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Due to the nature of certain tropes on this page, there will be unavoidable spoilers in certain folders. Beware.

    In General 
  • Flower Motifs: Early in the game, Basil associates each member of the group with a particular type of plant based on their personality. Many of these motifs are also deconstructed through the characters' Faraway Town counterparts:
    • Aubrey is associated with the gladiolus, or "sword flower", due to her strength of character and convictions. She leads the party into various detours from the quest to find Basil as a result of her interests and determination to do what's right, including helping Space Boyfriend and attending Sweetheart's show. In reality, this quality becomes a major factor in her animosity towards the rest of the group, as she came to believe that they had all moved on from Mari's death without her. By the time the game begins, she is so convinced of this that she outright refuses to accept Kel's attempt to apologize, leading to their fight in the church. It isn't until after she reconciles with the others that Aubrey realizes that she was pushing them away herself, and that they were all dealing with their grief in their own ways.
    • Kel is associated with cacti due to their resilience and minimal need for care, with Basil playfully noting that even he could take care of one. Ironically, in actual gameplay, he functions as a Fragile Speedster, though Pluto makes note of Kel's potential strength as he subjects him to various grueling tests of his ability. In reality, these qualities are reflected in how Kel is the most well-adjusted of the group after Mari's death, despite having his own struggles as The Unfavorite of his family.
    • Hero is associated with roses of all colors, as Basil considers him versatile and universally loved. Sure enough, nearly everyone in Headspace admires or respects Hero, and many of his skills revolve around his charisma. In reality, while Hero is talented and well-liked, he is not nearly as perfect as in Headspace: in particular, it's implied that he began pouring himself into his schoolwork as a way of coping with Mari's death, growing distant from the rest of the group as a result. Hero himself also notes that his dedication to his academics has left him without much time to make friends at college, suggesting that he's actually rather lonely in the present day.
    • Basil himself is associated with three types of flowers throughout the game:
      • Sunflowers, which he admires for always facing the sun and seeks to emulate by "always seeing the bright side of things" himself. Appropriately, he's very gentle and compassionate, showing kindness and understanding even when Boss harasses him or Kel and Aubrey knock him over. In reality, Basil's optimism has become a coping mechanism for his grief and guilt over Mari's death and his role in it: he insists that "everything will be okay" as a Survival Mantra, and drives himself into denial over Sunny's Accidental Murder of Mari because he simply can't accept that Sunny would ever do such a thing.
      • The white egret orchid, one of which can be found in Basil's house in Faraway Town and which also appears with him on certain merchandise. The specific phrase that the orchid is associated with — "My thoughts will follow you into your dreams" — reflects how Basil's guilt over Mari's death regularly bleeds into Headspace, as well as how his 'true' feelings seem to manifest in the form of the Stranger.
      • Most subtly, daisies, which appear around him or the Stranger in various locations in Black Space — most notably Basil's Meadow, where Sunny goes to remember the truth of Mari's death. Daisies are associated with secret-keeping and new beginnings, relating to Basil's cover-up of Mari's death and his wish to "make new memories together" as a way to cope with his actions.
    • Mari is associated with the lily of the valley, which is alleged to ward off evil spirits and guide people to a brighter future, because of her status as The Heart of the group who helps everyone stay positive. Ironically, Sunny is 'haunted' by various distorted manifestations of her as a result of her death. The motif is also played straight, however, in that both the Headspace version of Mari and what appears to be her actual spirit help guide Sunny towards facing the truth and making peace with himself. Like Basil, Mari is also associated with the white egret orchid, and her thoughts 'follow' Sunny into his dreams in the form of her spirit.
    • Omori is the odd one out, being associated with the tulip with the superficial reasoning that he's 'plain, simple, and bulbous'. It reflects his nature as The Stoic of the group, but it's also an early hint at the fact that, as an escapist dream avatar for Sunny, he has no personality of his own. When the flower motifs come up again before entering Black Space, it's revealed that the actual reason Basil associated Sunny with tulips is because he considers Sunny 'simple, modest, and perfect'. By this point in the game, however, it's clear that Sunny's 'modesty' is actually a low sense of self-esteem, and Basil's belief in his 'perfection' reflects the extreme attachment that would drive him to 'protect' Sunny by covering up Mari's death.
  • Vitriolic Best Buds: In Headspace, Kel and Aubrey mostly argue and fight about petty things like winning card games. If Aubrey looks at Kel for a Follow-up, his taunting angers her and later on can escalate into an argument that makes the both of them Angry or Enraged. In reality, their relationship became more vitriolic after Mari's death; much of the conflict of the first two real world segments comes from Kel butting heads with Aubrey and her gang. They eventually reconcile thanks to Hero, and later lampshade this trope while having a picnic at their old hangout spot.

Headspace

    As a whole 

  • Age Lift: Omori was an older teen in the original blogs, and the kids meant to be Aubrey, Hero, and Kel in the Omori's Story one-shot were presumably around the same age as him. In the game, all the kids except Hero are around the age of twelve, and Hero is around fifteen.
  • Amazing Technicolor Population: Headspace residents generally have a palette limited to saturated blues and pastel colors. All dark-haired residents in the real world (which is everyone in the gang except Basil) have deep indigo hair in Headspace, and Basil, who has dirty-blonde hair in the real world, has turquoise-colored hair.
  • Back for the Finale: The good ending has Headspace Kel, Hero, and Aubrey appear one last time to lead Sunny to the hospital's balcony, while the Stranger guides him to Basil's hospital room. The bad ending has the trio join up with Omori's party one last time, but the player won't get to do much since Omori is transported to the hospital balcony when he leaves Headspace this time.
  • But Now I Must Go: In the good ending, Sunny last hallucinates his dream friends moving into a corridor while the Stranger leads him to Basil's hospital room. At the end of the corridor is the balcony, which Sunny refuses to enter, leading to a couple of dark meanings to this once you know that's where Omori commits suicide in the bad ending.
  • Combat and Support: The main party exemplifies this trope on a sliding scale. From Combat to Support:
    • Aubrey makes powerful swings and counterattacks with her bludgeons; she's the party's tank and the most combative.
    • Omori relays fairly strong attacks and inflicts Damage-Increasing Debuffs on enemies, making him a strong overall contributor to the party's offense.
    • Kel's speed can be exploited for multiple purposes. While it's an element of his infamous nuke strat, the more obvious use is to quickly use items to aid the party in battles.
    • Hero is the Stone Wall who can cook to heal the party without using Snacks, making him the main supporter.
  • Face–Heel Turn: In Black Space, Hero, Aubrey, and Kel cruelly murder Basil in one scene for no reason other than to keep Sunny from remembering the truth.
  • Flanderization: In Headspace, they are noticeably less complex and have exaggerated traits compared to their real-world counterparts. Which makes sense, due to them being based on the versions before Mari's death.
  • Flat Character: Kel, Aubrey, and Hero don’t really have much of a character aside from their personality traits. Justified in that they were only created as a way to distract Sunny from finding the truth.
  • Four-Temperament Ensemble: Kel (Sanguine), Aubrey (Choleric), Omori (Melancholic), and Hero (Phlegmatic). This partially reflects in their skill sets.
    • Aubrey's strongest skill, Headbutt, is even stronger when she is Angry. In general, the attack bonus from Angry also works well with her Mighty Glacier role. If Aubrey is "looking at Kel", his taunting angers her, and later on escalates into an argument that makes the both of them Angry or even Enraged with an attack buff on top.
    • Kel is a built around speed, and can turn his speed stat into damage using the "Run and Gun" ability. He therefore further benefits from the Happy status.
    • Omori has two skills that inflict Sad to one of either his enemies or friends or to both himself and his target. One of Omori's more powerful skills depends on him being Sad. Initially, if Kel aims at Omori, Omori gets bopped on the head instead of following through, taking a small amount of damage and becoming Sad at his incompetence. Later on, he manages to follow-up successfully and becomes Happy and later Ecstatic at his achievement.
  • Glitch Entity: Black Space reduces them to this, as Omori will keep coming across figments of them behaving erratically or popping in and out of view. It's implied that they're either a product of Black Space itself designed to torment Omori, or the remains from Omori's previous adventures with them before he resets Headspace.
  • Kid Hero: Despite being children, they go around and help solve people's problems. Averted once the four murder Headspace Basil when he gets too insistent on uncovering the truth.
  • Mirror Boss: The console-exclusive Boss Rush with Basil as your party member pits you against copies of Aubrey, Kel, and Hero. They can and will use every ability they had as party members — even some battle items — against you. This includes Kel's Coffee + Flex + Run-N-Gun combo.
  • Noble Male, Roguish Male: Hero is the polite Supreme Chef who mediates his friend group and sways others with his kindness; making him the noble masculine in contrast to his little brother Kel; who is very brash, impulsive, and sporty; thus being the roguish masculine. This contrast shows up when the Conveyor-Bots in one of Molly's puzzles in Humphrey will only reverse their conveyor belts in response to Kel being a "rude person" to them, as opposed to the ones in part of the Junkyard repaying Hero's nicer request.
  • Pajama-Clad Hero: The four playable kids journey through Headspace while in their PJs, which includes the desert, underwater, and the freezing cold mountains.
  • Shoo Out the Clowns: Once Omori enters Black Space in the Main Route, they disappear from the plot alongside Headspace as the story takes a darker turn. They only reappear either as distorted entities within Black Space, as parts of Omori's party after he rebuilds Headspace, or as final illusions parting ways with Sunny.
  • True Companions: It's clear that, despite Omori's introversion and Aubrey and Kel's rivalry, the group care and look out for each other through thick and thin.
  • Wolfpack Boss: In the console versions of the game, exact copies of Aubrey, Kel, and Hero are fought at once by Omori and Basil after the latter two defeat Humphrey in the Boss Rush, and they are harder than Perfectheart if that says something.

    Omori (MAJOR UNMARKED SPOILERS) 
https://static.tvtropes.org/pmwiki/pub/images/omori_fullbody_1.png

"Your friends are wrong about you. The person they love isn't you at all. You let them believe in a lie to protect yourself. You're nothing but a liar... and when they see the truth... They'll hate you as much as you hate yourself. If they know the truth, you'll never be able to regain their trust. No matter what you do, it will be hopeless. All you do is make things worse. It would be better to just die".

The game's titular deuteragonist and the main antagonist. He is a quiet Hikikomori who lives in White Space, with only his cat Mewo to keep him company. His neighbors — Aubrey, Hero, and Kel — eventually convince him to join in their adventures. While he does not enjoy it at first, he grows to enjoy the adventures he has.

While seemingly just Sunny's Headspace avatar, towards the end it is revealed that he is a separate entity from Sunny, one who represents Sunny's depression and denialism of his trauma. He serves as the game's main antagonist alongside Something and serves as the Final Boss of the game when Sunny finally uncovers his memory of him accidentally killing his sister and tries to get Sunny to commit suicide when he can no longer run away from his past.


