those closest to him.
  • Boring, but Practical:
    • While requiring a degree of skill, compared to other classes, the Heavy is relatively straightforward and has very few all-around viable loadouts to use. His most practical choices are Stock or Tomislav for his primary, Sandvich or Second Banana for the secondary, and the Gloves of Running Urgently or Fists of Steel for melee. As such, he is often regarded as the most "boring" character in the game mechanics-wise. The "practical" part comes into play when you realize he's still a viable asset with a ton of DPS that can make or break a game. And when he's assisted by a Medic or pushing a Payload cart… well, good bloody luck trying to take him down without a headshot or a backstab.
    • Within Heavy's general moveset; while your minigun winding up can be a very intimidating thing all on its own and chew through people like nobody's business, having your shotgun ready in addition to having the highest base health in the game can be rather effective for winning one-on-one fights. A playstyle that uses only the shotgun is affectionately referred to as the Fat Scout, which is only somewhat viable by virtue of one detail in particular — a Heavy can get in anything short of an enemy Heavy's face and absorb a large amount of damage while unloading buckshot right into them, something a Scout would normally disintegrate under.
    • The Sandvich is a simple full heal for heavy, or a half heal for his teammates when thrown. Compared to his shotguns or his other lunchbox items (aside from the Second Banana) this isn’t particularly flashy but it’s by far his most useful secondary as it makes him or his teammates (especially the Medic) far harder to kill when used properly.
  • Breaking the Fourth Wall: Like other fellow teammates who aren't popular in the Competitive Side (due to his low mobility, Heavy doesn't see much use outside of last point holds), he is aware that he isn't suited for 6v6, but he tries nonetheless.
    "This is not usual job for Heavy. But I will make work!"
    "Heavy is credit to 6s!"
    • Similarly, if the Heavy is the one to capture the Intelligence, even he will be surprised.
      "Not usually my job, but... eheheheh."
      "It was long trip!"
  • Breakout Character: While the other mercs' popularity is nothing to sneeze at, it's ultimately Heavy that steals the show for most people. Just look at all the brilliant lines and memes that spawned from him.
  • The Brute: He is a Mighty Glacier who is taunting and berating to his enemies. Again, it depends whose side he's on.
  • Brutish Character, Brutish Weapon: The Heavy, the game's slow but hard-hitting Mighty Glacier, uses a huge underslung gun called Sasha as his primary weapon. It's not a precision tool by any stretch, being instead intended to deal tremendous amounts of damage to whatever's standing in front of him.
  • Buffy Speak: He does this a few times. Could be justified due to English only being his second language.
    "I have seen the enemy! And he is us! But itty bitty."
  • Cargo Ship: In-Universe, according to the Director update comic, as it shows the Heavy as having bought a bed for his mini-gun, and he sleeps next to it. In game, a dominating enemy Scout will taunt the Heavy about taking Sasha out for a nice steak dinner.
    Oh my God, who touched Sasha? Alright... WHO TOUCHED MY GUN?
  • Character Aged with the Actor: His voice actor is one of the oldest out of the bunch, and his voice has started to sound even deeper as a result. It's even lampshaded in Mann vs. Machine mode, which takes place five years after the main storyline (jumping from 1968 to 1972):
    Heavy: I am getting too old and giant for this.
  • Charles Atlas Superpower: Heavy is strong enough to not only lift a 150-kilogram minigunnote  but run at about 15 kph (see Lightning Bruiser) and jump with the thing in hand.
  • Cigar Chomper: Two different items allow him to be this. One gives him a beard that resembles that of a Banana Republic dictator, the other gives him horns and sideburns resembling Hellboy.
  • Close-Range Combatant: His minigun's DPS is almost unmatched at close range, but its bullet spread makes it fall off sharply at medium range and beyond.
  • Cold-Blooded Torture: In Poker Night at the Inventory he gives a rather loving description of having choked an enemy Engineer with his own wrench and pulled all his fingers off, and he apparently tortured the guards at the gulag to death before fleeing with his family.
  • Commissar Cap: One of his hat cosmetics is an M. Bison-styled hat called the Team Captain, which he shares with Medic and Soldier.
  • Companion Cube: He talks to his Minigun and his Sandvich.
    "What was that, Sandvich? 'Kill them all?' GOOD IDEA!"
  • Conspicuous Consumption: In terms of the cost of his minigun's ammo, at least. In "Meet the Heavy," he says that it fires 10,000 rounds a minute, with the cartridges costing $200 each.
    "It costs $400,000 to fire this weapon for 12 seconds."
  • Consulting Mister Puppet: Some of the stuff (see above) he says in regards to the Sandvich implies this.
  • Continuity Nod: Making the Hound Dog hat official might be a reference to the "hair Heavy", a Heavy with wavy black hair, seen in the Heavy's "Soviet Union" achievement portrait, which itself is a reference to the original concept art of Heavy, which had said hairstyle.
    • The Heavy Duty Rag bandana helps give him a resemblance to the original Heavy from Team Fortress Classic. The War Goggles are based on those worn by the same Classic character, the Eliminators Safeguard on the earlier Heavy model's helmet, and the Combat Slacks are based on the kneepads worn by both.
