These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
YMMV: Super Mario Sunshine
Alternate Character Interpretation: Because of just how exaggerated the Kangaroo Court is at the beginning of the game, some believe the Piantas just saw Mario as the solution to their problems and slapped him with the court sentence to make sure he'd stay to fix them (and in fairness, Mario is a bit of a Trouble Magnet and is undoubtedly the reason Bowser and Jr. are there). There's also a group of Piantas in Paper Mario: The Thousand-Year Door that are clearly running a crime syndicate, which does little to dissuade such interpretation (though, again in fairness, this was in Rogueport). Cracked rather hillariously interpreted the ending where Bowser and Jr. are sitting on an island as them being doomed to starve to death with Bowser having to eat Jr. to survive.
Anticlimax Boss: Just Ground Pound the platforms in the final boss's stage, which is very easy because his attacks aren't that hard to avoid.
Badass Decay: Bowser had gone from an imposing antagonist in 64 to a goofy dad with an easy final boss fight. Thankfully, Super Mario Galaxy rectified this.
Captain Obvious Aesop: There's two "no der" moments that occurs in the game by FLUDD. In one level, after you clean an eel of its bacteria-ridden teeth, FLUDD tells the player to always take care of their teeth. In another level, after you get the baby Chain Chomps into a pool of water so they can cool off, FLUDD informs you to always be kind to your pets.
Demonic Spiders: Red Cataquacks. They'll toss you into the air just like the blue ones, but will also take away 1 health every time they do. They also tend to come in flocks, and you won't land far from where they tossed you. Getting stunlocked is all too easy.
What kind of goop tastes like an ice cream flavor? Are we sure we're cleaning off pollution or a little kid's favorite 31 flavors? For reference, when the Pianta statue is submerged, a Toad can be found stuck in the goop; clean him off, and he talks about what the goop tastes like.
Because the precise details of the transaction are only cryptically alluded to, the revelation that the Paintbrush was an invention of Professor E. Gadd's has led fans to come up with many an Alternate Character Interpretation for him.
That Peach had to think about it for a second when Bowser Jr. said she was his mother got a lot of people wondering why she had to think about it.
Fanon Discontinuity: Despite Bowser admitting that Peach wasn't Jr.'s mother, and Jr. admitting he knew this all along at the end of the game, many fans don't believe this or try to find ways around this.
Swoopin' Stus, the pudding-shaped creatures that spontaneously arise out of any goop that's lying around.
The bees, usually because they're always hanging out around narrow paths and tend to knock Mario off of them. In one instance, they're guarding a red coin on the edge of a cliff. Made even worse by the fact that they're tiny and incredibly difficult to see when there's only a few of them left in a hive.
Cataquacks, because their sole purpose seems to be to annoy you. If you get one's attention, it'll chase you around, trying to toss you up in the air. If you're really unlucky, you'll land close enough to it that it can do it again. They're everywhere on Gelato Beach, and the only way to kill them permanently is to knock them into the sky with Dune Buds or by eating them with Yoshi. They get upgraded to Demonic Spiders in the Watermelon Festival, as they'll do the same to your watermelon, destroying it and making you start over.
Idiot Plot: Bowser and son's plot to frame Mario would work only if the Piantas were stupid enough to confuse an obviously blue Shadow Mario with the real deal vandalizing. Unfortunately for Mario, they are.
Yoshi in general feels very tacked on; his controls are awkward, his powers are very limited, and he has Super Drowning Skills.
Also, if you finish a race with Il Piantissimo after he finishes, Mario dies.
For a game with so many beautiful water features to swim in, swimming beneath the surface with finesse is a lot more difficult than it was in Super Mario 64.
FLUDD is hated itself. Though, most of the hate stems not from being hard to control, but for putting the focus away from jumping, replacing the long jump (and making the backflip a minor Guide Dang It), and replacing Mario's punches.
The way you kill the Bloopers in Ricco Harbor is by ripping off their tentacles. Which then proceed to twitch violently after they're pulled off.
Petey Pirahna barfing up goop. Which looks just like barf too.
Stop Helping Me!: FLUDD will frequently interrupt you to give extremely obvious advice. The best example is when you're fighting Gooper Blooper, when he'll tell you what to do even if you're already doing that very thing.
Take That, Scrappy!!: Talking to some Piantas will reveal that Il Piantissimo is just as unpopular to them as he is to the player. They refer to him as "rogue", "creep", "uncool", "inconsiderate" and are very insulted by his pianta costume.
The Tetris Effect: Try playing (and FAILING) at "Red Coins on the Water" (at Ricco Harbor) enough times, and you might start to see your own vision feeling like it's careening left and right the way the Surfing Blooper does if you're not gentle enough with the analog stick. This effect may persist even after you turn the game off and walk away.
Corona Mountain. We're looking at you, annoying boat puzzle. The trick to controlling the boat is this: if you're standing at the front and shoot left, it will turn right (and vice versa). If you're standing at the back and shoot left, it will turn left. If you're standing at the center of the boat and shoot left, it won't turn very much.
"The Goopy Inferno". You have no access to FLUDD until the end of the level... and the entire town is covered in flaming goop. One touch of the stuff and it's almost a nerve-wrecked mess for you.
