Characters / OFF

A list of the major characters from the French indie RPG OFF.

Warning for some unmarked spoilers.

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The Batter

"Taste my holy wrath, corrupt souls."

A man in a baseball uniform who wishes to purge evil spirits called Spectres from the Zones. He'll stop at nothing to accomplish his goal... and we do mean nothing.

  • Addressing the Player: Often speaks to the player, urging them on to help him on his purifying mission.
  • The Bad Guy Wins: If the Player interprets the Batter as evil by the end of the game. It doesn't matter which ending you pick, he'll already have purified almost all of the world.
  • Batter Up: Uses baseball bats to "purify" Spectres.
  • Battle Theme Music: Avatar Beat for both his Final Boss battles.
  • The Blank: The Batter's face does have eyes, but the way it's drawn makes it look like he's either got four eyes, two normal but closed eyes and a pair of eyebrows, two eyes over eye black, two eyes with dark circles underneath or just no eyes whatsoever.
  • Defiant to the End: Even when you choose to side with Judge and stop his mad demented design to plunge everything into oblivion, he still boasts that you were too late, that everything was destroyed regardless.
  • Determinator: He'll stop at nothing if it gets him closer to completing his mission.
  • The Dragon: (if you interpret the Batter as evil) He is this to the player's Big Bad.
  • Extra Eyes: In a lot of fanart, he is drawn with four eyes. This is due to his somewhat ambiguous sprite - the two slits above his actual eyes are probably intended to be simply eyebrows, but then again he's Not Quite Human, so...
  • Eyes Always Shut: That is, if he even has eyes...
  • Face Framed in Shadow: Not in-game per se, but a lot of fanart draws his face partially shadowed by his baseball cap, making him look more sinister.
  • Final Boss: One of the possible two, if you choose the special ending.
  • Karma Houdini: If you think the Batter is evil and still choose the official ending; though it is implied he may have killed himself along with everything else, his closing lines suggest he doesn't care. He doesn't seem all that bothered by his loss in the special ending either.
  • Knight Templar: He believes the world must be made "pure" at any cost, even if it must be destroyed in the process Maybe he'd rather the world simply not exist than be ruled by the corrupt guardians. . And just read his quote above...
  • The Medic: The only one with the skills to heal HP.
  • More Teeth than the Osmond Family: His Final Boss form if you side against him. Hinted at in Bonus Boss Sugar's dialogue.
  • Not Quite Human: According to Word of God.
  • One-Winged Angel: If you choose the special ending.
    • Humanoid Abomination: Even bordering on Eldritch Abomination, as seen by The Judge and Player if the latter decides to betray The Batter. Mortis has commented the change in appearance isn't a literal transformation, rather is symbolic of how the Batter has changed from a hero to a monster in the Judge's and Player's eyes.
  • Parental Neglect: The Batter and the Queen trade a lot of accusations about being these to Hugo. Note that neither of them are Hugo's biological parents and neither are undeniably reliable narrators.
  • Pater Familicide: The Batter commits this if you consider the Queen his wife and Hugo his child.
  • Precision F-Strike: In the original translation, he lets an F-bomb slip when he realizes Enoch is invincible. This was, however, a mistake in the translation and has been changed in the newest version. He does call Enoch a lardass in all versions.
  • Seven Deadly Sins: Pride - he's so committed to his mission that he will destroy the world before letting it fail.
  • Soft-Spoken Sadist: He's pretty calm for a guy who bats monsters to death. Even before destroying the world he doesn't seem to change his tone.
  • The Stoic
  • Terse Talker: Very to-the-point.
  • Theme Naming: His competences are named after baseball moves, fittingly.
    • His baseball bats and tunics that you can equip him with are named after famous baseball players.
  • The Unfettered: Of the "lacks emotion" kind. He's on a mission to purify the world, and he will do it. Even if it means killing his supposed wife and child.
  • Well-Intentioned Extremist Extremely dependent upon individual interpretation of his actions and the revelations of the game. Views range from the Batter performing a Mercy Kill on a hopelessly twisted and dying world all the way over to him being a psychotic and destructive monster.
  • Would Hurt a Child: His "own" child/creator, even.
  • You Cannot Grasp the True Form: The special ending may bring up implications of this sort. One might believe that they could only see the Batter's true form when looking through the Judge's eyes, though the Word of God has said the Bad Batter is not a literal transformation but rather a representation of how he's become a monster in the eyes of the Player and the Judge if they choose the ending where they believe the Batter to be evil. As such, the "true" form of the Batter might not actually exist.

