Characters / Riviera: The Promised Land

The cast of Riviera: The Promised Land. Contains massive spoilers.

Riviera characters are associated with the following tropes:

Ein / Ecthel

Voiced by: Rie Kugimiya (JP), Yuri Lowenthal (EN, PSP version)

http://static.tvtropes.org/pmwiki/pub/images/ein-riviera_9032.jpg

The Protagonist. He is sent to Riviera by Hector to actuate the Retribution and many of the other characters remark on how naive and hopeless he is; nevertheless, he is an extremely powerful Grim Angel (he manages to keep up with Ledah with a little help from his Exposition Fairy, despite the fact that he's as new to his job as new gets!). He traded his wings for his Diviner, Einherjar. Ein is separated from his companions Ledah and Rose by Riviera's guardian, Ursula; she gives him Laser-Guided Amnesia and deposits him in a Sprite village so that he can better consider their point of view. After she gives him his memories back, he becomes her Laser Guided Spanner in the Works.

Much of Ein's personality is up to the player's direction and dialogue choices, but his default demeanor is innocent and friendly; he believes the best of everyone around him, even (to a point) his enemies. His age and surname are not given by Sting. Some fans hold his birthday to be July 10, the release date of the PSP version in America.

  • Accidental Pervert: On the whole, although depending on the player's actions there can be a handful of intentional incidents.
  • But Now I Must Go: According to the official timeline, he and Rose leave Riviera for good sometime after the final battle.
  • Chick Magnet: All the party member girls, as well as most unattached girls in Elendia, express interest in him.
  • The Chosen One: He's the one fated to save Riviera, with a generous helping from Ursula, Rose and his four female companions.
  • Crossdressing Voices: Ein, a male, is voiced by Rie Kugimiya, a female.
  • The Cutie: He's generally considered soft and friendly and he can be quite decent, but don't piss him off!
  • Dub Name Change: His name in the Japanese version is Ecthel; his Diviner is called Ecthelion.
  • The Fool: At the beginning of the game, at least.
  • Heel–Face Brainwashing: What Ursula does to him by sealing his memories and show him his misguided way (it helps that he didn't like the course of action already). He ultimately decides to Rage Against the Heavens and save Riviera.
  • Heroes Prefer Swords: His Diviner Einherjar is a sword and his Limit Break skills use broadswords.
  • Heroic Resolve: He gets downed multiple times over the course of the game but pulls through until the end to save Riviera.
  • Improbable Weapon User: While you don't actually use them in battle, Ein's skill with simple rocks is incredibly astounding. He even skips a rock around 100 times across an entire lake and kills an unsuspecting enemy skeleton on the other side.
  • Incorruptible Pure Pureness: Which allows him to survive Ursula's cursing between chapters 1 and 2.
  • Jerkass: His Canon personality is not the nicest of people, judging from the True Ending (the True Ending is Rose' Cat Girl form, which can only be accessed by being a jerk towards all the girls, but Cierra being the one who likes Ein the most still; in other words, very difficult).
  • Laser-Guided Amnesia: Ursula seals away his memories (except for his name) and forces him to live among the sprites so he learns that they are harmless and friendly people, rather than evil demons.
  • Laser-Guided Tykebomb: The reason Ursula gave him Laser-Guided Amnesia was essentially to brainwash him into wanting to support Riviera instead of Asgard. It worked.
  • Light 'em Up: In a subversion of the Fire/Ice/Lightning system, his element of choice is holy, not lightning (even though his sword is yellow and Ledah/Malice stand for fire/ice, respectively).
  • Living Weapon: Grim Angels are a warrior caste of God Killers created to bring down the evil demons and gods during Ragnarok.
  • Meaningful Name: His weapon Einherjar is named for fallen warriors taken to Valhalla by the Valkyries, mirroring Ein's relationship with Ursula. This doesn't hold in the original, where his weapon is just named after himself.
  • Mighty Glacier: He can take a lot of punishment, even though he is slightly weak towards the trinity of elemental magic. However, he is the slowest party member as well.
  • Naďve Newcomer: The newest Grim Angel and the only one with a familiar as well.
  • The One Guy: In a team that otherwise consists of four (actually five) girls.
  • Our Angels Are Different: Literally, he is an angel without wings.
  • Phlebotinum Rebel: He's a Grim Angel, a caste of God Killers, but rebels against the orders of Asgard.
  • Power Crutch: The Immoral Rosary that Hector gives him in the first chapter allows him to fight on roughly the same level as Ledah, despite having only just become a Grim Angel. When he loses it in the battle with the Aghart, he's much weaker, but still stronger than Fia and Lina.
  • Pre-Asskicking One-Liner:
    • "This should end it!" for his Level 3 Overskills
    • "This is the will of the gods!" for his Execution Level Overskill
  • Rage Against the Heavens: He rebels against the orders from Asgard and instead decides to save Riviera. Turns out the orders were actually faked by Hector.
  • Skilled, but Naďve: He's pretty powerful, but lacks the experience of Ledah.
  • Spanner in the Works: Hector already chalked him up dead, then Ein Came Back Strong and crushed his plans.
  • Tareme Eyes: These support his friendly looks. Don't be fooled, he's a Grim Angel for a reason.
  • This Loser Is You: Ein plays like an allegory of shut-ins; get the hell out into the world and meet girls, damnit!
  • To Be Lawful or Good: He's torn between fulfilling his duty as a Grim Angel and doing what he feels is right. He tries to Take a Third Option by sealing the Accursed without destroying Riviera, but when he discovers Hector's true motives, his reason for being conflicted disappears.
  • Virginity Makes You Stupid: Sort of.
  • Weapon of Choice:

Fia

Voiced by: Natsumi Yanase (JP), Wendee Lee (EN, PSP version)

http://static.tvtropes.org/pmwiki/pub/images/fia-riviera_3923.jpg

Granddaughter of Elendia's elder and one of the first girls to join forces with Ein. Fia took care of Ein while he was an amnesiac and invited him to live with her and her friend Lina. She is well-read and responsible and explains a great deal about the world to Ein when he still can't remember very much (including several battle mechanics not gone over by Ledah and Rose). She starts out apparently infatuated with Ein, assigning him the suffix -sama in the Japanese version; depending on the choices of the player, she may fall in love with him by the end of the game.

Gossiping with the house fairy Coco reveals that Fia has a sweet tooth and is insecure about her weight and is less mature than she likes to act. Her age and surname are not given by Sting. Some fans hold her birthday to be July 12, the release date of the WSC version of the game.

Lina / Lyuri

Voiced by: Hiromi Konno (JP), Stephanie Sheh (EN, PSP version)

http://static.tvtropes.org/pmwiki/pub/images/lina-riviera_4666.jpg

A Haine girl who's lived with Fia since she moved to Elendia two years ago. Lina joins up with Ein at the same time as Fia. Lina is cheerful, whimsical and extremely immature — most of the time. She shows her occasional moments of brilliance and good judgment of character and helps to cheer Ein up in his Darkest Hour. She doesn't know much about everyday mundane things (like what kinds of wood are used to light her and Fia's own stove), but brings energy and drive to Ein's quest like no other. She doesn't have much affection for Ein initially, but depending on the actions of the player, she can fall in love with him by the end of the game.

Lina is actually quite a bit older than she looks and her childishness is implied to be just an act to make her look more cutesy. In one scene, she claims to be a year older than Fia (who neither confirms nor denies it). Her surname is not given by Sting. Some fans hold her birthday to be November 22, the release date of the PSP version in Japan.

