Would Hurt A Child / Video Games


  • Apollo Justice: Ace Attorney: Kristoph Gavin attempted to murder a 12-year-old agoraphobic girl by giving her poisoned nail polish, since he knew she had a habit of biting her nails when under pressure.
  • In Alice: Madness Returns, the Big Bad is a pedophile and sexual predator who has killed children, plain and simple. This trope is his most defining "evil" trait.
  • Metal Gear uses this rather a lot, either to demonstrate the generalized war setting or as Kick the Dog for the villains:
    • Solid Snake (or rather, the player) in Metal Gear 2 is actually given the option of murdering orphaned war children in Zanzibar Land, and despite being raised in a soldier nation, apparently they don't have orders to attack Snake or sound an alert (they just seem to just give advice and talk to him), although it does result in his health going down.
    • In the (albeit non-canon) radio drama for Metal Gear Solid, Solid Snake and Mei Ling argue about whether there is a significant difference to killing child soldiers and regular soldiers. Solid Snake mentions that he doesn't see a difference, which indicates that he is not above killing child soldiers.
    • In Metal Gear Solid 2, Solidus Snake's depth of evil is characterized with how he used to be a warlord with an army exclusively made up of child soldiers (called the Small Boy Unit), killing their parents and then sending them off to die in the Liberian civil war. In the same game, the evil of the Patriots is highlighted by their kidnap of Olga's child, who they use purely to keep Olga under control.
    • Metal Gear Ac!d concerns two outrageously evil Mad Scientist characters who kidnapped several hundred children and forced them to fight each other to the death to find out which one had the greatest potential. The one who won was then made into the operating system for an extremely powerful new form of Metal Gear. The trauma of performing this experiment was so great that one became practically a Card-Carrying Villain to deal with it and the other (who had taken on the work under a Code Name) repressed all his memories of it and went off to go and live in Alaska, returning to his previous identity of Solid Snake. Or so it seems.
    • The main villain in Metal Gear Solid: Portable Ops has a child soldier who looks quite old but, if you look at the numbers, cannot be older than twelve - Null, a soldier who is kept in total sensory deprivation and essentially tortured into repressing all of his memories after every combat with the idea that this will make him a 'Perfect Soldier'. The villain's open exploitation of and the physical violence he uses towards Null to control him is one of the many reasons he is profoundly unsympathetic. Null was also a child soldier earlier in life, as well.
    • Metal Gear Rising: Revengeance revolves around a villain who is literally stealing the brains of homeless children to create disposable killer cyborgs. This is horrible enough that it allows Raiden's gleefully murderous behavior to be intensely sympathetic in comparison.
    • Metal Gear Solid: Ground Zeroes contains a fairly gratuitous scene where Big Boss strangles a teenage boy to get him to stop shouting.
    • Downplayed by Venom Snake in Metal Gear Solid V: The Phantom Pain, who will tranquilize or otherwise knock out child soldiers, but will fail a mission if he uses lethal force.
  • Return to Krondor: Played straight. In the first chapter, a ten year old girl who is a thief and an orphan living in the streets truly does not want to go to The Order of the Yellow Shield, a group that owns an orphanage. That is because men who pretend to be members of The Order of the Yellow Shield lure kids like her to a sweatshop. At this sweatshop, they work the kids hard, hurt them, lock them up in cages, as well as giving them food that have live rats and squirmy things in it. She also says about how the bad children (i.e. kids who refuse to work or try to run away) just disappear and never come back. Investigating the sweatshop reveals that everything she said is true. You will find a cage with kids locked in it, and depending on your decisions, you will find the bloody corpse of a child in one of the boxes next to the entrance door. James will be very unhappy with that discovery and refer to the owner of the sweatshop as a "child-killer". A camp of goblins sacrificed a boy, cutting him in two, and they were going to do the same to baby twin girls. Vampires killed and converted kids as well as adults to vampires. Ghouls are explicitly said to feast on human flesh - and that would include children. There is also a priest who is devoted to Sung the Pure named Father Roweland who is trying to help children recover from a fatal disease, but he causes the fatal "disease". He actually killed a little boy with evil spells, and was going to do the same to a little girl with an evil amulet magically disguised as a good amulet, as well as evil spells. A woodcutter, his wife and child disappear, but the woodcutter and his wife (not really his wife) sacrificed their child (not really his child) to try to power up a Nightstone. The Nightstone is found on a small skeleton, which could very well be the child's remains. Bear also used explosives to set an orphanage on fire while escaping Krondor - with the kids still in it.