The Player/You

You, the player, are a distinct character in this story, viewed as a mysterious entity controlling the Batter. Nearly all possible mentions of what happens are spoilers due to the very nature of the story.

  • Battle Theme Music: "Avatar Beat" could be considered your theme since it plays regardless of whether you choose to side with The Batter or The Judge. And considering The Batter/The Judge can be considered your "avatar"...
  • Big Bad: You're the one in direct control of the Batter and he can't act without you. If you think the Batter is the Villain Protagonist, well guess what that makes you...
  • Face–Heel Turn/Heel–Face Turn: Which one it is depends upon both what you think of the Batter by the final confrontation of the game and whether you pick the Judge's side or not.
  • Hello, [Insert Name Here]
  • Ignored Epiphany: If you decide the Judge is right but attack him anyway.
  • Lack of Empathy: You could have quit at any time.
  • My God, What Have I Done?: Even if you interpret the Batter's actions as being for the best, nearly every player probably feels this way by the end of the game.
  • Leaning on the Fourth Wall: Zacharie addresses you several times, mentioning how it's all just a video game. The Judge is the only other person to address you often, and he views you as a puppeteer.
  • Walking Spoiler: Discussing what happens to you is kind of a spoiler by virtue of the twists.
  • You Bastard: Killing the Critic-burnt and Hugo, both of which do not attack you and The Batter refuses to escape from.


The extra party members of the game, named Alpha, Omega, and Epsilon.

  • Biblical Motifs: Their classes are "Father", "Son", and "Holy Spirit" respectively.
  • The Medic: Omega heals status ailments.
  • Theme Naming: Alpha has competences based on chains and embraces, Omega's are based on image editing, and Epsilon's are based on genres of plays.
  • The Reveal: The Add-Ons are connected to The Guardians. How they are is another question.

The Judge/Pablo

"Nevertheless, I will introduce myself. I am the Judge, and I am aching to know your name, dear elusory interlocutor."

A talking cat with a huge grin on his face. He likes to talk in big words and helps the Batter by giving him hints. He is the Guardian of Zone 0, confirmed by Word of God.

  • Addressing the Player: A lot of his dialogue is addressed at you personally, rather than The Batter. And at the end of the game, it's you he will call out for helping the Batter.
  • Animal Stereotype: Pretty much a walking cat-personality stereotype, albeit more sympathetic, and delightedly self-aware and self-referential about it.
  • Badass Adorable: Sure, he's a cat, and acts as one, but when he does get to actually fighting, he's far from harmless. Not to mention he's the Guardian of Zone 0 on top of that.
  • Battle Theme Music: Avatar Beat for both his Final Boss battles.
  • Big Brother Instinct: He has this for Valerie a.k.a Japhet. During the playthrough of Zone 2, he spent his time trying to find his brother. When he does find him, he's horrified to learn the fate of his dear brother. If the Batter returns to the "purified" Zone 2, he's wandering the area in despair.
  • Big Eater: He LOVES cat food.
  • Cheshire Cat Grin: He is constantly seen with a massive grin on his face. This also helps display his abnormaly large fangs.
  • Deadpan Snarker: He has his moments.
  • Final Boss: One of a possible two, if you choose the official ending.
  • Furry Reminder: Eats cat food and stares at a cat food ad in one Zone.
  • Heroic B.S.O.D.: After Valerie's death.
    • He's Back: He does, however, snap out of it in order to try and stop the Batter from pulling the final plug, as he is of the opinion that the Batter is evil.
  • Meaningful Name: He actually does make a judgement at the end of the game, especially if you choose the special ending.
  • My God, What Have I Done?: When he finds out what the Batter's true intentions were.
  • Only Known by Their Nickname: The only time he's ever referred to as "Pablo" is by Zacharie, and if you use the Wide Angle skill on him in the Final Battle, if you choose the official ending.
  • Pyrrhic Victory: Should you side with the Judge in the end, the Batter is defeated, but nearly all of the world is uninhabitable with no way to set things back to the way they were. The Judge still states that he prefers this to what the Batter would have done.
  • Sesquipedalian Loquaciousness
  • Suicide by Cop: In the final area of the Room, he faces the Batter knowing he'll die, as he's unable to live with the guilt of not seeing the Batter's true intentions and effect earlier. Whether he lives or dies depends on the ending.
  • Talking Animal: A cat that talks.
  • Theme Naming: His competences are based on brain, neck, and spinal trauma.
  • Unwitting Pawn: Helped Batter accomplish his mission, without at first realizing just how horrifying that mission truly was.
  • Voice Grunting: A somewhat inaudible purring sound. Makes sad-sounding meows when you find him on the rooftop of the Library in purified Zone 2.
  • What the Hell, Hero?: He is not happy when he realizes what you have helped the Batter achieve.