Serene

Voiced by: Ai Nonaka (JP), Paula Tiso (EN, PSP release)

http://static.tvtropes.org/pmwiki/pub/images/serene-riviera_8753.jpg

A native of Rosalina and a member of the Arcs, a race of Sprite resembling vampires. Serene's village was wiped out by Malice towards the beginning of the game when she was ordered by Hector to gather a thousand Sprites' souls. Ein, Fia and Lina rescued her from Malice while exploring Lacrima Castle and she joined up with them afterwards. Serene is the most tomboyish and rough-natured of the four Sprite girls accompanying Ein and is friendly with Lina; the two tease each other back and forth over the course of the game. Serene secretly harbours considerable survivor's guilt about being the only Arc to live through the Rosalina massacre. Depending on the player's actions, she can fall in love with Ein by the end of the game.

The Precious Chapter drama CD features an installment that focuses on Serene's backstory and her life in Rosalina before the game.

Serene is stated to be about the same age as Ein, but her surname is not given by Sting. Some fans hold her birthday to be April 4, the release date of the PSP version in Europe.

Cierra

Voiced by: Yuko Goto (JP), Vanessa Morley (EN, GBA version), Michelle Ruff (EN, PSP version)

http://static.tvtropes.org/pmwiki/pub/images/cierra-riviera_427.jpg

Known as the Scarlet Witch, Cierra is a Witch and a magic researcher who normally lives in Wiese Forest. She joined Ein and the other girls while they explored the Nelde Ruins in search of one of the Accursed (which she mistook for Akurst and thought they were looking for magical herbs); she insisted on traveling with them in order to look for her "friend", Gateau — actually Ein's lost cat familiar, Rose. Cierra joins the party with a high level of affection for Ein and is considered by fans to be one of the easiest characters to win over by the end of the game.

Cierra is the oldest of the girls who travel with Ein's party and acts as an older sister to the others. Her magic, while quite powerful, sometimes tends to be of the hit-or-miss variety because Cierra herself can be quite absent-minded. She gets lost easily and isn't very good at making potions, although she is an excellent chef. Although her age is not officially given, she seems to be at least 20 years old (the legal drinking age in Japan), as official and unofficial works both tend to portray her drinking wine or beer. Her surname isn't officially given, either. Some fans hold her birthday to be November 25, the release date for the GBA version in Japan.

  • Big Damn Heroes: In the audio drama The Melancholy of Millefeuille-chan?!
    "What are you doing to my cute little Millefeuille?! Hell Fire!"
  • Black Magician Girl: Fire, Ice or Holy magic needed? Just ask her.
  • Cloud Cuckoo Lander: She gets easily distracted or lost in thoughts. This got the team into peril at least once.
  • Cool Big Sis: While sometimes a bit off, she's still a responsible and intelligent person and always someone who hears people out about their problems.
  • Crash-Into Hello: With Ein.
  • Crazy Cat Lady: Well, more crazy about cats. Especially when they have bat wings.
    • Kindhearted Cat Lover: Again, she's a good person and this is emphasized when it comes to caring about Rose (even though she messed up her latter's voice with a potion by accident).
  • Cute Witch: Also a Hot Witch.
  • Dying Declaration of Love: If she's sacrificed in the final stage, she tries to tell Ein that she loves him, but dies before she can finish her sentence.
  • Fanservice: She wears a black bikini in both the SE bath scenes and one of the telephone cards. There is also a version where she and the other girls appear bathing, sans bikini but with Godiva Hair.
  • Feminine Women Can Cook: The girliest of the group and excellent when it comes to any kind of cooking.
  • Genius Ditz: She sometimes gets lost in thought, but she's highly proficient in magic, cooking and helping others about their problems.
  • Hard-Drinking Party Girl: Often seen with beer or wine.
  • Idiot Hair: Cierra has a very, very small one.
  • Kill It with Fire: Her element of choice is fire, but ice and holy also work.
  • Magic Misfire: She's known to mess up spells she doesn't know. Thankfully this doesn't happen in actual battles.
  • Mighty Glacier / Squishy Wizard: A combination of both. Due to having the highest base HP value and a lot of Overskills, Cierra has the highest possible HP total. Her MGC score is so high that you can cast magic at her all day and she won't even feel it — but poke her with a physical attack and half that giant HP bar is gone.
  • Most Common Superpower: She has a sizeable bust which complements her fire-based magic powers very well. Serene in particular seems a bit envious; "huge" being the word of choice here.
  • Nice Hat: As a witch, she has a Witch Hat.
  • No Sense of Direction: Gets the team lost into the Four Seasons Forest, a horrible area for characters and players alike. Also tends to wander around aimlessly at times.
  • Obfuscating Stupidity: Cierra sure knows a lot of factoids for someone who can seem so empty-headed...
  • Onee-sama: Of the smother-you-with-boobsquish-hugs variety.
  • Opera Gloves: She wears red ones that almost reach her shoulders, which are in the same style as the rest of her ensemble.
  • Pre-Asskicking One-Liner: "I'll show you the power of magic!" for her Level 3 Overskills
  • Tareme Eyes: Like for most of the girls, these emphasize her gentleness.
  • Team Mom: When she's not being silly, she falls into this role rather nicely.
  • Weapon of Choice:
  • Zettai Ryouiki: Grade B at least.

