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Characters / Fire Emblem: The Binding Blade - Non-Playable Characters

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This page covers the non-playable characters in Fire Emblem: The Binding Blade, sorted by their affiliation or place of origin.

For the Eight Legends, see this page.


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The Lycian League

    Marquess Eliwood of Pherae (Eliwod) 
https://static.tvtropes.org/pmwiki/pub/images/eliwood_fe6.png
Class: Paladin

Roy's father and the Marquess of Pherae. For tropes about his younger self, see here.


  • Early-Installment Weirdness: In his appearance in the Trial Maps, Eliwood's lance ranking is higher than his sword ranking, when he primarily wields swords in the prequel. In fact, he cannot wield Durandal, the weapon locked to him in the prequel.
  • Flower From The Mountain Top: He once got one of these for his deceased wife, according to Marcus.
    Marcus: Lord Eliwood loved his wife deeply. And one night... before the two became engaged, Lord Eliwood suddenly disappeared from the castle. When he returned to his love three days later, he presented her with a beautiful white flower which only grows in the snowy highlands. It was the flower which she loved the most.
  • Gameplay and Story Segregation: His stats are actually quite phenomenal, even though he's supposed to be sick.
  • Honorary Uncle: In the untranslated Japanese script, Lilina refers to Eliwood as "Oji-sama," a former way of referring to one's uncle, which isn't surprising given his close relationship with her father Hector. This carries over to Heroes, where Lilina calls him Uncle Eliwood.
  • I Was Quite a Looker: He is not ugly, but it's clear that the work and stress affected his looks. His in-game portrait makes him look even more aged, despite being just in his late thirties. It also doesn't help that he's ill during the events of the game.
  • Lightning Bruiser: Only in the Trial Maps, where he has stats comparable to Perceval on Hard Mode alongside good weapon ranks.
  • Older and Wiser: He has far more life experience than he did in The Blazing Blade.
  • Put on a Bus: After being saved from the bandits by his son Roy, Eliwood opts to stay behind in Pherae, as he is unable to fight due to his illness. Following the death of his friend Hector, he later becomes a temporary Leader of Lycia offscreen, as Lilina is either unavailable or dead (If she is killed at any point in the game).
  • Reasonable Authority Figure: He's one of the leaders of the Lycian League.
  • Retired Badass: Twenty years prior, he stopped the Black Fang from destroying Elibe. But due to his poor health by the time of this game, he entrusts the job of generalship to his son Roy, although he is still classed as a Paladin.
  • Secret Character: Beat the game five times, and he'll be available in the trial maps.
  • Sole Survivor: In a meta sense. He is the only father of a Fire Emblem main protagonist who manages to appear on screen and go the entire game without dying, and one of only three parents total.
  • Strong Family Resemblance: In addition to (still) looking like an older Roy, the middle-aged Eliwood greatly resembles his own father Elbert without the mustache.
  • Suspiciously Similar Substitute: In this game, of Mostyn, as he's a very minor character who is friends with another character's deceased father, and only shows up in the very first chapter, never to be seen again. The twist is that Eliwood is the lord's father, not the heroine's. He would later get most of his characterization in The Blazing Blade.
  • Took a Level in Badass: Chronological and gameplay only example. Twenty years prior, he had very middling stats, but when you unlock him in the trial maps, he starts with a maximized strength stat and good all-around stats.
  • We Hardly Knew Ye: In The Binding Blade, Eliwood is incapable of fighting due to having fallen ill, and therefore had to stay behind, meaning he was barely given any sort of development in his only onscreen appearance in the game. Luckily, he is one of the only few surviving marquesses at the time Bern was driven out of Lycia. Retroactively averted as of The Blazing Blade, since the prequel gives him more depth and development.
  • Younger Than They Look: Despite only being 37, Eliwood looks like he's nearing his elderly years. It doesn't help that he's also ill in this game.

    Marquess Hector of Ostia 
https://static.tvtropes.org/pmwiki/pub/images/hector_fe6.png
Class: General

Lilina's father and the Marquess of Ostia. For tropes about his younger self, see here.


  • Almost Dead Guy: The first time we see Hector, he's covered in blood and barely even alive after being thrown into the dungeon by Bernese forces. Despite much effort to rescue him, Hector ends up dying due to the severity of his wounds after telling Roy to protect Lilina for him.
  • Badass in Distress: While he was still just as badass as he was during his youth, he risked his life trying to ward off war dragons, and was wounded so badly by Narcian and Brunnya that he ended up being held hostage while he was on the verge of death. Despite Roy's efforts to save him, he perished soon after he was rescued.
  • * Early-Installment Weirdness: In his appearance in the Trial Maps, Hector's lance and axe ranking is tied at A rank, when he primarily wields axes and, as a Great Lord, cannot wield lances in the prequel. In fact, he cannot wield Armads, the weapon locked to him in the prequel.
  • Gameplay and Story Integration: His death actually makes a lot of sense, Hector may be bulky, but his resistance is merely average, so it's no wonder he lost to a powerful Sage like Brunnya or Narcian with his Runesword, not to mention being on the losing end of the Weapons Triangle against Narcian and even Zephiel (even though he didn't participate).
  • Genius Bruiser: He's grown into this, now being clever enough to hold Bern at bay for a very long time despite commanding a vastly inferior force.
  • Large and in Charge: He wasn't exactly scrawny as a young man, but now he's built like an eighteen-wheeler.
  • Manly Facial Hair: He's grown a rather impressive beard in the time since The Blazing Blade, complimenting his imposing stature.
  • Older and Wiser: He's far calmer than his Hot-Blooded self in The Blazing Blade.
  • Papa Wolf: So much so that his last words are a plea to Roy to keep Lilina safe.
  • Reasonable Authority Figure: He's THE leader of the Lycian League.
  • Recurring Element: For this game only, Hector serves as the Cornelius Archetype, a close figure of the hero that gets killed off early with little characterization, but instills righteous fury for the hero (Roy) to finish the job. And since his direct child is Lilina, he also became a Miloah figure to Lilina, this game's Linde. Hector would get most of his characterization in the prequel.
  • Sacrificial Lamb: He is introduced in Chapter 3 and is very quickly killed off to show how tough the Big Bad Zephiel is and provoke Roy. The Blazing Blade retroactively turns him into a Sacrificial Lion.
  • Secret Character: Beat the game thrice, and he'll be in the trial maps.
  • Small Role, Big Impact: He dies very early in this game, but his death resulted in Ostia getting itself into a revolt and his daughter, Lilina, being captured.
  • Stone Wall: In the trial maps, his Defense is maxed out, but his other stats are underwhelming by comparison.
  • We Hardly Knew Ye: In The Binding Blade, Hector barely had the chance of getting any sort of character development before he died, as his first, and last onscreen appearance is in the third chapter. Retroactively averted as of The Blazing Blade, since the prequel gives him more depth and development twenty years before his demise.
  • The Worf Effect: For anyone who's played The Blazing Blade, where he's a major badass, watching Zephiel wreck him establishes that the latter is bad news.
  • Worf Had the Flu: Retroactively established due to The Blazing Blade. He might have been able to fight Zephiel when he was in his prime, but that was twenty years ago and age has clearly taken its toll; and he's no longer using the Armads, having returned it to the Western Isles.
  • You Can't Fight Fate: Long ago, Hector took up the Legendary axe Armads to stop Nergal and the Black Fang, but was warned that by taking up that axe, he's dooming himself to a violent death in the battlefield. His death by Zephiel's forces is an unavoidable fulfillment of that warning.
  • Younger Than They Look: Hector is 37 when he died despite looking like he should be at least in his late 40's/50's at this point.

    Marquess Erik of Laus (Eric) 
Class: Cavalier
https://static.tvtropes.org/pmwiki/pub/images/fe6erik.png
The Marquess of Laus, smack-dab in the center of the Lycian League. Disregarding his oath to Lycia, Eric chose not to send forces to the Alliance Army at Castle Araphen. To buy his way into Bern's good graces, he acquired Clarine Reglay by lying that her brother Klein was with him, and offered her to Narcian as payment.
  • Generation Xerox: He's a turncoat and a coward just like his father was. And he meets an undignified end just like his father. He lacks his father's hair, though.
  • Good Hair, Evil Hair: Between twenty years ago and the present day, he grew a pencil mustache and... yeah, he's a smug traitor.
  • History Repeats: Twenty years ago, he betrayed Lycia and attacked Eliwood outside of Castle Laus in the fourth chapter of his story. Now, he's betrayed Lycia and is attacking Eliwood's son outside of Castle Laus in the fourth chapter of his story.
  • Like Father, Like Son: His father betrayed the Lycian League and fought Eliwood, too.
  • Nerf: Eric has a battle sprite pre-defined for him, but only for his promoted class, implying that he was meant to be a Paladin at one point. Interestingly, The Blazing Blade does this for him as well.
  • The Quisling: Betrays the Lycian Alliance again. This time, he gets killed for his effort.
  • Smug Snake: He's just as pompous and cocksure as he was in The Blazing Blade. And he's even easier to beat now.
  • Suspiciously Similar Substitute: Of Jiol, being the Dirty Coward ruler of a nation originally allied with the main character's country who betrays their alliance in favor of The Empire.
  • Villain Forgot to Level Grind: The only returning antagonist from The Blazing Blade chronologically speaking... and he's still a mere Cavalier, no more no less. In fact, not only has he lost four levels, his stats have also atrophied quite a bit.

    Marquess Orun of Thria 

The marquess of Thria and Hector's cousin.


  • Lured into a Trap: His cause of death was an ambush set up by Wagner, his own advisor.
  • Nice Guy: Orun was a kind and pacifistic ruler who opposed Bern's invasion. He even gave Sue sanctuary when he found her separated from her tribe.
  • Posthumous Character: He was already killed by Wagner when Roy arrives, so any of his actions come from exposition.

