Chase H.Q. is a police-themed Arcade Game by Taito. It was released in 1988, with three sequels: S.C.I.: Special Criminal Investigation, Super Chase: Criminal Termination (which got a Super NES adaptation called Super Chase H.Q.), and Chase H.Q. 2.
The player assumes the role of a police officer, à la Miami Vice, driving a custom Porsche with a two-speed gear shift and a turbo button on the side. In each of the five levels, the player has 60 seconds to catch up to the criminal and ram his car until it is too badly damaged to drive.
Tropes in this game:
- Cowboy Cop: In Real Life, police officers are only authorised to use deadly force in a police chase as a last resort if the suspect is determined to be too dangerous to be apprehended in a non-lethal manner; the 1989 sequel takes this to a ludicrous extreme by giving the player military-grade weapons to stop a fleeing felon.
- Every Car Is a Pinto: Apparently all of the suspect cars in the games have a fuel tank with the durability of a Ford Pinto.
- Gameplay and Story Segregation: You either rear-end or open fire at the suspect's vehicle until the perp's car bursts in flames, yet the ending cutscenes for each mission show the suspect(s) and their vehicle as intact without even a single scratch. Taken Up to Eleven with Special Criminal Investigation where you're supposed to rescue abducted girls stashed in a car or a van, yet you're given a rocket launcher to put the suspect vehicle with victims on board to a burning halt.
- Mission Control: Nancy in all the games.
- Ramming Always Works: Keep rear-ending the criminal's car to stop him from fleeing.
- Timed Mission: Catch up to the criminal and destroy his car within 60 seconds. You can get one time extension per stage upon reaching the criminal.