Rose R. Crawford

Voiced by: Rika Komatsu (JP)

http://static.tvtropes.org/pmwiki/pub/images/rose-riviera_6397.jpg
In both feline and humanoid flavors.

Ein's familiar and Exposition Cat in the first chapter. Rose was assigned to Ein to help him cope with being sent out right after being made a Grim Angel and is often frustrated with his lack of knowledge about things she believes to be obvious. Although she teases Ein relentlessly, she does care for him deeply and considers him to be her friend, not just her master. She is shown to have an interest in history and is very respectful towards Ledah. If none of the heroines care about Ein enough, he returns to Asgard with Rose at the end of the game; all versions from the original GBA release on, however, do include a special ending for her (referred to by fans as her Good Ending or True Ending) that requires a base amount of Cierra's affection.

Rose doesn't like being equated with a house cat because of her appearance and is highly unamused when one of Cierra's potions robs her of her voice. While her age is not given, she is one of three characters from Riviera whose full name was revealed by Sting (and the only one whose full name is revealed in-game). Some fans hold her birthday to be October 18, the release date for the Special Edition of the PSP version in Japan.

Ledah Rozwelli

Voiced by: Masakazu Morita (JP)

http://static.tvtropes.org/pmwiki/pub/images/ledah-riviera_7771.jpg

A second Grim Angel, dispatched along with Ein. He is much more experienced than Ein and much more professional in his dealings with demons and traveling. He and Ein were separated at the end of the first chapter, after which Ledah continued to follow Hector's orders and prepare for the destruction of Riviera. His devotion to the gods' will (which he believes Hector to be the spokesperson of) leads to his confrontation with Ein, subsequent Heel–Face Turn and final Heroic Sacrifice. It is revealed at the end of chapter 6 that Ledah decided to sacrifice his emotions to become a Grim Angel (in comparison, Ein sacrificed his wings), although he does seem to retain some emotional capacity. Maybe.

Not much of Ledah's background has been released, although his surname and Grim Angel registration number and class were given out with the Prologue Disc. His age is not given, but judging by his voice, he seems to be older than Ein at the very least. Some fans hold his birthday to be June 28, the release date for the GBA version in America.

