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The Heavy is a [[HuskyRusskie towering powerhouse of a man hailing from the arctic regions of Russia]], with a BaldHeadOfToughness and PermaStubble, and wields a [[GatlingGood massive minigun]]. Having escaped from the Gulag with his family to the Dzhugdzhur Mountains, the Heavy has left the U.S.S.R. to work as a mercenary in America and sends his money to his mother and sisters. His hulking appearance, brutish behavior, and mediocre English make him look unintelligent, but the Heavy is actually smarter than he looks and can be perceptive and calm, [[BadassBookworm along with a PhD in Russian literature]]. At the same time, he really enjoys killing people and has [[ICallItVera dubbed his miniguns]] with affectionate names "Sasha", "Natascha", or "Oksana". The Heavy is perhaps the closest thing to a main character in the game, in how he is often featured "front and center" due to his size in artwork (in one splash screen, in the game's box art, in the selection lineup, and in the promotional team lineup) and him getting the first class-centric video (and appearing first in both trailers and foremost in "Meet the Sandvich"). The Heavy was the third class to be updated with fun new toys. [[http://wiki.teamfortress.com/wiki/Heavy The Heavy's page on the TF2 Wiki]], [[https://www.youtube.com/watch?v=jHgZh4GV9G0 Meet the Heavy!]]\\

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The Heavy Weapons Guy (usually referred to as just the "Heavy") is a [[HuskyRusskie towering powerhouse of a man hailing from the arctic regions of Russia]], with a BaldHeadOfToughness and PermaStubble, and who wields a [[GatlingGood truly massive minigun]]. Having escaped from the Gulag with his family to the Dzhugdzhur Mountains, Mountains in Siberia, the Heavy has left the U.S.S.R. to work as a mercenary in America and sends his money to his mother and sisters. His hulking appearance, brutish behavior, and mediocre English make him look unintelligent, but the Heavy is actually smarter than he looks and can be perceptive and calm, [[BadassBookworm along with having earned a PhD in Russian literature]]. At the same time, he really enjoys killing people and has [[ICallItVera dubbed his miniguns]] various miniguns with affectionate names "Sasha", names]], including "Sasha"[[note]]The default Minigun and the ''VideoGame/PokerNightAtTheInventory''-exclusive Iron Curtain[[/note]], "Natascha", or "Oksana". "Oksana"[[note]]The Brass Beast[[/note]], "Svetlana"[[note]]The Tomislav[[/note]] and "Sheila"[[note]]The Huo-Long Heater[[/note]]. The Heavy is perhaps the closest thing to a main character in the game, in how he is often featured "front and center" due to his size in artwork (in one splash screen, in the game's box art, in the selection lineup, line-up, and in the promotional team lineup) line-up) and him getting the first class-centric video (and appearing first in both trailers and foremost in "Meet the Sandvich"). The Heavy was the third class to be updated with fun new toys. [[http://wiki.teamfortress.com/wiki/Heavy The Heavy's page on the TF2 Wiki]], [[https://www.youtube.com/watch?v=jHgZh4GV9G0 Meet the Heavy!]]\\



With a massive 300HP and his primary weapon being a minigun, the Heavy is a Defense character who acts like a mobile meat shield for his team and a shock trooper, who can absorb the bulk of the enemy fire to provide cover for his teammates and dish out plenty of damage in return, especially at short-to-mid range. His secondary is a shotgun (which he can switch with lunch box items to replenish health), and his melee weapons are his own fists. Powerful and quite tanky, the Heavy thrives in the thick of battle when he can mow down waves of enemies uninterrupted; on the other hand, he lumbers around slowly at 77% base speed and his minigun's windup time (and his being even ''slower'' while winding up, firing, or keeping his minigun wound up) means that he can be easily outmaneuvered and ambushed. Moreover, he is very vulnerable to the Sniper and Spy, who can kill him in one hit [[note]]they can kill ''anyone'' in one hit, but they mostly find the Heavy to be an especially easy target due to being so big and slow[[/note]].\\

