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Due to being based off of canon, there's a considerable amount of overlap between canon characters' appearances in both fanon and canon. Try to keep tropes for canon characters to events that have happened in-fanon, unless they're fundamental elements to the character, like Daala's incompetence. Events that have taken place at different times and for different reasons, such as Daala's appointment to Chief of State long before the Second Galactic Civil War, don't count.


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     Obsidian Union 

Darth Xaos

https://static.tvtropes.org/pmwiki/pub/images/xaos_7.png
Now there's a face you can trust!
"Death is too small an obstacle to bar me from my destiny."
Darth Xaos

The founding father of both the Obsidian Union and the New Sith Brotherhood. Xaos was born (circa 5,100 BBY) as Norg’ari; a clansman in a Noghri tribe dwelling on Bethrezen, one of the moons of Ziost. He was transformed by a Rakatan device into a wraith that could possess the corpses of recently-deceased. After living out several lifetimes as many people, Xaos - then known as Rakesh Dawnstar fell under the tutelage of Count Dooku, serving as his secret Apprentice after Savage Oppress. A key part of Dooku's plans to supplant his master and create an army of Sith, the end of the Clone Wars threw a hydrospanner into the works. After moseying about for the entirety of the Galactic Civil War, Dawnstar was recruited into the New Sith Order under Darth Groznii. The rest, as they say is history...
  • Affably Evil: Xaos was incredibly personable, highly educated, a witty conversationalist and could eloquently argue any philosophic or political point he wished. He used these talents to create the biggest, most organized angry mob in Star Wars history.
  • A Glass of Chianti: Averted. Xaos’ preferred alcoholic beverage was Juma Juice which is closer to vodka than wine.
  • And I Must Scream: A fairly literal example. On a mission Xaos encountered Jedi Master Tionne Solusar, with whom he had indirectly duelled through philosophical writings for some time. After defeating her in combat, Xaos used Force Dominate to permanently alter her mind. Knowing that Tionne valued nothing more than her ability to impart Jedi lore to others, he completely removed her ability to communicate in any fashion. Depending on whom you ask this was a Crowning Moment of Awesome, High-Octane Nightmare Fuel or a Kick the Dog moment. Or all three.
  • Big Bad: He's Dark Lord of the Sith. How could he not fit this trope?
  • Blue-and-Orange Morality: When over five thousand years old you live to be, see how human your morality is.
    • Moral Sociopathy: When your suitcoats have a higher average lifespan than the inhabitants of the galaxy, ideas about the inherent value of sentient life tend to fall flat. But belief in the destiny of the Sith being written before the dawn of time is far more appealing.
  • Body Snatcher: Xaos started life as a Noghri tribesman but was transformed into a wraith that could possess the freshly dead by a mysterious Rakatan machine. Had to Body Surf at first as the bodies continued to decay under his occupation. He learned to prevent this after possessing the corpse of a Jedi during the Great Hyperspace War. Ironically, Xaos himself was often a victim of this. When in a weakened state Xaos’ possession allowed other spirits to force him into quiescence and control the body he currently occupied. The longest of these instances lasted from the start of the Jedi Civil War to the start of the Clone Wars. During this time he was under the possession of a member of Ludo Kressh's family. His eventual Sith training taught him to resist this but he didn’t find out what had actually happened until much later.
  • Chaos Is Evil: Played with. While not being especially chaotic (or really chaotic at all) Xaos’ Sith name is spelled the same as the ancient Greek word for chaos. Pronounced differently though (Zay-[long O]s and caows respectively).
  • Character Alignment: Type 3 Neutral Evil
  • Chessmaster: Frequently outmanoeuvred the New Republic and First Order despite the fact that they had superior firepower, manpower, technology and funding. He once leaked false news of a First Order attack on Sullust to clear the way for a secret raid on Coruscant. Despite his Dark Council being privy to (what they believe) are all his plans, he still has a number of secret projects still proceeding right on schedule, without the knowledge of anyone else in the Brotherhood.
  • Classic Villain: Played with as he’s a protagonist rather than an antagonist but, on reflection, Xaos is very much this to Luke Skywalker. He represents wrath to Luke's mercy, is a master of politics whereas Luke is constantly getting screwed over by political developments, a sophisticated aesthete compared to Luke still having shades of farmboy even decades later, has no hair and a dark beard contrasted with light hair and no beard and dresses as an archetypal dictator compared to Skywalker’s fairly unremarkable sartorial choices. Xaos certainly accomplished a fair number of his objectives before being defeated. Deception and manipulation were his modus operandi; in fact, several bastions of Union support were once equally as dedicated to the Rebel Alliance.
  • Dark Messiah: As if the choice of avatar didn’t make this obvious?
  • The Emperor: Averted; intentionally so, in fact. Xaos didn’t want the target on his back that comes with an imperial title in a post-Palpatine galaxy. The fact that he hated Palpatine for a wide variety of reasons probably also contributed. One can almost imagine an in-universe equivalent of the (probably apocryphal) story of George Washington refusing the offer of American kingship where Xaos turns his nose up at the idea of being emperor of the Obsidian Union. Of course, his political power was no less absolute for settling on the modest title of Consul . None of this stopped Neo-Imperialists among the Union and Brotherhood referring to Xaos as "Emperor", however.
  • Fountain of Expies: Only somewhat and very subtly in the use of the proper noun "Bethrezen". The first Bethrezen was the moon of Ziost that Xaos was born on and was later wiped of life by Darth Malak. The then-capital of the Union was named New Bethrezen in its memory. Yet, out of the site’s continuity, Xaos’ player used the name for a Lawful Evil Cleric he played in a Dungeons and Dragons game. This was after the name was given to the moon but before it was given to the space-station in real-life time. Said player took the name from a series of turn-based strategy games called Disciples wherein it is given to the games’ equivalent of Satan.
  • Just the First Citizen: Within the Union the position Xaos held has absolute power with no checks or balances. It is called “Consul.”
  • I Control My Minions Through...: Authority, all variants of Loyalty, Money, Mind Control, Power, and Sadism.
  • Manipulative Bastard: Checklist time. Convince the rest of the Sith Council to overthrow the Dark Lord so you can make a play for the position later? Check. Sit by and do nothing when someone seizes the Dark Lord title illegitimately so you can later come in like the heroic cavalry and thereby claim the tile for yourself? Check. Convince numerous impoverished or marginalized planets that their problems can all be solved by killing your enemies? Check. Use said planets to create a culture that serves only to create one, giant anti-Jedi lynch mob? Check. Radically rewrite history to suit your purposes then decry any other versions as propaganda? Check. Convince a group of bored nobles that you can make them immortal if they worship you? Check. Sacrifice as many of your followers as necessary to further your personal crusade against the Jedi? Check.
  • Man of Wealth and Taste: All the old-world courtliness you’d expect of someone who has lived for five millennia.
  • Mayfly–December Romance: More than a few over the millennia. The key one being the one true love of his life, err…unlife, Karina Panarii. Her death sent him into a fugue that lasted from the start of the Jedi Civil War till the start of the Clone Wars. It's implied he had a thing with Darth Vidia, before she defected to the First Order.
  • President Evil: More like President-for-Life Evil. But, either way, Xaos is the founding father of the Union and his face is plastered Lenin-style on every Union street corner.
  • Purple Prose: Xaos spoke in this as a side effect from living for millennia and missing out on all cultural development in a few of them.
  • Universally Beloved Leader: Just try and find a Union citizen who has a single bad thing to say about Xaos. No, seriously, go on, we’ll wait for you. Interestingly enough, extends into out-of-character opinions as well despite players having the luxury (which said citizens lack) of knowing what a heartless bastard Xaos actually was. That sinking feeling you’re experiencing now is you losing faith in humanity.
  • Villain with Good Publicity: And how. Xaos created an entire propaganda machine designed to cast the Union as the hope of the Galaxy and himself as the heart and soul of the Union.
  • Visionary Villain: Xaos was (once) obsessed with the vision of a unified Galaxy under a restored Sith Order imparted to him by his Master, Count Dooku.
  • Well-Intentioned Extremist: It is the destiny of the Sith to rule the Galaxy. It is the Will of the Force that the Sith rule the Galaxy. The Jedi and all others who stand in the way of the Force’s Will must die. Thus spoke Xaos.
  • Who Wants to Live Forever?: This is basically the core of Xaos’ character concept.
  • Wicked Cultured: Made sure to include an opera house on Raxus Secunda. He's very well-read.

