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All of the characters in Otogi: Myth of Demons and Otogi 2: Immortal Warriors.


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Raikoh, Seimei and the Four Generals

    Tropes shared by the Six Playable Characters 

  • Back from the Dead: Both Raikoh and the Shitennō get revived by magic. As a result, they exist in a state between life and death. As long as he has Ki in his body, he can come back. If he runs out of Ki, his life bar will dissipate until he dies, unless he gets more Ki from the demons he slays. Obviously, Seimei doesn't count as she was the one doing the reviving in the second game.
  • Flash Step: The dash button is basically this, Raikoh and the others turn into gusts of wind that moves quickly in the direction they're moving before turning back.
  • Healing Factor: All the player characters have this as long as they have Ki in their bodies.
  • Magic Meter: Their Ki drains over time because they're all basically walking corpses (or poisoned in Seimei's case) and can no longer generate Ki naturally.
  • Samurai: Raikoh and three of the Shitennō all fit this category. The only exception is Suetake, who was reimagined as a sorcerer.
  • Summon Magic: They all have access to magic spells that are based on the Four Gods. The Houses of Sōryū (air) and Suzaku (fire) are the most faithful to the animals that represent them, as the former spell summons energy dragons that fly through the air and home in on enemies while the latter spell summons fire-energy phoenixes that burn enemies on contact. The House of Genbu (water) summons a swarm of water-energy butterflies for some reason, while the House of Byakko (lightning) summons an array of lightning bolts that are supposedly generated by a chimera (to be fair, tiger limbs are a part of the biology of the nue, a chimeric creature in Japanese mythology).
  • Walk on Water: All six playable characters can walk on top of deep water as long as they have Ki flowing through them continuously. However, walking on water causes each character's Ki to drain faster. If it runs out, it's a watery grave for the character being played. Luckily, there's an accessory that each character can equip that lets them walk on water (Shell of Water) without having to worry about their Ki.

    Raikoh 

Raikoh

https://static.tvtropes.org/pmwiki/pub/images/otogi_raikoh_resurrected2.png

Voiced by: Abie Hadjitarkhani (English), Unknown (Japanese)


Based on Yorimitsu Minamoto, Raikoh comes from a clan of Imperial assassins. When ordered to kill his father, he naturally couldn't go through with it, so he took his clan's word, the Soul Shrine, and fled the capital city of Kyoto. Sadly, he was among the many lives lost when demons attacked the Capital after the Great Seal was broken.

Revived in a state between life and death by a netherworld-bound princess, he was commissioned to save the world as a demon slayer to atone for his sins as an assassin. In the second game, he's reawakened by sorceress Seimei to help her and the Shitennō in their fight against the Nine-Tailed Fox.


  • Ancestral Weapon: The Soul Shrine has been in Raikoh's clan for generations, and is said to have "drank the blood of many lives".
  • The Atoner: The whole purpose of his revival in the first game. The princess makes him a demon slayer as a form of penance for all the lives he took as an assassin.
  • Back from the Dead: As mentioned above, both he and the Shitennō get revived by magic, but in a state between life and death. In his case, it happens twice; the first time by the princess to save the world and repent for his earthly crimes, and the second time by Seimei because the world needs saving once again.
  • Battle Trophy: After defeating the Crimson King in Myth of Demons, Raikoh apparently took his left horn from him, hence why it's now the decorative spike on his left shoulder pad as of Immortal Warriors.
  • BFS: Raikoh can equip weapons in the first game that fall in this category, like the Heretic's Blade, Indigo Fang and Sword of Binding.
  • Carry a Big Stick: The Golden Dragon is this in spades for Raikoh. A large club with a dragon-shaped ornament coiling around it, it's described as being made from a holy steel and then gilded with gold.
  • Catch a Falling Star: In the one-time-only closing cutscene for the "Gates of Heaven", he catches Seimei in this fashion before removing the Sacred Orb from her left eye.
  • Crucified Hero Shot: Once he's resurrected at the beginning of Otogi 2, he slowly descends upon the small pond surrounding his resting place (a cherry blossom tree whose trunk contains his sword, which houses his spirit) while striking this type of pose.
  • Double Jump: He can do this alongside Tsuna.
  • Double Weapon: The aptly named Double Dragon is double-edged halberd that was once used by an ancient warrior and boasts a wide range of attack.
  • Dual Wielding: In the first game, he has several options for dual weapons, including swords (Black Swallow, Rune Scimitars, Twin Flashes and Twin Rays), hand blades (Skylarks) and a pair of axes (Jaws of the Mountain).
  • Escort Mission: Raikoh has to complete this type of mission in both Otogi games.
    • In the Myth of Demons stage "Red Sea", which is basically a blood red version of the stage "A Clouded Moon", he has to escort a small fox spirit across the same bridges he had to cross in the aforementioned early stage, while protecting the fox spirit from swarms of Death Skulls. Successfully doing so nets him one of the many Soul Cords he has to earn in order to get back to the land of the living in the first game.
    • In the Immortal Warriors stage "River of Souls", he has to escort the dark half of his soul or his "shadow" to a shrine at the end of the stage, where both halves of his soul will become one again. Along the way, he has to keep his shadow from being distracted by light sources throughout the stage, such as lanterns and, more importantly, flaming skull enemies called Onibi that use their fiery light to attract wandering spirits and feed upon them.
  • Evil Weapon: The aptly-named Orchid Malevolence from the first game. A crimson bladed sword covered in purple flames, Raikoh will be able to kill anything in one hit. What’s the catch, you ask? It saps all his health while it’s held, turning him into a One-Hit-Point Wonder.
  • Eyes Always Shut: He never opens his eyes. EVER.
  • Free-Fall Fight: After Raikoh defeats the fully-powered Nine-Tailed Fox, he has to destroy the fox in his "Lifestone" meteor form while both are falling through the sky, to keep the fox from crashing into the Earth.
  • The Hero: Of both games. Even with the addition of Seimei and the Four Generals in Otogi 2, Raikoh still takes center stage as the one who’s meant to save the day.
  • Heroes Prefer Swords: Averted in the first game, where Raikoh can use many types of weapons. Sadly, it's played straight in the second game, where he only uses swords. One of the only things that the second game didn't do better than the first.
  • Heroic Mime: He has yet to say a single word in either one of the games. That is unless you count his kiai shouts when he attacks.
  • Honor Before Reason: His battle with Seimei in the "Gates of Heaven" appears to happen for this reason. The opening cutscene implies that he's well aware of the disadvantage he'd be at against the Nine-Tailed Fox by removing the Sacred Orb from Seimei's left eye, due to the orb actually being the fox's ninth tail, which he clearly needs to be at full power. However, because the orb is slowly killing Seimei, Raikoh would rather remove it anyway and suffer the consequences of a more difficult battle if Seimei's life is saved in the process.
  • Infinity +1 Sword: His ultimate weapon, the Moonlight Sword, is this without a doubt, in both Otogi games no less. Not only does it have some of the best stats, but when you do a standing heavy attack, the sword unleashes a Moonlight Wave that does insane damage, one-shotting almost every enemy that’s caught in its path. Even the Nine-Tailed Fox!
  • Joke Weapon: The Training Sword he receives in the first game. Its only use seems to be if players want to challenge themselves. Aside from a slight increase in magic recovery when used to kill demons, it's pretty much useless otherwise, not to mention extremely difficult to unlock.
  • Kill the Ones You Love: Subverted. Raikoh was charged with the task of executing his father, but he refused, stole his clan's sword, and attempted to flee the Capital.
  • Jack of All Trades: He's reduced to this in Otogi 2, as he can no longer use the strongest magic (until the second playthrough), and the much smaller weapon selection weakens him a bit. However, he still retains some of his Lightning Bruiser qualities, as he can beat virtually every stage in the second game without trouble, even if the stage is meant for another warrior.
  • Lethal Joke Weapon: The Fanblade, a giant metal pinwheel, might not look like a good weapon, but it can send enemies flying away at high speed when Raikoh hits them with it.
  • Lightning Bruiser: He's this in the first game. He's fast, can smash demons twice or more his size through a wall, and launch powerful magic attacks. While able to use weapons that focus on one of these aspects, Raikoh is at his best when he can use all three.
  • Long-Haired Pretty Boy: Raikoh definitely fits the bill with his good looks, willowy build, and long black hair that reaches down to his shins.
  • Magic Knight: He embodies this archetype in the first game, being just as adept at spellcasting as he is at melee combat, but that of course can be chalked to the fact that he had to be. To an extent, however, he still counts as this in the second game. As a balanced character, he's clearly not as good with magic as Seimei and Suetake, but he's still better at it than Kintoki, Sadamitsu and Tsuna.
  • Magic Staff:
    • The Flame Staff is one of the more played straight examples in Raikoh's arsenal from the first game, as it's a pretty decent melee weapon that has the added effect of setting demons on fire.
    • The Staff of Duality is a somewhat downplayed example. It amplifies Raikoh's magical aptitude, but it's not suited for combat.
    • The Dragon, Chimera, Butterfly, and Phoenix Staves are all the same. Their sole purpose is to enhance whichever Four Gods-based spell each staff corresponds to, but they're not meant for melee combat.
  • Mana Drain: Zigzagged with one of Raikoh's swords from the first game, the Sword of Voracity. It drains his Magic Meter when swung, but replenishes it when killing enemies.
  • Mind over Matter: After he's resurrected in the beginning of Otogi 2, he psychokinetically guides his Soul Shrine to his hand, albeit while completely destroying the tree that the sword was held in.
  • Multi-Melee Master: In Otogi: Myth of Demons, Raikoh has over 30 weapons at his disposal, including light swords, heavy swords, magic staves, dual blades, and spears, and he can use them all like its second nature. Sadly averted in Otogi 2, where he can only use swords.
  • Nice Job Breaking It, Hero:
    • The first and somewhat minor example occurs as a result of Raikoh's actions in the "Temple of Darkness", which he has to make up for in "The Dead Gates" stage. The closing cutscene of the former stage shows that in the midst of him escaping the two netherworld guardians, Yin and Yang, he accidentally brought them to the living world with him, causing them to go mad. Hence why he has to lead them to the titular structures of the latter stage and send them back to the netherworld.
    • The second and more major example occurs as a result of Raikoh's actions in the "Gates of Heaven", as they make the stage "Full Moon Rising" much harder than it is on the game's first playthrough. By defeating Seimei and removing the Nine-Tailed Fox's ninth tail, in the form of the Sacred Orb, from her left eye, he enables the fox to be at full power afterwards, and the effects are hell to pay if players haven't sufficiently leveled Raikoh up.
  • Out-of-Character Moment: Because of Raikoh's quiet and seemingly humble personality, it's hard to picture him taking the Crimson King's left horn from him. Nonetheless, the Crimson King makes it abundantly clear that he did when the two face off for a second time in the last Forest of Havoc Bonus Stage from the second game, "A Quiet Moon".
  • People Puppets: He's mockingly referred to as Seimei's "puppet" quite a bit in Otogi 2, first by Dōman and by the Nine-Tailed Fox right afterwards. To a degree, even the Crimson King sees him as this, based on the demon king's dialogue in the second game, where he seems to want to "help" Raikoh gain "free will".
  • Solar and Lunar: An Informed Attribute. He wields two sets of swords that are imbued with the powers of the sun and moon put together, the shorter Twin Flashes and the long Twin Rays. Both sets of swords help to raise resistance against status effects.
  • Thunderbolt Iron: One of the dual weapons he wields in Myth of Demons is a pair of black swords called "Black Swallow", which are said to have been forged from a meteorite in their inventory profile.
  • To Hell and Back: Raikoh gets sent to the Netherworld... Twice. In Otogi, a trap by Michizane sends him there, and in Otogi 2, a Seimei doppelganger forcefully drags him there while on the brink of death at the real Seimei’s hands. In both scenarios, he refuses to stay down there, and fights his way back to the world of the living.
  • Warrior Poet: In addition to being an excellent swordsman, the final cutscene for Myth of Demons shows that Raikoh is a pretty talented flutist, as he's shown standing high up in cherry blossom tree while playing a somber mourning tune for Michizane in the final cutscene for the game's first playthrough and later the princess in the 2nd Play final cutscene.
  • Why Won't You Die?: The problem that the baddies have with Raikoh is not so much that he won't die, but that he won't stay dead. He just will not stay in the grave.

