History YMMV / SuperMarioSunshine

16th Aug '16 2:15:32 PM rjd1922
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* MemeticMutation: [[ItemGet "SHINE GET!"]] [[labelnote:Explanation]]The {{Engrish}} message for picking up a PlotCoupon in the Japanese and European versions of ''VideoGame/SuperMarioSunshine''. [[AscendedMeme Ascended]] in the American translation of ''VideoGame/PaperMarioTheThousandYearDoor'' when it gets squawked by the parrot in Chapter 4.[[/labelnote]]

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* MemeticMutation: [[ItemGet "SHINE GET!"]] [[labelnote:Explanation]]The {{Engrish}} message for picking up a PlotCoupon in the Japanese and European versions of ''VideoGame/SuperMarioSunshine''.version. [[AscendedMeme Ascended]] in the American translation of ''VideoGame/PaperMarioTheThousandYearDoor'' when it gets squawked by the parrot in Chapter 4.[[/labelnote]]
16th Aug '16 2:13:37 PM rjd1922
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* MemeticMutation: [[ItemGet "SHINE GET!"]] [[labelnote:Explanation]]The {{Engrish}} message for picking up a PlotCoupon in the Japanese and European versions of ''VideoGame/SuperMarioSunshine''. [[AscendedMeme Ascended]] in the American translation of ''VideoGame/PaperMarioTheThousandYearDoor'' when it gets squawked by the parrot in Chapter 4.[[/labelnote]]
** Sunshine Bowser says: "Mario! HOW DARE YOU DISTURB MY FAMILY VACATION!"
** "I'M A CHUCKSTER!"[[labelnote:Explanation]]Said by the Chucking Piantas in the [[NintendoHard infamously difficult]] [[ThatOneLevel Pianta Village secret level]].[[/labelnote]]
*** [[http://www.youtube.com/watch?v=JF522Q4k9t8 Platforms-a-Plenty!]][[labelnote:Explanation]] The [[EarWorm Ear Wormy]] acapella song that plays during said NintendoHard secret levels.[[/labelnote]]
1st Aug '16 1:44:26 PM WildKatGirl
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** "The Sand Bird Is Born", a notoriously difficult level that is likely to be one of the first missions attempted by first-time players. Thought collecting 8 red coins was annoying enough? Try doing it on a moving object with flapping wings which, combined with the game's wonky physics, is very easy to fall off of! And when it turns sideways, good luck getting to a safe location in time. To make matters worse, if you think it's too difficult, it's actually one of the easiest of the infamously difficult sub-levels.
29th Jul '16 11:11:27 AM bowserbros
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** Goobles, the pudding-shaped creatures that spontaneously arise out of any goop that's lying around.

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** Goobles, Swooping Stus, the pudding-shaped blob-like creatures that spontaneously arise out of any goop that's lying around.



** Bowser's voice acting and dialogue make him seem less like a giant scary Koopa and more like a goofy sitcom dad. In fact, ''most'' of the voice acting is really lousy. And Bowser would remain that way until Galaxy.

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** Bowser's voice acting and dialogue make him seem less like a giant scary Koopa and more like either a goofy sitcom dad.dad or [[Series/SesameStreet the Cookie Monster]]. In fact, ''most'' of the voice acting is really lousy. And Bowser would remain that way until Galaxy.



** The commercial for the game featured an incredibly cheesy, [[GreenAesop environmental]] song.
* NarmCharm: Bowser's voice sounds draconic enough to work, and some people consider it to be just plain ''awesome''.

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** The commercial for the game featured an incredibly cheesy, cheesy [[GreenAesop environmental]] song.
* NarmCharm: Bowser's voice sounds draconic draconian enough to work, and some people consider it to be just plain ''awesome''.



* ReplacementScrappy: Bowser Jr. for the Koopalings. [[RescuedFromTheScrappyHeap Until]] ''VideoGame/NewSuperMarioBrosWii''.

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* ReplacementScrappy: Bowser Jr. for the Koopalings. Koopalings, [[RescuedFromTheScrappyHeap Until]] until]] ''VideoGame/NewSuperMarioBrosWii''.



** Il Piantissimo's races can be difficult for some players, plus his arrogant behavior tends to get on people's nerves. It isn't helped by the fact that Mario loses a life if he loses the race.

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** Il Piantissimo's races can be difficult for some players, plus his arrogant behavior tends to get on people's nerves. It isn't helped by the fact that Mario loses a life if he loses the race. If it's any consolation, the actual Piantas [[TakeThatScrappy find him and his getup offensive]].



** Also, if you finish a race with Il Piantissimo after he finishes, Mario ''dies''.
** For a game with so many beautiful water features to swim in, swimming beneath the surface with finesse is a lot more difficult than it was in ''Super Mario 64''. The underwater secrets take this to the extreme.
** FLUDD is hated itself. Though, most of the hate stems not from being hard to control, but for putting the focus away from jumping, replacing the long jump (and making the backflip a minor GuideDangIt), and replacing Mario's punches.

