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With the success of the ''N. Sane Trilogy'', this suggestion for where the franchise should go next is becoming increasingly common, and for good reason. ''CTR'' is widely regarded as one of the best non-''VideoGame/MarioKart'' kart racers in video game history, and a HD remake/remaster is long since overdue. Additionally, Vicarious Visions, [[DoingItForTheArt who clearly put their hearts and souls into this game]], know their way around racing games as well, seeing as they handled the development of ''VideoGame/CrashNitroKart''. With Vicarious Vision [[http://metro.co.uk/2017/05/26/crash-bandicoot-n-sane-trilogy-hands-on-preview-and-interview-id-love-to-work-on-another-crash-game-6665337/ having been asked repeatedly]] if ''CTR'' was in the cards, giving it the same treatment as the first three games would be a very logical next step.

to:

With the success of the ''N. Sane Trilogy'', this suggestion for where the franchise should go next is becoming increasingly common, and for good reason. ''CTR'' is widely regarded as one of the best non-''VideoGame/MarioKart'' kart racers in video game history, and a HD remake/remaster is long since overdue. Additionally, Vicarious Visions, [[DoingItForTheArt who clearly put their hearts and souls into this game]], game, know their way around racing games as well, seeing as they handled the development of ''VideoGame/CrashNitroKart''. With Vicarious Vision [[http://metro.co.uk/2017/05/26/crash-bandicoot-n-sane-trilogy-hands-on-preview-and-interview-id-love-to-work-on-another-crash-game-6665337/ having been asked repeatedly]] if ''CTR'' was in the cards, giving it the same treatment as the first three games would be a very logical next step.
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* Confirmed, albeit it is an alernate version of Tawna for Crash 4.
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Consider this, While Coco may be smarter than Crash in many ways, she may have started out lacking the platforming and combat experience of her brother, which may be why she started out as a [[NonActionGuy Non Action Girl]] in the second game and, in the third game, had fewer playable moment than Crash (some of which she doesn't do much fighting in). Coco, aware of this, may have felt she needs to be as strong as her brother in order to be able to keep up with him in his world-saving adventures and thus be able to help him better and figured the best way to reach that point would be to experience all the adventures Crash went through.

to:

Consider this, While Coco may be smarter than Crash in many ways, she may have started out lacking the platforming and combat experience of her brother, which may be why she started out as a [[NonActionGuy Non Action Girl]] in the second game and, in the third game, had fewer playable moment than Crash (some of which she doesn't do much fighting in). Coco, aware of this, may have felt she needs to be as strong as her brother in order to be able to keep up with him in his world-saving adventures and thus be able to help him better and figured the best way to reach that point would be to experience all the adventures Crash went through. It's even possible that Coco may have had Crash teach her how to use his skills and techniques with these intentions in mind.

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** In a way confirmed as Coco uses the Time Twister from Warped to help out her brother in the first two games.

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** In a way confirmed way, confirmed, as Coco uses the Time Twister from Warped ''Warped'' to help out her brother in the first two games.


Added DiffLines:

** {{Jossed}} - despite being given more character than in the original game, she still doesn't appear in the other two.
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to:

* Confirmed.
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Consider this, Coco may be smarter than Crash in many ways, she may have started out lacking the platforming and combat experience of her brother, which may be why she started out as a [[NonActionGuy Non Action Girl]] in the second game and, in the third game, had fewer playable moment than Crash (some of which she doesn't do much fighting in). Coco, aware of this, may have felt she needs to be as strong as her brother in order to be able to keep up with him in his world-saving adventures and thus be able to help him better and figured the best way to reach that point would be to experience all the adventures Crash went through.

to:

Consider this, While Coco may be smarter than Crash in many ways, she may have started out lacking the platforming and combat experience of her brother, which may be why she started out as a [[NonActionGuy Non Action Girl]] in the second game and, in the third game, had fewer playable moment than Crash (some of which she doesn't do much fighting in). Coco, aware of this, may have felt she needs to be as strong as her brother in order to be able to keep up with him in his world-saving adventures and thus be able to help him better and figured the best way to reach that point would be to experience all the adventures Crash went through.
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** Confirmed! As of April 2018, performing the code in the main menu now plays the announcement trailer for [[VideoGame/SpyroReignitedTrilogy]].

to:

** Confirmed! As of April 2018, performing the code in the main menu now plays the announcement trailer for [[VideoGame/SpyroReignitedTrilogy]].
the ''VideoGame/SpyroReignitedTrilogy''.
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A ''CTR'' remaster could possibly restore cut content or plans that didn't make it past the conceptual stage like the ''N. Sane Trilogy'' did with Stormy Ascent, but it wouldn't be ''too'' far-fetched to at least expect that the roster would be expanded to include the remainder of the original trilogy characters who inexplicably were absent the first time around: Tawna, N. Brio, Koala Kong, Komodo Moe... maybe even Baby T from ''Warped'' since Polar and Pura are able to drive.

to:

A ''CTR'' remaster could possibly restore cut content or plans that didn't make it past the conceptual stage like the ''N. Sane Trilogy'' did with Stormy Ascent, but it wouldn't be ''too'' far-fetched to at least expect that the roster would be expanded to include the remainder of the original trilogy characters who inexplicably were absent the first time around: Tawna, N. Brio, Koala Kong, Komodo Moe... maybe even Baby T from ''Warped'' since Polar and Pura are able to drive.drive.

[[WMG: One reason Coco travels through time to the first two games may be to train herself.]]
Consider this, Coco may be smarter than Crash in many ways, she may have started out lacking the platforming and combat experience of her brother, which may be why she started out as a [[NonActionGuy Non Action Girl]] in the second game and, in the third game, had fewer playable moment than Crash (some of which she doesn't do much fighting in). Coco, aware of this, may have felt she needs to be as strong as her brother in order to be able to keep up with him in his world-saving adventures and thus be able to help him better and figured the best way to reach that point would be to experience all the adventures Crash went through.
Is there an issue? Send a MessageReason:
None



to:

** Confirmed! As of April 2018, performing the code in the main menu now plays the announcement trailer for [[VideoGame/SpyroReignitedTrilogy]].

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In [[http://blog.us.playstation.com/2016/12/03/crash-bandicoot-n-sane-trilogy-first-screens-in-depth-details/ this blog entry]], it's mentioned that there are more features which we haven't seen yet. So let's guess what they could be:

to:

In [[http://blog.us.playstation.com/2016/12/03/crash-bandicoot-n-sane-trilogy-first-screens-in-depth-details/ this blog entry]], entry,]] it's mentioned that there are more features which we haven't seen yet. So let's guess what they could be:



* A few extra optional levels in all three games, in the form of one or two extra islands (In Crash 1) or warp zones (In Crash 2 and 3). This would also be a great way to include the originally-DummiedOut Stormy Ascent from the original, for those brave enough to try it.

to:

* A few extra optional levels in all three games, in the form of one or two extra islands (In (in Crash 1) or warp zones (In (in Crash 2 and 3). This would also be a great way to include the originally-DummiedOut Stormy Ascent from the original, for those brave enough to try it.



** In ''Warped,'' Uka-Uka was sort of a case of RememberTheNewGuy, since Cortex needed the Crystals in the second game for his Cortex Vortex, and he didn't even try looking for the Crystals in the first game. They'll rewrite this in two ways: 1. Cortex didn't want to be ordered around by Uka-Uka in the first game, but ended up in his cave at the beginning of the second game, prompting a scolding from the latter. 2. He didn't look for them in the first game because he thought his evolved animals could seek them out for him.

to:

** In ''Warped,'' Uka-Uka Uka Uka was sort of a case of RememberTheNewGuy, since Cortex needed the Crystals in the second game for his Cortex Vortex, and he didn't even try looking for the Crystals in the first game. They'll rewrite this in two ways: 1. Cortex didn't want to be ordered around by Uka-Uka Uka Uka in the first game, but ended up in his cave at the beginning of the second game, prompting a scolding from the latter. 2. He didn't look for them in the first game because he thought his evolved animals could seek them out for him.



