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Housepets! by Rick Griffin
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Main Character Page | Cats | Dogs (Tarot) | Other Animals | Humans | Denizens of Heaven

This page lists the supernatural characters of the webcomic Housepets! This includes the Demigods who rule Heaven, the denizens of Heaven who are the angels of former mortals, and the denizens and rulers of "the bad place".

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Heaven

    Pete / Craig 
https://static.tvtropes.org/pmwiki/pub/images/peteprofile.png
Down on your knees, Mr. Robinson.

One of the "Cosmic Nerds". As one of the denizens of Heaven, he takes the form of a gryphon. He also had a human form based on a character from Chrono Trigger. After losing the Cosmic Chess Game, he was reincarnated as a fox kit.

Pete maneuvers his way through The Game by cheating and scamming, making enemies from mortals on both sides and annoying more than a few Celestials along the way. Initially planning to take on Grape as his avatar, he takes a hard left when he discovers Joel Robinson down on his luck, and begins to irreversibly change the human man's life for better or for worse.


  • Affection-Hating Kid: As Craig, although it's more because Kitsune is his friend who expects to be treated like a father.
  • Ain't Too Proud to Beg: When Sabrina deciphers his message left on the walls of his temple. He starts off speaking highly and mightily, before devolving into begging someone to move his Temple out of the desert.
  • Anti-Hero: He openly admits to Eudoant that he's not the nicest guy in the world and can be a little arrogant among other flaws... however, he makes it clear he is not evil (despite his past actions) and won't let a world fall because of him.
  • As the Good Book Says...: Parodied. During Bailey's transformation, he quotes the Players Handbook to O&O as scripture, which to the mortals of Earth would be a holy book.
  • Being Human Sucks: As Craig, he very openly complains how awful being a fox kit for years on end is for someone used to thinking in millennia, and begs Kitsune to return him back. He eventually starts thinking differently.
  • Big Damn Heroes: His return with Dragon to godhood, complete with a Badass Arm-Fold.
  • Bigger on the Inside: He possesses the ability to inflict this on buildings he's in, due to the immense size of his normal form. When viewed from the outside, this makes it appear as if his head clips through the ceiling and into a void.
  • Bird People: A gryphon, but rarely seen in quadruped form. He much prefers a bipedal stance with wings at his shoulders.
  • Bizarre Alien Senses: Briefly mentions being able to see time in eleven dimensions.
  • Bratty Half-Pint: As Craig, naturally, since he remembers being a God.
  • Break the Haughty: It takes a long, long time, but Pete is eventually brought down off his pedestal by the combined effort of Kitsune, Tarot, and King. Years living as Craig and his catastrophic loss humble him remarkably as a result.
  • Brother–Sister Team: After a few years of living as normal siblings, he becomes this to Dragon upon returning to his god form.
  • Brought Down to Normal: To become Craig, a mortal kit.
  • Call-Forward: We very, very briefly see him in Housepets 5000 BC, set (of course) thousands of years before his current appearance. In this time frame, we see him get the idea to use a purple cat as his avatar, which he would consider much later with Grape.
  • Can't Stay Normal: Initially he's all too happy to return to Godhood after spending a few years as a fox kit. Subverted, however, when he does indeed decide to return to that life and finish his sentence.
  • Captured Super-Entity: By his sister, no less. At the beginning of the game, she cast a curse on his temple that prevented him from leaving, forcing him to spend the next thousand years finding more creative ways to do his bidding, and giving her a massive head start.
  • Cassandra Truth: As Craig, he makes it very clear to everyone around him that he used to be a god. Nobody believes him.
  • The Chessmaster: All Celestials are, in some way, but Pete jumps through multiple hoops just to have a fighting chance against his sister. His most notable gambit is with King, choosing a human and turning him into a dog so he can be Pete's avatar, then subtly guiding him down the path against Dragon and Tarot. Unfortunately, he pushes it too far when he threatens Bailey.
  • The Chooser of the One: It's implied he nearly chose Grape to be his avatar, but switched to King at the last moment.
  • Color-Coded Speech: Black.
  • Cursed Item: All of the gold given to him as an offering becomes this to any who may try to steal it from under him, putting a Forced Transformation on anybody who even touches it. This curse claims a number of characters once Steward gets his hands on a coin, most of whom don't even know he exists.
  • Deal with the Devil: In order to escape the desert, he convinced a human, Henry Milton, to move his temple in return for granting equality between animals and humans. Unlike most examples of this trope, there's no cruel twist; he simply decides not to uphold his end of the bargain, at least until Keene comes face to face with him.
  • Desperate Object Catch: In his fight with Cerberus, Pete loses King's fate and desperately reaches for it- too late, as it goes flying out of Heaven and falls to Earth.
  • Drama Queen: Pete has far more of a dramatic flair to him than his sister. He reincarnates with a Badass Arm-Fold in Heckraiser and summons chains to hold his arms down while on trial in Heaven to make himself look more like a classic movie prisoner, despite the fact that nobody made him. Even his first physical appearance has him dramatically rising into the sky and declaring his freedom for all to hear, making no subtle secret of his escape.
  • Embarrassing Hobby: Normally he's all too happy to discuss his cosmic D&D game, especially with mortals who have to take it seriously. But during his trial, talking to Bahamut, he falters and admits he doesn't want to sound like a dork when asked to describe it.
  • Escort Mission: In the remains of Dragon's temple, the party works to bring him and his sister back to what remains of Dragon's mana pool to turn them back into their godly forms. This requires everybody working to carry them over, and nearly all of them dying in the process.
  • Everyone Has Standards: Letting Eudoant's plan to subvert the cosmic order go through is too evil even for him, even when Eudoant offer's to grant him more power in the process.
  • Evil Laugh: Once, when he's let off from his trial scot-free, but enough to concern Dragon.
  • Exact Words:
    • 'I'll take my punishment and you can get back to your life'. He specifies quickly that he means King's human life; meaning King's choice is to either stay as a dog and become Pete's avatar, or return to being a human and leave his new married life behind.
    • Bailey will work for him for only seven months... on the inside. Due to his powers over time, he deliberately avoids telling King how long it will be for him.
    • The curse on his gold states that no human hands may touch it. Ergo, as soon as any do, it transforms them into an animal instead.
  • Expressive Accessory: His shirt just before he becomes mortal becomes erratic, changing designs that demonstrate his thoughts.
  • Eye Color Change: Like his sister, when he briefly takes over King's mind to force consent, he changes King's eye color to his own gold.
  • Fatal Flaw: Pride. He's sickeningly self-confident and careless towards mortals, a trait of his which manages to turn everyone he interacts with against him, and finally results in them teaming up against him.
  • Fluffy the Terrible: Pete the God. It's implied he has a more intimidating name, but all anyone ever calls him is Pete.
  • Forgiven, but Not Forgotten: Him and Dragon both end up returning to Kitsune's care after reincarnating, but both make it clear they have not forgiven him for the dirty trick of becoming their father.
  • Fun T-Shirt:
    • While aiding Bailey from his bedroom, he wears a stereotypical 'nerd' shirt reading 'MY SWORD ROLLS A D20'.
    • Later, he wears a shirt with multiple green bars labeled 'Boss HP', which accurately sums up his God Complex.
  • The Gadfly: Within minutes of meeting Bailey, he manages to turn her against him with his sexist backhanded comments... Which he knows he can afford to do. While other Celestials have on occasion put him down, he very much enjoys messing with mortals who can't.
  • Glowing Eyes of Doom: Frequently turns on the headlights when he wants to appear more intimidating, making them yellow and pupilless.
  • Godzilla Threshold: The Godzilla in said Threshold. Giving him back his power as Craig is a last resort, but since Kitsune clearly couldn't take on Eudoant on his own, Tarot and the rest dedicate themselves to pulling it off.
  • Good Wings, Evil Wings: He has blue, angelic wings suggesting holiness, but is not a very good person.
  • Heel–Face Turn: From one of the comic's biggest antagonists and a massive Jerkass to the force that helps finally take down Eudoant.
  • Heel Realization: Not as blatantly as his sister, but he does calm down from his Villainous Breakdown when he sees Cerberus, and apologizes quietly. Later, post- resurrection, he's grown enough to willingly admit that he's been a bad person.
  • Homemade Sweater from Hell: One he wears willingly on Christmas, which King calls out as being tacky. 'I AM THE NAUGHTY LIST'.
  • Hope Crusher:
    • Right before King's wedding, he approaches him in private, explaining that he's forfeiting the game. He gives King a moment to recover, and almost thank him, before delivering the bombshell- in order to forfeit, he must become a human and give up the life he's built.
    • When Thomas becomes a victim to his Forced Transformation curse, Pete's hologram playfully offers him the chance to undo it. All he needs to do is pick up a scroll... with his newfound camel hooves.
