The iconic character found in both the games in the Pokemon Special manga. He was adapted into the PokéFiends setting to be as much as badass as he is in Pokémon Special, with added Aura abilities. In casual situations, his attitude is very casual, but he approaches most things, battling especially, with a distinct seriousness. The years have mellowed him some, and his attitude has, of course, changed as he’s grown. Red most recently picked up being the Champion of the Pokémon League in the Republic of Seafoam.
Badass: And how. Has tapped his latent powers with Aura and become an Aura Master during the years., breaks into Rocket Bases non-chalantly now and also became the Champion of the newly established Seafoam Region.
The iconic rival from the Pokemon media. Lacking either the ability or knowledge of any internal supernatural powers that most of the other Holders seem to possess, Green instead chose to intensely hone his physical abilities and his mental acumen. During his training, he began to emerge as a photo-reflexive, greatly accelerating his combat capabilities, learning potential, and more. During this new period of understanding, Green realized that the better he became, the more he could apply to the training of his Pokémon, to increase their own abilities and combat strengths.
A man of probable-Hispanic origin, Angel is the first Gym Leader of the Seafoam League and specializes in speedy Pokémon, or ways to make them such. Outside of the Gym, he's a sharp-witted fellow that has an annoying tendency to win any sort of debate he gets into. When the open invitation for applicants of Gym Leaders at Seafoam began to go out, Angel decided to throw in his name, and was accepted following a demonstration of his strategic acumen and on word-of-mouth from the Elite Four of Indigo as to his skills. He serves as one of the primary military tacticians for Seafoam, being employed by them as part of his being a Gym Leader.
Fire, Ice, Lightning: The first three Gym Leaders of Seafoam, Angel included, suit this. Angel is Lightning, Patrick is Fire, Brandy is Ice.
Kinda Busy Here: In his very first battle as a Gym Leader at Seafoam, Angel was roughly halfway through his battle before he received a phone call that the militant nation needed their strategist because Castelia City and Saffron City had literally just blown up.
Speed Blitz: Angel's whole strategy behind fighting. Who needs offense or defense when you have speed?
Missile Lock On: Lock-On makes for a nasty combination move when combined with Zap Cannon
You Will Not Evade Me: Zap Cannon. Considering it normally has terrible accuracy, it's a terrifying thing to not be able to evade.
Spiders Are Scary: Ariados isn't above using her fear factor to win fights. Considering she uses webbing to wrap up opponents, it's only rational to believe she takes the next step and inject them with venom as if to devour them.
Subverted, she's just acting for the battle's sake.
In contrast to many of the other, more flamboyant personalities at Seafoam, Brandy is quiet, reserved, and humble. Similar to Erika of Kanto and Jasmine of Johto, this can cause her challengers to underestimate her. Unlike many youth, Brandy never had a typical Pokémon adventure. Through childhood and her early teen years, she was affected by spastic diplegia cerebral palsy, the resultant health issues preventing her from journeying beyond her home. Several years prior to the formation of Seafoam, a combination of surgery and occupational therapy restored full use of her legs, and she proceeded onto her journey at that point.
Fire, Ice, Lightning: The first three Gym Leaders of Seafoam, Brandy included, suit this. Angel is Lightning, Patrick is Fire, Brandy is Ice.
Ill Girl: Was diagnosed with cerebral palsy in her youth.
The sixth Gym leader of Seafoam, Leah is, to put it simply, a ne'er-do-well. He's not one for work or passionate pursuit of the leagues. He's more the kind of person who spends his days not giving a single fuck about anyone else. Typically, this equates to him sitting at home in his underwear playing video games, other times this can be attributed to him rigging a hundred Voltorb to a run down mall to see how much of it he can bring down with one explosion. He selects all of his team based on whether or not they can explode in the first place... and he blows shit up just for the fun of it. Granted, he doesn't blow things up that'll harm people.
Not Helping Your Case: A technical and mechanical whiz with an aptitude for complex electronic devices, but no filter between mouth and brain and a curiosity and fascination with explosives that bordered on clinical psychosis. This leads to him saying things like "I'm not a terrorist. I just like to blow things up."
Theme Naming: All of Leah's Pokémon are named after weaponry, military or bomb implements.
