Video Game: Kirby Super Star
Kirby Super Star
(Hoshi no Kirby: Super Deluxe
in Japan, and Kirby's Fun Pak
in Europe) is a 1996 SNES
game, and part of the Kirby
franchise. Unlike the other Kirby games, where everyone's favorite pink puffball has one long adventure, Super Star
contained a number of shorter games — its tag line on the box was "8 games in one!" Those games — 6 main, 2 sub — are:
- Main Games
- Spring Breeze: King Dedede has stolen all the food in Dream Land, and it's up to Kirby to stop him. The introductory game, it's essentially a compressed version of the original Kirby's Dream Land with abilities added.
- Dyna Blade: A mysterious creature named Dyna Blade is terrorizing Dream Land, and it's up to Kirby to stop him. Adds a world map, some additional powers, and a couple extras, but in the end is mostly an intro game like Spring Breeze.
- Gourmet Race: Kirby and Dedede race to see who can eat the most food while still reaching the finish line first. It's pretty straight forward. Very notable for its music: the Gourmet Race theme "Run, Kirby, Run" is one of the most-remixed songs on YouTube and one of two sources of the THIS VIDEO CONTAINS meme. And that's just a sample.
- The Great Cave Offensive: Kirby has accidentally fallen down a hole and found himself in a huge cave, filled with treasure. Now he has to find a way out of the cave while grabbing as much loot as he can. More of a Metroidvania game than a linear platformer, Kirby's quest through the cave helps him find items like the Falcon Helmet, Mr. Saturn, and the Triforce, as well as the Kirby Phone and the Triple Star Rod (which, in the case of the latter two, are exclusive to the remake).
- Meta Knight's Revenge (AKA "Revenge of Meta[-]Knight"): Meta Knight is setting out to conquer Dream Land in his massive flying battleship, the Halberd, and it's up to Kirby to stop him. In this game, the levels are timed -- failing to clear it within a certain amount of time results in a loss. Also noted for the story — Meta Knight and his crew can be heard talking about Kirby attacking, and the crew is visibly freaking out as he lays waste to the Halberd.
- Milky Way Wishes: The Sun and the Moon are fighting, throwing day and night into chaos, and it's up to Kirby to stop hi-- I mean, them. This game takes Kirby to other worlds to find the wish-granting comet Nova, and since the enemies on these worlds are different than the usual ones, Kirby can't absorb their powers; instead, he has to find the Deluxe Copy Essences around the levels, after which point he has those powers forever, and can shuffle through them.
- The Arena: Okay, seven main games, as beating all six games unlocks The Arena, a straight-up Boss Rush. Kirby has his choice of abilities and a set number of Maxim Tomatoes, and must battle through every boss and miniboss of the game, from Whispy Woods to Meta Knight to the terror that is Waddle Dee, before a rematch with the final boss.
- Samurai Kirby: Kirby faces off in a first-strike duel with five increasingly tough opponents. Like the Quick Draw game in Kirby's Adventure / Nightmare in Dream Land, it's a game of reaction time.
- Megaton Punch: A contest of timing, the challenge is to line up the strength and timing meters just right to deliver a strong enough punch to break Planet Popstar in half. Remixed in Kirby and The Amazing Mirror as Crackity Hack.
While Kirby's Adventure
on the NES codified
the Kirby formula, Super Star
is considered to be the game that perfected it, and is arguably the franchise's — and creator Masahiro Sakurai's — Magnum Opus
. It was remade in 2008 as Kirby Super Star Ultra
(Hoshi no Kirby: Ultra Super Deluxe
in Japan), which added a handful of extra games to the mix, bringing the total to 16
games in one:
- Main Games
- Revenge of the King: Like Spring Breeze, this game follows the story of the original Kirby's Dream Land. The trick this time is that this is a remake of Kirby's Dream Land's Extra (or hard) Mode, so the enemies, especially the bosses, are a lot tougher. This includes a fight against war-blimp Kabula, mid-bosses from Kirby: Nightmare In Dream Land, and a brand-new King Dedede.
- Helper to Hero: Instead of playing as Kirby, you choose one of his helpers (characters based on an element that Kirby absorbed, usually controlled by computer or by a second player) and run though a shortened, non-randomized version of The Arena. This can create quite a challenge: sure, winning as Bonkers (Hammer) or Plasma Wisp (Plasma) isn't too bad, but how about winning with Capsule J2 (Jet) or Wheelie (Wheel)? Not to mention getting the best time...
- Meta Knightmare Ultra: You play as Meta Knight through abridged versions of the original main games, excluding Gourmet Race and The Arena. Meta Knight has a whole suite of moves at his disposal, and uses them to thrash his way through the stages. His ultimate achievement is to fight the ultimate warrior in the universe.
- The True Arena: This is what happens when The Arena hates you. It's a Kirby Boss Rush again, but with less health-recovery and much tougher bosses — you fight the bosses and sub-bosses from Revenge of the King, then get the final bosses from Revenge of the King, Helper to Hero, and Meta Knightmare Ultra and a bonus boss.
- Side Games: A set of mini-games that can be played with friends wirelessly, they utilize the Nintendo DS's touch screen and stylus. They can be summarized as:
- Snack Tracks: Kirby eats.
- Kirby On the Draw: Kirby shoots.
- Kirby Card Swipe: Kirby plays Karuta.
Tropes used in Kirby Super Star: