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Others: Types

Pokémon come in 18 different types, each with its own advantages and disadvantages. Types are a fundamental aspect of the Pokéworld, greatly influencing how a Pokémon lives, acts, and battles. Many trainers (including Gym Leaders and Elite Four members) specialize in one particular type.
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Fridge Brilliance
  • Strong against nothing because it's neutral and the closest to Non-Elemental.
  • Simultaneously ineffective against and immune to the Ghost-type because tangible and intangible beings cannot physically interact. Alternatively, the living and the dead cannot communicate with each other; once a person is dead, they're gone from the current plane of existence, therefore the living cannot interact with them in any way as they are eternally separated.
    • However, certain moves and abilities allow for Normal type moves to hit Ghost-types.
  • Resisted by Rock and Steel because they are sturdy structures.
  • Weak against Fighting because an average guy is almost always going to be beaten by a guy who has actually trained in some form of hand-to-hand combat.

Fridge Logic

  • Even if a normal person isn't very high up on the natural order, what about the fact that a normal person could easily kill a bug? Humans have a variety of ways in which to kill bugs: Things like bug zappers (which raises another question of why Electric isn't effective against Bug) and pesticides. Normal people and animals essentially are at least higher on the natural order than bugs are; meanwhile, bugs are a common fear for many normal people (this troper included), and some of their stings can cause allergic reactions in normal people. The main point this troper is making here is that normal beings and bugs have a great mutual effect on each other, so why aren't the two types mutually super-effective against each other?
    • The "variety of ways" plays into the fact that Normal has the largest movepool out of all the types. Bug zappers are, to scale, the equivalent of being tasered with a battery the size of your own house. Bugs being a common fear is why they are super-effective against Psychic-types. And an insect's sting can cause an allergic reaction in a lot of things. The long and short is that it's not just humans bugs have a great mutual effect on.
    • But what about the fact that a normal person could just step on a bug to kill it?
      • A normal person can step on and kill pretty much anything the size of a bug, it's the size difference that matters more than the fact it's a bug. If the sizes were reversed, then a bug could step on and kill a person. Of course, the whole "step on" idea is played with by giving moves like Stomp double damage on Bug types, but the logic doesn't really work for Normal type moves as a whole.
      • Stomp doesn't deal double damage to Bug-types. It does deal double damage to Pokémon that have used Minimize.

Fridge Brilliance
  • Burns Grass, melts Ice and Steel. Thinking about Satoshi Tajiri as a bug collector, kids often burn bugs with magnifying glasses.
  • Weak against and resisted by Water because it gets doused. Weak against and resisted by Rock because stones are still stable even when heated or burned (assuming that it's possible to burn a rock in the first place). Resisted by Dragon because dragons are reptiles and as such resist the heat, and though varied, Western-style Dragons default to being fire-breathers.
    • It's also weak to Ground, because water isn't always the best way to put out a blaze. (ex. grease fires) Another way to put out a fire is to smother it — for example, by burying it in sand.

Fridge Brilliance
  • Douses Fire, erodes Rock, and washes away dirt and sand (Ground).
  • Both weak against and resisted by Grass because plants absorb water. Resisted by Dragon because their bodies are covered in scales, and as such they're impermeable. Water takes half damage: imagine trying to drown a fish.
  • Resists Steel because water is incompressible and able to distort metallic objects.
  • Resists Fire and Ice because it takes a lot of thermal energy to alter the temperature of water in comparison to other substances (like, say, metal).

Fridge Logic

  • Since water covers 75% of the Earth's surface, it represents the environment just as much as the Grass type. Given both that and the fact that aquatic creatures can be harmed by the effects of pollution, as well as water being just as pollutable as land, shouldn't Water be weak against Poison?
    • Water is more analogous to Ground in that scenario than Grass — plants are alive, so they're actually harmed by poison, whereas pouring toxins into water isn't "harmful" to the fluid itself any more so than pouring any other outside substance into the water would be. Water isn't naturally all that pure a substance anyway; in nature, it's typically filled with all sorts of superfluous elements.
    • Water doesn't resist Poison like Ground does because Ground is largely impermeable to many toxic substances, while they can float about freely in water.
  • Metal rusts in water. Why isn't Water effective against Steel?
    • Some metal. Certain elemental mixes resist oxidation, like... stainless steel!
    • What about those hydraulic steel cutter thingies?
    • That's water used in a specific way to cut through steel — it still doesn't change the fact that splashing water on metal won't break it into pieces.
    • All the same, the Water type isn't just water itself, but creatures that live in water and who breathe it. By polluting the water, you harm those creatures, so Poison should be super-effective. Besides, Water only has two weaknesses, and as the type pool increases, it won't be enough for each type to only have just one or two weaknesses. Each type should at least have three.