    Wagner 

Wagner

Class: Shaman
https://static.tvtropes.org/pmwiki/pub/images/fe6wagner.png
A shaman from Thria and Marquess Orun's advisor. Seeking to join Bern's conquest of Elibe, he plans on dominating Roy's army with an ambush.
  • Bitch in Sheep's Clothing: He acts benevolently towards Roy, offering him and his army hospitality in Thria. Behind that gentle facade is a sinister man luring them into an ambush, just like he did with Marquess Orun.
  • Dark Is Evil: A shaman and a Smug Snake who wants to help Bern take over the continent. He has no qualms with murdering his own marquess to make this a reality.
  • In the Hood: It obscures all of his face before his mouth and chin.
  • Lured into a Trap: His strategy for subduing Roy's army is acting cordially to them so he and his soldiers can decimate them when they let their guard down. Thankfully, Cath warns the group about his true intentions ahead of time, thwarting his plans as a result.
  • The Quisling: Unlike his liege, he expresses a deep interest in joining Bern's side. He goes so far as to assassinate said liege, who was against the invasion, and plotting to offer Guinivere and Sue as prisoners.
  • The Starscream: Kills off his liege-lord, who wanted to resist Bern.
  • Suspiciously Similar Substitute: A visual throwback to Sandima.
  • This Cannot Be!: When defeated, he laments that his plans were supposed to be perfect.
  • Wake-Up Call Boss: The first magic-wielding boss in the game, and the first boss you won't have weapon triangle advantage against. Wagner is a decent threat to even Rutger, and there's no shame in hammering him with Marcus.

    Devias (Debias) 
Class: Knight
https://static.tvtropes.org/pmwiki/pub/images/fe6devias.png
An Ostian knight who turned traitor under Leygance's command.
  • Fat Bastard: A cowardly traitor as well. His portrait seems to be leaning towards being obese, leaning towards being a Gonk.
  • Meaningful Name: He's a traitor to Ostia who had been plotting to start a rebellion.

    Leygance (Legance) 
Class: General
https://static.tvtropes.org/pmwiki/pub/images/fe6leygance.png
A general of Ostia who turned traitor after Hector's death and Bern's invasion.
  • Arc Villain: Leygance is the most notable traitor to the Lycian Alliance, having effectively usurped the Ostian army after Hector's death and sold it to Bern. Only with his defeat can Roy stabilize Lycia and actually mobilize outside of the region.
  • Make It Look Like an Accident: He orders his men to kill Lilina in prison and make it seem like she died in the chaos of battle, to prevent her from possibly rallying Ostian resistance.
  • The Quisling: He sells out Ostia to Bern with depressing ease.
  • Wake-Up Call Boss: First promoted enemy in the game. On top of that, apparently nobody told Leygance that Generals are supposed to be slow, because he's packing some impressive speed. Furthermore, between his speed and his throne, his evasion is through the roof, and he still has all the defense one would come to expect from a hulking, armor-clad behemoth. Leygance does have the traditional weakness to armorslayer weapons, but well, good luck hitting him with one with the low hit rates in this game.

Western Isles

    Mary 
https://static.tvtropes.org/pmwiki/pub/images/fe6mary.png
Wade's older sister. She's taking care of Lot's younger sister Myu.
  • Character Select Forcing: Mary provides a Door Key to her visitor... unless it's Wade or Lot, in which case she provides a far-more-valuable Swordreaver.
  • Childhood Friend Romance: She's been Lot's friend since they were kids alongside Wade. Part of the reason Lot is fighting the war is to gain money to support her so that they can settle down in peace.
  • Foolish Sibling, Responsible Sibling: The responsible one to Wade's foolish.

    Myu 
https://static.tvtropes.org/pmwiki/pub/images/fe6myu.png
Lot's younger sister. She's in the care of Mary, Wade's sister.
  • Adorably Precocious Child: While she is Lot's younger sister and is significantly younger than him, in comparison, she's still as surprisingly mature compared to how she looks.
  • Character Select Forcing: Myu provides an Elixir to her visitor... unless it's Wade or Lot, in which case she provides a Speedwing.
  • Heartwarming Orphan: Her and Lot's mother died shortly before Lot and Wade left for their mission. Despite this, Myu's a cheery girl who hopes for the best.

Etruria

    King Mordred of Etruria 
https://static.tvtropes.org/pmwiki/pub/images/fe6mordred.png
The king of Etruria. He grieves over the death of his son, Myrddin, leaving corrupt nobles to control Etruria.
  • Distressed Dude: Is held hostage by Bern at some point, to ensure the collaboration of his Generals (Perceval, Cecilia, and Douglas).
  • Despair Event Horizon: The loss of his son Myrddin was this for him. It made him so completely distraught that Roartz easily took control of the country behind his back.
  • Non-Indicative Name: He's named after Sir Mordred, known as the Traitor Knight that betrayed King Arthur and put an end to the Round Table of Camelot. Mordred here came off as more or less a grieving but The Good King. His son Myrddin possesses the original Welsh name for Merlin, however.
  • Reasonable Authority Figure: Until Myrddin's death, he was this. Most likely got better when Elffin revealed himself as Myrddin and returned home after the war.

    High Chancellor Roartz 
Class: General
https://static.tvtropes.org/pmwiki/pub/images/fe6roartz.png
The advisor and chancellor of Etruria who wishes to side with Bern.
  • Arc Villain: Is the main villain of a large portion of the game during which the Lycian League is gathering allies and collecting legendary weapons. His death also marks the liberation of Ilia or Sacae, depending which route the player takes.
  • Dirty Coward: His reaction to the collapse of his regime in Etruria is to run as fast and far as he can from the Lycian League, beg his masters in Bern for help, and throw every last soldier he has at his disposal at the alliance to stall for time.
  • Evil Chancellor: Is the nominal leader of a corrupt regime in Etruria that has supplanted the actual Etrurian monarchy.
  • Evil Is Petty: Towards Windham, whose failure to drive Yodel out of the Elimine Church resulted in Roartz losing control of Etruria's capital. Rather than simply explain that he doesn't have troops to spare, Roartz cuts Windham off in a manner that drives him insane, resulting in one less Divine Weapon if you miss Windham's chapter.
  • Hated by All: Just like Arcard, pretty much none of his cohorts respect him because of his craven, incompetent, and traitorous ways. So much so that Brunnya and Murdock don't hesitate to leave him hanging against the Lycian Army.
  • Hypocrite: He insults Douglas for “going back on his honor” for betraying him, yet this is coming from a Dirty Coward who stabbed his country in the back to cover his own hide. There’s also this line:
    “Cowards! Every last one of them! The great High Chancellor Roartz will not die in this miserable wasteland!”
  • Out-of-Character Moment: He does show a very brief respite from his usual cowardice when he faces Douglas in-battle.
    "Silence! Enough of your nonsensical rambling. Die here!"
  • The Quisling: Effectively allows Etruria to become a pawn of Bern in exchange for power.
  • Rewarded as a Traitor Deserves: Neither Murdock or Brunnya sympathize with him and Arcard's disloyalty and only provide them a few troops to them before leaving them to their deaths. Murdock coldly tells Galle that it is their own faults if they fail to defeat Roy, while Brunnya expresses complete disgust for their disgraceful actions.
  • Smug Snake: For as cowardly as Roartz is, he remains incredibly arrogant even in exile and at Bern's mercy.
  • Suspiciously Similar Substitute: Of Reptor, in that he's a Smug Snake Evil Chancellor who thinks he has more power than he really does. In contrast to him however, he isn't betrayed, but rather abandoned for his numerous failures.
  • Villains Want Mercy: Keeping in line with his pathetic behavior, Roartz tries to bribe the Lycian Army into letting him live after his defeat. As one can imagine, it doesn't take.
    "W-Wait! Serve me! It is not too late... I shall... absolve you of your crimes... Guh...!"

    Arcard (Alucard, Arcardo) 
Class: Paladin
https://static.tvtropes.org/pmwiki/pub/images/fe6arcard.png
The cowardly nobleman of Etruria who oversees the mining operation of Fibernia in the Western Isles. He is also a cohort of Roartz who wish to side with Bern.
  • Bait-and-Switch Boss: He first appears to be the boss of Chapter 12 on preparations, but is then switched with Flaer at the start of the first turn on player's phase, who then in turn switches for Aine.
  • Dirty Coward: He turns on his home country rather than face Bern in battle. When the Lycian Army bears down on him, he flees the country with his tail between his legs.
  • Et Tu, Brute?: He reacts this way to both Klein and Douglas, fellow Etrurian generals, defecting to Roy’s army. Rather hypocritical of him, as he himself isn't above betraying his homeland to save his own skin.
  • Greed: He seems to be the one who profits the most out of the mining operation in the Western Isles, and has absolutely no issue with using forced labor to keep his business running.
    "I will return to Jutes. Don’t let them escape. Send more hands to the mines as well. I can’t afford to lose any more workers!"
  • Hated by All: His treacherous and spineless personality has earned him the disdain of all of his peers. Said peers range from warriors of lower status (Flaer) to fellow high-class generals (Douglas). This gets to the point where, depending on the route, Brunnya or Murdock deliberately send him to his death at the hands of the Lycian Army.
  • Nervous Wreck: At least 95% of his dialogue consists of him blubbering and panicking about his own well-being. It goes hand-in-hand with his Dirty Coward antics.
  • Rewarded as a Traitor Deserves: Like Roartz, neither Brunnya or Murdock sympathize with his betrayal of Etruria. They order him to be stationed by the border of Etruria (Talas for Sacae, Remi for Ilia) respectively, where he'll be the first of the traitor to fall to Roy and his troops.
  • Villainous Breakdown: Throughout the story, Arcard continuously freaks out about the Lycian Army coming after him. Here are just a few examples:
    Chapter 12: It's the Lycian Army! They come for my blood!
    Chapter 16: Th-the enemy is at our doorstep!
    When you finally fight him: W-why? What have I done to deserve such a fate?!