Enoch: The people were happy, before the phantoms came. Incidentally, I still don't understand why the dead won't just disappear anymore.

The enemies of the game, who haunt the Zones for unknown reasons. It is suggested in some parts of the game that they might be under the control of the Queen herself, but that is never proven one way or the other.

  • Bedsheet Ghost: Many of them have this look.
  • Fake Ultimate Mook: The Whale enemy is enormous but a relatively weak opponent.
  • Helpful Mook: You need to find the name of one of the Spectres, Von Gacy, to enter a part of Zone 3.
  • The Last of These Is Not Like the Others: The Whale doesn't fit in with the usual "ghost or monster" category.
  • Mooks: Most of the regular enemies you encounter throughout the game are these guys.
  • Signature Laugh: Fat Spectres sometimes summon a speech bubble saying "ah ah!" during battle.
  • Theme Naming: A few of the Spectres are named after famous serial killers.
  • Unique Enemy: Even though enemies are only restricted to a few places, the (ironically named) Common Spectres are only fought in the beginning of the game.

The Guardians

The beings who oversee the Zones for the Queen. (For the Judge's entry, see above in the Protagonists folder.)

  • After the End: Chapter Four shows all three as survivors waiting for the world to be rebuilt.
  • Drunk with Power or Madden Into Misanthropy: Up to interpretation which applies to whom and to what extent.
  • Evil Versus Oblivion: None of the Guardians can really be described as good guys - Dedan is the embodiment of a Bad Boss, Japhet is quite mad and homicidal, and Enoch turns Elsens into sugar. However, the alternative is arguably worse, as killing them causes their Zones to completely die.
  • Face–Heel Turn: Turned against the Elsen over time and even suspect the Queen of sending the Batter after them, yet were once kind and hoping to create a Utopia (assuming The Room is a flashback).
    • Heel–Face Turn: What all three seem to commit if you interpret the events of The Room's fourth chapter as straightforward and linear rather than a memory, dream, or told in reverse.
  • Jumping Off the Slippery Slope: Japhet and Dedan definitely, Enoch possibly.
  • Load-Bearing Boss: Killing a Guardian "purifies" their Zone. As it turns out, "purifying" a Zone turns it into a lifeless hellscape populated by Secretaries.
  • Not Me This Time: Even though the Guardians are guilty of various things, none of them are in charge of the spectres or have a clear idea of why they are becoming a problem. Japhet eventually believed that he could sic them on the Elsens, but it is unclear whether that was a delusion or an actual ability that stopped due to the Batter's presence.
  • Utopia: Had all dreamed of making the rebuilt world into one, though each had his own idea of how to go about it.
  • Well-Intentioned Extremist: Enoch definitely, Japhet and Dedan possibly.


"I command you. Fuck off this instant, if you want to keep your job."