  • Hulking Out: When King pushes him to his limit, he grows in size and his eyes begin glowing, making him appear all the more intimidating.
  • Hypocrite:
    • He proudly tells King that character is defined by hardship, before clarifying that he only means mortal character. Ironically, this is shortly before he loses The Game, and hardship as a result does indeed change his character.
    • He accused Dragon of being a cheater when they meet in a diner, ignoring his own incredibly obvious cheating via King's Forced Transformation... and everything else he's done.
    • He accuses King of 'destroying lives to feel better about his own inadequacies', referencing his time with PETA. Kitsune very quickly points this hypocrisy out.
  • I Choose to Stay: The sign of his growth comes when he ultimately decides to return to a mortal life after getting a taste of godhood again.
  • Immortal Immaturity: Especially around his sister. When they meet again in Australia, it very quickly devolves into sibling-like bickering.
  • Incoming Ham: "HEY IS THIS WHERE ALL THE LOSERS AT?"
  • Irony: His mortal form being raised by Kit, a follower of Openerdom, a religion which sprang up from poor interpretations of his work.
  • Jerkass Gods: Pete may be godlike. Who knows other than Rick? But he's "sort of a jerk". The full extent of his jerkassery unfolds more and more over the course of the comic, up until Kitsune's ploy causes him to have a Heel Realization.
  • Jerk with a Heart of Jerk: His first appearance portrays him in a pretty decent light, but it doesn't last. Again, he's sort of a jerk. Towards the end of the "King and I" story arc, he appears to throw King a bone, figuratively speaking, by giving him the option to have his life as a human back immediately after King has become relatively comfortable as a dog, and is about to marry Bailey. Ouch.
  • Karma Houdini: Throughout much of the story, he does some truly awful things, especially to King. When put on trial, he's let off with a slap on the wrist. Subverted slightly when he loses the Game, being expected to live out a mortal life raised by Kitsune, and even then he gets a chance to come back to his original form briefly.
  • Lampshaded the Obscure Reference: Pete briefly refers to his human form as his 'Gaspar Getup', acknowledging that it's an obscure one. For the record, it's Chrono Trigger.
  • Leaking Can of Evil: Even after being sealed, he continues to influence mortals. Namingly, he convinces Henry Milton to strike a deal with him after transporting his entire temple to America, and then sends a dream to Grape that allows her to free him.
  • Leaning on the Fourth Wall: He claims to be 'the one fans are coming to see' upon his resurrection.
  • Loophole Abuse:
    • How he managed to get King as his avatar. The Game only allows cats and dogs; Instead of picking either, he simply turned a human into a dog and claimed it was unrelated.
    • He retains this trait as Craig. When given the option to write anything on a paper bag with the assumption he'll turn into it in Dragon's temple, his first idea is 'Demigod'.
  • Magically-Binding Contract: He offers one of these to King, which ends up being signed by Bailey.
  • Marked Change: Alongside his Glowing Eyes of Doom, the souped up form he demonstrates to Eudoant is covered in glowing purple symbols.
  • Modernized God: For someone who's been trapped in a temple for thousands of years, he modernizes surprisingly fast. When he controls Bailey as his avatar, he talks to her through a headset and watches through a computer screen, a modernized Hearing Voices.
  • Mortality Ensues: For both him and his sister as a consequence of losing The Game. Kitsune specifies it will last a minimum of sixty years, and they won't remember ever being gods. That second one doesn't last.
  • Narcissist: To an extreme degree, even moreso than Kitsune. His valentines day card requests complete subjugation in order to be his lover, and he's fond of heaping praise like 'glistening hunk' onto himself to anyone who will listen.
  • Not So Above It All: As Craig, he actually gets in on an Imaginate, an activity he never would have done as a gryphon.
  • Offerings to the Gods: As part of the Game's faith currency, many visitors to his temple have left gold, over time becoming a large horde of cursed items.
  • Past-Life Memories: Despite Kitsune's assurance he wouldn't remember being a God, its clear from the get-go that his life as Craig comes with more than a few clear recollections.
  • Perception Filter: While it's unclear what he's seeing them as, the waiter that serves him and Dragon makes no mention of their being mythological creatures, implying this.
  • Pet the Dog:
    • Cruelly averted. Upon finding King napping with Sasha in the cold, he assures him she'll be protected and congratulates him on trying to be better... before hitting him with the bombshell that he doesn't intend to turn King back.
    • Pete's final act as a god before returning to his mortal self is to spend a Christmas with his adoptive (sort of) mother, Kitsune, and Dragon, on genuinely good terms.
  • Projected Man: A holographic self exists in his temple on the off-chance he's not available right now, to explain the curse of his gold.
  • Really 700 Years Old: 7000 is the lower limit, but he's definitely far more ancient than that. Despite this, due to his Voluntary Shapeshifting, he looks eternally young and strong.
  • Riddle for the Ages: An actual riddle in-universe... granted, it's a riddle created by Pete himself: What is Pete's actual name and how is it pronounced and spelled? While raiding the temple, they find this riddle set-up like the one from Indiana Jones and the Last Crusade. Tarot simply bypasses it by flying everyone over the pit.
  • Sarcastic Well Wishing: "I have to hand it to you, King. You really know how to turn pity into devotion."
  • Sealed Evil in a Can: Not evil, per se, but he certainly causes more problems than he solves. At the beginning of The Game, Dragon seals him in his own temple to prevent interference.
  • Sealed Evil in a Teddy Bear: His becoming Craig strips him of all his power, but not his memories or his massive ego.
  • Seen It All: Having been gods, he and Draig are unaffected by the eldritch magic(k) inside Dragon's Temple, and find it confusing that the other mortals are.
  • Sibling Rivalry: It was eventually revealed at the epilogue to the Heaven's Not Enough, Part 3 arc that he and the Spirit Dragon are siblings.
  • Sizeshifter: Can choose his size as easily as any other part of his form. On the humanizing side he makes himself smaller to spend Christmas with Kix, and on the less humanizing side he makes himself bigger to intimidate King into obeying him.
  • Small Parent, Huge Child: Becomes this when he regains his power to Kix, who's barely as tall as his beak.
  • Smug Super: A godly being with unlimited power playing a game that decides humanity's future, and he will make sure you know.
  • Supernatural Gold Eyes: He has the ability to make his eyes blindingly gold, most notably when he escapes his temple.
  • Supernatural Sealing: His sealing in the temple. He can still communicate to those inside his temple, which leads to his eventual transport to America and freeing.
  • "Super Sentai" Stance: With his sister and Kitsune, against Eudoant.
  • Talking in Your Dreams: How Pete sends his message to Grape, eventually leading her to freeing him.
  • The Tape Knew You Would Say That: His holographic Projected Man self takes the form of a pre-recorded message for explorers who try to steal his treasure. He (correctly) predicts that most of them won't listen to the rest of his explanation after he first says the treasure is cursed, and will try to simply put it back.
  • The Unfettered: King comes to realize the sheer length Pete will go to to win what is essentially a children's game for him, and it isn't pretty. Pete has lied, cheated, stolen, and put innocents in danger, all for the express purpose of ensuring his victory against Dragon.
    King: Everything I've seen- The sheer scope of this cosmic game- Suggests that you can't possibly be down to one last gambit! You won't surrender, you can't surrender, your pride won't allow it!
  • The Unpronounceable: "Pete" is supposedly just a nickname given to him by Peanut, who couldn't pronounce his real name when he told it to him. This doesn't explain why everyone else calls him Pete, even other astral beings who've known him for who-knows-how-long.
  • Villain Respect:
    • Not towards anyone he actually has a grudge against, but towards Keene. Despite being far, far out of the mortal ferret's league, Pete respects Keene for braving his temple and demanding to Pete's face that he follow through on his promise. Pete still refuses, but allows Keene to take a single piece of Mana as a reward, allowing him to do what he pleases with it.
    • Much later, when he's had some years to cool down, he compliments Tarot as Craig, claiming she'd make a good fox.
  • Voice Changeling: Imitates King's voice while explaining his Loophole Abuse. This comes complete with a shift in color of his speech bubble.
  • Would Hit a Girl: Fights off Cerberus, and willingly puts Bailey into harm's way as revenge against King.
  • Villainous Breakdown: Finding himself no longer able to control King/Joel and his friends at the end of Heaven's Not Enough, Part 3, he freaks out greatly, to the point of grabbing the fate King had on himnote  and taunting him about it, only to collapse in grief due to it only causing King to taunt him back.
  • Voluntary Shapeshifting: Can switch between a god-like quadruped form and an anthro form resembling a nerd at will. He also appeared as an elderly Welshman while posing as King's owner.
  • Wonder Twin Powers: Combined with Calling Your Attacks, the Delta Finisher Attack he, Dragon, and Kitsune perform.
  • Year Outside, Hour Inside: He explains to King that he'll only keep Bailey for seven months of his time. To King, he elaborates that it could be years. Since the place he takes Bailey to is Australia and not some Eldritch Location, it's implied he has some degree of control over time's effect on others.

    Spirit Dragon / Draig 
https://static.tvtropes.org/pmwiki/pub/images/dragonprofile.png
You've been abusing the rules, Pete. Naughty, naughty birdie.

One of the "Cosmic Nerds", and Pete's sister. As one of the denizens of Heaven, she takes the form of a dragon. After losing the Cosmic Chess Game, she was reincarnated as a fox kit.

Spirit Dragon is much less overtly cruel than her brother, but much more Innocently Insensitive. She has a hard time thinking about the feelings of mortals, particularly her avatar Tarot, and as a result begins to unravel the winning streak she's built for herself after she makes him take Peanut as a romantic partner.


  • Affectionate Nickname: A slightly backhanded example. She calls Tarot 'hon' when trying to bargain with her, which Tarot isn't too sympathetic towards.
  • Ancient Egypt: While her connection to it is unclear, she seems to have many Egyptian motifs. Her Temple is located in Egypt, her second avatar lived in Egypt, and her Arc Symbol is the Eye of Ra.
  • Bad Bedroom, Bad Life: Dragon's life during The Game is one of constant feuding with her brother, mixed with an unfortunate crush on Peanut he doesn't reciprocate. When Max enters her bedroom, he finds papers and game modules strewn all over the floor and a torn up poster of Peanut hanging from the wall.
  • Big Damn Heroes: Her return with Pete to godhood to defeat Eudoant.
  • Brother–Sister Team: After a few years of living as normal siblings, she becomes this to Pete upon returning to her god form.
  • Brought Down to Normal: To become Draig, a mortal kit.
  • The Chooser of the One: As Pete is with his avatars, Dragon chooses a new dog or cat every generation to hold her torch and fight for her on Earth.
  • Color-Coded Speech: Green.
  • Create Your Own Hero: Dragon and Tarot's relationship is far more complicated than hero and villain, but Tarot ends up being Dragon's downfall after a lifetime of abusing the power dynamic between them. Tarot wouldn't be anywhere near as powerful or well-versed as she is in the current day if it hadn't been for Dragon raising her, grooming her to become an avatar and fight for Dragon.
  • Cutting the Knot: Pete and Dragon's first moves in The Game are very indicative of their personalities. Pete goes for Slow and Steady Wins the Race, spawning a single temple with an extra large mana pool so he can focus on collecting resources over time. Instead of building anything at all, Dragon simply curses the temple and locks him inside, leaving her free to work anywhere around the world while he spends the next few millennia unable to leave the temple. By the time he's finally freed by Henry Milton, she's leagues ahead of him.
  • Divine Date: She tries to court Peanut, AFTER demanding Tarot hook up with him for The Game. It doesn't go very far.
  • Draconic Humanoid: When she feels on the same level as someone, she ditches the massive intimidation factor form and takes on a more humanoid one, including sometimes gaining Non-Mammal Mammaries.
  • Everyone Calls Him "Barkeep": Much like Kitsune, she's usually just referred to as "Dragon", even by Pete in a casual conversation. No word as of yet on if this is her real name.
  • Eye Color Change: Occurs to the humans she takes the form of, and Tarot when she speaks through her.
  • Eye of Horus Means Egypt: Her symbol is the Eye of Ra, which she frequently wears and is seared into her during her Marked Change.
  • Forgiven, but Not Forgotten: Her and Pete both end up returning to Kitsune's care after reincarnating, but both make it clear they have not forgiven him for the dirty trick of becoming their father.
  • Get Out!: As soon as she realizes her attempt to see the future brought back Tarot and company, she immediately refuses to listen to them for fear of spoiling the future. She demands they leave, and promptly sends them back to avoid altering the timeline.
  • Graceful Loser: To a minor extent. When it's clear she's lost The Game, she tells Pete to get over it and eventually (reluctantly) accepts her subsequent reincarnation.
  • Gray Rain of Depression: Her powers cause rainstorms to break out automatically whenever she cries, even in Australia.
  • Heel Realization: Far more blatantly than Pete's. When it becomes clear she's lost The Game, she immediately breaks into tears and calls herself a terrible person.
  • Hidden Depths:
    • Initially, she was portrayed as the most sensible one of the trio, or at least the most friendly. The Trial in Heaven arc hint towards her towards having a child-like demeaner, and the Heaven's Not Enough arcs reveal she's as whiny as a small child when she doesn't get her way, meaning she's not entirely too pleasant to be with. It was this fact that caused Tarot to question her allegiance to the Spirit Dragon.
    • She's also willing to cheat by messing with time travel, something that was stated to be against the rules, apparently for a reasonnote .
    • One stripped portrayed her as attempting to "Min-Max" a "infinite range detection" spell so that it deals damage (something a Munchkin would do), only to be denied by the Great Kitsune who demonstrates through a (thankfully non-canon) visual what would happen if she got her way: Let's just say the results wouldn't be pretty for the planet itself.
  • Homemade Sweater from Hell: One she wears willingly on Christmas, which King calls out as being tacky. 'COAL BLOODED'.
  • Hypocrite: Accuses Pete of 'Ragequitting' their fight between Tarot, Sabrina, and Bailey, completely ignoring how she similarly left the dimension crying when Max and Tarot turned on her in Gallifrax.
  • Inelegant Blubbering: For all their tact, she and her brother are quite prone to breaking down when things don't go their way. The difference is that Pete's first response is usually anger; her's is to cry, always with a rainstorm as a result.
  • Interspecies Romance: It's heavily implied that she has a thing for Peanut, much to Pete's and Kitsune's enjoyment, and Tarot's annoyance. Later, she tries to invoke it fully by having Peanut choose between her and Tarot. She seems to have gotten over it now, at least for the time being.
  • Jerkass Gods: While she's nowhere near as blatant about it as Pete is, Dragon's still shown to be quite selfish and childish over time, and she doesn't really have much more reservation than Pete when it comes to using using mortals for her own ends.
  • Magical Accessory: The Eye of Ra necklace both her and Tarot wear. It's implied to be somehow facilitating the connection between them, as it burns itself into Tarot's fur during her Marked Change, and when The Game ends Tarot forgoes it for a normal collar.
  • Marked Change: Alongside her Glowing Eyes of Doom and grown out horns, the souped up form she demonstrates to Eudoant features multiple glowing Eyes of Ra and Horus.
  • Morphic Resonance: While shapeshifted into multiple humans in the Gallifrax Dimension, all of them wear green in some way. One woman even has a serpent-esque tattoo on their arm.
  • Never Be Hurt Again: A minor case. After her disastrous attempt to court Peanut she seems to shun love entirely, tearing down the posters in her room espousing The Power of Love. On her Valentines Day Card she explicitly states that she thinks little of love, but is at least willing to give it another try.
  • No Badass to His Valet: While King lives in fear of Pete for quite a while, Tarot has spent her entire life working for Dragon and knows her well enough to not be afraid of her anymore. She makes her thoughts clear to Dragon time and time again, and eventually finally breaks out of her control completely with little struggle or remorse.
  • Non-Mammal Mammaries: As the comic's art style developed, breasts became more developed in character designs. Dragon subverted this initially, not appearing with any in her reincarnation, but ultimately develops a sizable pair on her smaller form she assumes during Christmas. This despite being a reptilian goddess.
  • Past-Life Memories: Despite Kitsune's assurance she wouldn't remember being a God, its clear from the get-go that her life as Draig comes with more than a few clear recollections.
  • Poster-Gallery Bedroom: Reflecting her Immortal Immaturity, Dragon's bedroom is decorated like a teenage girl's, with multiple motivational posters about love and a pinup of Peanut on the wall. These are all scribbled over or torn up by the time Max comes in.
  • Sealed Inside a Person-Shaped Can: Although able to appear separately, she normally shows up in the mortal realm with help from Tarot.
  • Sealed Evil in a Teddy Bear: Her becoming Draig strips her of all her power, but not her memories.
  • Sibling Rivalry: It was eventually revealed at the epilogue to the Heaven's Not Enough, Part 3 arc that she and Pete are siblings.
  • Sizeshifter: Can choose her size as easily as any other part of her form. Notably, she makes herself Kaiju sized during Housepets 5000 BC to demonstrate her anger.
  • Sky Face: A variant. For some reason, she doesn't show herself to Satau, only speaking to him as a voice from the sky. When the camera pans up, she's sitting on a cloud.
  • Smitten Teenage Girl: Reflecting her Immortal Immaturity, Dragon's crush on Peanut is treated very much like this by the narrative. He doesn't reciprocate, and her response is to break down crying and run to her bedroom.
  • Super-Empowering: The primary boon for her avatars is to receive a fraction of her power, allowing strength and magic in massive amounts.
  • Unequal Pairing: Her crush on Peanut, which goes unreciprocated at that.
  • Unstable Powered Woman: Female cosmic dragon entity. Wielder of immense power. Noticeably more prone to crying than her brother, although to her credit she's much better about forcing her will on others than he is.
  • Villains Want Mercy: To really drive her loss home, Kitsune offers her and Pete ten minutes to try and convince their avatars not to sabotage The Game. Dragon immediately tries to bargain with Tarot, and Sabrina when that doesn't work. Neither of them go for it.
  • The Voice: A unique example. Most readers were likely to assume Tarot's eyes glowing green was just her power manifest, but it later turns out that this is Dragon speaking through her- allowing her to appear by voice long, long before her physical form is shown.
  • Voluntary Shapeshifting: Can switch between a god-like Chinese dragon form and an anthro form resembling a nerd at will.
  • Wonder Twin Powers: Combined with Calling Your Attacks, the Delta Finisher Attack she, Pete, and Kitsune perform.