  • Crack is Cheaper: According to his Meet video, his main gun, Sasha, fires custom cartridges which are so expensive to produce that it costs over $400,000 to fire it for a mere twelve seconds.
  • Crutch Character: Because Mann Vs. Machine focuses on wave defense, Heavy's insane DPS and Bottomless Magazines makes it by far the best attacking class without upgrades except when attacking tanks (because Tanks have 75% damage resistance against minigunsnote ). However, he cannot improve his direct damage nearly as much as other classes: most can increase base damage, fire rate, and reload speed, while Heavy can only increase fire rate (and it's at a greater cost per upgrade than anyone else). Because of this, it's common on the harder missions for a few players to play Heavy for a few rounds without spending any money, then spend the money on a class that benefits from it more, like Demoman.
  • Dark and Troubled Past:
    • "Meet the Director" sees the Director establishing Heavy's backstory, which is confirmed to have occurred in "A Cold Day in Hell": Heavy's father was a counter-revolutionary, and upon his death, Heavy, his mother, and sisters were sent to a North Siberian gulag, and after three months, they all escaped along with all its prisoners after it was destroyed in an attack, burnt completely to the ground. It's all but directly stated that Heavy was involved with at least taking his time to torture all the guards before he left, but any details further than that are sketchy as Heavy really doesn't want to talk about it.
    • Some conversations during Poker Night indicate he's haunted by his experiences as a child. Notably, he tells the story of how he buried a sparrow his fellow training camp cadet had killed, and is genuinely sad by it.
  • Deadly Upgrade: Transplantation of an Übercharged Mega Baboon heart as seen in "Meet the Medic", which allows him to be invincible.
    Heavy, after being Übercharged: Ha ha ha! I AM BOOLETPROOF!
    • "Meet the Medic" shows that the Heavy's original heart exploded when the Medic slapped the übercharge valve on it and held it into the medigun's beam to charge it. We don't know for certain if that also happened to the hearts of the other mercenaries who received the same upgrade surgery later. But the Medic's comment that this happens often as "most hearts couldn't withstand this voltage" implies that a) the Medic experimented with this before, and b) we can assume that the other mercenaries' hearts also had to be replaced. In the case of the Scout's, probably with the "Loch Ness hamster" heart from the Medic's fridge.
  • Death of a Thousand Cuts: Basically what his primary weapons do. His stock minigun only does a base of 9 damage per bullet, which individually is practically nothing... but it fires 40 bullets per second. That adds up fast.
  • Demoted to Extra: Only to a minor degree, but the Heavy is not as overwhelmingly ubiquitous in the multimedia marketing and narrative fluff as he once was. The other classes now get their share of focus in the comics and animations, particularly the likes of Scout, Soldier and Spy. He still has his moments though, such as an epic final showdown against the Classic Heavy to avenge the Medic.
  • Difficult, but Awesome:
    • A bad Heavy is Sniper/Spy bait. A good Heavy has to be able to pick out the sound of decloaking Spies over the roar of his own minigun, sidestep rockets while still at the speed of a snail, gun down rocket/sticky jumping Soldiers/Demomen before they can land, appear behind the enemy team to mow down their non-combat classes, tap out War and Peace in Morse code with their crouch button to avoid headshots, and generally move with a degree of agility above and beyond what their movement speed would be expected to allow.
    • Heavy gameplay requires a good bit of prediction and out-thinking, as his short range and lack of tools to get in said range means a good Heavy has to control the fight, instead of simply running in and hoping for the best.
    • The Heavy's Miniguns are all about tracking aim, something otherwise given relatively little focus in the game. Rather than reflexive flick shots, a Heavy's damage output is directly controlled by how well he can keep his reticle on the center of an enemy's hitbox. With a steady hand and good predictive skills, a Heavy can completely zone out fast-moving threats like Scouts and jumping Soldiers from his position, enemies that are otherwise only warded off by the presence of immobile Sentries.
    • The Brass Beast takes every signature characteristic about Heavy, both good and bad, and cranks it up a notch by increasing damage output and granting some damage resistance, but slowing his speed down even lower while rev'd up. Used improperly and you're a sitting duck for every projectile and Sniper the enemy has to offer, resistances be damned. With proper planning and anticipation on when enemies are approaching, however, and Heavies will find that the damage bonus is absolutely nothing to be scoffed at even outside of close range.
  • Diminishing Returns for Balance: While not as bad as other classes, a team full of Heavies is an exceptionally slow force with an "Instant Death" Radius way larger than normal, but is still possible to out-range. A good Sniper with enough cover to block the hailstorm of bullets can have a field day with their huge and slow heads, and past a certain range they're effectively tickling a Sentry Gun so long as at least one Engineer has been properly maintaining it. On the other hand, due to their slow speed, meme factor, and self-sustain, an average pub squad of Heavies are often able to incentivize the rest of their team to join in on the fun, and pile together in a startlingly close approximation of actual teamwork that allows them to bulldoze their typically still entirely uncoordinated enemies who run into the wall of bullets and health piecemeal.