Fridge Brilliance
  • Flying-types are more likely to get hit by lightning, as electricity tends look for the shortest path. Water is weak because it conducts electricity.
  • Resisted by Grass because grass tends to disperse electricity well for the same reason Ground does, due to the current being literally grounded.

Fridge Logic

  • Since contact on the ground is required for electricity to flow through the body, shouldn't Flying-type Pokémon be the ones immune to Electric attacks, while Ground-types are weak to them?
    • Lightning tends to strike the tallest things that are closest to it. The logic behind the Flying-type's weakness to electricity is thus since birds and the like are airborne, they're at a high enough altitude to be struck by lightning. Also, electricity is one method of clipping a bird's wings so that it cannot fly.
    • Also, electricity flowing through the ground doesn't take a detour through things on the ground (like people) because that would be a path of greater resistance. You need to get between electricity and where it's trying to go to get zapped.
    • Furthermore, Ground is immune to Electric because it literally grounds the charge it gives it somewhere to go. when you're airborne and not touching anything, there's nowhere for the electricity coursing through your body to go.
  • Metal conducts electricity; why isn't Electric super-effective against Steel?
    • The electricity doesn't hurt the metal in question, depending on its makeup.
      • It doesn't hurt water either, though...
      • Actually, it does. An electric current can split water molecules into hydrogen and oxygen — it's called electrolysis, and it's relatively common in college chemistry labs.
    • The exterior metal "skin" of Steel-types most likely functions as a makeshift Faraday cage. The current takes the least-resistant path over the top of the skin, leaving the vital organs within untouched. This same property is what protects you inside a car that gets struck by lightning (not the rubber tires) and also ensures that the internal electronics don't get fried when aircraft are struck while flying.
      • But what about temperature? Water raises the thermal conductivity of whatever it touches, and electricity is a form of heat. They should both affect Steel on the grounds of temperature: Water cools it to the point where it's brittle enough to break, and surely a Steel-type would feel the heat from an electric attack? Maybe that's what affects them.
    • Does your car get brittle every time it rains?

Fridge Brilliance
  • Absorbs Water, weathers Rock (plants growing into crevices, cracking even solid rock), grows in dirt (Ground).
  • Weak against Bugs who hide in and eat leaves. Weak against Fire because it gets burned. Weak against Flying because birds live in and around trees/seeds and leaves get blown away by wind. Steel resists Grass because the former can't support life.
  • Resists Ground because its roots are well bound to the soil, preventing it from being moved or eroded.
    • Plants also draw their nutrients from the soil, and could be seen as draining Ground-types of their vitality, not unlike a vampire.

Fridge Brilliance
  • Beats Dragon since reptiles are cold-blooded creatures. Grass types tend to wilt and die if their climate changes too much. Ground also freezes over completely, imitating frost conditions.
  • High altitudes, where birds and other fliers like to soar, tend to be extremely cold. This puts high fliers at increased risk of frostbite.
  • Weak against Fire because heat melts Ice. Weak against Rock and Steel because they shatter its crystalline structure.
  • Resisted by Fire because low temperature alone doesn't do much to a fire — a fire that's already burning generates plenty of its own heat.

