The Still Waters Series is a group of stories set in an alternate version of the Mahou Sensei Negima! universe written by Redpbass.Still Waters Run Deep - In the city of Mahora in early June of 2003, a stranger appears, looking for a certain girl. The initially minor changes brought about by this new presence quickly create a ripple effect, and the story takes a path divergent from canon as things rapidly go out of control.Still Waters 2: Another Turn - Now that the incidents from before have been dealt with, the school tries to fall back into its old rhythm. However, miles and miles away in a secret location, a team of scientists and engineers are poring over the remains of a certain robot with potential military applications...Still Waters 3, Book 1 - The year is 2009, and Negi's old class has graduated from high school. Still a teacher at Mahora, Negi has had many students over the years, and has achieved a reputation among the faculty for being the perfect teacher for all of Mahora's less ordinary students. After taking a year off to recover and help out at an archaeological site in Tibet, Negi returns to Mahora, ready to take the reins again as a new class waits in his old classroom. But, due to events at the end of Still Waters 2, Negi's old class is coming back to town, older, wiser...and more powerful. This story is different from the others in the series. Much longer, it has been split into individual books, with the second just having been started at the time of this writing.Still Waters 3, Book 2 - With the vampiric intruder to Mahora dealt with, life returns to normal as the city prepares for the upcoming Mahora Festival. But with summer, and the time for Negi to answer Fate's challenge from so long ago, rapidly approaches, hard decisions must be made, and those who wish to go must finish what they can on Mundus Vetus before the time comes.In addition to these, there are a number of shorter stories and story collections (found along with the main stories of the series on the author's profile page at fanfiction.net) which take place during and between the three main entries in the series.
These stories contain examples of:
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Academy of Adventure: Mahora, without a doubt. From psycho fire mages to robot armies invading to vampires enslaving delinquents, it seems that the campus can hardly go for more than three months without some weirdo showing up.
A Day in the Limelight: Several examples in the main stories, especially the first, which is largely A Day In The Limelight for Akira.
All There in the Manual: Much of the information about character backgrounds, newly developed powers, certain events, and other things can be found in the various short stories and story collections. The writer encourages the readers to ask questions, and will confirm or deny anything asked short of major spoilers.
Alternate Timeline: Starting with the arrival of Max in Mahora to Akira's kidnapping prompting the delay of the magic world arc as everyone decides to rescue her to the events of Still Waters 2 pushing things further...yeah, it's a full blown alternate timeline by the time Still Waters 3 rolls around.
Amusing Injuries: Happens from time to time, often to Konoemon by Shizuna via flying clipboard.
Apocalypse How: Class Z, type 2: the Utter Annihilation of Everything. This is what Chisame is fighting against, as revealed in Still Waters 3: Book 2, in the early chapter Intermission: Chisame's Story. Exact details are notably lacking, but it appears that some being called "The Adversary" is literally eating reality, and the job of Chisame, and the people in Hodge's Bar before her, is to fight it. Exactly why any of reality still exists is a good question at this point, one that the author swears will be properly revealed in due time.
Backstory: Most of the side stories serve as backstory for various characters.
Beauty Is Never Tarnished: Averted. While most of the female characters stay out of physical fights, those who do get in them often end up with bruises, cuts, scrapes, and other injuries, though they are usually quickly tended to by healing magic.
BFS: Almost anyone who uses a sword that's not a katana uses one of these.
Black Magic: This is generally illegal among the mage community due to the danger it represents to both the user and those around him.
Character Magnetic Team: Negi has over sixty pactios by Still Waters 3, and picks up new friends and allies with every class he teaches. It's gotten to the point where the group actively tries to get people to go to other places, creating connections to quite a large number of places and organizations.
Fictional Document: There are several; Dog Boy Koujirou and Magical Teacher Onion-sensei are both manga written by Haruna, and The End Time Prophecies, an enormous collection of prophecies with dozens upon dozens of volumes compiled by Merlin IV, hundreds of years ago.
Floating Continent: Ostia. It is rumored that the Oni have their own version, but nobody's ever seen it.
For Want of a Nail: This is basically how the Still Waters series works; Max Linell's arrival in Still Waters 1 is enough to distort the timeline to the point where they never even go to the magic world.
Generic Cuteness: This is in effect throughout all the stories, and is even lampshaded in a way when, in the first chapter of Meet The New Class, Haruna makes a comment about how all of Negi's students are attractive.
Loads and Loads of Characters: In addition to the canon characters, each story contains a number of original characters. Still Waters 3 contains a whole new class. The writer is aware of the problems with keeping up with so many characters, so has started another short story collection, Meet The New Class which is meant to serve as an easier way to help readers keep up.
Our Demons Are Different: They mostly resemble those appearing in the manga, though youkai and oni are differentiated from actual demons, though they all have common roots. Demon society, based in Mundus Diabolicus, is ruled by a Demon King and features an extensive class system based on lineage, though anyone with the will and the power can try to depose the current Demon King and take his/her place. Youkai society is similar, but looser and based on Mundus Magicus. The oni are a dying race and have very little cohesion at this point in time. They are based in the region known as 'The Oni Lands' in the south of Mundus Magicus, though there is also a sizable population in Kyoto and several other areas on Earth.
Our Dragons Are Different: They are separated into two main types: Common Dragons and True Dragons. Common Dragons are the sort found everyone in Mundus Magics which are not sentient, while True Dragons are extremely rare, highly intelligent, and capable of great magic. The ancient dragon riders are thought to have ridden True Dragons, though the more modern version rides purpose-bred dragons that are a pale imitation of the real thing.
Our Elves Are Better: The elves of Mundus Magicus live for several centuries, have intelligence roughly on par with humans, and tend to have a good grasp of magic, warfare, or anything else they do, simply because they've been doing it for centuries. They can be incredibly stubborn or slow to adapt at times, but they aren't stupid; if presented with good evidence against an already decided course of action, they have no problem changing their minds.
Our Ghosts Are Different: Each ghost really is different; they tend to appear as they did at the time of death, but some may not. Some have feet, while others don't. Basically, the way they look is the way the culture they're from expects them to look, colored by each ghost's own feelings on the matter. Only the most powerful ghosts can make themselves appear before a human, though sufficiently powerful Mediums can see ghosts and interact with them. Word of God says it's unknown why some people become ghosts when they die and some people don't, but it's probably got something to do with their own expectations and fears of what happens after death, or whether or not they had something to keep them from moving on. They can also be sealed inside objects, as mentioned in Still Waters 3, Book 1 by Reiko.
Our Ghouls Are Creepier: While magic-based zombies are often called ghouls, another notable ghoul appeared in Still Waters 3: Book 1. Carrick is highly intelligent, ancient, and the servant of an even more ancient vampire, who sent him out to recruit Eva. Naturally, he failed. Stated to be able to regenerate from wounds, he showed no signs of any flesh eating, but rather seemed to be going after his victim's "energy", by which was meant 'life force'. When he attacked, he also spread an infection to the victim through the wound, much like a Type P zombie, which caused tremendous pain and should have killed her within the hour, causing her to reanimate as a mindless ghoul/zombie, a fate only narrowly averted by Konoemon performing an emergency magic surgery.
Our Spirits Are Different: Spirits are differentiated from ghosts in that while ghosts are dead people, spirits are naturally occurring entities that lack intelligence or will. They exist, doing whatever they do, up until they are captured or killed, which can only be done by someone with enough power. Some are extremely strong, but most are weak, and can be handled easily. They are generally harmless, though there are parasitic varieties.
Our Vampires Are Different: In this case, they have many of the typical weaknesses, but only up until they become powerful enough to overcome them, such as Eva's near-immunity to sunlight. Where they are different from common depictions is through their social behavior: there is little sign of such things as nobility or heredity among the vampires shown thus far, just a simple hierarchy based on power levels and force of personality, especially among those known as 'The Great Vampire Lords', who appear mostly in Still Waters 3.
Our Zombies Are Different: Mostly type V, magically reanimated bodies, combined with Type F, flesh eating zombies. They have no real intelligence, and can be made in large amounts.
Parental Abandonment: It'd be easier to count the characters with normal families than to list those who fit this trope.
Youkai: They appear throughout the series. All of them seen so far are based on animals (fox youkai, dog youkai, cat youkai, etc.), and are generally much stronger than humans. Socially, they are arranged in 'tribes', often based on colors. A good example would be the fox youkai, who have several divisions; Gold, Silver, Red, and Black have been seen so far, but there may be others.
Still Waters 1
Armor-Piercing Slap: Oscar Marshall is on the receiving end of one of these in Chapter 18. He deserved it.
Bag of Holding: Kaede uses one to carry the unresponsive Arvel after Madoka's attack on him.
Bloodless Carnage: Justified twice: first, they were all drowned, and second they weren't real people.
Dueling Hackers: It looks like one of these is brewing between Nilren and Chachamaru, but the scene cuts away and the next time Nilren is shown, he's looking at the remains of his computer lying underneath an I-beam.
Evil Former Friend: Okay, Max Linell was childhood friends with the other members of his section of the American Division. Of his childhood friends, two could be considered "evil": Arvel (who is more psychotic than evil), and Guy, Max's rival all the way from childhood on through adulthood. Guy's intense jealousy of Max's time with Rikki combined with his own constant failures at one-upping Max all through his life have pushed him over the edge, ultimately resulting in a duel to the death during the climax of Still Waters 1.
Fingore: Only a brief mention in Chapter 18 (happens via baseball bat), but considering the detached horror of the scene, it's still effective.
Flashback: How Max knows about the Shinmeiryu and their secret valley is shown via flashback in Chapter 13.
Fountain of Youth: Max takes an age changing pill, turning him 18 again and revealing him to have surprisingly looked like a bad boy at that age.
Friendship Moment: Between Madoka, Misa, and Sakurako. When they find the scene at the bridge to Library Island, Madoka snaps and heads off alone into the city. Rather than escape across the bridge to Library Island where there is confirmed safety, Sakurako and Misa both decide to follow Madoka back into the city, where they've seen terrible things and even been attacked rather than let her go alone.
Genre Shift: It starts out as a mostly lighthearted romantic comedy, then Max's old friends show up...cue switch to survival/thriller.
Ghost City: This is what Mahora has become by the time everyone returns in chapter 17. Everyone's hiding from the crazy guy.
Glomp: Akira receives a "flying tackle hug" almost into a lake by Yuuna when she finds out Akira's all right.
Goofy Suit: Max is forced to wear one during the festival as part of the security team. No one can seem to figure out what it is; it was described as a dog, a frog, a badger, a bear...
Harmful to Minors: Many of the girls come across scenes of horrific violence (bodies, scenes where people fought and died, blood splashes) starting in chapter 18; how they react depends on the individual character when pushed to their psychological limits by what they've just seen.
I Don't Think That's Such a Good Idea: This is Max's reaction to Negi inviting Max (a man in his 20s who Negi barely knows, fellow mage or not) to come into an all-girls middle school; Max's intention was to point out how bad it might look for anyone who didn't know what was going on (meaning pretty much everyone else) to see him hanging out there. He does it again moments later when he finds out the girls are making a Maid Cafe. Negi just thinks it's nice to see them so energetic.
I Have Your Wife: Guy kidnaps Yuuna for the purpose of using her to get Akira to do what his boss wants.
Kill 'em All: Averted. Guy sweeps the whole class (minus a handful of girls) off the bridge to Library Island and drowns them, but it turns out they're all magic-based BodyDoubles.
Love at First Sight: More like 'Elemental attraction at first sight' when Max and Akira meet up for the first time and, in Max's eyes, she changes instantly from "Mission Target Who Just So Happens To Be A Girl" to "Okochi Akira"; for Akira, he immediately becomes someone she just can't leave alone. It helps that they're actually very compatible with each other.
For Negi, it wasn't someone kidnapping a student, it wasn't even people running around trying to burn down Mahora. For Negi, it was when he finally realized that the enemy was going to use his students as bait and kill them in front of him to draw him out. What follows is a magically-enhanced punch, and a quick retreat by the enemy in question.
Regime Change: Occurs within the Max's section of American Division after Max is sent on his mission; the old leader, Wilder, is forcibly retired and the new leader, Oscar Marshall, takes over and immediately begins to change everything.
Save the Princess: Justified; Oscar Marshall has very good reasons for kidnapping her. They aren't quite sane, but she is necessary for his plans. He can't help but indulge in a little I Have You Now, My Pretty, however.
Things Get Real: Happens for Negi and some of the others in Chapter 17 when they realize the extent of what's going on in Mahora, happens for Misa in Chapter 18 when she freezes up and has to watch Madoka protecting her and Sakurako; for Konoka, she realizes the seriousness of the situation when she finds an abandoned teddy bear in the middle of the road.
Beam-O-War: Max briefly tries this against a dragon.
BFS: Briefly discussed in-story. Max Linell's pactio weapon vs. Asuna's; Max's is bigger, but neither one can be considered small.
Cranial Processing Unit: This is how the first prototypes of the Tanaka copies are built. This design decision is quickly changed when its disadvantages become apparent.
Not What It Looks Like: In chapter 6, caused by Ayaka forcing Asuna into a bathroom stall, going in after her, and locking the door behind her. Ako walks into the bathroom just in time to see them come outtogether, turns, and flees the scene. Ayaka just wanted to know what secret Asuna was keeping from her.
Yakuza: Several Yakuza groups play a large role in the story.