** Some people have discovered that pressing "Up Up Down Down" on the D-pad while selecting Crash 3 causes the selection to disappear, however the rest of the code doesn't work.

to:

** * Some people have discovered that pressing "Up Up Down Down" on the D-pad while selecting Crash 3 causes the selection to disappear, however the rest of the code doesn't work.






** The titans will audition for a role in the next game, but get totally ignored.

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** * The titans will audition for a role in the next game, but get totally ignored.









** N. Trance might have a chance, since the game he was introduced in was made by Vicarious Visions, but aside from the aforementioned [[IconicSequelCharacter Crunch and Nina]], most of the other PS2 era characters only appeared in one game, and are thus unlikely to return.

to:

** N. Trance might have a chance, since the game he was introduced in was made by Vicarious Visions, but aside from the aforementioned [[IconicSequelCharacter Crunch and Nina]], most of the other PS2 [=PS2=] era characters only appeared in one game, and are thus unlikely to return.



By keeping focus on the Naughty Dog Era, they can put the spotlight on characters who were important in their first game or had interesting designs and characterizations but did little to none after their first appearances (like Crash's ex-girlfriend Tawna and Cortex's implied Dragon Pinstripe from CB1). They can also avoid the pitfalls later Crash games had from how they introduced seemingly important characters who at most only had bit roles later on (see Crunch). This could even go as far as a {{Myth Arc}} for the post-reboot games.

[[WMG: Not only will Tawna ditching Crash for Pinstripe remain in the post-remake canon, but future games will make her a full blown villain (or at least an {{Anti Villain}}).]]
They could have it that Tawna was never really a good woman even with Cortex holding her captive and ditched Crash for Pinstripe since he ended up being more interesting to her (it could even include a stealth {{Take That}} at {{Creator/Pamela Anderson}} considering her influence on Tawna). Another scenario that leans more towards the Anti Villain route (especially if Cortex's [[MinionWithAnFInEvil core henchmen]] and the [[IneffectualSympatheticVillain good doctor himself]] still end up as sympathetic post-reboot as they are in the pre-reboot canon) is that Pinstripe is Cortex's {{Noble Top Enforcer}} who is much less of a bastard than his boss and so serves him out of loyalty, with Tawna noticing this then falling for him for it. This not only provides a way to keep Tawna relevant in any future games without keeping her as just a girlfriend character for Crash, but could also [[DesignatedGirlFight let Coco have a rival]] if Nina doesn't return. Bonus points if their rivalry has a ([[UnknownRival initially one-sided, maybe]]) {{Its Personal}} element to it on Coco's part, where she hears about Tawna's past with Crash and resolves to kick her butt for breaking her big brother's heart.

to:

By keeping focus on the Naughty Dog Era, era, they can put the spotlight on characters who were important in their first game or had interesting designs and characterizations but did little to none after their first appearances (like Crash's ex-girlfriend Tawna and Cortex's implied Dragon Pinstripe from CB1).[=CB1=]). They can also avoid the pitfalls later Crash games had from how they introduced seemingly important characters who at most only had bit roles later on (see Crunch). This could even go as far as a {{Myth Arc}} MythArc for the post-reboot games.