Fridge Logic

  • Frost weathering should mean that Ice is strong against rock as well as ground. So why aren't Ice and Rock mutually super-effective against each other?
    • Frost weathering requires water to enter the stone and then freeze to become ice; Ice-type attacks are, well, already ice and cold, no water phase involved in the attack, and neither of those things alone will break a stone. Rock, on the other hand, will shatter ice on impact.
      • What about moisture already inside a Rock-type's body? They're alive, after all. Couldn't whatever they have for blood be frozen by ice attacks? ...Which sounds like it's getting a bit into the Fridge Horror territory.
      • Not if the body fluids of Rock-types have an abnormally low freezing point. And, in fact, assuming that all Rock-types have body fluid at all is a big assumption.
      • Well, considering the purpose of blood is to transport oxygen and nutrients to various tissues around the body, Rock-types must have something in their bodies that serves the same purpose. It would likely need to be able to flow or circulate, so even if it's not what we would typically consider "blood", it would still probably be considered as some form of liquid. Unless Rock-types are, in fact, Eldritch Abominations with biology we cannot even begin to comprehend.
      • There are plenty of Pokémon who are quite literally inanimate objects magically brought to life; I don't think you can assume that all Pokémon need any sort of blood-equivalent to survive. The only thing that holds universally true about Pokémon life is that it's dependent on Infinity Energy. Even if they do have blood, the point still stands that their freezing point might be too low for ordinary Ice-type moves to do much.
      • The world's glaciers would like you to know that they are, in fact, capable of carving out huge U-shaped valleys (as opposed to a river's V-shaped valleys) from mountain stone. They are also capable of mechanically grinding the rock beneath them until it has reached such a fine-grained size that geologists refer to it as "rock flour." Frost weathering is not the only tool in ice's arsenal.
      • That process occurs over an insanely long time; you're not going to get that effect from just chucking solid ice or concentrated cold at a stone. Any of the elements could overpower any of the others under the right conditions and given enough time, but just because Ice can sometimes overpower Rock doesn't mean that Rock is especially vulnerable to it. That's like saying Fire should be super-effective against Water because a bucket of water gets evaporated by a forest fire, or your Level 50 Blaziken can OHKO a Level 5 Mudkip with a Fire-type attack.
      • By that logic, Rock types should also resist Water and Grass. Almost all erosion processes take time to produce noticable results. New tree roots don't crack the sidewalk after the first day of spring. The Grand Canyon wasn't carved by rivers in a single night. Likewise, you won't be reducing a boulder to sand just by throwing a bucket of water on it, or whacking it with a tree branch.
      • That's fair. In that case, I would argue that, while defensively the Ice-type is treated like a frozen substance, offensively it's treated more as concentrated cold (which is not to say that Ice-type attacks don't involve actual ice, because they often do, but the "energy" of the attack that counts for super-effectiveness is more about the cold aspect). Stones don't break no matter how cold they get, but they do break from tree roots and water erosion. Even if not, you could argue that grass and plants breaking through rock is, if time-intensive, a more common phenomenon in nature than frost weathering or rock flour, or at least, it's one that's more commonly identified.
      • Say, do you remember Rock, Paper, Scissors? Much like paper, doesn't snow blanket over a rock, and is capable of having the moisture from initial contact to allow it to probably condense over with ice? It also buries it and is able to contain it away from its own form much like how Ground is able to do so with sand and soil, making the landscape more smoother and safer without it.

Fridge Brilliance
  • Trained fighters beat Normal ones, and Fighting types can smash through Rock, Steel, Ice (seemingly stable materials) with their bare hands or more easily than a normal person would (board breaking comes to mind). Straightforward honorable fighters triumph over cheaters and dishonorable tactics (Dark/Evil types). Not to mention that cheaters don't tend to train on how to fight well, leaving them helpless against a more skilled opponent once their dirty tricks fail.
  • Weak against Psychic because of telepathy and clairvoyance reading their moves extremely easily. Weak against Fairy because normal fighters can't do much to magical creatures. Doesn't affect Ghost because physical fighting doesn't affect the intangible. Resisted by the Flying type due to difficulty in landing a punch or kick on an opponent that is flying away.
  • Why are Fighting-type moves less effective against Poison types? Because since most Fighting moves involve hand-to-hand combat, the user has to keep their guard up to avoid coming into contact with the enemy's toxins/poisonous fangs/stingers, and thus can't go all-out.

Fridge Horror

Fridge Logic

  • Why are Fighting types weak against Flying-type attacks? If a pigeon crashes into a prime Muhamad Ali, I think the pigeon will be the one taking the brunt of the damage.

Fridge Brilliance
  • Causes plants to wither (Grass) and poison is an extremely common way to kill or hurt in Fairy tales (see Snow White and the Seven Dwarfs for an obvious example).
  • Completely ineffective on Steel and resisted by Rock and Ground because their bodies do not work the same way as types like Grass — some may not even have blood or organs that poisons would traditionally damage. Ghosts are incorporeal. Poisonous beings tend to be resistant to their own toxins, if not a wide variety of toxins (some, like monarch butterfly caterpillars, even acquire their toxins by ingesting them).
  • Why do Poison-types tend to have high defensive stats? In nature, poison is produced by plants and animals as a way of defending themselves from predators. Toxic plants are less likely to be eaten by animals, and many poisonous animals evolve bright coloration to warn predators to stay away from them.