Still Waters 3
All Guitars Are Stratocasters: Averted. Ayumi plays a Gibson SG, Kara plays a Rickenbacker bass, and the members of Dekopin Rocket are shown to own a wide, wide, WIDE variety of guitars and basses.
Atop a Mountain of Corpses: This is the way Asuna makes her intro; local Vigilante Man Urashima Taro is told that a stranger is in town beating up all the delinquents, so she goes to put a stop to it, only to find Asuna seated comfortably on top of a pile of unconscious street kids and delinquents. Cue Hopeless Boss Fight.
Eva pulls the same thing during a training exercise in SW3 Book 2, Chapter 28.
Badass Bystander: Mahora seems to be full of these by the time Still Waters 3 starts.
Bad Future: This is what the multitude of groups working desperately to fulfill various prophecies are trying to avert.
Battle of the Bands: Chapter 15 of Book 1. It features Ayumi's band (The No Name Band) and Misa's band (Dekopin Rocket).
Big Bad Ensemble: There are quite a few named characters mentioned who may count as a "Big Bad", and there may be more yet to be revealed.
Lucian Ramenthy: A powerful young demon from an old family looking to overthrow the current Demon King (Queen Kelory Omeris).
O Masashi: A gold fox youkai looking to become the new king of the youkai.
Ocali: Fate's mysterious boss, who is a hugely influential figure in the Megalomesembrian Senate and may or may not have his hand in all sorts of shady dealings.
Great Vampire Lord Zeph Castor: Leader of a group of massively powerful vampires in Mundus Magicus.
Big Damn Heroes: This happens during the Kyoto arc with Sachiko, Gin, Kai, Mako, and Kimi to save their classmate Abe Aiko, and during the Intruder arc when Negi arrives to fight Jonus Hart along with the team Eva was training, Sachiko, Kagmi, and Taro.
Gambit Pileup: A careful reading of the prologues, epilogues, and everything between will reveal a handful of large organizations, each with their own plans and featuring several powerful members with their own plans. Who comes out on top or becomes the biggest bad or even survives the next book is still up for grabs, though.
Huge Guy, Tiny Girl: Max with Akira, Max with Makie, Max with Jennifer...Max with just about anyone in the cast.
I Have the High Ground: Kagami does this with a street light during the defense of Mahora in the Intruder arc of Book 1 in order to get a good angle to Twilight Breaker the current bad guy through the ground.
I Like Those Odds: hinted at during the second prologue of the first book (Chapter 0, Time) at the preview of the final battle, as well as several times during the series as a whole.
Modesty Towel: Asuna is seen several times in one; in Chapter 3 of Book 2, it almost wasn't big enough and she nearly lost it.
Mundane Utility: Several characters have figured out ways to put magic to good use in everyday life.
Sakai Reiko uses magic circles to power her refrigerator and possibly other things as well.
The basement in Madoka's house was basically turned into a club for Dekopin Rocket's friends, complete with a bar, videogames, a band stage...and soundproofing provided by some elaborate magic circles put in place by Negi.
Naked Apron: Youko tries this once; it doesn't have the intended effect.
No Arc in Archery: Chizuru has a shadow-based spell that creates a magic bow and arrow; being made of magical energy, gravity doesn't affect the arrow.
One Riot, One Ranger: This is pretty much how Negi's group deals with the various incidents that take place; it's pretty rare for them to send more than one person to any particular place, unless the extra is a supporter rather than a fighter.
Power Levels: Kamo is mentioned as having prepared charts showing this in the past.
Psychic Link: This is a big part of how Negi's enormous group of followers (dozens upon dozens of girls by the time SW3 rolls around) coordinate their actions; it's all set by Nodoka and her pactio artifact.
Right Man in the Wrong Place: During the Kyoto trip in Book 1, Class Rep Nakamura Sachiko was just out taking a walk when classmate Kondo Kai showed up, looking for help to rescue some classmates from a group of youkai. Sachiko goes on to utterly destroy the centuries-old fox youkai leader of the group.
Vulnerable Convoy: Misora's group ends up guarding one in the latter part of the "Misora In The Magic World" arc in Book 1.
Why Isn't It Attacking?: This happens during Book 1, when Akira, Taro, and Kagami meet Bud, a freakish vaguely humanoid creature, in Reiko's house.
Worf Effect: Fate suffers this at the hands of Chisame, of all people. When she first froze him in place with a bizarre form of magic and then dropped a mountain on him.
Worthy Opponent: Shows up several times, notably between Madoka and Lucy and later between Kagetaro and Sarah Mc Dougal.