    Seimei 

Seimei

https://static.tvtropes.org/pmwiki/pub/images/otogi_2_seimei_goh_9.png

Voiced by: Christiane Crawford (English), Unknown (Japanese)


The legendary onmyoji Abe no Seimei reimagined as a woman. The most powerful sorceress in the Capital, it is Seimei's job to protect the Holy Orb from falling into the hands of the Nine-Tailed Fox and his demon horde. Enlisting the help of the Shitennō and later Raikoh, she acts as their guide, especially for the latter in the same way that the princess from the first game did for him. She represents the House of the Void.


  • Actually a Doombot: A rare case where the hero pulls this on the villain. In Otogi 2's very first cutscene, she's being chased through what appears to be the "Ninety-Nine Arches" (one of many Bonus Stages in the "Forest of Havoc") by the Nine-Tailed Fox. After eventually being caught and cornered by the fox, she ends up being skewered by his many tails all at once, only for "Seimei" to be revealed as a vaguely human-shaped paper charm in disguise. Unsurprisingly, her ruse leaves the Nine-Tailed Fox beyond pissed afterwards.
  • Ambiguously Human: She's a human woman who addresses a giant kitsune as 'Father', making it debatable how human or not human she is.
    • Human-Demon Hybrid: Assuming her background is the similar to the Abe no Seimei of legend, who was allegedly not entirely human himself, being the son of a human father (Abe no Yasuna) and supposedly a kitsune mother (Kuzunoha), Seimei is possibly the daughter of the Nine-Tailed Fox and a human mother based on the legend.
    • Voluntary Shapeshifting: Then again, because the Nine-Tailed Fox is openly disdainful toward humans and wonders why Seimei would join forces with them, it's highly unlikely that he would've sired Seimei through a human mother. With that in mind, as well as the fact that kitsune are well-known shapeshifters, Seimei is possibly a full-blooded fox spirit in human form.
  • Antagonistic Offspring: Towards the Nine-Tailed Fox, as she literally calls him "Father" towards the end of the game.
  • Attack Reflector/Blow You Away: The "Blue Storm" Soryu spell, which only Seimei has access to until 2nd Play mode, allows her to generate a swirling wind barrier around herself that can bounce an enemy's spells back at them.
  • Badass Boast: At the beginning of Raikoh's battle with her in the “Gates of Heaven”, she delivers this pretty strong line.
    Seimei: Now I shall show you what true magic is.
  • Badass Bookworm: A fellow spellcaster alongside Suetake, she is by far the most powerful character in the game, both story-wise and in-game. So much so that at the very end of the second game's first playthrough, it's her who delivers the killing blow to the Nine-Tailed Fox in the closing cutscene.
  • Barrier Warrior: She counts as one when using the Blue Storm spell.
  • Big Sister Instinct: While Seimei cares for all the warriors equally, she's more overtly caring and protective when it comes to Sadamitsu. She shows genuine concern for Sadamitsu's emotional state during the latter's special closing cutscene in "The Water's Edge", and despite successfully saving the young scythe wielder in her (Seimei's) special opening cutscene for "The Blossom Trail", she's deeply apologetic for not being able to do so sooner.
  • Combat Hand Fan: Seimei dual wields these. They're not very strong by game standards, but by real life standards they would be the deadliest melee weapons ever.
  • Character Focus:
    • The "Crimson Capital" stage. Aside from the one-time-only cutscene, which features her being accompanied by the Four Generals, she gets her own special opening and closing cutscenes, the latter of which shows her confronting and calmly threatening the Ghoul leader.
    • One of the second to last stages, the "Dark Abyss" is a major one for Seimei. It's not only the stage where players meet Dōman, an old acquaintance of hers, but also the stage where she's forced to confess that she's hidden the Sacred Orb in her left eye, thanks to Dōman discovering the presence of orb beforehand, as well as the fact that it's poisoning her.
    • "Full Moon Rising" is arguably more so her final confrontation with Nine-Tailed Fox than it is Raikoh's. The opening cutscene shows that she accompanies Raikoh to the the mountaintop where the final boss fight takes place, and she takes that opportunity to trade barbs with her father one last time before they bring him down. The closing cutscene of Otogi 2's first playthrough emphasizes this by having her finish the fox off after players beat him with Raikoh.
  • Confronting Your Imposter: Seimei does this in the "Inner Sanctum" stage. When the fake Seimei brags about how she tricked Raikoh into giving her the Orb, real Seimei reveals that she put a fake orb in its place in case demons ever found its location. She then casts a seemingly incendiary spell on her impersonator, only for the impersonator, who's clearly angry at being deceived, to latch onto Raikoh and force him to join her in death.
  • Creepy Centipedes/Gemstone Assault/Shock and Awe: The "Cosmos" Byakko spell, which only she has access to until 2nd Play mode, allows her to summon lightning energy centipedes that move in whatever direction she's facing in an arcing motion and generate numerous crystal blades. The uncharged version of the spell summons a trio of human-sized energy centipedes, while the charged version summons a single giant energy centipede. Interestingly, it's the very first spell players have access to, due to Seimei initially being the first playable character at the beginning of the game.
  • Death Seeker: It's implied in the "Gates of Heaven" that despite the Sacred Orb (really the Nine-Tailed Fox's ninth tail) slowly killing her, she wants to keep it sealed inside of her not just so she'll be a noble sacrifice in the fight against her father, but also so she can essentially commit suicide to free herself from the burdens that came with being a fox demon's daughter, such as a immortality.
  • Double Jump: She and Sadamitsu have a modified version of the normal double jump that lets them attack in mid-air to reset their jumps, allowing them to jump again as much as they want.
  • Ethereal White Dress: She wears white robes and is both a sorceress and the Nine-Tailed Fox's daughter.
  • Historical Gender Flip: Abe no Seimei is female in Otogi 2. Additionally, her relationship with the Nine-Tailed Fox is doubly gender-flipped. The fact that she's a woman whose father actually is a kitsune is a nod to her legendary counterpart being a man whose mother was allegedly a kitsune.
  • "I Can't Look!" Gesture: A more subdued yet still fitting example. Before the Shitennō commence with their Ritual Suicide to revive Raikoh, Seimei opens one of her fans in front of her face, closes her eyes and sadly turns away, clearly feeling terrible for having to make them do it.
  • An Ice Person/Savage Wolves: The "Ice Fang" Genbu spell, which only she has access to until 2nd Play mode, allows her to summon a pack of ice-energy wolves (or more specifically wolves' heads) that charge forward and freeze any demons that are caught in their path.
  • I Just Want to Be Normal: The things that regular humans commonly hate about their mortality, such as aging and dying, are the very same things that Seimei wishes she could go through.
  • I'm Dying, Please Take My MacGuffin: Subverted. In Seimei's case, it's more like "I'm dying. Please let my MacGuffin die with me." The reason why she acts as a boss against Raikoh in the "Gates of Heaven" stage is because she doesn't want him to extract the Sacred Orb from her left eye, despite the fact that it's slowly but surely killing her. The orb is really the Nine-Tailed Fox's ninth tail, and extracting it from her would give the fox all of his power back.
  • Incurable Cough of Death: She lets one out in the opening cutscene of the "Gates of Heaven" as a way of conveying just how badly it's killing her to have the Sacred Orb sealed inside of her.
  • The Leader: She’s the de facto leader and guide for the Immortal Warriors, as she was the one who brought the Shitennō together as a group, which led to Raikoh’s resurrection in the second Otogi game.
  • Light Feminine and Dark Feminine: Zigzagged with Sadamitsu. On one hand, she's the light to Sadamitsu's dark in that she's a mystic completely dressed in white, which gives her an almost "pure" air about her. On the other hand, she's the dark to Sadamitsu's light in that she's the equally kind yet far more stoic and brooding of the two female characters, which is seemingly more than justified given her half-demon heritage and the grief and guilt that it must have caused her.
  • Lunacy: An Informed Ability as far as gameplay is concerned, but as their name suggests, the Twin Moons, her third set of fans, are said to be imbued with the power of moonlight.
  • Marionette Master: By mockingly referring to Raikoh as her "puppet", both the Nine-Tailed Fox and Dōman accuse Seimei of being this to him. To a degree, the Crimson King indirectly accuses her of being this too, given his claims toward Raikoh in the Bonus Stage "A Quiet Moon" that he aims to help Raikoh "gain free will".
  • Missing Mom: Despite the Nine-Tailed Fox being revealed to be Seimei's father, there's absolutely no mention of her mother.
  • Mission Control: Much like the princess from Otogi: Myth of Demons did with Raikoh, Seimei will relay objectives to both him and the Shitennō in each stage of the game while remaining in the background for the most part. The difference of course being that she's a playable character, with certain stages specifically needing her magic touch.
  • Ms. Exposition: Again, like the princess, Seimei delivers backstories for every stage in the second game so players (as Raikoh or any of the Shitennō) can understand what’s going on.
  • My God, What Have I Done?: She has this reaction in the closing cutscene of the “Inner Sanctum” when her impostor manages to take Raikoh with her as she dies.
  • Necromancer: Much like the princess before her did with Raikoh, Seimei brought both him and the Four Generals back from the dead as the eponymous "Immortal Warriors" of the second game.
  • Onmyōdō: Seimei is undoubtedly a very powerful onmyoji. Then again, this is Abe no Seimei we’re talking about.
  • Out-of-Character Alert:
    • Seimei orders players to investigate the "Prison of Stone", claiming that it's the source of a dark Ki that needs to be expelled. The first clue that her claim is bogus is the presence of the Stone Golems and Sentinels, who act as the Mooks for this stage. They were specifically created by the Court to guard the prison, so surely a "dark Ki" wouldn't permeate on their watch. What makes this mission even more suspect is that when players break the chains of a specially made prison in the bottommost part of the dungeon, and have to fend off a horde of Stone Golems afterwards, Seimei will sometimes react with chilling enthusiasm as players mow them down! In the end, "she" manages to dupe players into freeing Masakado!
    • The suspicion is ramped up in the "Inner Sanctum" stage. At the start of the stage, Seimei informs Raikoh that the Sacred Orb has been kept safe in the temple for many years. She then wonders how its location was discovered by demons when her voice suddenly shifts to a disturbingly lower pitch before going quiet, only for her to resume talking in a strangely lighter and sneakier-souding voice. The change is enough to make the normally stoic Raikoh show a little apprehension with just a simple turn around. From there, she orders him to retrieve the orb from the temple so they can "hide it elsewhere", all while sounding ominously excited, and even impatient with Raikoh at one point when he gets trapped and swarmed by Stone Golems. The ending cutscene clears everything up by revealing that he was being deceived the whole time by a demon posing as Seimei!
  • Patricide: When players defeat the Nine-Tailed Fox during the game's initial playthrough, the closing cutscene will have her finish him off by summoning four crystal spikes in the air and making them home in on the downed fox, skewering him to death.
  • Playing with Fire/Projectile Webbing: The "Golden Spider" Suzaku spell, which only she has access to until 2nd Play mode, allows her to summon fiery web threads to rain down on her enemies and incinerate them. This spell was obviously based on the special attack used by Chitō, the leader of the Demon Spiders.
  • Secretly Dying: She has hidden the sacred orb (really the Fox's ninth tail) in her left eye, and it's slowly killing her. Fighting her as Raikoh during the hidden boss level "Gates of Heaven" will remove the orb and save her life. However, by helping her, the Nine-Tailed Fox will be given back its power in full, making the final boss battle against him much more difficult.
  • Ship Tease: During Raikoh's confrontation with her in the "Gates of Heaven", it's subtly implied that Seimei might have feelings for him. During the last phase of Raikoh's boss battle with her, she claims that if she dies, she wishes to die while "gazing upon someone beautiful". Given that the statement is more than likely geared towards Raikoh, being the Bishōnen that he is, it sounds an awful lot like a Dying Declaration of Love to him. The Big Damn Heroes stunt he pulls during the (one time only) ending cutscene, where he catches her as she falls, only adds to this.
  • Sixth Ranger: She's initially not available to play during the initial playthrough of the game (at least not beyond the first stage). Of course, this changes on subsequent playthroughs.
  • Squishy Wizard: She and Suetake both rely on magic to do most of their dirty work. However, she surpasses Suetake in this regard, one, by being able to double-tap her spells, which enables her to fire two fully-powered shots of the same spell and having access to spells that even Suetake can't use (that is, until the 2nd Play).
  • Suspiciously Similar Substitute: To the princess from the first game, seeing as like the princess, she brings Raikoh (as well as the Four Generals in her case) back from the dead in a state between life and death, and acts as Mission Control for him and the others. Interestingly, they both also have some connection with fox gods (Seimei with the Nine-Tailed Fox and the princess with the fox spirit that she sends to "guide" Raikoh to his last Soul Cord). Adding to this is the fact that she and the princess are voiced by the same English voice actress.
  • Telepathy: During missions, she'll relay information and commands to Raikoh and the others via a supernatural form of this. These moments are often signaled by a single chime.
  • Town Girls: When putting all three of Raikoh's female allies together, Seimei is the Butch (a borderline Bifauxnen woman with a traditionally male occupation (onmyōji)) to Sadamitsu's Femme (a sweet, sensitive and (albeit disarmingly) innocent young girl) and the princess's Neither (a royal who somehow mastered necromancy and acts as a dispatcher for the hero).
  • Two Girls to a Team: With Sadamitsu.
  • We Used to Be Friends: Her dialogue with Douman, the boss of the "Dark Abyss" stage, suggests that they were once friendly if not outright friends with each other, given that they both specialized in sorcery.
  • Who Wants to Live Forever?: She expresses having this stance in both "Full Moon Rising" and "Gates of Heaven". In the former stage, she states that living without fear of dying is meaningless, and in the latter stage, she claims that for someone like her who lives "a life without end", being able to choose their fate is something they can only be dream of, hence her ulterior motives for wanting to die from the effects of the Sacred Orb.

    Kintoki 

Kintoki

https://static.tvtropes.org/pmwiki/pub/images/otogi_kintoki_7.jpg

Voiced by: Unknown (English), Unknown (Japanese)


Based on the warrior Sakata no Kintoki. A former soldier in the Imperial Army, Kintoki now lends his extraordinary strength to Raikoh and the others in order to stop the Nine-Tailed Fox and his minions, while also having to face off against his old friend and comrade, Masakado, who has become a demon himself. Underneath his stout and strong appearance, he's a kind and humble soul. He represents the House of Suzaku the Red Phoenix.


  • Belly Mouth: Kintoki wears a very badass-looking breastplate that gives off this effect. It's highly likely that it's the face of an actual demon (possibly an Oni) that he slew a long time ago in combat, but with Otogi’s somewhat minimalistic storytelling, it's hard to say for certain.
  • Beware the Nice Ones/Beware the Quiet Ones: Kintoki may be a kindly man of few words, but he's also the most powerful melee character on the team, so he's not to be taken lightly.
  • The Big Guy: Just look at the guy.
  • Brutish Character, Brutish Weapon: Downplayed. He wields a large axe in battle, but the only way that fits him is that he's a burly man who's every bit as strong as he looks, making him more than worthy of wielding such heavy duty weapons. Otherwise, he's not really brutish per se.
  • Character Focus:
    • The "Byakko Palace" is the first of two stages where Kintoki faces off against his old war buddy Masakado. Without getting too dramatic, the closing cutscene shows just how much he cares for Masakado as a friend and brother-in-arms, as he hesitates to finish the latter off when he has the chance. Plus, beating this stage with him for the first time rewards players with his second weapon, the Blazing Axe.
    • The "Dungeon of Death" is basically Kintoki's chance to not make the same mistake he made in the Byakko Palace, seeing as this time, he actually strikes down Masakado (or better yet, a Eldritch Abomination version of him) like he should've done beforehand, setting his soul free once and for all. In the ending cutscene, Suetake, who normally doesn't say anything to whichever character saves him, feels more compelled to speak when the player uses Kintoki, commending the latter for giving Masakado a dignified "warrior's death". As a bonus, beating the stage with Kintoki for the first-time rewards players with an accessory called the "Demon Caller", which, in the closing cutscene, seems to act as a farewell present of sorts from Masakado.
    • The "Northern Mountains" is a minor one as it revolves around rescuing him. If anything, the closing cutscene shows that despite Kintoki being a strong and skilled warrior, he's not too proud to show gratitude when he needs saving from the others.
  • Double Jump: Sadly subverted for Kintoki, as he can only jump once, forcing him to have to rely entirely upon airborne, dash-enhanced light attacks to gain any kind of altitude.
  • Flaming Sword: His second and third axes, the Blazing Axe and Red Lotus, both have the Ki of Fire within them, and as a result, they both have the added effect of setting enemies ablaze whenever they connect.
  • Folk Hero: Before his legendary counterpart became a Samurai and an ally of Yorimitsu Minamoto (i.e., "Raikoh"), said counterpart was originally Kintarō ("Golden Boy"), a young boy who was raised by a yama-uba ("mountain hag"), had a strong rapport with animals, and possessed superhuman strength.
  • Four-Temperament Ensemble: Phlegmatic.
  • Gentle Giant: Despite being big and strong enough to pick up and throw demons around like ragdolls, Kintoki is a very kind, sensitive and soft-spoken man.
  • Group-Identifying Feature: The symbol that separates the "Immortal Warriors" portion of the game's title on the cover appears to be the official insignia for the Four Generals. In Kintoki's case, it can be found on the front of his hat.
  • Heroic Sacrifice: A thankfully non-fatal example for Sadamitsu. When the Nine-Tailed Fox ambushes the Four Generals during the opening cutscene for "The Blossom Trail" stage, Kintoki, after witnessing the fox make short work of Tsuna and Suetake, gently implores Sadamitsu to run and subsequently gets captured himself by the fox offscreen. Due to Sadamitsu being cornered and nearly subdued by the fox's skeleton army, his efforts would've been all for nothing if not for Seimei swooping in to save her at the last minute.
  • Human Popsicle: What he's reduced to in the "Northern Mountains" stage, after being captured by the Nine-Tailed Fox offscreen in "The Blossom Trail". At that start of the stage, players pass through a cave that contains an ice column towards the exit of said cave, with Kintoki imprisoned inside of it.
  • Kill the Ones You Love: Played with. He couldn't go through with killing Masakado in the "Byakko Palace", but realized his mistake and worked up the resolve to do so in the "Dungeon of Death".
  • Mighty Glacier: On the downside, he has the worst speed, the worst dash, the worst jumping ability, and can only use the weakest magic (until 2nd Play). In fact, his weakness with magic is further emphasized with his second and third axes, as they both increase his melee attacks at the cost of what little magic ability he has being chipped away. On the plus side, though, he has so much health that he can survive an attack that one-shots every other warrior. Furthermore, his melee is so strong that he can kill a boss enemy that's supposed to be immune to melee in two hits... Damn, just damn.
  • Only the Chosen May Wield: This may be the case with the Red Lotus axe, seeing as its previous wielder was a warrior god, whom it was probably named for.
  • Playing with Fire: The House of Suzaku the Red Phoenix launches phoenixes made of fire. Kintoki is this element, though he doesn't have a fiery personality (well... aside from having a warm heart) and isn't very good with magic anyway. Despite that, he does fit his element by being able to set demons on fire with his second and third axes. Then there's the closing cutscene for the "Northern Mountains" stage, where he breaks out of the ice column he's trapped in by generating a fiery aura after players defeat the Ice Serpent boss.
  • Red Is Heroic: With his primary costume, he definitely qualifies thanks to his red (albeit monstrous) breastplate, which in its own way appears to be a stand-in for the red bib worn by his legendary counterpart, Kintarō. The fact that all three of his axes are red to varying degrees makes it stick even more.
  • Ritual Suicide: Each member of the Shitennō gives his/her life to revive Raikoh in Otogi 2 through this. In Kintoki’s case, he punches himself in the face so hard that High-Pressure Blood comes out.
  • Screen Shake: The big lug is apparently so big that simply landing from a jump causes this effect.
  • Sword over Head: In the closing cutscene for the "Byakko Palace" stage, he's only moments away from finishing Masakado off with his axe. Because they were once comrades, he hesitates.
  • Tragic Keepsake: As mentioned above (see Character Focus), the "Demon Caller" accessory serves as this to him from Masakado after the latter's defeat at Kintoki's hands in the "Dungeon of Death".
  • Useless Useful Spell: He can grab and drain an enemy's Ki, but it's much quicker to just kill them since enemies drop Ki when they die. Thankfully, this special skill isn't totally wasted on him, as Seimei can also utilize it, which makes more sense to begin with.
  • We Used to Be Friends: With Masakado.

    Sadamitsu 

Sadamitsu

https://static.tvtropes.org/pmwiki/pub/images/vlcsnap_2022_06_19_22h36m04s533.png

Voiced by: Unknown (English), Unknown (Japanese)


Based on the warrior Usui no Sadamitsu. A sweet and gentle young girl, Sadamitsu's kindness is matched only by her bravery. At a young age, she left behind her home and her clan to join the Capital's army, becoming a fierce warrior in her own right. With the help of her nameless pet raven, she now lends her agility and speedy combat skills in the fight against demons. She represents the House of Genbu the Black Turtle.


  • Ancestral Weapon: According to its weapons profile writeup, Sadamitu's default weapon, "Scourge", is a ceremonial scythe treasured by the Clan of Water.
  • Badass Adorable: Sadamitsu may look like a cute and innocent little girl, but she wields a Sinister Scythe that's as long as she is tall, and she damn sure knows how to use it.
  • Badass and Child Duo: To a certain extent, she has this dynamic with Tsuna in the opening cutscene of "The Spirit Tree", where they both chase after Chitō while mowing down any spider demons that stand in their way.
  • Badass in Distress: Subverted. After Kintoki covers her escape during "The Blossom Trail" intro cutscene, she briefly finds herself cornered by the Nine Tailed Fox's skeleton army. She valiantly stands her ground and even manages to strike one skeleton down, but true to her Fragile Speedster status, she's eventually subdued from a single blow by one of the others that're still standing. Thankfully, Seimei rescues her in the nick of time.
  • Blue Is Heroic: She wears a light blue kimono and is firmly on the heroes' side.
  • Character Focus:
    • "The Water's Edge", due to the implication that the area was once Sadamitsu's home. Its map description states that the villagers who lived there revered its clear waters, hinting that they might be the mysterious "Clan of Water" that she apparently belongs to. Additionally, clearing the stage at any given time with Sadamitsu results in a cutscene where she's sadly staring off into space, prompting a concerned Seimei to ask her telepathically if anything is wrong. Her reply is that there's something "nostalgic" about the area. Even further, clearing the stage with Sadamitsu for the very first time rewards players with an accessory called the "Mizukage", a sacred spinning top that's commonly given to the next chief of the "Village of Water" at birth. It even has the same Status Buff (increased life regeneration) as yet another treasured item from the Clan of Water, Sadamitsu's "Scourge" scythe. "The Water's Edge" is also where players pick up the first tier Butterfly spell. Butterfly spells belong to the House of Genbu, which represents water, both of which are Sadamitsu's native house and element.
    • "Beneath the Earth", where players exterminate the Spider Demon Clan once and for all, is primarily a special stage for Tsuna, but seems to be one for Sadamitsu as well. This is most likely because she has her own score to settle with the demon spiders for invading and ravaging her home village (again, implied to be "The Water's Edge"). She and Tsuna both enter the stage during the opening cutscene of "The Spirit Tree", while in pursuit of Chitō, which implies that "Beneath the Earth" might be a tag-team mission between the two. Adding to this is the fact that like Tsuna, she's the only other character who gets a special ending cutscene once Chitō's been defeated. In her case, as the rest of the demon spiders are killed one by one by the Kodoku, she's shown... slowly spinning around with her arms stretched outwardly until her pet crow eventually drops in.
    • The "Golden Sea" stage, where players have to bring down a horde of Ghoul Ships, is a minor yet pretty epic one for Sadamitsu. By the time the main Ghoul Ship appears, with the demon god Nayuta from the first game stuck to the ship's bow, she's one of only two characters who get a special cutscene midway through the stage which shows them watching said Ghoul Ship appear before them and then fly above them while they're in mid-air; the other being Raikoh. As a result, clearing this stage with Sadamitsu implies that if not Raikoh, who clearly tangoed with Nayuta in the first game, then she's the one responsible for stopping the demon god from making a comeback to power and putting an end to the Ghouls once for all. Lastly, clearing this stage with Sadamitsu for the first time rewards players with her third weapon, "Black Wings".
    • Curiously, "The Quiet River" isn't (at least not overtly). Based on its layout, it's implied to be what remains of "The Water's Edge" after the Ki of Water has disappeared from it, and the villagers who've turned to stone as a result are most likely some of Sadamitsu's friends and family. In fact, the "starting" section of the stage is basically the "ending" section of "The Water's Edge" where the first Butterfly spell can be found. What confirms that this stage is (still) connected to Sadamitsu is that players get her second costume after clearing it with her for the first time.
  • A Child Shall Lead Them: Implied. Because the Mizukage was meant to be given to the next chief of the Clan of Water at birth, Sadamitsu was more than likely meant to be the official recipient of the item, and therefore the next chief in line for the Water Clan, had they not seemingly perished at the hands of the Spider Demon Clan.
  • Crafted from Animals: Her second scythe, the "Shrieking Blossom", is said to have been forged from the bones of a water dragon (presumably a patron deity praised by her clan).
  • Creepy Crows: As pictured above, Sadamitsu is accompanied by a nameless pet crow. Despite the bird's rather unsettling aid in her segment of the Four Generals' Ritual Suicide, it is otherwise very loyal to her and will assist her in combat (see An Ice Person below). Her third scythe weapon fits this trope symbolically, as it's called "Black Wings" and its profile description claims that it embodies a jet-black demon bird.
  • Double Jump: She and Seimei have a modified version of the normal double jump that lets them attack in mid-air to reset their jumps, allowing them to jump again as much as they want.
  • Elemental Shapeshifter: Her third alternate costume turns her entire body into see through water.
  • Facial Markings: She has two vertically aligned dots on her forehead, possibly clan markings.
  • Four-Temperament Ensemble: Sanguine.
  • Fragile Speedster: She has the best movement speed, the shortest delay between dashes, the longest distance travelled with each dash, and can keep attacking as long as players keep hitting the light attack button, but she doesn't take hits very well.
  • Group-Identifying Feature: The symbol that separates the "Immortal Warriors" portion of the game's title on the cover appears to be the official insignia for the Four Generals. In Sadamitsu's case, it can be found on the back of her kimono.
  • The Heart: She's the kindest and most sensitive member of the Shitennō.
  • Historical Gender Flip: Similar to Seimei, the original Usui no Sadamitsu of legend was also a man.
  • An Ice Person: Performing a certain combination attack allows Sadamitsu to launch her pet crow (really a jet-black recoloring of the Phoenix spell) towards an enemy and temporarily freeze them in their tracks.
  • Icy Blue Eyes: Not really apparent with her actual game model, but based on the way she looks in promotional art for Otogi 2, she has these to highlight her connection to water and ice.
  • Innocent Blue Eyes: Downplayed. Sadamitsu is young and innocent, but that innocence is contradicted by her deadly scythe-wielding skills and willingness to join in battles against demons.
  • Light Feminine and Dark Feminine: Zigzagged with Seimei. On one hand, she's the dark to Seimei's light in that she's a young girl who wields a scythe with deadly precision, giving off mild Grim Reaper-type vibes. On the other hand, she's the light to Seimei's dark due to being not only the friendlier and sweeter of the two female characters (though that’s not to say Seimei is mean), but also the female team member that's completely human.
  • Loyal Animal Companion: Her pet crow of course. The opening cutscene for "A Peaceful Grave" and the closing cutscenes for "Beneath the Earth" and the "Northern Mountains" shows that wherever Sadamitsu goes, the crow is never far behind.
  • Making a Splash: The House of Genbu the Black Turtle generates a cloud of butterflies (for some odd reason) made of water that knocks away enemies. Sadamitsu embodies this element and she fits it well, given her innate ice powers and (as stated above) one of her alternative costumes turning her whole body into see through water.
  • Nice Girl: In addition to being a great warrior in her own right despite her age, Sadamitsu is also an absolute sweetheart. So nice that she's willing to take Tsuna's Jerkass behavior in stride when players use her to rescue him in the "Tower of Bones".
  • Nightmare Fetishist: For some strange reason, in the one-time-only opening cutscene for the "Crimson Capital", which shows a certain section of the Capital being blown to smithereens by Ghoul Ships, Sadamitsu comments that the wreckage left behind is... a "beautiful sight".
  • Precision-Guided Boomerang: Certain melee combos allow her to use her scythe in this fashion.
  • Ritual Suicide: Each member of the Shitennō gives his/her life to revive Raikoh at the beginning of Otogi 2 through this. In Sadamitsu's case, she has her pet crow peck her face off! Why, Sadamitsu? Just... why?
  • Sinister Scythe: Aside from being a creepy (but cute) little girl with ice/water powers, Sadamitsu wields her man-sized scythe with alarming ease.
  • The Smurfette Principle: Downplayed. She's the only female member of the Shitennō, but not the only female member of the whole team overall.
  • Town Girls: When putting all three of Raikoh's female allies together, Sadamitsu is the Femme (a sweet, sensitive and (albeit disarmingly) innocent young girl) to Seimei's Butch (a borderline Bifauxnen woman with a traditionally male occupation (onmyōji)) and the princess's Neither (a royal who somehow mastered necromancy and acts as a dispatcher for the hero).
  • Two Girls to a Team: With Seimei.
  • Water Is Womanly: She represents water, has ice powers, and is the only female member of the Shitennō, as well as the more superficially feminine female character compared to Bifauxnen Seimei.
  • Yuki-onna: Implied. Given her dark hair, blue lips, pale complexion, light-blue kimono, and ice powers, Sadamitsu is either an actual yuki-onna or a more humanized answer to the apparition.

    Suetake 

Suetake

https://static.tvtropes.org/pmwiki/pub/images/otogi_suetake_3.jpg

Voiced by: Unknown (ENG), Unknown (JP)


Based on the warrior Urabe no Suetake. Suetake is one of the Capital's most powerful sorcerers, as well as a man of unwavering honor. His loyalty to the Capital is so strong that he gave up his human life by transferring his spirit to the Holy Tree, so he could serve the Capital forever. He represents the House of Soryu the Blue Dragon.


  • Badass Bookworm: One of the Capital's best sorcerers, Suetake is well versed in knowledge of the arcane, and will not hesitate to demonstrate this by blasting demons into dust.
  • Birdcaged: After being captured by the Nine-Tailed Fox in the "Blossom Trail" stage, he has to be rescued later on in the "Dungeon of Death" stage, where he's kept inside the ribcage of one of the gigantic, headless humanoid torsos that hang in the cylindrical boss room where players fight Masakado for a second and final time.
  • Blow You Away: The House of Soryu the Blue Dragon shoots energy dragons that zip through the air and home in on enemies. Suetake is this element and he fits it very well. He's the only warrior that can jump as many times as players will him to, so players will spend most if not all of their time in the air.
  • Character Focus:
    • The "Spirit Tree" stage might be one for Suetake. Given his backstory, the titular tree could very well be the Holy Tree that he transferred his spirit into, making him the half-man, half-tree sorcerer that he is today. The fact that he's one of only two characters (the other being Kintoki) to get a special opening cutscene for this stage, and the character best suited to complete it, could be evidence to this.
    • The "Dungeon of Death", where he has to be rescued, shows him bemoaning his greatly advanced age, feeling that it makes him a liability to Seimei and the others. On the upside, this is averted when players rescue him using Kintoki, as Suetake will instead compliment the latter for giving Masakado a dignified "warrior's death".
  • Cool Old Guy: He's a centuries-old, half-man and half-tree sorcerer who doesn't need arms or actual legs to properly deal with demons.
  • Cultured Badass: He talks in a very high-class manner.
  • Deadpan Snarker: If players use Suetake to rescue Tsuna in the "Tower of Bones", he'll respond to the latter's ungratefulness with some mild-mannered snark.
    Tsuna: Don't expect me to thank you!
    Suetake: It would be like casting pearls before swine.
  • Double Jump: He's unique in that he can jump infinitely.
  • Feeling Their Age: As noted above, after being rescued in the "Dungeon of Death", he laments his advanced age, feeling like he should have allowed himself to be killed so he wouldn't be a burden to the team's cause. Thankfully, Seimei addresses him in a tone that's gentle yet clearly suggesting him to snap out of feeling sorry for himself.
  • Four-Temperament Ensemble: Melancholic.
  • Group-Identifying Feature: The symbol that separates the "Immortal Warriors" portion of the game's title on the cover appears to be the official insignia for the Four Generals. In Suetake's case, it can be found on the spindles of his wheel weapons.
  • Improbable Weapon User: He wields a surprisingly effective wagon-wheel that floats behind his upper back. It's actually a Dharma wheel, which means he can beat demons to death with enlightenment... Not sure if Buddha would agree with this, but hey, it works.
  • Paper Talisman: Wears one as a Cool Mask of sorts.
  • Power Crystal: Both his second and third wheels, Eight Truths and Divine Punishment, are described as being made with jewels that contain spiritual power (in the former's case) and stones that come from the heavens (in the latter's case).
  • Really 700 Years Old: Giving his soul to the Holy Tree has allowed him to live past normal human expectancy, making him a few centuries old.
  • Ritual Suicide: Each member of the Shitennō gives his/her life to revive Raikoh in 2 through this. In Suetake's case, he blasts himself with lightning (which he's weak to).
  • The Smart Guy: While Kintoki, Tsuna and Sadamitsu are primarily known for being melee fighters (though they can use magic in their own unique ways), Suetake is set apart as being the official mage or wizard of the four, and wizardry is oftentimes portrayed as a scholarly pursuit in various forms of media that focus on olden times.
  • Squishy Wizard: He and Seimei both rely on magic to do most of their dirty work. However, he can melee if he has to, because his weapon provides him with a wide range of attack. Furthermore, he's the only playable character whose charging of a spell won't be interrupted when hit. Not even Seimei, the more powerful spellcaster between the two, can say that.
  • Wise Tree: As a result of transferring his spirit to a Holy Tree, his physical form is now a mummified torso with a lower half made up of several tree-like roots. Given that he represents the House of Soryu (or Seiryu), which represents the element of wood in Chinese astrology, this aspect of his character makes perfect sense.

    Tsuna 

Tsuna

https://static.tvtropes.org/pmwiki/pub/images/otogi_2_tsuna.png

Voiced by: Unknown (English), Unknown (Japanese)


Based on the warrior Watanabe no Tsuna. After his best friend was slain by the Spider Demon Clan, Tsuna took his friend's sword, merged it with his own and vowed to exterminate every last one of them, especially the leader Chitō. While an invaluable team member... he's not exactly the nicest guy around. He represents the House of Byakko the White Tiger.


  • Badass and Child Duo: To a certain extent, Tsuna has this dynamic with Sadamitsu in the opening cutscene of "The Spirit Tree", where they both chase after Chitō while mowing down any spider demons that stand in their way.
  • Blade Below the Shoulder: He has one of these on his left arm.
  • Blue Is Heroic: He's a blue-furred werewolf-like warrior and one of the good guys.
  • Character Focus:
    • "The Water's Edge" is the first stage where players encounter demon spiders, as well as the stage where players learn about Tsuna's personal vendetta with them. Any time players beat the stage with Tsuna, the closing cutscene will have him (offscreen) tossing a Blaze Spider into a cliff face. Seimei (telepathically) will then note how he's apparently been fighting the spider demons for a very long time, prompting him to casually complain about how weak the spider demons that he just killed were and how determined he is to destroy the whole clan once and for all. Furthermore, clearing the stage with Tsuna for the first time rewards players with the "Incense of Death", an accessory that increases both melee and magic damage against spider demons.
    • The "Lotus Pond" is a minor yet pretty important stage for him, seeing as it's the first stage where players fight Chitō, the leader of the Demon Spiders. While Tsuna isn't the only warrior to get a special closing cutscene, where they watch Chitō make a run for it after defeating him (the other two being Sadamitsu and Suetake), he does get to personally swear his vengeance on the spider demon and his ilk. Additionally, clearing this stage with Tsuna for the first time nets him his second weapon, Thunder.
    • "Beneath the Earth" is this for him in spades. Unlike the "Lotus Pond" above, this is the stage where players exterminate the Spider Demon Clan once and for all. Along with Sadamitsu, he enters the spider demon's lair during the opening cutscene for "The Spirit Tree" stage while in hot pursuit of Chitō, implying that "Beneath the Earth" might be a tag-team mission between the two. Additionally, he and Sadamitsu are the only two characters who get special ending cutscenes. In his case, he's shown calmly making his way out of the underground lair once Chitō has been defeated.
    • "Tower of Bones", where he has to be rescued, is a minor one. Unfortunately, all it does is shine a bigger light on how much of a Jerkass he can be, as he very aggressively refuses to thank whichever character is used to save him (except Seimei, who doesn't get a closing cutscene with him, as he probably knows better than to mouth off to her that way).
  • Double Jump: Tsuna is one of the two of the six playable characters who can jump in this exact manner, the other one being Raikoh.
  • Double Weapon/Katanas Are Just Better: He uses a double katana made from his old katana and that of a slain friend. Also a Bifurcated Weapon.
  • Dude, Where's My Respect?: The first of the three Gratitude Tropes that he seesaws between midway through the game. When players use Tsuna to rescue Suetake from the "Dungeon of Death", Suetake, once freed, will simply float past him without saying a word, leading Tsuna to ask dryly "What? No thank you?". Given that he won't thank anybody who saves him in the "Tower of Bones" stage, this becomes a mild form of Laser-Guided Karma for him.
  • Four-Temperament Ensemble: Choleric.
  • The Friend Nobody Likes: Downplayed. Tsuna is definitely far from friendly, but not necessarily disliked because of that. Granted, Sadamitsu is the only member of the team who seems to like him warts and all. Beyond that, while it's likely that Seimei doesn't appreciate his attitude and only tolerates it due to his skills as a warrior, even she seems to care for him (i.e., she's dismayed to see him bound in the titular "Tower of Bones"). Then there's Raikoh who, being the Heroic Mime that he is, just doesn't pay him any mind. Aside from the mildly indignant grunt he reacts with when met with Tsuna's ungratefulness in the "Tower of Bones", Kintoki doesn't really dislike him too much either. Suetake does react to his ungratefulness in the same stage and scenario with a witty barb, but even then, that's the only contentious interaction Tsuna has with him.
  • Group-Identifying Feature: The symbol that separates the "Immortal Warriors" portion of the game's title on the cover appears to be the official insignia for the Four Generals. In Tsuna's case, it can be found painted on his chest.
  • It's Personal: Tsuna's primary motivation for working alongside Raikoh, Seimei and the other three Shitennō is to avenge his fallen friend/brother-in-arms, who was slain by the Demon Spider Clan.
  • Jack of All Trades: Like Raikoh, he also fits this role/class. The way he moves and handles is exactly like Raikoh. However, the twist is that his weapon makes him a master at crowd control. Against hordes of small enemies, he's a beast. Larger enemies, however, can be trouble for him.
  • Jerk with a Heart of Gold: During the one-time-only cutscene that plays on the first playthrough of the "Crimson Capital" stage, he shows that he does have a heart by telling Seimei that the team's loyalties "lie with the people, not the land."
  • The Lancer: He has a rough disposition, plays very much like Raikoh, and spell-wise, he has a slight affinity for lightning and earth.
  • Living Battery: In the "Tower of Bones" stage, he is bound at the base of the eponymous structure to be used for this purpose due to his natural affinity for lightning magic.
  • Magical Floating Shawl: Tsuna has one of these, likely in homage to Raijin, another lightning wielder of Japanese myth who is often depicted with his own hagoromo.
  • Our Werewolves Are Different: Tsuna looks like a Japanese take on a Werewolf, as he's never seen in normal human form. In fact, it's debatable if he even has one.
    • Raijū: Shares multiple traits with this youkai, making it very likely that he is either a chimera of one, or an outright bipedal version of the creature. Since his form is never explained it is difficult to say for sure.
  • Panthera Awesome: His third costume gives him a tiger-like hide, and while it clashes heavily with his lupine appearance, it helps to cement his status as a warrior representing the House of Byakko, the White Tiger.
  • Quick Nip: After killing the last of the six Blaze Spiders that need to be exterminated to complete "The Water's Edge", he takes a quick sip of what can be presumed to be sake in his special closing cutscene for the stage.
  • Ritual Suicide: Each member of the Shitennō gives his/her life to revive Raikoh in 2 through this. In Tsuna's case, he stabs himself through the skull with his arm-blade.
  • Shock and Awe: The House of Byakko the White Tiger (substituted with the Chimera for some strange reason) brings down a ring of lightning. Tsuna is this element, as he can apparently generate electricity from his body, so much so that he gets used as a living generator in the "Tower of Bones" stage. The weapons he gains after his default add to this elemental motif, as his second weapon is called Thunder, and his third and final weapon in the game, Wrath, is described as being imbued with the power of lightning, a seeming valid claim given that its blades were crafted in the shape of lightning bolts.
  • Shockwave Stomp: Or in his case, Shockwave Slash. What makes Tsuna such an excellent character for crowd control is the fact that one of his combos allows him to generate shockwaves that knock several demons around at once.
  • Supernatural Gold Eyes: He has these, fitting his feral, bipedal Raijū-like form and his affinity for lightning magic.
  • Think Nothing of It: When players use Tsuna to rescue Kintoki in the "Northern Mountains", the big guy will humbly thank him like he would any other character. Tsuna is surprisingly modest when receiving his ally's gratitude, replying that Kintoki "says too much..." while scratching his head in a seemingly embarrassed manner. This despite the fact that he mocks Kintoki earlier in the stage, when players come across Kintoki in his ice column prison while playing Tsuna.
  • Tough Spikes and Studs: He wears a spiked muzzle, adding to his already edgy appearance and personality.
  • Ungrateful Bastard: As mentioned above, his response to any character who rescues him from the "Tower of Bones" is a very aggressive "Don't expect me to thank you!".

Other Characters

    The Princess 

The Princess

https://static.tvtropes.org/pmwiki/pub/images/vlcsnap_2022_06_27_15h44m51s298.png

Voiced by: Christiane Crawford (English), Unknown (Japanese)


A princess of unknown origin who was banished to the netherworld some time prior to the events of the first Otogi game, she was the one responsible for bringing Raikoh back to life (or at least half-life), giving him a new body and a new purpose as a demon slayer.


  • But Now I Must Go: After Raikoh defeats Michizane in the 2nd Play mode for Myth of Demons, the ending cutscene will have the princess feeling at peace after finally fulfilling her promise (presumably to stop Michizane by any means necessary). With that, while thanking Raikoh for his help, her soul passes on...
  • The Faceless: As can be seen in her picture, the princess is only seen as a silhouette hidden behind a byōbu (folding screen) whenever players visit her shop in the first game. The only concrete aspect of her appearance that players get to see, via the 2nd Play closing cutscene, is her Mystic Comb.
  • Fallen Princess: She was banished to the netherworld for unknown reasons.
  • Friendly Shopkeeper: She's in charge of the shop in the first game, and will randomly offer words of wisdom as Raikoh peruses whatever weapons, magic and accessories she has in stock.
  • Magical Accessory: Her Mystic Comb, which she leaves behind for Raikoh in the 2nd Play ending cutscene in Myth of Demons, is a red comb that eventually becomes a buyable and very useful accessory in Immortal Warriors. When equipped, it protects wearers from attacks that inflict the status effect of Silence.
  • Mission Control: She relays commands, objectives and advice to Raikoh throughout each stage he works his way through in Myth of Demons.
  • Ms. Exposition: Before each stage kicks off, and sometimes while Raikoh is already making his way through certain stages, the princess will offer backstories to keep him abreast of what's going on.
  • Necromancer: She was the one who saved Raikoh from the brink of death and made him into the undead demon slayer we know and love.
  • No Name Given: She's never identified by a proper name, not even by Michizane, whom she's implied to go way, way, way back with.
  • Really 700 Years Old: She's heavily implied to be long-lived.
  • Royals Who Actually Do Something: Granted, she probably has no choice but to be active in some way, given her unexplained banishment from the land of the living, but nonetheless, the princess, as said above, is the one who revives Raikoh at the beginning of the first Otogi and (depending on how frequently players visit her shop) makes sure he's properly equipped with the best weapons, accessories and magic spells over the course of the game.
  • Town Girls: When putting all three of Raikoh's female allies together, the princess is the Neither (a royal who somehow mastered necromancy and acts as a dispatcher for the hero) to Seimei's Butch (a borderline Bifauxnen woman with a traditionally male occupation (onmyōji)) and Sadamitsu's Femme (a sweet, sensitive and (albeit disarmingly) innocent young girl).
  • Tragic Keepsake: Her Mystic Comb becomes this for Raikoh when the first game is beaten on 2nd Play, seeing as it's the item that's laid on the base of the cherry blossom grave he watches over in the ending cutscene instead of Michizane's Sword of Seven Stars.

Antagonists from Otogi: Myth of Demons

    Michizane 

Michizane

https://static.tvtropes.org/pmwiki/pub/images/otogi_1_michizane1.png

Voiced by: Andrew Chaikin (English), Unknown (Japanese)


The Big Bad of Otogi: Myth of Demons that's based on Sugawara no Michizane, the Heian era poet, scholar and politician. Michizane was an ancient sorcerer that belonged to the Imperial court of the old capital, but he was exiled by his fellow sorcerers in the court for opposing the idea of moving the capital to a new location and creating the Great Seal, and spent a whole millennium plotting revenge. To this end, he destroyed the Great Seal and sealed the Four Essences of Water, Wood, Fire and Gold.


  • A God Am I: He declares himself as such in the cutscene before Raikoh's final battle with him.
  • Badass Boast: He really likes delivering these, and for good reason it seems.
    "I burned this body in the flames of the stars for 10,000 days. I am a god! And you shall be my offering to the heavens."
    "I bask in the light of the eight million stars of the heavens. My flesh, burned by the flames of 10,000 nights, is shed!"
    "I am Life. I am Death. I am the Stars. I am the Heavens. The fires of hell echo in the skies, and I am reborn! Grant me power through your light! I am Michizane."
  • BFS: His Shichiseiken ("Sword of Seven Stars", or more literally translated, "Seven Star Sword") is as long as he is tall.
  • Big Bad: Of Myth of Demons. He was the one who undid the Great Seal that kept the capital safe from demons (an act that caused Raikoh to be amongst the many casualties once demon attacked), and he also sealed the four Essences, both actions of which set the story of the first game in motion.
  • Doppelgänger Attack: Between his first and second forms, he can generate three duplicates to assist him in his fight with Raikoh.
  • Ethereal White Dress: In his third and final form, his robes turn white, fitting his otherworldly nature and (let him tell it at least) godlike status.
  • Even Evil Has Loved Ones: He and the princess are implied to have been close long ago, though it's unknown as to whether they were simply friends or possibly even lovers in the past. When defeated on the first playthrough of his boss fight, he begs her to forgive him for leaving her alone in the world in the closing cutscene.
  • Evil Sorcerer: Downplayed. Despite being a sorcerer and the main bad guy of Myth of Demons, it's shown upon his defeat that at the very least, he's not a typical power-hungry villain who simply wants to rule the world For the Evulz.
  • Face Death with Dignity: For all of his bravado, Michizane is not only surprisingly calm and accepting of his defeat during his last few moments of life, but also regretful of his actions.
  • Fireballs: Like a lot of regular enemies, he can shoot blue fireballs at Raikoh to whittle down his life orbs.
  • Graceful Loser: He laments dying alone, but otherwise accepts his defeat and admits that it was due to his own choices that his fate turned out the way it did. As he dies, he asks the princess to use what's left of his flesh to bring new life into the world. He's this trope even more so in the 2nd Play ending, to the point of being more of a grateful loser in addition to a graceful one, as he sincerely thanks both Raikoh and the princess for putting a stop to him and seemingly giving him an inner peace that he more than likely hadn't felt in over a thousand years.
  • Horned Humanoid: His second form gives him dragon-like antlers.
  • Magic Knight: Just as he's a great sorcerer with otherworldly magic in his repertoire, Michizane is also a talented swordsman as well. This of course is unfortunate for players, seeing as he can cut away at least two or three of Raikoh's life orbs with a speedy combo attack.
  • Mystical White Hair: Michizane's hair and beard become white in his dark-skinned and dragon-antlered second form, and they both remain white in his third and final form, to match how his robes become white as well.
  • The Narrator: He narrates the Opening Scroll for Myth of Demons.
  • One-Winged Angel: Michizane has three forms, a corrupted human form with green skin, a dragonoid form with scales and horns, and a ghostly form with gray skin and white robes. Interestingly, he never changes into a giant monster; all his forms are humanoid, just with different skins and huge jumps in power.
  • Power Floats: He spends the entirety of his appearance towards the end of the game floating in the air, both in cutscenes and in his actual boss fight.
  • Quicksand Sucks: The strange black water spell Michizane casts on Raikoh in the second closing cutscene of "A Chilled Moon" has this sort of effect, as it literally sucks Raikoh into the land of the dead. Thankfully, it doesn't have this effect in the final battle with him, but it will slow Raikoh down a bit.
  • Really 700 Years Old: This man is a whole millenium and some change old.
  • Star Power: His Badass Boasts have him claim that he embodies the stars and draws power from them. Considering the fact that he can survive in space and float through the air with ease, he clearly wasn't just bigging himself up.
  • Summon Magic: Michizane can summon his own Soryu Dragon spell. His version however is much more powerful than the Dragon spells in Raikoh's arsenal, to the point where they can destroy the small floating islands of his boss stage when unleashed.
  • Tragic Villain: As fierce of an antagonist as he is, Michizane is not a Card-Carrying Villain. In fact, his defeat at Raikoh's hands shows that he's more of a jaded and misguided soul who lost his way. This is emphasized by his willingness to be reflective and show genuine regret of his actions as he fades away.
  • Villain Has a Point: Played with. In his case, he had a point before becoming villain. He was logically and ethically right to oppose his fellow sorcerers' decision to move the capital for the sake of building an immortal society, but somewhere along the way, he became overzealous in his protest to the point of violence.
  • Villain in a White Suit: Or in the case of his third and final form, "Villain in White Robes". Though the villain part is ultimately downplayed to a cerain degree.