Fridge Logic

  • Why isn't Poison super-effective against Fighting, Normal, and Water? The bodies of both normal people and professional fighters will be affected by being poisoned, and aquatic creatures can be adversely affected by the effects of pollution. That, and water itself can be polluted by things like oil spills. So why isn't Poison super-effective against all these Types?
    • It is possible for living things to build up a resistance to poison over time. There are a few real-life examples of cities trying to control their rodent populations through poison, only to discover the rat populations are now becoming immune to the poison.
    • Water (the fluid, not the things that live in it) isn't especially harmed by having oil in it. Normal is supposed to be neutral; Steel and Rock resist it not because they have some particular quality that repels it, but simply because they are supposed to have "above average" defensive ability, and likewise Fighting hits super-effective not for any special reason but simply to reflect that it has "above average" offensive ability. Poison-type isn't known for either quality natively, so it stays neutral against Normal. Fighting-types are about prime physical fitness, so they can fight off poison and sickness better than other "living" types, not worse.
      • Being physically fit doesn't necessarily make one healthy, either. If anything, Fighting-types are on the opposite end of the health spectrum from someone who just doesn't take care of their body: Someone truly healthy would be in the middle of the two, if that makes any sense. Lastly, there are diseases that attack and weaken the immune system, so I still think Poison should take Fighting.

Fridge Brilliance
  • Grounds electric types, smothers Fire, erodes Rock. Earthquakes topple buildings and other Steel structures.
  • Ground is super-effective against Poison because certain types of earth can absorb toxins and render them harmless. Case in point, the scarlet macaw ingests clay to neutrilize the toxins from the jungle berries it eats, allowing the poison to pass harmlessly through its system.
  • Resisted by Bug because they live in dirt. Weak against and resisted by Grass, as plants grow in dirt. Water erodes dirt over time. Doesn't affect Flying because Flying-types live most of their lives never really touching the ground.

Fridge Logic

  • Why isn't Ground weak against Bug instead of resisted by it? Don't some insects eat dirt?
    • Most bugs don't eat dirt, and those that do likely do so unintentionally (i.e. grubs that consume soil while eating their actual diet of plant roots).
      • Okay, but what about the fact that bugs can just burrow through dirt? That has to count for something, right?

Fridge Brilliance
  • Birds eat Bugs and plants (Grass), Flying types are too mobile for Fighting typesnote  and force them to fight on an unusual ground without being dishonest, putting them off balance (in both ways).
    • Bugs and leaves are also both very lightweight, making it easy for the wind to move them around.
  • Not very effective against Steel and Rock types because they're too sturdy to be blown or chipped away, weak against Rock as bird bones are very hollow (and also as a nod to the phrase "kill two birds with one stone"), and weak against Electric because electricity can injure even airborne birds.
  • Has anyone else ever wondered why there was never a pure Flying-type Pokémon prior to Gen V or why no Flying-type Pokémon had Flying as its primary typing prior to Gen VI? What if Flying isn't a stable type? Also, the only pure Flying-type Pokémon is a legendary because only a Pokémon of legendary status and specialty in Flying-type attacks can remain stable enough to not need another type to take over as its primary typing. Anything weaker would probably result in an avian Pokémon similar in metamorphic biology to Eevee.
    • Flying-type moves are all things like "Gust" and "Air Cutter", so I always imagined that 'Flying' meant the actual wind or air. There aren't any purely Flying-type Pokémon because they're animals as well, with physical bodies.
      • Completely justified, seeing as the only Pure-Flying Pokémon is basically an Air Elemental.
      • Except now we have Rookidee and Corvisquire, who are pure Flying-types.
      • While most Special Flying-type moves are indeed wind-flavored, the physical Flying moves are generally based on attacking from in midair — Peck, Brave Bird, Sky Attack, Fly, etc.