    Duke Nord of Almar 
Class: Druid
https://static.tvtropes.org/pmwiki/pub/images/fe6nord.png
A duke from Etruria guarding the Almar Castle in the Western Isles. He attacks the Lycian Alliance in the hopes of gaining more wealth from the Etrurian nobility.
  • Bad Boss: He forced his subjects in the Western Isles to toil away in the local mines and die as a result. Victims included civilians and members of Geese’s pirate crew.
  • Dark Is Evil: A dark magic user reveling in forced labor and greedy motives.
  • Evil Cannot Comprehend Good: He sees Gonzales’s kind heart as a detriment, saying that wiping out a small village should not be such a harrowing task.
  • Greed: His primary motivation for destroying the Lycian Alliance is to win Arcard’s favor so he can gain more riches from him.
  • Hidden Eyes: Like Wagner's, his hood darkens the area around his eyes, driving home his villainous nature.
  • Life Drain: His weapon, the dark tome Nosferatu, absorbs the HP it reduces from its target. This could be symbolic of his avarice sapping the denizens of the Western Isles.
  • Meaningful Name: A druid supervising territory north of where Roy previously battled named Nord, translated as “north” in multiple languages? That may or may not be a coincidence.
  • Palette Swap: Of Wagner, with a green-and-black outfit.
  • Shoot the Messenger: Roy sends a messenger to Nord’s stronghold to request safe passage. Nord responds by having said messenger killed and sending troops to ambush Roy’s forces.

    Zinc (Zinque) 
Class: General
https://static.tvtropes.org/pmwiki/pub/images/fe6zinc.png
An Etrurian general in the Western Isles searching for the rebel forces in the peninsula. His immediate goal is to capture Elffin, the rebellion's strategist.

    Oro (Orlo) 
Class: Bishop
https://static.tvtropes.org/pmwiki/pub/images/fe6oro.png
A cruel Etrurian priest leading a mining operation in Mt. Eburacum. He is currently on the hunt for Echidna, the leader of the rebellion in the Western Isles.

    Robarts (Roberts) 
Class: Paladin
https://static.tvtropes.org/pmwiki/pub/images/fe6robarts.png
A Etrurian general defending Oro's mining operation.
  • Flat Character: He doesn't have much to speak of personality, and he doesn't have any battle or death quote (much like what Cameron and Maxime would be in Blazing Blade).
  • Palette Swap: Of Erik, although with a thinner beard, and isn't smiling smugly.
  • Optional Boss: Exists as an extra hurdle for Hard Mode of Chapter 11A by appearing as a reinforcement if the player takes too long (though he won't appear if Orlo is killed beforehand first).
  • What Happened to the Mouse?: In the B route he shows up to inform Arcard about the escapees, but after the conversation he's never fought and seemingly disappears.

    Morgan 
Class: General
https://static.tvtropes.org/pmwiki/pub/images/fe6morgan.png
A general hired by Arcard to oversee Castle Edina in the Western Isles, where men forced to work in the local mines are held prisoner.
  • Palette Swap: Of Leygance, with black hair, a green cloak, and orange armor.
  • Villainous Breakdown: He seems rather composed until a player’s unit attacks him directly, at which point he acts frantically as his plans fall apart.
    "What are you doing? Hurry and kill the ones who escaped! Wait, you’re not one of my men! … Wh-Who are you?!"
  • Wardens Are Evil: Arcard tasked him with supervising a castle in which innocent men are captured and shipped off to work endlessly in the mines. We never see how he treats his prisoners directly, but the fact that seems to have no issue with this concept, along with how he doesn’t hesitate to follow Arcard’s orders to capture and kill any escapees, is rather telling of his ethics (Or lack thereof).

    Windam (Windham) 
Class: Bishop
https://static.tvtropes.org/pmwiki/pub/images/fe6windham.png
A bishop who guards the Tower of the Saint, where the legendary tome Aureola is kept, under Roartz's orders.

Ilia

    Martel 
Class: Bishop
https://static.tvtropes.org/pmwiki/pub/images/fe6martel.png
A general from Bern stationed in Ilia to repel the Lycian Army.
  • Fatal Flaw: His impatience. It was his prodding of Niime that ultimately led to his downfall.
  • Never My Fault: When Niime’s tome helps Roy’s forces instead of harming them, Martel is quick to blame her for the outcome. Of course, this is after she warned him many times that the tome could ruin his plans. When she brings this up, Martel sends her to the dungeon.
    "Blast! You made it through this snow... Curse that useless woman!"
  • Oh, Crap!: Has this reaction when Niime's spell makes it much easier for the Lycian Army to traverse the snowy area instead of driving them back.
  • Palette Swap: Of Oro and Windam, with brown hair and yellow-and-purple clothing.
  • Too Dumb to Live: He presses Niime to use a tome he knows little about to overflow the rivers nearby. Despite her many warnings that its effects are unpredictable, he insists. When she finally obliges, the rivers freeze over, clearing a path towards Martel’s stronghold and spelling his defeat. “Too brilliant to die,” indeed.

    Sigune 
Class: Falcoknight
https://static.tvtropes.org/pmwiki/pub/images/fe6sigune.png
A captain of the Ilian pegasus knights. She betrayed her country once she saw Bern's supposedly inevitable victory in the war.


  • Alas, Poor Villain:
    • Although Sigune helped Bern attack Ilia, Juno is saddened by her death, wishing that the circumstances were different. Shanna and Thea might have also been on good terms with Sigune, as both of their battle conversations seem to depict them as shocked and heartbroken at her being the enemy.
    • Upon defeat, she has a moment of introspection before passing on. It appears left up to interpretation whether she is referring to becoming a mercenary soldier, betraying Ilia and her friend Juno, going against her own morality, or something else entirely.
      “... Dear me... I didn’t anticipate perishing here... But perhaps... I was already dead... Perhaps... I died... a long... time ago...”
  • Better the Devil You Know: Sigune insists that Etruria wouldn't possibly treat Ilia better than Bern, despite Etruria's claims to the contrary, at least as a means of keeping her women from defecting.
  • Convenient Weakness Placement: There are ballistae stationed all over her map, intended to be used against the Lycian army. Unfortunately for her, players can seize them to be used against her. This is very problematic, as she is weak against bows and doesn't benefit from throne bonuses due to being a flier.
  • Curtains Match the Window: Both her eyes and hair are a dark shade of blue.
  • Empty Shell: Her cynicism and death lines suggest she has become either this or The Soulless; not out of any nefarious magic, but because of what she's done to survive this long.
  • I Fight for the Strongest Side!: Her reasoning for allying with Bern. She believes that both Bern and the Lycian Army plan on dominating Ilia, so she might as well side with the former due to their better expertise in warfare.
  • Jerk with a Heart of Gold: Juno tells Noah that before the war, Sigune always put up a rough front, but was ultimately a very kind person.
  • Lady of War: As the current Flightleader of Ilia, she has to be.
  • Red Baron: "The Ivory Devil."
  • Rival Turned Evil: To Juno, although it's more like the rival expects Bern to win, so she sides with it.
  • The Rival: Juno states in a conversation with Noah that she and Sigune were rivals back in the day. It is heavily implied that it was a friendly rivalry, as Juno mourns her death and says that she was a good person.
  • Suspiciously Similar Substitute: To Pamela, an antagonistic pegasus knight who betrayed her country and has a rivalry with a pegasus captain on your side (i.e. Juno).

    Teck (Tick) 
Class: General
https://static.tvtropes.org/pmwiki/pub/images/fe6teck.png
A general from Bern guarding the ruins around Ilia in which the legendary spear Maltet is kept, per Murdock’s request.
  • Dying Curse: He ultimately accepts defeat, but not without giving Roy’s army an ominous warning:
    “You have bested us… You may pass… But you will know Bern’s true power soon…”
  • Palette Swap: Of Raeth, with black hair and light-blue armor.
  • This Cannot Be!: His reaction when the player attacks him, expressing surprise at Roy’s forces being able to breach his defenses.

Sacae

    Monke 
Class: Nomadic Trooper
https://static.tvtropes.org/pmwiki/pub/images/fe6monke.png
The chieftain of the Djute clan in Sacae who, after being defeated by Bern's forces, joined them in mowing down his fellow tribes.
  • Bow and Sword in Accord: As a Nomadic Trooper, he uses both swords and bows in battle.
  • Evil Cannot Comprehend Good: He seems rather baffled at Dayan refusing to join Bern’s forces after the Kutolah’s defeat, even though what they are doing is far from noble.
  • Horse Archer: Just like most of the Sacaean plainsmen.
  • I Fight for the Strongest Side!: What he believes as the law of Sacae. He sided with Bern for being an nigh-unstoppable force that couldn't be beaten.
  • Know When to Fold 'Em: After his clan suffered defeat at the hands of Bern’s forces, said clan joined their ranks to attack and subjugate the other Sacaean tribes. He seems to do this less out of cowardice or fear of repression, and more out of a sense of pragmatism.
    “If a force cannot be beaten, one must join that force. Our path is that of common sense. The law of Sacae is unbreakable.”
  • Lured into a Trap: His approach to defeating the Lycian Army: To bait them deeper into his territory so his fleet can overwhelm them.
  • Might Makes Right: Monke believes that the weak exist to help the strong, hence why he had his own clan rub elbows with Bern after losing to them.
  • Smug Snake: He seems very sure of himself and his plan to lure the Lycian Army into an ambush.
    “Yes… That’s it! Closer… Closer… Right into our trap!”
  • This Cannot Be!: He has this reaction upon defeat, lamenting that his plan was supposed to be flawless.
  • Turncoat: He assisted Bern in conquering Sacae’s other tribes, including the Kutolah clan.