The Guardian of Zone 1. He's an incredible jerk with a foul mouth that pushes the Elsens around and even sends a few death threats the Batter's way.

  • Animals Hate Him: He comments he got bitten by a cow, of all things, when encountered in the Room.
  • Bad Boss: He is... not very nice to the Elsens.
  • Battle Theme Music: Fake Orchestra
  • Hair-Trigger Temper: He's always in a bad mood, and inconveniencing him in any way will get you a couple threats at the very least.
  • Jerk Ass: Probably the biggest asshole in the entire game.
  • Kick the Dog: The way he treats the Elsens. Word of God said he was created to be despised.
  • Large and in Charge: While he's not quite as huge as Enoch (below), he is still far bigger than your average Elsen.
  • More Teeth than the Osmond Family: Displays an impressive set of choppers.
  • No Shirt, Long Jacket
  • Pet the Dog: In the Room he softens when Hugo becomes upset and offers his coat to dry Hugo's tears, despite being in pain from the cow bite.
  • The Pollyanna: Surprisingly, he sure tries to be upbeat in the Room. Though this depends on how you interpret the events of that area.
  • Signature Laugh: Similar to the Fat Spectres, except his speech bubble has the character for "laugh" in Chinese/Japanese.
  • Theme Naming: Timekeeping. His competences are based on clock hands. And in the Room, he complains that it's been the same time for a while now (due to his clock being broken), so he wants a calendar page. Not to mention a clock ticking in slow motion is part of the BGM in this particular section.
  • Took a Level in Jerkass: Was a nice guy in the Room, but somehow turned into a huge jerk that bullies his own workers.
  • Seven Deadly Sins: Wrath - every one of his interactions with anyone are fueled by anger.
  • Sir Swears-a-Lot: The guy has such a foul mouth it would take all the soap in the world to wash it out.
  • Voice Grunting: A screeching growl of a noise.
  • Walking Shirtless Scene: Only wears an open jacket above the waist. Very noticeable during the battle with him.


"Crave my pardon immediately, or I will send you back to limbo this instant."

The Guardian of Zone 2, who built a big city for his people to live in. He used to be a nice guy, known for his generousity... but then he went crazy.

  • A God Am I: Says that his responsibilities are far above a mere mortal's, although he states that he does not actually consider himself a full-on god.
  • Badass Bookworm: His great masterpiece was a giant library. In the Room, he'll agree to help you if you give him a book.
  • Battle Theme Music: Minuit à Fond La Caissenote 
  • Cowardly Boss: The first time you fight him.
  • Dude, Where's My Respect?: All Japhet wanted is to be acknowledged as the Zone 2 Elsen's benefactor, after making both them and their abodes. They don't even know who he is.
  • Face–Heel Turn: On his own people.
  • Fallen Hero: Unlike Dedan and Enoch, a lot of time is spent going into Japhet's backstory. He had tried to please the Elsens and make them feel safe, yet they still became too paranoid and neurotic to enjoy anything or be grateful. When the Batter rises to destroy him, Japhet knows that he is right to do so.
  • The Good King: At first. A rather faded book in the library of Bismark states that he was "good and generous", and "constantly on his feet, doing his best to provide safety and peace to his subjects."
  • Heel Realization: The top floor books and his battle dialogue show that Japhet is fully aware of how unjustifiable and wrong his violence is, but he won't stop because no matter what he does anymore, the Elsens still won't give him any respect or acknowledgement.
  • Mad God: He created a big city for his people to live in, but went crazy when they all became paranoid.
  • Madden Into Misanthropy: Though he started out as a good and just ruler, he became consumed with hatred because his people never respected him.
  • Motive Rant: Though a short one, Japhet gives you one right before the proper battle with him starts:
    Japhet: You must understand... those fools... they only care about their selfish, pathetic hassles! I did everything for them! They are like my own children... and like all disobedient children, they need to be punished.
  • One-Winged Angel: The battle against him truly starts when his massive phoenix form fully emerges out of Valerie.
  • People Puppets: In all his appearances in Zone 2 until the proper boss battle, Japhet controls the Judge's brother, Valerie, from within.
  • Seven Deadly Sins: Envy - his hate is fueled by a desire to be recognized.
  • The Phoenix: Though he never revives during the game, he does refer to himself as both a firebird and songbird. In the Room, however, he resembles a tiny sparrow- or gull-like bird.
  • Talking Animal: A talking cat, revealed to actually be a talking bird!
  • Theme Naming: His competences are named after vocal ranges. Slightly fitting, as he is a phoenix, which are usually associated with song.
  • Tragic Villain: He only became evil because his subjects - whom he used to love and care deeply for - never appreciated what he did for them. In fact, they don't even remember him.
  • Voice Grunting: High pitched bird's chirping in the Room, lower-pitched chirping as his phoenix form.