You Are Not Alone: Happens to several members of the new class. This being a Mahou Sensei Negima! fanfic, many of them have special powers, but few had found anyone else that did up until they met their classmates, and several of them had been on a downward spiral until it happened.
You Have Outlived Your Usefulness: Masashi pulls this on the Blight Brothers when they tell him they can't keep chasing the Yagi siblings at the Youkai Festival in book 2.
Ace of Spades
With Negi's class now in high school, the insanity has only begun. Sentient masks that can seize control of a person's body? Attempted blackmail? Fights? It's all here, and Madoka is the only one who can deal with it.
A Friend in Need: Nelle's situation puts her in this position, and her friends Liliana and Reiko must decide what to do.
Anti-Magic: Nelle sets up an anti magic field around her base. That mask isn't just old, it's also picked up a few things over the centuries. This one is so well made it even stops ghosts.
Big "NO!": By Madoka in chapter 4, when after viciously beating Misa and knocking out Reiko with ease, Nelle is about to kill Misa. Nelle gets her turn in chapter 4 when Madoka starts trying to forcibly remove the mask.
Curb-Stomp Battle: Madoka, well known now as a fighter, gets owned by Nelle, who is wearing the mask.
It's Personal: After what Nelle does to her in Chapter 3, defeating her becomes personal for both Madoka and Misa. Madoka, because Nelle disrespected her in a very major way, and Misa because Nelle hurt Madoka. Misa is willing to let Madoka go first, however.
Kogal: What the villain uses as an insult in an attempt to goad Madoka into a fight. It almost works.
Squick: In Universe. This is Liliana's reaction when she learns that the easiest way to get the evilmask off of her friend Nelle is through continuous intercourse for seven days. Straight. Without any stops. Naturally, she is horrified.
Max considers the group built around himself, Akira, Jennifer, Yuuna, and Makie to be this.
Max used to belong to another group of these as a child that included such people as Guy and Rikki, among others. Now only he and Byron are left on Earth (Nil and Marlin are in the ermine camp in the magic world), and they've been out of touch for years.
The Queen of Light
Negi's class has graduated high school, and Ayaka, Chizuru, and Natsumi are as close as ever. So close, in fact, that when Chizuru receives a letter calling her home, Ayaka insists on coming with her, and dragging Natsumi along for the ride. But when they arrive, they find a big creepy castle, disturbingly efficient servants, and a sharp tongued acerbic woman who seems to have raised Chizuru after her parents died.
Killed Off for Real: One character falls several hundred feet into the ocean, crushing most of the bones in her body in the impact, and is then hit by a very big chunk of the castle she just fell off of, dragging the body to the sea floor.
Negi's class has finally graduated high school, and everyone is moving on to bigger and better things. In the midst of all this, Misora is left hanging around the church in Mahora, until she receives a message calling her back to Rome...
What Were You Thinking?: It's fairly obvious that Isabella and Nina are wondering this every time Misora comes up with another insane idea.
A Robot's life
Set during Still Waters 3, A Robot's Life follows the story of Tanaka unit 1125, Hakase's personal hand-built prototype, long thought lost and destroyed during the battle at the festival back in 2003, when it reactivates and is found by a member of Negi's new class, Inoue Ai.
Creating Life: This was the Professor's aim in creating the robots; he succeeded with FX8-a but realized he had created a monster and refused to activate her. The other robots only work because they have souls attached, and thus don't count.
Flawed Prototype: Most of the Professor's robots are this; each one is built by hand, and each generation improves on the problems and fixes the mistakes of the previous.
Personality Chip: All of the Professor's robots are built with an "emotion center", which is what makes them different from normal robots. Turns out they're souls.
Ridiculously Human Robots: Accomplished on the newer models with the help of a certain type of synthetic skin, as shown by units F7D, F9A, M9H, and finally the FX8-a prototype, "Sarah", as well as a large amount of unactivated prototype units. Tanaka unit 1125 fits in here as well.
Abandoned Warehouse District: It's actually called by the characters "the Warehouse District", and seems to be used strictly for gang fights or for the various ridiculously powerful kids to settle their complaints via combat.
Barbie Doll Anatomy: Chachamaru stubbornly clings to this in her character story, much to Hakase's chagrin.
Bucket Booby-Trap: Rosemary muses about the pitfalls of this sort of thing in her character story.
Love Chart: Kamo prepares one of these in Meet The New Class.
Old School Building: Taro and Sachiko find one of these out in the woods; they proceed to have a spar session in front of it.
Sentai: The Baka Rangers make a return, with SasakiMakie as the wise mentor bringing the legend back to life with a new generation of idiots, as shown briefly in Sasaki Rina's character story.