    Gel (Kel) 
Class: Swordmaster
https://static.tvtropes.org/pmwiki/pub/images/fe6gel.png
A Sacaean swordsman in charge of defending Bulgar, the capital city of Sacae, under Brunnya's orders.
  • Anti-Villain: Kel is one of the few bosses in this game who doesn’t seem to bear any malicious intent whatsoever. He serves Brunnya out of genuine loyalty, calls Roartz out on his cowardly behavior, and confronts the Lycian Army with calm dignity. He isn’t quite as villainous as he is merely on the wrong side of the conflict.
  • Barbarian Longhair: He has long, disheveled hair with a reddish-brown color.
  • Combat Pragmatist: After thirteen turns, he will signal his guerrilla forces to begin their assault and from turn fifteen they will spring from various houses across the city.
  • Face Death with Dignity: His last words depict him calmly accepting his fate.
    "This is the fate... of all swordsmen..."
  • Honor Before Reason: Even though he acknowledges that protecting Roartz will likely cost him his life, he obliges out of a strong sense of devotion towards his superior, Brunnya.
  • Light 'em Up: Wields the Light Brand, an enchanted sword that fires off light beams from a distance.
  • Nerves of Steel: Throughout the chapter, he maintains a remarkably composed attitude, even though he is fully aware that his mission could be his last.
  • Puzzle Boss: He's a Lightning Bruiser of a boss who can obliterate anyone who faces him in direct combat, and in Hard Mode cannot be doubled period. His fatal weakness however lies in that his Light Brand only deals 10 damage at range and can't Critical Hit, and it only has 25 uses before it breaks. Even the frailest magic users can make safe progress against him as long as they have at least 21 HP, and after the Light Brand breaks any high accuracy unit will be able to safely dispatch him.
  • Suicide Mission: He resigns to his downfall in protecting Roartz from the Lycian Army from the very beginning.
    "I am Kel. Behold my blade... as I swing it for the last time."
  • Undying Loyalty: He is deeply loyal to Brunnya, to the point where he doesn’t blame her for tasking him with defending a cowardly noble like Roartz. Instead, he empathizes with her having no choice but to do so, since Etruria and Bern are meant to be on equal terms.
    "General Brunnya has given me orders to protect you. I will do so with my life."

    Thoril, Brakul, Kudoka, Maral, Kabul and Chan 
Class: Nomadic Trooper (Thoril, Kudoka, Kabul), Druid (Brakul, Maral, Chan)
https://static.tvtropes.org/pmwiki/pub/images/fe6thoril.png

The remaining leaders of the Djute clan seeking revenge for their fellow tribesmen and to protect the divine bow Mulagir.


  • Casting a Shadow: Brakul, Maral and Chan are dark magic-wielding Druids. Brakul and Maral wields Fenrir, while Chan uses Nosferatu.
  • Horse Archer: Thoril, Kudoka and Kabul are Nomadic Troopers. The only difference between them are their secondary sword weapons (Silver Sword, Lancereaver and Kiling Edge, respectively).
  • Palette Swap: Their portraits resemble Monke's, but with light blue clothes and white hair.
  • Status Effects: The Druids are equipped with status staves: Brakul has a Berserk staff, Marral has a Sleep staff, and Chan has a Silence staff.
  • Wolfpack Boss: You might have to potentially deal with all six of them while trying to seize the gates if you're very unlucky, as five of which are a trap that summons reinforcements to surround your units, and only one of them is the real seize condition that ends the map.
  • You All Look Familiar: They all have identical portraits and palette.

Bern

    King Zephiel of Bern (Zefhyr) 
https://static.tvtropes.org/pmwiki/pub/images/zephiel_8.png
Click here to see Zephiel in Fire Emblem Heroes
The Liberator
Class: King (The Binding Blade), General (Fire Emblem: Awakening SpotPass)
Voiced by: Ken'ichirou Matsuda (Japanese, Fire Emblem Heroes), Jamieson Price (English, Fire Emblem Heroes)

The King of Bern and the main antagonist of The Binding Blade.


  • Ancestral Weapon: The Eckesachs.
  • Big Bad: Is responsible for the war that kicks off the plot and is the last boss Roy has to deal with or so he thinks.
  • Broken Ace: From youth he was academically gifted, skilled with the blade, handsome, and well-loved by the citizens of Bern. Unfortunately, his parents' loveless marriage, his mother's ruthless social climbing, and his father's repeated assassination attempts drove him to madness.
  • Cain and Abel: With Guinivere. Really sad, considering that as kids they were so close.
  • The Caligula: Played with. Despite his madness, he is a ruthlessly competent ruler. However, his ultimate plan, if successful, will involve the mass slaughter or displacement of his own people.
  • Childhood Brain Damage: Inferred, and Played for Drama. The poison he was tricked into taking as a young man is repeatedly stated to have been the catalyst that left him not quite the same, and a number of similar poisons in the real world (such as mercury) can and do result in personality-warping brain damage, including paranoia, increased aggression, and decreased impulse control.
  • Climax Boss: You fight him shortly before the end of the game unless you didn't unlock the true ending, in which case he's the Final Boss. He's easily one of the toughest fights in the game.
  • Despair Event Horizon: Crossed it between The Blazing Blade and this game, when his father started poisoning him.
  • Faking the Dead: His retainer Murdock arranged one of Desmond's assassination attempts to look successful and put the still-living Zephiel in a coffin.
  • I Don't Pay You to Think: When Brunnya says that she doesn't think allying with Idunn is a great idea, he tells her thet her duty isn't to think, but to obey his orders.
  • Impossibly Cool Weapon: His signature weapon is a sword that turns into a trident. And it can shoot lightning.
  • Irony: The kindhearted prince that Hector once protected from the Black Fang 20 years ago is the same person as the genocidal king that left him to die 20 years later.
  • Large and in Charge: He's physically larger than any non-dragon/monster unit in any of the three GBA games.
  • Mighty Glacier: Speed is his only stat that's mediocre.
  • Misanthrope Supreme: He decides that humans are responsible for the world's evils, and that Elibe must be returned to the dragons.
  • Pre-Mortem One-Liner: In Heroes.
    "Hmmmmph!"
    "You won't get in my way!"
    "I'll face you!"
    "How amusing!"
  • Purple Is Powerful: He is wearing a purple armor and, since Rank Scales with Asskicking is in full effect, he is an extremely dangerous fighter.
  • Rank Scales with Asskicking: He knocks out Cecilia, the Mage-General of Etruria, in one shot. His stats back it up, too; despite only being the Final Boss of the bad ending, none of the subsequent bosses put up as much of a fight as him, not even the True Final Boss.
  • Secret Character: He's playable in the Trial Maps if one beats the game a whopping seven times.
  • Self-Made Orphan: When Desmond opened the coffin to make sure he was dead, Zephiel stabbed him.
  • Silly Rabbit, Idealism Is for Kids!: And he even thought so in The Blazing Blade, as when he made his idealistic prayer for his parents, himself, Guinivere, and her mother to get back together, he called it "my last wish as a foolish child."
  • Slouch of Villainy: In The Stinger of The Blazing Blade.
  • Social Darwinist: A very odd example. He believes the dragons to be a superior form of life more worthy of inhabiting the world, but because of their moral superiority to humanity and lack of passionate emotions.
  • Spectacular Spinning: His attack animation is him first spin Eckesachs few times before preparing to attack, then doing multiple spins to pick up speed before slamming Eckesachs into his foe.
  • Start of Darkness: His father's abuse, insistence that he was a bastard, and repeated attempts to assassinate him killed Zephiel's goodness.
  • Suspiciously Similar Substitute: Zephiel takes cue from Hardin, being the menacing Emperor who used to be virtuous in the past and related with the plot-important princess accompanying the player. Unlike Hardin, Zephiel's misanthropy is his own rather than the result of manipulation or brainwashing, and keeps it even to his grave, regretting none of his actions.
  • Tragic Villain: If only his father wasn't such an asshole, he wouldn't have a Misanthrope Supreme that declared war on the entire continent.
  • Ungrateful Bastard: He is completely ungrateful to Hector for having saved his life twenty years ago, and he wasn't even a villain at the time. In Zephiel's defense, he didn't get to know his saviors in the past, so from his POV, Hector was just a stranger and an obstacle.
  • Universally Beloved Leader: Zephiel is extremely popular among his people, specially prior to becoming king, where his popularity completely overshadowed that of his father.
  • Used to Be a Sweet Kid: That adorable, golden-haired child that Eliwood saved did not grow up well.
  • Useless Useful Spell: As a playable unit in Heroes, he comes with Life and Death 3, which increases Attack and Speed by 5, at the cost of decreasing Defense and Resistance by 5. However, Zephiel is a Mighty Glacier with low Speed, so the skill does absolutely nothing beneficial for him. This also has the side effect of making his Grand Hero Battle easier to clear, at least until his Infernal difficulty fight rectified this by giving him Distant Counter instead.
  • Villain Has a Point: Zephiel is right that there are humans capable of betraying others to benefit. After all, Roy faced many traitors in his adventure.
  • Villain Respect:
    • Downplayed. When meeting a dying Hector, he is genuinely impressed by how strong he was to last a long time against Brunnya and Narcian at the same time. He immediately ruins it by dismissing Hector as "the strongest of a bucket of worms".
    • When you max him out in Heroes, he commends your efforts and though you gain his respect, he warns you to never toy with his emotions and advise you keep it that way.
  • "Well Done, Son" Guy: When he was young, anyway. He trained hard to be an incredibly smart swordsman so he could prove he was worthy to his father. Even when his dad swore he would choose Guinivere's future husband over him to lead Bern, Zephiel accepted it and kept working to earn his father's love. It was only after the king poisoned him that Zephiel dropped this trait.
  • You Are a Credit to Your Race: He says as much to the Summoner in Heroes if you get him to max level, admitting you have actually damaged his belief that Humans Are Bastards.
  • You Are What You Hate: Roy calls him out on how, due to starting a war for his own insane plan to end humanity's domination of Elibe, he's the same kind of human as those he despises.

    Princess Guinivere of Bern 

https://static.tvtropes.org/pmwiki/pub/images/fe6guinevere.png
Click here to see Guinivere in Fire Emblem Heroes
Princess of Bern

"I want to find a peaceful way to end this war... I figured that if I could speak with someone from Lycia, I would find a solution."
Guinivere to Roy

Class: Sage
Voiced by: Manaka Iwami (Japanese, Fire Emblem Heroes), Erika Harlacher (English, Fire Emblem Heroes)

The Princess of Bern, and King Zephiel's half-sister, she was heading to Ostia to try and find a way to end the war, when she was captured and rescued by Roy.