  • Dumb Muscle: Subverted. While it doesn't stand out in the game proper, he shows surprising levels of intelligence and sophistication in the comics, promo videos, and Poker Night at the Inventory .
  • The Dutiful Son: After his father died and the family was sent to a gulag, Heavy took the responsibility of protecting his family at all costs. He managed to escape and free the prisoners within the gulag and was able to retreat with his family to the mountains. While his family deeply appreciate the sacrifices he made for them, they also admit they're tired of Heavy's overprotectiveness and wish to leave the mountains so they can explore the world.
  • Emotional Bruiser: He's the big guy and he's very expressive in battle. He's also surprisingly open to talk about his emotional troubles to people he trusts, best shown through his incredible drive to protect his mother and sisters.
  • Eloquent in My Native Tongue:
    • How eloquent? He has a PhD in Russian Literature! His Russian is very fluent in the Russian version of his Meet the Team trailer.
    • Averted in "A Cold Day In Hell", as Heavy speaks perfectly grammatical English to both his family and the team, though he clearly speaks in a clipped way to the team compared to his family. It's entirely possible that he became more fluent in English during the Time Skip, and deliberately speaks in a stilted way around his fellow mercs because that's what they're used to.
  • Establishing Character Moment: Meet the Heavy puts down everything you need to know about the mans personality. He starts by calmly facing the cameraman with his prized minigun and going on a surprisingly lengthy info dump on the specs of its ammo and fire rate while dropping an estimation for the budget needed to shoot it (for twelve seconds) before humbly admitting that while he might be outsmarted sometimes, his enemies can’t outsmart his bullets, showing that he’s no Dumb Muscle and is remarkably quiet and reserved when not on duty. Then comes the actual battle after the interview where he lets all hell break loose while he laughs maniacally over the roar of his minigun and the bloody carnage unfolding around him, showing that he loves his job and the fights that come with it.
  • Even Bad Men Love Their Mamas: Genuinely loves and takes care of his mother and sisters.
  • Even Evil Has Standards: He's a little disturbed at Tycho's...obsession with giraffes and hedgehogs.
  • Everything Trying to Kill You: One of the highest-priority targets in any given situation (along with the Medic following him around).
  • Extreme Omnivore: Heavy is able to eat the Robo and Festive Sandviches, despite them being made of metal and covered in wrapping paper, respectively. One has to wonder why he was so nonchalant about eating his sandvich after learning what happens when you teleport it...

    F-Z 
  • Fanboy: Poker Night reveals he's a fan of Huey Lewis and the News.
  • Fat Bastard: He can take a disturbing amount of joy out of killing. Averted towards his teammates, and Downplayed if he's on your side.
  • Fate Worse than Death: Poker Night at the Inventory shows us that the Heavy remembers the respawn system of the game as a series of nightmares...
    Heavy: Do you ever get the nightmares?
    Strong Bad: Sometimes I get the Jibblies.
    Heavy: I am talking about visions of endless suffering. Dead Doctors everywhere. Spy cannot be found.
    Strong Bad: That sounds like the Jibblies, man.
    Heavy: I do not like this "Jibblies".
  • Fearless Fool: In "Meet the Pyro", he says that he fears no man, but he does admit that the Pyro scares him. To be fair, he doesn't know if Pyro is male or female, so he refers to the Pyro as "that thing".
  • Finger Gun: One of the Heavy's taunts, and it can insta-kill anyone unlucky enough to be in his line of fire.
    "POW! HA HA!"
  • Flipping the Table: Pressing the taunt button twice during the Table Tantrum and Boiling Point taunts makes Heavy flip the table of food that spawns in front of him.
  • Foil: To the Scout. Fragile Speedster vs Mighty Glacier. Energy drink sodas vs simple, healthy sandwiches. Always finding opportunities to chatter vs rarely speaking when not on the job. Competes with his siblings to beat people up vs constantly doting on his sisters under the assumption that they can't fend for themselves. Both have Disappeared Dads, but Heavy's father is known to have been executed by the Kremlin while Scout's dad quite literally disappeared into thin air one day.
  • Gameplay and Story Integration: Gameplay-wise, the Heavy is functionally similar to his characterization. From the outside, Heavy gameplay might just seem dumb and simple, with his high HP and raw attack power — just like Heavy himself. Also like the Heavy himself, Heavy gameplay is surprisingly smart; playing well as him means constantly outthinking your opponent, since his slow speed and his Minigun's spinup time means that being caught at a disadvantage will result in a quick death against anyone competent.
  • Gatling Good: Might as well be the patron saint of this trope. In fact, he's in the Trope Pantheon for it! His primary weapon is a huge Chainsaw-Grip BFG chaingun which can shred enemies to pieces in seconds at close range and still deals decent damage at mid-range. Its only downsides are that it becomes a peashooter when trying to hit faraway targets, has to be revved up before it can start shooting, and massively decreases Heavy's already very slow walking speed, making him an easy target. However, a Heavy with good gamesense can avoid these pitfalls to obliterate the enemy team by jumping and revving around corners simultaneously and having good tracking to prevent targets from getting close to him.