    Great Kitsune / Kits 
https://static.tvtropes.org/pmwiki/pub/images/great_kitsune_3.png
We're not monsters... Except maybe Pete.

One of the "Cosmic Nerds". As one of the denizens of Heaven, he takes the form of a nine-tailed kitsune. He was the game master of the Cosmic Chess Game, and now uses a fox form on Earth to oversee Craig and Draig as their adoptive father.

As the Game Master, Kitsune works hard to keep his rowdy and impulsive players in line, which reflects in his demeanor towards the many other disasters and incidents he encounters. He knows when to draw a line, but greatly enjoys tip-toeing along it with smug superiority.


  • Adorable Fluffy Tail: Kitsune has 9 of em. When Lois meets him for the first time, he has to warn her not to cop a feel, or else be cursed.
  • Aggressive Submissive: Being a Celestial automatically puts him above all mortals, and he relishes in acting superior and flighty towards them. The exception is his wife, the fox Kix, whom he allows to physically beat him around when provoked. The way he sees it, it's only fair to balance out the power imbalance inherent in their relationship, and she seems to enjoy using medieval weapons on him very much.
  • All-Powerful Bystander: While he lightly interferes in the Game to end it and offers to turn King back human as a reward for standing up to Pete, he refuses to do the same to Marion, citing that he can't start granting mortal requests willy nilly.
  • Asian Fox Spirit: He goes by "Kitsune" and he looks like a white nine-tailed fox most of the time, and he's definitely a trickster. However he stated that humans invented the kitsune myth and he just took on their form because he liked it.
  • Badass Finger Snap: He tends to perform magic(k) by snapping his fingers.
  • Behind the Black: The trope is mentioned by name in Temple Crashers 2. Although the meaning is unclear, it's entirely possible that part of Kitsune's omnipresence comes from literally existing between comic panels, able to step into them at any time such as he does here.
  • Big Good: He adopts this role more as the comic progresses. He's the mastermind behind undoing Pete and Dragon's plans, and during the Heckraiser arc he's the biggest force acting against Eudoant (though he feels obligated to do so in that instance since Eudoant was operating on his watch).
  • Broken Ace: He acts laidback and friendly and he's quite powerful and fairly wise. However, he's well-aware that just getting everything you want tends to just result in a Jerkass (which he implies is how Pete and Spirit Dragon became the way they are).
  • Characterizing Sitting Pose:
    • In Heaven, he displays his attitude towards Pete's trial by leaning back in his chair with crossed arms and a smug grin. Still, he shows enough respect to instantly sit up straight when he's called upon.
    • As a statue, his default pose is to pull his eyelid up and playfully stick his tongue out, partially resembling a Maneki-neko.
  • Cheshire Cat Grin: He puts on this grin several times to portray his trickster side.
  • The Chessmaster: The Universes & Unrealities game was all just a concealed ploy to get Pete and Dragon to acquire some humility. They got so engrossed in winning the game that they fell for it completely in the end.
  • Color-Coded Speech: Red.
  • Cuddle Bug: Kitsune enjoys being very physically affectionate, including worming his way between Bailey and King while they're in the bath and placing a hand on Lois' chest while talking. Most people seem unwilling to tell him to stop.
  • De-power: In the extended epilogue of the Heckraiser arc, realizing he's also "lost touch with the mortal experience", he willingly turns into a normal fox named Kits in order to spend a mortal lifetime as Kix's mate and Craig and Draig's actual father.
  • Divine Date: Chooses to start a relationship with the mortal Kits. While he seems to genuinely love her, the reasons he chose to hook up in the first place seem suspiciously like he just wanted a warm body to have his friends reincarnated as kits.
  • Divine Intervention: Kitsune steps in to end the Cosmic Game by pushing chesspieces where they need to be, giving Tarot the Cosmic Lantern and arranging for all sides to meet in Australia.
  • Everyone Calls Him "Barkeep": Everyone just calls him "Kitsune"; whether this is his actual name or not hasn't been clarified. Further muddied by the fact that he claims his identity as a fox spirit is something he chose rather than being inherent.
  • Everyone Has Standards: He's judge and DM of the Cosmic Game for a reason. He always knows when to put his foot down, and agrees with Tarot when she tells him it's gone too far. He even considers some of Pete and Dragon's actions immoral, although he himself is willing to commit similar infractions to toy with mortals.
  • Expressive Accessory: His plinth originally read "OR WAS IT?", directed to King as one of the strip's many Or Was It a Dream? moments. Much later, when he's talking to Marlon and Lois, it changes to fit what he's saying, but keeping the same structure. (When he says "No can do" it reads "OR CAN I?", and when he says "But that is an interesting idea" it reads "OR IS IT?")
  • Finger Poke of Doom: His level of power is established quite clearly when he confronts Herman in demon-form... by flicking him and knocking him clear away as if he'd punched him.
  • Fourth-Wall Observer: He seems to be keenly aware he's in a comic, able to do such things as exist Behind the Black, pause the narrative, and talk directly to the readers.
  • Fully-Dressed Cartoon Animal: Flip-flops between this and Posthuman Nudism. While Temple Crashing and in Australia, he wears a full outfit, but sometimes he'll simply forgo all accessories, including a collar- Meaning everybody, abiding by pet nudity standards or human nudity standards, is uncomfortable.
  • The Gadfly: If his interactions with Pete and Lester in their respective roleplaying games are any indication, he likes to screw with uppity and/or snobbish players and put them in their place. Pete, being a fellow demigod, deals with this fairly competently most of the time... Lester doesn't last even 30 minutes in a basic game of D&D. Pete calls him out for it on the stand during his trial, insisting he hates it when games have a forecastable option, and uses his Book of Fate to deliberately tamper with them.
  • Game Face: On Lois' request, he reveals a larger and scarier form with red markings along his body and Hoshi No Tama between his tails. He pulls this body again in much larger form during his battles against Steward and Eudoant.
  • Game Master: To Dragon and Pete's game that they are playing. Later takes this role again to Joey's group of nerds.
  • Great Gazoo: It's possible Great Kitsune's name is a pun on the Trope Namer. Kitsune uses his powers in ways that mostly amuse him and annoy other people, and is possible of intensely powerful reality warping.
  • Guile Hero: Kitsune loves to play up his trickster motif by pushing people's buttons and giving half-truths that make it obvious he always knows more about any given situation than he's willing to share. Despite this, he's easily the nicest & most morally sound of the three demigods, using his skills to counteract Pete's and Dragon's ultimate plans while also forcing them to confront the morality of their actions.
  • God Is Good: Or at least, the best of the three cosmic nerds. He recognizes when the game has gone too far, and even helps Tarot use Loophole Abuse to end it.
  • Good Is Not Nice: He's Earth's protector, and does a damn good job at it; Unfortunately he's also The Gadfly, and isn't well liked by mortals or Celestials.
  • Great Big Book of Everything: During the Cosmic Game, Kitsune carried on him a Book of Fate, which let him see the outcomes of certain events before they happened.
  • Half-Dressed Cartoon Animal: Quite a few of his outfits forgo pants, when he wears one at all.
  • Hand Blast: A power Kitsune demonstrates while battling Steward.
  • Honor Among Thieves: Despite the damage the Game does to Earth and the protagonists, he insists on abiding by the rules and makes sure his players never do anything outright destructive. He uses this argument in Heaven's court to defend himself, and ends up untouched whenever his players are punished.