"Yaaaahahaha!!! In the shadow of death valley you shall fear the apostle of darkness!"

The huge Guardian of Zone 3. He runs a sugar factory where everybody has a job. But he sure as hell isn't going to tell his employees what that sugar is made out of...

  • A God Am I: Metaphorically refers to all the Guardians as this.
  • Acrofatic: Despite being the size of a large hill, is very capable of chasing you down. It does wear him down after awhile, though.
  • Advancing Boss of Doom: While he is in his invincible state, the Batter has no choice but to run from him.
  • As the Good Book Says: Makes a sinister paraphrasal of Psalm 23.
  • Attack of the 50-Foot Whatever: He's already big when you find him, but when he corners you, he becomes so big he could well crush you between two fingers in comparison.
  • Battle Theme Music: O Rosto De Um Assassinonote 
  • Beware the Silly Ones: Dedan is a demon with nasty-looking jaws, a Badass Longcoat and a foul temper. Japhet has an element of silliness (he has a cat on his head!) but looks fairly intimidating, and is certainly more than insane enough to match. Enoch is... a fatass man wearing a shirt and tie and sporting a positively silly facial expression. He is also the most powerful of the three Guardians by far, and is completely invincible until The Batter tires him out.
  • Breaking the Fourth Wall: Maybe. The French version of the game seems to imply that as with The Judge and Zacharie, Enoch seems to be "self-aware" and know that the world of OFF is merely a game. In the English version, during Enoch's 2nd and final battle sequence, he says "your game is nearing its end, Batter", which could be interpreted as him telling The Batter that his death is close. In the French version, however, he says "Le Game Over est proche, Batteur" which more closely translates to "Game Over is near, Batter". The fact that the word "Game Over" is capitalized could be emphasizing that Enoch did indeed know that this was all a video game and that he knew the concept of a "Game Over".
  • Clipped-Wing Angel: Though he's even bigger than before when you fight him properly, he's also tired out from chasing you.
  • Corrupt Corporate Executive: He has more than questionable methods of running his sugar factory.
  • Creator Cameo: Voiced by Mortis Ghost himself.
  • Evil Sounds Deep: His Voice Grunting is extremely low-pitched and rather creepy.
  • Gradual Grinder: Though he doesn't hit too hard, he's a fan of draining your CP, poisoning and infuriating your party, so you'll have to put Omega on healing duty during most of the fight.
  • Heel–Face Turn: When encountered in the Room, he actually asks for your help. Then again, the Room's events may be the Batter experiencing a memory of Hugo's.
  • Help, I'm Stuck!: Stuck in a hole in the ground in the Room.
  • Hopeless Boss Fight: During the run-away section.
  • Human All Along: Despite his appareance, sizeshiftings abilities and having the time for a last speech despite being beheaded; is human according to Word of God
  • Kevlard: Enough to make a frontal assault completely useless at first.
  • Jerkass Has a Point: When he's dying, he says that zones without their guardians will return to the Nothingness. That should give you an idea of what the Batter is really doing.
  • Large and in Charge: He is huge compared to the Elsens in his employ, and far more powerful than them too.
  • Large Ham: Or rather Big Bacon, if you so prefer, but he can get pretty damn dramatic.
  • Seven Deadly Sins: Sloth - unlike the other Guardians, he never moves from his lair until you finally reach him.
  • Size Shifter: His size ranges from ceiling-height to the size of a building, and he mentions having to squeeze through pipes of fat to chase the Batter. It is likely an ability of his.
  • Slasher Smile: Well, until he gets frustrated.
  • Stone Wall: Has a low damage output, but his health is massive. He's also able to inflict status effects and steal your CP.
  • Stout Strength: So much so that he is invincible the first time you face him.
  • Theme Naming: His competences are named after theatre and literature terms.
  • Voice Grunting: A booming noise, somewhat resembling a laugh. And he's voiced by Mortis himself, no less!
  • Well-Intentioned Extremist: He's the only Guardian that doesn't defy his own goals. However, after he started giving his subjects the new substance he'd created and they got addicted to it, things started to drift out of control…