  • The Grand Theft Auto series draws the line at Video Game Cruelty Potential here - there are no children ever walking the streets of Liberty City, Vice City or San Andreas.
  • In Postal 1, the Postal Dude attempts to massacre an elementary school but has a mental breakdown and misses all of his shots as a result before being arrested and placed in a mental hospital. However, the remake changed it to a church and he's somewhat less ruthless in later games (which are devoid of children similarly to the GTA example above).
  • A side mission of Drakengard features Anti-Hero Caim slaughtering child-soldiers with about as much gusto as he slaughters everything else, i.e. a lot. The children run away and scream for their mothers as you cut them down, while Leonard and Red calls you a monster for it. And then there's that child-eating Elf cannibal he travels around with, and Leonard was originally a pedophile in the Japanese version... Yeah, Drakengard doesn't like children a whole lot.
    • And in Alternate Continuity sequel NieR, some of the shades that Nier slaughters are actually sentient children who cannot communicate with the "humans", particularly Kalil, the "boss" of the Junk Heap area.
  • The plot behind Heavy Rain centers around a serial killer that targets boys from the ages of 8-13. It makes replaying the Suicide Baby chapter much worse once you know who the killer is...
  • Lock, Shock, and Barrel serve as bosses in several Kingdom Hearts games, and Sora (or Roxas) will have no trouble fighting them. It's justified, considering their bratty natures...
    • Anybody in the Kingdom Hearts universe will have no trouble with fighting the main characters, most of whom are teenagersnote , so they have to take all their opponents seriously, so it's all fair play. Master Xehanort even manages to kill one of them (Sora) and steal the body of another (Terra), though the former gets revived.
  • Dragon Age: Origins is a rare game which lets a player character do this, as you can chose to murder Arl Eamon's son rather than try and help him. You might argue that it's a mercy-killing, but you're still killing a child.
    • The Human Noble origin has your character find their sister in-law and young nephew dead during the attack on the castle. By this point, it's clear the attackers don't care about hostages.
    • And we have this little gem right before the attack:
    Noble Warden's brother: Don't worry, son, you'll see a sword up close soon enough.
  • Mars and his soldiers in Tales of Phantasia. They kill everyone in Toltus, including Chester's little sister and a random girl whose corpse you can examine.
  • FunFrock in Little Big Adventure 2 initially uses kidnapped children in order to force the wizards to co-operate with his scheme. When Twinsen invades his lair, he decides to drop the children into a volcano in order to make Twinsen cross the Despair Event Horizon.
  • BioShock:
    • BioShock:
      • With all the Little Sisters running around pumped full of sweet, sweet ADAM, most Splicers will try to kill them if given the chance. Good thing the Big Daddies are there to protect them.
      • Also, the heartless bastard who put the girls in this situation, Doctor Suchong, is later killed by a Big Daddy after he slaps one of the Little Sisters who was irritating him.
    • BioShock Infinite: Daisy Fitzroy falls into this trope when she attempts to murder a young Founder child because, as she says, "the only way to stop them from growing is to pull them up from the roots!" This is enough to stir Elizabeth into impaling Fitzroy with a pair of scissors. However, Burial at Sea: Episode 2 reveals that Daisy was ordered to do so by the Luteces in order to strengthen Elizabeth's resolve by getting her to kill in order to set forth the events of Comstock's downfall and that she was actually horrified at the idea of killing Fink's son.
