Bug! is a video game developed by Realtime Associates for the Sega Saturn. Released by Sega in 1995 in North America, Japan and Europe, it was one of the earliest 3D platform games and the first 3D Sega Saturn game. It was later released for Windows 3.x and Windows 95 on August 31, 1996 by Beam Software, on one CD that contains both versions of the game.Bug, an actor in Hollywood hopes to make his "big break", and has signed a deal for the lead role in an action film (named "BUG!") in which his girlfriend and family are kidnapped by a black widow and must rescue them while facing off against cartoony bugs and other nasties.Bug! is played like a traditional side-scrolling adventure title, including the way to defeat enemies by jumping on them. What sets Bug! apart is the game's 3D levels, which take the side-view and tweak it- it allowed players to move in all directions, but it did not allow movement along more than one axis at once — the player could move left to right, or forward and backward, but not diagonally left and backward at the same time.Players could pick up two powerups to give Bug new forms of attack- the Zap Cap and the Spit Wad. You also collected blue crystalline sugar cubes which helped you qualify for a "Dragon Ring Chase" bonus round.The game did well enough to get a sequel, which was called Bug Too! In it, Bug gets two new co-stars to work with, Superfly and Maggot Dog, and their agent signs them up to work on a six-flick deal consisting of the movies Weevil Dead 2, Lawrence of Arachnia, Antennae Day, Flea-Wee's Big Adventure, Swatterworld, and Cicada Night Fever. The catch: all of the shots have to be completed in one day.Definitely Needs More Love.
The first kind can be accessed via collecting a coin power-up and then finding the friendly spider beside a tube. This bonus level allowed Bug to gain lives.
The second kind can be accessed if Bug had collected at least 100 blue crystals in each stage of a level. This one helped Bug get extra continues.
Boss Arena Idiocy: The boss of Reptilia, a giant lizard, had an attack that made rocks fall onto the arena. The rocks would then roll into catapults which Bug could then use to shoot at and damage the boss.
Boss Arena Urgency: Splot. Once you damage the Splot boss enough, the platform you're on sinks, forcing you to jump on the boss' body in order to reach another smaller platform. The platform which you battle Queen Cadavra on sinks into the lava once you damage her enough.
Boss Corridor: The Giant Ant Mini-Boss at the end of Reptilia Scene 2. Funnily enough, you see a sign stating "Beware! Giant Ants!" at the start of the corridor, then you run into three tiny ants that flee from Bug. Until you get to the end of the corridor...
Bottomless Pits: LOADS of them around, that's for sure. In fact, each entire level is technically one- you're on a floating terrain, and any fall off it will kill you.
BullfightMook: One of the enemies in Insectia was a Stag Beetle that tried to charge at Bug (see picture), changing directions if Bug jumped over.
Bug Buzz: Certain grasshoppers in Insectia are capable of shooting sound waves from their legs, similar to how they make sounds in real life.
Chain Reaction Destruction: The first and third bosses (the giant snail and swamp worm) die like this. The snail can be justified as its shell serves as a helicopter bomber, but the swamp worm has no excuse.
Character Title: In-game as well- the Movie that Bug is starring in is called "Bug!"
Disconnected Side Area: Multiple, especially in Reptilia. Usually, you had to do a Leap of Faith off an otherwise hazardous-looking platform area, and hope that you land on the secret area.
Do Not Touch the Funnel Cloud: Played straight in Reptilia, one of the hazards was a dust storm (that looked like a mini-tornado). It didn't suck Bug in, and would only do damage if Bug touched it.
Dramatic Disappearing Display: The bonus levels. Granted, you do take one hit to die on them, so a life meter is useless. Also, when bug dies, everything else turns black (as the directors cut the scene).
Drought Level of Doom: Reptilia, sort of. The instruction manual says that Bug Juice (heals all of Bug's hitpoints) is rare (and it unfortunately is). However, somewhat subverted as there are many "hearts" that restore 1hp around.
"With her insatiable appetite for bugs, this porky prima donna is intent on devouring all the denizens of Bug Island. She's brassy, loud, egotistical and obnoxious. When she's not eating her minions, she's chewing them out!"
Flash of Pain: Only present in the Saturn version, where enemies flash red when damaged.
Floating Platforms: Every single level is like this, although the platform is one large terrain and such.