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** Also, if you finish fail a race with Il Piantissimo after he finishes, or a timed mission, Mario ''dies''.
''dies''. The Blooper Surfing minigame in Episode 2 of Ricco Harbor simply kicks Mario out of the level if he fails to beat the current record, which begs the question of why this isn't the case for any of the other timed/race missions.
** For a game with so many beautiful water features to swim in, swimming beneath the surface with finesse is a lot more difficult than it was in ''Super Mario 64''. The underwater secrets Episodes 4 and 8 of Noki Bay take this to the extreme.
** FLUDD is hated itself. Though, itself by ''Super Mario 64'' purists. Though most of the hate stems not from being hard to control, but for putting the focus away from jumping, replacing the long jump (and making the backflip a minor GuideDangIt), and replacing Mario's punches.punches. This kind of reaction isn't seen as much from people who played ''Sunshine'' first, for obvious reasons.



** The Pachinko Game's lock on Mario's controls is extremely vexing.

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** The Pachinko Game's lock on Mario's controls is extremely vexing.vexing, and the [[https://www.youtube.com/watch?v=7l-cX5AoSbU rather oddly-implemented physics]] can get ''very'' annoying.



** Pachinko Game. You are in a pinball machine-like stage, where you need to maneuver Mario to collect eight Red Coins. The difficulty comes from one single thing: the "launcher" that propels Mario into the machine makes him go so fast, it's insanely hard to get him to land where you want to. He even goes too fast for you to use FLUDD to correct any mistakes unless you somehow touch one of the openings of the machine and don't get knocked down to your doom. Even if you collect all coins, you still need to get back into the machine to actually get the Shine. What also doesn't help is that if you skip the launcher by wall kicking up and out, you get flung to the right anyway for some undefined reason.
** "The Red Coin Fish", in Noki Bay, which requires you to catch 8 red coins swimming in the shape of a giant fish. The underwater controls are highly unmaneuverable, it's extremely difficult to tell where Mario is in relation to the coins, the coins are constantly moving, and just to add insult to injury, the coins comprising the fish's body will regularly scatter outward for several seconds, leaving you with nothing to do but wait while you slowly drown.
** Any of the 100 coin missions except in Pinna Park (which has two episodes where it's possible to earn 999 coins). In the predecessor, ''Super Mario 64'', the levels were still the same (barring few exceptions) that allowed the player to collect the 100 coins needed for the star in any order and the blue coins gave the player five to help with the collection. In ''Sunshine'', the blue coins are their own currency, so the player has to hunt down 100 coins on their own; which is a colossal pain in the ass to hunt down each and every coin possible. To compound this, only a particular mission or two in each stage will be able to give Mario the 100 coin shine, as some missions won't have 100 coins to collect; so it's easy for the player to pick the wrong mission and waste a lot of his/her time. Which mission has it? The game doesn't tell you.

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** Pachinko Game. You are in in, as the name implies, a pinball machine-like stage, gigantic pachinko board, where you need to maneuver Mario to collect eight Red Coins. The difficulty comes from one single thing: the "launcher" that propels Mario into the machine makes him go so fast, it's insanely hard to get him to land where you want to. He even goes too fast for you to use FLUDD to correct any mistakes unless you somehow touch one of the openings of the machine and don't get knocked down to your doom. Even if you collect all coins, you still need to get back into the machine to actually get the Shine. What also doesn't help is that if you skip the launcher by wall kicking up and out, you get flung to the right anyway for some undefined reason.
** "The Red Coin Fish", in Noki Bay, which requires you to catch 8 red coins swimming in the shape of a giant fish. The underwater controls are highly unmaneuverable, it's extremely difficult to tell where Mario is in relation to the coins, the coins are constantly moving, and just to add insult to injury, the coins comprising the fish's body will regularly scatter outward for several seconds, leaving you with nothing to do but wait while you slowly drown.
drown. At least the music's relaxing.
** Any of the 100 coin missions except in Pinna Park (which has two episodes where it's possible to earn 999 coins). In the predecessor, ''Super Mario 64'', the levels were still the same (barring few exceptions) that allowed the player to collect the 100 coins needed for the star in any order and the blue coins gave the player five to help with the collection. In ''Sunshine'', the blue coins are their own currency, so the player has to hunt down 100 coins on their own; which is a colossal pain in the ass to hunt down each and every coin possible. To compound this, only a particular mission or two in each stage will be able to give Mario the 100 coin shine, as some missions won't have 100 coins to collect; so it's easy for the player to pick the wrong mission and waste a lot of his/her time. Which mission has it? The game doesn't tell you.[[note]]Episodes 3 or 8 of Bianco Hills, Episode 3 of Ricco Harbor, Episode 8 of Gelato Beach, Episode 2 of Pinna Park, Episode 3 of Sirena Beach, Episode 6 of Noki Bay, and Episode 6 of Pianta Village.[[/note]]



** This game has very few enemies and items in common with the other games in the series. Also, many fans disliked the removal of the long jump, one of Mario's best moves.