  • Ability Required to Proceed: Because Omori has a fear of heights, spiders, and drowning, the ways to Otherworld (tall ladder), Pyrefly Forest (spider's web), and Last Resort/Deep Well (water) respectively are locked until those fears are conquered by Sunny.
  • Absurdly Sharp Blade: Despite going through many battles and cutting through tons of melons and traffic cones, his knife always remains sharp and ready for use. Though if you examine it in the equipment menu, it'll be described as turning dull as the game progresses. For some reason, the attack value goes up the duller the knife gets.
  • Alternate Self: According to Daddy Longlegs, Omori started as this: Sunny first created him as an avatar to explore Headspace through, since doing so as himself only reminded him of his guilt. It's made clear by the end of the game that Omori has since become something more, serving as an embodiment of Sunny's self-loathing and desire to repress the truth; however, it remains ambiguous whether he's actually autonomous or merely a reflection of Sunny's subconscious.
  • Adaptation Name Change: Downplayed. The original webcomic version of him revealed his name was short for "Hikikomori" in one panel. In the game, "Omori" is never shown to be short for anything.
  • Adaptational Villainy: In his early appearances in Omocat's blogs and the Omori's Story comic, Omori was simply a depressed teenage shut-in who shows no actual malice towards anyone, and while he displayed violent tendencies just like his current portrayal, the only person he comes close to harming with a knife was, well, himself. 2020 Omori, however, is a Creepy Child who is perfectly willing to stab people with said knife, and is eventually revealed to be the vicious Anthropomorphic Personification of a young boy's suicidal depression.
  • Anthropomorphic Personification: As it turns out, Omori is the very face of Sunny's desire to kill himself. He is perfectly willing to turn his own knife upon himself, even in the original comic, and the final Hopeless Boss Fight against him consists of him delivering a Breaking Speech to Sunny so that he can take over his mind and throw himself off a roof.
  • Anti-Villain: Omori isn't actually malicious despite trying to convince Sunny to commit suicide; all he’s doing is what he thinks is best for Sunny, and every harsh word he says to Sunny is just what he (or rather, Sunny himself) genuinely believes is the truth.
  • Arc Words: "Omori did not succumb." "Omori "will not succumb."
  • Armor-Piercing Attack: His Stab skill ignores enemy defense if he's sad, which can make it effective even on Angry enemies.
  • As Long as There Is Evil: Being the manifestation of Sunny's depression and suicidal ideation, Omori can never truly be defeated, as shown in his Hopeless Boss Fight. The only way Sunny is able to "win" is by accepting his sister's death and resolving to stop running away from his trauma, which merely appeases Omori instead of defeating him.
  • Beyond Redemption: His entire "The Reason You Suck" Speech hinges on how Sunny doesn't deserve forgiveness or even to go on living after killing his own sister and covering it up.
  • Big Bad: While he was created to keep Something in check, he's the one responsible for Headspace existing and for Basil going missing. And after reaching Black Space, his true nature as Sunny's central foe starts to creep in as he is revealed to be the part of Sunny's mind that believes that he should kill himself for accidentally killing his sister, and becomes the Final Boss.
  • Bloodless Carnage: When Omori stabs himself, he just curls into himself and crumples to the floor, all without a single speck of blood to be shown. Subverted in one ending where he does that and the scene cuts to Sunny's bloody corpse lying on his bed.
  • Body Motifs: Hand imagery is abundant around Omori; from his familiars, to his strongest attack, to his throne of hands in Red Space. The use of hands symbolizes how Sunny killed Mari by shoving her down the stairs with his right hand, and so his hands are "red with blood", which feeds on his guilt and makes Omori, his suicidal depression, stronger.
  • Bowdlerise: In the original blogs and comic, Omori is shown indulging in porn and even alcohol during his usual routines in White Space. Here, Omori is still the same gloomy kid he was in the comics, but the two aforementioned vices are completely absent in the game. Justified since Omori was portrayed as a young adult in the original comics, and here he is still a pre-pubescent child.
  • Break Them by Talking: Implied with his skills like "Mock" and "Shun", and outright confirmed in the final boss battle, where he tears into Sunny with hard questions he can't easily answer and concluding that Sunny "should just die". His statement that "You loved [Mari] and you killed her" seems to hit Sunny particularly hard, as from that point on, he can no longer Calm Down, leaving him with no way to recover health or remove the "Afraid" status and no choice but to succumb before Omori.
  • Clean Cut: His knife cuts clean through all of the obstacles in his path.
  • Combat Pragmatist: While the rest of the party is armed with beach balls, stuffed toys, and baking pans, Omori just stabs things with a knife. Additionally, many of his abilities have bonus effects that involve taking advantage of the enemy's emotional state.
  • Combination Attack: One of his follow-up actions prompts everyone to attack at the cost of 10 Energy.
  • Cool Chair: His throne in Black Space is a pair of cupped hands.
  • Creepy Child: Youngest of the group, but also the only one to wield an actual dangerous weapon, and he's rather vicious with it. Many of his portraits while affected by emotions are quite unsettling as well. That's not even mentioning Black Space.
  • Cruel to Be Kind: In his own distorted view, Omori thinks he is being this by ruthlessly tearing Sunny down in the final battle. According to him, now that he knows the truth, Sunny will forever live in misery and the only "kind" thing left is the sweet release of death.
  • Damage-Increasing Debuff: Most of his skills improve in either damage or function when either Omori or his enemy are inflicted with emotions.
  • Dark Is Not Evil: He's a main character, but his main weapon is a knife. One of the skills he learns almost right out of the gate is "Stab", which always hits "right in the heart". Hmmmm. Over the course of the adventure, he learns such… lovely… skills as "Mock", "Shun", "Stare", and "Exploit". Eventually subverted when you learn what he really is, though he's an Anti-Villain.
  • Decoy Protagonist: This isn't apparent at first, as the story alternates between him and Sunny. Eventually, it becomes clear that Omori is a manifestation of Sunny's subconscious, or more precisely, a personification of Sunny's suicidal depression over accidentally killing his sister and hiding it.
  • Devious Daggers: Omori's only weapon is a knife, biding well to his methods of fighting. You can't ever let go of it or switch it up with better equipment, but the knife will improve as you progress the plot. If you get the ultimate knife from sparing Abbi, it will immediately replace the Dull Knife without giving you the option to see what bonuses it offers.
  • Died in Your Arms Tonight: Whatever decision you take during the final battle, either Sunny or Omori will die in each other's arms in the Main Route.
  • Dimension Lord: As Sunny's subconscious personified, Omori serves as this for Headspace. He generated the dream world for Sunny to explore through his alter ego, and has done so every time Something resurfaced.
  • Duel Boss: At the end of the Sunny route, Sunny fights him one-on-one, without anyone else in his party, as the battle is meant to represent him acknowledging the truth of him killing Mari.
  • Dull Eyes of Unhappiness: Lacks eyeshines.
  • Enemy Within: To Sunny, once he remembers the truth surrounding Mari's death.
  • The Eeyore: Omori, in both the game and the related media. If the fact that he's the only playable character drawn in black-and-white and who doesn't smile on his character portrait doesn't alert you, there's also his starting combat skill being to read a "Sad Poem" that predictably makes a character sad.note 
    • His comic goes more in-depth on how nihilistic this guy is.
      How are you supposed to cheer up if you don't know why you're sad in the first place?
  • Evolving Weapon: Unlike other characters, you can't change his weapon. However, it will automatically gets stronger when you start a new day. Even when you get the Red Knife, it will automatically be equipped and can't be replaced.
  • Face Framed in Shadow: If he attains the "Furious" status, his face becomes a black mass with one livid, staring eye.
  • Final Boss: While a Hopeless Boss Fight (the actual Final Boss with a non-scripted outcome is Humphrey the Whale), he is the final obstacle standing between Sunny either overcoming his trauma or being Driven to Suicide.
  • Fusion Dance: Sunny's body is assimilated by Omori's whenever they need to explore Headspace. It's usually undone when Sunny wakes up, but later becomes permanent — the dominant side depends on the ending.
  • Gameplay and Story Segregation: Described as a dead ringer for The Eeyore, yet in battle, he has three tiers of emotion compared to the two tiers his friends have, including Happy. As the repressed side of Sunny, having access to all of the boy's buried emotions comes as no surprise.
  • A God Am I: In one part of the original comic, he proclaims himself the god of his world (referring to his in-universe drawings). And he indeed has godlike control of Headspace.
    in my world, i am a god
  • Gone Horribly Right: Omori started as a sort of "shell" in Sunny's dreams to protect himself from his repressed memories, but as time went on, the repression became so strong that Omori became something more, morphing into the very picture of guilt and depression that Sunny was rejecting. Yet even at his worst, like during his Breaking Speech or Split-Personality Takeover, Omori is ultimately just doing what Sunny made him to do: stop himself from facing the truth, as seen in the Hikikomori ending, where he protects Sunny from Something by absorbing him and taking over completely.
  • Grayscale of Evil: He stands out like a sore thumb amidst the rest of Headspace due to his monochrome palette, and — while he's not exactly evil — he embodies the guilt and self-loathing that prevent Sunny from coming to terms with the truth of Mari's death and moving forward in life. Additionally, as the Final Boss fight progresses, the white of Omori's body is discolored by smatterings of blood red, with his Breaking Speech towards Sunny becoming increasingly brutal to match.
  • Guilt Complex: Personified. First by making Sunny to isolate himself, then to forget what happened, and by the end, to punish himself for his actions. His Boss Banter spills all the insecurities Sunny had for not being as good of a friend as he should have been.
  • Heroic Mime: Doesn't utter a single word in the entire game. He does, however, leave comments in some of the Foe Facts entries. Once he becomes the Final Boss, he has a lot to say to Sunny.
  • Heroic Willpower: Omori never gives up in a fight. Once per battle, if he takes a fatal hit, he'll get a Last Chance Hit Point. Gets turned against you when Omori is fought as the Final Boss, as he keeps getting back up no matter how many times Sunny brings him down.
    Omori did not succumb.
    Omori will not succumb.
  • Hikikomori: Is presented as one in the original comics, and there's a whole route in the game for not leaving home until the end.
  • Hopeless Boss Fight: Sunny simply cannot defeat his guilt through force, no matter what, though this is not immediately obvious. First of all, reducing Omori to zero health simply causes him to rise again with a full health bar and stronger "Erase" attacks. Eventually, these attacks start draining away Sunny's stats. By the fifth phase, when you see the phrase "Omori will not succumb", "Erase" starts inflicting fear, locking Sunny out of all skills but Calm Down. Once Omori says "You loved her and you killed her", Calm Down also stops working and only wastes Sunny's turn; at this point, you are stuck without a way to recover health or do anything at all but basic attacks. If you somehow get through this phase and kill him a fifth time, Omori drops all pretense, ditching all his breather attacks in favor of spamming an Erase that simultaneously deals massive damage, inflicts fear, and lowers defense to finish Sunny off.
    • Downplayed, however, in that while there's no way to actually win, you do need to live to the fifth phase at least in order to get the "Continue" option that allows you to get the good ending. Die any earlier, and you need to either restart the whole fight or get the bad ending.
  • Horrifying the Horror: Abbi, an Eldritch Abomination that resides close to Black Space and is implied to be a wise being before she was turned into a monster, is terrified of Omori. For very good reason.
  • Invincible Villain: Omori cannot be defeated in the Final Boss fight conventionally; no matter how many times Sunny fights him off, he just gets up stronger and angrier as he continues to give his Breaking Speech. This is very much the point, as Omori is not an outside trauma like Something; he is Sunny's guilt and depression personified, a part of him that will always be there and won't just die by his whim. Only by Sunny accepting his inner darkness and choosing to soldier on is Omori placated and fades away.
  • Jack of All Stats: He has above-average stats in all categories. Typically he will be the second-strongest after Aubrey and the second-fastest after Kel. His skills also reflect this, being combinations of damage and debuffs, with additional effects depending on emotions.
  • Judge, Jury, and Executioner: Even though his "execution" of Sunny comes from a place of twisted love, the final battle against him still feels like the final judgment of Sunny. The throne of hands gives Omori the position of power and authority over Sunny as he admonishes the boy for all his sins and failings. His sentence?
    "You should just die."
  • Last Chance Hit Point: Once per battle, Omori can survive an otherwise-lethal attack with one HP, with the caption "Omori did not succumb" added to the text when this happens. Not only does this trait not go away when faced as the Final Boss, but it's turned up even higher, with "did not succumb" replaced with "will not succumb" instead, as there's no proper way to defeat him besides lasting long enough to win.
  • Madness Mantra: Get to his final phase in the Final Boss fight and Omori repeatedly says to Sunny: "You should just die". This continues until Sunny inevitably falls against him.
  • Meaningful Name: There is an impressive number of ways that Omori's name connects to his role in the story.
    • 'Omori' is the last set of syllables in 'hikikomori', which Omori is presented as, particularly in the original comics that the game is loosely based on.
    • "OMORI" is also said to be inscribed on Mari's piano; Omori has striped pants and a plain black shirt, which, interestingly, makes him resemble the music keys and a half step, in a way.
    • During a memory sequence, Sunny and Mari's grief-stricken mother sobs the phonetically similar "Oh...Mari".
    • As mentioned below, "omori" is the Romanian verb for "murder", fitting for an (even accidental) murderer.
    • Translated from Japanese, the name can also mean "weight" or "burden". Considering that he is the Anthropomorphic Personification of Sunny's guilt and suicidal depression, it's fitting. The second iteration of his "Erases the enemy" attack during his Final Boss battle even sees four red hands bearing down on Sunny from above to crush him under their weight.
    • Lastly and most loosely, it also brings to mind the phrase "memento mori" — Latin for "remember that you [too] will die" and a trope in Baroque art wherein symbols of death (such as skulls) would be contrasted with various luxuries. Sunny, Omori's real-world counterpart, serves as a human memento mori for several characters, since he reminds them of Mari's death. He could even be argued to be one for Sunny himself, since Omori is a personification of Sunny's suicidal depression.
  • Mirror Boss: Being a reflection of Sunny, this is to be expected. Both favor multi-hit attacks (Sunny with Allegro, Omori with Hack Away), and both have the ability to recover and increase their stats (Sunny's Cherish, Omori's Last Chance Hit Point). The major difference that makes Omori's boss fight unwinnable is his "Erase" attacks born of Sunny's fears, which he has no equal or answer to and will eventually wear him down.
  • Most Writers Are Writers: It can be assumed that Omori has a talent for writing, based on his entries in Foe Facts and his uses of poems in combat. Besides writing, he also has a penchant for doodling based on his drawings in his sketch book.
    • His original version owns and writes a blogsite.
  • Names to Run Away from Really Fast: "Omori" can translate to "kill" or "murder" in Romanian. Guess what he tries to do with Sunny in the final chapter of the game.
  • Perpetual Frowner: Downplayed: He is very rarely seen without his deadpan expression, but can experience emotional changes within battles.
  • Psycho Knife Nut: Weaponizes knives, even against Sunny and Headspace Basil.
  • "The Reason You Suck" Speech: Omori tears into Sunny by pointing out all their failures and the likelihood of never gaining forgiveness for what he's done. When Sunny reaches the final phase of the fight, Omori stops mincing words and straight-up points out that Sunny killed Mari and there's no escaping this guilt — this phase is where the fight turns into a Hopeless Boss Fight and despite everything you can do, Omori will plunge Sunny into nonstop Fear until he gives out. But that's not the end of it if the player chooses.
  • Sheathe Your Sword: Downplayed in the Final Boss fight against him. While Sunny does have to cut his lifebar down several times, ultimately what defeats Omori isn't a final crushing blow, but Sunny overcoming his trauma and playing his violin as part of the recital he was supposed to play with Mari. Although given that it's implied that Sunny's been using his violin as a weapon, it's less "sheathe your weapon" and more "stop hitting him with your instrument and actually use it as intended".
  • Skippable Boss: Omori can only be fought in the Sunny Route, and the most intuitive choices in the game lead to his fight.
  • Slasher Smile: Unlike his three allies, his Happy portraits don't look genuinely happy; he looks more psychotic and disturbed than anything. By the time he reaches the third tier of Happy, Manic, he starts drooling.
  • Slouch of Villainy: Subverted. Once he reaches his throne of hands, all he does is sit normally on it.
  • Split Personality: Zig-Zagged. While he has some trappings of a split personality — he appears separate from Sunny by the end of the Sunny Route, he's capable of mounting a Split-Personality Takeover, and the second version of his Final Boss theme is even called 'ALTER' — the exact nature of Omori, and whether or not he has any actual independence from Sunny, are left unclear. The only independent actions he's shown to take when appearing separately from Sunny are to merge with him — per his original function as Sunny's dream avatar — and to beat Sunny down both physically and verbally in his boss fight, suggesting that he's more of an Anthropomorphic Personification of Sunny's subconscious self-loathing and desire to repress the truth than an alternate personality.
  • Split-Personality Takeover:
    • There are two Bad Endings where Omori kills Sunny, takes over his body, and commits suicide. In one, he stabs himself, with the outcome seen onscreen; in the other, he jumps off the hospital building and falls forever.
    • In the Hikikomori route, the takeover happens early: Omori saves Sunny from both the Stranger and Something, and they hug. Sunny fades away like in the Bad Endings, leaving the player to control Omori in both an expanded Headspace and to move around their real-world house in Sunny's guise.
    • He ends up on the receiving end of this in the Good Ending, fading away in Sunny's arms. Sunny even loses his Dull Eyes of Unhappiness to symbolize how Omori is most likely gone.
  • The Stoic: In most situations, his expression is totally blank. Its subversion is exaggerated in battle: while other characters can have two different levels of each emotion, Omori has three. With Sunny being a true Stoic, the implication seems to be that all of his suppressed emotions come out through Omori.
  • That Man Is Dead: After the Split-Personality Takeover in the Hikikomori route, Omori has officially subsumed Sunny completely. It's even reflected in gameplay, as looking in mirrors as Sunny after this shows only Omori staring back, monochrome and all. This happens to Omori in the good ending, with Sunny's Dull Eyes of Unhappiness even changing to reflect that Omori's influence is gone.
  • Thousand-Yard Stare: The Keeper of the Castle refers to Omori as "you, with the empty eyes". He is able to weaponize this trope as an ability that unsettles an enemy enough to simultaneously drop all stats.
  • The Un-Smile: The smiles Omori gets when under a Happy status are clearly forced, ranging from disturbing to a full-blown Slasher Smile the further up the Happy emotion line he goes.
  • Villain Has a Point: If the "keyhole" events are to be taken as fact, then Omori has a leg to stand on when he says Sunny's friends will never forgive him if they learn the truth — because it happened with his father, which resulted in the man likely disowning Sunny and leaving without a trace.
  • Villain Protagonist: After controlling him for most of the game, it becomes apparent that he's leading you away from your real destination of gathering Repressed Memories, and almost all the characters you've met in Headspace were created by him for that purpose. He cements it by killing Headspace Basil when you find him at the end of Black Space.
  • Walking Spoiler: It’s difficult to discuss Omori without spoiling that he’s the main antagonist of the game and more than just Sunny’s Headspace avatar.
  • We Cannot Go On Without You: If Omori dies, it's a game over. It's mitigated by the fact that once per battle, Omori will "persist" with one HP left until the beginning of the next turn.
  • Well-Intentioned Extremist: His sole purpose is to protect Sunny from remembering the truth, and he will go to great lengths to keep it hidden. Once Sunny does remember, the only thing left for Omori to do is to grant his other wish…
  • When He Smiles: The only time Omori has any sort of positive smile, which is still something of a smirking grin, is when it's time for the Combination Attack, as he seems to be rather confident and happy to participate with his friends, facsimiles or not.