  • All There in the Manual: His last name and Grim Angel license, at least...
  • Bishōnen: Compared to the more child-alike Ein, he's a grown man and very handsome.
  • Blade on a Stick: Lorelei, the spear of fire.
  • Crippling Overspecialization: Not so much in the first chapter, where he's so powerful that Lorelei really is all he needs. But when/if he rejoins you temporarily in Chapter 8, his refusal to use anything except Lorelei (to the exclusion even of healing items) becomes much more of a hazard.
  • Crutch Character: In the first chapter, because the player couldn't skill Ein yet. After that, he reappears as an enemy instead.
  • Cynical Mentor: While he's showing Ein the ropes of being a Grim Angel, Ein's constant questioning of their orders annoys the hell out of him, and he's largely indifferent to Ein's survival.
  • Demoted to Extra: Ledah is completely absent from the Precious Chapter CD.
  • Emotionless Boy: He surrendered his emotions in exchange for his diviner. Some of his dialogue hints that he hasn't lost his emotions so much as he's lost the ability to assign them proper meaning.
  • Guest-Star Party Member: In chapter 1 and, if certain conditions are met, chapter 8.
  • Healing Factor: Recovers at least 250 HP every turn in the first chapter (which is a lot), probably in order to make up for the way that he refuses to use all items other than Lorelei. This is much less impressive in chapter 8, where his healing rate can't always keep up with the amount of damage he takes.
  • Heel–Face Revolving Door: Although Ledah's true allegiance to the gods never wavers, there's a little confusion as to what the gods' will really is.
    • Heel–Face Door-Slam: Poor thing. He follows orders like any soldier is classically expected to and gets subsequently killed.
  • Heroic Sacrifice: Takes the attack suppossed to kill Ein, going down like a true hero.
  • Japanese Pronouns: A critical part of his characterization; he confers his attitude of others through which pronouns he uses with them. It was largely Lost in Translation.
  • Kill It with Fire: His element of choice is fire.
  • Knight Templar: From his perspective, he's a servant of the gods on a holy mission to eradicate demons. From the perspective of the party, he's a pawn of Hector needlessly killing innocents.
  • Living Weapon: Like all Grim Angels, his purpose is to kill demons and evil gods.
  • Meaningful Name: His weapon Lorelei is named after the mythical "murmuring rock". Its a poetic description of his personality, but also worth noting is that the Lorelei of myth is inhabited by a beautiful, blonde-haired spirit.
  • Mr. Exposition: What we don't learn from the opening narration, we learn from him.
  • My Country, Right or Wrong: His worldview is rather simplistic: Asgard's enemies are evil and their representatives are good. It is implied that Ledah suspected Hector's true ambitions, but obeys him anyway because he's the one in charge.
  • My Master, Right or Wrong: His lack of emotion prevents him from sharing Ein's hesitation about the Retribution. He's fully aware that the Retribution requires the sacrifice of souls and will result in the deaths of thousands of innocent sprites, but Hector has ordered it and he speaks for the gods (so he thinks), and that's good enough.
  • Our Angels Are Different: As a Grim Angel, he's a Living Weapon.
  • Pre-Asskicking One-Liner:
    • "Thy sins shall be purged" for his Execution Level Overskill.
    • "Burn in the flames of judgement" for his Break Out Skills in his boss battle.
  • Ship Tease: With Ein.
  • The Stoic: He's very headstrong about his ideals and following orders and never really fazed about the things that happen around him...
    • Stoic Woobie: ...and then gets dispossed off the moment he becomes useless.
  • Student Council President: In the High School A.U. drama.
  • Tsurime Eyes: Used to great effect to show his fighting spirit, which is doubly great because he doesn't have emotions to begin with.
  • What Is This Feeling?: According to his voice actor, it's not that Ledah doesn't have any capacity to feel emotions, he just no longer understands how to interpret them.

Malice Ructor

Voiced by: Mariko Suzuki

http://static.tvtropes.org/pmwiki/pub/images/malice-riviera_1113.jpg

A third Grim Angel, sent to tail Ein and Ledah by Hector. Unlike Ein and Ledah, Malice's loyalties lie only with Hector. She first encountered Ein directly while chasing Serene and neither of them seemed to recognize each other; he did know who she was by their next meeting, however. Malice says that she gave up her future to become a Grim Angel, but it's eventually revealed by Hector that she failed to become a real Grim Angel and that she (like her Expy characters in Yggdra Union and Knights in the Nightmare) is an artificial Grim Angel with a fake Diviner; she was only his pawn, nothing more. Near the end of the game, she is sacrificed by Hector to resurrect Seth.