[[WMG: Not only will Tawna ditching Crash for Pinstripe remain in the post-remake canon, but future games will make her a full blown villain (or at least an {{Anti Villain}}).AntiVillain).]]
They could have it that Tawna was never really a good woman even with Cortex holding her captive and ditched Crash for Pinstripe since he ended up being more interesting to her (it could even include a stealth {{Take That}} TakeThat at {{Creator/Pamela Anderson}} Creator/PamelaAnderson considering her influence on Tawna). Another scenario that leans more towards the Anti Villain AntiVillain route (especially if Cortex's [[MinionWithAnFInEvil core henchmen]] and the [[IneffectualSympatheticVillain good doctor himself]] still end up as sympathetic post-reboot as they are in the pre-reboot canon) is that Pinstripe is Cortex's {{Noble Top Enforcer}} NobleTopEnforcer who is much less of a bastard than his boss and so serves him out of loyalty, with Tawna noticing this then falling for him for it. This not only provides a way to keep Tawna relevant in any future games without keeping her as just a girlfriend character for Crash, but could also [[DesignatedGirlFight let Coco have a rival]] if Nina doesn't return. Bonus points if their rivalry has a ([[UnknownRival initially one-sided, maybe]]) {{Its Personal}} ItsPersonal element to it on Coco's part, where she hears about Tawna's past with Crash and resolves to kick her butt for breaking her big brother's heart.



The complaints that the N. Sane Trilogy is [[MemeticMutation harder than Dark Souls and/or one of the hardest games ever made]] are rapidly approaching NeverLiveItDown territory, and gaming journalists and Youtubers exploiting and exaggerating this infamy for clicks are not helping. To stave off the backlash, Vicarious Visions will make the next game less challenging. They will also be able to design new levels made with the new mechanics and movement engine in mind, which will naturally make it easier. Of course, once they do, people will then complain that [[ItsEasySoItSucks they made it too easy.]]

to:

The complaints that the N. Sane Trilogy is [[MemeticMutation harder than Dark Souls and/or one of the hardest games ever made]] are rapidly approaching NeverLiveItDown territory, and gaming journalists and Youtubers [=YouTubers=] exploiting and exaggerating this infamy for clicks are not helping. To stave off the backlash, Vicarious Visions will make the next game less challenging. They will also be able to design new levels made with the new mechanics and movement engine in mind, which will naturally make it easier. Of course, once they do, people will then complain that [[ItsEasySoItSucks they made it too easy.]]easy]].

[[WMG:The next game will not be a platformer, but a remake of ''VideoGame/CrashTeamRacing''.]]
With the success of the ''N. Sane Trilogy'', this suggestion for where the franchise should go next is becoming increasingly common, and for good reason. ''CTR'' is widely regarded as one of the best non-''VideoGame/MarioKart'' kart racers in video game history, and a HD remake/remaster is long since overdue. Additionally, Vicarious Visions, [[DoingItForTheArt who clearly put their hearts and souls into this game]], know their way around racing games as well, seeing as they handled the development of ''VideoGame/CrashNitroKart''. With Vicarious Vision [[http://metro.co.uk/2017/05/26/crash-bandicoot-n-sane-trilogy-hands-on-preview-and-interview-id-love-to-work-on-another-crash-game-6665337/ having been asked repeatedly]] if ''CTR'' was in the cards, giving it the same treatment as the first three games would be a very logical next step.

A ''CTR'' remaster could possibly restore cut content or plans that didn't make it past the conceptual stage like the ''N. Sane Trilogy'' did with Stormy Ascent, but it wouldn't be ''too'' far-fetched to at least expect that the roster would be expanded to include the remainder of the original trilogy characters who inexplicably were absent the first time around: Tawna, N. Brio, Koala Kong, Komodo Moe... maybe even Baby T from ''Warped'' since Polar and Pura are able to drive.
Is there an issue? Send a MessageReason:
None


The complaints that the N. Sane Trilogy is [[MemeticMutation harder than Dark Souls and/or one of the hardest games ever made]] are rapidly approaching NeverLiveItDown territory, and gaming journalists and Youtubers exploiting and exaggerating this infamy for clicks are not helping. To stave off the backlash, Vicarious Visions will make the next game much easier, but once they do, people will then complain that [[ItsEasyNowItSucks they made it too easy.]]