Fridge Brilliance
  • Psychic is weak to Bug, Ghost, and Dark because they're all common fears.
  • Psychics are known as mind readers and having mental influence in most cases. Thus, Fighting-types have their carefully practiced routines used against them. Psychics are also knowledgeable enough to study poisons and treat them.
    • This may also count as a good explanation for why they're weak to Dark and Bug types. Dark-types are duplicitous and cunning, so it's reasonable to assume that they can easily mask their thoughts, making it harder for a Psychic to figure out what they're thinking. The Bug-type, meanwhile, either has so alien a mind that the Psychic can't comprehend it, or is simply Too Dumb to Fool.
    • Furthermore, one way of coping with an ailment is through mental discipline.
  • Steel resists Psychic, because they either can't predict their moves (robots or other artificial creatures don't think the same way) or because Psychic types are unfamiliar with machined or otherwise "made" things compared to naturalistic types.
    • Or possibly the metal acts as a filter and blocks Psychics from reading their mind, like a tinfoil hat.
      • Think of Magneto and his metal helmet.
  • The Psychic type seems to have originated in space. Deoxys, a Pokémon explicitly stated as having evolved from a space virus, is Psychic type. Elgyem and Beheeyem, based on aliens, are also Psychic-type. Solrock and Lunatone landed after a meteor shower. And Claydol, based on the Japanese dogūdolls that are believed by some to show ancient astronauts, are Psychic as well.
    • Why are many of them Psychic types? Because they need supernatural powers to survive the vacuum of empty, cold outer space.
  • Why isn't Psychic super-effective against Normal? Surely a normal person would be susceptible to mental influence, no? Plus, on the abstract level, Psychic represents the possession of knowledge, which some normal people are against.

Fridge Brilliance
  • Bugs are too simple-minded to fall for feints and trickery (Dark/Evil).
    • How does that make sense? If anything, simple-mindedness should make one more susceptible to evil tricks. Unless it's like the Flying-type example above ("have you ever tried to punch a bird?") only the question is, "Have you ever tried to trick a bug?"
      • You've answered your own question. Bugs fall under the Too Dumb to Fool category — they're so simple-minded that they can't even comprehend that something is trying to trick them in the first place, so they probably wouldn't even react to it. Indeed, an insect's mind would probably work entirely on instinct, so when a Dark-type tries to trick it or a Psychic-type tries to read its mind, the Bug-type would likely just be thinking something like "Eat, mate, sleep. Eat, mate, sleep."
    • Alternatively, their developed eyesight (see Compound Eyes) enables them to keep up with Dark's dirty tricks.
      • Or alternatively to that, because a bug's compound eyesight enables it to see well in darkness.
    • Don't forget Japanese culture, either — Bugs hitting Dark for super-effective damage could also be a reference to Kamen Rider, another Japanese franchise where the heroes are all bug-like and fight evil.
  • The Fairy-type relies on its natural charm and being close to nature. Being Too Dumb to Fool, bugs also lack the means to reliably distinguish a Fairy from its enviroment; whereas anyone else can clearly see Fairy Pokémon (as their brain remembers and/or recognises where is a Pokémon and where is empty space), bugs will only see something natural that belongs to this world just as fine as themselves or common plants or ground... having only the vague location of the Fairy Pokémon, they just can't aim at Fairy Pokémon properly, so all their hits are grazing ones at best (especially if a Fairy Pokémon tries to evade).
  • Bugs eat plants (Grass).
  • Bugs scare the pants off Psychic-types.
  • Weak against Fire because Fire burns their food source or the bugs themselves.
  • Weak against Flying since birds are natural predators of insects.
  • Weak against Poison in Gen I because of pesticides. Lost this weakness in Gen II because bugs adapt to them through exposure (many Bug-types are also Poison-type).
  • Resisted by Steel because they can't burrow into it.

Fridge Logic

  • Shouldn't Bug be weak against Ice and Electric? Bugs can't survive in colder temperatures, and things like bug zappers can easily kill them.
    • Certain bugs, such as wetas, can actually survive being frozen in a block of ice for extended periods of time, and thaw out the next spring. As for bug zappers, a sufficiently large amount of electricity proportional to the victim can kill anything, so it doesn't make them necessarily weak.
    • Not to mention adding two common attacking types would worsen their Kryptonite Is Everywhere woes.
  • Same troper as the one who asked the above question. Since bugs live in and eat dirt, shouldn't Bug be super-effective against Ground, rather than just resistant to it? And what about being effective against itself? Don't some bugs eat other bugs?
    • Most bugs don't eat dirt, and those that do likely do so unintentionally (i.e. grubs that consume soil while eating their actual diet of plant roots). And yes, predatory bugs tend to eat other bugs, but simply being bugs doesn't give them any inherent advantage against their bug prey (whereas the inspiration for their weakness to flying is due to how most birds are much larger, tougher, faster and smarter than the bugs they prey on).

