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Trivia / Crash Bandicoot N. Sane Trilogy

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  • Approval of God:
    • Naughty Dog has approved of the N. Sane Trilogy, in stark contrast to their feelings on the other games in the series made after they stopped working on it. According to the game's producer:
      Kara Massie: We’ve had feedback from them, and overwhelmingly it’s been positive. They’re very, very impressed, and quite touched, that we’re doing right by their original games.
    • Keith Webb, a developer on a different Crash game, Crash Twinsanity, congratulated Vicarious Visions on the game's success, and not only wouldn't mind that they remake Twinsanity, but even hopes he gets to be involved in some capacity.
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  • Blooper: In the 100% ending for the second game, the Orange Gem can be seen with the rest of the Colored Gems. The Orange Gem only exists in the first game, and this release didn't add it to the second or third games.
  • Development Gag: As revealed in early prototypes of the first game, Stormy Ascent was intended to be the final level in the game before the Cortex boss fight. The DLC for the remade level adds the level entrance right about where it would have been on the world map if this had actually been the case.
  • Doing It for the Art:
    • It's hard to say if this applies to the development team as a whole, but given the amount of work put into getting it close to the originals, and comments from the developers, at least some people involved with the project were doing this mainly out of love for the original games.
    • The Switch port of the game is definitely this however, as the port exists entirely because one developer took the first level home on the weekend and ported it over to the Switch, then showed it to the rest of the staff.
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  • Official Fan-Submitted Content: Vicarious Visions asked fans to submit their ideas for a new Idle Animation for Crash, with the winner getting their idea animated and put into the game. The winning animation: Crash and Aku Aku playing volleyball with a Wumpa Fruit before Aku Aku spikes it into Crash's face.
  • Newbie Boom: This collection introduced the series to new fans who were unfamiliar with the series, or at least never played the Naughty Dog trilogy in their original forms.
  • Role Reprise:
    • Nearly every character is voiced by someone who voiced them in the past, although none of the actors are the ones from the original three games. Most of the characters with returning voice actors have their actors from the Radical Entertainment titles, with the exception of N. Gin, who is no longer voiced by Nolan North but instead by Corey Burton, who previously voiced him in The Wrath of Cortex. Tiny, who was turned into a completely different character in the Radical games, is voiced by John DiMaggio, who previously voiced him in Nitro Kart and is the current VA of Uka Uka. Most of the characters to gain entirely new voice actors are the ones that never appeared in speaking roles since Crash Team Racing, namely Ripper Roo, Pinstripe, the Komodo Brothers, and Koala Kong. Also, despite having Dwight Schultz as one of the voice actors, who previously voiced Dingodile in Twinsanity, Dingodile is instead voiced by Fred Tatasciore.
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    • The Japanese version of the game, however, managed to bring back the original PS1 voice actors for Cortex (Shozo Iizuka), N. Brio (Mitsuru Ogata), Aku Aku (Kenichi Ogata), and Uka Uka (Ryuzaburo Otomo).
  • Screwed by the Lawyers: Thankfully a much, much more minor case than most, but due to Sony's ownership of Naughty Dog and Uncharted, the little references to them in the PS4 version aren't retained in the Nintendo Switch, Xbox One or PC versions.
  • Sequel Gap: Well, not so much "sequel", but still, it's worth mentioning that there was a nine-year gap between Mind Over Mutant (the last official main series Crash title) and this game, and even if you count the mobile spinoffs, that's still seven years.
  • Shrug of God:
    • Whether or not this would appear on any other consoles beside the PlayStation 4. They would either ignore the question entirely or state that they're not in the position to say anything one way or the other.note  Eventually, however, the game was announced to appear on Xbox One, Nintendo Switch, and PC via Steam.
    • For a while, this was also the case on whether or not the remakes would include any content cut from the originals. That said, it was eventually confirmed that at least some of it would make its appearance as DLC.
    • Several other queries such as the inclusion of multiplayer were also left unspecified. Unlike the above, these were ultimately jossed.
  • Sleeper Hit: The game is by no means obscure, but nobody expected this would become one of the Activision's best selling games in recent years. By February 2019, it sold 10 millions copies, a number which even nearly matches that of Super Mario platformers.
  • Teasing Creator:
    • Sony had a lot of fun teasing the series Revival. Starting in 2013, when the PS4 first launched, there was an advertisement with characters from many different games, and Crash made a cameo appearance on a sign. The way it was set up looked like a message that Crash was back with Sony. From then on, pictures of Crash showed up all over the internet, with no explanation. Fans begged Sony for a hint, only for Sony to avoid the subject entirely or say that Activision still owned the franchise. Activision wasn't much better. Then, at PlayStation Experience 2015, Shawn Layden spent the entire conference wearing a Crash Bandicoot T-shirt, but with no coinciding announcement. It wasn't until E3 2016 that the remake was finally announced, and even then, actual footage didn't appear until PlayStation Experience 2016, with E3 2016 only showing off Crash's appearance in Skylanders Imaginators.
    • Activision took their time with releasing game previews. They were released in order a few months apart from each other, but this meant nothing was known of Warped until almost a month before the release date.
  • What Could Have Been:
    • Footage from an early prototype shows the game was very different from the final version, possibly indicating it was a different Crash game or a different game all together.
    • Early official statements spoke of adding new cutscenes before and after each boss battle, though the final product mostly just reanimates the current boss introductions.
    • Josh Mancell, one of the composers for the PS1 originals, expressed interest in helping with the remade music. Vicarious Visions opted to remake the music internally themselves.
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