  • Immortal Immaturity: Even moreso than his compatriots, and aggravating even them at points, Kitsune acts like a smarmy know it all teenager. He tosses around childish insults, enjoys getting under people's skin, and still manages to skirt just past being the bad guy in the end.
  • Intrigued by Humanity: He admits to King that he chooses to play The Game on Earth because he genuinely likes its inhabitants (including non-humans). Unfortunately, this actually does more harm to Earth than good, as his and his group's mere existence have greatly shaped Earth's history and screwed around with humans for thousands of years.
  • It Was There the Whole Time: Housepets 5000 BC reveals that the 'statue' he gifted King was actually himself. Whether this simply allows him to possess it for brief periods, or whether he's been standing perfectly still and silently watching King for months is unclear. Either way it creeps King out, especially once he's reminded that Kitsune is The Omnipresent anyway.
  • Kaiju: Kitsune is able to transform into one of these, which he aptly uses to fight another giant monster amidst a city as their battleground.
  • Killer Game Master: Elements of. While never making things lethal, he enjoys making things at the very least difficult for his players, be it in the Cosmic Game or literal D&D. When Lester asks him to be actively malevolent in his Game Mastering, Kitsune makes sure he regrets it.
  • Laser-Guided Amnesia: In the extended epilogue of the Heckraiser arc, when he willingly depowers himself in order to spend a mortal lifetime with Kix, Craig, and Draig, he states that Heaven will also temporarily erase their memories of being gods so they can live as a normal family.
  • A Lighter Shade of Grey: Kitsune is an asshole, and his kids game has caused no small amount of annoyance for the denizens of Earth. However, he has a code and morals where his players frequently don't, and reels them both in when they try to go too far. Tarot ends up siding with him as a result, and despite their Teeth-Clenched Teamwork he holds up his end of the deal and aborts the entire Game when she points out the harm its doing.
  • Living Statue: How he appears to King after he first meets him. King assumes the statue is inanimate, until Kitsune reveals he can possess it at any time.
  • Marked Change: Kitsune's larger Kaiju form comes with red markings along his body similar to Tarot's souped up form.
  • Me's a Crowd: While fighting Steward, Kitsune spawns multiple smaller clones of himself to evacuate humans out of the way of a building he's about to crash into.
  • No Badass to His Valet: Kitsune evokes many different responses from different characters, ranging from respect, to fear, to wariness. Kix, the otherwise normal fox who is his wife, isn't afraid to beat him into the ground, given sufficient reason. Granted, he knows he's more powerful than her, but that is precisely why he lets her do it.
  • The Omnipresent: Claims to exist in every space at once, at every moment. Whether or not he's bluffing is unclear.
  • O.O.C. Is Serious Business:
    • In Bahamut's court, even he straightens up and acts serious when called upon, showing a degree of respect for the few individuals above him. Later, he's shown to genuinely fear retribution from Bahamut after the events of Heckraiser.
    • Learning that demons have infiltrated the mortal world on his watch is the first time in the entire comic where he completely loses his cool and acts serious without a shred of his usual persona.
    • He's visibly distressed while battling Eudoant, and aside from a few quips he spends the majority of the fight sweating and struggling.
  • Pals with Jesus: Claims dubiously to have known Jesus Christ personally.
  • Power-Up Full Color Change: Inverted. Becoming fully mortal and losing his godly powers temporarily turns his fur from a mystical white and gold, to shades of brown.
  • Prescience Is Predictable: Despite having a few different methods to know everything everywhere, Kitsune prefers the uncertainty of life. He even admits more than a few times (Such as while talking to Res in Temple Crashers 2) he has no idea how things are going to end. According to Pete, he 'Hates when games have a foreseeable outcome'.
  • Rainbow Motif: All nine of his Hoshi no Tama appear in a different color of the rainbow during his battle against Eudoant.
  • Reality Warper: Kitsune can change his form, interact with the borders of the comic, and reach inside people's minds without the slightest hint of effort.
  • Red Eyes, Take Warning: His god-like form features some very red, menacing-looking eyes. That said, it's still Kitsune so he's still as friendly as in his "nerd" form.
  • Quirky Bard: Elements of with his status as a Casanova and The Gadfly. He even insists on playing a bard with Lester in their personal D&D game.
  • Seen It All: To him, the idea of being the father of his best friends isn't even close to unusual, compared to the things he's seen.
  • Shipper on Deck: He enjoys watching other people's relationships, such as King and Bailey's, and tells them to their faces that he 'ships everyone'.
  • Sizeshifter: Can at will change sizes, as can all Celestials.
  • Smug Smiler: One of many ways Kitsune lets the mortals around him know he's better than them is his everpresent smirk.
  • Spider-Sense: Kitsune seems to have senses that detect demonic energy on Earth, shown both when Eudoant first arrives and then again when Marion escapes the city's suppression field to send a message to him.
  • Stealth Mentor: To Pete and Spirit Dragon, and somewhat to King/Joel as well. In the case of the former, he set up the events related to their game in order to teach them just how much they were influencing the lives of those involved, in hopes of convincing them to be more humble. In the case of the latter, all of drastic changes in King's/Joel's life culminate in a Secret Test of Character that allows King to accept which of his lives really brought more fulfillment to him.
  • Teleportation: One of his powers, able to send anyone anywhere with a finger snap.
  • Third Wheel: He enjoys inserting himself between couples, such as Peanut and Tarot or Bailey and King. In the latter's case he does so while they're in a sauna, and naked (By pet standards) at that. Surprisingly, Bailey doesn't mind.
  • Time Abyss: He's been around for at least several billion years and- at least according to him- he hasn't been mortal nearly as long. It's hard to say exactly how long he's been around.
  • Time Stands Still: A power Kitsune demonstrates while battling Steward. Interestingly, he uses it to freeze himself (and presumably Steward) mid-fall, while smaller versions of himself evacuate the building, and then unfreezes it so he can land safely on it.
  • Villains Love Entertainment: A downplayed example on part of Kitsune's villainy. He allows Earth's history to be irrevocably changed as part of a game, and gives King a Sadistic Choice for the dual purpose's of King's good and his own entertainment.
  • Voluntary Shapeshifting: Can switch between a god-like quadruped form and an anthro form resembling a nerd at will.
  • Wacky Parent, Serious Child: He frequently teases and plays around with Draig and Craig, knowing full well they won't be able to do anything about it until they regain their true forms.
  • The Watcher: Or, in his eyes, the Dungeon Master. Unfortunately, by the end of the strip he ends up breaking the rule more often than he sticks to it.
  • Weirdness Censor: Kitsune is able to place one of these on the city identical to Eudoant's so that nobody notices the two kaiju battling in the middle of the city. He places a similar one on himself and the Celestials while meeting in Australia so the humans don't comment on giant animals wearing clothing and performing magic(k).

    Cerberus 

https://static.tvtropes.org/pmwiki/pub/images/cerberuscasual.png
Sir, in my old job... I never got to work with children.

The current Grim Reaper. Ex-girlfriend(s?) of Pete.

Despite being an intimidating presence among the Celestials, Cerberus is one of the kindest and most generous of any of them. She's more than willing to aid the protagonists and reward them when they help her in turn, and holds a high ranking in the realm of Heaven.


    Bahamut 

https://static.tvtropes.org/pmwiki/pub/images/bahamutprofile.png
Welcome...

The ruler of Heaven. Judge of Celestials. The closest to God Housepets ever shows.