    High Priest Jyosei 

High Priest Jyosei

https://static.tvtropes.org/pmwiki/pub/images/otogi_jyosei.png
None shall pass!

Voiced by: Unknown (English), Unknown (Japanese)


A sorceror loyal to Michizane, Jyosei was one of many who were against the relocation of the capital. As such, like all who opposed, he stayed behind in the old capital. As of the events of Myth of Demons, the princess sends Raikoh to strike down the high priest to give his soul some peace, due to the latter madly defending the ancient ruins of the old capital.


  • Barrier Warrior: Jyosei appears to have a barrier around him that will knock Raikoh away whenever the latter uses either a heavy slash or a light slash combo on him.
  • Character Catchphrase: He says "None shall pass!" so much that it might as well be considered this.
  • Continuity Cameo: After Jyosei's defeat in Myth of Demons, his likeness lives on in the High Priests and much rarer Ice Priests, who act as Mooks in different stages from Immortal Warriors. Similarly to him, they all represent the House of Oryu, the Yellow Dragon of Earth, and are noted for having praised "earth gods".
  • Dishing Out Dirt: As stated above, he (and the mook priests that follow after him in Otogi 2) belong to the house of Oryu, the Yellow Dragon of Earth, and worship "earth gods".
  • Fireballs: His only form of attack against Raikoh is launch fireballs at him, albeit swirling fireballs that when launched, are quicker than those of the various fireball-wielding Mooks.
  • Flaming Meteor: Jyosei will launch his fireballs at Raikoh in this fashion as stage hazards as the latter tries to make his way to him.
  • Flunky Boss: He can summon Skeletal Mages to fight alongside him against Raikoh.
  • Stationary Boss: Jyosei doesn't move at all, remaining perfectly still on the pillar he sits on.
  • Undying Loyalty: To Michizane and the old capital, hence why he acts as a boss of sorts in the "Ancient Capital" stage.

    The Crimson King 

The Crimson King

https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_03_02_at_19_23_41_xbox_hdmi_makemhz_mod_showcase_otogi_otogi_2_youtube.png

Voiced by: Unknown


Based on the mythical oni and foe of the legendary Raikoh Minamoto, Shuten-dōji, the Crimson King is a demon king who, like his inspiration, proves to be Raikoh's most steadfast adversary. In the first game, his goal is to gain power by acquiring the Four Essences of Water, Wood, Fire and Gold. When he fails to accomplish that goal, his focus seems to shift to Raikoh and only Raikoh in the second game, both as a Worthy Opponent and as someone whom he feels he has to "save" from living life as a warrior servant (to the Capital) and help to become a warrior who lives by their own will.
  • Ambition Is Evil: For unknown reasons that could simply amount to wanting an increase in power, he wants the Four Essences for himself in the first game.
  • Arch-Enemy: Much like his mythical inspiration Shuten-dōji was for the Raikoh of legend, the Crimson King is this for Otogi's Raikoh.
  • Blood Knight: Albeit a slightly more philosophical example than most. During Raikoh's third encounter with him in "A Quiet Moon", the Crimson King claims that the will to fight is the only proof that one is "truly alive" and "living by their own free will". With that in mind, his goal in Immortal Warriors seems to be enlightening Raikoh to the "fact" that by serving Seimei and the Capital, he's not doing this.
  • Carry a Big Stick: He carries around a stone kanabō, a common weapon wielded by oni. It's so big that it can be probably used as a support beam for a house.
  • Dash Attack: One of his most devastating attacks in both Otogi games is when he lunges at Raikoh with his kanabō.
  • Evil Redhead: He's a demon with a massive mane of flowing red hair.
  • Frequently Full Moon: If the Myth of Demons stage "A Chilled Moon" and the Immortal Warriors Bonus Stage "A Quiet Moon" are any indication, the Crimson King has a strong affinity for the moon, as it's the most prominent background element in both of those stages when players fought him.
  • Hopeless Boss Fight: When Raikoh first encounters him in the "Palace of Gold", he's much too powerful to fight head-on, so it's best for most players to avoid him on their first playthrough.
  • Hypocrite: If players attempt to use magic on him in the Bonus Stage, he'll criticize them for doing so, despite the fact that he uses magic himself. However, this is more than justified, not only because the player's magic has no effect on him at all, but also because his magic is much more powerful, especially his larger and more fierce-looking Dragon spell.
  • In a Single Bound: The Crimson King frequently demonstrates the ability to leap to supernatural heights, in both cutscenes and in Raikoh's boss fights with him.
  • Mighty Roar: As Raikoh releases more and more gold insects in the "Palace of Gold", which thereby helps to free the Essence of Gold, the magic prison that the Crimson King is held captive in seems to weaken gradually as a result, allowing him to break out of it by roaring furiously.
  • Oni: Just like his inspiration Shuten-dōji.
  • Playing with Fire: His pre-battle writeup from the first game describes him as a "demon king who harbors the power of flame", and the objective text for "A Quiet Moon" commands players to "destroy the fiery demon". Sure enough, one of the Crimson King's main powers is being able to shoot fireballs at will.
  • Power Nullifier: One of his special attacks is to launch a shining skull-like projectile with black and purple energy emanating around it. Any player hit with this attack will fall victim to the Silence status effect.
  • The Rival: Again, for Raikoh.
  • Soul Power: In the opening cutscene for "A Quiet Moon", he informs Raikoh that the area they're in was an execution ground, and claims that the souls of the dead that gathered there grant him power. He demonstrates this by psychokinetically destroying some graves far off behind him, causing more than a handful of stray souls to appear and scatter into the air.
  • Spin Attack: When Raikoh fights him in "A Quiet Moon", he'll occasionally execute this form of attack with his kanabō to generate a shockwave that knocks Raikoh back.
  • Summon Magic: Like Michizane, he's able to summon a more powerful version of the Soryu Dragon spell in Immortal Warriors. As one can expect, it packs a wallop if Raikoh's defense isn't sufficiently leveled up.
  • Superboss: He's this in the second game, in the last Forest of Havoc Bonus Stage "A Quiet Moon".
  • Tailor-Made Prison: Before he's able to duke it out with Raikoh for the first time in the "Palace of Gold" stage, the Crimson King, as stated above, appears to be sealed in a magic prison made of purple lightning energy, with multiple instances of a written incantation that appear, float upward and then disappear within it. Additionally, the door to the room he's imprisoned in is heavily boarded up and has sealing talismans plastered on it.
  • Villain Takes an Interest: Following the events of Myth of Demons, where he undoubtedly came to view Raikoh as a Worthy Opponent, the Crimson King's goal in Immortal Warriors, as stated above, seems to revolve around freeing Raikoh from his role as a lapdog or "puppet" for the Capital and teaching him how to be a true warrior who lives by his own free will.
  • We Will Meet Again: He says this to Raikoh after the latter defeats in the second game Bonus Stage.

    The Soul Caller 

The Soul Caller

https://static.tvtropes.org/pmwiki/pub/images/vlcsnap_2022_06_30_05h53m08s686.png

Voiced by: Unknown


A water sprite that the princess apparently entrusted with the task of comforting spirits of the dead in a place called "Lover's Rock" some time ago, the Soul Caller became evil for unknown reasons and now tortures said spirits for her own amusement. After being defeated in her original stage "A Clouded Moon", she's later brought back by Michizane to act as part of his Boss Rush for the "Ethereal Palace", where she acts as a guard for the chamber of that stage where the sorceror has sealed the Ki of Water.
  • Fireballs: Despite being a water sprite, she can project blue fireballs at Raikoh as one of her basic attacks.
  • Fish People: She is a water demon after all.
  • Flunky Boss: Downplayed. The Shadow Serpents and Malice Serpents indirectly serve as her flunkies during Raikoh's boss fight with her, but that's only because they would already be attacking him throughout Lover's Rock (the official location name for "A Clouded Moon") to begin with, being the official Mooks of the stage and all.
  • Invincibility Power-Up: When the moon is clouded during her boss fight, a barrier made up of purple energy trails will surround her and protect her from Raikoh's melee attacks.
  • Kill It with Fire: As expected for a water spirit, the Soul Caller can be defeated on subsequent playthroughs of Myth of Demons by spamming Phoenix spells against her.
  • Magic Wand: She arms herself with what appears to be one, though she's not exactly seen waving it around to cast spells.
  • Making a Splash: Despite fireballs being her primary offensive attack (as they are for several other demons, both boss and mook), she can also project a swirling water-energy blast, though she does this rarely. On a minor note, she always has a watery aura emanating around her if nothing else.
  • Never My Fault: After protesting her defeat and impending death by claiming she "was only having a little fun", she reminds an unnamed person that it was them (more than likely the princess) who put her in charge of guarding and comforting dead spirits to begin with, essentially making the point that it was that person's fault that she eventually got bored and started torturing souls for her own amusement.
  • Power Floats: With the exception of her introductory cutscene, where she springs up from the water (implying that she does swim), she hovers for the entirety of her appearance otherwise.
  • Psychopathic Womanchild: When defeated, the closing cutscene for "A Clouded Moon" will have her whine that she "was only having a little fun".
  • Psychopomp: Before turning evil, she was a presumably benevolent apparition that comforted the souls of the dead and (as stated by her in the closing cutscene for her stage) kept them from "wandering aimlessly".
  • Red Eyes, Take Warning: Downplayed. Despite having red eyes that fit her sadistic nature, the Soul Caller was allegedly a friendly apparition once upon a time.
  • Soul Eating: Implied. In the cutscene that preludes her boss fight, after asking Raikoh whether's he's alive or dead, she then asks with more overt interest how his soul tastes. During her boss fight, she'll claim that the souls of the weak are flavorless, and that because Raikoh's soul seemingly has plenty of flavor, he must suffer more.
  • Winged Humanoid: Again, despite being a water spirit, the Soul Caller has a weird set of wings as part of her biology.