The Queen, Vader Eloha

"I am gravely disappointed."

A mysterious woman who rules over all of the Zones. Though you hear a little bit about her throughout the game, you don't find out who she is until the end. She, like the Batter, has three Add-Ons of her own: Delta, Sigma and Ipsilon.

The Secretaries

Mysterious enemies that only appear in purified zones. They are "demonical, humanoid spirits", and some of the toughest enemies you'll encounter in the game.

  • Art Shift: Have a more detailed look to them, bringing them to Uncanny Valley territory.
  • Boss in Mook Clothing: Can reach this level, due to their extremely high levels of power and loads of HP. It is not advisable to return to a Zone immediately after purifying it, for at that level you are unlikely to survive the onslaught of the Secretaries for long.
  • Creepy Doll: Some of them look a bit doll-like.
  • Divide by Zero: The Zone 3 Secretary literally has an attack named "Divide By Zero". It inflicts poison and sleep.
  • Giant Space Flea from Nowhere: There is zero explanation for where they come from, and why the Batter thinks they're preferable to the spectres in any way.
  • Level Grinding: Say what you will about them, but they give massive XP (and credits) upon death.
  • Pure Is Not Good: They are only found in Purified zones, but they'll wreck your shit harder than any Specter. In large groups, they're even deadlier than bosses.
  • Theme Naming: Their competences are named after mathematical operations.



The NPC race that appears in all of the Zones, usually dressed in business attire, sometimes in helmets and labcoats. They turn into Burnt when they are highly stressed.

  • Ax-Crazy: More than a few Elsen in Zone 3 without sugar.
  • Berserk Button: Triggering this can transform them into Burnt.
  • Evil Sounds Deep: The aggressive, sugar-addicted Elsen in Zone 3 have much deeper breathing.
  • Human All Along: According to Word of God.
  • Inexplicably Identical Individuals: Most of the time they don't change from the normal business attire look beyond adding labcoats or hard hats. The sugar-deprived Elsen in Zone 3 have larger eyes and they appear to be baring their teeth.
  • Nervous Wreck: They're afraid of pretty much anything that challenges their status quo.
  • One-Gender Race: Confirmed by Word of God to be all-male, and unable to reproduce at that.
  • Ungrateful Bastard: Though more due to fear than Jerkassery, they immediately evict you and take your necktie once you save them from spectres in Zone 2 due to carrying an "awfully dangerous" bat, and in the same zone, Japhet calls them out on this several times.
  • Sole Survivor: One Elsen in Zone 2 manages to survive his entire zone being purified.
  • Voice Grunting: A breath or gasp of air/smoke. Higher pitched when stressed, and Elsen in Zone 3 usually have lower pitched breathing.
  • White Collar Worker: At the very least they look the part, with their dress shirts and ties.


The things that Elsen turn into when stressed. Always victims of some kind of body horror.