    Aubrey 
https://static.tvtropes.org/pmwiki/pub/images/aubreyhs_fullbody_5.png
"Come on, OMORI! Let's go exploring together... Just the two of us!"

One of Omori's neighbors, a cheerful young girl who is quite smitten with him.


  • Action Girl: The best fighter out of the four, only right behind Omori. She has the highest ATTACK stat by default.
  • Adaptational Modesty: In the Omori's Story one-shot comic, Aubrey's comic counterpart only wore a shirt and underwear. In the game itself, she wears a nightgown.
  • Batter Up!: Her weapon of choice is various bludgeons, and she can use them to smash apart obstacles or even break down walls. This culminates in her ultimate weapon being an actual Baseball Bat.
  • The Big Guy: She acts as the party's main physical attacker, alongside Omori, but whereas Omori specializes in tricky emotion-based combat, Aubrey specializes in simply hitting things very hard.
  • Cast from Hit Points: Her Headbutt attack inflicts a lot of damage, but also damages her as well.
  • Cheerful Child: She's rather upbeat and seemingly carefree when nothing upsets or scares her.
  • Counter-Attack: Her Counter skill works as a mix of the trope and a Draw Aggro.
  • Death or Glory Attack: The final move she learns deals heavy damage based on her remaining health, but immediately toasts her.
  • Draw Aggro: Her Counter is probably the best version of this in the game, as it costs very little Juice and damages enemies back when they strike at her. While Hero can also tank with his impressive Defense (and actually has more skills dedicated to this than Aubrey), his turns are typically best put to use healing the party instead.
  • Everyone Has Standards: Aubrey doesn't like Sweetheart, but she tries to stop her from marrying herself because of how pathetic and weird it is.
  • Girls Love Stuffed Animals: Or in her case, a stuffed eggplant, which she can use as a starting weapon.
  • Girl Next Door: Lives literally next door to Omori, the only thing between their places being a door.
  • Girly Bruiser: In terms of combat, she's probably the most physically-oriented character.
  • Girly Girl with a Tomboy Streak: She loves the color pink and stuffed animals and is a hopeless romantic, but that doesn't stop her from smashing things with a baseball bat and headbutting her enemies.
  • Glacier Waif: She's a cheerful young girl who boasts the highest HP and attack stats in the party, allowing her to function as a tanky bruiser in battle.
  • Little Miss Badass: May appear innocent, but can certainly kick ass when needed.
  • Long Hair Is Feminine: The main girl of the group, with hair down her back. (Her real-world counterpart still has long hair, though she's much, much less girly.)
  • Mighty Glacier: She's the third-fastest character in the group, but she does pack a lot of punch. Her Headbutt skill gives more damage, especially when she's Angry, but at the cost of hearts. She can become even slower and stronger if you equip her with the Sweetheart Bust weapon.
  • Nerf Arm: Her starting weapon is a plush, and she can change it out for a body pillow later on. She can also wield a pool noodle, but it has a negative attack stat… until you upgrade it into a cool noodle, anyway.
  • The Pollyanna: Her first skill weaponizes this, inflicting Happy status to one of her friends or foes. Later skills inflict Happy Status on both herself and either one of her friends or one of her foes. She even has an attack that will turn her Happy instantly.
  • Puppy Love: Very clearly has a crush on Omori. Her Follow-Up attack involving Omori has her deliver an even heavier hit to an enemy either in a bid to impress him, or out of joy from his approval.
  • Suicide Attack: Her final ability is one that does very heavy damage based on her health level, but sets her health to zero.
  • Unwitting Instigator of Doom: Downplayed, but Aubrey is responsible for leading the party into several detours from their search for Basil. She's the one to insist on helping Space Boyfriend when he's in a funk over being dumped by Sweetheart, and the party later comes into conflict with Sweetheart herself when they go to see her show at Aubrey's request.
  • Use Your Head: Berly can teach her the move Headbutt, a very powerful attack that deals recoil damage and increases in power if Aubrey is Angry.
  • Wingding Eyes: When Aubrey is happy or ecstatic, the white in her eyes turn into sparkles.

    Kel 
https://static.tvtropes.org/pmwiki/pub/images/kelhs_fullbody_8.png
"OH, YEAH!! FRESH AIR AT LAST!! Gotta love that nature. Well, let's go!"

One of Omori's neighbors and Hero's younger brother. Kel is an energetic, athletic boy who can be quite bratty, but who ultimately cares for his friends.


  • Annoying Younger Sibling: Downplayed. Kel is annoying, but Hero gets along with him well. The person who gets annoyed the most by him is Aubrey, whom he gets into many petty arguments with.
    • Can be played straight in combat with his Annoy skill.
  • Aww Look They Really Do Love Each Other: Fraternal example. Kel might annoy Hero and Hero might often take Aubrey's side during their arguments, but when the party is trapped as working staff at Last Resort, Kel will refuse to leave Deep Well without first rescuing his brother.
  • Bratty Half-Pint: As expected for a 12-year-old boy like him, he can occasionally be quite bratty and rude, and he frequently gets into petty quarrels with Aubrey.
  • Butt-Monkey: Kel tends to suffer the most abuse of the party, regardless of whether or not he's done anything to deserve it:
    • When using Pluto's Spaceline, Omori, Aubrey and Hero get to sit comfortably on Pluto's arms and head as he flies… leaving Kel to cling onto his leg for dear life.
    • After beating Pluto's expanded form, Kel can train with Pluto in a "test of endurance." As it turns out, this entails Pluto beating the snot out of Kel, raising his maximum Heart… at the cost of losing a tooth.
    • While the Slime Girls initially plan to sell the whole party's body parts in order to pay off the expenses of making Sweetheart's clones, they're too amused and charmed by Omori, Hero, and Aubrey to go through with it. As such, they decide to keep them as pets and just harvest Kel for parts instead.
  • Childish Tooth Gap: Often seen in some depictions of him as a child. He once had this in Faraway, and his Headspace self loses a tooth while being trained by Pluto to gain more maximum Heart.
  • Cloudcuckoolander: He's definitely the most wacky of the main bunch. The fact that Basil labels a photo of him wearing a whole bunch of party hats all over his head as "Just Kel being Kel" speaks volumes.
  • Companion Cube: Has an adorable pet rock called Hector. He loses it early in the game, triggering a sidequest to find it. By the time you find him, Hector already has a family of his own, with a wife and two kids named after them. You get to bring Hector Jr. in return.
    • Subverted in the real world; he does have a Pet Rock, but it's a computerized toy. There is a real Hector, but that Hector is an actual living dog.
  • Difficult, but Awesome: With options to skills like Flex, Run'n'Gun, and Rebound, Kel has the potential to deal more damage than even Aubrey if you can keep him alive.
  • Dumpster Dive: Can find small items in battle while the group traverses the Junkyard.
  • Fragile Speedster: The fastest of the four members but also the frailest. Not even the HP buff he receives from Pluto after fighting him in Last Resort will help.
  • Glass Cannon: Should Kel make use of Flex, it turns him into this. He can pull out damage numbers no other party member can with proper setup and a well-timed Flex, but this does nothing to mollify his issues with low defenses and Heart.
  • Healing Shiv: His Juice Me skill lets him restore Juice to a party member… at the cost of some of their Heart.
  • Hit-and-Run Tactics: Has this as his skill. This skill draws from his SPEED instead of his ATTACK.
  • Hyper-Destructive Bouncing Ball: His main weapon, which can be used to hit all enemies on screen using his Rebound skill. His Follow-Up attacks involve juggling the ball around to deliver even more damage across enemy lines.
  • Item Caddy: Being the fastest character also means he's good at either inflicting Emotions earlier with the use of Toys or healing others quickly with Snacks.
  • Jerk with a Heart of Gold: Despite being brash and overconfident, he still cares about his friends and helping other people.
  • Keet: He is very excitable and very loud.
  • Magikarp Power: At lower levels, Kel doesn't have much going on other than being fast. However, at high levels, he's the most versatile character in the game. Once he learns Run n' Gun, he can start putting his high Speed into actual damage, which goes up all the way into the infamous "Kel Nuke" strategy. If you don't want to go this way, he has a lot of powerful support skills like Rally (recovers all allies' Juice), Can't Catch Me (massively lowers the enemy's accuracy), or Tickle (all damage becomes critical hits). His high Speed also makes him an excellent Item Caddy, letting him heal in a pinch or change someone's emotion using items.
  • No Indoor Voice: Regularly yells, even where the other characters tell him off for it.
  • Potty Emergency: Might have this when he and Omori first visit Last Resort.
  • Super-Speed: While he's naturally the fastest of the main characters, he truly pushes into this territory if you obtain the Chicken Ball by beating the chicken on the last floor of Dino's Dig before it can flee combat. This weapon gives a boost of +200 speed, which means Kel can pretty much never be outrun by anything, but most importantly, it makes Run'n'Gun hit like a goddamn nuke to the face to the point that he can even one-shot bosses if he's ecstatic and given enough coffee, dealing thousands of damage. On the console exclusive boss fight against Aubrey, Hero, and him at the Boss Rush with Basil, he turns this strategy against you, literally pulling a One-Hit Kill on whoever ends up being the unfortunate victim.
  • Support Party Member: While a Glass Cannon Kel build is possible, it's equally possible and arguably more practical to run him for his incredible utility skills. As mentioned above, his extreme speed makes him useful as an Item Caddy. In addition to this, his Annoy curves perfectly into a subsequent Mock from Omori to absolutely cripple an enemy. His Megaphone is the sole way of achieving a party-wide emotion without the use of an item. Juice Me restores a massive amount of Juice compared to most similar skills (barring Hero's Refresh), while the damage is easily outhealed. He has a skill that gives the party a whopping 4 Energy, allowing Omori to hand out Releases like candy against enemies that like to use multi-hit or full-party attacks. At high levels, he can guarantee critical hits to the entire party for a whole turn. All of this combines to make him a far more versatile support than the healing-oriented Hero.

    Hero 
https://static.tvtropes.org/pmwiki/pub/images/herohs_fullbody_7.png
"You never know when you'll need someone's help. We're stronger when we work together!"

One of Omori's neighbors and Kel's older brother, Hero is a friendly, charismatic teenager who serves as the Team Dad.


  • The Ace: Everyone loves him, he makes friends really easily, and he ends up being excellent at everything he tries.
  • Badass in a Nice Suit: Wears a business suit during his brief power trip as Bossman Hero; funnily enough, it has the same color scheme as his usual pajamas.
  • Bishie Sparkle: When he exerts his charisma, his dialogue portrait and overworld sprite both invoke the trope. When he debuffs an enemy's attack with his skills, his own in-battle portrait briefly invokes this trope.
  • Big Brother Instinct: Usually averted, but he lets out a Big "NO!" when Kel is about to get dismembered by the Slime Girls.
  • Blazing Inferno Hellfire Sauce: Talking to the Man on Fire in Orange Oasis teaches him Spicy Food, where he feeds a target food so spicy that it damages them and makes them Angry.
  • Character Shilling: People frequently talk about how great Hero is, to the point of giving him free stuff for all the times he's helped them in the past.
  • The Charmer: His skill outside combat is to persuade NPCs to help with a quest with his looks and charisma. In fact, around half of his combat skills are just him smiling to charm the opponent, either to lower their attack or draw their attention.
  • Combat Medic: Most of his skills are used for healing his teammates, reviving the Toasted in combat, or restoring Juice. His follow-up skills also heal, restore Juice, and allow the target to execute an extra attack. On the "combat" end of things, while his attack is not great, his Defense is more than up to snuff, allowing him to withstand attacks that the rest of the party might not take that well, thoroughly averting Shoot the Medic First.
  • Deal with the Devil: The main gimmick of his fight as the Bossman (aside from the absence of your designated healer from your party) is the fact that he offers the party a deal every turn, which includes an upside and a downside. Upsides can include raising the party's stats, giving them Clams, healing them, giving them multiple powerful recovery items, and so on. Downsides can include taking all of the party's Clams, halving their health and juice, guaranteeing crits against them for a turn, etc.
  • Discount Card: A living example! Hero's charisma allows him to get discounts from the Mailbox and from the Toll Gators on the Underwater Highway if spoken to while he's tagged in as the party leader.
  • Draw Aggro: Has three skills that force either one or all of his opponents to fight him. Several of them have priority and/or lower the opponents' attack first, allowing him to serve as the team's tank.
  • Drunk with Power: In the console version, after Jawsum hands him the reins of the Last Resort, Hero gets a brief moment where he goes mad with power and tries to get his friends to work for him without pay, just like Jawsum once did (even emulating his former boss' Signature Laugh as he does so), forcing the rest of the party to beat the capitalism out of him.
  • Friend to All Living Things: He's able to call on a multitude of friends, two of them being a mouse named Ems and a crow named Crue, in order to get through obstacles and continue their journey.
  • Hypercompetent Sidekick: As compared to Kel and Aubrey, Mr. Jawsum can't just let him go from Last Resort even if they threaten to leave the place because the company has been at its peak since Hero started working around the place.
  • Item Caddy: Three of his possible equipment increases the amount of recovery from Snacks. Frying Pan improves healing items, Blender increases Juice restored, and the Ol' Reliable does both at the same time. He does not have to be the one using the item for the effect to take place.
  • Money Mauling: During the boss battle against him as Bossman Hero, his main attack is throwing Clams at the party. Omori can pick these up.
  • Nice Guy: Manifested in his overworld ability, letting him sway NPCs to his side with his kind, charismatic nature. An NPC comments that Hero is too nice and would let most people walk over him, and encourages him to be more assertive. Taking up the offer gives Hero a large permanent Attack boost.
  • Ship Tease: With Mari, as both are the oldest of the gang, she's always flirting with him, and if you have a picnic with her in Sweetheart's dungeon he says he only has eyes for her.
  • Shonen Hair: His hair is a total mess, and it stays that way despite his best efforts.
  • Stone Wall: He has the highest Defense of the party, with the lowest attack and speed compared to the others. It's not just a gameplay thing, either; it's shown a number of times that despite being such a talented and reliable guy, he has basically no stamina when it comes to pure physical effort. If you exercise on treadmills in Sprout Mole Village, Hero gets wiped out almost immediately. While he gains a massive boost in attack after meeting Scarebro, very few of the skills or weapons he has access to are geared towards damage (unless you're on the Hikkikomori route, where he can do some work in combat with Tenderize).
  • Supreme Chef: Can cook food for the other members of the group to restore their health and juice. His personal weapons are all cooking utensils.
  • Team Dad: He serves a fatherly role in the main party, being the oldest of the members and helping to break up Kel and Aubrey's arguments.
  • Tranquil Fury: His anger portraits are far more subdued than those of the other party members.
  • White Mage: As mentioned above, most of his skills are solely for healing and buffing his allies, with his attack being very low in comparison to the others.
  • Willfully Weak: He has a pathetic attack stat not because he's weak, but rather because he simply doesn't want to harm people. Once Scarebro motivates him to be more assertive in his attacks, Hero gains a massive boost to his attack power.
  • Why Did It Have to Be Snakes?: He's terrified of spiders, to the point of freaking out if he encounters one in combat. He'll start the fight Afraid, overriding any equipment that would otherwise start him in a specific Emotion, though this can be rectified by the Emotion-changing skills of the rest of the party.