Darth Lucifer

https://static.tvtropes.org/pmwiki/pub/images/luc_9.png
Evil? Evil is a word used by the ignorant and the weak. The Dark Side is about survival, unleashing your inner potential. It glorifies the strength of the individual."
Darth Lucifer

An ancient Sith from the Old Empire, long before the rise of Darth Bane. Lucifer, known then as Kmâ-Ryts was born an unlegitimized bastard of Clan Adzâd, whisked away like all castoffs to Ziost where it was hoped he'd remain out of sight and out of mind. Kmâ-Ryts resolved to live and aspired to climb to the rank of Warlord. Through sheer brutality, he bested his peers and emerged as a vicious enforcer, serving faithfully under Tulak Hord. It was Hord who elevated Kmâ-Ryts to the position of Darth, and annointed him Ryûsh Ã'fa, the Red Warrior. Tulak foresaw his own death, and demanded his faithful servant live in order to preserve the Sith ways for a worthy successor. So it was that the Red Warrior would enter long periods of Sith trances, with a host of soldiers, waking periodically across history until he found the Dark Lord whom he sought for centuries - Darth Xaos.


  • Asskicking Leads to Leadership: He rose to the position of Tulak Hord's own SOB machine through plentiful bouts of murder, and later became the leader of the Brotherhood's cadre of Sith Marauders. Considered to be one of the longest living members of the original Dark Council.
  • Band of Brothers : Can best describe Lucifer's affiliation with Lyun, Verril, Faeotian, Reaver and Exolus.
  • Battle Couple: Lucifer and Lady Lyun's.
  • Badass Boast: Seems even a dead man can bleed. — during a duel to a notably powerful Sith and former member of the Sith Council, previously presumed dead.
  • Berserk Button: Harming his love Lady Lyun, or his surrogate sister Lady Faeotian. He also will go berserk at the deaths of close friends, and he's really not fond of traitors to the Brotherhood.
  • Cain and Abel: Formerly with Exolus. The two have since reconciled. (See Dark and Troubled Past)
    • One (Lucifer) wanted to uplift and rule the dying Sith species as a new, strong Sith King, while the other (Exolus) saw them as expendable tools for the Dark Lord. This lead to more than a little animosity between them.
  • Cool Ship: The Ahriman, a modified Preybird Class Assault Starfighter. Considered one of the most heavily armed starfighters in the fleet due to the armanent of a Stygium based cloaking field, lightweight cortosis ore foils, two heavy laser cannons, two concussion missile launchers equipped with Cortosis tipped missiles and two dual fire-linked laser cannon, topped off by an intimidating shape. Tends to be a feared sight.
  • Character Alignment: Lawful Neutral.
  • Dark and Troubled Past: Lucifer has a troubled and dark past. He lost half his memories when a bomb planted by the Jedi went off right beside him.
    • As Exolus was once the victim of a botched assassination attempt via bomb, it was this shared trauma that allowed them to begin reconciling their differences.
  • Does Not Know His Own Strength: When confronted by several Sith assassins, Lucifer eventually used Force Repulse on them. Unfortunately, as he was still getting used to his own levels of strength in the Force, this had the result of not only disintegrating the assassins, but he also trashed the tent they were fighting in and killed almost a full squad of Council Guards, the most hardy, well-equipped and well-trained soldiers in the Union. It didn't improve public opinion of him, to say the least.
  • Dragon Ascendant: Lucifer was appointed to the Dark Council following the defection of Xaos' then-closest Sith after Exolus.
    • If Exolus is Xaos' right hand, then Lucifer is his left clenched fist.
  • Drill Sergeant Nasty: Lucifer is a brutal teacher who punishes failure on a regular basis.
  • Dual Wielding: This is Lucifer's main combat specialty. He is a master at using two weapons to confront his foes and is rarely seen these days without two sabres close to hand.
  • Endangered Species: The Massassi as a whole are few and far between these days and are uncommon in the galaxy making Lucifer a rare exception.
  • Gratuitous Foreign Language: Sithese. He sometimes speaks with his fellow Sith Exolus in the language of his people, but he mostly speaks Basic for convenience.
  • I Am Not Left-Handed: Lucifer is known to toy with his opponent's, holding back, pretending that he has a serious handicap, then deciding to stop the charade and fighting with full force as he takes it up a notch.
  • Just the First Citizen: Holds the position of House Lord within the Obsidian Union, but rarely swings his authority around.
  • Kung-Fu Wizard: Lucifer is a superb martial artist who combines force use with his martial ability in equal measure.
  • Lightning Bruiser: His Strength, Toughness and Agility are high, making him a physical force to be reckoned with.
  • Meaningful Name: Ryûsh Ã'fa, meaning Red Warrior in the Massassi language coincidentally sounds like the Corellian ruler of Hell's name; Lucifer. The name stuck.
  • Old Soldier: Despite being fairly young in Massassi terms, Lucifer is still in his 60s in human years and has fought in countless battles throughout his life.
  • Overly Long Name: Kmâ-Ryts Chahjdow yr Adzâd. Even Lucifer's forgotten it, so now he simply goes by "Red Warrior", or just Lucifer.
  • Parental Substitute: Lucifer's relationship with Darth Rayden and Darth Blazze, particularly after the former adopted both of the latter.
  • Replacement Goldfish: Lucifer once had a romantic fling with one of the Witches until she disappeared for years without any contact. As such he fell in love with Lady Lyun when she arrived.
  • Some Call Me "Tim": He has quite a long name, which he himself long forgotten. As such, he's usually simply called Ryûsh by his distant relative and by others Lord Lucifer (or simply Lucifer).
  • Teacher/Student Romance: The relationship between Lucifer and his lover/apprentice Lady Loon.
  • The Blacksmith: Lucifer is a excellent armorer. He is currently searching for the information he needs in holocrons and scrolls to become a master armorer.
  • The Butcher: Lucifer gained the title "The Butcher of Korriban" after the aforementioned instance of not knowing his own strength.
  • The Sacred Darkness: Lucifer believes this.
  • The Spartan Way: Being raised in Massassi culture, Lucifer received this growing up.
  • Training from Hell: Lucifer was trained from the age of 7 in the traditional Massassi culture, then under Tulak Hord, and then again on as a Sith Marauder when he undertook gruelling physical and mental conditioning under his master, Darth Nefas.
  • Villainous Friendship: Type I best describes the friendship between the Dark Lord Xaos and Lucifer.

Darth Reaver

https://static.tvtropes.org/pmwiki/pub/images/darthreaver.png
Information, is ammunition."
Darth Reaver

A former Jedi Knight who participated in the Yuuzhan Vong War, and believed to be one Calen Dareg, Reaver publically leads the Obsidian Union's secret police as head of the Galactic Liberation Party, formed from a group of anti-slavery mercenaries. When Dareg could not reconcile his differences with the Jedi Order, he parted ways with them, and began rounding up Mandalorian exiles. His master and many contemporaries perished during the Battle of Ithor, near the war's end, and with the death of his next of kin, Reaver's official records were left spotty at best. Cold and unflinching, Darth Reaver holds a fierce reputation for having a short temper, a calculating military mind, and a complete intolerance for slavery and organized crime.

Darth Faeotia

Wisdom is found, not in the hearts of people, but through the clarity of the mind.

One of the last living members of the Shi'ido Royal Family - though she makes no claims to her throne, Faeotia, born Rhaenonna Serrentae initially studied under a sect of Dathomir Witches, distinct from the Nightsisters. A prophetic 'dreamseer', of often infaillible Force visions, she served no-one but her sisters. In her dreams Rhaenonna foresaw the destruction of her people, and their eventual emancipation by the Sith. Inducted into the New Sith Brotherhood, the newly-annointed Darth Faeotia proved an invaluable asset to the Sith, and earned her seat upon the Dark Council, serving as the Dark Lord's clairvoyant.


  • Co-Dragons: With Xyrafus and Reaver to Darth Lucifer (as the enforcer of the Dark Lord's will). While Reaver is Lucifer's right hand, and Xyrafus is his closest martial ally, Faeotia's place in the pecking order is more akin to that of a brother-sister relationship.
  • Dark and Troubled Past: Born into a culture that (at the time) viewed women as property. After fleeing the sacking of her homeworld was forced into a harsh life as a Dathomir Witch
  • Femme Fatale: If it were somehow possible for a role-playing forum to have a soundtrack then it would shift to slow, smooth saxophone music every time Faeotia enters a scene.
  • The High Queen: In an unofficial capacity. She used her birthright to unite her disparate people and bring them to the Raxus System.
  • Hot Witch: The premier example in the Brotherhood. Her shapeshifting abilities mean that, no matter what you're into, she can become it.
  • Lady and Knight: Married to Verrill, a Sith Marauder and, appropriately enough, aspiring Sith Templar.
  • Meaningful Name: Averted. Unlike almost every Sith ever, Faeotia’s name is cool sounding but utterly meaningless.
  • Murder the Hypotenuse: Averted. By the end of the Second Union Civil War Faeotia was the only surviving member of the Xaos-Vidia-Faeotia triangle.
  • Noble Fugitive: Lived as this for roughly fifty years after the sack of Lao-Mon before returning to 'claim' her crown and repatriate her people to a new homeworld. A long stretch of this period was not fun for her to say the least.
  • Pregnant Badass: Managed to keep up the vast majority of her duties with the Brotherhood while pregnant with Verrill’s child. Becomes doubly impressive when one considers that being pregnant with another species’ offspring is incredibly painful for (and, more often than not, lethal to) a Shi’ido.
  • Shapeshifting: A trait shared by all members of her species.
  • Villainous Friendship: Type 1 with Darth Lucifer to the point that she has declared herself his sister despite not only a lack of blood relation but also the two being different species. However, this isn’t that odd for a member of her species as their culture has a much more abstract concept of family than other peoples.
  • You Have Failed Me: Just because she ultimately came to hate her Sith Master, Darth Vidia, doesn’t mean that the latter didn’t rub off on the former. Faeotia notably killed the manager of her nightclub for failing to keep attendance up (not to mention let Xyrafus eat the preceding one; good luck, number 3!).

Darth Xyrafus

https://static.tvtropes.org/pmwiki/pub/images/2TDy85uwzTHRq3jXN72UHFMt6YJcH2c7_66_4300.jpg

Xyrafus is the kind of person who climbs to the top of a hill in a thunderstorm, wearing bronze armor and yells "All gods are bastards!"

Xyrafus is insane. There's no other way to say it. A former Tusken named I'orik Ra'zoc, Xyrafus has long since been brainwashed into absolute loyalty to the Dark Lord as the Scourge, the individual charged with personally rooting out conspirators and traitors. Heading up the Sith Assassins, he's very fond of testing his apprentices by sending very large, very deadly animals at them, and is also prone to going completely out of control at times and making an Evangelion look tame. Oh, and he eats people too.


  • Brainwashed and Crazy: In the sense that he's been brainwashed into absolute loyalty and is absolutely insane.
  • Character Alignment: Neutral Evil. He has shades of both Chaotic Evil (such as how he's prone to assaulting and/or murdering people who he dislikes) and Lawful Evil (brainwashed into absolute loyalty to the Dark Lord), but Neutral Evil overall fits him best.
  • Improbable Aiming Skills: Once fired from one side of New Bethrezen to the other and managed to hit his target, horribly defiling the laws of physics in the process (to be clear, New Bethrezen is a torus).
  • Kinetic Weapons Are Just Better: Prefers solid ammunition to blasters.
  • Living Weapon: In a sense; his arm has a built-in, organic flamethrower. It'd be fairly accurate to say Xyrafus himself is a living weapon.
  • Professional Killer: Xyrafus heads up the Assassins on the site, and is also the only Assassin currently at Master level.
  • Undying Loyalty: Xyrafus' loyalty to the Dark Lord is absolute, and one of the main reasons why he holds the position of Scourge (the foremost law enforcer in the Union, charged with dealing with treachery by whatever means necessary).

Darth Exolus

https://static.tvtropes.org/pmwiki/pub/images/schmecksoluss.png
"I cannot die. I am forever."
Darth Exolus

A member of the dwindling Tsis (Sith) species of Korriban and seemingly-immortal Sith Master - Darth Exolus, born Kmâ-Aruoi Âdzâd is the first apprentice of Darth Xaos, when Darth Groznii's New Sith Order was still in its heyday. A phantom to the galaxy at large, Exolus is seemingly in two places at the same time, and a complete enigma to his allies while a terrifying boogyman to his foes.


  • Above Good and Evil: A mild subversion, at least as far as the Force is concerned. Exolus believes the Force is responsible for manipulating the morality and fates of Force Sensitives. As such, those who turn from it, or like him - seek to subvert it are of a higher moral stock.
  • Appeal to Inherent Nature: Exploited. The Tsis are as superstitious and mistrusting as they are barbaric and dangerous. Under their current ruler - Supreme Warlord Zsinj they'd prove a detriment to the Sith Order. Exolus exploited their xenophobia and religious fervor surrounding a 'resurrected' King Adas in order to keep them complacent.
    • It's just another clone.
  • Back from the Dead: Before he became Exolus, Kmâ-Aruoi showed an impressive level of willpower. When his mentors, the Nathema Zealots subjected him to the crushing Void the planet possessed, it actually killed him, splintering his mind from mental trauma. Somehow his lingering will allowed the pieces to reform, letting him rise from death. Only, it wasn't just Kmâ-Aruoi who returned...
  • Badass Army: The 501st Legion. Yes, that 501st Legion.
  • Badass Boast: "Look upon me, and know what I did to myself, now... Think of what I could do to you."
  • Beneath the Mask: Both figuratively, and literally.
    • He wears his mask to hide his badly-disfigured face which is... Horrific to look at, to say the least. His mask, while certainly sinister to look at, but better than frightening people to literal death.
      • Figurative in the sense that his experiences and insight have led him to craft a villanous persona that will expedite the completion of his goals.
  • Black Eyes of Evil: They used to be the typical Sith yellow.
  • Brown Note Being: For most people, simply being in the same room as Exolus is enough to cause them some degree of physical pain or sensations of illness. There is something profoundly wrong with Exolus, and no-one really knows why.
    • This extends to other Sith Councillors. Even Darth Xyrafus - a noted cannibal and gleefully-maniacal murder machine that's impossible to intimidate or terrify gets very, very unsettled in Exolus' presence, and doesn't like to make eye contact with him.
  • Came Back Strong: Dying didn't seem to stick. Rather, the experience empowered him.
  • Came Back Wrong: Though he appeared to claw his way back from death, he wasn't himself anymore. Someone, or something else took over his body. Maybe... It's implied to be an eldritch being from the Void that Exolus was able to bind to the same unshakable will that allowed him to survive in the first place.
  • Cool Mask: Kallig's Countenance, a skull-like helmet that's been passed down his father's line since the time of Darth Nox. It doesn't do anything other than look slightly-sinister while hiding his features, which are badly-disfigured.
  • Clone Army: Most of the 501st Legion joined either Imperial Remnants, or the First Order. Enough of the aged Fett Clones joined the Obsidian Union to be cloned themselves. Exolus managed to snatch these fresh clones up for himself.
  • Cult of Evil: As a Sith Priest-King, Exolus has crafted a fake cult known as the Church of Illathurion. In theory it's a Void-worshipping Dark Side cult. In practice it's a group dedicated to the study of the most esoteric aspects of the Force, as a means of better understanding the true enemy.
  • Eldritch Abomination: Exolus is at least-partly some kind of Void-based creature or gestalt personality of his original Tsis self, and whatever might have latched onto him from the Void. Lumiya discovered this, much to her own horror.
  • Even Evil Has Standards: While his philosophy is undoubtedly Darwinian, Exolus separates people into three categories.
    • The Powerful - Those who grow strong through the trials and tribulations of life, including those who struggle, yet die anyway.
    • The Powerless - Those who have had their trials and opportunities stolen from them (i.e slaves and non Force-Sensitives), and must be freed.
    • The Weak - Those who steal power from others, and must be crushed. (slavers, drug dealers, politicians, etc...)
  • Everyone Is a Super: Played with - Exolus' primary motivation; He seeks to either subvert the Will of the Force or destroy it, which he perceives as an uncaring, unfeeling god that will sacrifice countless people to achieve Balance. Either it must be destroyed to free life from it, or subverted, so all life is touched by it equally.
  • Friendly Enemy: Exolus tells Kyp Durron as such, that he is merely an enemy of the Jedi by their political affiliation, nothing more. In fact, he reminds them that before the Republic, there was no distinction between Jedi and Sith.
  • Go Mad from the Revelation: Defied. The Nathema Zealots almost always go insane when they gaze upon the Void, growing dependent on it. Though experiencing it shattered his mind and body, Exolus survived, placing him in a small group of people who have done so. Or perhaps it's better to say he went so mad he snapped back around to sane again.
  • Implacable Man: Somewhat-justified. See * Me's a Crowd
  • Older Than They Look: Averted. He's 97, going on decrepit-looking. Oddly enough the Sith species age slowly, up to and beyond 300, making Exolus comparatively young.
    • Consume you it will indeed Master Yoda.
* Me's a Crowd How does Exolus appear to be in multiple places at once? How is he always several steps ahead of his foes? Because he literally is. Like Darth Vitiate, Exolus discovered how to split his consciousness across multiple bodies. Most of them are clones of himself. Others... Are clones of captured foes and willing allies... Literally anyone could be another Exolus. It's why he also has zero fear of dying. He's done it many times before.
  • Supernatural Fear Inducer: He possess complete mastery of mind-altering Force Powers such as Dominate Will, Insanity, Illusion and the rare Essence Transfer, which allows him to take over the bodies of others. Some of his fellow Sith feel ill simply by being in his mere presence.
  • The Chessmaster: A classic, manipulative bastard. The disturbing thing is he was already quite skilled at moving pieces... As a child.
  • The Creon: To Darth Xaos. Exolus neither aspires to become the Dark Lord, nor would he take the position if the opportunity fell in his lap. In fact, despite being arguably the most powerful Sith in the Brotherhood, Exolus is content to be the Dark Lord's right-hand.
  • The Dreaded: Both he, and his starship, a giant pyramid-shaped vessel called The Amgydala are this. Spacers in the Outer Rim tell stories of it swallowing smaller vessels whole. The Alliance believe Exolus is a made-up piece of Sith propaganda, and the First Order believe 'Exolus' is a group of Sith working together to sow the seeds of terror. Only the spacers are partly-correct.
    • The First Order however, are completely correct. Exolus is indeed a group of Sith. Except that group is Exolus, who has split his consciousness across multiple cloned bodies.
  • The Ghost: Even to the Obsidian Union and the Sith. He often acts through intermediaries, so some of his fellow Dark Councillors aren't entirely convinced he's actually real suspect Exolus is one of many stand-ins when "he" shows up in person. Only the Dark Lord knows for certain.
  • Well-Intentioned Extremist: Exolus, whether right or wrong has concluded that the Force twists all life to its will in order to maintain balance, while the Force itself is a without consciousness or conscience, and as such fights to subvert its influence. He may be off the mark, but he truly believes he is serving the greatest good, which he's willing to sacrifice his life for.