  • Body Horror: Basically describes them. All Burnt usually have different kinds of body horror but all have missing heads - the Pastel Burnt in particular looks like some kind of dinosaur creature, and sometimes spawns Elsen-heads from its mouth.
  • Boss in Mook Clothing: The Pastel Burnt in Zone 3 Area 4.
  • Fake Ultimate Mook: The Critic Burnt, fought just before the Pastel Burnt.
  • Inexplicably Identical Individuals: Like the Elsen before them, all Burnt usually resemble others of the same kind.
  • Mercy Kill: The Critic Burnt in Zone 3, who doesn't even fight back.
  • Non-Human Head: While they're mostly human, their heads are transformed into pillars of smoke, further freaking them out. The higher leveled ones have more non-human characteristics, gaining smoky claws and/or fangs.
  • Unique Enemy: Different ones for every Zone. Zone 3 in particular has the one-off Pastel and Critic Burnts. Strangely, the Room, despite featuring Elsen, has no Burnt of any kind.
  • Voice Grunting: Before turning into Burnt, Elsen usually have higher-pitched breathing.
  • Your Head Asplode: All Burnt have this, so it's considered their "trademark". This trope is even Lampshaded by an Elsen in Zone 2's time-based mission.


"But enough blether. I'm not one of those protagonists you need to listen to for hours. So, lemme see the color of your credits."

A traveling merchant who provides the Batter with goods. His items change depending on where he is, so make sure you check with him often. He also briefly takes over the Judge's job in Zone 3, when the Judge has his Heroic B.S.O.D..

  • Addressing the Player: Directs some of his comments to the one controlling the Batter.
  • Breaking the Fourth Wall: A master of this trope. Likes to talk about how all this is just a video game.
    • Painting the Fourth Wall: If you give him a music box in Zone 3, he'll tell you that the answer to one of the puzzles is inside the game's own Readme file.
  • Cool Mask: Two of them.
  • Hidden Depths: Some hidden content in the games hint that he is more important than he appears to be. In Zone 2, the Elsens end up slipping that he is the owner of The Park, and seem surprised that you have "proof" you know him, if you manage to get the Photo of Zacharie. In Zones 0 and 3, he refers to the Judge as "Pablo", his true name. And more, Hugo's almost unreadable notes in the Room's calendar say something among the lines of "Zacharie is the best guy I know, he's my friend." Bonus Boss Sugar also apparently knows him, as she asks you to tell him goodbye for her before she dies.
    • Mortis' official concept art even refers to Zacharie as "The Hero".
  • Meta Guy: He seems to be well aware that he is in a game.
  • Offscreen Teleportation: Lampshaded, as he attributes this to scripted events.
  • Paper-Thin Disguise: After The Judge's Heroic B.S.O.D., Zacharie disguises himself as him in order to continue helping The Batter. No one is fooled. His usual laugh when the Batter talks to him is even replaced with an unconvincing "meow."
  • Seven Deadly Sins: Greed - the only person in the world who actually cares about money.
  • Took a Shortcut: Zacharie uses and acknowledges this trope, appearing ahead of the Batter as needed. Once he challenges the player to get to a place before him, only to inevitably win but give a prize anyway as it was all "scripted". At one point, however, he does appear running back and forth between two close and connected rooms.
  • Traveling Salesman: Can be found in every Zone.
  • Voice Grunting: A snarky snicker, sounding like a soft "heh heh heh." When he's wearing his cat mask while filling in for The Judge, it's an unconvincing meow.


The Judge's brother, another cat. Normally wanders around Zone 2.

  • Gender-Blender Name: "Valerie" is usually a name associated with girls. That said, it's more gender-neutral in French, the game's original language.
  • The Ghost: A variant - never seen as himself.
  • Nice Guy: The reason why Japhet was able to take control of him? Valerie tried to eat him when the bird was small, but was too nice and didn't chew him up. Japhet berates Valerie for this before the proper battle with him.
  • People Puppets: Under the control of Japhet, apparently due to eating the latter.
  • Killed Off for Real: When the phoenix Japhet bursts out of his body in the boss battle in Zone 2. Zacharie wears a mask resembling his face while filling in for the Judge during his BSOD, possibly as a tribute.
  • Voice Grunting: A purring sound similar to the Judge's, though somewhat higher pitched and faster.
  • We Hardly Knew Ye: Prior to his death, the only screentime he gets is while he's under Japhet's control. All the emotional impact comes from how it affects Pablo.


"That started badly..."

