Euro Truck Simulator. That's right, a truck simulation game that's awesome to play. Oh, and it can be modded, making it even more awesome. You can end up driving around Europe with a Big huge fucking American Rig.
You can also download some trailers that are mindblowing difficult to deliver it, which makes even more cooler. Like a Baobab Tree.
Papers, Please. The game that manages to make border immigration control an engaging experience.
Fruit Ninja. You're cutting fruit in mid-air. That's it, and it's awesome.
The Ace Attorney series lives off this trope. While trials are important and serious affairs in real life, in the game a trial is an epic battle of wits. With theme music, action lines, people reacting to arguments as if they have been physically struck, and finger pointing... lots and lots of finger pointing. That it remains hilariously self-aware of its over-the-top nature only makes the games that much more appealing.
It's even lampshaded by Maya in the second game. "Spine tingling legal action! Mind numbing legalese! You will say 'wow!'"
A particular Fanvid called "Sakkyun Hair Makeover." Sakuya finds Meiling sleeping on the job, and decides to take advantage of the situation by...styling her hair. Like almost every girl from the Windows generation up. And cosplaying as them. All done with dramatic poses and ham.
The fangame Touhou Soccer. This is a series with little girls having uber destructive powers. And they're using to play soccer. Trailer can be seen here.
In Prince of Persia: The Sands of Time, everything the Prince does is awesome. Even a relatively mundane act, such as taking a drink of water, is accompanied by a dramatic bullet-time camera rotozoom closeup, heroic music, and whooshing sound effects. It's the coolest water-drinking animation ever devised.
Similar to the potion-drinking in the 3D The Legend of Zelda games, where the camera closes on Link, who quickly "draws" the bottle, and after drinking, does an heroic lip-cleaning (sometimes breathing a fog colored as the potion). Only lacks different music and slow motion (though Time Stands Still as you drink) to try being more awesome.
Taken even further in Super Smash Bros. Melee, where Young Link's single-player victory montage consists entirely of shots of him drinking milk, and the final triumphant chord coincides with a mouth-wipe in slow motion.
In the same vein, Toon Link's Baton-taunt is so incredibly overdone that it makes his game-self look humble and modest in comparison. He waves that thing like the fate of the world would depend on it (OK, it once did, but that's not the case here).
Well he is running around in the hot desert sun, he's epicly thirsty!
Metal Gear Solid 3: Snake Eater plays this trope straight by inserting a vocals-only version of the game's theme song to an otherwise unremarkable ladder climbing sequence. This addition, however, has led to the ladder sequence becoming one of the game's most memorable parts, as many of those as there are in the game to begin with.
During Metal Gear Solid 4's Microwave scene, there's a slow-mo shot of Sunny successfully finishing her eggs and jumping jubilantly. The rest of that scene IS actually epic, and Sunny's moment is emotional when taken in context, but out of context it seems really silly.
And This scene involves the local equivalent of Light's potato chips.
Devil May Cry 3 has an Establishing Character Moment in its first cutscene, wherein Dante performs an utterly epic chair-sitting and phone-answering combo. Say this about Dante, he never does anything by halfs. Not even to answer a phone with nothing beyond "Sorry, not open for business yet." Link here at about 2:20
This scene. Both Dante AND Agnus got into the act of being as over the top as possible before their fight!
Slow. Motion. Pizza. Eating.
Taking a break during battle while scythes are sticking out of his body to take a bite from said pizza.
The Pokémon games all feature calm, ambient music while your character walks around. All very good and well... until Nintendo needed some music for the Pokémon levels of Super Smash Bros., at which point the songs (except for the battle themes, which are already awesome) gained a symphony orchestra's worth of strings, horns and electric guitars, and mutated into this, this and this. And that's before we get onto the Ominous Latin Chanting of the game theme itself...
Ditto (pun semi-intended) for the Pokémon theme remixes in the Pokémon Stadium series.
Brawl is made of this trope.
The battle scenes in Pokémon Black and White could be seen as this due to the way the camera moves around almost constantly.
Pokemon games have been doing this all over the place for years now. Music, battle settings and camera movement, attack animation... It's sometimes justified; when you're in a huge battle in the story or metagame, it does portray how awesome things get. But what should otherwise be a mundane 5 second battle with wild Pokemon you've run into a million times before, it starts to get a little ridiculous and some of it can make the battles last longer than they have to.