to:

The complaints that the N. Sane Trilogy is [[MemeticMutation harder than Dark Souls and/or one of the hardest games ever made]] are rapidly approaching NeverLiveItDown territory, and gaming journalists and Youtubers exploiting and exaggerating this infamy for clicks are not helping. To stave off the backlash, Vicarious Visions will make the next game much easier, but less challenging. They will also be able to design new levels made with the new mechanics and movement engine in mind, which will naturally make it easier. Of course, once they do, people will then complain that [[ItsEasyNowItSucks [[ItsEasySoItSucks they made it too easy.]]
Is there an issue? Send a MessageReason:
None


[[WMG: [[SequelDifficultyDrop The next game will be significantly easier.]]

to:

[[WMG: [[SequelDifficultyDrop The next game will be significantly easier.]]]]]]
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They could have it that Tawna was never really a good woman even with Cortex holding her captive and ditched Crash for Pinstripe since he ended up being more interesting to her (it could even include a stealth {{Take That}} at {{Creator/Pamela Anderson}} considering her influence on Tawna). Another scenario that leans more towards the Anti Villain route (especially if Cortex's [[MinionWithAnFInEvil core henchmen]] and the [[IneffectualSympatheticVillain good doctor himself]] still end up as sympathetic post-reboot as they are in the pre-reboot canon) is that Pinstripe is Cortex's {{Noble Top Enforcer}} who is much less of a bastard than his boss and so serves him out of loyalty, with Tawna noticing this then falling for him for it. This not only provides a way to keep Tawna relevant in any future games without keeping her as just a girlfriend character for Crash, but could also [[DesignatedGirlFight let Coco have a rival]] if Nina doesn't return. Bonus points if their rivalry has a ([[UnknownRival initially one-sided, maybe]]) {{Its Personal}} element to it on Coco's part, where she hears about Tawna's past with Crash and resolves to kick her butt for breaking her big brother's heart.

to:

They could have it that Tawna was never really a good woman even with Cortex holding her captive and ditched Crash for Pinstripe since he ended up being more interesting to her (it could even include a stealth {{Take That}} at {{Creator/Pamela Anderson}} considering her influence on Tawna). Another scenario that leans more towards the Anti Villain route (especially if Cortex's [[MinionWithAnFInEvil core henchmen]] and the [[IneffectualSympatheticVillain good doctor himself]] still end up as sympathetic post-reboot as they are in the pre-reboot canon) is that Pinstripe is Cortex's {{Noble Top Enforcer}} who is much less of a bastard than his boss and so serves him out of loyalty, with Tawna noticing this then falling for him for it. This not only provides a way to keep Tawna relevant in any future games without keeping her as just a girlfriend character for Crash, but could also [[DesignatedGirlFight let Coco have a rival]] if Nina doesn't return. Bonus points if their rivalry has a ([[UnknownRival initially one-sided, maybe]]) {{Its Personal}} element to it on Coco's part, where she hears about Tawna's past with Crash and resolves to kick her butt for breaking her big brother's heart.heart.

[[WMG: [[SequelDifficultyDrop The next game will be significantly easier.]]
The complaints that the N. Sane Trilogy is [[MemeticMutation harder than Dark Souls and/or one of the hardest games ever made]] are rapidly approaching NeverLiveItDown territory, and gaming journalists and Youtubers exploiting and exaggerating this infamy for clicks are not helping. To stave off the backlash, Vicarious Visions will make the next game much easier, but once they do, people will then complain that [[ItsEasyNowItSucks they made it too easy.]]
Is there an issue? Send a MessageReason:
None