  • In The Elder Scrolls V: Skyrim the vampire Alva forces her thrall Laelette to murder a man's wife and young daughter as part of her plan to seduce him. Partially subverted by the fact that Laelette felt guilty about the whole situation and attempted turning the girl into a vampire and resurrecting her when that failed, but Alva had no qualms about killing the innocent.
  • The first two Fallouts make you a Childkiller if you killed a childnote , which would cause almost everyone, even other renounced scumbags and lowlifes, to hate you. At least the children were scripted to flee when accidentally hit, so they rarely got killed by NPCs. In Fallout 2, once you've progressed through the game long enough in an attempt to go to another settlement, you'll get an encounter that shows an Enclave patrol coldly killing a small family, including an only child, which serves as an ominous Foreshadowing to their existence, who have no qualms in exterminating any being that isn't them or wasn't born in a Vault, and yes, that includes children. The 3D ones had invincible children (unless you use some mods...there is even a very famous one for Fallout 3 which allowed eating a baby in exchange for the benefit of a perk which give you rads immunity, you can see this marvelous sickness here)
    • In Fallout 3, the Lone Wanderer can, however, enslave selected children NPCs and cause the implied deaths of two others, by blowing up a town with a nuke.
    • Fallout: New Vegas has two slaver traders making a note not to do any more business with the raider leader Cook Cook, as he burned a young boy they had sold to him to death. The Courier can also ask a prison rioter who goes by the nickname Scrambler what he was in for. He responds that he doesn't really care enough to keep track of his crimes, but he vaguely remembers something about killing a lot of people, and that some of them probably were kids.
      • According to Ranger Andy, Caesar's Legion considers using child suicide bombers to be a legitimate strategy since everyone lowers their guard with kids.
    • In Fallout 4 there are children found in both the Prydwen and the Institute, and you're forced to blow up one or both of them depending on who you side with. Also, when blowing up the Institute, you can leave the synth version of Shaun to burn, which gets you some harsh comments from your faction's tech specialist.
  • Final Fantasy XIII has Hope Estheim - the youngest, most physically weak character in the game. That doesn't matter to anyone; he's a Pulse l'Cie, and therefore must die.
    • Before this, he and a town were put on a train, and promptly shot at by the military when they tried to escape.
  • All the protagonists in the MOTHER series are children (so obviously, plenty of the enemies that battle them will be adults), but perhaps the most notable specific example of this trope is in EarthBound when a bunch of policemen beat up Ness just because he wants to leave his hometown.
  • MOTHER 3: Not only does Porky try to kill the 12-year-old Lucas on a number of occasions, he also takes his twin brother, mind controls him, makes him a cyborg, and intimately results in his death. Just so you know, this game is rated Japan's equivalent of E. They must have very high standards over there.
  • The Legend of Zelda: The Wind Waker has Ganondorf hitting Link, who is around 12 years old in this game, multiple times until he loses consciousness and has his sword knocked from his hand. Later, during the final battle, Ganondorf uses some very brutal and painful-looking sword moves against Link.
  • Dwarf Fortress gives us the concept of "maternal armor". Yes, it's exactly what you'd think it is. The usual results are ...not pretty.
  • Odd as it may be, Mario. In Super Mario Bros. 3 and Super Mario World, the Koopalings are the Quirky Mini Boss Squad, while Bowser Jr is The Dragon in Super Mario Sunshine; Mario treats them as gently as he does any other Boss (as in, not at all).
  • In Pokemon XD Galeof Darkness Grandmaster Greevil's son Ardos attempts to talk him into blowing up the base with the player still on it after the player defeats him.
    • Earlier on in the game, a thug working with Cipher called Zook threatens the player and his sister with a Shadow Zangoose.