    The Raven King 

The Raven King

https://static.tvtropes.org/pmwiki/pub/images/vlcsnap_2022_07_12_04h51m45s457.png

Voiced by: Unknown


The leader of the Raven Yasha, the Raven King was once a great sorcerer, but became a demon after exiled from the capital. After being defeated in his original stage "Untamed Winds", he's later brought back by Michizane to act as part of his Boss Rush for the "Ethereal Palace" stage, where he acts as a guard for the chamber of the stage where the sorceror has sealed the Ki of Wood.
  • Alas, Poor Villain: It's hard not to feel sorry for the Raven King when Raikoh defeats him, especially when the princess gives Raikoh (and the players) his tragic backstory. Hearing him question the use of his wings when he can't fly freely (thanks to Michizane sealing him in the forest he's fought in) seals the deal.
  • Battle in the Rain: The stage he's initially found and fought in, "Untamed Winds", is a forest with heavy rainfall and, as its name implies, very strong winds.
  • Bird People: He's a humanoid demon raven, like all the other Raven Yasha.
  • Blade Below the Shoulder: He has a huge blade-like right arm that's as big as his entire body and looks like an evil tree branch.
  • Creepy Crows: As leader of the Raven Yasha, he fits the bill a bit more so than his followers, as his face and blade arm seem to be made of a red-violet, wood-like substance.
  • Demon of Human Origin: Like his followers, he was once a human before becoming a raven demon, and a sorcerer at that.
  • Evil Sorcerer: Played with. As is already mentioned above, he was a sorcerer who fell from grace and became a demon.
  • Feather Flechettes: He generates purple energy feather projectiles.
  • Humiliation Conga: From his past as a great sorcerer, to his subsequent banishment from the capital, loss of humanity and crushing defeat at the hands of Michizane right afterwards, the Raven King's had it pretty rough.
  • Impaled with Extreme Prejudice: After becoming a demon, the Raven King crossed paths with Michizane, which resulted in a duel between the two sorcerers (or in his case, former sorcerer). Michizane won the battle by plunging what would eventually be indentified as the Sword of Binding in the Raven King's chest, and beating him for the first time nets the sword for Raikoh to use.
  • Pet the Dog: In the closing cutscene following his defeat, he goes out of his way to offer Raikoh friendly advice before he dies, telling the silent warrior to make sure he knows what's real and what's fake.

    Kudara 

Kudara

https://static.tvtropes.org/pmwiki/pub/images/otogi_1_kudara.png

Voiced by: Unknown (English), Unknown (Japanese)


A giant demon centipede whose sole purpose seems to be constantly hunting for magic to feed on, even if he has to defile a burial ground filled with the corpses of the Capital's most esteemed sorcerers to satisfy his hunger. After the events of Otogi: Myth of Demons, he comes back in Otogi 2: Immortal Warriors as a Dual Boss with his mate Adara, whom he was apparently sealed at the bottom of a frozen lake with.


  • Battle Couple: With his mate Adara in "The Frozen Lake" stage from Otogi 2: Immortal Warriors.
  • Creepy Centipedes: He's a giant demon centipede. 'Nuff said.
  • Cryo-Prison: "The Frozen Lake" is this for both Kudara and Adara in the second game, as they sealed beneath it before making their escape and acting as bosses over it.
  • Dual Boss: Again, with Adara in "The Frozen Lake".
  • Even Evil Has Loved Ones: When Adara first makes her appearance in "The Frozen Lake" and offers her assistance to Kudara, he not only welcomes the assist but also reacts to her in a shockingly loving manner ("Ah, my queen...").
  • Extra Eyes: He has four eyes.
  • Giant Flyer: Like a good number of demons in the Otogi games, he can fly. He does get described as a demon who "twists his way through" and "dominates" the skies after all.
  • Grave Robbing: By siphoning magic power from all of the high-ranking sorcerers that were buried in the "Floating Tomb", this is basically what he's doing.
  • Magic Eater: As stated above (as well as in his pre-level profile writeup for the "Floating Tomb" stage), he only lives to feed on magic power.
  • Resistant to Magic: Naturally, because he feeds on magic energy, he's immune to it.
  • Weather Manipulation: His pre-level profile writeup notes that he can cause whirlwinds and lightning with his movements. Sure enough, his stage, the "Floating Tomb", appears to be suspended in the air by a whirlwind of his making, with whirling strikes of lightning constantly sparking above and around the tomb. Not to mention the fact that he can summon lightning strikes that can shave off two of Raikoh's Life Orbs if his defense is not developed.

    Yamata no Orochi 

Yamata no Orochi

https://static.tvtropes.org/pmwiki/pub/images/otogi__yamata_no_orochi.png


Based on the infamous serpent/hydra in Japanese Mythology, this version of Yamata no Orochi is the guardian and boss of the "Spirit Tower" stage, which separates the netherworld from the living world. Raikoh has to outrun the creature in order to make it back into the land of the living and stop Michizane.


  • Advancing Boss of Doom: After Raikoh destroys all the stone ornaments that line the walls of the Spirit Tower, which does away with all the magic barriers that block his way up the tower, Yamata no Orochi will break down the gate it's hidden behind and quickly give chase afterwards.
  • Awakening the Sleeping Giant: Again, after Raikoh breaks all the stone ornaments that line the walls of the Spirit Tower, the sleeping hydra is immediately alerted to his presence and not in a welcoming mood afterwards.
  • Breath Weapon: It spews yellow, buzzsaw-shaped projectiles from a couple of its heads.
  • Eating the Enemy: Its Creatures profile writeup pretty much states that it's eager to consume any intruders that make their way inside the tower.
  • Evil Tower of Ominousness: "Evil" might be a stretch, but the Spirit Tower nonetheless fits the "ominous" aspect by virtue of being the hydra's home.
  • Eyeless Face: It doesn't seem to have visible eyes on any of its heads.
  • Orochi: Of course.
  • Shout-Out: When the mythological Yamata-no-Orochi was slain by the famed storm god Susano-o, the latter found the sword "Ame-no-Murakumo-no-Tsurugi" ("Heavenly Sword of Gathering Clouds") inside the serpent's remains, which he later renamed "Kusanagi" (or "Grass Cutter"). Similarly, whenever individual players of Otogi manage to strike down the game's Yamata no Orochi for the first time, Raikoh is rewarded with the similarly plant-named sword, the "Orchid Malevolence", afterwards.

    Nayuta 

Nayuta

https://static.tvtropes.org/pmwiki/pub/images/otogi_2_nayuta.png

Voiced by: N/A


Nayuta is a demon god that was summoned (or created?) by the Capital to combat demons before the Great Seal was formed. However, it proved to be so powerful that it couldn't be controlled by any of the Capital's sorcerers, so it was sealed underground. Michizane attempts to free it towards the end of the game to be able to utilize its power, therefore the mission in the "Sealed Palace" stage is to make sure it remains sealed. The demon god makes a reappearance in Otogi 2 as a boss of sorts in the "Golden Sea" stage, where players have to prevent the Capital from being destroyed by a fleet of Ghoul Ships, the main Ghoul Ship of which it's stuck to the bow of.
  • Big Creepy-Crawlies: It sure as hell has the look, with its mandibles, segmented body and multiple limbs.
  • Bioweapon Beast: A supernatural example. In its Creatures profile writeup, Nayuta is said to have been created long ago, though it's unknown whether it was created by sorcerors or by actual deities that might exist in Otogi.
  • The Cameo: Nayuta reappears in ''Otogi 2: Immortal Warriors", in the "Golden Sea" stage, stuck to the bow of the giant Ghoul Ship that needs to be brought down to complete the stage.
  • Extra Eyes: When it makes its cameo in "The Golden Sea", it curiously has six eyes instead of just two. Then again, based on the illustration for its Creatures profile, it was probably meant to have multiple eyes to begin with
  • Going Down with the Ship: Because its petrified body is stuck to the bow of the giant Ghoul Ship in "The Golden Sea", Nayuta is forced to endure this fate once players bring the ship down, much to the Ghouls' dismay.
  • Human Notepad: Clearly averted on the human part, but nonetheless, Nayuta has various red markings etched on its body. If one were to guess, they're probably incantations meant to help weaken the demon god and keep it sealed.
  • Light 'em Up: Nayuta's main special attack is to charge lightning energy and then release it in the form of blinding light flashes that gradually fill the chamber he's sealed in with every moment he unleashes them. The sets of red chains that hang in the chamber serve as markers to let players know how far back the next flash will reach.
  • Multi-Armed and Dangerous: Downplayed. Nayuta has eight limbs and is definitely a threat, but not because of its multiple limbs, especially when you take into account that most of his limbs are bound.
  • Red Eyes, Take Warning: It's a demon god with orbular red eyes.
  • Shock and Awe: Nayuta's secondary special attack is to generate electric energy orbs that float towards Raikoh, but all they really do is inconvenience him when they hit. On the flip side, the demon god's light flashes are implied to be electrical in nature as well, seeing as electric energy flickers around it before it unleashes each flash.
  • Stationary Boss: Because of the stakes that bind all but two of its limbs, Nayuta remains stuck in place at the other end of the Boss Room it's fought in. Unfortunately, given its devastating power, it really doesn't need to be mobile to be credible threat.
  • Taken for Granite: It turns to stone when Raikoh manages to drive all the stakes back into its paws to keep it sealed. As seen from the "Golden Sea" stage, though the Ghouls have found a way to utilize the demon god's power, it remains petrified.
  • Wave-Motion Gun: If players fail to take out all four talismans on the giant Ghoul Ship in time, the spell that Nayuta unleashes upon the Capital in the closing cutscene will manifest in this fashion.