In "The Watermelon Festival" in Gelato Beach, you have to guide a gigantic watermelon down a cliff and along a beach past a horde of Cataquacks, who, if they get anywhere close, will knock the watermelon into the air, popping it. Oh, and the controls for guiding said watermelon are hellishly awkward, and the melon itself is ridiculously fragile, causing you more often than not to make it go sideways or accidentally pop it while trying to push it. You can squirt the Cataquacks with FLUDD to stun them, but the area is so swarmed with them that for every one you can fend off, there are always two or three more coming at you from the other side. You can kill the Cataquacks beforehand with the Dune Buds or luring them into the ocean, though, making this a little easier.
"Yoshi's Fruit Adventure", where you have to squirt juice onto jumping fish to reach a series of platforms, is so frustrating that one online FAQ simply states, "I dunno, haven't finished this level."
Lily Pad Ride. One of the most frustrating mini-levels to complete. Actually getting there is annoying enough: you have to jump on a series of slow-moving boats in order to reach a small, isolated island with Yoshi, so as to remove the barrier that's blocking your way. This is already hard by itself, because Yoshi dies if he falls into the water, the boats are small, and it can be easy to miss a jump. The level itself, however, is even worse. You have to ride on a slowly-sinking lily pad in order to collect eight Red Coins, so you can obtain the Shine. The water kills you instantly, and the currents are too fast for you to backtrack, meaning that not only is it very easy to miss a coin, but if you do, you're screwed.note You can return to the start of the level without dying or leaving the level. However, it requires patience and a steady hand. Just walk along the narrow edge of the level. It's a long trip, and it's easy to fall, but it is doable. Prepare a lot of extra lives, because this is hard. One last thing: do not assume the Warp Pipe at the end is a nice and convenient way to return to the start of the level. It sends you back to Delfino Plaza.
Any of the FLUDD-less platforming levels, to the point where (as mentioned above in Crowning Music of Awesome) just hearing "Platforms-A-Plenty!" is enough to make players start frothing at the mouth in rage.
"Mysterious Hotel Delfino". Plenty of Fridge Logic plagues the mission, like how the one single fruit that the fruit bar doesn't have is the exact one Yoshi wants and the fact the Pianta guarding the Shine Sprite will not let Mario just get it just because he's not wearing the proper swimwear. Add to that a lot of Guide Dang It moments as well as two wonky moments in a row and you got a mission that many gamers have come to loathe. At least, unlike most other examples of That One Level in this game, it's more annoying than infuriating, because much of the mission itself is actually easy if you know where to go.note Plus, you can use a glitch to skip the entire level and get the Shine without going through the entire hotel.
Pachinko Game. You are in a pinball machine-like stage, where you need to maneuver Mario to collect eight Red Coins. The difficulty comes from one single thing: the "launcher" that propels Mario into the machine makes him go so fast, it's insanely hard to get him to land where you want to. He even goes too fast for you to use FLUDD to correct any fuck-ups unless you somehow touch one of the openings of the machine and don't get knocked down to your doom. Even if you collect all coins, you still need to get back into the machine to actually get the Shine.
"The Red Coin Fish", in Noki Bay, which requires you to catch 8 red coins swimming in the shape of a giant fish. The underwater controls are highly unmaneuverable, it's extremely difficult to tell where Mario is in relation to the coins, the coins are constantly moving, and just to add insult to injury, the coins comprising the fish's body will regularly scatter outward for several seconds, leaving you with nothing to do but wait while you slowly drown.
Any of the 100 coin missions except in Pinna Park (which has two episodes where it's possible to earn 999 coins). In the predecessor, Super Mario 64, the levels were still the same (barring few exceptions) that allowed the player to collect the 100 coins needed for the star in any order and the blue coins gave the player five to help with the collection. In Sunshine, the blue coins are their own currency, so the player has to hunt down 100 coins on their own; which is a colossal pain in the ass to hunt down each and every coin possible. To compound this, only a particular mission or two in each stage will be able to give Mario the 100 coin shine, as some missions won't have 100 coins to collect; so it's easy for the player to pick the wrong mission and waste a lot of his/her time. Which mission has it? The game doesn't tell you.
They Changed It, Now It Sucks: This game has very few enemies and items in common with the other games in the series. Also, many fans dislike the removal of the long jump, one of Mario's best moves.
The voice acting was also heavily criticized for its generally poor quality, to the point that it was completely removed from Super Mario Galaxy, going back to basic grunts.
They Wasted a Perfectly Good Plot: The flood radically alters the layout of the hub town by putting 3/4ths of it underwater. Swimming around town is pretty neat... until you realize that you can't really do anything new with this change, and there are no significant secrets to be found. Plus, the flood inexplicably goes away on its own while you're in the final level.
The Untwist: It's not until Pinna Park that you get any explicit evidence that Bowser is involved in the plot at all, but him having been the villain in all the previous MarioPlatform Games except Super Mario Bros. 2 meant that nobody was really surprised when he showed up anyway.
The Woobie: Believe it or not, Mario. He's framed by Bowser Jr. for stealing Shine Sprites and graffiti and the Piantas jerkishly lock him up when he arrives. Not only do they not listen to his allies telling the truth that he did not commit the crimes, he's forced into cleaning the whole mess up, with Peach getting kidnapped again and getting visibly depressed over FLUDD's Disney Death. Thankfully, he finally gets his vacation at the end.