A mysterious little boy in a undisclosed location. He doesn't seem to be in very good health. Just who is he?

  • Battle Theme Music: The Race of a Thousand Ants, which also plays in his area of the Room, when using the Music Box item, and the first couple of times you see him.
  • Brainy Baby: Knows how to read and write. Then again, he might be older than he looks.
  • Early-Bird Cameo: Briefly appears after you defeat Dedan and Japhet.
  • Family Eye Resemblance: According to the Queen.
  • Ill Girl: Both his talk-sound effect, and a line in the Room mentioning him having to take pills, suggest this.
  • Inelegant Blubbering: His sprite perpetually has this expression.
  • Man Behind the Man: As it turns out, Hugo is responsible for creating the Queen and the Batter, which was missed in the English translation due to missing a certain nuance in the original line.
  • Missing Mom: Writes or speaks of missing "Mama" often despite never seeming to hear back from her. Does get visits from his father but does not seem to like him.
  • Parental Abandonment/Parental Neglect/Abusive Parents: Do we even have to get into all the possible interpretations about The Queen, the Batter, and the Player again?
  • Parental Substitute: Fairly easy to suspect this is why he made The Queen, and possibly some others.
  • Security Blanket: Which is actually a piece of meat, though it's somewhat hard to tell from the sprite.
  • Vague Age: Looks like a baby but acts like a small child.
  • Voice Grunting: A child's coughing.
  • We Hardly Knew Ye: Right after we finally learn a bit more about him, he is killed by the Batter. An in-universe example as well, since without using Wide Angle on him, it seems the Batter doesn't even know his name.
  • Zero-Effort Boss: He does nothing but defend. Of course, he can't really do much other than defend himself since he's just a toddler.



A strange girl hiding in a basement with piles and piles of sugar under Zone 0. She can only be found if you manage to find the Grand Finale item in purified Zone 1.

  • Achilles' Heel: A single area-of-effect attack from Epsilon is enough to annihilate all of her Dummies. Additionally, because of her whopping health, the normally useless Poison status deals massive damage to her every turn.
  • Art Shift: She was drawn by a different artist, hence why she looks a bit more realistic than the others.
  • Battle Theme Music: Tender Sugar
  • Bonus Boss: You can go through the whole game without ever encountering her, though killing her is needed for the true ending.
  • Cloud Cuckoo Lander: Says a lot of odd things, and calls the Batter a "huge, frightening ducky."
  • Damage-Sponge Boss: Has a whopping 12000 HP, and her four candy "Dummies" constantly boost her stats, making her harder to kill. She is significantly easier to kill if you face her after receiving addon Epsilon, as his AoE moves can kill all the Dummies in one hit.
  • Hidden Depths: Knows Zacharie somehow, as she asks you to say goodbye to him for her when you kill her.
  • Madwoman in the Attic: She is hidden away in a basement in Zone 0 and very easy to miss. And yes, she seems to be quite mad... or is she?
  • Nipple and Dimed: Isn't wearing a shirt and has X's over her nipples.
  • No Shirt, Long Jacket: Or a short jacket, anyway.
  • The Pollyanna: Possibly, from what little of her dialogue we see.
  • Theme Naming: Her competences are based on sweets, fittingly enough. To top it off, defeating her gives you the element Grand Chocolatier.
  • Say It with Hearts: Her smiley faces at the end of sentences.
  • Seven Deadly Sins: Gluttony - named after and seemingly obsessed with sugar, which in this world is a drug.
  • Voice Grunting: A girlish laugh.
  • Walking Shirtless Scene: Doesn't appear to be wearing a shirt under her jacking, only X-shaped tape of sorts.
  • We Hardly Knew Ye: Never mentioned or spoken about before or after her battle.
  • Wolverine Claws: Two on each hand, each carrying a Dummie.

The Space Apes

"Everything happened just as we've forseen!"

Only seen in the secret ending, a race of sapient simians who were waiting patiently for the Guardians and the Queen to be defeated and the Zones to be erased. Now that the world is empty, they have a place build their robot factories and win the war against the flying brains.