Darth Ares

https://static.tvtropes.org/pmwiki/pub/images/archeraresextraversionwhogivesashitsmalerl2_9465.jpg

One man's death is a tragedy. A million is an atrocity.

A Miralukan hailing from a (partially) regenerated Katarr and a very distant descendant of a male Jedi Exile and Visas Marr, Darth Ares (real name Tora Venaris) has spent most of his life struggling with his loyalties, first due to running away from his father after accidentally killing a man, then his loyalties to the Union, especially his master (who later turned traitor) Lady Vidia. After a hefty chunk of angst, a trip through the Tomb of Marka Ragnos, beating its trials, being granted a vision of a possible future and personally being given the former Dark Lord's scepter left Ares with a clear purpose and a determination to make things better for everyone he could. A military man, Ares commands the Union's Terrestrial Forces, and as a future Warlord will eventually have his own private army and navy. Valuing honor, justice, integrity and compassion, Ares still struggles with his loyalty to his desire to do what he believes to be the right thing and the actions the Union asks of him, the possibility of full-scale war becoming an increasingly likely possibility.

Under Revision.

Darth Vanno

https://static.tvtropes.org/pmwiki/pub/images/darthvannotvtver_54.jpg

Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane.

Also somewhat crazy (though nowhere near as much as Xyrafus), Vanno is one of the individuals on the Lord Path, with his eye on becoming a Priest-King and using religion to establish a group of followers. Vanno is a fair master, if difficult to please, and an extremely capable tactician (being appointed Acting Supreme Commander of the Terrestrial Forces on occasion), his tactical mind is usually concealed behind (seemingly) irrational, random actions that keep people guessing as to his true nature.


  • Ambiguous Disorder: Sometimes when in a completely all-out serious matter he starts to goof around.
  • Be All My Sins Remembered: Vanno has done a couple things he regrets, but has vowed to make amends to the people he hurt. Through his good deeds that he had done, he still doesn't see himself as good enough.
  • Bookworm: Loves to read many books, mostly about past historical events. Other times he reads scrolls, parchments, and holy books that pertain to certain cultures just out of curiosity.
  • Character Alignment: Chaotic Good. Good at heart, but doesn't show it due to his chaotic nature.
  • A Chat with Satan: The Daemon within. It taunts him, forcing Vanno to slowly slip into its grip. He needs to face it head on and destroy it before it consumes him.
  • Drunken Master: Vanno hasn't figured it out, but he does everything better when intoxicated.
  • Dynamic Entry: Loves to go for the surprise tactic of entering. If inviting him to your home and expect him to come from the front door, don't. Vanno would rather pop out of the ground, or through the roof, maybe even the wall.
  • Fluffy Tamer: Friend with animals and has a dream of becoming a Beast Lord. Owns a pet shop on New Bethrezen, selling "best friends" to any and all.
  • Good Is Not Nice: Willing to save a person, but later scold them on their stupidity. Or throw them out the window for failure.
  • I Am What I Am: He's psychotic at times, and acts unlike the other Sith; part of it due to the daemon within him. Many disapprove of his behavior, and only some accept it. Though not a soul knows of his Daemon.
  • I Can Still Fight!: Even if hurt, Vanno will shrug it off and keep fighting. He will not go down easily regardless, and will fight to the last breath.
  • Kung-Fu Wizard: Quite skilled at hand-to-hand fighting and utilizing force powers to achieve maximum damage.
  • Life of the Party: Usually tends to bring most of the excitement to any party; goes wild half the time, and takes the party to the streets.
  • Mad Dreamer: Dreams of the impossible. Thinks of the insane. Plans to prove to everyone that anything is possible with enough will.
  • Man Hug: Not afraid to go in for a hug towards his bro-Siths.
  • Manipulative Bastard: For the sake of his plan, Vanno let Drakonis be captured in the place of another Trandoshan and subjected to torture by Union Intelligence.
  • Master of None: Is reasonably proficient in the use of four or five (of seven) different lightsaber forms, but nowhere near master of any of them.
  • Mugging the Monster: Known to have scared a group of pirates enough to have them give Vanno all their valuables along with their pants. Not afraid of anything, but the Daemon within him.
  • No Sense of Personal Space: Loves to get close to people and make them feel awkward.
  • Pet the Dog: Will stop to pet any animal even if on an extremely important mission. There will always be time to treat the animal a nice treat. He adopted his pet Borhek, Karmen, after finding it hurt and scared in the jungles far outside a gladiatorial arena.
  • Sealed Evil in a Can: Vanno's body is host to a Daemon that has a habit of chatting with him about various things.

Lady Loon

https://static.tvtropes.org/pmwiki/pub/images/Loon_4534.png
I trust you, but I will not run...it is not the Marauder way and it is not in my blood. You must understand.

Second only to the Dark Lord in raw skill with a Lightsaber, despite still being a mere apprentice, Loon is one of the Galaxy's few remaining Massassi. Young by Massassi standards, she often acts naive, with an eager desire to develop her fighting skills as far as possible. Recently, she learned her heritage was one of royalty, her father being the head of the Hekk clan of the Sithese. Extremely passionate about both fighting and her heritage, Loon never backs down and prefers people not to stick up for her, using her Master and lover Darth Lucifer as a goal to reach and surpass.


  • Always Someone Better: Lucifer. Loon sees him as an example of what she wants to be and surpass, but that's not likely to ever happen.
  • Authority Equals Asskicking: Loon is second In Command of House Maiesta, giving her considerable authority within the house and over the Marauders in general. Being a Marauder herself, she's one of the more combat-capable members of the Brotherhood.
  • Battle Couple: Loon and Lucifer, though it's fairly rare that they fight together.
  • Improbable Aiming Skills: Damn good shot with a blaster.
  • The Stoic: In the wake of her Knight trials, Loon became very cold and tough.
  • Teacher/Student Romance: With Lucifer, her former Master, who is also the Dark Lord.

Darth Athor

https://static.tvtropes.org/pmwiki/pub/images/athormsb_9276.jpg

I'll try not to jump impulsively into any fights.

Sarcastic, quick-thinking, instinctive and a bit of a chatterbox, Athor is one of the few members of the Brotherhood that aren't a) dead serious by default or b) insane. Born to Nautolan ambassadors from Glee Anselm who died when he was only seven, Athor passed into the care of Ferro, a Trandoshan Coruscanti Crimelord, becoming a proficient acrobat and an excellent cat burglar. Usually forgiving (though not lacking the capacity to hold a grudge), serious trouble with the authorities led to Athor leaving Coruscant and wandering the Galaxy, eventually being discovered by a Brotherhood member and taken in for training as an Assassin, extending on his existing skills.


