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Video Game / The Adventure of Hourai High School

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Not the weirdest thing you'll fight in the game.

The Adventure of Hourai High School (also titled Hourai Gakuen no Bouken! Tenkousei Scramble in Japanese) is an Eastern RPG released by J-Wing for the Super Famicom in 1996. It was based on a Tabletop RPG published by Youentai.

You're a new transfer student who's late to Hourai High School on the first day of school because the captain of your airplane does not think much about overshooting his destination (an island in the middle of nowhere) 'coz he overslept.

In order to fix that, the stewardess straps a parachute on you and sends you right out the emergency exit door ('coz you're...y'know...annoying the crap out of her)...and you land right on top of a student after crashing through the auditorium ceiling thanks to parachute failure.

You're fine, but the guy you land on is out cold. After clearing up stuff with the principal and staff and introducing yourself in class, you're recruited into Hospo, Hourai's very own National Enquirer. Well, forced to join may be a better word, and you can't refuse since the guy you land on happens to be a somewhat neccessary member of said paper.


And thus, your high school adventure (and wacky hijinks) begins.

It's notable for its modern-day highschool setting, plenty of comedy and references to pop culture of the time. Also, Hitoshi Sakimoto did the music. Highly irreverent, the game never pretends to take itself seriously and plays around with plenty of High School tropes, sometimes using them straight, sometimes deconstructing them, and sometimes, we just don't know. Rule of Fun seems to be the one thing the game takes seriously.

AEON Genesis has translated the whole game for us, though, unfortunately, not perfectly.


Provides examples of:

  • Absurdly Powerful Student Council: Three of them. Two of them, The Patrol Squad and The Musketeers act as security forces (who are rivals) while the biggest acts as an administrative body for the whole island.
  • Absurdly-Spacious Sewer: It didn't look that big at first glance, but then you find there's a club down there... not to mention an entire secret base. And then you find a second one - and that one doesn't even make any sense!
  • Adults Are Useless: Hourai High School is run almost entirely by students. The faculty are mostly just there to teach, with some acting as heads of clubs. Other adults are shopkeepers and people who provide boarding (in the towns that aren't part of the school) for those who chose not to stay in the boarding houses provided free of charge by the school, segregated by gender.
  • Attractive Bent-Gender: Akiko, this year's Miss Hourai and potential party member, claims she used to be a "he" until some occult club member turned him into a she. She's happy about it.
  • Berserk Button: Most characters has a special person who, when defeated in battle, will make them Turn Red. For your character, it's whoever you invest the most relationship points into.
  • Brainwashed and Crazy: One of the student councils early in the game. This is also the goal of the Big Bad. Ayame seemed to be this at a certain point of the game, but see Evil Twin.
  • Chekhov's Gun: You know that hole you created in the auditorium roof... Guess how you get in to stop the last Regulation from being ratified.
  • Cute Ghost Girl: Misato. She doesn't really fit the 'cute' part, however.

Alternative Title(s): Hourai Gakuen