The boss battle musics from Donkey Kong 64 are the music of their levels, with full synth orchestras. Common instruments include strings, vibraphones, pan flutes, oboes, and clarinets. This has spread to popular remix site VG Music, under the moniker "Boss Remix". Example from Luigi's Mansion.
In this interview the game's compositer Grant Kirkhope admitted he likes to "write big melodramatic tunes that are a bit tongue-in-cheek" and that "Bosses are always a good opportunity to do this." It was only expected for this other projects like the Banjo games and Grabbed by the Ghoulies to follow this trend.
In Mega Man Battle Network 1-5 Lan jumps into the air and shouts "Jack in!! Mega Man! EXECUTE!" every time he does what is simply putting a plug in a slot (and he isn't even doing that in BN 4, 5, or 6 due to the PETs being wireless). This is taken a step further when he spins the PET it to make the "MegaMan Symbol".
Or the officials' Mad Operation Skillz in EXE2 during the Shadowman chapter? Extreme keyboarding to the max!
Throughout the series you're running an anti-virus program! It IS awesome, when you think about it. What do you think operating actually is? That's right, constantly manually rewriting code to adapt to a virus trying to defend itself. Granted, it IS in the form of Extreme Graphical Representation, but still, think about that for a minute.
Viewtiful Joe. Joe's over-dramatic bullet time action poses can actually kill enemies.
His "epic costume change" at the beginning of the second game (right after a Male Gaze of his girlfriend's new set) makes him perform a Ginyu Force style pose so a V can anticlimactically * poof* onto his hat.
Joe: "Go go phat-hat!" * poof* Joe: "SHAZAM!"
Most of the Kunio-kun series practically lives off this trope. Starting from River City Ransom, most of the series has lots and lots of comical violence, even the sports games, where it become so absurd it's just plain awesome. And it doesn't stop there. One game features a cross-country event where you can run through people's houses. Super Dodge Ball involves players not just getting eliminated, they DIE — and players and the ball go flying all over the place. And there's a lot more where that came from:
And that's not even counting the other versions of Super Dodge Ball. The Neo Geo version could be mistaken for an SNK game, or another Pocket Fighter.
Nekketsu Volleyball Dayo Kunio-kun had rather weird teams. The smile team bounces the ball off their asses.
Nekketsu! Street Basket — Ganbare Dunk Heroes had not one, not two, but THREE hoops stacked on top of each other, reaching absurd heights. And that's not even mentioning the fact that you can break the hoops and used them as weapons. Mario's got nothing on this.
The Kunio-Kun soccer games also had their insane share of violence, especially the second, which allowed you to jump, and you could pull off special shots and whatnot... And there's the weather changes, like lightning bolts.
Downtown Nekketsu Baseball Monogatari let you do things just as drop-kick and slide-kick people, and throw the ball at the umpires!
Being able to beat opponents silly in Ike Ike! Nekketsu Hockey is enough for the price of admission alone.
Kunio no Oden is a puzzle game... That happens to be the visualisation of a food-eating contest.
In Shin Nekketsu Kouha Kunio-kun-Kunio Tachi No Banka, you can play as Alex and Ryan's girlfriends and beat up enemies with them. So, What do you mean it's not Awesome?
Kunio-Kun/Alex himself. He's the freaking hero of the entire series, an incredible fighter (without pulling out any Ki Attacks whatsoever, except the stat-affecting kinds of techniques, which kinda makes sense), a super-star sportsman, and he's got a girlfriend who can kick ass. King of Video Gaming Awesome.
As of River City Super Sports Challenge, it is apparently fair sportsmanship to use grenades in a triathlon, throw opponents off cliffs, push them in front of oncoming trains, and drown them during swimming sessions.
Near the end of Zork: Grand Inquisitor, Grand Inquisitor Yannick gives a speech, in which he praises the vast technological advances of the past hundred years. They're actually bloated praise for wonder knives, the Clapper, and ice cubes.
Not to mention his long rant on proper dental floss technique.
The prologue of Dark Cloud 2 features a circus performance where an elephant bicycle-kicks a large ball (complete with The Matrix-style slow-motion pan-around camera work) and bounces it off two clowns' noses before catching it with its trunk.
The bonus chapter "Another Day" is all about this. INPINCIBLE Shuto Dan would like you to know his pins are his SOUL and if you don't think the same... well, actually it doesn't occur to him that you might think any different.
Most, if not all of Osu! Tatakae! Ouendan! involved people with real, though non-dramatic problems, which were fixed by dancing! Problems that included getting into college, cutting hair, recruiting for a school choir club, and not wetting the bed.