  • Genius Bruiser: The Heavy's blurb for "Meet the Heavy" video series spells it out — "though he speaks simply [...] the Heavy isn't dumb." It's implied that his command of Russian (his native language) is (much) greater than his grasp of English. In Poker Night at the Inventory, he claims to have a PhD in Russian Literature from the Soviet College of Mines, Farms, and Science.
  • Gentle Giant:
    • Defied in the fluff:
      Like a hibernating bear, the Heavy appears to be a Gentle Giant. Also like a bear, confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that's often confused with napping, the Heavy isn't dumb, he's not your big friend, and he generally wishes you'd just shut up before he has to make you shut up.
    • However, one store description does refer to him as "the gentle giant we all know and love". He's very protective of anyone he cares about, especially his mother, his sisters, and his Medic, and he's surprisingly reserved when not angry or out on the battlefield.
  • Glorious Mother Russia: Just to give you an idea, here are some of his achievements: Lenin a Hand, Pushkin the Cart, Gorky Parked, Soviet Block, Supreme Soviet, Show Trial, Spyalectical Materialism, Stalin the Cart, the Communist Mani-fisto... the list goes on. The comics further establish that Heavy and his family genuinely love Russia, they just hate the Soviet regime that murdered their father and sent them all to a gulag.
  • Glowing Eyes of Doom: Standard for all characters who get ÜberCharged; the Heavy gets to demonstrate it in "Meet the Medic".
  • Go-Karting with Bowser: His appearance in Poker Night at the Inventory is rather casual when compared to what he usually does.
  • Good Old Fisticuffs: He practiced boxing back in school. It was either that or herding goats. He is not good with goats.
  • Gratuitous Russian: Not very prevalent compared to the Medic's Gratuitous German and Spy's Gratuitous French and Gratuitous Spanish, but still noticeable.
  • Guest Fighter: One of the opposing players in Poker Night at the Inventory. He is also a playable racer in Sonic & All-Stars Racing: Transformed with the Spy and Pyro.
  • The Gulag: He spent three months in one, along with his mother and sisters, after his dad was executed as a counterrevolutionary. And then someone unspecified note  killed all the guards, allowing all the prisoners to escape, and burnt down the gulag. He doesn't like to talk about it with just anybody.
  • Gun Twirling: Can perform this as a taunt if he has the Shotgun, the Family Business, or the Panic Attack equipped.
  • Has a Type: According to Poker Night at the Inventory, Heavy loves women with red hair.
  • The Heavy: Not always, despite his moniker. But a good player can definitely turn him into one, properly bringing his Mighty Glacier powers to bear and dominating the battlefield. And if he has a competent Medic backing him up, he needs to be killed ASAP before he mows down your entire team.
  • Heavy Equipment Class: Carries around a 150kg Minigun that can quickly decimate enemies with its high firepower. Is also one of the only two classes that wears armor, contributing to the high HP they possess.
  • Helpless with Laughter: Heavy can subject his enemies to this with the Holiday Punch, a pair of mittens that forces anyone they critically hit to use the Schadenfreude taunt. Note that taunting prevents enemies from doing anything else.
  • Heterosexual Life-Partners: With Medic. The "Meet the Medic" video shows that he trusts the man with his life despite his shady background as a doctor. In-game, he has the most enthusiastic variation of "Thanks, Doctor!", and even says "GET BEHIND ME DOCTOR!" while Ubered or "I love this doctor!" after being healed.
  • Hidden Depths:
    • Poker Night at the Inventory establishes a lot about his character that goes against his stereotypical Husky Russkie appearance. He's not a Vodka Drunkenski (he prefers peach bellini, and even then the bubbles can give him headaches), he charges a steep assassination fee of $500-grand in cash (suggesting he doesn't particularly care for communist ideals), and he has a PhD in Russian Literature (when asked on if he ever uses it, he simply replies "More than you'd think."). The game also shows he's suffering from nightmares, feels bad about some of the kills he makes, is curious about the college education of the other players, and is a little annoyed that Tycho thinks he likes Tetris because of his heritage.
    • He also greatly values his family; his seven-digit paycheck is almost-entirely sent back to his family in rural Russia, and he starts off very reluctant to rejoin the team after he returns home due to his initial belief that they won't be able to protect themselves from Russian government agents. This further extends to his team, where threatening Medic is a good way to piss him off hard, this being indicated in a conversation from the non-canon Poker Night at the Inventory and in the canon comic Naked and the Dead.
    • "The Showdown" demonstrates how resourceful he can be and that he doesn't need a gun to solve all of his problems. Tearing off a chain link door to enter the Administrator's secure compound, he prepares to use it to ward off some guard dogs. Once he realizes they're hungry, feeding them sandwiches to befrend them is easier, and makes taking out a group of agents inside the mines much easier. He recognizes a biometric scanner and uses one of the dead agent's hands to bypass it. In order to get into the main bunker where the Administrator is, he simply waits for Miss Pauling to come out, uses his backpack to stop the door from closing, and forces the door the rest of the way back open with his strength. The Administrator is very lucky that he enjoys working for her and has no interest in harming her; he just wants a new gun.