Antagonists from Otogi 2: Immortal Warriors

    The Nine-Tailed Fox 

The Nine-Tailed Fox

https://static.tvtropes.org/pmwiki/pub/images/otogi_2_nine_tailed_fox.png

Voiced by: Unknown


The main antagonist of Otogi 2: Immortal Warriors and Seimei's father, the Nine-Tailed Fox is a god who has power over the earth and the stars. He aims to invoke a curse that will destroy the Capital by drawing power from the moon. However, to be at full power, he seeks to get his ninth tail back, which Seimei stole from him some time prior to the events of Otogi 2 and transformed into the Sacred Orb.
  • Archnemesis Dad: The Nine-Tailed Fox is this to Seimei, literally referring to her as "my child" towards the end of the game. This dynamic between the two is a gender-flipped nod to rumors that the Abe no Seimei of legend was not entirely human and that his mother was a fox spirit.
  • Asian Fox Spirit: Goes without saying.
  • Bad Boss: If the words of his Archer Demon Fox minion from the "Tower of Hate" stage are anything to go by, the Nine-Tailed Fox is not one to tolerate failure. When players defeat said demon fox, the latter will fearfully claim that he "cannot return to the master like this" before carrying out a Ritual Suicide of his own that summons a horde of skeletons, which are the Nine-Tailed Fox's main group of Mooks.
  • Big Bad: Of Otogi 2.
  • Canis Major: If there's one thing that can't be argued about him, it's that he's huge.
  • Colony Drop: When players use Raikoh to beat the fully powered Nine-tailed Fox, he'll use the last of his life force to merge with the piece of floating rock he falls into and transform into a massive meteor. Afterwards, in a last ditch effort to kill all of humanity, he'll start falling toward the planet. You have to destroy it before it hits home.
  • Contrasting Sequel Antagonist: To Michizane. The most obvious difference revolves around their species and sizes, with the fox being a giant animal spirit to Michizane's normal-sized human. Secondly, whereas Michizane was a sorcerer who attained godlike power, the Nine-Tailed Fox is already established as a god-like being. Lastly, upon being defeated by Raikoh in Myth of Demons, Michizane regrets his villainous actions and accepts his death with grace and humility. The Nine-Tailed Fox on the other hand has a Villainous Breakdown upon his defeat by Raikoh, which causes him to go One-Winged Angel in a last-ditch effort to destroy the Capital and all the people in it.
  • Cowardly Boss: Keeping up with the fox during his boss fight is just as challenging as landing strong enough hits on him, as he's prone to flying from one part of his stage to another after taking a certain amount of damage in whatever spot he was previously floating above.
  • Dishing Out Dirt: During the cutscenes that result from players clearing the first and second phases of the boss battle with the fox, he causes bits and pieces of his stage, a series of floating islands, to rise in altitude. This verifies the portion of his pre-battle writeup as having "the power to move the earth".
  • A Dog Named "Dog": One would think a demon of his status would have a proper name, but he's simply known by exactly what he is. This is in stark contrast to other reasonably high-ranking demons (but of course lower on the totem pole than him) like Chitō, Kudara, his mate Adara, and, from the first game, the demon god Nayuta. Before his boss fight, he explains why this is to an extent when he declares destruction on all humans, "from whose shadows demons are born". Sure enough, reading the Creatures profiles for certain demons (like the Raven Yasha Clan, the Spider Demon Clan, the Ghouls, Dōman and his Wraiths) reveals that they were all once human before becoming demons.
  • Fantastic Racism: Towards humans of course. Interestingly, this aspect of his character is framed in a Humans Are Bastards kind of way. Towards the end of the opening cutscene before the boss fight, he’ll claim that all humans "from whose shadows demons are born" must die in order to "cleanse and restore the flow of Ki". Furthermore, if players lose to him, the closing cutscene will have him give a short soliloquy where he describes humans as "maggots" who have "defiled the earth" by "building their castles and having their wars". As a result, it comes into question whether he's the malevolent demon he appears to be or a Well-Intentioned Extremist.
  • Flaming Meteor: Fitting his pre-battle description of having the power “to make the stars fall”, one of the fox's special attacks is to summon a barrage of fireballs to rain down on Raikoh. While a nasty attack to be hit by if players are not careful, it's relatively easy to dodge.
  • Flunky Boss: Despite being a pretty tough boss on his own, he's nonetheless accompanied by Fox Fires, fox-headed fireball creatures that knock players back if they get to close to their creator and explode when taken down.
  • Free-Fall Fight: His meteor form pretty much guarantees that Raikoh has to destroy him once and for all while falling through the air.
  • Full Moon Silhouette: At the very end of the cutscene that precedes his boss fight, he floats in front of the moon ominously, both before and after he gets his ninth tail back.
  • Giant Flyer: He's a gigantic fox demon that can zip through the air as if he was a bird.
  • Gold and White Are Divine: His pre-battle writeup literally describes him as a "silver and gold god", though the description is more applicable to his profile illustration than to his actual character model.
  • An Ice Person: Like quite a few of his followers, such as the Ice Priests and the Ice Serpent, he can shoot ice projectiles that instantly freeze players on contact.
  • Ironic Name: For some strange reason, his meteor form is called the "Lifestone" of all things.
  • Kill All Humans: As mentioned above, he claims that all humans must die to "cleanse the flow of Ki", because it's from their "shadows" that "demons are born".
  • Lightning Bruiser: As huge and as powerful as the Nine-Tailed Fox is, he's also surprisingly fast and elusive, darting around the "Full Moon Rising" stage so swiftly that it's hard for players to keep a lock on him, even when using Raikoh, who fits this trope himself.
  • Lunacy: In the closing cutscene of the "Dark Abyss" stage, Seimei states that the Nine-Tailed Fox is preparing to invoke a curse upon the Capital using the power of the moon, hence the final boss battle against him in the aptly named "Full Moon Rising".
  • Offing the Offspring: Attempts this at the beginning of the game by skewering "Seimei" with his eight tails, presumably to get back his ninth one which she stole from him and hid inside her left eye.
  • One-Winged Angel: His meteor form of course.
  • Shock and Awe: When fully powered, the fox gains a new special attack where he'll curl up defensively for a few seconds and then uncurl himself to summon a vertical lightning beam attack that hits Raikoh and only Raikoh. Easily his devastating special attack, it's both hard to predict and hard to dodge.
  • Tail Slap: One of his more basic attacks is to swat Raikoh or any of the Shitennō away with all his tails at once.
  • Upgraded Boss: On the second playthrough of Otogi 2, as a result of Raikoh extracting his ninth tail from Seimei's left eye in the "Gates of Heaven" stage, the Nine-Tailed Fox is much more powerful thanks to the lightning bolt attack that gets added to his arsenal of special attacks.
  • Villainous Breakdown: His sudden transformation into his meteor-like "Lifestone" form is a result of his unwillingness to accept defeat after Raikoh strikes him down on the second playthrough.
  • Vocal Dissonance: Despite him being established as a male character, the fox's Japanese voice sounds pretty androgynous.
  • You Are a Credit to Your Race: As condescending as they come off, some of the fox's lines during his boss fight indicate sincere amazement at the bravery ("You do not fear me? You are a brave human indeed.") and determination ("Ah. You still live.") of whichever character is used to fight him. Clearly, these are qualities he finds to be lacking in humans.

    The Ghouls 

The Ghouls

https://static.tvtropes.org/pmwiki/pub/images/otogi_2_ghouls.png

Voiced by: Unknown

The Ghouls are spirits of people from the old Capital who refused to leave it, and died for their troubles. Having since become demons with "no real form", they seek the Holy Orb for their own ends.


  • Demonic Possession: The Ghouls showcase this ability to pretty troublesome effect in the "Shrine of Idols" stage.
  • Dirty Coward: Aside from shooting their Silence-inducing white projectiles at players, they mostly just run for their lives in whatever stage they take part in.
  • Fireballs: When they become Stone Ghouls by possessing statues in the "Shrine of Idols", they can shoot fireballs at players.
  • Flunky Boss: Ghoul focused stages are presented as this. The Ghouls' combat ability is pitiful, and they know it, so they always try to bring backup with them to overwhelm the protagonists. Be that shikigami familiars, the explosive Kodoku, or magic warships of both the sea and air varieties, the Ghouls never fight alone if they can help it.
  • Living Statue: The one time you corner some Ghouls without their minions, they show off the ability to posses and animate temple statues, letting them fight directly for once. While some of the "Golems" they create this way are pretty strong, it's obvious that this is more out of desperation than something the Ghouls actively planned to use against the Shitennō.
  • Mook Lieutenant: Downplayed. Despite being indistinguishable from the rest of the Ghouls, one Ghoul in particular appears to be the spokesman for the entire demon horde during cutscenes for Ghoul-oriented stages.
  • Power Nullifier: The main Ghouls shoot white light projectiles that inflict Silence.

    Masakado 

Masakado

https://static.tvtropes.org/pmwiki/pub/images/vlcsnap_2022_07_03_15h54m38s486.png

Voiced by: Unknown


Based on Taira no Masakado. An old friend and comrade of Kintoki from their days in the Imperial army.


  • Body Horror: The sheer fact that he's headless qualifies enough as is from his initial appearance in the Byakko Palace, but his later appearance in the Dungeon of Death takes it several steps further.
  • Eldritch Abomination: When seen again in the "Dungeon of Death" stage, he's legless, his torso ends in a large and crooked Belly Mouth, his left arm is large, skeletal and clawed, and his body is adorned with numerous skulls.
  • Evil Former Friend: He and Kintoki used to be friends and brothers-in-arms during their days as soldiers in the Imperial Court.
  • Headless Horseman: He comes back from the dead in this form.
  • Hitodama Light: Masakado's horse has one that emanates around its face. In his pre-level profile writeup, his horse appears to have this in place of an actual face.
  • King Mook: He act as this for the Spirit Riders that appear alongside him in the “Byakko Palace” stage, seeing as they're the spirits of soldiers who followed him in life and remain loyal to him in undeath.
  • Power Floats: He levitates in his transmogrified form.
  • Shock and Awe: He's able to generate lightning orbs that shoot bolts down on whichever character is being used against him.
  • Tragic Keepsake: As stated above, if players use Kintoki to defeat him in the "Dungeon of Death", he'll leave behind the "Demon Caller" accessory in the closing cutscene.

    Chitō 

Chitō

https://static.tvtropes.org/pmwiki/pub/images/otogi_2_chitou.png

Voiced by: Unknown


The leader of the Spider Demon Clan, who is responsible for the death of Tsuna's best friend. Despite his fearsome appearance, his real strength comes not only from the large number of underlings he has, but also from his tendency to attach his body to the partial or whole remains of much larger spider demon carcasses (possibly belonging to his old consorts??) and draw from their strength. Without the additional mass of these dead spider demons, he's really all bark and no bite otherwise.


  • Advancing Boss of Doom: After players kill his Grey Spider lieutenant at the start of the "Lotus Pond" stage, he'll appear from above ground, drop down on whichever character is being played afterwards and chase them. The chase is sort of a call back to the "Spirit Tower" stage from the first game, where Raikoh was being pursued by the Yamata no Orochi.
  • Arch-Enemy: As the big cheese of the Spider Demon Clan, he's basically this to Tsuna, being the one that Tsuna (or any player really) has to kill in order for the demon spiders to be no more.
  • Dirty Coward: After his defeat in the "Lotus Pond", he abandons the giant abdomen he attached himself to and makes a break for it. This extends to the opening cutscene for the "Spirit Tree" stage, where he's once again shown running for his life, with Tsuna and Sadamitsu in hot pursuit.
  • Even Evil Has Loved Ones: Before he proceeds to chase players in the "Lotus Pond", Chitō will openly swear to avenge all of his spider demon clansmen who’ve been slain, including both the Grey Spider Mini-Boss from the same stage and all the demon spiders that were exterminated beforehand in "The Water's Edge".
  • Flunky Boss: In both of his boss fights, he's accompanied by numerous Carapace Spiders and Blaze Spiderlings.
  • Giant Spider: Played with. When Chitō makes his first appearance as a boss, he's definitely gigantic. That is, until the end of his boss fight, where he separates himself from the giant abdomen that's assumed to be his and reveals that his black, eight-armed thorax is actually his entire body. Granted, he's still pretty damn large without the additional mass of other spiders, so he still counts.
  • Miles Gloriosus: As a demon king, he talks a good game about how powerful he is, but he never relies on his own strength and is quick to bolt when things don't go his way.
  • Papa Wolf: During the actual battle phase of the "Lotus Pond", knocking any of Chitō's underlings into him will cause him to ask angrily what the player is doing to his children and proclaim that they will pay.
  • Playing with Fire: As a basic attack, Chitō can project fireballs from both his thorax and "his" abdomen. Additionally, in a flashier manner, he can also summon fiery web threads to rain down on any of the heroes, hitting them with the Red Flames status effect if they're not careful. As mentioned above, Seimei later gets a fourth tier Suzaku spell called "Golden Spider" that's based directly off Chitō's special attack.
  • Red and Black and Evil All Over: His body is black while his three-faced and mask-like head is red.
  • Stationary Boss: In "Beneath the Earth", he's pretty much stuck to the wall of the chamber he's fought and finally killed in, due to having attached his much smaller body to the glowing abdomen of his much larger (albeit dead) spider queen, whose carcass has melded with the very earth that the Demon Spiders' lair is made up of.
  • Tiny Guy, Huge Girl: The dead spider queen whose glowing abdomen Chitō attaches himself to in "Beneath the Earth" is several times larger than he is.
  • We Hardly Knew Ye: He's introduced in the "Lotus Pond" stage and is killed only a couple of stages later in "Beneath the Earth".
  • White Hair, Black Heart: He is a demon after all.

    Dōman 

Dōman

https://static.tvtropes.org/pmwiki/pub/images/otogi_2_douman_4.png

Voiced by: Unknown


The boss of the "Dark Abyss" stage from Immortal Warriors, based on the onmyōji Ashiya Dōman. Apparently an old acquaintance of Seimei, Dōman was once a gifted sorceror like her, but somewhere along the way, his lust for power and prestige became so strong that he agreed to serve the Nine-Tailed Fox and became a nue (albeit a centaurian take on a nue) in the process.


  • Ambition Is Evil: When Seimei asks Dōman why he sold his soul to become a demon upon his defeat, he answers that he sought power and greatness, just as Seimei did long ago, let him tell it.
  • Breath Weapon: Dōman can shoot laser beams from his mouth, which he does while turning his head to one side and slowly arcing it to the other side.
  • King Mook: A very downplayed example, but seeing as both he and his minions, the Wraiths, are based on the nue, he technically counts as one to them.
  • Nue: Played with. Both Dōman and the Wraiths are loosely based on the Japanese chimera. His centaurian physiology throws it off a bit, but his white tiger lower body is a more ramped-up nod to the nue having tiger limbs, and while he doesn't actually have a snake tail, he does (for whatever reason) have a dark-scaled snake that coils around his body, and its head is positioned at the rear of his lower body like a tail. And though it's hard to tell from his red skin, Dōman's face does appear to be monkey-like. His Wraiths, on the other hand, look like demonic simians with tiger-striped bodies. If only they had snakes for tails, they'd probably resemble the nue a lot more than their master.
  • Our Centaurs Are Different: He's a demonic centaur whose lower body is that of a tiger rather than a horse.
  • Plant Person: Again, a heavily downplayed example. For some unexplained reason, despite being a flesh and blood demon, he has a tree branch for left arm.
  • See You in Hell: His telling Seimei that he'll wait for her "in the Land of Darkness" has this feel to it.
  • Weakened by the Light: Because he thrives in darkness, releasing the light stones in his stage weakens both him and the Wraiths.

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