    Basil 
https://static.tvtropes.org/pmwiki/pub/images/basilhs_fullbody_0.png
"These are called sunflowers. They're called that because they always face towards the sun. That's how I want to be like... someone who always sees the bright side of things".

A friend of the main group, Basil is a shy, kind-hearted boy who enjoys photography and gardening. His mysterious disappearance kicks off the friend group's adventure to find him.


  • All-Loving Hero: Basil is a kindhearted person who loves all his friends dearly, and he's even able to be compassionate to those who harm him, like Boss, the spout moles destroying his garden or Aubrey and Kel after their argument makes him fall. To Basil, the entire group are his best friends... which is a contrast to the real Basil, who clearly had a preference for Sunny as his best friend. This is because Sunny would feel guilty about abandoning him in real life, and so his mind has Basil have a more expansive support group as another escapist fantasy.
  • Camera Fiend: He enjoys taking pictures of his friends having fun together.
  • Caring Gardener: Takes care of many plants near his home, and one of the game's most tender characters.
  • The Confidant: In the Boss Rush, Basil's follow-ups explicitly say that both him and Omori share on the activity selected, unlike in the other friends', in which Omori is more of an accessory or influence. This implies that, while in the real world Basil had to take the initiative, Sunny at the end always felt comfortable enough to share on Basil's energy and express his emotions more openly.
    BASIL and OMORI vent their ANGER!
    BASIL and OMORI mull over SAD thoughts.
    BASIL and OMORI comfort each other.
  • Crucified Hero Shot: At the end of the game, he can be found suspended in a church with his arms outstretched.
  • The Cutie: Adorably gentle and kind.
  • Deader than Dead: After dying over and over again in every area of Black Space, he finally meets his definitive end at the hands of Omori, who proceeds to stab him and walk over his body afterward.
  • Distressed Dude: He gets kidnapped by Something in the beginning part of the game, and the goal is to save him. Actually, his disappearance was Omori's doing, both to kickstart the adventure and keep him from revealing the truth. His real life counterpart also needs saving, and Sunny's dilemma is which version of Basil should he save at the end.
  • Earthy Barefoot Character: While all of Omori's friends are barefoot (except for Mari), Basil's connection to plants and gardening gives off the vibe.
  • Fingore: After Omori enters the red door in Black Space, he's pulled to the bottom of the throne's staircase by a group of Hands-Kun. Not only do you see a blood trail, but his fingers are scattered all over the place.
  • Guest-Star Party Member:
    • While he doesn't join in on any fights, he temporarily follows the party during the prologue.
    • He rejoins the party in Black Space and then he's killed, and then he rejoins again and then he’s killed again, and then he rejoins again and then he’s killed again. For the entirety of Black Space, he's stuck in a never-ending loop of joining the party and dying.
    • And then he joins again for the console-exclusive version of the Boss Rush on the Hikikomori Route (and only on the boss rush).
  • He Knows Too Much: Several events in Black Space involve him repeatedly dying while trying to talk to Omori about something that's been bothering him about their shared past. This is because Omori/Sunny has repressed his traumatic memories of that event, and any attempt to remember is violently silenced.
  • In Touch with His Feminine Side: He takes care of flowers as a hobby, is among the softest of the group, and would prefer not to fight alongside Omori and company.
  • Leitmotif: "A Home For Flowers", a mellow but upbeat theme which has multiple versions that play in different areas associated with Basil. The synth and kick-heavy "Tulip" version plays in his house, while the slower and more orchestrated "Daisy" version plays in Basil's Meadow, the area directly preceding The Reveal of the truth.
  • Messianic Archetype: He's a notoriously kind and self-sacrificing guy who goes missing for three days, and when he's found again, it's at a church, tied up in a position reminiscent of a crucifixion, and in one route, his flower crown (reminiscent of a crown of thorns) is found abandoned at the steps of the church. He's also instrumental for Sunny's salvation despite the entire world he inhabits being opposed to it, and he's killed constantly by Omori in order to alleviate Sunny's "sin", notably while he's begging Omori, who's basically Headspace's demiurge, for forgiveness. He also "resurrects" in a sense once Sunny reaches Basil's meadow, looking and behaving closer to his real world self, and his last version is an exact replica of the real Basil who encourages Sunny to keep on living with the hope of forgiveness and a happier future.
  • Nice Guy: He cares deeply for his loved ones, helps Mari with keeping them together, and is willing to forgive Kel and Aubrey for accidentally shaking several photos out of his album.
  • Non-Action Guy: Even while travelling with the party, he isn't able to fight alongside them, which they take note of. Averted should he tag along as Omori's only partner in the Hikikomori-route-exclusive Boss Rush… and make up for the absence of Aubrey, Kel, and Hero.
  • Purposely Overpowered: There is a Hikikomori Route exclusive boss rush where he has full combat capability but is your only party member accompanying Omori. To compensate for being understaffed, Basil has access to tier three Emotions and incredible skills, with a unique Release Energy attack that fully restores your Heart and Juice.
  • Sunny Sunflower Disposition: His motif of choice due to his wish for an optimistic outlook, though it doesn't work well for his waking self.
  • Tareme Eyes: They really help support his gentle disposition.
  • Un-person: When reaching the Deep and Deeper Well areas, Sunny's thought repression gets so bad that his existence starts to fade from Headspace altogether. By the time your party is inside Humphrey, everyone has forgotten why they're here and even Mari's quest log has replaced saving him with a quest about figuring out the mystery of "the empty house in Vast Forest".
  • We Have Reserves: It's implied that all the Basils trapped in Black Space were from previous versions of Headspace, left to rot once the friend group forgot about him after the Humphrey fight, and that with each reset a new Basil is created.

    Mari 
https://static.tvtropes.org/pmwiki/pub/images/marihs_fullbody_3.png
"Hi, OMORI! Cliff-faced as usual, I see. You should smile more! I've always liked your smile".

A friend of the group and Omori's older sister, Mari is a gentle, loving teenager who serves as a Cool Big Sis to the friend group.


  • Actual Pacifist: The copy of her fought by Omori and Basil in the console version of the Boss Rush refuses to attack, no matter what. Instead, she just smiles at her brother and gives him and Basil food to heal them up.
  • Cool Big Sis: To Omori, and the gang in general.
  • Foreshadowing: Mari casually mentions a few times that she has a bad knee. This foreshadows that, thanks to her knee, Mari couldn't support herself after Sunny pushed her and she fell to her death.
  • The Gadfly: She shamelessly enjoys teasing Hero, even stating that she likes seeing his embarrassed face.
  • Guest-Star Party Member: Like Basil, while she doesn't join in on fights, she temporarily follows Omori at the beginning of Headspace Day 3, assuming it is the same Mari.
  • How About a Smile?: She enjoys seeing her little brother smile and often asks him to smile more.
  • Leitmotif: "By Your Side.", a gentle and relaxing piano piece with flute accompaniment that reflects her status as the Team Mom of the group. It plays at many of her picnics and is also prominently sampled alongside several other tracks in the Battle Theme Music for her simulated boss fight.
  • Long Hair Is Feminine: She has long, fluffy hair, and is the single most feminine member of the friend group.
  • Madonna Archetype: Can be seen as one, due to her name, Team Mom status, and womanly beauty.
  • Maybe Magic, Maybe Mundane: Is she the real Mari's ghost, playing along with Sunny's fantasies and helping him cope with his grief? Or is she merely a figment of Sunny's imagination like the rest of Headspace?
  • Offscreen Teleportation: She reappears throughout the game with her picnic all set up so you can heal and save your game. Nobody questions how she is able to do this, despite the increasingly odd places she appears in, from the prison cellar underneath a castle to the inside of an elevator to the insides of a whale. The characters act almost like they're taking a break from playing games to eat snacks and talk about their adventures with her.
  • Plot Armor: She never gets into any sort of trouble, no matter where her picnics are set up. The voice in Deeper Well states that she was confined to her picnic blanket and protected by the world itself because Sunny couldn't bear the thought of her getting into danger and potentially dying again in his dreams.
  • Save Point: She serves as this in the Headspace. Whenever Mari shows up on her picnic blanket, you can save the game, eat something to completely heal your party, see a skit as to the mindsets of your party members, and also get hints as to what to do next on quests and sidequests. Picnic baskets also serve as save points across all of Headspace and the real world; the latter doesn't make much sense since it's only supposed to be in Headpsace, but they're still around because not being able to save in the real world would be needlessly frustrating.
  • Ship Tease: With Hero, as both are the oldest of the gang and she flirts with him on multiple occasions.
  • Team Mom: Serves as this to the group, with Hero as the Team Dad. She helps the party at Save Points and encourages Omori to confront his fears.

Faraway Town

    As a whole 
  • Ambiguous Situation: How they react to Sunny's confession in the good ending is not shown.
  • Color Motif: Every member of the group is associated with different colors through their clothing and through the pinwheels which appear throughout Faraway Town:
    • Like Omori, Sunny is associated with both white through his pinwheel and black through his clothing and hair. Together, they reflect his quiet and introverted nature.
    • Kel wears orange clothes, loves to drink Orange Joe, and is associated with orange pinwheels; fittingly, he's just as energetic and extroverted as his Headspace counterpart, not to mention significantly friendlier.
    • Aubrey's favorite color is pink, reflected in both her pinwheel and her dyed hair. Initially, this seems to relate more to the thuggish, hostile attitude she's developed; later on, however, it's revealed that Aubrey had planned to dye her hair together with Mari before the latter's death, giving the motif new meaning in that deep down, Aubrey still has a girly streak and hasn't completely lost sight of the person she used to be.
    • Hero has both a blue shirt and a blue pinwheel, appropriate for both his nickname and his role as the most level-headed of the group. As a bonus, it establishes a Blue/Orange Contrast with his brother. More tragically, it also reflects the intense grief he continues to struggle with over Mari's death.
    • Basil's shirt and pinwheel are both green, befitting his love of flowers and nature. His blonde hair and Nervous Wreck behavior can also bring to mind an association with Cowardly Yellow.
    • Mari is associated with purple through her pinwheel and through several of her outfits; it's also revealed that she wanted to dye her hair purple at one point. It symbolizes her grace and wisdom as The Heart of the group, but on a darker note, it's also associated with death in Japan. Compounding this, Mari is also associated with white, the other Japanese color for death: the white egret orchid appears in several areas connected to her, and her spirit wears the Ethereal White Dress she intended to wear for the recital.
  • Long Hair Is Feminine: Averted. Aside from the Posthumous Character that is Mari, Kel and Aubrey have longer hair than the rest of the main friend group, yet are the two most outwardly masculine members.
  • Putting the Band Back Together: Mari's death has caused them to go their separate ways. In the playable Faraway sections, Sunny helps them to reunite as friends once more, one member at a time. Whether they succeed is never made clear; on the day Sunny has to move out, he confesses to his Accidental Murder of Mari which he and Basil then staged as a suicide, and how this affects their mended friendships is never shown.
  • Troubled Teen: Due to the trauma of losing Mari. While Kel is the least openly affected by Mari's death by trying to find happiness in others, Hero shut down for a year out of depression only to then become a Workaholic, and Aubrey became a violent punk who bullies Basil due to her own shitty life and feeling that everyone else just forgot about Mari. Sunny and Basil, meanwhile, are suicidally depressed due to being the cause.
  • True Companions: At least, they were until Mari’s death. Presumably, they return to being this if they forgive Sunny and Basil.
  • Walking Spoiler: For characters encountered relatively early in the narrative, their introductions put the story's conflict and Omori's true nature into stark relief.
  • We Used to Be Friends: They had been an extremely tight-knit friend group since childhood, and grew up together sharing experiences at the beach, the park, the lake, and more. That all changed when Mari supposedly committed suicide, causing the group to split apart as they all tried to deal with the trauma in their own way. Most of the main route is spent trying to amend this. In Basil's case, it is implied during the Duet's memories that he was introduced to the gang by Aubrey, making their current-day relationship all the more tragic.