The Gym Leader of Island Two, Patrick is a hot-head. He likes fire. Excessively so. When he's not accepting challenges for the Flame Badge, you can probably find him near a source of flame, or creating a source of flame. Something of a juvenile delinquent, the law enforcement of Kanto have always been well acquainted with Patrick. His acts were mostly minor, which is what kept him out of jail. Upon initiation of the Seafoam project, Patrick anxiously awaited its completion, having been fond of the original islands since he was a child. When the applications for Gym Leader were concluded, Patrick had somehow managed to score a position on Island Two's Gym. Nobody's quite sure how that happened. And the logic of a near-arson on a forested island escapes any who think about it for any length of time.
Delinquent: Spent much of his youth becoming acquainted with Kanto's law enforcement.
Fire, Ice, Lightning: The first three Gym Leaders of Seafoam, Patrick included, suit this. Angel is Lightning, Patrick is Fire, Brandy is Ice.
Once a member of Team Rocket, Yumiko is now part of the Seafoam League. She specializes in Flying-type Pokémon and has made a friendship with the Lugia guardian of Seafoam. Far from quiet, Yumiko is outspoken and willful, sometimes giving little thought to the comments she makes towards others until they have been spoken. Personally, Yumiko is possessed of a very deep sense of duty towards her family, and regardless of being considered a criminal and a delinquent, she tries to act in a manner that she feels would not bring shame to them.
The interim leader of Team Rocket and current mafia kingpin in Kanto and Johto. Shown to be incredibly collected and calculating, if still having some husk of a heart in his body. He is devoted to the Rocket cause without waver, and, at all costs, will see to its ends. Granted, he's not brash enough to make foolish or weak plans, so those means will be as thoroughly thought out as anything else. He can come off as many things when he's handling Rocket matters; calm, calculating, meticulous, curt, straightforward and to the point. And dwelling under all these is ambition... ambition and drive to see Rocket's dream realized.
Battle of Wits: Opposite to Ariana, much prefers to talk his way through a conflict than actually fight it.
Bishonen: Don't even try to deny it.
Brains and Brawn: The thought behind the operation, to Ariana's notable battling prowess.
Dangerously Genre Savvy: Has shown, on multiple occasions. Mostly ties into his inherent ability to read people's personalities.
Contacted Seafoam for a truce (more or less) while knowing that Blackmoore would still have inhibitions against trusting Archer. At every turn, has expected that and still managed to give good grounds for a cease fire between the two organizations.
When a possible team up between Cipher and Rocket was in the air, Archer went into it under the knowledge that Cipher would, most definitely, betray the truce and fully intended to be the first team to betray the other, rather than waiting for Cipher to do so.
The Don: Current head of Rocket and will be for the foreseeable future.
Even Evil Has Standards: Showed quite honestly. Refuses to have Team Rocket be a nuisance while there are much bigger threats to fight.
Right hand woman to Archer, Ariana is a respectable ally and foe to all those she meets. She takes her job seriously as an executive, and holds true to Giovanni's ideals. When interacting with those who oppose Team Rocket, the executive can be condescending and cold hearted, but she also understands and respects strength. Ariana is not a truly heartless woman, and will not cause unnecessary suffering for the sake of doing so; if suffering must be dealt in the name of the mission, it will be done, but she is not a sadist by any means. She is simply very dedicated to the group she has pledged her life and purpose to, and believes in the dream of Team Rocket.
Brains and Brawn: The opposite of Archer, is quite the contender on the battlefield.
Nagamasa is an optimistic romanticist at heart. A skilled and dutiful general, his lance and determination shape him into a formidable force in the field. He believes that he can uphold his just and idealistic beliefs, even in the chaotic times that surrounds him. He deeply cares for love, honor, and peace. He feels regretful for his betrayal, but remains resolute in his beliefs. Even with his good traits, Nagamasa is very innocent and unassuming to the point that people consider him to be stupid.
Masamune carefully crafted a reputation for himself as a reckless firebrand with a chronic backstabbing disorder. While he does indeed fought with wild abandon, he was also a shrewd strategist. He didn't typically engage in crafting the piles upon piles of gambits as such other famous daimyo preferred to do, but he had a knack for always having a way out of any situation.
Dangerously Genre Savvy: The first thing he did after being revived in the modern world was park his ass on top of Mt. Sendai with an iPad and proceed to study all military strategies, weapons technology, and modern technology in general since his death.
Dual Wielding: Can wield any combination of two pistols, sword and pistol, or up to six swords at once.
Make Me Wanna Shout: Most of Masamune's Elemental power manifests itself in the form of being able to use dragon Shouts.
