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Carnival is a 1980 fixed shooter arcade game by Sega, which was ported by Coleco to the Atari 2600, the ColecoVision, and the Intellivision. The game replicates a shooting gallery in which you must use your gun to shoot at all the targets on the screen that appear in three rows, plus the pipes on the spinning wheel at the top, while making sure you don't run out of bullets. To complicate matters, one of the ducks on the bottom row may start flying to the bottom of the screen and chomp away at ten of your bullets if you don't finish him off fast enough!

A sequel called Razzmatazz was produced and put into test locations in Southern California, but was never officially released (though a ROM does exist and the game has been preserved that way). It consists of three stages rather than the original two, and you have five lives instead of limited bullets. The first stage closely resembles a graphical update of the original game, except you're shooting moving cans off of a fence (with bottles that spell out BONUS and ducks that try to eat your gun) and have to juggle them to make them land on a higher platform, while the other two are completely new (though the third is loosely based on Carnival's bear-shooting bonus game).

This game provides examples of:

  • Bonus Stage: In all versions except the Atari 2600 version, when you complete a screen, you get a bonus stage where you must shoot a bear with a bullseye target as many times as you can before it runs offscreen. Later bonus stages add more bears.
  • Easter Egg: Steve Kitchen, the programmer of the Atari 2600 version, had his name appear (as "S. Kitchen") where the score is by hitting a special target (a one-pixel wide dot) that appeared in the game if you held down the action button to start the game just as you turn on the system.
  • Endless Game: The game repeats itself until you run out of bullets.
  • One-Word Title: As it's a simulation of a carnival's shooting gallery.
  • Public Domain Soundtrack:
    • "Sobre las Olas (Over the Waves)" by Juventino Rosas, a tune commonly associated with carnivals and funfairs, constantly plays throughout the game except in the Atari 2600 version. There's a musical target you can hit that will turn the music on or off if you get tired of it.
    • Razzmatazz plays the "Blue Danube" during the Can Shooting screen, "Stars and Stripes Forever" during the Duck Hunting screen, and Mozart's "Rondo Alla Turca" (aka the Turkish March) for the Ice Bear stage.
  • Scoring Points: For hitting targets. You can also earn extra bullets by shooting numbered targets that award you with 5 or 10 bullets. (The Atari 2600 version replaced the 5 and 10 bullet boxes with a single 8-bullet box)
  • Shoot 'Em Up: A Space Invaders-type shooting gallery.
  • Shooting Gallery: Or a video recreation of one.
  • Sitting Duck: The red owls and white rabbits embody this trope at all times, just sitting placidly on the three rows of conveyor belts until the player blows them away. Ironically, the yellow ducks start out like this UNTIL they reach the dreaded third row, whereupon it becomes a case of the following trope...
  • The Duck Bites Back: After two rows of being shot at, the surviving ducks suddenly come to life in the middle of the third row. Shooting ducks that are flapping and quacking their way towards your gun won't get you any points, but if you don't take them out and quickly, they will gobble up your ammo, ten bullets per duck. Even worse is the fact that if you take too long to complete a round, the ducks start filling up all the rows at an alarming rate until you're facing a veritable army of them!
  • Spelling Bonus: Hitting the letter targets that spell BONUS in order gives you whatever bonus points are left in the counter. Hitting a letter out of order causes the bonus to disappear until the next round starts.

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