    Sunny (MAJOR UNMARKED SPOILERS) 
https://static.tvtropes.org/pmwiki/pub/images/sunny_fullbody_3.png
The game's protagonist, Sunny is a stoic Hikikomori who currently lives alone in his mother's house. He's moving out of Faraway Town in three days. Due to his nature as a Walking Spoiler, all spoilers in this folder are unmarked.
  • Accidental Child-Killer Backstory: He pushed his sister Mari down a flight of stairs and accidentally killed her. Downplayed since Sunny himself was also a child.
  • And Now for Someone Completely Different: Shows up after the prologue finishes, and is revealed to be the real main character.
  • The Baby of the Bunch: According to Basil, Sunny is the youngest of the friend group, though only by a few months.
  • Be Careful What You Wish For: Sunny's friends worked hard to grant him his wish to play the violin with Mari… which would lead to him being forced to spend time away from his friends in order to improve his skills. It only got worse from there.
  • Big Sister Worship: Greatly looks up to his sister Mari. Her accidental death at his hands almost completely breaks him.
  • Canon Name: When the player is prompted to name him, "SUNNY" is input by default.
  • Character Development: If the player makes the right choices, Sunny will finally gain the courage to tell his friends the truth about Mari's death.
  • The Confidant: Served as this to both Basil and Aubrey when they were younger, lending an ear whenever they needed to vent about their problems. Unfortunately, Sunny never talks to anyone about his own feelings in turn: this ends up becoming a Fatal Flaw, as he instead bottles up his increasing frustration with Mari's perfectionism and violin practice until it hits a breaking point.
  • Cope by Pretending: Essentially how Headspace was created; he imagines a world where he and his friends are forever living in their childhood, having fun together and helping people, so that he could not only continuously relive his happiest times, but also distract himself from remembering why they were torn apart in the first place.
  • Dark Secret: He accidentally killed his sister Mari by pushing her down the stairs during an argument about breaking his violin just before their recital. Basil helped him hide the fact he killed her by making it look like a suicide, but the guilt still haunts him as much as it does Basil.
  • Decomposite Character: In the original comic, Omori would openly discuss things about his life in the real world, such as his mom or his childhood, despite not leaving his room. In the game, Sunny is the primary character used for interacting with the real world, while Omori supresses its mentions to keep Sunny from the truth. The mother seen in the game is also Sunny's rather than Omori's, who has no relatives in Headspace other than Mari.
  • Died in Your Arms Tonight: Whatever decision you take during the final battle, either Sunny or Omori will die in each other's arms in the Main Route.
  • Disappeared Dad: While his mother frequently checks on him, his father is nowhere to be seen. If the "keyhole" event from grabbing the W Key is to be believed, he apparently disowned Sunny as his son as he was hacking down the tree where Mari was hung from and cut all ties with his family afterward, implying he may have known the truth of her Accidental Murder. However, since it's all in Sunny's head, it may have just been a fear of "what would happen if he found out"; as for his father leaving, the death of a child would take an incredibly strenuous toll on a marriage.
  • Dreaming the Truth: Defied. The truth about his Accidental Murder of Mari keeps resurfacing as Something, but Sunny's denial is so great that his subconscious reconstructs Headspace to bury Something and hide the truth again, and has repeatedly done so ever since the four years that Sunny became a shut-in. Only repairing his life, in reality, breaks this cycle and gives Sunny the strength to face the truth.
  • Driven to Suicide: In the Bad Ending and a variant of the Neutral Ending, Omori induces him to do this. The Bad Ending has him jump off a hospital balcony. Going to sleep in the Neutral Ending after picking up a knife that night will result in Sunny stabbing himself in his bed.
  • Dull Eyes of Unhappiness: Lacks eyeshines like Omori until he decides to get back up after Omori first defeats him in the good ending.
  • Eye Scream: Basil damages Sunny's eye during their fight in the real world. The last thing seen before Sunny blacks out is half of the screen completely blanked out, with his right eye in his portrait closed and bleeding.
  • Fatal Flaw:
    • Sunny has a tendency of running away from his problems. Mari's death happened because he wanted to run after getting overwhelmed by her scolding and she blocked his way, and White Space and Headspace are just a mental escape he created to avoid the truth. The good ending is only possible by confronting his phobias, rediscovering the truth and facing the consequences of his inaction.
    • Sunny also isn't very proactive and just goes along with things. In White Space, Mewo's only dialogue is he's waiting for something to happen (to him), and in Faraway, Kel is the one who's practically dragging Sunny around. Tellingly, Sunny's first step towards recovery is making the decision of opening the door to Kel, and the last one is deciding to not succumb against Omori.
  • Fright-Induced Bunkmate: He used to share his sister Mari's bed whenever he had nightmares.
  • Gameplay and Story Integration: Unlike his alter ego, Sunny plays The Eeyore straight and cannot get the Happy status under any circumstance.
  • Hates Being Alone: To the point where Kel and Hero set up a tent in Sunny's bedroom so he wouldn't have to sleep by himself.
  • Hello, [Insert Name Here]: In contrast to Omori, he can be named once the player finishes the prologue and starts playing as him.
  • Heroic Mime: Like Omori, Sunny has almost no explicit dialogue throughout the entire game — though Kel notes at one point that it's obvious he hasn't talked to anyone in a while, suggesting that he may not be entirely mute during the game's events. There are also a few subverted instances:
    • In the Gino's delivery minigame, he seemingly shouts "PIZZA DELIVERY!!" when arriving at houses.
    • The Good Ending of the Sunny route ends with the first line Sunny unambiguously speaks in the game, as he begins to confess to his friends about the accident that killed Mari.
      "I have to tell you something."
  • Heroic Second Wind: If Sunny chooses to keep on fighting Omori after being defeated in the Hopeless Boss Fight, he draws his violin in a pose of confidence and plays a recital to confront his fears regarding Mari, remembering all of the good times with his friends and sister and refusing to buckle under Omori's oppressive grip on his mind. This seems to satisfy Omori enough for the pair to hug and reconcile so they can finally overcome their trauma.
  • Hidden Depths: Is apparently quite a good gamer, enjoys CAPT. SPACEBOY-related merchandise and comics, and used to play the violin.
  • Hikikomori: It's implied in dialogue when meeting Aubrey in the real world for the first time that Sunny hasn't left the house in years, though he can slowly grow out of it if you let him interact with the real world. You can actually make him one if you just do your chores and ignore any visitors.
  • His Own Worst Enemy: Many of Sunny's struggles stem from his extremely low self-esteem, which often drives him to appease his friends without regard for his own wellbeing.
    • An excerpt in the Lost Library reveals that Sunny nearly drowned as a child in part because he quickly gave up on trying to save himself and instead waited for someone else to help, believing himself too weak to do so. Additionally, the incident only happened to begin with because Sunny felt pressured to dive in from the statue at the center of the lake after Kel and Hero did so.
    • It is implied that the main factor which drove Sunny to keep playing violin, despite his growing resentment towards it, was his fear of letting his friends down after how hard they worked to get him the violin for Christmas. Ultimately, however, the mental toll of practicing for his recital with Mari became too much for him to bear, leading him to destroy the violin in a fit of anger and accidentally shove Mari down the stairs in the argument that followed.
    • Finally, Sunny's repression of the truth of Mari's death is motivated by his own guilt and despair: he believes that his friends will never forgive him for what he's done, and that he won't be able to live with himself if he allows himself to remember it. Appropriately, the final obstacle he must face before he can find the strength to confess the truth to his friends is Omori — the avatar of his younger self he created to hide himself from his guilt — who beats Sunny down both physically and verbally with all of the feelings of doubt and self-loathing that Sunny has developed over the years.
  • I Am a Monster: Feels this way over killing Mari and covering it up with Basil, which is reflected by Sunny becoming more monstrous-looking as he gathers the "photos" that depict the truth.
  • Identical Stranger: Practically a colored version of Omori in nicer clothes. This is not a coincidence.
  • Improvised Weapon: When he obtains the violin from the toy box, it's equipped in his weapon slot. This carries the implication in the Final Boss fight against Omori that he's using the violin to attack him.
  • Ironic Name: His default name is Sunny, yet he is a depressed recluse who rarely goes outside his house.
  • Living Emotional Crutch: Basil's mental stability deteriorates further when he realizes that Sunny is moving away three days after they first reunited.
  • Make It Look Like an Accident: After he killed Mari, he and Basil hanged her body in a tree to make it look like she hanged herself.
  • Mr. Imagination: Sunny is shown to have very powerful dreams and a strong imagination. It's hinted that Sunny's experiences in Headspace are every bit as vivid to him as they are to the player. But even more impressive, his imagination seems strong enough to where he's capable of conjuring up realistic scenarios even in the waking world in the form of daydreams. Examples include battling a character he sees on a poster, and even making up an entire dungeon full of recycling cultists. Sunny's imagination causes him to unconsciously hallucinate many of his fears; at night, his imagination becomes overactive and causes him to perceive a staircase as endless or see spiders overrunning his house. Plus, while Headspace is colorful and innocent on the outside, the escapism it provides is what allows Sunny to keep running away from the truth. Worst of all, this ability can even bleed over into the real world, complete with real world consequences, as shown in a number of endings where Omori — a mental creation of Sunny's — becomes the dominant personality in Sunny's mind and causes him to commit suicide.
  • Not So Stoic: His Angry status stands out compared to his usual subdued self, bearing more resemblance to Omori's Enraged status. His anger also led to his breaking of his violin and the inadvertent death of his sister.
  • Perpetual Frowner: He is very rarely seen without his deadpan expression, and while he can experience emotional changes within battles, Happy is not one of them.
  • Poor Communication Kills: One of Sunny's Fatal Flaws is that he struggles to express his feelings, which, together with his low self-esteem, causes him to repress them instead. This ultimately became one of the main factors in Mari's death: after bottling up his growing resentment of violin practice and frustration with Mari's perfectionism for months, he finally hit a breaking point and lashed out violently, throwing his violin down the stairs and shoving Mari in the ensuing argument.
  • Psycho Knife Nut: Like Omori, he can use a steak knife to fight. Downplayed in that he is merely out of touch with real-world consequences; since knives are actually lethal in real life, characters become suitably shocked that Sunny's carrying one around, and Kel confiscates it.
  • The Quiet One: Even before he became more withdrawn, he was a very reserved and shy person. This doesn't mean he didn't feel emotions, as much of Headspace is dedicated to reliving the happiness he felt when his friends were all together, but it leads him to be more passive in social interactions. This is deconstructed when he finds he has to act in order to get his point across, leading to sudden outbursts when he is angry, such as when he smashes his violin or pushes Mari down the stairs.
  • Repressed Memories: The Awful Truth, which he tries to keep away through Omori. Sunny has general recollection of his time spent with his friends 4 years ago, but the events that were before and after Mari's death are locked away and require a Journey to the Center of the Mind.
  • Sleepwalking: Omori's influence causes him to do bad things in his sleep. Should Sunny bring a knife to bed with him in one of the endings, Omori stabbing himself in White Space will cause Sunny to stab himself in reality. It's also possible that this is how the photo album was vandalized, leading to the friction between Aubrey and Basil.
  • Split-Personality Takeover:
    • There are two Bad Endings where Omori kills Sunny, takes over his body, and commits suicide. In one, he stabs himself, with the outcome seen onscreen; and in the other, he jumps off a building and falls forever.
    • He ends up on the providing end of this in the Good Ending, with Omori fading away in his arms. Sunny even loses his Dull Eyes of Unhappiness to symbolize how Omori is most likely gone.
  • The Stoic: Like Omori, he barely emotes at all. Unlike Omori, however, Sunny's stoicism is not subverted in gameplay; none of his emotions besides Afraid can go past the first tier, and he can't get the Happy status at all.
    • Sunny's stoicism is also heavily deconstructed as the game goes on, as it becomes more apparent that he actually has very strong emotions; he just struggles with expressing them. Tragically, this is ultimately part of what causes Mari's death, as Sunny bottles up his frustration and resentment about playing the violin until he can't anymore and violently lashes out.
  • Sympathetic Murderer: While a child at the time, he still accidentally killed his sister and covered it up. The rest of the game shows just how much the guilt and trauma from this event completely destroyed him as a person.
  • Walking Spoiler: It is difficult to discuss his character without bringing up the reasons for him becoming such a shut-in.
  • When He Smiles: Gives a genuine smile to Basil in the post-credits true ending, which is also the only time he smiles in the game.
  • Why Did It Have to Be Snakes?: He's utterly terrified of heights, spiders, and drowning. When he was a child, a spider fell on him, causing him to flinch and fall into the water from a great height. If it wasn't for Mari, he would've drowned. Her death causes those fears to resurface, providing the various boss forms for Something.

    Kel 
https://static.tvtropes.org/pmwiki/pub/images/kelrw_fullbody_4.png
"If I've learned anything these past few days... it's that friends should be there for each other!"

A former friend of Sunny's, who visited his house after seeing a Sold post in front of it. Kel has matured ever since Sunny last saw him, having developed into a Lovable Jock who, while often absent-minded, is thoughtful and caring towards others.


  • Big Eater: Kel likes to eat and will quickly eat anything placed in front of him, like bacon or pizza, even if they're meant for sharing.
  • Chronic Hero Syndrome: Aubrey keeps pointing out that he keeps playing "the hero" in things that either is not his business or he has no idea about the whole picture. Kel can coach other shut-ins like Sunny to become more open, like in Jesse's case. He also doesn't hold anything against Hero even after getting an outburst from him, only saying that he's glad that his brother is back, albeit still somewhat distant.
  • Comical Nap Drool: He can be seen doing this at Sunny's final sleepover with the friend group.
  • Didn't See That Coming: He knocked on the door expecting Sunny not to open it. When Sunny did open it, he admitted he didn't think of what he could do after he opens the door, almost quickly recovering that they should get something for Hero since he's going home from college the next day.
  • Drink-Based Characterization: His appreciation for Orange Joe. Outside of the probable Kenan & Kel joke, it goes a bit deeper: the soda is a health nightmare of sugar and caffeine that grosses out roughly everyone past puberty, but he still regards the drink fondly enough to drink a long expired can to prove a point to Aubrey. That's Kel in a nutshell: deeply attached to his childhood and loyal to a fault, but impulsive and… not very bright. Curiously, he hates milk compared to his Headspace self.
  • Dumbass Has a Point: While Aubrey is generally correct about his reckless attempts to play hero, Kel points out that he can't turn a blind eye when it's about a former friend of theirs who's being threatened.
    • When preparing to confront Aubrey at the church, Kel is the one who suggests waiting until after the sermon is over to avoid making a scene; it's Sunny who ends up walking in anyway. Subverted, however, in that Kel chooses to press on anyway rather than simply dragging Sunny back out, and his frustration with Aubrey's stubbornness leads him to accidentally reveal her theft of Basil's photo album to the rest of the church, causing her to fight them.
  • Dumb Is Good: He regularly does things without thinking and often self-deprecates himself as an idiot, but he is the quickest to come to someone's aid. For all his acclaimed idiocy, he comes up with the right solution of trying to overcome the group's falling-out by rebuilding their friendship and hanging out together again, whereas everyone else had unsuccessfully tried to avoid the problem and only made themselves more miserable.
  • Dumb Jock: Downplayed. Kel is the most athletic member of the friend group, but prone to cluelessness at times: at the same time, however, he is much more intelligent and sensible than his Headspace counterpart, serving as the Only Sane Man for a good portion of the real world segments. The problems he ends up causing for himself and Sunny typically only occur as a result of understandable impulsiveness rather than stupidity.
  • Game Changer: Sunny was trapped in a perpetual loop of distraction, discovery, and repression until Kel knocked on his door and convinced him to go outside.
  • The Heart: Kel getting Sunny to go outside for the first time in four years was the first step of achieving the good ending and he did most of the talking to Aubrey since Sunny's a Silent Protagonist. Ultimately, his actions are what bring the friend group back together.
  • I Got Bigger: When they were children, Kel was by far the shortest boy in the group. He eventually had a growth spurt, and as a teenager now towers over both Sunny and Basil while being only a little shorter than Hero.
  • I Know Madden Kombat: Downplayed. His only unique skill is "Encourage"-ing Sunny, but he fights with a basketball.
  • Keet: His excitability and high energy from his younger days didn't really go anywhere, and he was the least visibly affected by Mari's death. Sadly, this caused Aubrey to believe he didn't care as much about her death and had moved on too easily, straining their friendship while also angering Hero when Kel tried to cheer him up after he had become a shut-in due to her death.
  • The Lancer: He accompanies Sunny during almost the entirety of each Faraway Town segment, and generally supports Sunny in any fight he gets involved in. His one battle skill, Encourage, improves Sunny's attack power.
  • Lovable Jock: He's still the Nice Guy he was in childhood, and he's a talented basketball player.
  • Middle Child Syndrome: Kel gets the short end of the stick when it comes to his parents, especially his mother, when compared to Hero (the older, talented, and universally loved sibling) and Sally (the little, new baby and only girl).
  • Not Your Problem: Deconstructed. After Mari's death, he started avoiding his former friends out of fear that he would only make things worse. It's implied that this may have been a result of Hero yelling at him after Kel tried helping him recover. Unfortunately, this caused Aubrey to hang out with the more rebellious clique in the neighborhood, Basil to become more neurotic since his peace of mind relies on everything being the same as before, and allowed Sunny to become a shut-in for four years. He avoided his friends so much for a long time that the only reason he reaches out to Sunny is to greet him before he eventually leaves town.
  • Nice Guy: Mellowed out a lot throughout the years, becoming a caring, sweet guy who looks out for his friends and neighbors.
  • Oh, Crap!: He's not sure why Sunny is carrying a steak knife, but ends up taking it away after the first fight with Aubrey because, well, why would he attack a friend with an actual knife? Not that it matters much in the long term, Sunny has spares at home anyway, but it does keep their rematch from being far worse than it could've been.
  • Only Sane Man: Before Hero returns to town, Kel comes off as this, especially next to the Hooligans. He wants to make the most of the limited time Sunny has in town, tries to stop serious fights from breaking out, and is unafraid to call out his former friends on their nonsense. It says something that he comes off as more mature and observing of the situation than his paragon brother does, at least initially.
  • O.O.C. Is Serious Business: In the neutral ending where Sunny goes back to sleep at Basil's house, Kel — who, up to this point, has maintained his unshakeable enthusiasm at nearly every stage of the game — is visibly sobbing when Sunny wakes up and finds everyone in the hallway outside of Basil's bedroom. It's a clear indicator that something very bad has happened even before you see that Basil has been Driven to Suicide.
  • Stepford Smiler: Implied. Though outwardly appearing to be the least affected by Mari's death, Kel admits that he still thinks about her all the time, and that he avoided the situation out of fear that he would only make things worse. He also mentions that he blocked out most of the hurtful things Hero said to him when Kel tried to help him recover from Mari's death, and it's generally hinted that he's a little distant towards his parents as a result of their favoritism towards Hero at his expense. With that being said, it's also downplayed: despite everything, Kel is genuinely happy and trying to move forward with his life.
  • Took a Level in Kindness: He doesn't seem to be anywhere near as brash as he was as a child.
  • The Unfavorite: His parents favor his older brother Hero for his accomplishments and greater talent, as well as his pursuit of a medical degree. Kel tells that when Kel cried when Hero yelled at him, their parents rushed in and tried to calm Hero down, but "they... completely ignored [Kel]..."
  • Vibrant Orange: Wears an orange jersey, has an orange raincoat and blanket, loves Orange Joe, and is energetic and cheerful in the face of nearly anything.