They could have it that Tawna was never really a good woman even with Cortex holding her captive and ditched Crash for Pinstripe since he ended up being more interesting to her (it could even include a stealth {{Take That}} at {{Creator/Pamela Anderson}} considering her influence on Tawna). Another scenario that leans more towards the Anti Villain route (especially if Cortex's [[MinionWithAnFInEvil core henchmen]] and the [[IneffectualSympatheticVillain good doctor himself]] still end up as sympathetic post-reboot as they are in the pre-reboot canon) is that Pinstripe is Cortex's {{Noble Top Enforcer}} who is much less of a bastard than his boss, and serves him out of loyalty with Tawna noticing this then falling for him for it. This not only provides a way to keep Tawna relevant in any future games without keeping her as just a girlfriend character for Crash, but could also [[DesignatedGirlFight let Coco have a rival]] if Nina doesn't return. Bonus points if their rivalry has a ([[UnknownRival initially one-sided, maybe]]) {{Its Personal}} element to it on Coco's part, where she hears about Tawna's past with Crash and resolves to kick her butt for breaking her big brother's heart.

to:

They could have it that Tawna was never really a good woman even with Cortex holding her captive and ditched Crash for Pinstripe since he ended up being more interesting to her (it could even include a stealth {{Take That}} at {{Creator/Pamela Anderson}} considering her influence on Tawna). Another scenario that leans more towards the Anti Villain route (especially if Cortex's [[MinionWithAnFInEvil core henchmen]] and the [[IneffectualSympatheticVillain good doctor himself]] still end up as sympathetic post-reboot as they are in the pre-reboot canon) is that Pinstripe is Cortex's {{Noble Top Enforcer}} who is much less of a bastard than his boss, boss and so serves him out of loyalty loyalty, with Tawna noticing this then falling for him for it. This not only provides a way to keep Tawna relevant in any future games without keeping her as just a girlfriend character for Crash, but could also [[DesignatedGirlFight let Coco have a rival]] if Nina doesn't return. Bonus points if their rivalry has a ([[UnknownRival initially one-sided, maybe]]) {{Its Personal}} element to it on Coco's part, where she hears about Tawna's past with Crash and resolves to kick her butt for breaking her big brother's heart.
Is there an issue? Send a MessageReason:
None


They could have it that Tawna was never really a good woman even with Cortex holding her captive and ditched Crash for Pinstripe since he ended up being more interesting to her (it could even include a stealth {{Take That}} at {{Creator/Pamela Anderson}} considering her influence on Tawna). Another scenario that leans more towards the Anti Villain route (especially if Cortex's [[MinionWithAnFInEvil core henchmen]] and the [[IneffectualSympatheticVillain good doctor himself]] still end up as sympathetic post-reboot as they are in the pre-reboot canon) is that Pinstripe is Cortex's {{Noble Top Enforcer}} who is much less of a bastard than his boss, and serves him out of loyalty with Tawna noticing this then falling for him for it. This not only provides a way to keep Tawna relevant for future games without keeping her as just a girlfriend character for Crash, but could also [[DesignatedGirlFight let Coco have a rival]] if Nina doesn't return. Bonus points if their rivalry has a ([[UnknownRival initially one-sided, maybe]]) {{Its Personal}} element to it on Coco's part, where she hears about Tawna's past with Crash and resolves to kick her butt for breaking her big brother's heart.

to:

They could have it that Tawna was never really a good woman even with Cortex holding her captive and ditched Crash for Pinstripe since he ended up being more interesting to her (it could even include a stealth {{Take That}} at {{Creator/Pamela Anderson}} considering her influence on Tawna). Another scenario that leans more towards the Anti Villain route (especially if Cortex's [[MinionWithAnFInEvil core henchmen]] and the [[IneffectualSympatheticVillain good doctor himself]] still end up as sympathetic post-reboot as they are in the pre-reboot canon) is that Pinstripe is Cortex's {{Noble Top Enforcer}} who is much less of a bastard than his boss, and serves him out of loyalty with Tawna noticing this then falling for him for it. This not only provides a way to keep Tawna relevant for in any future games without keeping her as just a girlfriend character for Crash, but could also [[DesignatedGirlFight let Coco have a rival]] if Nina doesn't return. Bonus points if their rivalry has a ([[UnknownRival initially one-sided, maybe]]) {{Its Personal}} element to it on Coco's part, where she hears about Tawna's past with Crash and resolves to kick her butt for breaking her big brother's heart.