Elite Beat Agents, its Americanized spiritual successor, is just as weird. Examples include two instances of babysitting, directing a movie (not the movie itself; the directing), driving a pregnant woman to the hospital, romancing a woman with artistry, digging for oil, auditioning for a play, and recovering from a cold.
For an example that doesn't have much to do with the dancing (yet,) the opening of one of Ouendan 2's bonus levels has your target emit an epic scream because some guy dropped his cellphone. Then again, he dropped it in the sewers, and he needed to text his girlfriend for Christmas...
Trauma Center: During most of the game, you feel like you are playing space invaders on someone's stomach. But again that "is" indeed awesome. Also, the final GUILT parasite at Under The Knife 1Is a giant spider parasite that creates a web that seems to "Absorb" heartbeats?. Also, a doctor who begins an operation with a.... Ass Kicking Pose and/or hand gestures!
The game Audiosurf generates levels based on audio files. You're able to induce this effect yourself once you realize that not only can you give the same effect to less energetic song, but for any audio file, from speeches, to a recording of the Argument Clinic sketch, to John Cage's 4'33''.
One of Final Fantasy VIII's early cutscenes is of a satellite dish being turned on. It gets the full FMV treatment: dramatic camera motion, gratuitously complex machinery at work, the whole nine yards. It even finishes by beaming a frickin' laser into space.note There is a legitimate reason for the overblown segment: the Dollet sequence was used as the demo, from the landing to the escape, and as a result, it was designed to show off how far the developers had progressed since Final Fantasy VII, including in FMV sequences. There were some changes between the demo sequence and the final version (music, Squall and Zell's clothes, Rinoa not being in the game at that point, etc), but from start to finish, the demo sequence and the final game are the same.
Final Fantasy X-2 features the same fetch quests that so dominate the RPG genre, save that this time they're all completely goddamn extreme. Complete with Angels Pose.
In the early Persona games, the eponymous Personae were called forth by just sort of willing them into being. Perhaps with the occasional cry of "Persona!" or "Help Me!". In Persona 3, Personae are summoned by shooting yourself in the head. In Persona 4, the gun-shaped Evokers are removed, and Personae are now summoned by shattering tarot cards by spinning, kicking it, smashing it with a chair, shooting it (with a real gun this time), or just crushing it with your bare hand.
In Jedi Knight: Dark Forces II, one of Kyle's Idle Animations is shaving his beard with a lightsaber. In the same game, often times, you will be, say, walking through a perfectly mundane hallway with some of the most epic music in the game. Often with... amusing results. Probably unintentional, sadly.
The opening cutscene of Fable II has a small bird flying through a city, accompanied by epic music. It then poops. The cutscene focuses on the poo, and goes into Bullet Time as it falls...then lands straight on the Hero's head.
The opening video for Gaia Online's MMO zOMG! features a character putting on some rings to epic music. The rings then burst into flame. Justified, as A) this is Gaia Online, and B) the rings in question are the Improbable Weapon being used to fight Everything Trying to Kill You in the game.
Zetta: "I, Overlord Zetta, DO NOT FEAR CORN, KETTLE OR OTHERWISE!"
In the PS2 and Wii rereleases of Resident Evil 4, Leon can get a gangster outfit with a Cool Hat. If you hit the reload button while using the infinite ammo Chicago Typewriter, he'll instead reach up and adjust it. On the third push, the camera angle changes to low-angle, he flings the hat into the air, and catches and dons it with a pose more suited to someone from High School Musical.
Destroy All Humans! is awesome in its own right. Being the alien, hiding among the unwitting humans as ominous theremin-laden music plays, and then revealing yourself and causing mass hysteria and humongous explosions.
Disaster: Day of Crisis has natural disasters combined with battling an former elite special forces unit, which is awesome in itself. But Evans likes to try and take things up a notch whenever he can, and he does this in the final chapter, first fighting Ray in a Metal Gear expy, then following up with an epic hand-to-hand fight (also like Metal Gear Solid). And he does all this while the pair are in a hurricane. And then he tries to set off a nuke. I repeat, IN THE MIDDLE OF A HURRICANE.
Dragon Quest Swords has the tombola sequence at the item shop, which is given all of the pomp and circumstance of unleashing a Mighty Strike to what amounts to spinning a wheel for a single ball to pop out, although the balls that give out higher tier prizes do tend to be shot out of the machine with the force of a cannon shot and skid and spark afterwards.