    Aubrey (UNMARKED SPOILERS) 
https://static.tvtropes.org/pmwiki/pub/images/aubreyrw_fullbody_8.png
"My old friends? ... My old friends weren't there for me when I needed them".

A former friend of Sunny's, who went from a Cheerful Child to a violent, aggressive teenager who serves as the head of the town's outcasts, the Hooligans. While she is initially cold to her old friends and a bully to Basil, she later reconciles with them.


  • Abusive Parents: Of the neglectful kind. Her father left her mom, and her mom does nothing but watch TV as the trash grows around her house, which plays a part in her violent transformation.
  • Anti-Villain: She's become more of a bully and an antagonist throughout the years, but deep down, she's just a troubled teen that still hasn't accepted the death of her best friend.
  • Arc Villain: Of the Faraway Town segments, as she is the leader of the Hooligans who terrorize Sunny, Kel, and Basil.
  • Batter Up!: Wields a bat like her Headspace counterpart, but now with some nails driven into the end to emphasize that she Took a Level in Jerkass.
  • The Bully: Downplayed. After splitting with the other main characters, she started associating with other rebels of her age in her town and became something of a bully, but she doesn't turn aggressive until she feels provoked. That is, until she pesters Basil and Kel and Sunny decided to defend him from her bullying.
  • Broken Bird: Aubrey's aggressive behavior and bullying of Basil directly stem from her grief over Mari's death, with the splitting of her friend group and neglectfulness of her parents leaving her without anyone to turn to for support until she fell in with the Hooligans.
  • Character Development: The last day has her finally admitting that she still cares about her old friends and deciding to apologize to Basil for the way she treated him.
  • Churchgoing Villain: She started attending church regularly after Mari's death, hoping to find some kind of peace. It doesn't seem to have helped her antagonistic attitude towards her old friends.
  • Delinquents: She's become the effective leader of a group of them.
  • Everyone Has Standards: While she gives a What the Hell, Hero? to Sunny, the visual effect of her regular attacks is a swing. We only get to see the "punch" visual effect when she uses Headbutt. There is no dialogue indicating that she wouldn't use her nail bat. However, she does know when she goes too far, and it takes Basil nearly drowning for her to realize that she hurt him and regrets it.
  • Evil Costume Switch: Zigzagged. As a child, she is seen wearing normal clothes, and her representation in Headspace wears a non-threatening blue nightgown. Her real world self, after becoming the leader of a gang of delinquents, dons a white-and-yellow varsity jacket, a black crop top, and a denim miniskirt to make her look more thuggish. However, she keeps this outfit even after her Heel–Face Turn.
  • Hidden Depths: Once Aubrey reconciles with the rest of the group on One Day Left, it becomes clear that despite everything, she hasn't changed that much from when she was younger.
    • A Captain Spaceboy poster hung up in her room suggests that Aubrey is still a fan of comics, reinforced by the fact that she reads them with the rest of the group when hanging out in Hobbeez.
    • Aubrey is also surprisingly handy, being able to fix the leak in the Gruff Guy's house easily when he couldn't after three attempts. Similarly, she managed to restore the scribbled-out photos of Mari so well that there's hardly any traces of marker left. Given the neglectfulness of her mother and the run-down state of their house, it's implied that she's had to learn these maintenance skills to take care of herself.
  • Hypocrite: Aubrey's main grievance with her old friends is her belief that they moved on from Mari's death too fast without supporting her through her grieving… which in turn shows a lack of consideration for how they managed their own grief. On top of that, she actively facilitates her distance from them through her bullying of Basil and rejection of Kel's attempt to apologize for leaving her alone. She acknowledges this during her Jerkass Realization on One Day Left:
    "You know... after everyone drifted apart... I felt so alone. But now, I realize that I was the one who was pushing everyone away."
  • Icy Blue Eyes: In contrast to her dark-eyed younger self, teenage Aubrey has sharp teal-blue eyes, reflecting her cold, resentful personality.
  • Implied Love Interest: To Sunny, who is shown to have had a crush on her when they were younger (and possibly still harbors feelings, considering Aubrey's crush on Omori in Headspace). The game never indicates whether or not Aubrey reciprocated his feelings, but the two have several moments after Aubrey reconciles with the friend group which suggest that they shared—and maybe still share—a particularly close connection:
    • An optional conversation in Faraway Park sees Aubrey privately open up to Sunny at the swingset, apologizing for her previous behavior and musing that she should've been there to support him after Mari's death. She then awkwardly affirms that she still cares about Sunny, complete with a slight stammer and visible blushing. The image of Sunny and Aubrey on the swingset also appears at various points throughout both routes of the game, including during the Final Duet cutscene, implying that the area holds a great deal of importance to them in particular.
    • Another optional interaction allows Sunny to read comics with his friends at Hobbeez. During this sequence, there is a small moment that can occur where Sunny and Aubrey glance at each other and then quickly look away again, with Aubrey moving her hand away from Sunny.
    • Later, as the group is heading to see the treehouse in Sunny's backyard, Aubrey lags behind Hero and Kel to ask Sunny about something privately. When Kel interrupts before she can finish, Aubrey drops the topic, blushing and stammering again. She later finishes her question by asking for Sunny to visit after he moves away, but the initial scene carries undertones of an instance of Cannot Spit It Out.
    • It's eventually revealed that when they were younger, Sunny served as The Confidant for Aubrey, being someone she could reliably talk to when the rest of her friends were busy. It's further implied that, among other things, Aubrey confided in Sunny about her insecurities and troubled home life; in contrast, Hero and Kel discuss the fact that they had never been to her house before visiting her on One Day Left and show no awareness of why that would be the case, suggesting that Aubrey was otherwise closed off about her troubles.
  • It's All My Fault: In the Neutral ending, she'll blame herself for Basil's suicide because of her bullying, as she doesn't know about the Dark Secret haunting Basil and Sunny for the past 4 years.
  • Jerkass Realization: Undergoes a moment where she breaks down as it sinks in just how much of a jerk she has been to her former friends.
  • Jerk with a Heart of Gold: She’s become a more violent troublemaker, but deep down, she’s still the same Aubrey Sunny knew four years ago, especially after she apologizes to everyone.
  • Mugging the Monster: Attempts to pick a fight with Kel and Sunny when they defend Basil, up until Sunny inevitably slashes her with his knife, which causes her to actually get injured and understandably freak out. Her rebel friends realize she's bleeding and they book it before things get worse.
  • Must Make Amends: As stated in Character Development above, she asks to go to Basil's house so she can apologize to him. She admits that while she was outraged at Basil for seemingly vandalizing the photo album, she ended up being worse than him by turning to violence and bullying. Notably, Aubrey pushing Basil and unintentionally almost drowning him mirrors Sunny's accidental murder of Mari, highlighting Sunny's own need to make amends by confessing the truth to his friends.
  • My God, What Have I Done?: She's just as horrified as Kel when she pushes Basil into the lake, albeit she did not intend for the push to be strong enough for him to fall.
  • Nonconformist Dyed Hair: Aubrey's bright pink hair highlights her rebellious punk attitude and makes her stand out among Faraway Town's residents. Her dyed hair is also a way of coping with Mari's death, and so is her becoming a punk.
  • Parental Neglect: Aubrey's mother is almost completely withdrawn from the world and leaves her house a trashy mess. Aubrey is implied to take care of herself and feels embarrassed when her friends enter it for the first time and see how utterly wrecked it is.
  • Poor Communication Kills: She believes that everyone's tried to forget about Mari's death and move on with their lives, on top of the fact that as much as everyone else had to work through their grief as well, she feels like she was abandoned by everyone. This is what drives her to eventually start seeking (and eventually leading) new friends in the form of the town's punks. Also, Aubrey not properly explaining her reason for stealing Basil's photo album over the belief that he vandalized Mari's photos leads to attacking Kel in public and events that make her accidentally push Basil into the lake, nearly drowning him.
  • Psychological Projection: Some of her anger toward Sunny and Basil can be construed from the fact that both mentally withdrawing themselves from the world reminds her of her mother's withdrawn mental condition and resulting parental neglect.
  • Psycho Pink: Downplayed. Her hair is dyed neon pink, and she's notably meaner than she was as a child.
  • Rage Breaking Point: Being outed for stealing Basil's photo album in the middle of the church after a heated argument between her and Kel causes her to realize that there's no convincing him or the churchgoers of her viewpoint in the whole affair, so she flips out and fights Sunny and Kel right there in the aisle.
    • She really hits her limit after fighting Sunny and Kel at the lake the following day, breaking down into a tearful scream before laying into Sunny, Kel, and Basil for abandoning her. By the time she snaps out of it, she's already pushed Basil into the lake in a blind rage.
  • "The Reason You Suck" Speech: She delivers a short but scathing one to Sunny, Kel, and Basil following the fight at the lake during Two Days Left:
    "You think I'm the bully, but you're all messed up too... Where were any of you when MARI died? WHERE WERE ANY OF YOU!?"
    [She storms over to Basil, backing him up to the end of the pier]
    "And you... you're the worst, BASIL. How dare you still show your face to me after what you did!"
  • Recurring Boss: Sunny and Kel fight her three times over the course of the Faraway Town segment.
  • Rejected Apology: Rejects Kel's in the church. However, with some help and talking-to from Hero, she comes clean with her feelings and offers an earnest apology that everyone accepts.
  • Right for the Wrong Reasons: Aubrey was right that someone was vandalizing the photo album in an attempt to forget about Mari with depression as the motivation, but it was Sunny's handiwork, not Basil's like she thought. In fairness, Sunny disassociating and repressing the truth so heavily that he would scribble out photos of his own sister… wouldn't really be anyone's first guess.
    • At the same time, Aubrey is correct in believing that Basil defaced Mari's memory after her death… but he did so in a far worse way than she could've known.
  • Stepford Smiler: Even before Mari's death, Aubrey had an unhappy home life and tried to use her friendship with her peers as a form of escape. When the group split apart, it hit her hard as she leaned on her friends for stability.
  • That Man Is Dead: When Sunny and Kel confront her in church, she tells them that the Aubrey they knew and loved is long gone.
  • Tomboy with a Girly Streak: In sharp contrast to her Headspace counterpart. Aubrey is outwardly much more thuggish and aggressive than she used to be, but she still dyes her hair pink and owns a bunny lovingly named 'Bun-Bun'.
  • Took a Level in Cynic: Without her old friends being there for her, she viewed them as people who moved on from her best friend's death way too quickly.
  • Took a Level in Jerkass: Headspace Aubrey was a sweet thing, but the real Aubrey has become a violent troublemaking rebel openly hauling around a very lethal weapon and is particularly antagonistic towards Basil and Sunny.
  • Tsundere: Deconstructed, in that she's not necessarily a bad person under her violent bluster, but she's lost the means to properly express herself. Hanging with a bad crowd and her father leaving her family only made her rely on the violence more, and part of the real-world plot is helping her come out of that shell again. This becomes more pronounced after she rejoins the friend group, as she starts to open up to them again while still trying to maintain an aloof exterior.
    Kel: Heh, heh... HERO's always been a big softie... Just like you, AUBREY.
    Aubrey: (blushing furiously) W-WHAT DID YOU SAY!?
    Hero: Haha... It's nice to hang out like this again. I've been so busy with school and studying. I don't really have time to make friends anymore.
    Aubrey: ... Well... You'll always have us... I guess.
    Kel: See... I was right! Look who's the softie now!
    Aubrey: Hmph...
  • Tsurime Eyes: Has noticeably sharper eyes compared to her younger self signifying her much more aggressive attitude.
  • Unstoppable Rage: The 2nd boss fight against her has her in Angry status after Kel pushes her to her Rage Breaking Point. This means that her Headbutt can take down Sunny and Kel in just 1-2 hits.
  • Used to Be a Sweet Kid: Aubrey's former kindhearted if grumpy personality took a hard left turn into Jerkass and cynical after Mari's death.
  • Use Your Head: That mean headbutt that Berly teaches Aubrey in Headspace gets used on Sunny and Kel too. It's also one of her strongest attacks.
  • Walking Spoiler: Since every other real-world character more-or-less resembles their Headspace counterparts, it's a big early-game surprise to discover the real world Aubrey is drastically different from her Headspace self, having gone from friendly, upbeat girl to a cynical, violent gang leader.

    Hero 
https://static.tvtropes.org/pmwiki/pub/images/herorw_fullbody_5.png
"Last time we all made the mistake of leaving each other when we needed each other the most. This time... we'll stay together".

Kel's older brother who's usually away at college, but makes a return during Two Days Left. Like his Headspace counterpart, Hero is calm, amiable, and admired for his many talents.