Added: 1374

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** Alternatively, they'll not only keep Tawna ditching Crash for Pinstripe but make her a full blown villain (or at least an {{Anti Villain}}). They could have it that Tawna was never really a good woman even with Cortex holding her captive and ditched Crash for Pinstripe since he ended up being more interesting to her (it could even include a stealth {{Take That}} at {{Pamela Anderson}} considering her influence on Tawna). Another scenario that leans more towards the Anti Villain route (especially if Cortex's [[MinionWithAnFInEvil core henchmen]] and the [[IneffectualSympatheticVillain good doctor himself]] still end up as sympathetic post-reboot as they are in the pre-reboot canon), but he himself is much less of a bastard than his boss and serves him out of loyalty. This not only finds a way to keep Tawna relevant in future games without keeping her as just a girlfriend character for Crash, but could also let Coco have something of a rival if Nina doesn't return.



By keeping focus on the Naughty Dog Era, they can put the spotlight on characters who were important in their first game or had interesting designs and characterizations but did little to none after their first appearances (like Crash's ex-girlfriend Tawna and Cortex's implied Dragon Pinstripe from CB1). They can also avoid the pitfalls later Crash games had from how they introduced seemingly important characters who at most only had bit roles later on (see Crunch). This could even go as far as a {{Myth Arc}} for the post-reboot games.

to:

By keeping focus on the Naughty Dog Era, they can put the spotlight on characters who were important in their first game or had interesting designs and characterizations but did little to none after their first appearances (like Crash's ex-girlfriend Tawna and Cortex's implied Dragon Pinstripe from CB1). They can also avoid the pitfalls later Crash games had from how they introduced seemingly important characters who at most only had bit roles later on (see Crunch). This could even go as far as a {{Myth Arc}} for the post-reboot games.games.

[[WMG: Not only will Tawna ditching Crash for Pinstripe remain in the post-remake canon, but future games will make her a full blown villain (or at least an {{Anti Villain}}).]]
They could have it that Tawna was never really a good woman even with Cortex holding her captive and ditched Crash for Pinstripe since he ended up being more interesting to her (it could even include a stealth {{Take That}} at {{Creator/Pamela Anderson}} considering her influence on Tawna). Another scenario that leans more towards the Anti Villain route (especially if Cortex's [[MinionWithAnFInEvil core henchmen]] and the [[IneffectualSympatheticVillain good doctor himself]] still end up as sympathetic post-reboot as they are in the pre-reboot canon) is that Pinstripe is Cortex's {{Noble Top Enforcer}} who is much less of a bastard than his boss, and serves him out of loyalty with Tawna noticing this then falling for him for it. This not only provides a way to keep Tawna relevant for future games without keeping her as just a girlfriend character for Crash, but could also [[DesignatedGirlFight let Coco have a rival]] if Nina doesn't return. Bonus points if their rivalry has a ([[UnknownRival initially one-sided, maybe]]) {{Its Personal}} element to it on Coco's part, where she hears about Tawna's past with Crash and resolves to kick her butt for breaking her big brother's heart.

Added: 982

Removed: 985

Is there an issue? Send a MessageReason:
None


** Alternatively, they'll not only keep Tawna ditching Crash for Pinstripe but make her a full blown villain (or at least an {{Anti Villain}}). They could have it that Tawna was never really a good woman even with Cortex holding her captive and ditched Crash for Pinstripe since he ended up being more interesting to her (it could even include a stealth {{Take That}} at {{Pamela Anderson}} considering her influence on Tawna). Another scenario that leans more towards the Anti Villain route (especially if Cortex's [[MinionWithAnFInEvil core henchmen]] and the [[IneffectualSympatheticVillain good doctor himself]] still end up as sympathetic post-reboot as they are in the pre-reboot canon), but he himself is much less of a bastard than his boss and serves him out of loyalty. This not only finds a way to keep Tawna relevant in future games without keeping her as just a girlfriend character for Crash, but could also let Coco have something of a rival if Nina doesn't return.