Rhythm Heaven is all over this trope, with games dedicated to picking vegetables, eating dumplings, and kicking soccer balls made incredibly awesome by the music and settings.
Complete any level in Peggle (ANY level) and the game goes into slow-mo, cranks up Ode to Joy, and draws a trail of rainbows behind your ball.
Castle Crashers. From fighting giant literal Cat Fish, weird..Giant fuzzy black things...Cute Teddy bears that attack you with dead fish, using a lollipop or a carrot as your own weapon... FIGHTING TO THE DEATH TO SEE WHO KISSES THE PRINCESSES AFTER YOU BATTLE HEROICALLY TOGETHER TO SAVE THEM.
In Tales of Symphonia: Dawn of the New World, epic music plays as Regal does what can only be described as turning off the lights. Sure he's using special handcuffs, but Regal wearing handcuffs is not exactly something new.
Taking the Daredevil trait in The Sims 3 allows you to go EXTREME versions of mundane things. 'Read something EXTREME' or 'Take EXTREME shower', for example.
Taking the Evil trait gives you actions like 'Wash hands with evil soap' and 'Read something maniacal'.
Street Fighter IV has its final boss. An evil clone who can teleport, use everybody's attacks, and has an absolutely epic voice, and is borderline Nightmare Fuel announces his name... "I... am... SETH!"
And this is without even mentioning that Seth looks an awful lot like Dr. Manhattan from Watchmen. With a spinning Yin-Yang symbol in his stomach and no genitals.
Street Fighter EX has its share of Mundane Made Awesome, too. Cracker Jack hits you with a baseball bat so hard you bounce off the moon and back to Earth, Zangief goes out of the atmosphere in his Final Atomic Buster, and Skullomania...
Psychonauts in general tries — and throughout the game succeeds fantastically — at mixing the epic and the hilarious. Just have a look at the quote on the page for the game and its context. That's only the beginning — try Kochamara Calling His Attacks, a Milkman Conspiracy, fluorescent pink bulls wearing boots, a Depraved Dentist sporting a shower cap and a steel claw arm that doubles as a pepper grinder among the antagonists, and that "in the end, aren't we all just dogs playing poker?"
Deadly Creatures for the Wii takes this trope and applies it to ARACHNIDS. Seriously, the player controls a realistic-looking spider and scorpion, and both of them are capable of EPIC ARACHNID MARTIAL ARTS SMACKDOWNS on other arthropods, lizards, and small mammals:
The Tarantula can use its spinnerets to make web zip lines, can spin-kick enemies into the air, and has a ninja stealth pounce attack that can hit a FLYING WASP.
The aluminum bat power-up in Backyard Baseball. The bat hits the ball, then the ball goes flying high (sometimes over a very, very tall wall) while a whooshing sound plays and immediately the character's Leitmotif (which is often Crowning Music of Awesome) plays.
Gauntlet Dark Legacy does this with the names of its Legendary Items, all spoken with epic intonation in Sumner's booming epic voice. The item names themselves also feature this with gems as the SCIMITAR OF DECAPITATION, THE LEGENDARY ICE AXE, and THE LAMP OF DARK OBSTRUCTION!
As far as flash games go, Bejeweled 2 and Bejeweled Blitz. A color-matching puzzle game that has more and cooler explosions than most action games definitely qualifies.
Bejeweled 3 turns it Up to Eleven, with even more epic soundtracks, even more awesome combos and special gems, game modes that are absurdly detailed for a gem matching game, complete with Nightmare Fuel-ish consequences (play Ice Storm for an idea of what I mean), and an instant replay available for big combos!
The Legend of Zelda: Twilight Princess features a sequence in which Link has to clear the Bokoblins out of an old ghost town, to a faux-Spaghetti Western guitar piece evocative of high-noon shootouts. Later, if you speak to the resident chicken as a wolf, it'll ask you to befriend all the cats in town. And if you accept, you have to hunt down all twenty cats... to the same high-tension piece they had him shooting Bokoblins to.
Yakuza 3 whenever Kazuma is having a revelation and tapping away on his phone to update his blog.
And in the sequel, Yakuza 4, the other playable characters take this up to eleven. Saejima doesn't cotton to all that newfangled technology, so he makes his Revelations with a wood-carving set, cutting an image from a piece of wood in the most epic fashion imaginable. Tanimura, while perfectly capable of using a cellphone, prefers to create his Revelations by sketchbook, demonstrating in the process that he apparently graduated from the Light Yagami School of Notebook Writing. Akiyama and Kiryu are epic as ever with EXTREEEEEME texting and blog-updating.