Malice's backstory and surname are revealed in one of the voiced dramas on the Epilogue Disc. Her age is never given. Some fans hold her birthday to be May 8, the release date of the PSP version in Australia.

  • A Day in the Spotlight: The sole serious voiced drama, Malice, Leaving Her Past, which focuses exclusively on Malice's backstory.
  • All There in the Manual: Her full name and backstory, among others.
  • An Axe to Grind: Her fake Diviner, Skadi.
  • An Ice Person: Her element of choice is ice, with some darkness thrown in.
  • Broken Bird: The reason she throws in her lot with Hector, who gave her a new purpose in life. Too bad he's a total jerkass.
  • Dark and Troubled Past: Her childhood was...troubled, to say the least. Then, as an adult, she failed at becoming a Grim Angel, then got turned over to Hector as a plaything.
  • Demoted to Extra: Malice is completely absent in the Precious Chapter CD.
  • Expy: Malice has two—#367 (sometimes called Nana) and Primea. Their personalities are nothing like hers, but all of them wear similar clothes and wield an artificial Diviner called Skadi (Toolus in Japan).
  • Freudian Excuse: Her father was killed during Ragnarök, and her mother slowly died of illness despite her pleas to the gods. Both of these events caused Malice to bear a deep grudge against Asgard and wish for someone powerful enough to actually answer prayers. So Hector's plan to become all-powerful and dethrone the Gods of Asgard turned out to be right up her alley.
  • Gratuitous French: All of her Overskills except Blue Sophia and many of her basic attacks.
  • Meaningful Name: Her weapon, Skadi, is named for a frost giantess in Norse Mythology associated with hunting; fitting for an ice axe used to harvest souls. Also worth noting is that the giants were a race of god-like beings who hate the gods because they were not allowed into Asgard.
  • My Master, Right or Wrong: She is slavishly devoted to Hector, even knowing that she's committing atrocities in his name, because she frankly doesn't have much else to live for.
  • Names to Run Away from Really Fast: While Malice is a legitimate girl's name in France, it's not anywhere else.
  • Our Angels Are Different: She isn't even one to begin with; she's been lied to the entire time in that she is neither a Grim Angel, nor a Living Weapon hence, nor did she receive a real Diviner (this also explains how she could sacrifice her future, an abstract concept, compared to something real like emotions or wings; namely she didn't).
  • Princess in Rags: In her backstory, she's the daughter of a noble house whose life was destroyed by the war between Asgard and Utgard.
  • Rage Against the Heavens: She absolutely loathes the gods of Asgard. Unlike the real Grim Angels, her only loyalty is to Hector.
  • Stockholm Syndrome: Malice's life was already ruined by the time she ran into Hector, but he destroyed what was left of it for shits and giggles and went on to treat her horribly when she wound up as his pawn. Malice still all but worships him.
  • Tragic Monster: Figuratively. She ruthlessly murders the Arcs and the girl that likes Ein the most, but only because Hector has her firmly under his thumb. She dies believing every single one of Hector's lies, which he finds extremely amusing.
  • Tsurime Eyes: Unlike Ledah or Selene, these empasize her hatred.
  • Woobie, Destroyer of Worlds: She had a truly horrible life and winds up as a Tragic Monster.

Ursula

Voiced by: Yuko Shioyama (JP)

http://static.tvtropes.org/pmwiki/pub/images/ursula-riviera_1094.jpg

Defender of Riviera, Ursula is said to be the ghost of a woman who died in Ragnarok, but considering that this is claimed by Hector (and he's a lying liar who lies), her true origins remain shrouded in mystery in-game. She kidnapped Ein and gave him Laser-Guided Amnesia in order to convert him to her cause and points him in the proper direction to start battling the Accursed. Later, after realizing that she was mistaken about Hector's views, Ursula contacts Ein via a dream to get him to protect her. She fades away at the end of the game, as her existence is linked with Seth's.

According to the side materials, Ursula was created by the gods as a defense mechanism to protect the Retribution — Seth is the embodiment of the gods' power, but to get at her one must first get past Ursula and because they are symbiotic beings, killing Ursula would defeat the purpose. She is worshipped as a goddess by the Sprites.