  • Bragging Rights Reward: She becomes playable after beating the game nine times. Her stats are all around fantastic, except in HP, and she is the only Sage in the game that can use Light Magic. Sadly, by the time you unlock her, there's nobody left to fight with her.
  • Cain and Abel: The half-sister and rival of King Zephiel, though she wishes things could be different. Taken to another level in Blazing Blade, where she receives all of their father's favor despite Zephiel's effort.
  • Damsel in Distress: Spends many of the early chapters being shuttled from one captor to the next.
  • Heroic Bastard: Zephiel was the son of the deceased King Desmond and his legally-wed wife Hellene. Guinivere was the daughter of Desmond and his mistress instead.
  • The High Queen: After Zephiel's defeat and death, Guinivere is crowned as the Queen of Bern. Roy and Lilina worry that she won't have things easy, though.
  • Light 'em Up: Has S Rank in light magic, despite this being one of the two games where her class normally can't use it. Heroes gives her Aureola for this reason, as she's the only character in The Binding Blade who can use it without "investment".
  • Mage Killer: In Heroes, Guinivere's Aureola tome deals super effective damage to tome-wielding enemies, and boasts incredible Resistance to laugh off their attacks and destroy them.
  • Ojou: Of the Proper Lady variety.
  • Plucky Girl: More so when she was a child, but age hasn't diminished her spirit all that much.
  • Pre-Mortem One-Liner: In Heroes.
    "Cease this foolishness."
    "Forgive me!"
    "I have steeled my heart."
    "Reap what you sow."
  • Proper Tights with a Skirt: She wears dark red tights underneath her dress. Justified, she's the Princess of Bern.
  • Rebellious Princess: She was opposed to Zephiel's actions from the start, and defects as soon as she gets the opportunity, taking the Fire Emblem with her.
  • Secret Character: Beat the game eight times normally and once more in hard mode.
  • Squishy Wizard: As a playable unit in Heroes, Guinivere boasts excellent Attack, Speed, and Resistance, and her Aureola deals super effective damage against tome users. To balance her out, her Defense is atrociously low, making physical damage her biggest bane.
  • Suspiciously Similar Substitute: Of Nyna, as the princess-in-exile who the heroes help to restore her kingdom. In a twist however, she's of the country that is invading, as opposed to the country that's being invaded. And overall, Guinivere doesn't share Nyna's bad luck in... just about everything.
  • World's Most Beautiful Woman: Roy seems to think so! (Also Saul.)
    Roy (right before Guinivere's Awesome Moment of Crowning): "She must be beautiful beyond words. Even when I first saw her, I couldn't believe that such a beautiful woman could exist.

    Murdock (Murdoch) 
https://static.tvtropes.org/pmwiki/pub/images/murdock.png
Click here to see Murdock in Fire Emblem Heroes
Loyal General
Class: General
Voiced by: Hisanori Koyatsu (Japanese, Fire Emblem Heroes), Ed Cummingham (English, Fire Emblem Heroes)

One of the three Wyvern Generals and Zephiel's loyal vanguard since his childhood.


  • Anti-Villain: He isn't evil on his own. Rather, he's been Zephiel's retainer since the king was a boy.
  • The Cameo: Has three in The Blazing Blade: First, in Four-Fanged Offense, when he warns his fellow soldiers against speaking too loudly against King Desmond. Second, when he talks to Hellene about the attempt on Zephiel's life. Third, in Cog Of Destiny, when he gives you the Warp staff as a reward for saving young Zephiel from the Black Fang.
  • Can't Kill You, Still Need You: In The Blazing Blade. Despite his loyalty to Zephiel, Desmond is loathe to carelessly murder a soldier of Murdock's talent, and instead concocts a random errand to keep him away during the attempt to kill the crown prince.
  • The Computer Is a Cheating Bastard: He has more HP than is possible for playable Generals.
  • The Dragon: To Zephiel.
  • Evil Counterpart: He serves as one to his Etrurian counterpart Douglas, he's an honorable general who is respected by even his own peers and will serve his king no matter whether he is in the wrong, however Murdock ends up fighting for a man who is so far gone that he could never be redeemed.
  • Faking the Dead: Was instrumental in setting up Zephiel's fake funeral plan.
  • Four-Star Badass: He was already one at the time of The Blazing Blade, and it shows, he's rightfully touted as the most powerful of the Wyvern Generals and is loyal to a fault towards Zephiel.
  • Mighty Glacier: His Strength is capped, his Defense nearly so, and even his Resistance is high, but he's painfully slow to compensate - combined with throne bonuses, nothing short of a fast sword user with an Armorslayer is going to put much of a dent in him.
  • Multi-Melee Master: In Heroes, one of his castle quotes has him claim familiarity with every physical weapon, although axes are obviously his preference. Back in his home game, he only used an axe as a boss and was mechanically capable of wielding lances (and could do so in Trial Maps).
  • My Master, Right or Wrong: Has more of a loyalty towards Zephiel than Bern.
  • Pre-Mortem One-Liner: In Heroes.
    "Do not disappoint me."
    "You will learn from your mistake."
    "This is the Bern way."
    "I look forward to this."
  • Rags to Royalty: He's a highly respected military commander, second in command to Bern's army, despite his peasant heritage.
  • Secret Character: Beat the game six times.
  • Undying Loyalty: To Zephiel, since he was a child. He's the reason why Zephiel survived King Desmond's final assassination attempt and is the very last person you face before you get a crack at the king himself.
  • Worthy Opponent: Murdock deemed Roy this after seeing all of his efforts in rebuilding the Lycian Army and making it as far as he has. He's the only boss in the game who has a unique battle quote with Roy, cementing this status.
    "At last, the great General Roy stands before me! I have been waiting to match blades with you!"
  • You Have Failed Me: Downplayed; after scolding Narcian for his repeated failures to deal with Roy's army, Murdock threatens to strip him of his Wyvern General ranking, unless Narcian is able to prove himself by defeating Roy once and for all while personally facing him in battle. While Narcian still had the chance to come out with his life and ranking intact, the showdown ultimately turns out to be his death sentence.

    Brunnya (Brunya, Brenya, Brunja) 
https://static.tvtropes.org/pmwiki/pub/images/brunnya.png
Click here to see Brunnya in Fire Emblem Heroes
Devoted General

Class: Sage
Voiced by: Nozomi Sasaki (Japanese, Fire Emblem Heroes), Julia McIlvaine (English, Fire Emblem Heroes)

One of the three Wyvern Generals.


  • Anti-Villain: She is not evil at all and has very strong misgivings about Zephiel's dealings with dragons, but she refuses to turn on the king or his empire.
  • Broken Bird: She's very conflicted about her role in Bern's actions. She goes to her death unsure about everything but her loyalty to Bern.
  • Composite Character: A retroactive example. Brunnya has the personality and character arc of The Ishtar archetype, but the looks of The Dark Lady. However, the Sensible Heroes, Skimpy Villains divide between these two wouldn't be codified until later installments. Doubles as Early-Installment Weirdness.
  • Dark Action Girl: The one female among Bern's Dragon Generals.
  • Evil Counterpart: She serves as one to her Etrurian counterpart Cecilia, she is an honorable general who will do what it takes to keep her men safe, but ultimately she is still loyal to a fault towards Zephiel, and does not have the willpower to defy Zephiel.
  • Lady of Black Magic: The only female Sage enemy in the game. She utilizes Fimbulvetr, the most powerful Anima spell, and the incredibly ranged Bolting.
  • My Country, Right or Wrong: Played straight, but before engaging Roy's forces in Chapter 23, she gives her men ample opportunity to desert the battle without punishment if they wish, since it is basically a Suicide Mission. When everybody refuses to leave, she dismisses the injured and those with young children and/or elderly parents, and forbids them from fighting.
  • My Master, Right or Wrong: Her personal reasons for fighting on, combined with Subordinate Excuse.
  • A Mother to Her Men: After Zephiel has been defeated she knows she's basically on a suicide mission by defending the Dragon Temple, so she gathers the fewest amount of able soldiers so that there would be fewer casualties for Bern.
  • Ms. Fanservice: Brunnya is a beautiful, elegant woman with an impressive amount of cleavage on display. Heroes ramps it up by increasing the cleavage and the size of her breasts in equal measure, and letting her show some leg.
  • Noble Demon: Her loyalty and valor would be virtues if not in service to a mad king.
  • Pre-Mortem One-Liner: In Heroes.
    "Finally, a test!"
    "I won't give in!"
    "Bern will triumph!"
    "I will face my fate."
  • Secret Character: Beat the game four times.
  • Squishy Wizard: She possesses decent skill and high magic to compliment her Bolting tome and gate bonuses, but is quite frail for being the third-to-last boss in the game, especially with her tragically low HP.
  • Suspiciously Similar Substitute: Of Ishtar as the honorable female enemy general who refuses to defect from her faction due to her loyalty for her superior.
  • The Unfought: If the True Ending is not reached.

    Narcian (Nacien, Narcien, Narshen) 
https://static.tvtropes.org/pmwiki/pub/images/narcian.png
Click here to see Narcian in Fire Emblem Heroes
Wyvern General
Class: Wyvern Lord
Voiced by: Kosuke Toriumi (Japanese, Fire Emblem Heroes), Kaiji Tang (English, Fire Emblem Heroes)

One of the three Wyvern Generals. Arrogant and narcissistic.