Reality Warper: Can pacify everything within 300 feet, spontaneously generate fire, snuff a target's life force, spawn a meteor rain, or project a wall of force with his voice.
Kotomi hails from a longstanding clan that now resides in the Johto area known as the Katakura clan. The ancient retainers for the Date clan, the Katakura clan was known for its loyalty and sturdy resolve, especially that of one particular member, Kagetsuna Katakura, more commonly known as Kojuro Katakura. Kotomi herself is related distantly to said man.
Expy: By complete accident, Kotomi matches most of the key characterization points of Mikasa Ackerman, being of Japanese descent, always seen wearing a scarf (though blue instead of red), possessing a stoic demeanor, absurdly skilled with swords, and obsessively follows a Hot-Blooded male with romantic undertones. Though in Kotomi's case, her romantic interest is actually stated rather than just implied.
Musashi is a man of common origin. After he defeated a man who declared himself as the strongest swordsmaster in the land, Musashi decided to hone his swords skills by traveling. Wanting to better improve himself, he joined the Western army at Sekigahara. He currently wanders aimlessly now that Arceus has brought back the Conquest heroes.
Nouhime’s figure presents an unimposing presence, but the mind of this woman is a dangerous one. To her, war is a game of domination, one she plays with others, most notably her husband, very well. She relishes bloodshed and enjoys toying with the lives of others. The keen mind that makes her so dangerous gives her some amount of perception into the thoughts of others.
Nobunaga was always eccentric. He chose to surround himself in violence, and believed that might made right, and that the key to winning wars was to test men's mettle to prove their worth. He enjoyed western culture and technology immensely, and saw the necessity of yanking Japan from its dark ages, and old teachings to build on the new world. Now his return suggests he wishes to continue his conquest.
Brainwashed and Crazy: Backstory implies that he was possessed by the Darkness which was responsible for most of his historical nefarious deeds.
The Greatest Story Never Told: Nobunaga's historical death in the Incident at Honno-ji turns out to have played out very similarly to the ending of the Sengoku Basara first season, with the Darkness-possessed Nobunaga preparing to sacrifice his army to bring the embodiment of the Darkness into the world. A four-way alliance between Akechi Mitsuhide, Oichi, Date Masamune, and Sanada Yukimura managed to fight Nobunaga to a standstill, allowing him to regain control of himself from the Darkness. He then cast the four generals out of the temple, sealed himself inside, and burned it to the ground. Mitsuhide would go on to assume the blame for Nobunaga's assassination.
Redemption Quest: Nobunaga now considers it his personal quest to destroy the Darkness. And conquer the world, of course.
Completely devoted to her husband, Nagamasa, Oichi is a fiesty young woman with much more heart than a newcomer might suppose. She believes wholeheartedly in the good of the world, and will protect it at all costs, even against her corrupted brother of ages past.
For the earliest part of her life, Xiao Qiao lived peacefully and unnotably alongside her sister, Da, near the kingdom of Wu. She would not enter into prominence until the age of 16, when she and her sister were captured by the fat bastard Dong Zhuo, who attempted to add the twins to his harem. The notable generals Sun Ce and Zhou Yu led a small army to topple Dong Zhuo and free the sisters, with Sun Ce later marrying Da, and Xiao herself marrying Zhou Yu.
Happy Fun Ball: Cute and happy and carefree, but set her going on the battlefield and let her get up a good head of steam and she and her team of adorable Pokémon will ruin your day.
Nerf Arm: Dual-wields blade-edged war fans as her weapons.
Eirik is very much a taciturn individual, showing very little response to external stimuli. He excels at catching and correctly analyzing details, which he credits with keeping him alive. He also expresses a seemingly-endless patience. Most central to his character is his fervant religious beliefs, even if they might be a little off from his upbringing. Unlike many individuals, he does not recognize Arceus explicitly as the creator of the world, instead classifying Arceus as a conduit that God can affect the world through. An oft-quoted aphorism of his is "God helps those who help themselves." Currently a member of the 1st Airborne Brigade of the Japan Ground Self-Defense Force, serving in the Guide Unit reconnaissance corps alongside Sonje.
Dual Wielding: Will go down to two combat knives for extreme close combat.
More Dakka: His main weapon is a belt-fed 7.62mm light machine gun.