  • Color-Coded Speech: Bahamut's is Gold.
  • The Comically Serious: He's always completely serious, which means that despite being The Omniscient he still manages to be Genre Blind about some things.
  • Eyes Out of Sight: Bahamut's expression is locked into a steely cold glare by their helmet, which only gives them a narrow Cyclops-like bar to look through.
  • Gold and White Are Divine: As a highly powerful force in Heaven, Bahamut's base form is an armoured dragon who sits on a gold and white throne and speaks in gold text, although he himself doesn't have any of those colors on his body.
  • God's Hands Are Tied: Celestial beings are specifically forbidden from directly interfering with mortal affairs, which includes him.
  • The Omniscient: To an even greater degree than other demigods. Bahamut is the only one explicitly called Omniscient, which probably helps with his job as a judge.
  • One-Way Visor: Wears one in his "default" dragon form.
  • Perpetual Frowner: Befitting his role as an important judge and one of the highest Celestials, he's never shown smiling. Any further expression he could have his locked away by his Eyes Out of Sight, meaning he always has the same cold expression on his face.
  • Shout-Out: Similar to how Pete takes the form of a character from Chrono Trigger, Bahamut's Space Whale form closely resembles the Wind Fish from The Legend of Zelda: Link's Awakening.
  • Space Whale: How he appears before King.
  • Voluntary Shapeshifting: It's unknown why he appears as a giant whale to King, but it seems to imply he has a great degree of control over how he looks to different people. Notably, King is one of only a select group of mortals who have seen him, period, the other two being Grape and Maxwell.
  • The Watcher: His philosophy on mortal worlds, and by extension, The Game, is that fellow Celestials may interfere and tamper as they please with them so long as human souls continue to pass into Heaven or Heck as they deserve. He himself never raises a finger to interfere with Earth at any point beyond speaking with its inhabitants on occasion.
  • Your Size May Vary: Whether it's because of Art Shift or him taking a different form entirely, he can change his size at will, appearing the same size as the other Demigods during Pete's trial but later appearing so large he can hold Kitsune in his hand.

    Breel (Pine Marten) (SPOILERS

https://static.tvtropes.org/pmwiki/pub/images/wad_5.PNG

A pine marten that originally lived on Earth in the first half of the 1800s. He took a liking to Keene when he prematurely died, and is later sent by Heaven to monitor him, where his attraction grows. After trauma suffered in the Temple Crashers 2 mega-arc, he decides to incarnate so he can live with Keene on Earth.


  • Afterlife Tour: His role in his first appearance, guiding Keene around Heaven to the ferret's obliviousness.
  • Ambiguous Criminal History: If his worry about relapsing is any indication, being arrested with Keene for the bath house may not have been his first time.
  • Ambiguously Gay: He flirted with Keene upon their first meeting but it wasn't commented on one way or another, so initially he was this trope. Not anymore, though.
  • Angelic Transformation: The reverse option. Keene reincarnates back into a mortal pine marten from an angel.
  • Back from the Dead: Is gifted to become mortal again and stay with Keene as a reward for his service assisting heaven keep the world safe.
  • Become a Real Boy: Breel was permitted to become mortal again to stay with Keene after the events of "Temple Crashers 2".
  • Betty and Veronica: For Keene, the Betty to Nega-Breel's Veronica. He eventually goes with both.
  • Break the Cutie: His role in Temple Crashers 2, where he's summarily rejected by Keene, attacked by an Eldritch Abomination, and sent to Pandemonium as a slave to a demon for an unknown amount of time (given Year Inside, Hour Outside).
  • Closet Geek: Apparently started watching anime post rebirth, as both halves of his soul choose an anime character for their paper-bag power in Dragon's temple; Saitama for Nega-Breel and Goku for Breel.
  • Closet Key: It seems he was one for Keene, as the ferret showed no male attraction prior to meeting him.
  • Covert Pervert: He takes a grab at Keene's ass here, seemingly aware that it'll get blamed on Nega-Breel.
  • Death Amnesia: Downplayed. Breel died at some point in the 1800s and spends two centuries dead before being revived in the 2000s. Upon returning from Heaven he retains all of his memories, but oddly finds that he can't remember the exact sensation of how it felt to be an angel. One strip features him trying to recreate the dishes he ate while there, desperate to try and capture their deliciousness again, but he always falls short.
  • The Disembodied: In his first appearances, he appears in Heaven and on Earth as a disembodied soul, immune to pain. When he asks Cerberus for a body to inhabit, he's shocked by the sudden sensation of his own bodily functions.
  • Fish out of Temporal Water: Has been residing in heaven for the past century and a half, so when he suddenly returns to the land of the living he's in shock and awe of his own heartbeat and need to breathe. Other modern amenities, such as magnets, continue to elude him as well.
  • The Flirt: Within a few minutes of meeting Keene, he's already making lewd implications towards him and offering him a Massage of Love.
  • Good Cannot Comprehend Evil: When goaded by Negabreel into doing anything that could possibly be threatening, everything he comes up with barely veers into Poke the Poodle territory; he can't conceive of doing any act that could actually be construed as deliberately harmful.
  • Heroic Sacrifice: Attempts to sacrifice himself to Nega-Breel. Then again dying in Dragon's temple and reincarnating a second time.
  • Holy Halo: As an Angel on Earth, he appears with one of these above his head until he's reincarnated.
  • Incorruptible Pure Pureness: Implied. The existence of Nega-Breel implies that 'Breel' is only half of who he was in life, namingly the pure and good parts of his soul that went to Heaven, whereas NB is the sinful aspects.
  • Lethal Chef: His attempts at recreating the food he had in Heaven often lead to him and Keene ordering out, at one point he got to ordering before cooking. Though by "My Life as a Teenage Squirrel" he seems to have gotten the hang of baking.
  • Literal Split Personality: When the mortal Breel died, his soul was split into two; his good aspects went to Heaven, and his vices went to Pandemonium. This 'Good' Breel is the one Keene falls in love with, and by complete accident he ends up also incarnating Nega-Breel.
  • Magic Kiss: Breel kissing Keene is what metaphorically and literally unchains him from his guilt, allowing them to escape Pandemonium.
  • Morality Pet: For Keene. He's sent from Heaven initially as one of these, and in his second life continues to guide Keene down a better path than he may have continued down otherwise.
  • Mysterious Past: Nothing much is known about Breel's past life prior to dying, other than a few hints at the timeframe.
  • Naked Apron: Wears one in Heckraiser. 'Kiss the Dook'.
  • Nice Guy: Easily one of the sweetest characters in the comic.
  • Nice Mean And In Between: Nice, within his polycule.
  • No Full Name Given: Breel. Combined with the lack of collar, he may have been a wild animal in life.
  • Noodle Incident: It has been implied that Breel died the first time when he was hit by a train.
  • Official Couple: With Keene.
  • O.O.C. Is Serious Business: When he arrives for "Temple Crashers 2", he tells Keene he can't interfere with his destiny. But after spending the evening with him and learning Keene's understanding of equality is deeply flawed, he breaks his orders and restrains Keene from touching the mana pool.
  • Our Souls Are Different: Breel is half of a a soul at first, an anthropomorphized one that takes an identical shape to his form in life. Interestingly, Negabreel is not identical, colored in shades of blue with black eyes.
  • Polyamory: By the end of the comic he's heavily implied to be in a Poly with Keene and Nega-Breel.
  • Posthuman Nudism: When Breel is first introduced, Keene notes with some embarrassment that he doesn't wear a collar, living in Heaven. Even when reincarnated, he refuses to wear anything like Keene does.
  • Pretty Boy: Really depends on how Furry the viewer is, but he's clearly drawn with rounder features and an effeminate, foppish appearance.
  • Railroad Tracks of Doom: Implied to be his cause of death. When Duke asks if getting hit by a train would hurt for him as an Angel, he replies 'Not anymore'. He also mentions dying around the time the Trans-Continental Railroad was being built.
  • Really 700 Years Old: Not quite that old, but when he passed on from Earth the Transcontinental Railroad was still being built (or had been built and he had not heard of it's completion yet), meaning he likely died sometime between 1863 and 1869. This makes Breel around 150 years old (unless you don't count years spent in the afterlife).
  • Real Men Wear Pink: Literally wears a pink bath towel and apron (and jacket at the end of Heckraiser), and is shown to enjoy baking on top of his general effeminate qualities.
  • Sense Freak: Averted. When Breel is put into a mortal body again, he becomes freaked out by sensations like his own heart beating, and needs a moment to adjust.
  • Sense Loss Sadness: Combined with Bizarre Alien Senses. According to him, he can remember what his life in Heaven was like, but cannot remember the sensations of purity and bliss. He tries frequently to recreate them, but his flesh body is incapable of experiencing something as pure as his soul can.
  • Swiss-Army Tears: Inverted. His tears opened a portal to hell when they fall in the pool of Mana.
  • Uptown Girl: A gay male variant. Breel is implied to have been very poor in life, not even being able to keep a fire going, while Keene is in the modern day an exceedingly wealthy multi-billionaire. Despite this, Breel makes it clear in his acts that he's Not with Them for the Money

     Rufus Sandwich (Australian Shepherd) 

https://static.tvtropes.org/pmwiki/pub/images/wad_0.PNG
Sometimes we do get a last last-second second chance.