    • In Blood in the Water, it's revealed that he put together that someone was helping the Administrator gather Australium due to the fact that despite none of the mercs finding any, she still has acquired almost all of it. It is for this same reason he suspects that the mine at Ayer's Rock is empty. In the same comic, he shows that only is he observant and deductive, his quietness helps him quite a bit in letting others talk and letting him read in between the lines, such as shutting up Scout and going with Saxton's wrong assumption that the Administrator sent them there to give away less and learn more.
    Scout: And you got all that [information] from "Go There"?
    Heavy: You should talk less and listen more.
  • Human Pincushion: One of his achievements is literally named "Pincushion", requiring him to take and survive three arrows.
  • Husky Russkie: He is arguably The Giant and has quite the Stout Strength (lifting 150 kg of Minigun, punches that spark on metal and kill a living person in 2-3 hits, able to wrestle with a giant bear that crushes an aeroplane with ease...). He is even as fast as everyone when wielding the GRU and as a Soldier with the Eviction Notice: he can match the Scout in speed when whipped by the Disciplinary Action with those weapons.
  • I Call It "Vera": To all his miniguns. Originally, it only applied to his default Minigun/Iron Curtain "Sasha" and Natascha, but "The Showdown" comic shows that he has names for his other miniguns; "Svetlana" for the Tomislav, "Oksana" for the Brass Beast, and "Sheila" for the Huo-Long Heater.
  • I'll Kill You!: Heavy really likes this trope, frequently telling his enemies how he is going to squash them like the tiny baby men that they are.
    Heavy: I am going to kill you, and kill you, and KILL YOU!
  • Immaturity Insult: The Heavy is fond of calling his enemies "babies".
  • "Instant Death" Radius: While not technically "instant," at point-blank range with his mini-gun, he does about 500 damage a second (the most health one player can have in a normal, non-MvM game is the 450 health of a fully overhealed Heavy), so even another Heavy will be torn to pieces extremely fast. However, steep damage drop-off means that at medium range and beyond, the minigun's damage becomes modest at best.
  • Invulnerable Knuckles: To quote the Heavy himself, "THEY ARE MADE OF STEEL!" When you hit a metal wall, sparks fly, and they do more damage than his brass knuckles. Yes, you read that right: the Heavy can do more damage with his bare hands than he can with brass knuckles.
  • Kevlard: Heavy has both the biggest girth and the most hit points of the nine classes.
  • Large Ham: The largest on the battlefield, by far.
    Don't run, it's just HAAAAMMMM!
  • Leitmotif: As the most prominent character, his is The Main Theme of the game.
  • Lethal Joke Weapon: The Holiday Punch is a melee weapon that makes it so that punching enemies In the Back causes them to laugh (i.e. force them into the Schadenfreude taunt) at the cost of no random damage crits. It's a silly concept, especially since like the rest of Heavy's melee options, they're far outclassed in terms of close range damage by his miniguns, meaning it doesn't even have much value as a flanking option. It still does exactly what it says it does, and forcing the enemy into a taunt animation with no option to cancel out of it almost assuredly remains a death sentence. Not even invulnerable players are safe, giving the weapon a niche in shutting down über pushes. Following the removal of the stunning effect from Scout's Sandman, this remains the only way in a normal PVP scenario to stun an enemy aside from taunt kills.
  • Literal Change of Heart: In "Meet the Medic", his heart is accidentally destroyed and replaced with the heart of a "Mega Baboon."
  • Lightning Bruiser: Heavy's base speed is 230HU (77%), making him the slowest, but when wielding the Gloves of Running Urgently or Eviction Notice, it increases up to 300HU (100%) and 264.5HU (88%), respectively, at the cost of maximum health getting drained. When whipped, the Heavy moves at 322HU (107%), and at 392HU (130%) with the GRU and at 356.5 with the EN (118%), which is nearly as fast as a Scout with the Baby Face Blaster with 0% boost at 360HU (120%). 230HU is equivalent to 9.3 mph, or 15.7716 kilometers per hour. Heavy can run this speed while carrying a 150kg minugun, without tiring or slowing down. At that speed, Heavy would run a marathon in 2.67 hours, or 2 hours and 40 minutes, which is far above the men's average of 4 hours and 20 mins. While weighted down by a 150kg minigun.
  • Lovable Jock: Played with (Jerk Jock if in the enemy team).
    • He is constantly boasting about his strength and size (rightfully so!!!), has three taunts related to fitness (Soviet Strongarm = Weight Lifting, Russian Arms Race = One armed push-up for calisthenics, Proletariat Posedown = Bodybuilding Poses) and several cosmetics/weapons related to sports (football, boxing, wrestling, and bodybuilding again).
  • Masked Luchador: His Large Luchadore and Cold War Luchador masks. We haven't seen him actually wrestle yet, though. He has, however, been depicted suplexing a bear in the supplemental comics.
  • Meaningful Name:
    • He named his gun Sasha, which means "defender, helper of mankind". Heavies are a defense class.
    • His own name's short form Misha can mean "bear", which he's often compared to. His melee weapon is just his bare (bear?) hands and he hunts to bring home food, which he shares with his family.