  • Genius Bruiser: Speaks five seperate languages, with an extremely high intelligence stat.
  • Martial Arts and Crafts: Extremely proficient in numerous forms of martial arts.
  • Only Sane Man: Athor's role in the (now disbanded) Assassin house. Even so, he's still usually the most down to earth member of the brotherhood in whatever room he walks into.
  • Parental Abandonment: His died when he was 7, though fortunately he found a father figure in the Crime lord that took him in.
  • Stealth Hi/Bye: Even more so than most Assassins due to his high agility; he can basically walk behind a lamppost and stop existing for a while.

Lady Hecate

  • Hot Witch: Hecate has a slightly lower than average Presence Stat… but that has absolutely nothing to do with her looks.
  • Interspecies Romance: She had this with Drakonis, for a short while. She got bored.
  • Jungle Princess: Hecate was a somewhat atypical example of this during her years living in Dol Gorath’s forests.
  • Last of Her Kind: Hecate is the only survivor of the Matasian Sith. The Heretic’s Hammer trilogy focused its storyline on Hecate *making* herself this for the Byssian Sith by killing off the other survivors.
  • Magic Knight: Like many Dark Side Witches, Hecate combines combat ability with mystical power to impressive effect.
  • Replacement Goldfish: She's gone through no less than four men, trying to find one.
  • Sibling Rivalry: Her brother, Jaden Star, is a Jedi... 'rivalry' is an understatement.

Darth Niamh

"Eat, drink, and merry-make, for tonight we are still alive!"

  • Ace Pilot: Despite coming from a planet that commonly uses spears and clubs for personal combat, Niamh loves flying, and has become a strong pilot in her own right.
  • Ambiguously Evil: Niamh is definitely selfish, and she's definitely on her way to becoming an Evil Overlord. But at the same time, she's a Reasonable Authority Figure, she encourages others to love themselves and be secure in their own identities, is a big proponent of self-determination, and she believes in equal opportunity for all species and genders.
  • Arbitrarily Large Bank Account: To put it in perspective, a rank 3 resource asset says that if the holder were to supplement that current income with additional sources, he or she could be one of the wealthiest beings in the galaxy. Niamh has a rank 3 and an additional rank 2.
  • At Least I Admit It: Niamh's stance on the Jedi/Sith conflict, and she might have a point. Pacifists, except in times of war and who wear one of the most frightening weapons in the galaxy on their belts, defenders of freedom, as long as it doesn't contradict their anti-Sith stance, and no tolerance for murder, except when the murderer converts to the order like Kyp Durron, because then all is forgiven.
  • Awesomeness by Analysis: Niamh's greatest asset; she is literally able to study an opponent (or ally) and their fighting style, discover flaws, and exploit them in the middle of combat (or cover for them, in the case of an ally). This, combined with her other skills, makes her a formidable opponent, despite her lack of physical prowess.
  • Badass Adorable: At less than five feet tall, Niamh is the shortest currently active member of the Brotherhood, has underdeveloped "feminine assets," and could be mistaken for a child were it not for the heavy blaster strapped to her hip. She's a Sith Lord and has force potency in the same bracket as Darth Exolus (a Sith Master and the most powerful member in terms of the Force. She is an apprentice with little formal training prior to joining the Brotherhood), at one point deflecting rockets away from herself and into the allies of the ones who fired them on reflex.
  • Big Sister Instinct: Do not, under any circumstances, attempt to harm someone she has made up her mind to protect, be it a friend, another Sith, a military squad, or just someone she's taken a shine to. She will shred you.
  • Bitch in Sheep's Clothing: Niamh has no problem cozying up to you to get what she wants. She also has no problem stabbing you in the back a minute later.
  • Brainy Brunette: Brown hair and explicitly genius levels of intelligence.
  • Creepy Doll: Niamh sleeps with a Darth Vader body-pillow and a General Grievous plush-toy. Bear in mind that in the context of this universe, that's akin to sleeping with a doll of Heinrich Himmler.
  • Cunning Linguist: Niamh has the ability to pick up literally any spoken language after a few minutes of conversation. Galactic Basic is actually her tertiary language, with her secondary being Sithese, learned for no other reason than to understand Sith Operas. Her quaternary language is Muun, for business purposes.
  • Cute Is Evil: Niamh is less than five feet tall, wears sensible clothing, compared to the form-fitting, midriff-baring, cleavage-flaunting attire of the typical Dark Side Female, and is lacking in some departments, though she actually likes that about herself. If she attempted seduction, it'd be easy to mistake her for a Fille Fatale.
  • Daddy's Little Villain: Originally, she was intended to carry on her father's legacy of cruelty, domination, and generally being a prick. Her bond with her eldest brother largely prevented this. Not that she turned out much better, overall.
  • Ethical Slut: Contrary to her otherwise selfish nature, Niamh takes kindness, honesty and openness with her romantic partners very seriously, and is willing to try just about any romantic arrangement that doesn't involve her getting married.
  • Everybody Has Standards: Niamh may be willing to lie, cheat, steal, and kill for her goals, but god help you if she finds out you're a slaver or a rapist. She will tolerate many other crimes given her individual-centered moral system, but crimes that represent a conscious, deliberate efforts to strip away the basic power of sentient beings are a death warrant at best. She also argued for the outright destruction of a Sith holocron that contained the formula for a zombie apocalypse virus, being fully aware that such a thing is too difficult to control, and that one mistake could destroy a planet, or the galaxy, potentially.
  • Face of an Angel, Mind of a Demon
  • Fragile Speedster: Niamh has invested in the Force Speed power to give her an edge in combat. However, she's still exactly as sturdy as you'd expect a woman less than five feet tall and raised like a princess to be.
  • Genius Sweet Tooth: Niamh is brilliant, and she loves her sweets so much that her player admits that under interrogation, the best way to get information out of her is probably a glass of milk and a plate of cookies (torture would either just piss her off or break her beyond usefulness, and playing mind games with a Sith Lord is a recipe for disaster).
  • Girls Love Stuffed Animals: Niamh has a collection of them... though two of them happen to depict Darth Vader and General Grievous (a body pillow and a plushie, respectively).
  • Girly Bruiser: Admittedly, Niamh blurs the line between tomboy and girly girl— on the one hand, she loves blazing through city streets on a speeder bike, on the other, she has a collection of stuffed animals that covers the walls of her room, and pink features quite prominently in her room's color scheme. Either way, you'd better hope you're not on the opposite team when she's fighting.
  • Glass Cannon: Niamh can dish out serious damage, her weapons of choice being a lightsaber and a heavy blaster pistol, to say nothing of her sheer force potency, but she's also fragile, and so relies on not getting hit in the first place.
  • I Am What I Am
  • I Control My Minions Through...: authority, all variants of loyalty except indoctrination (thus far), money, love, and a piece of the action.
  • It's All About Me: Actually built into her moral code; if The Force didn't want her to be greedy and self-centered, it wouldn't have given her the drive to do so, after all.
  • Moral Sociopathy: Niamh's entire moral system is based upon the belief that all people should just be themselves, whether that's a Cool Old Guy or a brutal bounty hunter. In service of her ideals, she'll do just about anything she deems necessary, and she expects everyone else to do the same.
  • Noblewoman's Laugh: Niamh's "real" laugh is one of these. She has other laughs that she uses in different contexts, however.
  • Non-Idle Rich: Niamh is probably rich enough to buy a bottle of champagne, take a drink, and throw the rest away because she only wanted a sip, without so much as blinking. This in no way prevents her from kicking ass in typical brotherhood fashion.
  • Parasol of Prettiness: Niamh owns one, and carries it about on walks in the park.
  • Pint Sized Power House: Niamh is 4'10", making her the shortest member of the brotherhood, taller than Jaina Solo by only a single centimeter. She also has the highest possible spirit stat for an apprentice and can analyze an average combatant's fighting style and begin exploiting its weaknesses in approximately twelve seconds.
  • Platonic Life-Partners: Niamh is this with her "business associate," Varrik Antilles, a criminal mastermind on Telos IV. Each of them considers the other "the only person who loves me as much as I do."
  • The Power of Friendship: Invoked. Niamh is fully aware of how powerful connections to others are, and so deliberately cultivates relationships with others.
  • Rags to Riches: On her planet, a club is still a commonly used weapon, and most people have no idea what a datapad is. So she's gone from living in a hut to being one of the wealthiest beings in the galaxy.
  • Right Makes Might: Niamh believes that if a cause is worth achieving, people will rise to fight for it. As far as she's concerned, no cause is lost as long as even one person remains to fight for it.
  • The Sacred Darkness: Niamh is one of the few members of the brotherhood to join the Sith entirely by choice and on her own initiative. As she sees it, the Sith Order is about accepting and embracing one's self, even the parts that others might not like.
  • Shameless Self-Promoter: While the others were wasting time doing X, she was hard at work doing the more useful Y.
  • Squishy Wizard: Niamh has officially taken the cake, for the moment. As an apprentice, she has force potential in the same bracket as Darth Exolus. When she becomes a Master, it's entirely possible she could have the sheer force potency to rival Luke Skywalker. She also has sub-average strength and toughness, meaning she has to rely on her agility, intelligence, and the force to make up the difference.
  • Toxic Friend Influence: Her preferred method of leading people to the Dark Side involves this, though she honestly does care about the people she's corrupting and will steer them clear of outrageously risky activities. She feels that by helping them throw off their inhibitions, she's helping them be truer to themselves.
  • Visionary Villain: Niamh wants to put an end to a society that she perceives as encouraging Bystander Syndrome and apathy, and replacing it with a galaxy where every individual is free to pursue his or her own ideals. Whether this is a utopia or a dystopia is up for debate.
  • Weak, but Skilled: What Niamh relies on. In lieu of physical prowess, Niamh uses psychological warfare, training, deception, and intellect to outwit, outlast, and outmaneuver her opponents.
  • Wicked Cultured: Niamh loves opera, encourages artistic pursuits, and has explicitly genius levels of intelligence.

