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Comic Book / Chip 'n Dale: Rescue Rangers

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There have been two comic book series based on Chip 'n Dale: Rescue Rangers.

The first was published by Disney's ill-fated comics division from 1990-1991 and ran for 19 issues, beginning with a two-issue adaptation of the TV version's Five-Episode Pilot.

The second was published by Boom! Kids, beginning in 2010, and ran for a total of eight issues before the contract expired.

  • Arc 1: Worldwide Rescue (Issues #1 to #4)
The Rescue Rangers are back in action! When the Animal Rescue System — an invention created by Gadget's father Geegaw intended to help animals defend themselves — falls into the hands of felonious feline Fat Cat, it's up to the Rangers to scour the four corners of the Earth for the four parts to the key that can put a stop to the machine's power once and for all!

  • Arc 2: Slipping Through the Cracks (Issues #5 to #8)
After returning from their globetrotting adventure, the Rangers try to get back to their normal routine — but a group called the Danger Rangers, seemingly the evil counterparts to the Rangers, wreak havoc in the park during the Rangers' first full day back. A kidnapping in the animal kingdom occurs after this, and although still shaken, the Rangers spring into action — but all is not as it seems! It will take the help of some old friends to stop the malevolent machinations of some new foes — including someone from Gadget's past!

Currently being reprinted, along with Darkwing Duck, in a new "Disney Afternoon Giant" compilation.

Tropes associated with the Disney series include:

  • Covers Always Lie: The last issue has a cover depicting Chip, Dale, and Monterey Jack fencing with a one-eyed mouse who has apparently taken Gadget hostage, and it is given the caption "His name is Ransom — and he means trouble!" Not only does this scene never happen in the issue itself, but Ransom isn't even a bad guy.
  • Follow the Leader: Parodied in-universe. In issue #4, the Rangers meet a trio of hamsters who call themselves Hamilton's Hamster Helpers; it turns out they have actually been employed by Fat Cat.
    Hamilton: We're Hamilton's Hamster Helpers! We help those in trouble!
    Monterey Jack: How original!
    • Later, in issues 15 and 16, the Rangers meet three other groups called the Techno-Rats, the Wasp Patrol, and the Fearless Frogs.

Tropes associated with the Boom! series include:

  • Aborted Arc:
    • Eaglewood's fate was left ambiguous. He never returned to his roost, but they Never Found the Body, either. With the series ended after the license expired it's unclear whether this plot would have been revisited later.
    • Because the series ended with Glitch fleeing after Gadget offered to take her on as an apprentice, it was never revealed whether the would have completed a Heel–Face Turn, or would have continued to antagonize Gadget and the other Rangers after her defeat.
  • Bears Are Bad News: Issue #3 sees the Rangers helping to defend a group of humans from being mauled by a group of polar bears controlled by Fat Cat.
  • Big Bad: Fat Cat, the Rangers' arch-nemesis, serves as the villain for Arc 1.
  • Brainwashed and Crazy: This is caused by the Animal Rescue System in Arc 1 when the device gets into Fat Cat's hands; he controls all of the animals under its influence, and he uses them to both wreak havoc on humanity and attempt to stop the Rangers from foiling his plot. It's particularly called attention to when the Pi-Rats attack the group under its control, since they're generally on friendly terms with the Rangers.
  • The Cameo: Gadget appeared in a cameo in the second issue of the Boom! Kids revival of Darkwing Duck, setting the stage for the Rescue Rangers revival.
  • Continuity Nod
    • Foxglove's appearance in the comic counts as this, considering her former status as a one-shot character.
    • It was a family affair in Arc 1: Geegaw Hackwrench — Gadget's father — appeared in flashbacks during Issue #1, and Monterey Jack's parents — Cheddarhead Charlie and Camembert Kate — showed up in #4.
    • Issue #1 features a two-page splash that has images of several villains from the show — Fat Cat, Nimnul, the Pi-Rats, and Bubbles from the Coo-Koo Cola Cult — in the background. The Pi-Rats themselves appear in the story itself under control of the ARS.
    • Fellow one-shot character Tammy returns to help the Rangers in #8.
  • The Guards Must Be Crazy: Chip manages to bluff his and Dale's way past the door guard at the Order of the Quill's dojo by claiming they're actually a party of six.note 
  • Heroic BSoD: Dale goes through one after Eaglewood's apparent demise as a result of Fat Cat manipulating the Brazillian bats with the ARS.
  • Hero with Bad Publicity: Part of Glitch's plot has the Danger Rangers frame the Rangers as frauds and extortionists.
  • It's All My Fault: Dale blames himself for Eaglewood's apparent demise, which badly affects him in the second arc. Foxglove ultimately brings him out of it.
  • It's Personal:
    • The ARS in the first arc was developed in part by Geegaw Hackwrench, and Monterey was personally entrusted with the key to the device's location by Geegaw. This gives both Monty and Gadget extra incentive for stopping Fat Cat.
    • This is also Glitch's motivations in the second arc, since her entire motivation is revenge against Gadget.
  • Kick the Dog: When Monterey succesfully lands on the lawnmower, Orgo from Danger Rangers congrats him. But then he kicks Monty off.
  • Last-Second Chance: Gadget offers to take Glitch on as an apprentice upon realizing she never had the same sort of support system that helped her.
  • Paper-Thin Disguise: There's only two ways Chip and Dale should have been able to fool the Order of the Quill with their ninja disguises: Either The guards were that stupid, or it was a trap.
  • Poisoned Weapons: The Order of the Quill poison their quills. Chip is grazed by one, and ends up hospitalized for the much of the final act of the second arc.
  • Posthumous Character: Geegaw Hackwrench, appearing only in flashbacks. It's still an upgrade from the show where he is only mentioned and seen through a picture Gadget has of him in one episode.
  • The Power of Friendship: In #8, Gadget's apology to Glitch for not helping her when she was a child makes Glitch instantly regret putting the Danger Rangers together. However because the series ended, the conflict was never resolved and it's unclear whether Glitch would have completed her Heel–Face Turn.
  • Red Eyes, Take Warning: Animals controlled by the ARS glow red and have glowing red eyes.
  • Refuge in Audacity: Chip and Dale infiltrate an order of ninja porcupines, and are stopped by the door guard. When the suspicious guard says that if they were really members of the order he never would have seen them enter, Chip counters that they're actually a group of six, and the humbled door guard lets them pass.
  • Ship Tease: Dale and Foxglove get a taste of this in #2. Dale all but confirms their status as Official Couple when he first meets her father, Eaglewood. Surprisingly, the original series' tease between Chip and Gadget never comes up.
  • Shout-Out:
    • #2 starts with a scene based on the first stage of the first Chip 'n Dale: Rescue Rangers game for the NES.
    • The title to Arc 2 is a shout out to the theme song of the show.
    • The title for #7 is "Ask a Ninja (To Stop Chasing Me)"
  • Sixth Ranger: Foxglove, as of #7, seems to be in this territory.
  • Spike Shooter: The Order of the Quill can shoot their spines as projectile weapons, with deadly accuracy. Chip managed to avoid more than a graze. Unfortunately, their spines are also poisoned.
  • True Companions: Demonstrated in the second arc. The Rescue Rangers are Gadget's friends, and stand by her through anything. Glitch only hired the Danger Rangers, with a side-order of Psycho for Hire so when the Rangers begin to turn the tables they're more than content to abandon her to her fate.
  • Victoria's Secret Compartment: In the seventh issue, Gadget at one point pulls out a match from her shirt.
  • Villain Ball:
  • Villain: Exit, Stage Left: Glitch and the Danger Rangers try to pull this in issue 8. The latter (who are smugly walking off) don't get far before Zipper turns up with an owl, whom they tried to feed the Rangers themselves to, blocking their escape. Glitch is less escaping than she is unsure how to respond to Gadget's offer to take her on as an apprentice, and flees.