  • The Ace: Just like his Headspace counterpart, pretty much everyone loves him and he succeeds at virtually everything he tries, though he admits his reputation is a bit exaggerated. His side of his bedroom is adorned with a ridiculous amount of medals and awards, and his desk and bed are impeccably clean. When he stays over during Two Days Left, the next morning you wake to find that not only has he made breakfast for you, he's already settled all the chores that Sunny's Mother has left to do — chores that would take Sunny three in-game days to finish!
  • All There in the Manual: According to the game files, his real name is Henry.
  • Anguished Outburst: He blew up at his little brother Kel when the latter tried to comfort him about Mari's death, so aggressively that Kel was driven to tears. Hero came to his senses immediately afterwards, however, and apologized profusely while attempting to comfort Kel in turn.
  • Big Brother Mentor: He settles back into this role after rescuing Sunny. He convinces Kel and Sunny to directly amend their differences with Aubrey and helps straighten out Aubrey's confused feelings which stem from her desire to apologize to Basil.
  • Big Damn Heroes: He is introduced saving Sunny and Basil from drowning.
  • Broken Ace: He took Mari's death hard, though he eventually managed to put his life back together.
  • Heroic BSoD: After Mari's death, it's stated that short of eating and basic necessities, Hero became a Hikikomori for an entire year out of sheer guilt over the idea that he could've somehow prevented his crush/girlfriend's supposed suicide. Traces of the effects and neuroses still linger even after he gets himself back together in the game's present, making him noticeably more meek compared to his younger Headspace self.
  • Irony: Despite Kel spending his life living in Hero's shadow, it's Kel's actions in convincing Sunny to leave home and trying to talk down Aubrey's bullying that finally break Hero out of his funk.
  • Meaningful Name: Not the case in-universe; he got the nickname "Hero" because he really likes hero sandwiches. But his first on-screen appearance has him rescue Basil from drowning.
  • The Medic: The only party member in the real world to know First Aid. He's also pursuing medicine in college.
  • The Mourning After: He was broken up by Mari's death to the point of becoming a complete recluse for nearly a year afterwards. While he's doing much better overall by the time of the game, he still can't bring himself to visit Mari's grave until the friend group has reconciled, and it's implied that he's been pouring himself into his college work as a way of coping with his grief.
  • My God, What Have I Done?: Kel mentions that, shortly after Hero's Anguished Outburst at him over Mari's death, Hero came back to his senses and immediately went to apologize and comfort his crying brother. After this, Hero begins to break out of his depressive state and make an effort to regain his original productivity, evidently regretting how he previously handled his grief.
  • Not So Above It All: A humorous example on One Day Left: Hero, an academic prodigy and generally the most rational member of the friend group, doesn't seem to have considered the possibility of encountering a spider when no one else is around to get rid of it for him. He's genuinely alarmed when Kel points this out:
    Kel: HERO... I feel like your fear of spiders has gotten worse... you should really work on that! What if a spider shows up when I'm not here?
    Hero: Gasp... Y-You really think that could happen?
    Kel: Man, HERO... This is one of those rare times where I feel like the big brother!
  • Only Known by Their Nickname: "Hero" is a nickname gained from a love of hero sandwiches (also known as a "sub" or "hoagie").
  • Screw This, I'm Outta Here: It's implied that Hero spends most of his time away at college so he can avoid his former friends and forget the sadness he felt when Mari died. It's only when the situation deteriorates to the extreme that he enters Sunny's life again.
  • Stepford Smiler: It's clear that even though he's still a pleasant, amiable young man in the present time, Hero still has a hard time accepting Mari's death. Notably, on Day Three, when he and Kel are sleeping over Sunny's house for the night, he can be found crying if Sunny comes to check on him in Mari's piano room.
  • Token Adult: He is a college student who appears to be nearing his early twenties (seeing how Mari was mentioned to be going to cram school to prepare for college at the time of her death, implying that she was nearing her late teens). This makes him the only adult in the main group.
  • Trademark Favorite Food: The origin of his nickname is his love of hero sandwiches. Kel's mom orders such a sandwich from Gino's to surprise him when he gets back from college.
  • Why Did It Have to Be Snakes?: Has it even worse than Headspace Hero: he completely freezes up when he sees a spider. One of the photos shows he's grossed out by bugs in general, but spiders pretty much destroy him.

    Basil (MAJOR UNMARKED SPOILERS) 
https://static.tvtropes.org/pmwiki/pub/images/basilrw_fullbody_3.png

A former friend of the main characters. Like his Headspace counterpart, his hobbies are photography and gardening. While he is still friendly, he has become far more anxious and worrisome over the years.


  • Always Save the Girl: Deconstructed. One of Basil's photos of Sunny's birthday reveals that he views Sunny as The Baby of the Bunch and feels the need to "take care of him". However, Sunny is only the youngest member of the friend group by a few months; the reality is that Basil is overwhelmingly codependent on him as a confidant after years of struggling with Parental Abandonment and (implicitly) a friendless background. As a result of this, Basil actually looks up to Sunny with a degree of reverence, to the point that Basil is unable to accept that Sunny could ever do anything wrong. He's willing to do anything to avoid losing Sunny's friendship... and ultimately he does, covering up the Accidental Murder of Sunny's own sister at the cost of his friend group and mental wellbeing completely falling apart. So Basil does his part and spares his friend pain, but does so in a way with realistic consequences of covering up something so tragic and terrible as an accidental murder.
  • Anti-Villain: There's nothing inherently villainous about Basil, even if he's an antagonist on some routes. Basil stabs Sunny in the eye during the boss fight against him, and is Driven to Suicide in a few more. This is because Basil's own Something, and his guilt over covering up the Accidental Murder of Mari, have made him an opposing force to Sunny's recovery while still ultimately keeping Basil somewhat sympathetic when it's shown that his reason for covering up the murder was to help Sunny.
  • Break the Cutie: His part in Mari's supposed suicide has left him downright shattered, even worse than Hero and Sunny. And if Sunny doesn't visit to show he still cares, Basil will kill himself out of sheer despair. However, the fact that Sunny is moving away and the death of Basil's grandmother have really done his mental state no favors. Even in the Golden Ending of the game, Basil still becomes so overwhelmed with guilt that he stabs Sunny in the eye during a boss fight with him.
  • Broken Pedestal: Played with. Sunny was on such a high perch for Basil that Basil could not process the idea that Sunny would hurt someone, let alone kill Mari (even if that was a complete accident). As a result, Basil began to undergo Sanity Slippage as he desperately tries not to confront the idea that Sunny is a killer, while also trying to block out his own role in covering up Mari's death as a suicide. The Golden Ending finally has Basil admit the truth and take Sunny off of this perch, and this is treated as a good thing by the narrative, because Basil can finally see Sunny for who he is and what he's done rather than twist himself in knots trying to not believe the evidence of his own eyes.
  • Camera Fiend: In the past, he carried his camera everywhere with him, and the photo album he created became the MacGuffin of the game.
  • The Confidant: There's subtle hints in the Faraway segments and Black Space that imply that Sunny was more willing to opening up to him than to his other friends: While in Headspace, the entire group knows of Omori's fears, in the real world, Kel makes Sunny dive into the lake for Basil, seemingly unaware of his fear of drowning; when facing a spider in Kel and Hero's room, everyone is aware of Hero's fear, but nobody takes note of Sunny's arachnophobia or lack thereof; also while at the secret spot, Hero is unaware of the reason why Sunny fell into the lake years ago, implying Sunny didn't even confide in him, despite being the reliable big brother of the group and sharing the same fear. However, in Black Space, Basil comments on how Omori (Sunny) fell into the lake due to the spider, a piece of knowledge not even Headspace Kel, Hero, or Aubrey seem aware of, and this interaction being in the place where Sunny's repressed thoughts go, it's safe to say that Headspace Basil is recalling a memory of Sunny actually confiding his fears to the real Basil.
  • Creepy Blue Eyes: At night, his blue eyes glow in the dark, making them come off as rather eerie and putting a twist on his normally Innocent Blue Eyes.
  • Cute and Psycho: Basil is a truly kind and gentle person, but thanks to the trauma of hiding Sunny's crimes, he's haunted by guilt and fear that manifests in sudden emotional outbursts and hallucinations of Something. Also, the fact that Sunny left him to bear all the fallout of the coverup, and would leave him to carry that cross alone again, causes him to have a breakdown and attack Sunny (believing he's attacking the Something behind him), should the player choose to go to his room to save him.
  • Dark Secret: He saw his best friend Sunny accidentally kill Mari by pushing her down the stairs during an argument. Rather than accept what happened, Basil helped him hide the fact he killed her by making it look like a suicide, and lives in denial and suicidal fear by thinking "something" possessed Sunny and made him do it.
  • Death by Irony: Helped cover up a manslaughter as suicide, and potentially kills himself over it out of guilt.
  • Despair Event Horizon:
    • Crosses it on the last day, where a combination of Sunny leaving and his grandmother's hospitalization and implied death, plus the years spent in denial that Sunny killed Mari and the trauma from hanging her corpse, has him try and kill himself.
    • His suicide completely destroys the friend group and regresses all the progress they've made in the past few hours to repair their friendship. Aubrey, believing her bullying to be the cause of his suicide, can only apologize on repeat; Kel completely breaks down and tearfully wonders why stuff like this keeps happening to them; Hero can barely keep himself together for the other two's sake. But the one who takes it the worst is Sunny, whose only options are ego death or actual death.
  • Distressed Dude: Even in the real world, the game makes it explicit that Basil needs saving; from Aubrey's bullying, from nearly drowning, and ultimately from his own despair.
  • Driven to Suicide: If Basil is left alone towards the end, he'll kill himself out of despair. His corpse is found slumped against a wall with a hole in his stomach and "Something" splattered around him as symbolic blood.
  • Duel Boss: He's fought one-on-one by Sunny in the Sunny route, should Sunny attempt to save him, as the other three are asleep; by the time they wake up, Sunny and Basil have brutalized each other into unconsciousness.
  • Dying Alone: In the Hikkikomori route. The group never reunites and he would still commit suicide, but this time nobody but Polly would mourn him.
  • Eye Scream: Gets in a fight in the real world with Sunny, and the two try to brutalize each other where he either badly hurt or outright stabbed Sunny in the right eye with the garden shears he brought. The secret ending's close-up on Basil also highlights a large shiner of a bruise on his left eye in return.
  • Fatal Flaw: Reverence. Basil's belief that Sunny would never even accidentally cause another person's death, let alone that of his beloved sister, is what causes him to stage Mari's death as a suicide, which is where all the big problems begin.
  • Fighting Your Friend: Unlike the case with Aubrey, who at the time wasn't in your group and was trying to club you for bothering her, the confrontation with Basil is a Pre-Final Boss after Omori's Something, as a result of Sunny stopping him from killing himself.
  • Good Cannot Comprehend Evil: In a sense. He's neck-deep in denial that someone as nice and good as Sunny could have done something as evil as killing Mari, even by accident, and helped stage her death as a suicide to keep him from the consequences. The overwhelming guilt and denial led to the creation of Something.
  • Hair of Gold, Heart of Gold: While he helped cover up Mari’s death as a suicide, he still remains a kindhearted person who tried to see the best in everyone… to a fault.
  • Hates Being Alone: Basil's core fear steams from the abandonment issues left by his parents and his grandmother's increasing age. Meeting the group (and especially Sunny) made him both happy for their company and anxious of losing them, manifesting in his cherishing of the photo album and the memories in it. Mari's death and the dissolution of the group exacerbated his fears, especially with his involvement in the cover-up, causing him to distance himself from everyone out of guilt and overly rely on Sunny, due to being the only person who knows the truth and therefore would understand him. Discovering that Sunny is moving away, combined with his grandma's (implied) death, ultimately causes Basil's fear of being alone to become a real possibility and results in him completely breaking down.
  • Hero-Worshipper: Part of the reason why he helped Sunny in framing Mari's death as a suicide was because he can never see Sunny as the bad guy, even with what he has witnessed.
  • His Own Worst Enemy: Has as much self-loathing as Sunny over his guilt in covering up Mari's death as a suicide.
  • Hopeless Boss Fight: Once he fights Sunny, there is no way to calm the latter down or stop Basil from stabbing Sunny's eye.
  • I Need to Iron My Dog: The evening of Three Days Left, and Aubrey's reminiscence of her last visit to Basil's house, seem to indicate that whenever he excuses himself to go to the bathroom it's in order to go panic in private.
  • Innocent Blue Eyes: He has bright blue eyes, emphasizing his younger self’s cheerful, kindhearted nature.
  • Interrupted Suicide: The best outcome can only be achieved if the player goes to his room on the last night, effectively stopping him from killing himself.
  • Killed Offscreen: The "best" outcome of the Hikikomori route — where he and the rest of Faraway Town are non-entities — heavily implies that Basil still kills himself without the intervention of Sunny.
  • Leitmotif: Shares "A Home for Flowers" with his Headspace counterpart, though he has two versions of his own: the even more subdued and string-centric "Empty" version, which plays in his house in Faraway Town, and the chiptune-esque "Sunflower" version, which plays in a flashback to his birthday.
  • Locked Out of the Loop: He's the only one of Sunny's friends who didn't know about his moving away until Kel dropped the bomb to him on the evening of Three Days Left. It shows just how wide the distance between him and Sunny, his best friend, has grown over the past four years; he can't even bear to take a look at Sunny's house and discover the "For Sale" sign.
  • Lonely Among People: Implied. Some of the comments in Basil's photo album hint at him feeling somewhat like an outsider even among the friend group: in particular, he admits to initially thinking that his friends forgot his birthday, and later expresses envy for Sunny and Mari's sibling relationship.
  • Lonely Rich Kid: Implied. Both of Basil's parents travel for work; usually those are the kind of jobs that are well-paid. Also, they are able to provide for both their growing son (and his gardening hobby) and an elder, and later on hire a caretaker for two years. Still, Basil was visibly scarred by their absence, and his shy demeanour made it difficult to make friends until Aubrey introduced him to the friend group.
  • MacGuffin: The photos in his Photo Album, which he holds dear to his heart but seems to be targeted by Aubrey for some reason. Whether the plot-important photos in the Black Space are real or not, as the implication seems to be that they're more of a psychological listing of memories from the incident, Basil is mentally attached to them in a way that both placates and continues damaging his psyche thanks to associating Mari's death and his hand in it with his photos. The vandalization of the real photo album, an act actually performed by Sunny in a dissociative attempt to repress the truth, leads Aubrey to steal it thinking Basil's ruining the good memories of the group for no reason but depression. The recovery of the photos and reliving the memories in them is the key for the friend group's reunion and Aubrey's character development.
  • Mood-Swinger: Basil can go from somber and withdrawn, to frantically yelling his lungs out, to crying his eyes out, to calmly rationalizing how Sunny would never leave him at the drop of a hat. This is part of the Sanity Slippage he goes through.
  • My God, What Have I Done?:
    • He has a remorseful expression after he calms down in the hospital and sees that he injured Sunny's eye.
    • Basil's guilt over covering up Mari's death as a suicide has eaten away at him for years, with no apparent attempt on his part to repress it like Sunny did. By the time the game starts, he's barely keeping it together, and a combination of Sunny moving away and the implied death of his grandmother finally causes Basil to snap.
  • Nervous Wreck: He spent the last four years in nigh-constant anxiety over the Dark Secret he and Sunny have. Little wonder that he's such a Mood-Swinger when you encounter him again.
  • Never Suicide: After Sunny accidentally killed Mari, it's Basil who comes up with the plan to frame her death as a suicide by dragging Mari into the front yard, then hanging her corpse from a tree with her neck in a jumprope tied as a noose.
  • Nice Job Breaking It, Hero: Basil helped Sunny stage Mari's death as a suicide, even though Sunny accidentally killed her, as a way to get Sunny out of trouble and to spare his feelings. Unfortunately for all involved, doing this left both Sunny and Basil with massive amounts of guilt over what they had done, as well as causing their friend group to drift apart and creating enormous emotional turmoil in both of the two boys. While Basil's intentions were good, the outcome still caused a lot of heartache.
  • No Good Deed Goes Unpunished: The idea of getting Sunny a new violin was his, and he was the one who got the entire group involved to crowdfund the project. The violin being a gift from all of his friends is what drove Sunny to swallow his resentment for months until his emotions finally exploted, causing the argument that ended up with Mari's death.
  • Oblivious to His Own Description: From Basil's point of view, Sunny is haunted and controlled by the "eye" Something. Then we see from Sunny's point of view Basil is completely covered, along with the room, in a Something of his own.
  • O.O.C. Is Serious Business: Thanks to his headspace counterpart and the photo album, we learnt that Basil cherishes his friends and hates being alone. So when in real life he's without the friend group and actively chooses to distance himself and be alone, we are meant to realize something serious is going on with him.
  • The Ophelia: Basil is a cute and pretty blond who wears flowers in his hair and knows about flower language. Mari's death broke him, leading him to believe Sunny was possessed; his mental health slowly deteriorates thanks to the absence of Sunny in his life, and on Two Days Left he has a near drowning experience. The death of his only parental figure drives him mad enough to recluse inside his room, possibly killing himself, should Sunny not be there to stop him. The only thing preventing him from being a textbook example is that he's a guy.
  • Out of Focus: Basil is the one member of the group, besides Mari, to have the least time on screen. In Headspace, he's missing, and in real life, circumstances keep him from interacting much with Sunny and Kel. This is intentional: the lack of direct information about him has him made into a source of mystery and a Red Herring for the player, with most things known about him coming from secondary characters or background comments.
  • Parental Abandonment: Basil's parents left Basil to be brought up by his aging grandmother since toddlerhood. The fact that Basil's grandmother dies during the story makes Basil's Sanity Slippage even worse.
  • Please, Don't Leave Me: Basil is terrified of losing Sunny due to their actions and his inevitable move, and begs to know why Sunny would leave him during the confrontation in his room.
  • Pre-Final Boss: He is the last character Sunny is faced with in a fight before the latter's showdown against Omori.
  • Raised by Grandparents: The only other people in his house are his bedridden grandmother and a caretaker.
  • "Rashomon"-Style: Basil can't accept the Accidental Murder of Sunny pushing Mari down the stairs and believes Sunny has been taken over by Something, while Sunny knows better, but made himself forget it happened.
  • Red Herring: The game makes a number of attempts to push players in the direction of the idea that Basil is the main cause for so many of the problems that plague Sunny and his friends. Why does Basil constantly beg Sunny for forgiveness? What did he do that causes Aubrey to bully him? Why is he such a prominent, shadow manifestation in Headspace? Why do so many events in Black Space result in Headspace Basil's gruesome deaths; including some in which Omori and friends kill him? When he's confronted in the bathroom by Sunny, Basil's mental stress causes him to give off an unnerving and creepy presence, which doesn't help Basil seem like the innocent bystander he's portrayed as. Even at the end of the game when Sunny begins to recall the truth of what happened four years ago, the game makes it a point to introduce the "photos" depicting the truth with the one that depicts Basil… after which it begins introducing pieces of Mari's death. It only becomes clear later that Basil was simply an accomplice to the accident, rather than the sole cause of it, and other issues like Aubrey's reason for bullying him being for an act he didn't actually do.
  • Sanity Slippage: Mari's death hit him the worst, especially since he's the one who made it look like suicide with Sunny's help. The guilt has been weighing on him the entire time, and he made himself believe Sunny has been a subject of Demonic Possession. On the last day, his grandmother getting hospitalized and Sunny leaving breaks his remaining Mask of Sanity, causing him to shut himself in and eventually be Driven to Suicide. And if Sunny is there to stop it, Basil attacks him as well.
  • Secret-Keeper: He's the only other person to know the truth about what really happened that night of the recital, and it's a secret that's eating him alive. And even before the incident, Sunny's memories in Memory Lane show that Basil enjoyed being the keeper of secrets; from his winning hand at poker, to Sunny's crush on Aubrey, to his plan of getting Sunny a new violin.
  • Shear Menace: Near the end of the game, he uses garden shears to injure Sunny's eye if you choose to save Basil after discovering the truth. In the Neutral endings, it's implied he uses them to commit suicide with a self-inflicted wound to the stomach.
  • Silent Scapegoat: His role as accomplice in Mari's death has left Basil with the tendency of taking upon himself the blame of his friends' wrongdoings because he'd rather see himself as the problem and not them. To Basil, Hero's lack of closure, Kel's confusion, Aubrey's fall of grace, and Sunny's four years of isolation, they all can be traced back to his lie about Mari taking her own life. But as the alternative is revealing Sunny's crime, Basil decides to carry the burden of the truth in silence for four years. And tellingly, the neutral ending where he kills himself is only possible if Sunny doesn't go to save him, symbolically placing his sins upon him despite now knowing the truth, in order to not face the consequences of his actions; and so Basil dies, taking Sunny's secret with him, and the truth is never revealed.
  • Sixth Ranger: Explicitly described as such in a Drawfest lecture by OMOCAT, being the last main cast member to join the friend group. For bonus points, he's even associated with green like the Dragon/Green Ranger. However, this is also deconstructed in that Basil's recency to the friend group causes him major insecurities in conjunction with his preexisting issues with neglection: for instance, he's genuinely surprised his friends remembered his birthday, and his desire for companionship eventually results in Sunny — his best friend and confidant — becoming a Living Emotional Crutch for him, to the point that Basil is willing to go to extremes to protect him.
  • Survival Mantra: Finding out Sunny is moving away in three days sends him rushing to the bathroom where he's found constantly repeating "Everything is going to be okay". Before initiating the fight with Sunny, in attempts to kill his Something, he repeats the phrase, but it's obvious he has snapped.
  • Taking the Heat: Implied to have taken the blame from Sunny/Omori for scribbling out any photos of Mari.
  • Thousand-Yard Stare: Contrasting his friends, Basil's eyes look a bit off, with noticable eye bags and a constant look of sadness in almost all of his sprites. This serves as foreshadowing that something's really wrong with him.
  • Trauma Conga Line: His parents barely being in his life left him with abandonment issues. He witnessed Mari's death and staged the supposed suicide to spare Sunny of the blame, but he's left traumatized. Despite their promise to be there for each other, Sunny secluded himself for four years and left him alone, with only the hope he'll come back to get by. Aubrey started bullying him for something he didn't do. His beloved grandmother falls sick. When it seems Sunny has come back from seclusion, he finds out he's moving away, therefore leaving him alone for good, shattering his hopes. Aubrey pushed him into the lake and he almost drowns. And then, his grandmother is implied to have died. No wonder at the end of the third day, he utterly snaps and attacks Sunny in a psychotic breakdown.
  • Uncertain Doom: In the Hikkikomori Route ending where Sunny-turned-Omori leaves with his mother to move out (as opposed to killing himself before then), an ambulance siren can be heard in the distance. Given that Basil commits suicide if Sunny doesn't intervene in the Sunny Route, it's implied that he killed himself overnight and the ambulance was called by Polly, but this isn't elaborated upon in that route since Omori doesn't leave his house until the time comes to move away, nor does anyone contact him to break the news to him.
  • Undying Loyalty: Basil lived with the burden of a soul crushing secret for four years in order to protect Sunny, despite Sunny breaking his promise of being each other support. Basil had plenty of time and reasons to confess yet he never did, all because he's that loyal to Sunny, to the point he was even willing to take the secret to his literal early grave.
  • Unwitting Instigator of Doom: His attitude and actions cause a huge amount of friction among the group, and he's as much responsible for the Something's haunting as Sunny was by helping disguise Mari's death as a suicide. The Something that haunts them both only stops existing once they both finally overcome it in their shared guilt.
  • Well-Intentioned Extremist: He came up with the plan to hang Mari's body from the tree to protect Sunny from the repercussions of accidentally murdering his sister. Although part of it was also due to being unable to see Sunny as doing any wrong. This unfortunately just made everything worse for the both of them, with Basil arguably creating the worst part of the trauma.
  • What the Hell, Hero?: He called Sunny out for his callousness over abandoning him for four years to then show up again just to tell him that he's moving away in three days, practically abandoning him again and this time for good.
    Basil: "After all this time... you've finally come back for me. But... tomorrow... you're going away. H-HOW COULD YOU DO THAT!?? That's mean, Sunny! That's so mean!"
  • When You Coming Home, Dad?: His fear of abandonment largely stems from his parents rarely being able to see him.