Fridge Brilliance
  • Kills two birds with one stone (literally 2x effective). Smothers Fire, crushes Bugs, shatters Ice (a harder material).
  • Weak to Fighting who train against hard material. Weak to Ground, Water, and Grass because of erosion. Weak to Steel because steel tools can break rocks.

Fridge Brilliance
  • Strong against other Ghosts because only they can understand each other.
  • Strong against Psychics because their existence taps into a basic fear.
    • It also goes along with the idea of someone with supernatural powers (a medium, for example) being possessed by a spirit. Also, zombies love to eat brains, and Psychic-types have plenty to go around.
  • Simultaneously ineffective against and immune to the Normal-type because Ghosts are intangible; an intangible being can neither touch nor be touched by something physical. That and the whole point of being dead is that the living cannot interact with it.

Fridge Logic

  • If Intangibility explains Ghost's immunity to Normal, how does that apply to Ghost-types that have physical bodies (like the Drifloon and Litwick lines as well as Sensu Syle Oricorio)?
    • Those Ghosts can presumably turn intangible at will.
  • Both fairies and ghosts are supernatural creatures who are mischievous and use trickery. Magic is also depicted as capable of affecting anything, even the dead (such as when it's used to resurrect people and turn them into zombies like the jiang-shi), so how are Fairy and Ghost not super-effective against each other?
    • Probably because their respective advantages against each other ultimately cancel out to normal effectiveness. The relationship isn't as simple (as in, there are more variables to consider) as Dragon vs Dragon or Ghost vs Ghost, so it would be difficult to justify any other sort of matchup.

Fridge Brilliance
  • Strong against Dragon because it Takes One to Kill One.
  • Resisted by Steel because knights wore metal armor and had steel swords. Doesn't affect Fairy because they're always defeated in fairy tales.
    • Also weak against Fairy because dragons in folklore are vulnerable to magic, which the Fairy-type represents.
    • Shouldn't Steel be effective against Dragon? As mentioned, knights carried steel swords, which were used to slay dragons.
      • Steel only kills dragons if it finds a weak point or if the sword is magic, and in either case, the material in the weapon is not what causes the damage, nor does it make success particularly more likely. (Though iron, specifically, is said to adversely affect dragons in some myths the same way it affects fairies — my guess is that the Dragon-type was originally more based on the Western-style dragons, where such a weakness hardly ever exists in the popular stories.)
      • Original commenter here. What about on the abstract level? Another reason I think Steel should be effective against Dragon is because on an abstract level, Steel represents technology, or at least the application of knowledge. As time goes on, knowledge and technology supersede superstitious beliefs in mythical creatures like dragons and fairies.
      • If looking on the abstract level, it can provide another reason for Steel not being super-effective. While technology can supersede superstitious beliefs in dragons, the series takes place in a world where dragons are very much real, and therefore, not a superstition.
  • Weak to Ice because dragons are basically giant lizards, and lizards are cold-blooded.
  • No two dragon species that start with the Dragon type share the same primary typing except for Dragon/Flying and Dragon/Fire, since flight and firebreathing are common traits of western dragons. This, combined with Dragon-types' drastic differences in body shape, also reflects how Our Dragons Are Different is in full effect, echoing how every culture has similar enough but at the same time markedly different dragon mythologies.
  • Dragon-types tend to be either a prime example of Magikarp Power or already extremely powerful depending on if it has a pre-evolution or not; Stronger with Age is a trope that common pop culture, fiction, and even ancient myths associate with dragons (an example of it even serves as the trope's page image).