  • All There in the Manual: Her background and purpose.
  • Bandage Babe: While not visibly injured, she wears nothing but bandages.
  • Batman Gambit: Deciding to try to convert Ein in the first place and then asking him whether or not he'll defend Riviera.
  • Big Good: She's the protector of Riviera and adored by the sprites and fairies for that and her gentleness. On the other hand, she's a dangerous foe and not against manipulation.
  • The Chessmaster: One of the few unambiguously good ones in all the Dept. Heaven games. The fact she deems brainwashing acceptable is telling when it comes to the standards here.
  • Clap Your Hands If You Believe: She and her fairies can do a lot of pretty cool and totally impossible stuff as long as they're praying hard enough.
  • Enemy Without: Ursula and Seth seem to be opposite halves of the same concept.
  • God's Hands Are Tied: She can't fight against Seth because she's busy holding Riviera together. Hector knows that.
  • Good Is Not Nice: She's not above brainwashing to achieve her goals.
  • Idiot Hair: Amusingly, she is the biggest example of this trope in the game, even though she's not an idiot.
  • Meaningful Name: Ursula means "Little Bear"; she certainly has a bit of Mama Bear in her.
  • Mind Rape: Good intentions or not, what she does to Ein really comes down to this.
  • Omniscient Morality License: Introduces herself to the player by attacking Ein and Ledah, kidnapping Ein, cursing him and then brainwashing him. It was for a good cause, though, so nobody holds it against her.
  • Physical God: Technically demigoddess, but the Sprites don't care.
  • Rapunzel Hair: She has some of the longest hairs you'll ever see.
  • Stripperiffic: Much like the fairies (and incidentially the demon siblings Fool and Sage), she's only dressed in bandages.
  • Tareme Eyes: ...yet another one.
  • Winged Humanoid: She has unique butterfly-esque wings.

Hector

Voiced by: Noriaki Sugiyama (JP)

http://static.tvtropes.org/pmwiki/pub/images/hector-riviera_1331.jpg

A recurring character over the Dept. Heaven series, Hector is one of the Seven Magi and is finally the main villain of Riviera. He spent the past several millennia planning a takeover of Asgard and set it into motion by getting Malice to revive demons in Riviera, giving him an excuse to send his Laser-Guided Tykebomb trio down to actuate the Retribution and destroy Riviera, conveniently giving him the opportunity to grasp the gods' power for himself. Unfortunately for Hector, Ursula kidnapped and converted the weakest Laser-Guided Tykebomb, Ein and turned him into her own Laser-Guided Tykebomb. Hector's grandiose and complicated plan is brought to a screeching halt because of one, single mistake.

In addition to his role as main villain here, he has a cameo appearance in Knights in the Nightmare and is referenced in Yggdra Union.

As over the past two games in the series, Hector is shown having brought about the utter ruin of an innocent Wide-Eyed Idealist, narrowly avoiding a The Dog Bites Back from said Wide-Eyed Idealist-turned-Magnificent Bastard via interference by some trusty, well-meaning Unwitting Pawns (the Royal Army in Yggdra Union), abusing his test subjects and sending the gods' most devout servant on a suicide mission that ends in her fall from grace, this man has garnered a respectable amount of fan hate. Taking him down at last is kind of satisfying.

