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The enemies of Face Raiders. All names are conjectural, as no official names are given. This is a Work-in-progress.

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Enemies


    Basic Raider 
https://static.tvtropes.org/pmwiki/pub/images/propellerraider.png
These enemies are encountered the most in the game.
  • Dancing Mook Credits: While the credits don't appear, there is always a short cutscene that plays at the end of a stage featuring some Basic Raiders. These same cutscenes appear on the title screen.
  • Sleepy Enemy: Sometimes you'll encounter a basic raider that's asleep. These sleeping ones give double points when you shoot them.

    Kissing Raider 
The female variant of the Basic Raider. They are encountered in Stage 1 and the Extra Stage.
https://static.tvtropes.org/pmwiki/pub/images/kisserraider.png

    X-Spike 
https://static.tvtropes.org/pmwiki/pub/images/spikeraiderfront.png
These spiky enemies appear in Stage 1, and Extra Stage.
  • Death Glare: They always appear angry.
  • Grievous Harm with a Body: In some cases, you will need to make the X-Spike smash into other enemies, most notably, the first boss.
  • Heavily Armored Mook: Their helmets are tougher. If you shoot them in the back, they'll fly away until they crash into something.
  • The Spiny: They are spiky enemies, and have tougher helmets than the others. You can only really defeat it by shooting it in the face, as hitting anywhere else will launch it into something.

    Switch Raider 
https://static.tvtropes.org/pmwiki/pub/images/redraider.png
Click for the blue side. 
These enemies are encountered in Stage 2 and Extra Stage.

    Diver 
https://static.tvtropes.org/pmwiki/pub/images/diver5hp.png
Divers are encountered in Stage 2, Bonus Stage, and Extra Stage. They usually take up to 5 hits, and they bounce around when you hit them.
  • Aquatic Mook: They wear goggles, and are encountered in Bonus Stage, which takes place underwater.
  • Color-Coded for Your Convenience: These enemies can come in different colors. The blue ones takes 5 hits, the green ones split into two, the purple ones move faster, and the golden ones are heavier and fall faster.
  • Purple Is Powerful: The purple divers bounce faster, making it hard to hit them.

    Panel Face and related enemies 
Panel Faces and their variants are encountered in Stage 3 and Extra Stage. They are square shaped enemies.

Panel Face

https://static.tvtropes.org/pmwiki/pub/images/panelface.png
Click for the red variant. 
  • Death Glare: The Red Panel Faces sometimes give you this look.
  • Enemy Summoner: Sometimes, a Panel Face will summon a Beetle.
  • Red Is Violent: Some Panel Faces appear red and angry, and will smash into you if you don't shoot them down.

Rectangle Face

https://static.tvtropes.org/pmwiki/pub/images/horizontalrectangleface.png
  • Asteroids Monster: When you shoot a Rectangle Face, it will split into three separate Panel Faces.
  • Unique Enemy: Only one Rectangle Face appears in the entire game.

    Beetle 
https://static.tvtropes.org/pmwiki/pub/images/beetle_48.png
These enemies are sometimes spawned by the Panel Faces.

    Flip Face 
https://static.tvtropes.org/pmwiki/pub/images/flipface.png
Flip Faces are encountered in Stage 3, and Extra Stage.

    Tennis Racket 
https://static.tvtropes.org/pmwiki/pub/images/racket.png
Tennis Rackets are encountered in the Final Stage and the Extra Stage.

    Paddle Face 
https://static.tvtropes.org/pmwiki/pub/images/paddle.png
Paddle Faces are encountered in the Final Stage and Extra Stage.

Bosses


    Samurai 
https://static.tvtropes.org/pmwiki/pub/images/samurai_fr.png
The boss of Stage 1. He also appears in the Extra Stage.
  • Enemy Summoner: Can summon Basic Raiders and X-Spikes into the battle. The latter is required to get past Samurai's shield.
  • Impact Silhouette: Samurai introduces himself by bursting through the background wall and laughing.
  • Samurai: The headgear theme of this boss.
  • Shield-Bearing Mook: A boss example. The second phase of Samurai's fight has him throw up a shield. The only way to get through it is with the X-Spikes.
  • Warm-Up Boss: Samurai can be beaten by shooting him when possible without thinking too much. The only part that requires any effort whatsoever is the second phase, where you need to shoot the X-Spikes back at him to destroy his shield.

    The Twins 
The boss of Stage 2. They also appear in the Extra Stage. To defeat them, you must always shoot the right Twin.
  • More Dakka: Shooting the wrong face will sometimes make the Twins shoot many silver balls at you.
  • Multiple Head Case: This boss has two heads.

    Sunny 
The boss of Stage 3. He also appears in the Extra Stage.

    Disco 
The final boss of the game. Appears in the Final Stage and the Extra Stage.

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