  • Mighty Glacier: Most base health in the game, slowest base movement speed. Downplayed in that 300 HP isn't quite "glacier" levels of durability — 4 non-crit rocket hits or 3 close-range scattergun shots do the trick. His minigun is also nearly unmatched in damage potency close-up, but will sharply drop off past that range, and using it makes him even slower. He also has great physical strength, apparently being able to punch through metal and match bears with his strength. His Minigun also weighs 150 kilograms and he lifts it with ease.
    • Exaggerated with the Brass Beast minigun. It offers a 20% damage bonus (which adds up quick given its fire rate) and damage resistance if Heavy is spinning up and below half health, but at the cost of a MASSIVE increase to spin-up time and decrease to move speed.
  • Mini-Me: The Pocket Heavy is a doll cosmetic for the Medic class.
  • Mook Horror Show: Interestingly enough, not in his promo, but in Medic's. Those Soldiers really stood no chance against the debut of the Ubercharge.
  • More Dakka: A 200-ammunition clip (each one firing four bullets at once) is the base amount, which you can chew through in under a minute. Put a Heavy by a Dispenser and he becomes a bottomless turret with much more health (a strategy encouraged by the Factory Worker and Not So Lonely are the Brave achievements). Mann vs. Machine lets you upgrade to a 500-round clip and increase your fire rate significantly. Valve had to give the tanks (the mini-bosses in Mann vs. Machine mode) a 75% damage resistance to miniguns just to stop Heavies from simply chewing through them in a matter of seconds. With a fully upgraded Brass Beast and a crit canteen, he does literally 2560 damage a second, enough to kill a Giant Robo-Heavy or Medic in roughly two seconds of sustained fire and around one second for any other giant.
  • Motivation on a Stick: The Sammy Cap is a headband with a stick and an attached rope holding a sandvich in front view of the Heavy.
  • No Full Name Given: Only his first name is revealed.
  • Noodle Incident: "Meet the Medic" shows that the Heavy got a nuclear warhead the size of his head stuck inside his abdominal cavity.
  • The Not-Love Interest: For Medic. Medic is warm and jovial with Heavy in "Meet the Medic", affectionately pinching Heavy's cheek at one point. In the "End of the Line" video, Medic and Heavy have a platonic, quasi-romantic dynamic. Heavy also rescues Medic from danger in the "End of the Line" video and "The Naked and the Dead" comic. When Classic Heavy kills Medic in "The Naked and the Dead", Heavy goes berserk and delivers a savage beating to his Classic counterpart.
  • Not That Kind of Doctor: He has a doctorate in Russian literature. It's about as useful as you'd think in his line of work.
  • Not the Intended Use: The "Fat Scout" play style involves Heavy forgoing his primary minigun — in turn, eschewing his constant mid-close range DPS and reliability as a frontline anchor for the team — to instead fight with his shotgun. Heavy obviously lacks the sheer speed and nimble mobility as the Scout, but this approach to the Heavy can be semi-viable since he has much more health to tank with than Scout, and a shotgun is still a reliable source of close-range burst damage, enabling Heavy to do surprisingly well in 1v1 duels.
  • O.O.C. Is Serious Business: The only time Heavy sounds legitimately fearful that the other team is not made up of easily squishable tiny baby men is during Mann Vs. Machine, when a giant robot kills one of his teammates.
    Heavy:[terrified] METAL GIANT IS KILLING US!
  • Only Known by Their Nickname: Natascha is the only one of Heavy's primaries that doesn't have a name beyond the nickname Heavy gave it.
  • Overshadowed by Awesome: Neither of Heavy’s shotguns are considered bad but nobody uses them because the instant health top-up that the Sandvich and its sidegrades provide is too good to give up for most players.
  • Pet the Dog:
    • This comic for Halloween sees the Heavy absolutely furious at the audacity of a child asking him for free candy... until the child starts crying, and the Heavy frantically backpedals on his previous remarks (particularly calling the child fat), and then gives him seven thousand dollars.
    • He also has a soft spot for small birds, mourning the senseless death of a sparrow in Poker Night at the Inventory, and adopting a baby robin in-game.
  • Poor, Predictable Rock: The majority of his weapons combined with his slow speed means Heavy can only reliably do one thing - push and hold the frontlines through intense minigun firepower. While he can do this very well when played wisely, it also means that his weaknesses remain the same no matter the loadout, namely Snipers, Spies and surprise ambushes.
  • Psychopathic Manchild: Despite appearing fairly erudite in "Meet the Heavy", some of his in-game lines suggest things, especially whenever he starts talking to the Sandvich.
    What was that, Sandvich? Kill them all? GOOD IDEA!
  • Rasputinian Death: One of his achievements, "Rasputin", is earned when he is shot, burned, bludgeoned, and receives explosive damage in a single life. This is not a hard achievement to get if one spends enough time on the frontlines.
  • Real Men Eat Meat: The Buffalo Steak Sandvich. Who needs bread?
  • Real Men Wear Pink:
    • His second Halloween costume (from Scream Fortress 2013) is a pink fairy dress.
    Heavy: "I am dressed like little girl. You are still biggest baby!"