  • In Pokémon Black 2 and White 2, Ghetsis has no qualms having Kyurem attack the player character with huge freakin' icicles. The player character is roughly 10-14 years old. Good thing N showed up to save them at the last second.
  • In Pokemon Xand Y, after the player and his/her friends thwart Lysandre's plans he attempts to either curse them with immortality or simply kill them with his Doomsday Device, depending on which version you're playing.
  • Max Payne's motivation for his Roaring Rampage of Revenge in the first game is the murder of his wife and baby daughter by junkies.
  • The Shroobs and their army in Mario & Luigi: Partners in Time seem perfectly willing to kill Baby Mario and Luigi after beating their adult selves. Kamek too, who's also technically guilty of this in Yoshi's Island and its sequels (he starts by attacking the Delivery Stork in the intro, then tries to get rid of the Mario Bros. by any means possible afterwards).
    • Mario and Luigi themselves when they fought Baby Bowser in Thwomp Volcano or when they fight Bowser Jr. in the mainstream games. Mario also fought Jr. Troopa in the original Paper Mario, although the kid kind of has it coming for constantly harassing Mario and challenging him to fights all just because Mario and Goompa accidentally wandered into his playground.
      • Mario and Luigi also have no problems with killing a baby and are seen doing it 5 times in the Super Mario Galaxy games (2 Dino Piranhas, 2 Fiery Dino Piranhas and 1 Peewee Piranha) and in these cases (unlike the cases where the infant survives like Baby Bowser, Bowser Jr. and Jr. Troopa) they aren't being evil nor mean (though they still try to kill the Mario Bros).
    • By way of Fridge Horror, you may notice that - in the Mario Kart games - there are baby characters that the other racers (good guys included) are as willing to lob explosives at as they are the adults. This includes stuff like Mario hurling a bob-omb at a baby version of himself.
  • Metro: Last Light has its fair share of children dying or dead. Most notable examples are the bombs that forced people down into the Metro, as well as the synthetic Ebola epidemic that Korbut released on the neutral stations that takes out every man, woman and child there- not to mention the executioner mop-up crews that are sent in to set the place ablaze and kill absolutely everybody.
  • Subverted in Ratchet & Clank: Size Matters, as Luna turns out to be a robotic puppet built to resemble a child. Still, Ratchet didn't hesitate to destroy its tractor-ship and send it falling to its death.
  • Baldur's Gate has the gnome Jeb, who enjoys murdering street children. Unfortunately, you have to make allies with him in the first game in order to escape from prison; in the second game, however, you encounter him again, and can give him what he deserves.
  • A horrifyingly sad example can be found in the game Off, wherein The Batter bludgeons his baby son to death with a baseball bat.
  • Dr. Ivo Robotnik, the Big Bad of Sonic the Hedgehog. He shoves little animals into robots, but the real kicker, (if you don't give a care about animal cruelty) is who he is fighting against. His worst enemies are CHILDREN. Not counting Sonic himself, he is fighting 8-year olds and 12-year olds on occasion. Justified that they all have Superhuman abilities, but still.
    • On the Game Gear, Eggman truly pumps this up a notch in Sonic the Hedgehog 2. It is implied that Tails dies at Robotnik's hands.
  • Children in Deus Ex may be killed deliberately, accidentally, even by second-hand smoke...
  • Deus Ex: Invisible War may be one of only a handful examples ever to allow a player to hurt and kill children. Doing so gives a truly massive What the Hell, Hero? reaction!
  • The North Korean army in Homefront. To an utterly horrific degree.
  • Telltale's Game of Thrones: Ramsay Snow shows the Forresters just what an irredeemably evil bastard he is by gleefully stabbing the young Lord Ethan in the throat in front of them. Ethan was only around thirteen or fourteen at the time. Ramsay also takes the seven year old Ryon as a hostage and tells his soldiers to kill him if anyone tries to intervene.
  • In Crusader Kings, not only is assassinating children possible, it even comes with special text to fit. It's often a simple, if brutal, way to clear up the line of succession so one's own character can inherit.