A dog who lived with Earl's brother, Reuben, on a farm, and pre-dated Reuben as resident of said farm. He died of old age before the Temple Crashers 2 mega-arc, and is now one of the denizens of Heaven.


  • Angelic Transformation: After his death, Rufus ascends to an angel, complete with Holy Halo.
  • Black Comedy Pet Death: Owing in part to the proven existence of Heaven, Rufus' death is treated with some comedy as Grape repeats a gag from his first appearance by taking every euphemism for death he uses entirely literally.
  • The Bus Came Back: He finally shows up again in the second Temple Crashers arc.
  • Bus Crash: He's since died from old age and makes his reappearance as a denizen of Heaven who's visiting Earth. Though not without a lot of backstory.
  • Country Cousin: To Grape and Peanut. Rufus lives on a farm a ways away from Babylon Gardens under their uncle Reuben, and they only get to see him once in life.
  • Death by Newbery Medal: Somewhat parodied. Rufus is a dog Max had a close tie with who dies to further his character. Aside from the fact that this is a sapient dog, Death Is Cheap, and he's able to come back to help out Max on two separate occasions.
  • Exotic Eye Designs: Rufus is one of the few comic characters with heterochromia, having one green eye and one blue eye.
  • Funetik Aksent: Rufus' southern drawl is often written out in his dialogue.
  • Grand Romantic Gesture: Rufus considers a dead chicken (who are sapient in this universe, mind you) to be a perfectly good offer in exchange for romance. He tells Peanut to try it on Grape, and in his Valentines Day card offers one to the reader as well.
  • Holy Halo: Receives one upon death.
  • Interspecies Adoption: Although with no legal backing, Rufus was a father figure to Max and helped him find a better home after a bad experience on Rufus' farm.
  • Interspecies Romance: After death, Rufus hooks up with a Sabertooth Cat from thousands of years before his time.
  • Killed Offscreen: Rufus' passing is never seen, but confirmed by his being an angel in his next appearance.
  • My Greatest Second Chance: Thanks to the way heaven works, he returns temporarily to give one to Maxwell before he passes on for good.
  • I Never Got Any Letters: After helping Max get a family, Rufus spent years sending them letters checking up on them, none of which Max responded to. Rufus' response to this is sadness rather than anger, and when he dies he makes sure to see Max one or two final times.
  • No Longer with Us: This is how him and Grape's first conversation went, in regards to his first owner. At first it was unintentional, then he did it deliberately, and now Grape seems to assume he's toying with her... when he has a glowing halo on his head.
  • Old Dog: Rufus is approaching death when Peanut and Grape meet him, and finally kicks it offscreen in between arcs.
  • Parental Substitute: For Max's father, him having been a stray cat prior to meeting Rufus.
  • Perpetual Smiler: In Temple Crashers 2, Rufus spends the entire arc with a huge knowing smile plastered on his face, especially as he teases the rest of his crew with his own death.
  • Platonic Kissing: Rufus kisses Max on the cheek, which is mistaken for romantic affection by the others until he's revealed to have been Max's father figure.
  • Put on a Bus: For the longest time his only appearances were during the Sandwichs' trip to his farm.
  • Shared Family Quirks: His biography on the original website speculates he might be attracted to cats like his cousin Peanut, which is proven when he hooks up with one in death.
  • Southern Gentleman: An entirely pleasant example. Rufus helps Peanut try to get with Grape, takes in Max as a kitten, and helps him find a home across the course of his own life.
  • Tragic Keepsake: His letters to Maxwell, though it looks like he's going to subvert this trope by giving Maxwell a second second chance.
  • Unfinished Business: Rufus considered his own to be seeing Max one final time, which he accomplished. He came back again later to help Max put to rest his own turmoil.

    Other Residents of Heaven (SPOILERS

Spring and Summer (Huskies)

A pair of huskies in Heaven. They take a liking to Fox when he's there temporarily with King while the latter sought an audience with Bahamut regarding his fate.
  • Love Transcends Spacetime: After Fox forgets about them, they figure out a way to remind him by sending a message back to Earth through Keene. Later, after they provide help during Temple Crashers 2, they promise Fox they'll see each other again real soon...and then clarify that they'll be visiting him, rather than him dying.
    • Later on, in "Heavendropper", he refers to them as his "girlfriends".
  • My God, What Have I Done?: Spring realized she had been fraternizing with mortal Fox a bit too much, as it led to him desiring not to leave Heaven in the Heckraiser/Heavendropper arcs.

Winter (Husky)

Winter is the future of Fox, after having lived a long life. He is the real lover of Spring and Summer; they got together with mortal Fox during King's visit just to have some fun with him.
  • Foreshadowing: Winter has several large scars, suggesting Fox has some serious battles ahead, whether with the K-9's or otherwise.
  • Temporal Paradox: Apparently, since Heaven is timeless, everyone who ever lived is already there. They only make sure mortals who are brought there don’t meet their Heavenly selves; what Spring referred to as a "causality violation". They made an exception in Fox's case so he could talk some sense into himself.

Keene's Mother (Ferret)

The unnamed birth mother of Keene. Briefly reunites with her son when he prematurely dies in the Four Animals You Meet In Heaven arc.
  • Deceased Parents Are the Best: Played with. Keene clearly loves and misses her dearly going by his reaction to meeting her again in Heaven, but he also points out she was a store ferret and couldn't do things like cook for her children due to lack of knowledge.

Henry Milton (Formerly Human, currently Ferret)

The deceased multi-billionaire that owned the Milton Ferrets, and founder of Babylon Gardens, who strived to equalize relationships between humans and animals. His human form is unknown, as when finally making an appearance during Keene's premature death, he's seen as a ferret wearing spectacles.
  • Attractive Bent Species: Flirts with Keene's Mother when they meet, who responds with a wink.
  • Better with Non-Human Company: Implied. He left no money to his human heirs, but chose instead to leave everything to the six ferrets he owned. In Heaven, he chooses to take the form of a ferret over a human, clearly showing immense love for them.
  • Voluntary Shapeshifting: Willingly chose his heavenly form; in his own words, "Why wouldn't [he] be a ferret?"

"The Bad Place" (SPOILERS)

    Demon (SPOILERS UNMARKED

Demon / 'Breel' / Negabreel / "Enby"

https://static.tvtropes.org/pmwiki/pub/images/wad_52.PNG
Click here to see his Demon form.

A demon that attaches himself to Keene during his time in The Bad Place and is eager to help him. Takes the form of a small dinosaur.

After being let loose on Earth, Eudoant restores his memory and form to reveal who he truly is; Breel's sins and vices, made manifest and now dead set on making sure There Can Be Only One.