  • Red Boxing Gloves: The Heavy unlocks several boxing gloves as Melee weapons, but the Killing Gloves of Boxing and the Gloves of Running Urgently (which have flames painted on them) are both red. At least for the RED Heavy, since the gloves are team-colored.
  • This Means Warpaint: He puts on war paint underneath his eyes in one promotional image for the Meet Your Match Update (next to Pyro painting Angry Eyebrows onto their gasmask).
  • Russian Guy Suffers Most:
    • The BLU Heavy (along with BLU Soldier) is pretty much the Butt-Monkey of all the Meet the Team videos and is the class most often shown getting beat up by the focus character (the Sniper headshots him, the Scout melees him into unconsciousness, the Soldier and Demoman blow him up, the Engineer's sentry mows him down and the Pyro plants a fire axe in his skull). The RED Heavy inverts this; whenever he's taking center stage, everyone else suffers the most. (Although even RED Heavy was victim to having his rib snapped off.)
    • His past. See the Dark and Troubled Past entry.
    • According to dialogue in Poker Night, if he loses three times, he's sentenced to death.
  • Satiating Sandwich: The page image. As the Heavy himself says, it's "MOIST AND DELICIOUS, HAHAHA!"
  • Savage Spiked Weapons: The Eviction Notice brass knuckles.
  • Saying Sound Effects Out Loud:
    • He sometimes mimics his minigun as he's firing.
    • He also goes "NOM! NOM! NOM!" when he eats his Sandvich.
  • Scatting: After destroying a building, he may hum a snippet from Sabre Dance.
  • Shoot the Mage First: After Medics, he's the second-best target to kill first thanks to his ridiculous damage output and staying power. A Medic without a Heavy is a defenseless Medic, who will either run, die, or pop his Ubercharge early. Obviously, a Sniper or Spy is ideal to oneshot him and make all that healing irrelevant.
  • Shoot the Medic First: Ironically and tragically deconstructed in "The Naked and the Dead". As the classic Heavy shrugs off the Medic's remark of unfairnessnote , the Classic concludes the argument by shooting him offhandedly. Much to the modern Heavy's chagrin, he decides to commit a rebuttal to that statement. The Medic got better, though.
  • Shouting Shooter: "Waaaaaaaahhh, uwaaaaaaaaaaahhh!!", "Beeeeehhhhh! Uwaaaaaaah!! Wahahahahaha! Cry some more!!"
  • Simple, yet Awesome: Heavy's potency simply comes from having notably high health and an almost absurdly high-damage primary weapon.
  • Skill Gate Characters: He plays around with holding this mantle next to Pyro, where he really only has one way to be played save for some fun self-imposed challenges. Rev up your minigun, point at the enemy, and watch them die is practically all there is to playing the class at his absolute basics.note  Their huge amount of health also makes the class very forgiving to play, especially since Medics naturally flock towards Heavies. That being said, while a Heavy is still a potent threat regardless of the situation, at higher levels of play, inattentive Heavies will find themselves getting backstabbed or headshotted very quickly. The Developer Commentary on how Heavy was designed summarizes his simple but intuitive gameplay best.
    With its wide field of fire, the Heavy's minigun lets players who don't have great twitch-aiming skills still wade into the thick of combat. To make up for this reduction in the value of the player's aiming skill, we amplified the importance of other skills. For instance, the wind-up time before firing and the Heavy's reduced speed while firing force players to learn to anticipate both the start of combat and incoming enemy attacks.
  • Smarter Than You Look: According to Poker Night at the Inventory, The Heavy has multiple lines asking the characters about their respective educations. Tycho plays it off with a lame D&D joke, Max admits he never went to college, and Tiny Heavy... well. Not only that, he chats with Tycho about his favorite book (Tsar Hunger by Leonid Andreyev), because — get this — he has a PhD in Russian Literature. That's Dr. Heavy Weapons Guy to you!
    • The comics, especially "Blood in the Water", make him out to be particularly perceptive and savvy, especially compared to The Scout.
  • Smoking Barrel Blowout: Done with the Finger Gun.
  • So Proud of You: In his own stoic and slightly twisted way, he only lets up on protecting his beloved family when they insist that they can take care of themselves from the Soviet men who have been hunting them down their whole lives - and reveal that they've already killed some of them by themselves while he was away in America.
    (Heavy): You... but you probably did not make them suffer.
    (Zhanna): Oh, Misha, we did. I promise you.
    (Heavy): You are just saying this.
    (Heavy): I see. I guess you are all grown up girls now. Big girls who do not need bossy old Misha anymore.
  • Sore Loser: Implied. His lines in response to a loss at Rock–Paper–Scissors as him saying he hates losing, threatening to crush his opponent next time and call the game stupid.
  • Spent Shells Shower: His various primary weapons leave not only carnage in their wake, but a trail of discarded brass as well.
  • Spikes of Villainy: His Eviction Notice brass knuckles are spiked as well. Also, some of his hats are outfitted with some vicious-looking pointy bits.