Also, arguably, the Karaoke-sequences qualify. At first, you (or your date) is just singing in front of a screen, but halfway through the song, an appropriate stage materializes out of nowhere, and the singer starts rocking out with a full stage-show, including lights, pyrotechnics, dancing and microphone-spinning. Karaoke to the MAX!
Fire Emblem: This can be the only thing going through most of the characters' minds when they get critical hits. Flipping about elaborately when striking with your sword, and doing a tornado spin on your way back into position? Done. Stepping back, duplicating yourself, disappearing to strike the killing blow up close, then dropping down from the ceiling? Done. Throwing your shield the air, jumping higher than you threw the shield, landing before it while striking the killing blow, and catching it when it falls? Done. Waiting for your sword to gleam brilliantly in the sunlight? Done.
The Generals take it up to eleven, especially in the GBA games. Want to make a typical boring SRPG defensive class awesome? Add over-the-top armor that looks like it was ripped off a Super Robot series, crazy spinning criticals with huge weapons and CHAINS.
And this is why this saga was so epic actually : you probably never heard of a LIGHTSABER kill considered as "mundane" before...
SmackDown vs. Raw. The game will "sell" a created wrestlers finishing the move like it's the most awesome thing ever. Watch as the game goes into slow motion with dramatic "whoosh" sound effect when your created wrestler does his finisher... an eye poke.
In Mass Effect 1, there is a huge build-up, with a swelling of music and a dynamic cut scene, that leads to you stepping out of a stalled elevator onto the exterior surface of Citadel tower. The moment you're out of the elevator, the music stops and everything is back to normal. While this is the beginning of one of the most awesome run-and-gun sequences in all of video game history, the build-up for just getting out of an elevator is a little ridiculous.
A short time later, the act of climbing over a fallen statue is given a treatment usually reserved for Big Damn Heroes moments. Although it's slightly justified as Shepard's revealed to have survived the wreckage of Sovereign crashing through the window, having merely broken their arm taking down the Reaper.
In Mass Effect 2, during Thane's loyalty mission, Commander Shepard is told about a Shepard VI, that spouts lines such as "I delete data like you on the way to real errors!" and when it crashes, the error message says that "The fate of the Galaxy is at stake, and you should try to fix the problem yourself". To which Tali or Garrus will comment "That's pretty extreme, Commander."
Mass relays are another possible subversion with "awesome made mundane": Gigantic ancient spaceship shooting you faster then light across the galaxy in a huge thunderous BOOM? Shepard and other in-universe characters literally do it all the time. It's like making a business flight...
Also there's Charon relay, you know that dwarf-planet Pluto? The rather boring little celestial object that got downgraded from a planet? It's moon ended up being mankind's most important discovery and connection to the rest of the galaxy, basically launching the game's story.
Biotics are capable of manipulating mass effect fields to lower or increase their mass naturally. Vanguards take this further with the Biotic Charge, lowering their mass to propel themselves across the battlefield, then returning their mass to normal just before they strike their target, causing them to be hit with the force of a wrecking ball.
Traynor's toothbrush itself is said to use mass effect fields to clean teeth, leading Javik to claim that in his Cycle, the Protheans used their finally-honed biotic abilities for the same function, making it both this and "awesome made mundane".
The mass effect itself. By running a positive or negative charge through through Element Zero, one can lower or increase it's mass. This simple principle is the basis for pretty much all advanced technology in the galaxy.
X-Play parodied the whole extreme game trend in the early to mid-2000s with BRIAN BLESSED-level ham Johnny X-treme. The character decided no one was making a game X-TREME enough for him, so he created Johnny X-treme's X-treme Adventure, a game that will PUNCH YOUR BALLS OFF with gameplay that feels like BAKING A LOAD OF COOKIES UP IN YOUR ASS. Despite having nukes, chainsaw rocket launchers, flying snakes with searchlights, a water level with alligators used as skis, UNLOCKABALLZ(tm), and a battle with a sharkasaurus in front of the White House, the game got a completely un-X-TREME 3...out of 5.
FIFA World Cup 2002 opens with a full orchestra, which plays at the start of a match to epic shots of the stadium, the teams walking out, over the top goal celebrations, missed shot reactions, even fouls. The series became far more cut and dry in future installments.
NBA In The Zone had the option of having the national anthem before the game, like it were game seven of the finals or something.