    Mari (MAJOR UNMARKED SPOILERS) 
https://static.tvtropes.org/pmwiki/pub/images/marirw_fullbody_nobg_wmewo_5.png
"It's not my place to say anymore, but... I hope you're still there... SUNNY... I really miss you".

Sunny's older sister, who died four years before the events of the game. She reappears to Sunny as an apparition, who may or may not be real.


  • Body Motifs: Hair. She's constantly seen wearing it loose in Sunny's flashbacks, and after Sunny and Basil hang her to fake her suicide, looking back at her long hair hanging over her face (save for one open eye) causes the two boys to associate their fear and trauma over the event as Something.
  • Cool Big Sis: A deconstructed one to Sunny. It's because of his view of her as this that his guilt over accidentally killing her is borderline crippling.
  • Dead All Along: She's been dead for four years in the real world, in contrast to Headspace, where she's still around with Omori and friends. Her death was an Accidental Murder on Sunny's part, as he pushed Mari down the stairs during an argument, causing her to break her neck in the fall.
  • Death by Falling Over: See Staircase Tumble below. A single reactive shove from an emotional Sunny, in just the wrong direction, in just the wrong part of the house; mere seconds later, she was stone dead.
  • Dies Wide Open: It's suggested that Mari actually died with closed eyes, as Sunny at first thought she was just unconscious, but after Basil is done covering up the accident, both look at the hung body and notice her right eye staring daggers at them. Their trauma of this event takes the form of Something, a one-eyed ghost who resembles the silhouette of Mari's hanging corpse.
  • Fatal Flaw: Her perfectionism is basically what caused her death. She and Sunny were practicing for a recital, but her insistence on a perfect performance led Sunny to become frustrated with his inability to live up to her standards. Feeling like he wasn't good enough, Sunny threw down his violin from the second floor to the first, smashing it on the ground. This, in turn, caused the argument that ended with Sunny accidentally pushing Mari down the stairs and killing her.
  • Friend to Bugs: One of the photos in Basil's photo album shows her to have been this, happily holding up and displaying a giant stag beetle that fell out of a tree (much to Hero's chagrin). One of Sunny's flashbacks in Memory Lane reveals that she also liked to hide bugs in Hero's desk to prank him.
  • The Gadfly: Loved teasing Hero just as much as her Headspace counterpart, to the point of apparently being The Prankster towards him when they were younger, as mentioned in Friend to Bugs above.
  • Game-Breaking Injury: Mari used to be a softball player, but she had to abandon the sport thanks to a knee injury that never fully recovered. It was because of the injury that she took on playing piano, which make Sunny take on violin again in order to spend time with her, and it was thanks to her bad knee that, once Sunny pushed her right at the beginning of the stairs, she couldn't support herself and fell to her death.
  • The Heart: Just like her Headspace counterpart, she was the glue that held the group together. Her death is what caused everyone to split apart.
  • Leitmotif: She has two:
    • A slower, more somber reprise of "By Your Side.", her Headspace counterpart's theme, is used in "Dear Little Brother...", which plays as Sunny follows her spirit during the lead-in to the Something in the Water fight. A slowed-down version of the original "By Your Side." is later used for an optional sequence on One Day Left, in which Sunny and his friends have a picnic by her grave.
    • "Title" is also associated with her through its reprisal in "Do You Remember?", which Mari plays on the piano while speaking to Sunny during his encounters with her on both the night of Two Days Left and when reliving memories of his home after his fight with Basil. This theme is ultimately revealed to be the main melody of "DUET", which is played by Mari first within the piece.
  • The Lost Lenore: Mari serves as this for Hero, as her death broke him badly to the point of shutting himself away for one year straight. Even during the present, Hero still mourns over her death and greatly misses her dearly, having a hard time accepting her death and moving on.
  • Monochrome Apparition: Her ghostly self is depicted in monochrome colors.
  • Never Speak Ill of the Dead: The way she is remembered by everyone, as well as her incarnation in Headspace, you would think Mari was some sort of angel or at the very least a saint. It would be impossible for anyone to live up to such standards of perfection in real life — ironically enough, her perfectionism is what may well have been her greatest flaw. While Sunny blames only himself, Mari should probably have been more gentle with him, and by pushing her normally soft and reserved brother to the point that he reflexively lashed out in anger (or maybe even what he presumed to be self-defense), she is not entirely blameless in her own death.
  • Never Suicide: Sunny and Basil deliberately strung up her body from a tree after the former accidently pushed her down the stairs in order to make it look like she killed herself.
  • The Perfectionist: Occasional dialogue hints at the idea that Mari's particularly uptight about everything being just right, to a bothersome enough degree that even the tight-knit group of friends consider it a bad habit. That perfectionism was a large part of why Sunny flipped out and smashed his violin when the stress got too high, which then caused him to accidentally push her down the stairs in the resulting argument.
  • Plot-Triggering Death: Her accidental death by Sunny's hand and he and Basil disguising it as suicide is the source of all the conflict in the story, both in the Headspace and the real world.
  • Poor Communication Kills: A literal case: her not understanding Sunny's anger and frustrations with her led to A Tragedy of Impulsiveness.
  • Posthumous Character: She's been dead for about four years by the beginning of the game, with the majority of her narrative presence coming through Headspace, Basil's photo album, Something, and the overall fallout of the friend group after her death. A ghostly version of her does appear at certain points throughout the game, but it's never made clear whether it's actually Mari's spirit or a figment of Sunny's imagination.
  • Staircase Tumble: She died when an angry Sunny thoughtlessly shoved her while next to the stairs, causing her to fall down them and immediately die from her injuries.
  • Unwitting Instigator of Doom: If datamined text surrounding the photos of her fatal incident are anything to go by, Mari's habits for perfection caused her to loudly scoff at Sunny's continued mistakes, who was at his wit's end with frustration over trying to learn to play the violin for the gang's upcoming recital. The text even strongly implies that Mari was the one that got him playing in the first place, and from Sunny's perspective, he had been doing it entirely for her. This all mounted to violence when she confronted him on it.
  • Walking Spoiler: She is not revealed to be Dead All Along until after the lengthy first chapter, and the true circumstances of her death are The Reveal of the game.


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