  • Stealth Hi/Bye: One needs to be clever with ambushes in order to get the most damage from the Heavy's minigun. The Tomislav is almost designed for this purpose, letting him spin up silently and slaughter anyone he gets the jump on or passing round a corner he happens to be guarding.
  • Strong Flesh, Weak Steel:
    • His Eviction Notice brass knuckles cause less damage than his Fists, but make him attack faster.
    • Zigzagged with the Fists of Steel, which cause the Heavy to receive more damage from melee attacks, but less from ranged bullets and projectiles.
  • Stout Strength:
    • His incredible size and girth are matched only by his fearsome strength, and his football helmet references his similarity to an offensive lineman.
    • To get an idea of how strong he is, consider that Sasha weighs 150 kilograms (330 pounds to Americans). That he can not only lift the gun up, but run and jump with it for extended periods of time speaks volumes about him.
    • Also, in the "A Cold Day in Hell" comic, he defeated an enraged mother brown bear taller than him with his bare hands.
  • Superior Successor: Without an Australium power-up among other unfair advantages, the Classic Heavy doesn't stand a chance against his younger Russian counterpart when they finally meet for a one-on-one, hand-to-hand, no-holds-barred fight to the death. TF2 Heavy isn't exactly a spring chicken either, likely being in his '40s or '50s, but even considering that Classic Heavy wasn't in his prime, the strength and size difference between them seems pretty conclusive. A shout-out scene is even played that could give Bane a run for his money.
  • Sweet Tooth: He can use the Dalokohs bar to heal himself infinitely.
  • Tactical Rock–Paper–Scissors: Forms a triangle with the Spy and Pyro. Heavies are a favorite high-priority target of backstabs, Pyros torch Spies to exterminate them, and Heavies mow down Pyros with higher health and damage output. note 
    • To a lesser extent, the Demoman can take the Spy's position here as their explosives have no damage drop off and can easily target the large lumbering Heavy safely from cover while the Pyro's focus on close range and the ability to airblast projectiles back at their attackers can completely shut down a Demoman's offense.
  • The Face: Implied to be the leader of The Team. For various reasons, The Team lets the Soldier think otherwise.
  • The Quiet One: Initially stated to be part of his personality, but because of how loud and boisterous he gets in-game, it only mostly shows up in supplementary materials (and Poker Night At The Inventory). In the "Blood In The Water" comic, he advises Scout to "Listen more, talk less." It's because of this that he can read between the lines and gather information that isn't explicitly stated. Not bad, for a guy for whom English is his second language.
  • Third-Person Person: Seems to be Depending on the Writer. In the 2011 Halloween comic, in his dialogue when battling Merasmus, and when he has the fairy princess set equipped, he plays this trope straight, but not anywhere else.
  • This Banana is Armed: His "imaginary" pistol will freaking kill you should you be the one looking at it.
  • Trademark Favorite Food: The Sandvich. Don't let him eat it if at all possible, but be ready for serious trouble if you try to keep him away from it.
  • Tricked-Out Gloves: The Heavy seems to be a collector of Tricked-Out Gloves. It helps that he's the bruiser of TF2. His Gloves of Running Urgently increases movement speed. His Killing Gloves of Boxing grant him critical hits for a short time if he scores a kill with them. He also has gloves that make people explode, gloves made from bear paws, oversized metal gauntlets that protect him from bullets and pointy brass knuckles that turn him into a Lightning Bruiser. Hell, his default gloves, as well as his Christmas Mittens, allow him to kill people with a Finger Gun!
  • Unstoppable Rage: "YOU... KILLED... DOCTOR."
  • Visual Pun: Equipping the Warrior's Spirit lets you kill people with your bear hands.
  • Vocal Evolution: His Heavy voice in the "Mann vs Machine" event is a bit more guttural and monstrous, possibly as a result of the actor becoming older. His lines in the Merasmus boss fight then essentially became just Demoman without the accent. Luckily, that faded with the following Halloween event, where Heavy's voice started to sound more like his old self again.
  • Vodka Drunkenski:
  • Wicked Cultured: Despite being a brawny, bear-like brute, the Heavy has a PhD in classic Russian literature, enjoys "Tsar Hunger" by Leonid Andreyev, and enjoys Peach Bellini over vodka, according to Poker Night at the Inventory.
  • Yandere: To his weaponry. DO NOT touch his weaponry, especially his Minigun whom he calls "Sasha".
  • You Are Fat: Many domination lines against Heavy note his stoutness.
    Scout: Nice hustle, tons-o-fun! Next time, eat a salad!
    Spy: Too bad this wasn't a pie-eating contest!
    Engineer: Dominated, corn cakes.
    Sniper: Oi! You're bleedin' gravy, fatso!
  • You Have GOT to Be Kidding Me!: He is very visibly unhappy with the news that Soldier is going to be both his brother-in-law and the father of his nephew/niece.
  • You No Take Candle: Though it’s not because he’s dumb but rather because he just isn’t very fluent in English.
    "You are dead. Not big surprise."
  • Your Mime Makes It Real: Heavy's taunt for his fists is him miming a Finger Gun... and actually killing an enemy with it.

"Oh my god, who touched Sasha?! Alright... WHO TOUCHED MY GUN!?"

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