Only Sane Man: When placed next to Sonje, he really looks like this. Notably, he would rather they employ a larger vehicle for scouting that can support crew-served weapons, and thinks she's utterly nuts for using an assault rifle while riding a motorcycle.
Real Men Love Jesus: Believes in a supreme being, but unlike most people, he doesn't see Arceus as that supreme being, rather as an avatar.
Religious Bruiser: Has a two-year degree in religious studies and has been religious since birth. Wields a light machine gun in combat.
Embarrassing Nickname: Sonje calls him "Armor-chan" after the Armored Titan. Humorously, the reason he doesn't like the nickname isn't because it sounds too cutesy, but because he's familiar with the plot of the series and hates the Armored Titan.
Mighty Glacier: Primarily a defensive Pokémon, Aggron can tank a surprising amount of punishment while still reciprocating in kind.
Hanji is very passionate and driven in pursuit of new knowledge. She can be seen as very hyperactive, often diving into projects without thought for personal safety (and frightening lots of her subordinates in the process), instead preoccupied with observing and documenting their subjects. Some misunderstand these acts of hers as eccentric and having more than a few screws loose in her head. She also enjoys discussing this research, but as the lectures can be very long and detail-oriented, not many other Mandalorians find them interesting. She still cares deeply for humanity, and takes threats to comrades very seriously. At eighteen, she returned to Israel to begin her period of mandatory military service, during which time she participated in the coalition invasion of Iraq. While serving alongside American military forces, she was introduced to a novel series called Republic Commando during downtime, which she quickly became fascinated with. The Mandalorian culture shown within appealed to her greatly, and she ended up stealing the copy of the book Hard Contact from the American soldier who had lent it to her, before tracking down the rest to expand her knowledge. When she learned that there were a number of hardcore fans intent on turning over and making true Mandalorians of themselves, Hanji made a snap decision to join them, aligning her scientific mind and research studies with the goals of the group.
The Dreaded: For being one of the physically smallest members of the 132 Mandalorians and nowhere near the best at weaponry, it says something that not a single one of the others is comfortable in her presence.
Friend to All Living Things: While she is obsessive in her pursuit of knowledge of her primary research field, Pokémon Elemental attributes, she treats all Pokémon she does research and experiments with very humanely, and is highly cautious not to cause them undue harm. It should be noted that she doesn't class the Darkspawn under the same category.
One Handed Shotgun Pump: Pulled this when the Darkness attacked the Peace Expo in Indigo City, using her left hand to pump, aim, and fire her Remington 870 due to using her right arm to help hold up the badly-wounded Emerald.
Red Baron: No one knows who started it, with some thinking she may have started it herself, no one ever says it to her face, and quite a few of the 132 have sworn off uttering it entirely, but drop the name Demag'ika (Little Demagol) around any one of them and they will instantly know you're talking about Hanji.
Shotguns Are Just Better: Militarized Remington 870 MCS. Her reason being that she doesn't have to worry about exact precision with a shotgun; if something's threatening her she can just point and click and be reasonably assured of dropping the threat, even moreso if she's using a round other than standard buckshot.
Visual Pun: Two of her Pokémon like to randomly either lick her or gnaw on her.
Big Friendly Dog: Is usually this to Hanji, due to being her first Pokémon. He's large, looks and even acts a little dull, and has the odd habit of licking her at random moments.
Cloudcuckoolander's Minder: Definitely fits the bill, his main concern above all else is protecting Hanji, especially from herself.
Arch-Enemy: The Darkness is his, and his entire being is dedicated to ending the threat it poses to the world.
Meaningful Name: Got his name from Eren Jaeger. This shows itself when he's in battle, occasionally letting loose with Eren's signature bellowing roars while ripping, tearing, crushing, and smashing any foe within reach.
Attack! Attack! Attack!: Though not particularly tough or a melee fighter, Albert likes to take an altitude advantage and just constantly rain down poisonous attacks on the enemy. He doesn't have to worry about accidentally poisoning Bean because of that Pokémon having the Immunity ability.
Upper-Class Twit: Has the attitude of one. Being made of congealed poison makes this fairly hilarious to everyone around him.