  • Bad Boss: He dumps the Lycian League on Flaer's head and tells him that he should already be dead for failing once when he protests. Just a few chapters later, Murdock inflicts the very same punishment on Narcian for ignoring Zephiel's orders to attack Arcadia, threatening to strip him of his rank if he doesn't stop Roy.
  • The Caligula: He's a vain, preening dandy who absolutely does not care about the soldiers under his command, abandoning them at the drop of a hat, getting them killed left and right by his poor tactics, and blaming them for his failures.
  • Climax Boss: He's the first Dragon General to be fought and his death marks the end of the Etruria arc.
  • Create Your Own Hero: Falsely accusing Zeiss of feeding intelligence to the enemy in order to scapegoat him plays a major role in causing him to defect for real.
  • Damage-Sponge Boss: Uses a Runesword to try and tank his way to victory, which is, at least, irritating to work around.
  • Death by Irony: He establishes himself by threatening a loyal supporter of his with his life, just to see him become a Nervous Wreck. By the time his life is threatened - by Roy and his army - he becomes the Nervous Wreck as the reality of his situation dawns on him.
  • Dirty Coward: His defining trait. He runs away from the heroes at every opportunity (even when his stats would allow him to wipe them all out single-handedly), panics when he starts to lose, and has no qualms about letting his underlings die so he can live.
  • Dragon Rider: He rides a big honking dragon into battle.
  • Evil Is Hammy: He tends to get pretty loud when things go or don't go his way.
  • General Failure: He could easily take on Roy's ragtag army at their infancy, but prefers to flee out of cowardice or prioritizes less important matters such as having his way with Clarine. By the time he is fought in Etruria, the Lycian Army has grown strong enough to take him down for good.
  • I Have You Now, My Pretty: Attempts this on Clarine, but Rutger frees her and she joins Roy's cause. And he will not forget it.
  • It's All About Me: Pretty much summed up in his battle quote:
    "I am strong. I am wise. I am handsome. And most importantly, I am right! ...Me! No one else!"
  • Laughably Evil: The guy's a certified scumbag with no real redeeming qualities, but it's hard not to laugh whenever he's onscreen talking.
  • Luckily, My Shield Will Protect Me: Carries a Delphi Shield to negate extra damage from bows and Aircalibur... which can you can easily steal from him with a Thief and add to your own arsenal.
  • Meaningful Name: Narcian, anyone?
  • The Millstone: He screws up his position so badly that, by the time Murdock reprimands him, Roy's army had already liberated the Western Isles, and become strong enough to pose a serious threat to the forces of Bern. Had he done his duty and taken out Roy's army while they were still weak, King Zephiel might have been successful in conquering - and eventually destroying - Elibe.
  • Pre-Mortem One-Liner: In Heroes.
    "Ha ha ha ha!"
    "You will learn your place!"
    "Yield? Never!"
    "Grovel, worm!"
  • Recurring Element: Gameplay-wise he is similar to Michalis as the notable Dragon Rider antagonist with a shield that protects him against anti-air attacks. His smugness and overall personality however brings Kempf to mind instead.
  • Secret Character: Not as much as others, but beating the game once will unlock him in the Trial Maps.
  • Smug Snake: He does not have the talent to back up his narcissism. By the time you get to fighting him, he's more of an annoyance than the threat he's built up to be.
  • Weaksauce Weakness: Nothing is stopping a Thief from stealing his Delphi Shield and making him vulnerable. He even invites you to try by also carrying a Blue Gem.
  • Why Don't You Just Shoot Him?: Justified; his reasons for not personally attacking Roy's army while they're still weak ranges from cowardice to Skewed Priorities.

    Galle (Gale) 
https://static.tvtropes.org/pmwiki/pub/images/galle.png
Click here to see Galle in Fire Emblem Heroes
Azure Rider
Class: Wyvern Lord
Voiced by: Takuma Terashima (Japanese, Fire Emblem Heroes), Daman Mills (English, Fire Emblem Heroes)

A renowned knight in Bern and Melady's lover.


  • Anti-Villain: A very tragic example: a skilled and noble knight who nonetheless has to die because he refuses to betray Bern due to his loyalty towards Zephiel for trusting him despite being born in Etruria.
  • Big Brother Mentor: To Zeiss.
  • Dragon Rider: One of Bern's wyvern riders.
  • Evil Counterpart: Once he has been promoted to Wyvern General he serves as a counterpart to his Etrurian counterpart Perceval. They are both skilled mounted units who have a close relationship to their senior General, however Galle ultimately fights for his country before anything else, even if he must come to blows with his loved ones.
  • My Country, Right or Wrong: Nothing can be done to recruit him in the main game. He can be used in the Trial Maps after beating the game twice, but that's not much better.
  • Pre-Mortem One-Liner: In Heroes.
    "Final farewells."
    "I will crush you."
    "Was that it?"
    "Hesitation betrays you!"
  • Rank Up: After Zephiel gets fed up with Narcian's incompetence, he orders Narcian stripped of his rank of Wyvern General and promotes Galle to replace him.
  • Recurring Element: The obligatory Camus Archetype, though his relationship with Melady parallels Arion.
  • Secret Character: Beat the game twice.
  • Star-Crossed Lovers: With Melady.

    Rude (Ruud) 
Class: Knight
https://static.tvtropes.org/pmwiki/pub/images/fe6_rude_6.png

A seemingly spineless and actually treacherous knight in command of a fort on the Bern - Lycia border.


  • Bodyguard Betrayal: Imprisons his country's princess when she stops at his fortress, and plans to sell her out to Bern's enemies.
  • Greed: His main motivation, and what he attributes his death to.
  • Irony: His chapter is dripping with it. Most notably, his army ends up fighting against the Lycian forces he planned to bargain with when Elen finds them first.
  • Poor Communication Kills: Roy only sees a minor villain menacing two women, and never finds out what Rude was actually trying to do.
  • Wrong Genre Savvy: He thought that he would be rewarded for treachery. Instead he is killed because he acted like a villain while a hero was in the vicinity.

    Slater (Slayder) 
Class: Knight
https://static.tvtropes.org/pmwiki/pub/images/fe6slater.png
A knight left in charge of Castle Araphen by Narcian.

    Flaer 
Class: Wyvern Lord
https://static.tvtropes.org/pmwiki/pub/images/fe6flaer.png
A Bernese knight meddling in Etruria's politics surrounding the Western Isles and Narcian's lieutenant.
  • Bait-and-Switch Boss: Is the subject of this several times, relieving a boss from his post on the throne (Arcard), leaving somebody else in charge (Aine), and finally being dumped into the fray when the battle is going badly and his commander (Narcian) leaves. He's only fought once, though.
  • The Corrupter: One of possibly many in Bern's political conspiracy in Etruria.
  • You Have Failed Me: He's the scapegoat for Narcian's failure to defeat Roy in Etruria. Ultimately, he allows Roy to dispatch him rather than face Narcian after he fails again.

    Randy 
Class: Hero
https://static.tvtropes.org/pmwiki/pub/images/fe6randy.png
A mercenary leader who leads the assault on Arcadia.
  • Blood Knight: He likes to fight and is more than happy to fall fighting anyone as strong as him.
  • Badass Boast: Involving the Light Brand of all things!
    Randy: My sword is unmatchable. Choose your death. Will you die by the blade...or by its light?
  • Graceful Loser: He dies happy he could face someone powerful.
  • Palette Swap: Of Henning, albeit with red-colored shoulder plate and bandana.

    Ohtz (Oates) 
Class: Sage
https://static.tvtropes.org/pmwiki/pub/images/fe6ohtz.png
A lieutenant in Bern's army who leads the assault on Arcadia, looking for the Divine Anima tome Forblaze.
  • Long-Range Fighter: Uses Bolting to snipe foes over a long distance.
  • Oh, Crap!: He's eloquently baffled if you manage to get to him. Bonus points since he's one of the first bosses you can handle with a Warp-skip.
  • Playing with Fire: He is equipped with Elfire when engaged in close-range combat.
  • Shock and Awe: The Bolting tome he comes with fires off lightning.
  • Wake-Up Call Boss: Ohtz and his sagacious companion are the first enemies in the game with straightforward long-range magic. Unlike the Sleep Staff in Chapters 12, 12x, and 14, Bolting does damage with a fixed (though huge) range; and unlike the Eclipse Tome in Chapters 12 and 12x, Bolting has a good chance to hit.
  • Wizard Beard: A long white beard fitting for an elderly sage.
  • You Don't Look Like You: His appearance is that of an old bearded wizard, but shares the same battle sprites as the generic Sages, who look a lot younger.

    Raeth (Raith) 
Class: Paladin
https://static.tvtropes.org/pmwiki/pub/images/fe6raeth.png
A Bernese commander defending a fort bordering Etruria. He captures Fae and holds her in his fortress.
  • Hypocrite: He pieces together that Fa is a Manakete right as he dies, mortified that your army might use her for their own purposes... as a Bernese commander who's somewhat-aware of his own side's dealings.
  • Javelin Thrower: Wields a Spear in battle, giving him a ranged option.
  • Offstage Villainy: In his chapter, Raeth isn't that bad of a guy; Fae wandered right up to his castle with a Dragonstone, and his opposition to Roy's forces is thus thrust upon him. However, a village in his chapter notes that he also took their Bishop for curiosity's sake, and never returned him.
  • Unintentionally Notorious Crime: Raeth's fort is in an easily defended, but also easily bypassed area. As such, he expects Roy's army to just march right around him. Then some of his men grab what he thinks is just a little girl who's mistaken a dangerous weapon for a toy, and Roy decides he needs to conquer the area to find and rescue the mising dragonnette he's just been told about...

    Pereth (Peres) 
Class: Druid
https://static.tvtropes.org/pmwiki/pub/images/fe6pereth.png
One of Murdock's best lieutenants in charge of guarding the Shrine of Seals and the dark tome Apocalypse residing in it, following Murdock's death. Appears in Chapter 21x if it's unlocked, or Chapter 21 if the player fails the Gaiden chapter's requirement of 15 turns.
  • Casting a Shadow: A Druid serving as a leader of Bern troops that is tasked to retrieve the dark tome Apocalypse. By his class of Druid, he coincidentally uses dark magic as well.
  • Darkness Equals Death: His death quote says that he's being consumed by darkness.
    "Darkness...I am being consumed by darkness..."
  • Life Drain: Uses a Nosferatu tome as his only weapon.
  • Palette Swap: Of Ohtz, albeit with darker colors and a black Wizard Beard, indicating his appearance as a Druid.

Bandits

    Damas 
Class: Fighter
https://static.tvtropes.org/pmwiki/pub/images/fe6damas.png
A bandit leader from the Bolm Mountains that lead his gang to sack Pherae.
  • Dub Personality Change: Newer translation patches have Damas surprised by Eliwood's illness-induced incapacitation, while older patches have him bank on it as a reason for sacking Pherae.
  • Opportunistic Bastard: Marquess Eliwood of Pherae has fallen ill, and all of Lycia is preoccupied with an upcoming war... Perfect distractions while Damas and his group pillage as they please.
  • Pun: For a man whose name sounds like "dumbass", he's awfully defensive about his judgement.
  • Recurring Element: As is tradition in Fire Emblem games, the first boss of The Binding Blade is:
  • Starter Villain: He's the first named enemy you mow down in the game.
  • Warm-Up Boss: He's not particularly difficult, so long as you don't do anything stupid.