Darth Amorata

https://static.tvtropes.org/pmwiki/pub/images/amoratansb_5763.png

Serving the Force is much like walking a tightrope. There's always the danger of falling off the correct path into oblivion... And some jump off on their own, thinking they can fly

Amorata is a formal, quiet girl (at least on the suface) with a manipulative streak, a long, grudging memory, a strong taste for information and knowledge, and no qualms about sending others to do her dirty work. She originally joined the Jedi at the age of 6, leaving her with few memories of her family to speak of. A combination of curiosity and a Sith Holocron she discovered slowly pushed her to the Dark Side, culminating in her fleeing the Jedi after the holocron persuaded her to/tricked her into killing her best friend and object of romantic affections. She then wasted no time in casting off her old identity to work as a freelance slicer, and quickly came to appreciate the power that occupation brought her, in addition to her enjoyment of learning for the sake of learning (and for the sake of using and combining information to her own ends). Eventually found her way to the Brotherhood, and is training to become an Acolyte and thereby bring her information skills up to the next level.


  • Minion with an F in Evil: She tries to be evil, but this apprentice simply can't get the 'stop being nice' part down.
  • Mission Control: Quite fond of sitting back at HQ and sending others to do the dirty work whilst providing them with information and logistics.
  • Squishy Wizard: Slightly below average strength and endurance, high Force strength. With both her and Ares, this may become a tradition for Miraluka.

Kairlin Dufre'

https://static.tvtropes.org/pmwiki/pub/images/83bec410a4c92fc57c20059ea1aff08e-1_1437.jpg
Activate Sexy Stare!

  • A Glass of Chianti: Kairlin drink of choice is Emerald Wine, vintage 3 ABY to be precise
  • Character Alignment: Lawful Selfish. Kairlin's in it for number one but he still holds himself to the code of brotherhood, even if he only sees it as a device to meet his selfish goals.
  • The Charmer: He is a incorrigible flirt, and very attractive.
  • The Dark Side Will Make You Forget: As time went on the nature of his work drained his ambition to find something more.
  • Desperately Looking for a Purpose in Life: When Kairlin first joined the Inquisitorius it was on his father's orders and Kairlin proceeded, with a desire to become something more.
  • Faux Affably Evil: He's nice to everyone he meets, but underneath it all he doesn't give a damn.
  • It Amused Me: After everything Kairlin has gone through, this is all that is left of his motivations.
  • Master Actor: As a famous and varied actor Kairlin honed his skills to a fine point, even waltzing out of his prison disguised as the captain of the facility .
  • Not a Morning Person: When Kairlin was woke after 25 years of slumber he wasn't his cordial self.
  • Perpetual Expression: Kairlin always smiles, a pleasant friendly smile, that invites one to share their life story with him.
  • The Sacred Darkness: To quote Kairlin: "In the darkness there is true freedom. In the darkness we are all equal. No one is judged by there appearance, or race, any deformities unseen."
  • Thinking Out Loud: Does this often due to his film history, where he would often monologue to convey information to the audience.
  • Troubled, but Cute: Kairlin is was trapped in stasis for decades, meaning everyone he knew and cared about is either dead or aged beyond recognition. He's also the most physically attractive member of the brotherhood.* We Used to Be Friends: This applies to Kairlin and Shyther. Shyther was Kairlin's informant when he worked for the Inquisitorius.
  • Wicked Cultured: Kairlin was born to a privileged royal family and was brought up as such; learning a basic understanding of cultural faux paus, wearing fine sith robes, enjoying expensive meals of Braised Larkin Nerf and emerald wine, to the accompaniment of a Sith opera would be a perfectly delightful evening for Kairlin Dufre'.

Kana Kuran

https://static.tvtropes.org/pmwiki/pub/images/nphkanakurannsb_4568.jpg

Grand Admiral of the Union's Stellar Navy and commanding officer of its flagship, the Executor-class Star Dreadnaught Righteous Fury, Kuran was originally a wunderkind in the service of the Galactic Alliance. Born on Bastion during the waning years of the Galactic Empire, Kuran took after his father, a passionate Imperial Officer of the Empire who used his connections to secure Kuran a place in the Imperial Navy at the scant age of fourteen. Kuran distinguished himself during the Yuuzhan Vong War, when he took control of the Executor-class Star Dreadnaught New Dawn after most of its crew was driven insane by spores and succeeded, against at odds, at defeating the Vong taskforce before going on to serve the Alliance from the bridge of the New Dawn for the duration of the war, earning countless accolades and commendations. Always having disagreed with the unification of the Remnant and New Republic into the Galactic Alliance, Kuran ultimately defected to the Union when he was placed in command of a taskforce assembled to annihilate the fledgling government, publicly receiving the rank of High Admiral and retaining command of the New Dawn, which was renamed the Righteous Fury and appointed the Union Fleet Flagship. Since then, he's been a key figure in all of the Union's military actions, particularly in the Battle of Teth, where the Righteous Fury destroyed the Galactic Alliance flagship and killed Supreme Commander Cha Niathal, and the Second Union Civil War, where he was instrumental in turning the forces Lady Vidia had assembled against her and providing irrefutable proof that Vidia was responsible for Xaos' death.


  • Badass Normal: Kuran is in no way Force-sensitive, but he's at least equal to military members of the Brotherhood in terms of his tactical capabilities and personality.
  • Bigger Is Better: The Righteous Fury.
  • Cool Ship: As both its commanding officer and the Union's Grand Admiral, Kuran's personal ship is the Union's only Executor-class Star Dreadnaught, and one of its only two Star Dreadnaughts in general (the other being Darth Reaver's Xendor, which is reserved for Reaver's personal use).
  • GMPC: Usually falls under the command of Darth Xaos whenever he's relevant, as Xaos himself doesn't maintain a permanent character.
  • Minor Major Character: Though he turns up with more frequency than most other Non Player Characters, Kuran still doesn't make that many appearances in role-play, especially outside of site-wides.
  • More Dakka: The aforementioned Executor-class is second only to the Death Stars in raw firepower.
  • Parental Abandonment: The death of Kuran's father during the Yuuzhan Vong War hit Kuran hard, as he gained many of his ideals (particularly his idealisation of the Empire) from his father and spent his life following in his footsteps.

Kas

https://static.tvtropes.org/pmwiki/pub/images/kasnsb_704.jpg

Director of Obsidian Union Intelligence, Captain of the Astral Claws pirate group, Head of New Bethrezen security, Chief Executive Officer of the Brotherhood of Independent Tradersnote  and rather unconcerned about the illegality of his actions, Kas has always had strong ties with the Union. Due to the Union's welcoming attitude towards piracy (so long as it's against the Alliance), the Astral Claws were firm supporters of the Union's cause and always willing to lend out a hand, as long as they got something in return. Due to their participation in the Battle of New Bethrezen at the end of the Second Union Civil War (most notably, straight-up ramming an Acclamator as it attempted to dock with the station to deploy troops), Kas was promoted to Director of Intelligence (or rather, promoted himself) and has served the Union even more faithfully ever since, using his associates within the Galaxy's criminal underworld to find the little tidbits of information his job requires.