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With a massive 300HP and his primary weapon being a minigun, the Heavy is a Defense character who acts like a mobile meat shield for his team and a shock trooper, who can absorb the bulk of the enemy fire to provide cover for his teammates and dish out plenty massive amounts of damage in return, especially at short-to-mid range. His default secondary is a shotgun (which -- which he can switch with lunch box items that he can chow down on mid-battle to replenish health), health and buff himself in various ways, or pass to nearby allies to grant them health boosts -- and his melee weapons are his own fists. Powerful and quite tanky, the Heavy thrives in the thick of battle when he can mow down waves of enemies uninterrupted; on the other hand, he lumbers around slowly at 77% base speed and his minigun's windup wind-up time (and his being even ''slower'' while winding up, firing, or keeping his minigun wound up) revved-up) means that he can be easily outmaneuvered outmanoeuvred and ambushed. ambushed if he isn't careful. Moreover, he is very vulnerable to the Sniper and Spy, who can kill him in one hit [[note]]they [[note]]They can kill ''anyone'' in one hit, but they mostly find the Heavy to be an especially easy target due to being so big and slow[[/note]].slow.[[/note]] despite his huge amount of health.\\
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* BigFun: He can get pretty jovial at times, whether it's slaughtering enemies or doing the Do-si-do with teammates. It depends on whether or not he's on your side.

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* BigFun: He Despite the website saying that "he's not your big friend and he generally wishes that you would just shut up", he can get pretty jovial at times, times; whether it's slaughtering enemies or doing the Do-si-do with teammates. It depends on whether or not he's on your side.
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'''Sniper''': Oi! You're bleedin' gravy, fatso!
'''Spy''': You die as you live. Morbidly obese!\\

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'''Sniper''': Oi! You're bleedin' gravy, fatso!
fatso!\\
'''Spy''': You die as you live. Morbidly obese!\\obese!

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'''Spy''': Too bad this wasn't a pie-eating contest!\\
'''Engineer''': Dominated, corn cakes.\\

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'''Spy''': Too bad this wasn't a pie-eating contest!\\
'''Demoman''': Little to much caber-tossing pie down your throat, eh chubby?\\
'''Engineer''': Dominated, corn cakes.\\Gotcha, fat boy!\\


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'''Spy''': You die as you live. Morbidly obese!\\

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** In ''Blood in the Water,'' it's revealed that he put together that ''someone'' was helping the Administrator gather Australium due to the fact that despite none of the mercs finding any, she still has acquired almost all of it. It is for this same reason he suspects that the mine at Ayer's Rock is empty. In the same comic, he shows that only is he observant and deductive, his quietness helps him quite a bit in letting others talk and letting him read in between the lines, such as shutting up Scout and [[SureLetsGoWithThat going with the assumption]] that the Administrator sent them there.

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** In ''Blood in the Water,'' it's revealed that he put together that ''someone'' was helping the Administrator gather Australium due to the fact that despite none of the mercs finding any, she still has acquired almost all of it. It is for this same reason he suspects that the mine at Ayer's Rock is empty. In the same comic, he shows that only is he observant and deductive, his quietness helps him quite a bit in letting others talk and letting him read in between the lines, such as shutting up Scout and [[SureLetsGoWithThat going with the Saxton's wrong assumption]] that the Administrator sent them there.there to give away less and learn more.
-->'''Scout:''' And you got all that [information] from "Go There"?
-->'''Heavy:''' You should talk less and listen more.
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** In ''Blood in the Water,'' it's revealed that he put together that ''someone'' was helping the Administrator gather Australium due to the fact that despite none of the mercs finding any, she still has acquired almost all of it. It is for this same reason he suspects that the mine at Ayer's Rock is empty.

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** In ''Blood in the Water,'' it's revealed that he put together that ''someone'' was helping the Administrator gather Australium due to the fact that despite none of the mercs finding any, she still has acquired almost all of it. It is for this same reason he suspects that the mine at Ayer's Rock is empty. In the same comic, he shows that only is he observant and deductive, his quietness helps him quite a bit in letting others talk and letting him read in between the lines, such as shutting up Scout and [[SureLetsGoWithThat going with the assumption]] that the Administrator sent them there.
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-->'''"You are dead. Not big surprise."''