A good way to describe her is hot-blooded. While she is no screaming warrior, she's very energetic and dedicated to victory in battle, prone to declaring that her current opponent is her mortal enemy and swearing that she will kill every last one of them. She's a bit melodramatic. She's by no means that energetic outside of battle, so she can't be accused of being a genki girl, and in fact practically seems to sulk otherwise. Her true anger is impressive to behold, and equally-rare to discover. A very literal and linear thinker, she's capable of analyzing her surroundings very quickly and figuring out how to use them to her benefit, but on the flip side, she can be socially dense. After high school, she worked various odd jobs around Sendai while waiting until the required age of 21 to become a naturalized Japanese citizen, spending her free time studying the history of Japan's Senogku era. Most of her studies revolved around Date Masamune, given that he founded the city she grew up in. After receiving her naturalization papers, she enlisted in the Japan Ground Self-Defense Force, standing out as one of the few foreigners in the nation's military. Earning high marks in basic military training, she initially served in the artillery brigade as a fire scout before applying for the 1st Airborne Brigade on the recommendation of her supervisors. Acing the selection process and aiming as high as she possibly could, she landed a position in the Guide Unit and now serves the job of battlefield reconaissance and gathering intel on the enemy. She's recently taken to nicknaming her brigade the "Scouting Legion" after beginning to follow Shingeki no Kyojin.
Ascended Fangirl: She's taken her fangirling of Attack on Titan along to the military with her, calling her reconnaissance unit the Scouting Legion and pushing hard—and eventually succeeding—to convince her superiors that the high mobility of motorcycles would be good for scouting.
The Nicknamer: Calls her military unit the "Scouting Legion" and has nicknamed Eirik's Aggron "Armor-chan" after the Armored Titan. She also refers to the Japanese version of the Javelin anti-tank missile as the "Titan-Slayer."
Strict and highly disciplined, William epitomizes what it means to be an “old soldier.” He often comes off as standoffish and, to be completely honest, he is on a regular basis. It has been remarked that William seems to have several personalities: the tough-as-nails Drill Sergeant who can inspire fear and motivation, the good friend that is equally at home as a drinking buddy or confidant, and the confident leader, capable of taking charge in very nearly any situation. Despite proclaiming himself “nothing more than a simple Jarhead,” William is surprisingly intelligent in the political arena.
Badass Grandpa: Sixty-four years old, a retired Marine, and head of the most militant nation on the face of the planet.
Old Soldier: Served in the United States Marine Corps for 44 years, only 31 of which were as a commissioned officer.
Reluctant Ruler: Has no real desire to serve as the commander in chief of Seafoam, and seems to be only keeping the seat warm until someone better for the job comes along.
Retired Badass: Only for two years, though, and he seems to have found an interesting way to occupy his time.
Semper Fi: Career Marine; even after retirement he still wears the high-and-tight haircut.
In all, Lorenzo is friendly to many people, a little gung-ho, and very loyal to his Pokémon and to those he trusts. He is often seen with a bottle in hand or at least a can of soda, as he keeps to himself. Another aspect of him is his eagerness while in combat. While not outright acting like a cowboy, he often would act rashly although at many times, his rash actions are merely quick reactions to the situation at hand. A quirk to note would be his fondness to always be armed. He’s overall friendly, the kind of guy you’d wanna hang around with and have a few beers with.
Boring but Practical: Lorenzo is a very straightforward and unassuming character, but among the best to call on when you need a ludicrous amount of firepower to flatten an opposing force in seconds.
Cool Ship: Commands the experimental guided missile battle cruiser USS Hyperion, equipped not only with the typical missile batteries, but also a mass driver and a ship-mounted, CIWS version of the tactical high energy laser.
Mauve Shirt: Considered by his creator to be this. As per usual.
Being Captain of the Tuatha de Danaan, she is very smart when it comes to battlefield tactics and conflicts. She displays very impressive military prowess and strategy. Tessa has some trouble tolerating her job at times due to the position she has; given that she is a young Captain. Tessa is young, and therefore, hasn't lost that optimism that she can make a difference. She is also stubborn and will try her hardest to prove wrong those who tell her she can't do something. Still, most of her crew sees her as weak and frail; someone who never got her hands dirty on the battlefield and therefore can't defend herself. Nevertheless, she cares deeply for those under her command and does her hardest not to show it to be thought less of for it. She treats the people on the Danaan like her family. Tessa is a big of a dunce in the social field, however.
Young and full of life and vigor, Kayzen is an all around likeable person. While she has a bit of a mouth on her and can smart of to others every now and then, she does know her place in the food chain, and she'll shut the fuck up around C.O.'s. Coming from the Friendship State means a lot to Kayz. She genuinely likes and tries to get along with everyone... until they give her reason not to. This doesn't mean she won't have her fair share of gruffness and discontent towards those she considers her friends, though. While she is pretty well versed in technology and gadgetry of the day, she can be a bit slow on the social field.