  • Cool Ship: The Astral Dragon, a prototype Dragon-Class Heavy Cruiser that the Astral Claws boarded and stole from former Imperial Moff Delurin, self-proclaimed Warlord of Wild Space. After subduing Delurin, the Astral Claws began using it as their base of operations. Aside from a prodigious armament, it also has the capability to ram an Acclamator I-class assault ship and completely disable it without taking a scratch, the crew presumably laughing and hooting as they do so.
  • GMPC: Like Kuran, Kas is usually controlled by Xaos.
  • Hidden Weapons: Keeps a hold-out blaster somewhere on his body. Nobody aside from Kas really knows where.
  • Lovable Rogue: How Kas presents himself to others; the reality of it being pretty different. His true nature is occasionally revealed in certain moments (for example, killing prisoners just because he didn’t want to go through the trouble of keeping them captive) but in general the act is a hard one to pierce. Kas has not only fooled player-characters with this act but (prior to the publication of this trope) also fooled actual players.
  • Minor Major Character: Despite being one of the most important individuals in the Union, Kas rarely shows up in actual role-play. Usually he turns up for a scene at most, doling out delicious information like the ice-cream man on hot Sundays, except his ice-cream usually results in many explosions.
  • The Sociopath: Read Kas’ backstory in the site’s Fanon section then read the DSM IV section on diagnosing Anti-Social Personality Disorder. He’s a textbook case in the most literal sense of the phrase. The poor impulse control aspect mellowed notably as he aged (especially after joining the Union) but the other aspects remain intact. Kas is very good at hiding the full extent of this. Of the currently living player-characters, Darth Ares is the only one to have reason to suspect this of Kas.

Council Guard Commander Barquom

https://static.tvtropes.org/pmwiki/pub/images/barquomnsb_162.jpg

The Ubese Commander of the Council Guards, Barquom is probably the toughest sonofabitch in the Union, master or no. As the Council Guards are the most elite of the Union's elite and Barquom still puts them all to shame, he usually only makes appearances in extended political operations where the Dark Lord himself is involved, or when the Consul's Palace on New Bethrezen is threatened. One of the few commanders to remain loyal to the Union throughout the duration of the Second Union Civil War (most others answered to Vidia and only turned their backs on her when proof of her treachery was revealed. And after she'd force choked a few subordinates), Barquom is, quite simply, someone you seriously do not want to mess with, Force-user or no.


  • Badass Normal: Jedi Masters would have a tough time taking him down. He beat the hell out of Exolus and his mother, both extremely strong in the Force, by turning up out of practically nowhere and beating them down with his fists before they even knew they were there.
  • Bling of War: As opposed to the rest of the Council Guards, who wear either golden Stormtrooper armor or golden Ceremonial Guard armor (depending on whether or not they're likely to see combat), Barquom wears a set of golden Ubese armor.
  • Church Militant: Whilst not a straight-up example, Council Guards have the most religious aspect of the regular armed forces, unflinchingly loyal to the Dark Lord and willing to lay down their lives to die without a second thought due to the strength of their beliefs in the Dark Lord and Dark Side Spirits.
  • Luckily, My Shield Will Protect Me: When in combat, Council Guards lug around massive Bronzium shields for defense. A group of them working together for defense puts the Greeks at Themopylae to shame.
  • Made of Iron: When Lucifer released a massive Force Repulse that completely disintegrated his intended target, annihilated the tent they were in and killed the entire rest of the squad Barquom was assisting him with, Barquom got off with a mild concussion and a bit of dizziness.

Marqon Behrage

https://static.tvtropes.org/pmwiki/pub/images/marqonbehragensb_1358.jpg

Greedy, amoral and obsessed with money, Behrage was originally a tycoon on Coruscant before his company ran afoul of Daala's administration, forcing him to flee to Union space. Using what wealth he had managed to secure and bring with him, Behrage used his considerable talents to make himself useful to the Union and was eventually rewarded with the position of Chancellor of the Union National Bank, making him an incredibly important individual politically, which is amplified by his leadership of one of the Galactic Liberation Party congress' political factions.


  • Buy Them Off
  • Expy: Personality-wise, he's quite similar to Hermann Cain.
  • GMPC: Unlike most other NPCs on the site, Behrage appears more frequently in day-to-day RPing (hanging out in clubs, purchasing items etc) than most other NPCs by virtue of being the main banker account of the site. As such, unless you buy directly from another character's store, it's Behrage you're giving your money to.
  • Money, Dear Boy: The only reason he does everything. Behrage really likes money.

Athak'Vrillit'Nuruod

https://static.tvtropes.org/pmwiki/pub/images/chissnsb_1232.jpg

The main representative of the Chiss Ascendancy in Obsidian Union Space, Athak'Vrillit'Nuruod (try saying that whilst drunk) stays to the political scenes, rarely involving himself in military actions or displaying the Chiss' military aptitude as made famous by a certain Grand Admiral Thrawn. Intelligent, politically and militarily astute and a snappy dresser, Athak usually only turns up when the Chiss Ascendancy is immediately important.


  • Absolute Xenophobe: Not really his fault; pretty much all of Chiss culture is this way. Thrawn was a notable exception.
  • Characters as Device: He doesn't have much of a personality of his own, instead mostly existing to represent the Ascendancy and its interests.
  • GMPC: Also typically controlled by Xaos.
  • Minor Major Character: He barely ever shows up, despite the importance of the Chiss Ascendancy to the Union.

     Galactic Alliance 

Luke Skywalker

https://static.tvtropes.org/pmwiki/pub/images/lukeskywalkernsb_5219.jpg

The legendary Alliance hero and stalwart New Republic defender. The man who destroyed the Death Star. redeemed Darth Vader, rebuilt the Jedi Order from next to nothing, quelled countless wars and slayed the Yuuzhan Vong Warlord Jamaane. The list goes on. If you don't know who Luke Skywalker is, you shouldn't be on this page. Following the end of the Yuuzhan Vong War, Skywalker scattered the Jedi Order after the encroaching First Order enacted a new purge against his Knights. Retreating to Acht-To with his wife, son, niece and a handful of skilled Knights, Luke spend years in isolation with his enclave, until the Jedi were called back to the front lines, when it became apparent that they were required to defeat the growing Knights of Ren.


  • Beware the Nice Ones: Luke Skywalker is courteous, polite and respectful to everyone he encounters, including his enemies, and would be hard pressed to draw his weapon if he's encountered even a powerful opponent, preferring instead to reason with them, talk them down and try to draw them back to the Light Side if he thinks there's a chance of it. If he does draw his weapon, or if you endanger innocents, his friends and family, or his fellow Jedi? You're in for a world of hurt.
  • The Hero: From the Alliance's perspective. Unfortunately for him, as things are from the Union's perspective he has to make do with being a Hero Antagonist to the player characters.
  • Old Master: Already getting on in physical years (he's about 55 now), but Luke is definitely getting older in spirit by now. And considering his nephew Jaden heads the Knights of Ren, along with the New Sith Brotherhood growing in secret, things are only going to get worse for him.
  • Plot Armor: Luke is one of the few characters from canon that cannot, under any circumstances, die. The absolute most he can be is exiled, as per Word of God.
  • Sliding Scale of Idealism Versus Cynicism: He's still heavily on the idealistic side, though he's learned to close his eyes a bit.
  • Took a Level in Badass: If Luke started Episode IV at level 1, he's still leveling up even now — he's even more powerful than he was at the end of the Yuuzhan Vong War.
  • The Unfought: Only been fought a couple of times in the past, and not since he crossed blades with one of the now-deceased former Dark Councilors.

Natasi Daala

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Following Chief-of-State Cal Omas' utter failure at squashing the Union's political movements in its crib, the defection of Kana Kuran and the loss of numerous planets, systems and resources, a vote of no-confidence ousted the man who'd led the Alliance since the end of his Vong War. For his replacement, Natasi Daala reappeared and, with the backing of the Imperial Remnant and Alliance Supreme Commander Gilad Pellaeon, was appointed to the position of head of the Alliance. Having arguably no further success at defeating the Union's backroom politics than Omas did, Daala's general response has been to turn the Alliance progressively more totalitarian and kick-start some anti-Jedi policies before the Order gets too involved, to help cement her power. Despite having only a few actual appearances, all of these point to Daala being a much more threatening opponent, politically and militarily, than she is in canon.


