- The powers received from beating bosses in Crash Bandicoot 3: Warped will be accessible in all three games. This makes even more sense since it's been confirmed Time Trials will be available in all three games, not just Warped.
- A few extra optional levels in all three games, in the form of one or two extra islands (in Crash 1) or warp zones (in Crash 2 and 3). This would also be a great way to include the originally-Dummied Out Stormy Ascent from the original, for those brave enough to try it.
- Confirmed at minimum with "Stormy Ascent" as being part of a "Lost Treasures" DLC pack. It's also been hinted that the other Dummied Out levels from the original game will also be in the DLC.
- It's not been confirmed as DLC (It could just be a patch), but otherwise yeah, confirmed.
- A "museum" of sorts to celebrate the series, either as a menu a la DuckTales: Remastered or playable in the style of the Insomniac Museum from Ratchet & Clank, full of trivia, memorabilia, concept art, sound tests, cutscenes and whatnot from the original trilogy and N-Sane, if not the series as a whole.
- Uka Uka's role will be foreshadowed.
- In Warped, Uka Uka was sort of a case of Remember the New Guy?, since Cortex needed the Crystals in the second game for his Cortex Vortex, and he didn't even try looking for the Crystals in the first game. They'll rewrite this in two ways: 1. Cortex didn't want to be ordered around by Uka Uka in the first game, but ended up in his cave at the beginning of the second game, prompting a scolding from the latter. 2. He didn't look for them in the first game because he thought his evolved animals could seek them out for him.
- Not quite, however Uka Uka appears on the Game Over screen of Crash 1 and 2.
- The first game will feature scenes explaining Coco Bandicoot's origins.
- Coco was also a case of Remember the New Guy? in the second game, with no explanation provided as to where she came from. Like with Uka Uka, this might be resolved by having a scene with Coco being created in Cortex's lab, with the Cortex Vortex giving her her intelligence.
- In a way, confirmed, as Coco uses the Time Twister from Warped to help out her brother in the first two games.
- Tawna's appearances won't be limited to the original game.
- It's been noted as part of Vicarious Visions/Activision calling it a "remaster plus" that new audio and scenes were made for the game. In addition to the above two, it could be possible that Tawna may make expanded appearances in the first game and maybe even have a role in the later ones, albeit still not to main character.
- Jossed - despite being given more character than in the original game, she still doesn't appear in the other two.
- Pinstripe's character will be expanded.
- Some people have discovered that pressing "Up Up Down Down" on the D-pad while selecting Crash 3 causes the selection to disappear, however the rest of the code doesn't work.
- Confirmed! As of April 2018, performing the code in the main menu now plays the announcement trailer for the Spyro Reignited Trilogy.
- The titans will audition for a role in the next game, but get totally ignored.
With all of this made clear, it's a distinct possibility that the next Crash game will take place after the first three games, but with changes made to the continuity to reconcile the remake's differences to the original trilogy and every game after Warped being Canon Discontinuity. Possible considerable changes to the new continuity could include Tawna no longer leaving Crash for Pinstripe.
- I doubt they'll completely discontinue the post-Naughty Dog games if they do go that route, but I can see them take and retool some elements from them to incorporate them into a mix of old and new scenarios; take basic plotlines but change the details.
- Characters like Crunch and Nina are likely candidates to return in the series, otherwise it would probably be new ones.
- N. Trance might have a chance, since the game he was introduced in was made by Vicarious Visions, but aside from the aforementioned Crunch and Nina, most of the other PS2 era characters only appeared in one game, and are thus unlikely to return.
- Alternatively, any crystals collected are due to Crash duped into helping Cortex. Any gems collected after the first Warp Room are due to Coco teaming up with N. Brio.
Assuming the developers at Vicarious Visions will take this to heart, that they might try to make Crash's world more complex, and that they also considered past criticisms of the post-Naught Dog Era, they'll write off most (if not all) of what the post-Naughty Dog Crash games brought in setting and characterwise. At most, they'll bring back Nina or maybe even Crunch.
By keeping focus on the Naughty Dog era, they can put the spotlight on characters who were important in their first game or had interesting designs and characterizations but did little to none after their first appearances (like Crash's ex-girlfriend Tawna and Cortex's implied Dragon Pinstripe from CB1). They can also avoid the pitfalls later Crash games had from how they introduced seemingly important characters who at most only had bit roles later on (see Crunch). This could even go as far as a Myth Arc for the post-reboot games.
A CTR remaster could possibly restore cut content or plans that didn't make it past the conceptual stage like the N. Sane Trilogy did with Stormy Ascent, but it wouldn't be too far-fetched to at least expect that the roster would be expanded to include the remainder of the original trilogy characters who inexplicably were absent the first time around: Tawna, N. Brio, Koala Kong, Komodo Moe... maybe even Baby T from Warped since Polar and Pura are able to drive.