Ensign Newbie: Leading Hunter-Two is her first real-world command, and she has never entered combat before the Black Tuesday operation.
Heroic BSOD: In literally the first events before even getting to her first firefight, Kayzen had one of these. Understandably, given it involved her seeing one of the jump crew getting hit by several20mm API rounds. Thankfully, Vincent shook her out of it moments later.
Inventory Management Puzzle: Everything that ever appears in her hands has a place that it came from somewhere on her person. It belongs in some physical pocket somewhere, in the exact opposite of Hammerspace.
Letter Motif: All her Pokémon's names start with the letter B.
Vincent is a man who enjoys a good laugh almost more than anything else. He’s not too picky whether the laugh comes from a simple joke or an elaborate prank but will only allow the latter within his own squad. Other service members are allowed occasional glances at how he and his subordinates act, but he prefers to keep everything “in-house” as much as possible. When left to his own devices, Vincent is prone to getting lost in his memories. He's done a lot of things that he's not proud of and they often come back to haunt him. When off the clock, his defense against his own conscience can usually be found in a bottle or two.
A Father to His Men: Cares about Sheraden, Reilly and Hudson to a degree that can only be summarized by the trope.
Noted as being unusual for being a 'mercenary with a sense of morals,' Garon is nonetheless not susceptible to honor before reason. He still does, however, have a moral code to which he adheres, no matter how hard it may be to find. Generally easy-going and aloof, he tends to keep mostly to himself, but becomes exceptionally dangerous when crossed. On the battlefield, he makes use of his training, specific equipment, and general appearance to achieve maximum intimidation factor over his foes. While he wouldn't do something like open fire on a crowd of civilians, he wouldn't hesitate to do things like mutilating an enemy combatant to frighten his foes into either submission or reduced effectiveness.
Arson, Murder, and Jaywalking: While contemplating all the reasons not to kill Tessa's Vaporeon and Leonard's Espeon right there on a ballroom floor, his thought processes ran the gamut from "not getting high blood pressure" to "not getting fired by Tessa for killing her Pokémon" to "making Seafoam look bad" to "washing out the blood" from his formal wear.
Mildly Military: Uses his own personal combat gear and is implied to be in a relationship with his ship's captain, but still gets annoyed by failure to adhere to proper radio security protocols.
Proud Warrior Race Guy: As in the source material, it's really subdued in Garon's case, but he is a Mandalorian by profession.
Super Reflexes: While attending a ball in normal formal wear—that is, without armor, weapons, or the technological benefits of his advanced HUD—Garon surprised both an Espeon and a Vaporeon in that he, while still reeling from getting fish-slapped by the Vaporeon, snatched it by the tail in mid-air while it was jumping from his shoulder to the floor, and was halfway through the motion to draw his hidden knife and stab it before he checked himself. The Vaporeon didn't seem perturbed by the event—and actually seemed impressed—but the Espeon took it poorly.
Terror Hero: A Type 3, as his main battlefield attitude. He'll do some nasty things to an enemy he has in physical proximity in an attempt to terrify any other enemies into either fleeing or not fighting as well.
There Is No Kill Like Overkill: When providing secondary security for Tessa when she went to a hospital in Johto to contact a Whispered candidate, he didn't think it unusual to employ flamethrowers or grenade launchers against hypothetical enemy forces that would, in this situation, be armed with nothing more than concealable weapons and extremely lightweight body armor.
Death from Above: Typically gets air-dropped from helicopters directly into combat, using Aqua Jet and Hydro Pump to pad his landing before tearing into the enemy forces, assuming...
Meaningful Name: Named after the Basilisk war droids that were one of the ancient Mandalorians' most feared weapons.
Back Stab: Her favorite method of attacking, to great and brutal effect.
Best Served Cold: Like any proper Mando, Kad knows to bide her time and wait until the opportune moment to take her revenge. The fact that Alastor is (currently) the sole occupant of her list is just going to make the eventual confrontation that much worse, nevermind the type advantage that Kad possesses.