Saints Row: The Third had a trailer which promised the game to be huge and full of never before seen footage from the game... of someone being punched in the nuts to truly epic music. As one Youtube comment claims, Grand Theft Auto raises the bar, Saints Row holds it to its crotch and pretends it's a cock.
Dustforce makes cleaning awesome by adding trickjumps, wall running and slow-motion.
Paarthurnax does pretty much confirm this in game when after he teaches you a word for fire breath he tells you to use it on him, and once that is done he states "It has been so long since I talked to another in my own language" (Paraphrased) confirming they talk like that most of the time. The normal day to day life of a dragon would be the most awesome thing ever.
So does that make this an inversion? Awesome Made Mundane?
The "Throw Voice" shout definitely qualifies. The Dragonborn uses the Thu'um to distract foes, causing a goofy, high-pitched voice to begin hurling insults at them from an unknown source. Unless this Shout was created by the Dragon Priests, one has to wonder what situation would lead a Dragon to ever feel the need to hurl the insult, "Hey, Skeever Butt!" at someone?
Asura's Wrath, with Wyzen turning Giant sized, bigger than the planet, trying to poke asura to death with a single finger. a finger as big as a country, but still a finger nonetheless. It's practically a Signature Scene for the game in how mundane it is.
The New Conglomerate in PlanetSide 1 take this approach to weapon design. Rather than using boring old gunpowder guns, they shoot a gunpowder bullet and then accelerate it down the railgun's barrel. Instead of using a chaingun or something big as their assault weapon, they instead put together a triple-barreled rotary shotgun with a range of 6 inches. Their sidearm is of course, the Magscatter SHOTGUN PISTOL!
Also, the game gives you points for various "Bond Moves". Many of these are required to beat the level, and/or are incredibly mundane tasks. But each time you do one, you get points, to the score of 007.
Resonance of Fate features a Christmas Episode where the protagonists dress up to go around delivering presents to children. It does this by equipping each of them with a sack full of presents classed as grenades and replacing the local Random Encounters with the children they're delivering too. All this is enough to qualify by itself... but the Hero Bar is still intact and very functional, meaning presents can be delivered using Hero Actions, and all the Gun Fu, dramatic camera angles, and badass one-liners they encompass.
Early in Little Busters!, there's a scene where Kyousuke needs to collect aphorisms for a class and so decides to listen to his friends and quote them. Any time one of them (usually Masato) says something that sounds kind of stupid, or reflects badly on them out of context, he eagerly announces that he's found another...and the screen changes to show a clouds moving while the light slowly peaks through, dramatic music playing, while the quote slowly flashes up on the screen, all in a way as over-the-top as possible. Which of course only makes them look even more stupid.
In the ending of Little Inferno raising the booms at the gate to the Tomorrow Corporation headquarter requires that you request it in an appropriately dramatic fashion. After shouting "GATE OPPERATOR, OPEN THE GATE!" apparently huge steam engines are powered up and with booming honks eject massive jets of steam into the air, accompanied by music appropriate for such a huge step into the unknown that lies beyond the gate.
Street Fighter X Tekken has this. Not so much the Street Fighter characters in any sense, but the creators had to place the Tekken characters, with the majority having nothing more than simple and mundane martial arts proficiency, into the rather frantic and outrageous Street Fighter style, with super moves and all the rest. The end result really plays up their capabilities, with no shortage of special effects.
World of Warcraft does this with the Achievements system. Sure, some of the things it marks are things like killing the final boss of the final dungeon of the expansion... and others are things like making 500 bandages, catching your twenty-fifth fish, or getting to level 10 (which usually takes about 20 minutes, if you take time to enjoy the scenery).
In Quest for Glory IV, placating Baba Yaga when you come to visit involves you bringing her a snack, as in the first game. However rather than bring her a mandrake root, in Shadows of Darkness you bake her a pie. By letting the skulls which guard her hut with Frickin' Laser Beams cook it.
Additionally, there's gags throughout the series about wizards using powerful spells for mundane purposes, such as using levitation or Fetch spells to get something off the top shelf because they're too lazy to reach for it. The player can even do this themselves, like by using Flame Dart—a spell that flings explosive fireballs—for such mundane purposes as lighting their camp fire or the fireplace in their room.
Grand Theft Auto IV parodies this trope with the Venturas Poker Challenge show, which uses dramatic music cues, eye-popping graphics, instant replay, and overly enthusiastic commentators in attempt to make a group of people sitting silently around and trying to show as little emotion as possible while playing cards to appear exciting.