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-->'''"You -->''"You are dead. Not big surprise."''
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->''"Oh my god, who touched Sasha?! Alright... WHO TOUCHED MY GUN!?"''

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->''"Oh my god, who touched Sasha?! Alright... WHO TOUCHED MY GUN!?"''GUN!?"''
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-->'''"You are dead. Not big surprise."''



->"Oh my god, who touched Sasha?! Alright... WHO TOUCHED MY GUN!!?"

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->"Oh ->''"Oh my god, who touched Sasha?! Alright... WHO TOUCHED MY GUN!!?"GUN!?"''
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* SkillGateCharacter: He plays around with holding this mantle next to Pyro, where he really only has one way to be played save for some fun self-imposed challenges. Rev up your minigun, point at the enemy, and watch them die is practically all there is to playing the class at his absolute basics.[[note]]Feel free to add ambushing, predicting enemy movements, Sandvich distribution, and switching to your gloves for the situational benefits after gaining some experience with him.[[/note]] Their huge amount of health also makes the class very forgiving to play, especially since Medics naturally flock towards Heavies. That being said, while a Heavy is still a potent threat regardless of the situation, at higher levels of play, inattentive Heavies will find themselves getting backstabbed or headshotted very quickly. The Developer Commentary on how Heavy was designed summarizes his simple but intuitive gameplay best.

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* SkillGateCharacter: SkillGateCharacters: He plays around with holding this mantle next to Pyro, where he really only has one way to be played save for some fun self-imposed challenges. Rev up your minigun, point at the enemy, and watch them die is practically all there is to playing the class at his absolute basics.[[note]]Feel free to add ambushing, predicting enemy movements, Sandvich distribution, and switching to your gloves for the situational benefits after gaining some experience with him.[[/note]] Their huge amount of health also makes the class very forgiving to play, especially since Medics naturally flock towards Heavies. That being said, while a Heavy is still a potent threat regardless of the situation, at higher levels of play, inattentive Heavies will find themselves getting backstabbed or headshotted very quickly. The Developer Commentary on how Heavy was designed summarizes his simple but intuitive gameplay best.
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* CloseRangeCombatant: His minigun's DPS is almost unmatched at close range, but its bullet spread makes it fall off sharply at medium range and beyond.
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--> Oh my God, who touched Sasha? Okay... '''WHO TOUCHED MY GUN?'''

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--> Oh my God, who touched Sasha? Okay...Alright... '''WHO TOUCHED MY GUN?'''



->"Oh my god, who touched Sasha?!.. WHO TOUCHED MY GUN!!?"

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->"Oh my god, who touched Sasha?!..Sasha?! Alright... WHO TOUCHED MY GUN!!?"
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* MotivationOnAStick: The Sammy Cap is a headband with a stick and an attached rope holding a sandvich in front view of the Heavy.
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* SuperiorSuccessor: [[spoiler:Without an Australium power-up among other unfair advantages, the Classic Heavy doesn't stand a chance against his younger Russian counterpart when they finally meet for a hand-to-hand fight to the death. Although, [=TF2=] Heavy isn't exactly a spring chicken either, likely being in his '40s or '50s, but even considering that Classic Heavy wasn't in his prime, the strength and size difference between them seems pretty conclusive. A [[http://www.teamfortress.com/tf06_thenakedandthedead/#f=143 shout-out scene]] is even played that could give Bane]] a run for his money.]]

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* SuperiorSuccessor: [[spoiler:Without an Australium power-up among other unfair advantages, the Classic Heavy doesn't stand a chance against his younger Russian counterpart when they finally meet for a hand-to-hand one-on-one, hand-to-hand, no-holds-barred fight to the death. Although, [=TF2=] Heavy isn't exactly a spring chicken either, likely being in his '40s or '50s, but even considering that Classic Heavy wasn't in his prime, the strength and size difference between them seems pretty conclusive. A [[http://www.teamfortress.com/tf06_thenakedandthedead/#f=143 shout-out scene]] is even played that could give Bane]] Bane a run for his money.]]

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