  • A God Am I: His ultimate goal. He succeeds, but not for very long.
  • Above Good and Evil: According to himself. The protagonists heartily disagree.
  • All There in the Manual: Turns out he commited so many atrocities in the past, nobody will ever miss him.
  • The Chessmaster: Just about everything that happens in the series is part of Hector's plan. Ein is the only loose end, and he manages to unravel the whole thing.
  • Clothes Make the Superman: According to the background materials, his power is linked to the cloak he's always wearing.
  • Creating Life Is Bad: It's pretty telling that perverting the laws of nature is one of the least evil things he does.
  • Despotism Justifies the Means: It's not entirely clear what he intends for his new world, only that he wants to be the god of it. Whatever he has planned, it doesn't even come close to justifying all of the things he's done.
  • Evil Laugh: While this doesn't occur in-game, it's played by his seiyuu in one of the Epilogue Disc dramas.
  • Evil Sorcerer: Unusual in that he doesn't use evil magic or evil forces. He's just a very powerful mage who also happens to be very evil.
  • Fatal Flaw: Viewing his underlings as disposable. Every single time he does it, it comes back to haunt him in some way, and the last time he does it, said underling shuts his plans down completely.
  • Fire/Ice/Lightning: He can shift through these with his Metamorphosis, making him immune to his element of choice. He can also shift into Dark Mode, in which he can absorb all of them.
  • Greater-Scope Villain: Everything bad that happens in every Dept. Heaven game can be in some way linked to Hector. The background materials also imply that he had some involvement with getting Ragnarok started as well.
  • Hidden Eyes: It's one of many signs that he's more than what he seems.
  • Hoist by His Own Petard: Ein was personally selected by Hector as a tool to actuate his plan. Ein turns out to be the key player in his plan's failure.
  • In the Hood: It covers his entire face. The only time it comes off is when he fuses with Seth.
  • Insufferable Genius: Hector is a skilled enough magician to accomplish feats thought to be impossible even in Asgard (such as creating the dimensional link between Asgard and Riviera that we know as the Maze of Shadows in-game) and he's got about twice as much ego as he does skill.
  • Karma Houdini: He commits volumes and volumes evil acts and never suffers more than the slightest Up until he gets smacked in the face with Ein, at least.
  • Knight Templar: Subverted; at first it seems that Hector is simply fanatical about fulfilling the gods' will, but he's actually just pursuing his own, much more sinister, agenda.
  • Manipulative Bastard: Beyond his skills with magic and Magi Tech, his true gift is getting people to do his dirty work.
  • Mean Character, Nice Actor: He's an absolute jackass. His actor is a cool guy.
  • Mind Rape: Oh, so you just lost your home and don't know what to do? Come Hector and you'll forget who you were, then get turned into his puppet.
  • Nay-Theist: He rejects the rulership of the gods, if only because he'd prefer to be one himself.
  • Not-So-Well-Intentioned Extremist: He really dislikes the current system of rule by Gods and is willing to go to great and sinister lengths to change it. Problem is, the only thing he wants to change is the fact that he's not the one in control of everything.
  • Power Perversion Potential: We're talking about a man with a confirmed god complex and incredible political power who just so happens to wield a staff called the Tentacle Rod...
  • Pre-Asskicking One-Liner: "With the knowledge of the Magi!" for his Break Out Skill
  • Smug Snake: His ego is immense. Unlike most examples, he can actually back it up.
  • Sorcerous Overlord: In the absence of the gods, he's the de facto ruler of Asgard.
  • Straw Nihilist: The only thing he believes in is his own power; life has no value to him whatsoever.
  • Villainous Breakdown: Twice, in fact.
  • Villains Never Lie: Inverted. The only reason why anyone believes a word he says is because they don't know he's a villain. Once his true motives are revealed, it turns out he was lying his ass off to everyone about everything.
  • Villain with Good Publicity: Or so he thinks; he IS one of the 7 Magi who are generally respected. Any one who knows him personally (except Malice) hates him with a passion.
  • Visionary Villain: Summed up in his Motive Rant:
    I have no interest in the traditions of old. Nor do I have any use for a world such as Riviera. I shall become an omnipotent god, and I will forge a new world!
  • You Can't Thwart Stage One: Taken to an absurd degree once you realize how expansive his evil plan was. Becoming Seth-Rah was the culmination of several millennia of successful scheming. Ein and his group are only able to defeat it through The Power of Friendship, and even then only barely.
http://tvtropes.org/pmwiki/pmwiki.php/Characters/RivieraThePromisedLand