[[WMG: Alternatively, they'll not only keep Tawna ditching Crash for Pinstripe but make her a full blown villain (or at least an {{Anti Villain}})]]
They could have it that Tawna was never really a good woman even with Cortex holding her captive and ditched Crash for Pinstripe since he ended up being more interesting to her (it could even include a stealth {{Take That}} at {{Pamela Anderson}} considering her influence on Tawna). Another scenario that leans more towards the Anti Villain route (especially if Cortex's [[MinionWithAnFInEvil core henchmen]] and the [[IneffectualSympatheticVillain good doctor himself]] still end up as sympathetic post-reboot as they are in the pre-reboot canon), but he himself is much less of a bastard than his boss and serves him out of loyalty. This not only finds a way to keep Tawna relevant in future games without keeping her as just a girlfriend character for Crash, but could also let Coco have something of a rival if Nina doesn't return.
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[[WMG: Alternatively, they'll not only keep Tawna ditching Crash for Pinstripe but make her a full blown villain (or at least an {{Anti Villain}})]]
They could have it that Tawna was never really a good woman even with Cortex holding her captive and ditched Crash for Pinstripe since he ended up being more interesting to her (it could even include a stealth {{Take That}} at {{Pamela Anderson}} considering her influence on Tawna). Another scenario that leans more towards the Anti Villain route (especially if Cortex's [[MinionWithAnFInEvil core henchmen]] and the [[IneffectualSympatheticVillain good doctor himself]] still end up as sympathetic post-reboot as they are in the pre-reboot canon), but he himself is much less of a bastard than his boss and serves him out of loyalty. This not only finds a way to keep Tawna relevant in future games without keeping her as just a girlfriend character for Crash, but could also let Coco have something of a rival if Nina doesn't return.



Mainly by having elements of Crash's Radical design.

to:

Mainly by having elements of Crash's Radical design.design.

[[WMG: Future games will focus on the Naughty Dog Era's setting, tone, and characters (with maybe some of the more prominent or better received post-Naughty Dog characters getting retooled for the post-reboot games) for a tighter canon]]
Back in June 2013, Andy Gavin said the following: "Crash needs a total reboot. There's an opportunity to reset the history, and go back to his creation story and the original conflict with Cortex. In that context, you could reprise classic Crash 1 and 2's settings and villains. It would make sense to use a more modern, free-roaming style. I would concentrate on Looney Tunes-esque animation and really addictive action. That's what we did with the original Crash, and there's no reason it couldn't be done today. Given the current Crash games, people forget that he was once cool. Our Crash had a certain whimsical edge to him. Sure, it was goofy – but it wasn't dumb."

Assuming the developers at Vicarious Visions will take this to heart, that they might try to make Crash's world more complex, and that they also considered past criticisms of the post-Naught Dog Era, they'll write off most (if not all) of what the post-Naughty Dog Crash games brought in setting and characterwise. At most, they'll bring back Nina or maybe even Crunch.

By keeping focus on the Naughty Dog Era, they can put the spotlight on characters who were important in their first game or had interesting designs and characterizations but did little to none after their first appearances (like Crash's ex-girlfriend Tawna and Cortex's implied Dragon Pinstripe from CB1). They can also avoid the pitfalls later Crash games had from how they introduced seemingly important characters who at most only had bit roles later on (see Crunch). This could even go as far as a {{Myth Arc}} for the post-reboot games.
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Mainly by having elements of Crash's radical design.

to:

Mainly by having elements of Crash's radical Radical design.

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