    Dory 
Class: Brigand
https://static.tvtropes.org/pmwiki/pub/images/fe6dory.png
A bandit leader leading a raid on the countryside of Lycia.
  • Covered in Scars: His in-game portrait shows quite a few, but his most distinctive one is the horizontal cut across his forehead.
  • Wake-Up Call Boss: He has a lot of Strength and carries a Killer Axe, a weapon with high Critical rate, very early in the game. Dory is basically here to teach you not to charge at bosses with no regard, giving you two main ways to play around his inventory: either by Cherry Tapping him with your Long Range Fighters and then rescuing them out of range before he can hit them with his Hand Axe on his turn, or by making him swap to his Hand Axe on purpose so you can go all out with your more powerful units. Just to hammer in the point further in Hard Mode, his Strength is almost at its maximum (19, just one point away from 20).

    Henning 
Class: Hero
https://static.tvtropes.org/pmwiki/pub/images/fe6henning.png
A bandit leader attempting to loot Durandal, the Blazing Blade, from its resting place.
  • Failed a Spot Check: By the time Roy's army investigates the cave, Henning has decided that there's nothing to find there (besides the lava traps) and is bemused that a bunch of soldiers seem to think otherwise. After he's killed, Roy and Lilina have little difficulty finding the legendary sword.
  • Lightning Bruiser: Tough, powerful, and blisteringly fast.
  • Multi-Melee Master: He has a Steel Blade for highly-damaging close range combat, and a Hand Axe to strike back anyone who tries to strike him at range.

    Scott 
Class: Berserker
https://static.tvtropes.org/pmwiki/pub/images/fe6scott.png
A bandit leader plundering the villages in the Western Isles.
  • Bitch in Sheep's Clothing: He treats Fir kindly and tells her that the Lycian Army is full of bandits attacking the Western Isles. This is just a ruse to get her killed so he can get ahold of her rare sword, the Wo Dao, and sell it for a hefty price.
  • Critical Hit Class: Not only he is a Berserker (which gives a +30 crit bonus), he has a Killer Axe, which gives another +30 crit bonus, making it a total of 60 crit. He will kill any unit in a single hit if he lands a critical hit, which is why it's recommended to take him down from range, but rescue the unit afterwards so that he won't be able to retaliate with the Hand Axe (which still gives him around 30 crit and is still liable to kill anyone short of a well-trained Rutger, and even then just barely).

    Scouran (Scollan) 
Class: Brigand
https://static.tvtropes.org/pmwiki/pub/images/fe6scouran.png
A bandit leader sent to plunder the villages under Zinc's orders.
  • Bad Boss: He treats Gonzales poorly, harshly commanding him to destroy a village while mocking his looks and intelligence.
  • Evil Cannot Comprehend Good: Just like Nord, he sees Gonzales’s compassion as a weakness, saying that crushing one village is hardly anything to fret over.
  • Greed: As Scouran is tasked with burning down some villages, he immediately asks if he and his group can keep the treasures they find. Zinc permits it.
  • Mini-Boss: He appears four turns into the chapter, with Zinc still serving as the main boss. In fact, he's of a lower level than some of the other enemy units on the map. His only purpose is to destroy villages, provided the player doesn't reach them in time.

    Gelero (Grero, Guerrero) 
Class: Berserker
https://static.tvtropes.org/pmwiki/pub/images/fe6gelero.png
A bandit leader hired by Bern to bury the entrance to Armads, but has plans for the axe itself.
  • Boxed Crook: One of his henchmen mentions that if they fail at their job, they'll be "back in chains," implying he was ordered to bury Armads in lieu of whatever sentence his banditry had earned him.
  • Dumb Muscle: Very strong and just as dumb.
  • Gonk: Just like Scott.
  • Not-So-Harmless Villain: Initially, he doesn't look all that intimidating and has a manner of speaking that switches between slow, slurring speech and inarticulate screaming. His critical attack, however, will likely annihilate anyone in his way, especially if it comes from his Silver Axe.
  • Palette Swap: Of Scott, with a lighter shade of hair and a gray vest.
  • Screaming Warrior: “Daaaahhhhhh! Rah!” are his choice of words as boss quote.
  • Spanner in the Works: His job was to bury the cave entrance to Armads, preventing Roy's army from getting it. Gelero instead decides to try and steal it, since he reasons that his job was just to bury the cave entrance, so who cares what happens to the axe?
  • Verbal Tic: He has a weird way of speaking by prolonging his woooooords liiikeeeee thiiiis.

    Maggie & Rose 
Class: Berserker
https://static.tvtropes.org/pmwiki/pub/images/fe6maggierose.png
The two bandit twins in the Nabata Desert.
  • Boss in Mook Clothing: They basically function like generic reinforcements, but each of them have stats that equal that of their chapter's actual boss.
  • Cloudcuckoolanders: One gets the impression that they've been out in the sun a little too long.
    Rose: Maggie, my sweet, did you see that group heading right into the desert?
    Maggie: Yes, Rose, I most certainly did.
  • Gonk: Their design is... Unique, shall we say.
  • Not-So-Harmless Villain: As goofy as they (and their Expies) might seem, Maggie and Rose are both dangerous Berserkers that are more than capable of wiping out any unprepared unit left behind during the chapter.
  • Palette Swap: Again of Scott, although similar-looking characters from later games take influence from these two rather than Scott himself.
  • Running Gag: The rather low-key debut of the creepy, Gonk-y bandit twin characters.
  • Zerg Rush: When they suddenly appear somewhere in the sandstorm, they bring with them a ridiculous horde of mooks that slowly creep up from behind.

Dragons

    Aine (Ain, Ein) 
Class: Manakete
https://static.tvtropes.org/pmwiki/pub/images/fe6ain.png
The first of Bern's Manaketes that Roy's army encounters. Flaer leaves him behind as a nasty surprise to the forces that are storming Arcard's mansion.
  • Attack of the 50-Foot Whatever: To say the least of what Hasha no Tsurugi did to crank the spectacle of his fight up.
  • Bait-and-Switch Boss: Is the third and last boss to take a seat on the throne in Chapter 12, as he is deployed to replace Flaer at the start of the first enemy phase (who replaces Arcado after battle preparations).
  • Flat Character: Justified. He's heavily implied to be a War Dragon artificially created by Idunn, and thus he's barely even sentient.
  • Flat "What": His death quote.
    "...What...?!"
  • Kill It with Fire: It doesn't get more to the point than this battle quote:
    "...Burn."
  • Our Dragons Are Different: In this case, he's a War Dragon, a barely sentient fire-breathing dragon.
  • Paper Tiger: Yes, he has high attack power and defense, but his relatively low HP and resistance coupled with no ranged attacks absolutely destroys any threat he may have initially posed, as it is easy to defeat him by Cherry Tapping him with mages or the Light Brand from 2 range. If you haven't trained Lilina or over-leveled Lugh, though...
  • Red Eyes, Take Warning: Has red eyes, which makes him look tough and menacing... or so it seems.
  • Robo Speak: Outside of translation, his speech text is in katakana, evoking this trope.
  • Uncanny Valley: Ain's almost non-existing personality makes him pass as such, because all he says is one-word lines and only seems to care about killing anyone that gets in his way, which explains why he is lacking in any sort of personality, which is what a normal manakete should have. This is due to the fact that he is actually a war dragon, being the first one Roy encounters. As a result, he just comes off as nothing more than a soulless husk, to the point that even a soldier in Juteaux is afraid of him.
Soldier: “The reinforcements from the south will arrive shortly!”
Aine: “……”
Soldier: “…Th-That’s all, sir.”
Soldier: “That guy scares me…”

    Jahn (Yahn) 
https://static.tvtropes.org/pmwiki/pub/images/jahn.png
Class: Manakete

A mysterious stranger who's watching over an ancient shrine in the mountains of Bern.


  • Above Good and Evil: According to Jahn, dragons (or at least Fire Dragons) are above such notions such as hatred and revenge.
  • Big Bad Duumvirate: He's been assisting Zephiel with matters pertaining to Idunn, including explaining her "purpose" to him. By extension, he facilitated all the bloodshed in the game.
  • Blue-and-Orange Morality: He claims that dragons' and humans' minds inherently work differently. Whether this is true or not, however, even he was given pause when Zephiel explained his intent to subjugate the human race in favor of the dragons. Jahn decides to roll with it regardless of Zephiel's trustworthiness.
  • The Cameo: In The Blazing Blade during The Stinger.
  • Climax Boss: The penultimate boss of the True Ending path, outliving King Zephiel by a couple of chapters.
  • Dragon Ascendant: Pun aside, Jahn was an aide of the long deceased Dragon King in the Scouring who survived into modern times.
  • Dumbass Has a Point: Not him personally, but he considers the humans' decision to seal the Legendary Weapons away after they caused the Ending Winter to be uncharacteristically wise of them.
  • Emotionless Boy: By the standards of humans, Jahn is downright robotic; however, he doesn't admit to not having emotions outright, but rather simply not having them as strongly as humans.
  • Evil Cannot Comprehend Good: Doesn't understand why Hartmut chose to spare Idunn, as Jahn would never let a threat to himself live.
  • Evil Redhead: Ammoral Redhead is more like it, but close enough.
  • Face Death with Dignity: Jahn calmly remarks that the humans have won again as he dies.
    "I fall... Humans are truly unpredictable..."
  • Humans Are the Real Monsters: Subverted, despite telling Roy about the humans' questionable deeds such as using reality-warping weapons, and taking full advantage of the dragons' weak manakete form, Jahn believes humanity won the battle of the species fair and square.
  • "It" Is Dehumanizing: Roy refers to Idunn with female pronouns, Jahn refers to her as an "it," since he sees her as nothing but a weapon.
  • Kick the Dog: Even though it was to survive, mentally breaking a neutral dragon girl to forcibly use as a weapon is pretty horrible.
  • Kill It with Fire: Something he's quite good at.
  • Last of His Kind: The last Fire Dragon left. On Elibe.
  • Leitmotif: "The Last Dragon".
  • Locked Out of the Loop: The prequel reveals dragons weren't entirely wiped out and many survivors left for the other world beyond the Dragon's gate once it was clear the war was lost. As Jahn fell during the Decisive Battle of the Scouring and then was sealed with the temple, he is unaware of other surviving Fire Dragons and the escape plan. Though even if Jahn knew, the Dragon's Gate was closed permanently before he was unsealed.
  • The Man Behind the Man: He's the true architect behind Zephiel's ambition.
  • Mr. Exposition: His purpose (mostly) is to explain the story of The Scouring and then be a boss fight.
  • Our Dragons Are Different: A Fire Dragon.
  • Obvious Villain, Secret Villain: It's obvious that Zephiel is the Big Bad. That he's working with another Hidden Villain isn't.
  • Paper Tiger: There's only so much his stout defenses can do to prevent being ripped apart by the Divine Weapons.
  • Really 700 Years Old: And a participant in The Scouring. He's spent all the time since then holed up in Bern's Dragon Shrine, healing his wounds.
  • The Remnant: The last of the Fire Dragons and the only survivor of the Scouring.
  • Social Darwinist: Has shades of it. This is why he doesn't hate humanity, despite the humans destroying his species - if they were powerful and crafty enough to defeat the dragons, then the dragons didn't deserve to carry on.
  • The Trickster: Decides to explain The Scouring to Roy... if he proves worthy. This entails making him tediously seize 6 thrones in a row on a linear path.
  • The Unseen: Becomes this if you missed or used up one of the Legendary Weapons or if Fae dies; the game instead ends with the battle against Zephiel, and he never reveals his hand in the game's events.
  • Walking Spoiler: Jahn only shows up in two of the last three chapters and delivers some heavy backstory exposition. All of which can potentially be missed if the player gets the bad ending.
  • What Happened to the Mouse?: On another level entirely, he makes no appearances whatsoever in Hasha no Tsurugi (further explanation below).
  • Worthy Opponent: Views humanity as such, not even having any hard feelings about the whole wiping his species out of existence.
    "Hate? Only humans feel such preposterous emotions. We battled for survival and we lost. There was nothing more to our fight."
  • Your Terrorists Are Our Freedom Fighters: While the Demon Dragon is understandably viewed as a inhumane experiment and horrifying weapon, to the Fire dragons such as Jahn it is a symbol of hope.