Four-Legged Insect: Played straight with Bug and his family, as well as some insect enemies. Most of the insect enemies actually have six. Arachnid enemies like scorpions and spiders have the correct amount of eight.
Funny Animal: Bug himself. Oddly enough, many of the animal Mooks aren't.
Funny Background Event: At the end of Quaria Scene 1, you'll see a diving bug chasing a small fish offscreen. Later he comes back in... being chased by a dogfish!
Gas Mask Mooks: The stink bugs from Splot, who try to fart at Bug as an attack.
Giant Enemy Crab: Subverted- while you do fight crab enemies in Quaria, they're about Bug's size.
Giant Mook: The second stage of Reptilia had perhaps the ONLY Mini-Boss in the game- a giant version of the Army Ants you fought in the stage. It would fire out a TON of grenades at Bug as its main attack. (Hint: Kill it with the Zap Cap)
Helpful Mook: The chameleons in Reptilia. They didn't do any contact damage, and while they did try to catch Bug with their tongues, they would spit him out onto a higher platform without harming him (in fact, they're the only way to get to certain places).
Idle Animation: Bug tries to flex his muscles, only for him to become unable to inhale in any more air. Thus he gasps it out.
Improbable Weapon User: Dung beetles roll balls of dung, then kick it at you. Caterpillar enemies fire out their segments at you. Swamp bugs fart at Bug's face.
Incredibly Durable Enemies: Some of the levels, most notably Splot, Quaria, The Burr-ubs and Arachnia. You know that there is a Difficulty Spike when the regular Mooks you fight take three hits instead of one. And especially the machine-gunning snails in Splot- they take nine, more than any other Mook in the game.
Invincibility Power-Up: Known as "Stunt Bug", Bug's invulnerable stunt double would come in and replace him for a short period of time.
Large Ham: Bug. About 50% of the time when he kills a Mook, he shouts stuff like "OW THAT'S GOTTA HURT!", "HE SHOOTS, HE SCORES!!!" or "SEE YA!". About 50% of the time when he gets damaged he says things like "AAAAH! GET AWAY FROM ME!", "I HATE THAT!" or "EGAD! WATCH IT, BUDDY!". At certain points in a level, he also says comments like "Wooooow, Trippy!" or "Buzz Off!" (when he faces a bee).
He's probably supposed to act like a Large Ham, after all, he is a movie star.
Law of 100: Collecting 100 of the blue crystals in each stage of a level would allow Bug to access the dragonfly bonus round after the boss fight.
Leap of Faith: Some secret areas can only be accessed this way. Usually by doing a blind leap off a platform into the foreground, no less.
Ledge Bats: Some enemies are placed in strategic locations (at the opposite side of a pit, of course), and will either attack or jump into you when you try to jump to the other side.
Make My Monster Grow: The abominable snowbug, who roars, beats his chest, and flexes all the muscles in his body to grow twice in size. Unfortunately for him, his hitbox stayed the same, so Bug could still jump on him as easily.
The Many Deaths of You: Regular death (Bug swoons and faints), getting squashed (by falling into a Bottomless Pit or getting flattened), electrocuted (by a lightning bug), Drowning in swamp water, Frozen (by a bug with freezing breath), or burned (by lava or an ant's flamethrower). All of them come with the screen turning to black, leaving only bug's death sequence.
"Our hero is a razor-witted, irreverent mighty mite with feelers, who uses his derriere and deadly aim to trounce upon enemies. Despite his lack of manners, Bug is convinced he can turn this role into an award-winning performance."
The Maze: The final part of the final level is one. With annoying enemies running about, no less.
Monstrosity Equals Weakness: The second boss (and also the largest), a giant lizard. There's an easy way to avoid all his attacks, and he shouldn't be too hard once you know the strategy to beating him.
The snake enemies in Reptilia wear cowboy hats, and some will throw them at Bug like a boomerang!
Ice bugs from The Burr-ubs wear The Cat in the Hat's hat. Yes, that red-and-white striped one.
Ninja Pirate Zombie Robot: The first boss, a snail. With a helicopter shell that drops bombs, and also dresses up as a cowboy to fire out bullets at you!
Nintendo Hard: Definitely. After Insectia, you'll be seeing increasingly nasty enemies and obstacles. That fact that the Saturn version penalized for saving by removing continues added to this. And let's not forget about that bubble jumping section in Splot Scene 1...
Reptiles Are Abhorrent: The second level, "Reptilia", was a desert stage that contained spiny lizard enemies that Bug had to jump over or avoid. You can't kill them. The boss of Reptilia was a large lizard that tried to crush Bug with its tongue and falling rocks.
Roar Before Beating: Used by the Abominable Snowbug, as soon as he breaks free from his icy prison.
Save the Princess: Bug's family is kidnapped by Queen Cadavra and he has to save them... and then kick her butt.
Scary Scorpions: Loads of them abound in Reptilia. Thankfully, they're amongst the easiest enemies there- they take one hit to die, some don't attack, some will try to extend their claws to attack Bug (you can hit their claws to beat them) and some will try to sting him (the sting can be hit too).
Smashing Hallway Traps of Doom: One of the more deadly hazards. In Insectia, there were quite a few stompers, but getting squashed by those would only take away one hit point. Later levels used terrain blocks to squash Bug, which were fatal.
Soundtrack Dissonance: In the PC version of Bug, different levels got different remixes of background music for them. Quaria got Arachnia's music, Burrubs got Quaria's and Arachnia got Burrubs'. Reptilia got the credits theme. However, the dissonance is subverted in a way as the remixed music really does fit their new environments.
Tactical Suicide Boss: The giant lizard from Reptilia makes boulders fall from the sky in an attempt to crush you... which then roll into catapults at the sides of the arena, allowing you to launch them at him.
Tentacle Rope: The octopus uses its tentacles to grab dogfish, and throws them at Bug.
That's Gotta Hurt: One of the quotes that Bug may shout when he kills an enemy. "OW THAT'S GOTTA HURT!"
Throw Down the Bomblet: The first boss, a snail... which grows a helicopter out of its shell, then starts to drop bombs on Bug!
Army ants in Reptilia will fire out bouncy grenades, usually down a hill. It gets very annoying.
Unique Enemy: The ice bug in Burrubs Scene 3, that had freezing breath. While there are other ice bugs, they only appeared in an area where Bug had do Goomba Springboard off them. It's the only enemy in the entire game that can freeze bug.
Use Your Head: The Abominable Snowbug has a move where it grabs Bug then uses his head to smash Bug's. It's also the only move in the game that bypasses the invincibility cheat.
Wake Up Call Boss: The snail boss from Insectia. New players will learn how to dodge the hard way, as the snail uses different (and sometimes hard-to-avoid) methods of attack for each phase. Furthermore, it gets faster after each phase and needs an extra hit before going on to the next.
X-Ray Sparks: Subverted. When Bug is electrocuted by a lightning bug, he flashes black and white but no skeleton shows because he's an insect and doesn't have one. However, it could also mean that the trope is played straight with his entire exoskeleton.
Zerg Rush: Kamikaze cicadas attack in swarms of three normally, but there's an area in Reptilia Scene 1 where you face off against a whole swarm, while on a floating platform. Funnily enough, it's scripted that none of them will be able to touch you (and you can't move off the platform).
Anticlimax Boss: The two mummies in Lawrence of Arachnia. Balanced by the fact that it's the longest level around bar none.
Cranium Ride: You get to do this in Antennae Day 4 Scene 3. On an alien bug with super jumping skills. And dualArm Cannons. And you get to control it while fighting other bugs like it. Awesome, indeed.
The music for that stage is awesome, if not already very fitting.
Degraded Boss: Remember the swamp worm boss from the first game? It makes a reappearance in Lawrence of Arachnia. If you fall into the water, it eats you.
Expy: Swatterworld is obviously based on the previous game's Quaria.
Fat Bastard: The first mummy boss from Lawrence of Arachnia.
Stealth Pun: Swatterworld is full of punny enemies- sea monkeys (cross between a monkey and a fish), hammerhead sharks (a shark with a hammer on its head), and saw-nosed sharks (sharks with a chainsaw attached to their face).
Tactical Suicide Boss: The alien boss of Antennae Day 4. To defeat it, you have to make it shoot at the pillars, causing them to break and crush him.
The Sea Monkey King summons crabs, which allow you to Goomba Springboard off them and land on his head.
Underground Monkey: The snails from Insectia return in Splot, with the exact same palette... except that they now take nine hits instead of three, and can pull a machine gun out of their shell to fire at Bug!