Beware the Nice Ones: After both Tuatha (Tessa's Vaporeon) and Alastor (Leonard's Espeon) took turns trying to see who could best get Garon frothingly violent, it was Kad who out of his entire team appeared to lecture the two, invoking Tessa's motherly attitude to her crew as reason why Tuatha should stop being a dick, and merely reminding Alastor that it's a bad idea to make an enemyof a Mando. Despite having a clear type advantage against Alastor, and her Steel-type making her resistant to almost anything Tuatha can throw at her, she didn't overtly threaten, and her tone remained steady and almost-uncaring throughout.
Kubrick Stare: Invoked by name as her only reaction to Leonard's Espeon trying to Mind Rape her with a vision of Garon dead.
Meaningful Name: Her name describes what she does. She stabs people. Repeatedly.
No Sell: During a ball, after lecturing Tessa's Vaporeon about his being a dick toward Garon, and Leonard's Espeon about being a general douchehammer, Alastor (the Espeon) tried to demonstrate her superiority by projecting a vision to Kad that showed in graphic detail Garon being dead on a battlefield somewhere. Not only did Kad actively reign in her typical immunity to Psychic in order to see the vision in all its detail, she flat did not care about its contents.
Shout-Out: While lecturing Tuatha and Alastor, she briefly contemplated starting a pelt collection like Boba Fett.
The Stoic: What keeps her from being downright terrifying is that she does not revel in the carnage she creates.
He’s friendly to most. He is always mindful of ladies, holding doors, saying yes ma'am's, pulling out chairs, that sort of thing. Sheraden always seem to find something to laugh about. Conversely, when on the field, he’s like a whole different person. A bit reckless, he doesn’t like to fall back or run. He’s unorthodox. Sheraden’s been known to take spontaneous action during combat. He learned hard work ethics very early. In the Army, he excelled; first in boot camp, then in AST. His physical scores were some of the highest his training sergeant had ever seen. Later in his career he was accepted into the Ranger School, where he continued to do well. He has now been contacted by the Republic of Seafoam to join their ranks.
Farm Boy: Born and grew up on a farm with five sisters and two brothers in Big Timber, Montana. Population less than 2,000.
Hooah Bars For Everything: Demonstrating the questionable nature of US military rations, Joe was able to use two ration/energy bars as adhesive substance to stick two grenades together and then attach them to an enemy gun turret.
MacGyvering: To respond to a sudden attack by an enemy Stryker, he basically reinvents C4 using two hooah bars and two grenades.
More Dakka: His primary battlefield implement is an M60E4.
Suicidal Overconfidence: When suddenly assaulted by a 16-ton, 8-wheeled armored vehicle with a remote-operated (and thus no gunner to shoot) heavy machine gun, he decides to homebrew some C4 and charge the thing.
James is sarcastic and foul-mouthed, with little tolerance for fools and a generally-lazy disposition. He's prone to issuing empty threats of startling amounts of violence, but rarely, if ever, carries through. In combat, he is completely different, a cold and calculating, usually silent, killer who methodically eliminates his enemies with efficiency and usually a morbid quip. On downtime, he typically wants to spend all his time playing video games and be left to his own business. He also hates PT.
Snarky, pessimistic, and single-minded are three good ways of describing Chris. He, among others, believe in a "Prophecy of Armageddon" stating how the world will be destroyed in fire and darkness, and that the fulfillment of this prophecy is at hand. To this end, he does not battle those he does not feel to be worth his time, more often prone to run off any persistent trainers with the mercurial greatsword (a five-foot sword with a hollow inner chamber filled with liquid mercury for a toxic strike). Those he befriends or comes to trust are treated to a completely different side of his personality, the smarmy wiseass. He is devotedly-loyal to those he considers his friends, treating rules and laws more like guidelines when necessary.
As Himself: For the most part, whenever this character is being played, his personality and actions are really just that of the player. Having the same forum name as the character underscores this. The character "Ghost" as well has a few things taken from the player's own history, but is less of a full personality infusion.
BFS: Prior to joining the military at least, his main weapon was a seven-foot greatsword with a hollow reservoir in the center filled with liquid mercury that would seep out of the blade and potentially poison any foes that were cut but not initially killed by a sword strike.
But I Read A Book About It: His watching of a lot of war movies and FPS-type video games helped him in handling the military-grade equipment found in a Team Rocket establishment. What helped even more was the fact that, given the extreme close-range of the firefight, he could hardly miss even with unfamiliar weapons.
Completely Missing the Point: When questioned by Sabrina if he wanted to "get some coffee" his first response was that he didn't like coffee.
Missing Mom: His mother was a low-level Rocket grunt who couldn't afford to raise a child, and so gave him up to be raised by his cousin, Erika of the Celadon Gym. There's been no mention, hide nor hair, of his mother since.
Despite whatever else Blanche has been through, her personality has changed greatly over the years since she came into William’s care. As a businesswoman, she is forced to wear many distinct faces for each aspect of her business dealings, but each of these she considers a necessary mask to contend in what is typically a vicious side of the world. The primary faces she wears are three-fold. The cold and often times cruel business woman, not afraid to take prisoners and do whatever is necessary to achieve her goals, be they financial or otherwise. She is also the sympathetic employer who considers the potential difficulties of every employee and attempts to provide whatever assistance she can for them to keep her workplace running smoothly. And the fast-talking woman who can convince someone that they absolutely need something they’ll never use to make their life complete.
Aunt Pennybags: The living heir of a lucrative import/export business, her net worth is inestimable, and she provided nearly the entirety of the funding for the massive project to terraform the Seafoam Islands into the Republic that it has become.
Plagued from childhood by nightmares of an apocalyptic future that will spell the death of all life on Earth, Chao has dedicated her life to doing everything in her power to stop it from coming to pass. Given her genius-level intellect and innate abilities with technology, that means she designs weapons. For most of her teenage years, she kept her technology to herself, until she learned of the Seafoam terraformation project with the intent to create a nation that will stand as a bulwark against the coming darkness. Having spoken with William Blackmoore personally, she decided to lend her talents to the fledgling nation, establishing Misriah Industries to develop unique weapons and technology for the nation.
Brilliant but Lazy: Chao is said to be able to adopt an almost-inhuman focus on any project or person when she chooses to do so, but that getting her to choose to do so is sometimes a crapshoot.
Brought Down to Normal: Since the setting of PokéFiends is not one that supports magic, Chao has lost her prodigious magic potential and her most gamebreaking aspect of her time travel. She'll cover this deficiency by relying more on her technology, including developing some systems that she never needed to in Project Arashi.
Expy: Primarily of the Project Arashi incarnation of herself, but she also is influenced heavily by Tony Stark. This is justified by her having to rely more on technology, as her magic has been taken away by the setting of the board.
Humans Are Special: As usual, one of the cornerstones of her belief system, her underlying belief that the human element augmented by her advanced technology and the assists of others will be what wins through in the end.
My Stupidly-Overpowered Alternate Counterpart And Me: In the RP sample posted with the character sheet, which the player behind Chao treats as canon for most of the characters he makes (except the ones he was lazy on and took from other mediums), some time prior to setting up shop at Seafoam, the realProject: Arashi version of Chao entered the PF dimension seeking the version of herself that existed there. After a short chat, she handed over some schematics and then left, with the open-ended statement that she'll "keep an eye" on PF.
Mythology Gag: Her weapons company, Misriah Industries, is a double gag and a Shout-Out in the same instance. It references her original incarnation's backstory in the Halo series of games, as Misriah Armories is a notable weapons manufacturer responsible for nearly all of the weapons and equipment used in Halo. And by changing it to Misriah Industries, the reference to Iron Man's Stark Industries is made.
Omnidisciplinary Scientist: As in all other versions of her, she's an expert in weapons technology, cyber-security, artificial intelligence, miniaturization, robotics, and a slew of others. It's all but directly stated in her character profile
The Power of Friendship: Chao is an honest, true believer in this. Her research into how widespread the apocalyptic dreams went led her to believe that everyone who had the visions had them for a reason. Some people were powerful psychics, some were great military minds, some were inspired to build nations, some were great leaders of men, and she had a penchant for technology. Her belief is that it will take these widely-varied abilities of everyone, working together as one team and one heart, to save the world and stop the destruction.
Wall of Text: Her two posts in the Peace Expo that are her displaying some of her military inventions are this. She even lampshaded it with her "this may seem overwhelming" line. Her player was originally intending to Info Dumpall of that in one post.
Even Evil Has Standards: Not nice by any stretch of the imagination, kept on a very tight leash by Chao, fully half the reason he listens to her and cooperates with her is because she's shared her prophetic nightmares with him and even he doesn't want to kill everything.
Touch of Death: In accordance with Chao renaming him after seeing Iron Man 3, he's started to use his fire-based abilities more in line with how the Extremis-powered soldiers did, notably by just touching things and melting them.