  • Adorable Evil Minions: Demon is pretty cute despite being pure evil, depicted as a tiny T-Rex creature with a big mouth.
  • Affably Evil: He's an awfully chummy and jovial little creature, but he's clearly got ulterior motives and is helping Eudoant with his own evil plan. He becomes more of a Card-Carrying Villain once he turns into Negabreel.
  • Affectionate Nickname: He calls Keene 'Ferret-Toy', and is himself called 'Enby/NB' by tags and Keene post-reformation.
  • Assimilation Backfire: Keene tries to convince him that he'll regret it, literally, if he kills him and then combines with Breel. Negabreel of course tries to prove him wrong by absorbing some of Breel's guilt, and is immediately overwhelmed.
  • Bad Liar: As Demon, he tries telling Keene anything that could potentially aid in his escape (or cause pain to Keene), no matter how unbelievable it is.
  • Black Eyes of Evil: Up until he absorbs a portion of Breel's goodness, his eyes are pure black with white pupils. Regaining his morality turns them white again.
  • Betty and Veronica: For Keene, the Veronica to Breel's Betty. He eventually goes with both.
  • Cassandra Truth: When Keene first meets Demon, he insists his name is Breel. Its ostensibly a feeble attempt to escape with Keene, and Keene doesn't believe him, but it turns out to be partially true far later.
  • Deal with the Devil: Instigates one with Keene in order to get out of the bad place.
    • The beginning of the "Heckraiser" arc has him offer to make a different one with Steward.
  • Doppelgänger: As Negabreel, the form he takes after touching part of Steward's cursed coin.
  • Enemy Without: He is the physical form of the evil Breel left behind upon going to Heaven.
  • Evil Cannot Comprehend Good: As Negabreel, the concept of feeling regret for hurting someone is so foreign to him that he asks Keene to explain it right as he's about to murder Keene. He's so unable to comprehend goodness in fact, that Keene is able to pull a Batman Gambit on him by tricking him into absorbing Breel's sense of guilt; Negabreel expects this to have no effect on him only to double over in tears and immediately pull a Heel–Face Turn.
  • Evil Counterpart: Serves as one to the actual Breel. Specifically, he's the bad parts of Breel's soul left behind when Breel went to Heaven.
  • Eye Colour Change: After reabsorbing some of Breel's goodness, his eyes change from supernatural black to normal white.
  • Forced to Feel Empathy: After being captured by Negabreel, Keene finds out he intends to absorb the other Breel's virtues and become a complete soul, but not before killing Keene for fun. Grilling him on this, Keene asks what he intends to do once he gains Breel's empathy and realizes he's killed someone, which Negabreel cannot comprehend. To prove he wouldn't regret such a thing, Negabreel harmlessly absorbs a small fraction of Breel's capacity for guilt and is immediately overloaded with the guilt of everything he's done and intends to do.
    Negabreel: You tricked me! Goodness isn't supposed to feel painful!
  • For the Evulz: Killing Breel most likely serves no purpose in actually giving him back his morality, if thats even something worth shooting for. When he has Breel in his hands, he makes it clear he's going to kill Keene afterwards for the hell of it.
  • Good Hurts Evil: Suddenly gaining the ability to feel regret for being evil from Breel hurts him so much that he briefly collapses.
  • Grayscale of Evil: His Demon form is all black, with white outlines and eyes.
  • Hates Everyone Equally: At least things like status don't effect how much he hates people — he claims to abhor Keene on principle for being decadently rich, but then adds that he hates poor people too.
  • The Heartless: Comprised entirely of Breel's negative thoughts and emotions from life, and depicted with a Grayscale of Evil to go with it.
  • Heel–Face Brainwashing: Keene tricks him into doing this to himself, absorbing enough guilt from Breel that he's unable to continue with his evil plan anymore.
  • Identity Amnesia: As with all 'evil' parts of someone's soul, he doesn't remember his life as Breel while in Pandemonium. When Eudoant gives him Heavenly magic, he regains both his body and his memories.
  • The Imp: Initially as Demon, he's viewed by Keene and Eudoant alike as a sort of pathetic creature who can't do much harm. Once he regains his body and memories, he becomes a more serious threat.
  • Ineffectual Sympathetic Villain: For a while, at least. His initial attempts to kill Breel are easily foiled by accident, and Breel is incapable of recognizing his evil. Once Negabreel begins succeeding, the narrative begins taking him seriously just in time for his Heel–Face Turn.
  • Killing Your Alternate Self: Upon regaining his memories, he decides that the only way to regain mortality is to kill his good half. How much of this he believes and how much is an excuse to kill Breel is unclear, but he ignores Eudoant insisting it'll be useless.
  • Literal Split Personality: When the mortal Breel died, his soul was split into two; his good aspects went to Heaven, and his vices went to Pandemonium. This 'Nega-Breel' is the manifested sins and vices of said mortal Breel.
  • Made of Evil: He is made out of Breel's evil from life, whatever that may have been.
  • Metaphorically True: He insists he's Breel despite looking and acting nothing like him, and it's not exactly a lie since he's the evil part of Breel's soul.
  • Nice Mean And In Between: Mean, within his polycule.
  • No Name Given: 'Breel' is what he briefly calls himself. The tags on the site just list him as Demon. Upon touching a piece of Steward's coin he becomes "Negabreel", the living embodiment of Breel's worst traits in life.
  • Polyamory: By the end of the comic he's heavily implied to be in a Poly with Keene and 'Good' Breel.
  • Pragmatic Villainy: After he's taken a little bit of good from Breel, he espouses this approach, citing that any evil mortal with any sense, will temper their evil instincts if they want to continue existing.
  • Prophet Eyes: Demon has tiny white eyes that glow when a deal is made with him.
  • Psycho Knife Nut: Knives are Negabreel's primary weapon when trying to kill his good half, alongside a variety of swords and other bladed weapons. He even poses briefly as a knife salesman.
  • Reformed, but Not Tamed: Post-reformation, he explains to Todd that he continues to hold evil thoughts and urges, but is just better at taming them thanks to mortal guilt.
  • Sexy Villains, Chaste Heroes: Interestingly, while both harbor attraction towards Keene, Negabreel is much more openly sexual in contrast to Breel's Covert Pervert. Their contrast in Valentines Day card images shown above demonstrate this well; Negabreel flirts with Keene while in Dragon's temple, and Keene accuses him first of having grabbed the ferret's butt in a group hug. He also wears a fishnet sleeveless jacket post-reformation, contrasting Breel's modest pink outfit.
  • So Long, Suckers!: Having already gotten what he wanted by escaping Pandemonium, he immediately hightails it when the temple starts collapsing.
  • Super Spit: His saliva in demon form can melt glass, much to Keene's revulsion.
  • Tough Spikes and Studs: Post-reformation, he wears a spike collar and bracelets.

     Eudoant 
The caretaker of The Bad Place, which is essentially hell.
  • Affably Evil: For someone whose job it is to make people's lives miserable, he is surprisingly nice. He has something of a soft spot for Keene in particular.
  • The Comically Serious: Eudoant apparently has few qualms with doing silly things in earnest if it'll further his Evil Plan, such as donning a Paper-Thin Disguise and doing a fake accent without actually changing his appearance at all in order to pose as a normal person. The fact that it actually works could mean he's simply very Genre Savvy, but it's still pretty comical regardless.
  • Deadpan Snarker: Occassionally gets a snarky line in but does it with the same flat expression he always has.
  • The Devil: While the specifics of The Bad Place and its structure/hierarchy haven't been expanded on as of yet, Eudoant seems to call the shots there before anyone else, and explicitly introduces himself to Keene as a devil at the very least.
  • Not So Stoic: Virtually always calm & collected, but he does have an outburst complete with Cross-Popping Veins when Steward accuses him of having no cool demonic powers.
  • Paper-Thin Disguise: The disguise he uses to fool TSA and board a plane to Egypt consists of nothing but a Conspicuous Trenchcoat and a fake mustache.
  • Punny Name: Better the Devil You Know than the devil Eudoant.
  • Unusual Ears: Being a demon removed from any sort of earthly creature in design, he as two sets of ears.

     The Forgotten 
Something that seemingly exist on the border between earth and The Bad Place.
  • Beast of the Apocalypse: As Tarot puts it, The Forgotten is an abstract creature, and wants to make the rest of the world like itself- In this case, by destroying it.
  • Black Speech: Literally in that its text bubbles are black with red text.
  • Chained by Fashion: The Forgotten wears chains around its chest.
  • Combat Tentacles: The Forgotten attacks the angels around the Mana Pool with lava tentacles, restraining them from helping.
  • Curb-Stomp Battle: It takes all of three seconds for it to completely waste the combined adventuring parties. It says a lot that Res needs to power himself up with a god's mana pool just to, at best, keep it back long enough for Breel to be rescued before blasting it back to close the portal, and even then it showed no signs of actually being hurt by the attack.
  • Early Installment Character-Design Difference: The creature that would become The Forgotten is first viewed when the portal to The Bad Place opens, appearing as an alligator-like monster submerged in lava. The color scheme and bony appearance stuck, but the rest was completely overhauled into a Gruesome Goat.
  • Eldritch Abomination: Tarot just referred to it as an Abstract Concept With Ultimate Power and it looks like a hulking, monstrous satanic creature.
  • Final Boss: The actual one for Temple Crashers 2, after fake-outs with Tarot and Keene. Defeating it destroys the temple for good and seals off the portal to the Bad Place.
  • Gruesome Goat: Appears as a gigantic, gaunt, goat bound in chains.
  • Knight of Cerebus: Even though other supernatural beings like Pete were comical in a villainous way. This thing? It is presented with dead seriousness, and it looks the part too. What else can you expect from something that literally enforces the terror of nothingness?
  • A Molten Date with Death: As it's thrown back into The Bad Place, it sinks into the lava pool behind it, reaching out from inside one last time before the portal shuts.
  • Non-Standard Character Design: The Forgotten's design is much more intricate and detailed than most characters in the comic, heavily shaded and with added details like streams of lava pouring out of its eyes.
  • Spell My Name with a "The": The Forgotten.
  • Strange-Syntax Speaker: It refers to Res as "It", even while speaking to him directly, ie "Its fate is laying with The Forgotten".
  • Wing Ding Eyes: Has a golden symbol in its eyes in place of pupils.

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