  • Skull Girls: Black Dahlia, the Medici mafia's top assassin did not even hesitate to put a bullet through the head of fourteen year old Sienna Continello and actually taunted the poor girl's mother while doing it. She also threatens to kill the also fourteen year old Peacock in the latter's ending, but in that case it is more justified as Peacock had been slaughtering her way through the Medici stronghold up to this point.
  • Season Two of The Walking Dead has Bill Carver, who is not above hitting Clementine just for staring him down and at one point orders Carlos to smack his daughter with full force for talking while he's giving a speech. In his eyes, the next generation must be raised to be stronger and tougher than the last. His minion Troy is also not above rifle-butting Clementine in the face if she tries to stop Carver from beating the hell out of Kenny.
    • One game over sequence suggests he's not above killing Clementine either.
  • Five Nights at Freddy's: If you read the newspapers scattered throughout the game, you'll find out that some guy had the decency to kill not one, but five children. Minigames in Five Nights at Freddy's 2 suggest the death toll may be even higher than that. Five Nights at Freddy's 3 confirms a body count of at least five or six, and possibly up to eleven, kids. He's never even seen outside of minigames (where he's seen as an Atari-esque purple man) and in 3, where his corpse is seen inside Springtrap, much less named.
    • Five Nights at Freddy's 4 has the Nightmare animatronics who are terrorizing a literal child. Granted, they are literal nightmares, but still. There's also the Big Brother Bully of the child protagonist, who loves torturing his brother by exploiting his fear of the animatronics and was the direct cause of the Bite of '87 that crushed his brother's frontal lobe. Though that did lead to his My God, What Have I Done? moment.
  • In Far Cry 4, we eventually learn that Pagan Min's hatred of the rebels is due to them murdering his infant daughter.
  • In Overwatch's cinematic trailer, Widowmaker shows no qualms about trying to shoot two kids.
  • Vivi and Eiko from Final Fantasy IX. The former is a child physically and mentally, but since he's a black mage "doll", adult workers in Dali promptly kidnap him and stuff him inside a box. In the latter case, Alexandrian jesters kidnaps her and perform a ritual to steal her spells. Due to an RPG format, both are defaultly subjected to physical and magic attacks, especially those from Kuja's minions.
  • Amnesia: A Machine for Pigs has a horrific monster of a character who has murdered thousands of children. Two of those children were his own sons - you're playing as him.
  • Bloodborne: The entire purpose of the hunt is to kill a stillborn child of the Eldritch Abomination.
  • In Undertale:
    • If you play the game as violently as possible and kill absolutely everything you can kill, you find yourself face to face with a major character who knows everything you've done, by which point you pretty much deserve all the hurt he can throw at you:
      "it's a beautiful day outside. birds are singing, flowers are blooming. on days like these, kids like you... Should be burning in hell."
    • While we're on the subject, every character who isn't Toriel (who won't purposefully land a killing blow), Papyrus (who only weakens you to capture, not kill), and Alphys (who doesn't fight you until she becomes a lost soul), as well as the shopkeeper and a couple of other npcs, attacks the player with the intent to kill on their own at some point. Justified because they need your soul to leave the Underground, along with not exactly being on friendly terms with Humanity to begin with (though some are rather reluctant to kill you anyways).
    • Flowey stands out in this regard. He doesn't try to kill you at the intro because of the same reason as the other monsters. He just does it for shits and giggles.
    • Examining the Monster Kid on a No Mercy Run will show the message "Looks like free EXP".
  • In One Chance, if you spend the last day where everyone is alive and well at home then helping to create a cure, a scientist will try to murder you as all the other had already died. If you block the attack, he will run away. Returning home however, you find the bodies of your wife and kid, along with the coworkers' corpse.

http://tvtropes.org/pmwiki/pmwiki.php/WouldHurtAChild/Videogames