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** This game has very few enemies and items in common with the other games in the series.series, in part due to it being set outside of the Mushroom Kingdom. Also, many fans disliked the removal of the long jump, one of Mario's best moves.
18th Jul '16 10:59:48 AM longWriter
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* AnnoyingVideoGameHelper: FLUDD will frequently interrupt you to give extremely obvious advice. The best example is when you're fighting Gooper Blooper, when he'll tell you what to do even if you're already doing that very thing.



* StopHelpingMe: FLUDD will frequently interrupt you to give extremely obvious advice. The best example is when you're fighting Gooper Blooper, when he'll tell you what to do even if you're already doing that very thing.
8th Jun '16 8:26:20 AM rjd1922
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* FanficFuel: [[spoiler: Il Piantissimo finding Bowser Jr.'s paintbrush]] at the very end of the game could lead to some very interesting ideas for a sequel...

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* FanficFuel: [[spoiler: Il [[spoiler:Il Piantissimo finding Bowser Jr.'s paintbrush]] at the very end of the game could lead to some very interesting ideas for a sequel...sequel...
* {{Fanon}}: Mainly because they're the same colors, it's widely speculated that the five toads in this game are the Toad Brigade from ''VideoGame/SuperMarioGalaxy'', but nothing is confirmed.



* FranchiseOriginalSin: This was the first 3D Mario Platformer to have Mario die if you fail a minigame. This would be carried over into [[VideoGame/SuperMarioGalaxy later]] [[VideoGame/SuperMarioGalaxy2 games]], except this time he can be in the air and fail a game. This was reversed in ''VideoGame/SuperMario3DWorld'', as running out of time in a Mystery House challenge simply resets the event chain.

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* FranchiseOriginalSin: This was the first 3D Mario ''Mario'' Platformer to have Mario die if you fail a minigame. This would be carried over into [[VideoGame/SuperMarioGalaxy later]] [[VideoGame/SuperMarioGalaxy2 games]], except this time he can be in the air and fail a game. This was reversed in ''VideoGame/SuperMario3DWorld'', as running out of time in a Mystery House challenge simply resets the event chain.
22nd May '16 4:14:15 PM MyFinalEdits
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* AlternateCharacterInterpretation: Because of how exaggerated the KangarooCourt is at the beginning of the game, some believe the Piantas just saw Mario as the solution to their problems and slapped him with the court sentence to make sure he'd stay to fix them. There's also a group of Piantas in ''VideoGame/PaperMarioTheThousandYearDoor'' that are clearly running a crime syndicate, which does little to dissuade such interpretation.

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* AlternateCharacterInterpretation: AlternateCharacterInterpretation:
**
Because of how exaggerated the KangarooCourt is at the beginning of the game, some believe the Piantas just saw Mario as the solution to their problems and slapped him with the court sentence to make sure he'd stay to fix them. There's also a group of Piantas in ''VideoGame/PaperMarioTheThousandYearDoor'' that are clearly running a crime syndicate, which does little to dissuade such interpretation.
** The Piantas and Nokis are not hoarding Shine Sprites; rather, the Shine Sprites are simply hiding nearby and are only willing to reveal themselves to Mario when he performs a good deed for them or satisfies their challenges because the Shine Sprites need to determine that Mario is trustworthy.



** The Piantas and Nokis are not hoarding Shine Sprites; rather, the Shine Sprites are simply hiding nearby and are only willing to reveal themselves to Mario when he performs a good deed for them or satisfies their challenges because the Shine Sprites need to determine that Mario is trustworthy.
22nd May '16 9:27:51 AM Chaosenvoy
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** The Piantas and Nokis are not hoarding Shine Sprites; rather, the Shine Sprites are simply hiding nearby and are only willing to reveal themselves to Mario when he performs a good deed for them or satisfies their challenges because the Shine Sprites need to determine that Mario is trustworthy.
18th May '16 12:44:30 PM bassforte123
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* IdiotPlot: Bowser and son's plot to frame Mario would work only if the Piantas were stupid enough to confuse an obviously blue Shadow Mario with the real deal. Unfortunately for Mario, they are.

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* IdiotPlot: Bowser and son's plot to frame Mario would work only if the Piantas were stupid enough to confuse an obviously blue Shadow Mario with the real deal.deal and ignore that Mario has an air tight alibi of being in an airplane with multiple witnesses, one being royalty. Unfortunately for Mario, they are. Even when they can see the real Mario chasing a Shadow Mario actively spreading graffiti right past them.
15th May '16 7:35:55 PM rjd1922
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** The Manta Storm boss, made up of a hundred smaller rays. In 2014, [[https://www.youtube.com/watch?v=74mdJUaRNaA an enormous flock of mobular rays appeared off the coast of Baja]].

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** The Manta Storm boss, Phantamanta, the manta ray boss made up of a hundred smaller rays. In 2014, [[https://www.youtube.com/watch?v=74mdJUaRNaA an enormous flock of mobular rays appeared off the coast of Baja]].
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