Fridge Brilliance
  • Weak against Fighting because dishonorable tactics lose to honorable fighters or those with better training.
    • To add to the above, in Japan, Dark types are called "Evil" types. Fighting types are strong against Evil types because they are literally fighting *against* Evil.
    • Taken further, this would be similar to comic book superheroes or manga protagonists fighting against Evil in their respective mediums. Even if Evil types aren't actually "evil".
  • Weak against Fairy because the dark or Evil tend to lose in fairy tales.
    • Two more to back you up: The light emitted by Fairy-types diffuses darkness. Also, dirty tactics are useless against magic.
  • A different thought about Ghost/Dark relations: In some Eastern cultures (and, I assume, many cultures around the world), a good deal of emphasis is placed on respectful treatment of the dead. This can even extend to the point of praying to the spirits of one's ancestors. Now, Dark-type attacks are known for their... "pragmatic" nature. So, using such an underhanded (or "dishonorable") tactic against a Ghost is comparable to dishonoring the dead. It's not that the attack itself is particularly effective, it's the disrespectful nature that the attack represents that's so powerful against Ghosts. From the other side, too, Dark-types can resist Ghost-type attacks because they have no respect for the dead, and so the dead can do little against them.
    • That, or the fact that evil is bad for the soul.
    • A lot of mythos in Eastern cultures also come to believe that the spiritual world is more malleable than the physical world, but so can one's state of spirit be changed indefinitely through one's state of mind. In many of their metaphysics, like China with Yin of Yin and Yang, India with Tamas of Savattic theory, and Japan with kegare, darkness tends to warp those who lean closely to into beings of that affinity. Moreover, they are what their religions and mythos considers demons, and depending on where they reside, they exist to capture lost souls to send them to hell or feast on them when they stray off into dangerous places.
  • Because Dark-types are sociopaths, in that they are not affected by lectures of morality or ethical issues, they are not remotely phased by mind games; they cannot be emotionally played. Psychic-types have nothing on them, because they cannot be toyed with or corrupted, as they've passed that Moral Event Horizon.
    • Additionally, a Psychic-type may either not want to read the mind of a Dark-type or simply can't because the Dark-type is so naturally cunning that it can easily mask its thoughts in some way. And precognitive powers can't work on Dark-types because they're too unpredictable.
    • I just came up with a brilliant explanation for this. Think about when you're alone in the dark. Your mind starts playing tricks on you, right? Well, what if your mind had psychic powers? You'd be even more susceptible. Dark beats Psychic by using Psychic's fear of it to turn Psychic's powers against itself.
  • Why is the Dark-type now of neutral effectiveness against the Steel-type? Dark-types are based around brutal/unfair fighting, and one such tactic is attacking their opponents in the weak spots (i.e. back stab, groin attack, slashed throat, etc). Between Gen V and VI, they attempted to find the weaker areas of Steel-types and learned to strike them there. However, it's still neutral, as said weak spots are still armored and Dark-types are not as strong as Fighting-types whose blows can easily crush the armor.
  • As of Gen VII, Dark-types are now immune to priority status moves boosted by Prankster. Of course they wouldn't fall for such prank tactics, since they're used to their own dirty tricks!

Fridge Logic

  • Dark-types represent dishonesty, deceit, trickery, and evil, right? Since evil is self-defeating in nature, and since villains are often dishonest even with each other in fiction, shouldn't the Dark-type be effective against itself?
    • Dark resisting itself is the same reason why Prankster fails against Dark-types now; using a person's very own cheap tactics that they understand well against them isn't going to be as effective.
    • But if I punch someone in the throat who's just as likely to punch me in the throat, it'll still knock the wind out of them, right?
    • If you see it coming, you would be able to lessen the damage.

Fridge Brilliance
  • Strong against Fairy because it's the traditional weakness of fairies. Strong against Ice and Rock because it's a harder substance that can shatter them.
  • Resists Dragon because of the Knight in Shining Armor trope providing protection against fang and claw (not so much fire), and not super-effective because the steel weapons were almost always enchanted - run of the mill steel weaponry was useless against dragon scale.
  • Resisted by Electric types because it conducts electricity. Weak against Fire because it heats up and melts. Does half damage to Steel because Like Cannot Cut Like.
  • From Gen VI onward, no longer resists Dark and Ghost. Ghosts are intangible and pass through metal. Dark-types aim for weak spots in the armor.
  • A lot Steel's resistances don't make much sense on their own, with many proposed explanations for each one being stretches in logic at best or counterintuitive at worst. That is until you step back and analyze them as a whole. Real world steel is extremely durable in a variety of situations. It only makes sense that the Steel-type would resist most of the types save those that make absolutely no sense for it to.

Fridge Horror

  • Corrosion is an ability that is an exception to Steel-types being immune to poison status. It's not that poison somehow enters whatever circulatory system the Steel-type Pokémon has, but rather, as the name of the ability suggests, the poison eats through its metallic flesh to deal gradual damage.