    Idunn (Idoun, Idenn, Idun) (UNMARKED SPOILERS
https://static.tvtropes.org/pmwiki/pub/images/idenn.png
Click here to see Idunn in Fire Emblem Heroes
Dark Priestess
Class: Demon Dragon
Voiced by: Risa Taneda (Japanese, Fire Emblem Heroes), Minae Noji (English, Fire Emblem Heroes, Uncredited for her regular and Spring variant)

A strange cloaked girl who is always lurking at Zephiel's side, and controls Bern's Manaketes. It's eventually deduced that she's the infamous Demon Dragon described in lore of The Scouring, whose defeat by Hartmut ended the war.

The truth of the matter is far more disturbing.


  • Anti-Armor: All of her exclusive weapons in Heroes deals effective damage against Armor units.
  • Anti-Villain: She's just a puppet with Zephiel pulling the strings.
  • Dark Reprise: "Shaman in the Dark" after she transforms, and it was already a sad song to begin with.
  • Dragon Their Feet: Happened to her twice. During the Scouring, the Eight Legends killed the leader of the dragons, resulting in Idunn blanking out and only attacking them on reflex. In the present, Zephiel ordered Idunn to continue creating war dragons even in the face of his demise and entrusted Brenya to deliver her to safety with Jahn in the Dragon's temple prior to the siege of Bern's capital. You're only given the chance to stop her if you have all the Divine Weapons and Fae intact.
  • Earn Your Happy Ending: Poor Idunn has been through a lot, to put it mildly. But thankfully, it's possible to give her a hopeful resolution if the best ending is achieved.
  • Emotionless Girl: As a result of being turned into a soulless weapon. In the best ending, with her soul restored, she slowly begins to recover, starting with a laugh, and with her Ascended variant in Heroes, this is fully Averted for her.
  • Empty Shell: She was a Divine Dragon who, against her will, was stripped of her soul by a rival faction of dragons and made an obedient shell with the power to create artificial "war dragons" en masse. After the Eight Legends killed the Dragon King, they came face to face with Idunn and were shocked to find the source of the dragons endless soldiers was a tortured child staring into space without orders to follow. Due to this and hearing rumors of her past, Hartmut held back and merely rendered Idunn unconscious with the Binding Blade, he then sealed her to prevent from creating more war dragons. Unfortunately, Zephiel not only woke Idunn from her thousand-year sleep, but discovered how to make himself her new master.
  • Fight Off the Kryptonite: As a former Divine Dragon, she does not take aggravated damage from most dragonslaying weapons, including the legendary ones. The sole exceptions are fellow Divine Dragon Fae's breath and the (utterly absurd) Binding Blade.
  • Freeze-Frame Bonus: Two of them: a blink-and-you'll-miss-it glimpse of her true form at the end of the intro, and in chapter 21, Idunn very briefly shown with her cloak off when Roy sees Hartmut's memories.
  • Good Costume Switch: Ascendant Idunn is basically the redeemed Idunn who replaced her purple outfit and cape for a light green outfit and a light blue cape.
  • Heel–Face Turn: Her life is spared and begins to reside with Fae in Arcadia if the perfect ending is achieved by defeating her with Roy using the Binding Blade.
  • Historical In-Joke: Ascended Idunn has her holding a basket of apples. Her namesake Idunn, or Iðunn from Norse Mythology is associated with apples, mainly the golden ones that give the gods their eternal youth.
  • In the Hood: Idunn spends a majority of the game wearing her hood. However, once you get to her in the final chapter, she takes it off.
  • Irony: Was defeated by Hartmut, who decides to have mercy on her. Is awoken by Hartmut's descendant to start causing destruction again.
  • Lady of Black Magic: Theoretically she's a wielder of dark magic. By the time you get around to fighting her, however, she just turns into a dragon.
  • Leitmotif: "Dark Priestess".
  • MacGuffin Super-Person: The warring Dragons and later Zephiel treat Idunn as a tool to carry out their motives.
  • Mook Maker: She creates all of the enemy Manaketes faced during the game, excluding Jahn.
  • No-Sell:
    • Her unique "Demonic Breath" ability in Heroes not only allows her to outright ignore any stat debuffs during combat, she actually gains 4 points in each stat sans health if she gets hit by one.
    • Her Spring variant's "Zephyr Breath" in Heroes, among other effects inflicted on the foe, allows her to ignore any debuffs if either she has any field stat buffs or she is within 2 spaces of an ally.
    • Her Ascended variant's "Dew Dragonstone" in Heroes, among othe effects, allows her to take no effective damage against armor effective weapons, and if she is within 3 spaces of an ally she ignores any field stat debuffs on her during combat.
  • Our Dragons Are Different: "Mage/Demon Dragon," a living weapon designed to be highly resistant to magic. Before her soul was destroyed, she was a divine dragon like Fae.
  • Paper Tiger: Even if Roy doesn't gain a single stat from level-ups, he'll still be able to defeat Idunn with only three hits from the Binding Blade, due to Idunn being a Post-Final Boss and the Binding Blade being just that uber.
  • Post-Final Boss: For being a True Final Boss, she's much less impressive than Zephiel or Jahn before her, and doesn't even have a ranged attack. It doesn't help that by the time you get to her, you already have a lot of Dragon-slaying weapons, including the Binding Blade and all of the obtainable legendary weapons, which is needed to unlock the last three chapters. Compared to every other enemy in the series, her stats do not change in hard mode at all outside of one extra point (or rarely two) in health. Justified, since she was never really meant to fight anyone, and by this point it's long since been made clear that Zephiel and Jahn were both The Man in Front of the Man to her. Subverted Trope after she Took a Level in Badass in Heroes.
  • Pre-Mortem One-Liner: In Heroes.
    "I will lead."
    "You are in my way."
    "By my will."
    "Why resist?"
  • Promoted to Playable: She makes her playable debut in Heroes.
  • Save the Villain: It is possible to spare Idunn's life by having Roy land the final blow on her with the Binding Blade while Fae is still alive. That way, once the Dragon Sanctuary begins to crumble, Roy carries an unconscious Idunn with him to survive the collapse, thus unlocking the game's best ending.
  • Sealed Evil in a Can: According to Jahn, Hartmut sealed her away with the Binding Blade. A thousand years later, however, Zephiel re-awoke her as part of a plan to break out a war.
  • Smarter Than You Look: She might act as the (mostly) mindless living weapon of Zephiel and Jahn during most of The Binding Blade but Heroes shows that, after regaining her soul at the end of the The Binding Blade, she actually went on a journey to become wiser and find a peaceful way to allow humans and dragons to live together, a far more altruistic decision than that of the Genius Bruiser Zephiel's which was to Take Over the World to allow dragons to rule over it. Also, Idunn gets the fact that humans and dragons can be corrupted while Zephiel believes that Humans Are the Real Monsters and dragons are better than them.
  • Took a Level in Badass: Takes a rather large one in Heroes, having now astronomical defense with skills to further raise them and disable debuffs on her stats.
  • Tragic Monster: Had her soul taken out after being separated from her own people, so that her ability to create artifical war dragons could be exploited against the humans.
  • True Final Boss: If you fulfill the conditions to continue past chapter 22, she serves as the last boss of the game. If not, she's The Unfought.
  • Undying Loyalty: Heroes reveals that Idunn's loyalty to Zephiel was and is still genuine, even if Brunnya believed that she was an Enigmatic Minion. Even without the brainwashing she was put through (at first) she still cares for Zephiel even if she's grateful towards Roy for allowing her to be free, mourning Zephiel's death at his hands.
  • Walking Spoiler: Idunn's role as the Demon Dragon isn't revealed until the endgame, beforehand she was clearly important as she was always near Zephiel, but it wasn't clear why.
  • What Happened to the Mouse?: In Hasha no Tsurugi, she makes an attention-grabbing appearance shortly before the Etrurian Army marches on Bern, and... her role in the plot is then quietly tossed out the window with no resolution. Furthermore, the manga chooses to end Roy's subplot based on the bad ending of the game where Idunn escapes without a trace of her whereabouts. While this actually makes sense in the context that a third party prevents Roy's group from obtaining all but one of the Divine Weapons, and that Roy was not the main character of the manga anyway, the way it's handled leaves a bit to be desired.


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