Fridge Logic

  • Metal rusts in water and conducts electricity; why aren't Water and Electric effective against this type?
    • Some metals can resist oxidation — like stainless steel. Also, electricity is conducted along the surface, protecting the internal organs.
    • But what about temperature? Water raises the thermal conductivity of whatever it touches, and electricity is a form of heat. They should both affect Steel on the grounds of temperature: Water cools it to the point where it's brittle enough to break, and surely a Steel-type would feel the heat from an electric attack? Maybe that's what affects them.
  • The reason given for Steel's resistance to the Dragon-type was that knights had steel armor to protect them from dragons. Well, what about the metal swords they used to slay the dragons? Metal weapons are great at piercing physical flesh, so shouldn't Steel be super-effective against Dragon?
    • A common feature of such stories is that one needs a special sword that has been enchanted in order to slay a dragon. Steel-types probably aren't made from an enchanted alloy.
    • Okay, but what if you shot a dragon with a gun? Wouldn't the bullet penetrate its hide? Or if you blew something up, wouldn't metal shrapnel pierce its hide? Also, what about on the abstract level? Steel represents technology and the application of knowledge: As times change, technology and knowledge supersede superstitious beliefs in mythical creatures.

Fridge Brilliance
  • Strong against Dragon because Dragons are usually slain in fairy tales.
    • Also because dragons are traditionally depicted as being vulnerable to magic.
  • Strong against Fighting because magic beats straightforward fighting.
  • Strong against Dark since evil loses in fairy tales.
    • On a more literal level, the Fairy-type also involves light, which disperses darkness.
    • Also that dirty tactics are useless against magic.
  • Not very effective against Fire, and weak against Poison due to both of them causing destruction of natural environments.
    • On another note, fairies are depicted as pure and innocent, while the Poison-type represents pollution, contamination, and corruption.
  • Its Steel weakness has a different, but clever explanation: The Fair Folk are weak to Cold Iron.
    • Fire is also one of the few ways to repel mythical beings, such as... The fae. It's not that they are weak to it, it's that it just repels them, and you're not likely to hit something that repels you very hard, are you?
  • Also, Fire (coal), Steel (metals, particularly steel and iron), and Poison (smog and similar pollution) represent industrialization, and as such they hardly care about fairy tales (the reason Fire is only resistant is that combustion wasn't something really new, so it's not strong against them).
  • 'Dazzling Gleam'? 'Charm'? 'Play Rough'? 'Disarming Voice'? What is this nonsense? Well, Fairy-type attacks involve the Pokémon using its beauty, charm, and feminine wiles to throw the opponent off guard. It's about being able to attack the opponent while giving off the guise of being harmless and innocent. Hell, 'Play Rough' is essentially beating the crap out of the opponent under the facade of 'playing' with them. So when you think about it... the Fairy type and the Dark type are two sides of the same coin. Both use manipulative tactics to their advantage, but the Fairy type is more subtle about it. Fairy beating Dark isn't just a matter of light driving out darkness... it's a matter of using one's charisma and guile to beat the dirty thugs at their own game. This also explains why the Fairy type is strong against Fighting. Martial artists are often taught to only use their strength for self-defense, and not to victimize innocent people. Thus, they'd naturally be inclined to hold back against the seemingly innocent Fairy type.
    • This sort of trickery would also be entirely natural to The Fair Folk, who would likely just see pretending to be helpless while kicking the crap out of their victims as an amusing game.
  • Despite it not being a Fairy-type move, Attract is quite common among Fairy-types. This ties into supernatural beings using glamour to seduce men.
  • Quite a few Fairy-types have a Grass secondary typing; after all, Fae myth generally states that that it's a very, very bad idea to go to into forests where Fae dwell. Furthermore, since the modern world has worked metal everywhere, forests are the only place left for them to feel safe. The other most common paired type is Psychic, because even if they can't read minds, Fae are known for Blue-and-Orange Morality that often deceives and plays mortals who can't sniff them out, usually to said mortal's detriment.

Fridge Logic

  • Both fairies and ghosts are supernatural creatures. Both are mischievous and use trickery. Furthermore, in some fictions, magic can manipulate anything, even the dead. So why aren't Fairy and Ghost mutually super-effective against each other?
    • Much like earlier examples above, both being tricksters does not make them super-effective against each other. In fact, many works of fiction actually show both of them being able to manipulate the other (ghosts could have magical properties). They are equally effective to each other, but do not necessarily hinder each other.
    • But that's just my point: They can manipulate each other. Both are supernatural creatures, and if ghosts would compete with each other, why wouldn't they do so with fairies? Moreso, the goodness and moral purity that Fairies represent would affect the soul much like how the evil of the Dark-type would. Fairies cast light, ghosts hide in the shadows of the things that block the light. I don't see that as "balancing out"; if they can affect each other like that, then they should be mutually super-effective. On both the literal and abstract levels, the matchup plays out.

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