  • Curb-Stomp Battle: Daala and the forces of the Deep Core warlords vs Andor Vaklas.
  • General Badass: Surprisingly. The one time we've seen her actively take the field in this metaplot has shown a cool, level-headed commander and shrewd politician who effortlessly annihilated an only slightly inferior enemy fleet by mapping every single possible possibility and accounting for each, then exploiting the enemy commander's pride and over-reliance on the Force to almost effortlessly destroy him. Pellaeon's obviously been giving her lessons.
  • General Failure: Less so than in canon, particularly when taking how effortlessly she curbstomped Andor Vaklas' forces, but Daala still has shades; every one of her canonical losses until the Legacy of the Force series began still happened, and in some cases were even more humiliating (the forces she led against the New Republic in the Remnant's final campaign before the peace treaty were even more powerful and well prepared than in canon and yet she still lost). She is, however, a lot more intelligent and cunning, and was able to seize power of the Galactic Alliance in a landscape considerably different to the one that lead to her becoming Chief-of-State in canon.
The below curbstomp, and certainly in general terms: as the First Order-Alliance Ware hasn't really kicked off yet, thus Daala hasn't had a chance to show off the Maw Irregular Fleet, she's still essentially that one Admiral who was been beaten at every turn without much effort on the part of the New Republic. The Union continuously handing the Alliance its ass in the Senate has only exacerbated the problem.
  • Hoist by Their Own Petard: Daala was, decades ago, responsible for Andor Vaklas managing to locate one of Palpatine's secret strongholds in the Deep Core; after Vaklas spent several years bumming around the Deep Core with a big fleet and doing what Sith do best, Daala used him as an excuse to unify the Deep Core warlords, engaged his forces and kicked his ass. Their retreat hyperspace jump lead them to the stronghold, where Vaklas found a cache of Dark Side holocrons and started in motion the events that would eventually lead to the creation of the Union and New Sith Brotherhood, as well as Daala's accelerated rise to power (which is not going to end well for her with the Union on the stage).
  • President Evil: Using the traditional war with the First Order and the political one in the Senate to consolidate her hold over the Alliance, turn the Alliance increasingly more totalitarian and campaign politically against the Jedi? Tip of the iceberg. At least she hasn't started using Mandalorians to put down slave revolts yet — that we know of.
  • Tyrant Takes the Helm: A bad idea, as under Daala the Alliance is actively becoming exactly what Union propaganda says it is: a totalitarian dictatorship. Without her the Union would have a much tougher time politically (and thus militarily) and they'd have considerably less members supporting them.

Gilad Pellaeon

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Hatred is counter-productive.

In the wake of Supreme Commander Cha Niathal's death at the Union's hands at the Battle of Teth, Pellaeon was the first choice for her replacement, leaving the Imperial Remnant in the hands of Jagged Fel and taking up the vacant post. True to form, Pellaeon is calm, wise, respected, admirable, honorable and utterly brilliant at what he does — not that he's had a proper chance to test himself against the First Order, or the growing Union's Stellar Navy yet. He is also, arguably, the main reason Daala's totalitarian policies are being kept marginally in check for the time being, despite being one of her strongest supporters.


  • A Father to His Men: Something he shares with his canon self, even as Supreme Commander.
  • Call to Agriculture: Pellaeon still maintains his gardens on Bastion.
  • General Badass: Pellaeon's a much quieter example than most, but if the Alliance has any hope of stopping their many enemies' advance, it lies in Pellaeon and Skywalker.
  • Spared by the Adaptation: A variant: even if the Second Galactic Civil War unfolds as it did in Legends, it'll unfold very differently, meaning that Pellaeon has a pretty decent chance of making it through the war this time.

Wedge Antilles

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War Hero, former Pilot (and leader) of Rogue Squadron, the only person to make it through the assaults on both Death Stars, strong contender for best pilot in the Galaxy and inarguably the best non-Force-sensitive pilot in the Galaxy, Wedge has been pulled out of retirement once more to serve the Alliance against external threats. Wedge's first appearance in fanon was in command of a task force launching raids into First Order space in the aftermath of the Union's violent campaign through Hutt Space, all the wat to the First Order's borders. Taking a page from the book of Han, Wedge has got a bad feeling about all this.


  • 10-Minute Retirement: Almost a running gag in canon, considering how frequently it happens. This time, Skywalker was the one to convince Wedge to return to active duty, as Wedge knows to trust Luke when he talks about growing darkness.
  • Ace Pilot: It's Wedge freaking Antilles. The only reason he's not in the cockpit and flying Rogue Squadron into battle is because nobody will let him anymore and because he'd probably shoot down half of the Brotherhood.
  • Beam Spam: The taskforce Wedge commanded against the FO consisted of, aside from multiple Star Destroyers, 24 Endurance-class fleet carriers and countless smaller ships, an Executor-class and two Viscounts. The sheer amount of firepower an Executor alone can bring to bear as terrifying: add in two more Star Dreanaughts and you've got a wall of laser death.
  • Cool Ship: Lusankya II, named after the one they rammed into a Yuuzhan Vong Worldship.

     One Sith 

General

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Turning up a decade early, and about a century before they take center-stage, the One Sith have had small, yet important appearances so far: massacring a Union outpost on Utapau (and capturing and torturing Loon and Ares when they came to investigate), and (far more importantly) attempting to sabotage the elections on Korriban. Winding the clocks back a bit, they're also arguably appeared one more time, when a prior incarnation of Darth Xaos dueled and defeated a certain A'Sharad Hett on Tatooine during the Clone Wars. Funny how often Hett seems to get his ass handed to him there. Fortunately (somewhat) for the Alliance, they haven't revealed themselves to anyone save the Brotherhood yet, who are keeping their existence nice and quiet at the moment.


  • Curb-Stomp Battle: By and large, the average One Sith member seems to be more than a match for an individual member of the Brotherhood, requiring each superior numbers, extreme skill or, in one case, razing the entire surrounding area.
  • Villainous Rescue: During the election event on Korriban, Exolus and Lucifer were getting their asses kicked by the resurrected spirit of Adasnote  when three One Sith, who had tried to assassinate both of them earlier in the event, turned up just in time to save Exolus from getting decapitated and give them a fighting chance.

Darth Krayt

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The leader of the One Sith, Krayt from astatis intended to last another century after receiving a vision and realising his presence was needed. As the Dark Lord for the One Sith, that places him in direct opposition with Lucifer and Skywalker both. Krayt, unknown to most of the galaxy, already has a history with the Union's founder: during his former life as a Jedi, Krayt dueled and was defeated by Darth Xaos when he was inhabiting a different body, leading to the annihilation of all of Krayt's forces.


  • Berserk Button: Mentioning Guduma Mekn, Xaos' name in the life where he defeated Krayt when the latter was still a Jedi.
  • Big Bad: Lucifer's counterpart in the One Sith, though he's opposed to them as much as the Jedi Order.
  • Older Than They Look: Krayt is actually in his 80s by now (and canonically lives to be almost 200 years old), but looks like a much younger man due to being Force Sensitive, having spent the last few years in stasis, and healing trances to stave off his Yuuzhan Vong implants.

     Unaffiliated 

The Revanites

A Sith Cult dedicated to the Sith-turned-Jedi, Revan. Founded on Dromund Kaas some three thousand years ago, the Order of Revan, or the Revanites select a worthy member of their group, to receive Revan's mask and robes. These Sith artifacts are imprinted with the memories of Revan himself. To wear them is to become "Revan", man or woman. In this, the Order always ensures that each generation is protected from ancient Sith spirits by the Prodigal Knight, in secret or otherwise.


  • Above Good and Evil: Though they follow the Sith doctrine, the Revanites employ teachings of both Light and Dark. They do not consider themselves to be pulled one way or the other.
  • Beware the Nice Ones: The Revanites are a cordial bunch. They also have no issue in butchering outsiders should they run contrary to their plans.
  • Cool Mask: The Revanchist's legendary Mandalorian mask. It played such a focal part in Revan's identity that it became a Sith artifact, playing host to the memories of Revan (and every successive Revanite who wore it)and his personality imprints. The mask itself is not unlike a living being.
  • The Cavalry: The Revanites managed to get the Sith Lords of the Brotherhood to cooperate with Jaina Solo's Silver Jedi to take down one of the latter's renegades, hellbent on bringing back the ancient Sith, Darth Vitiate.
  • Everyone Calls Him "Barkeep": No matter their name at birth, whenever a Revanite is selected to become the Prodigal Knight, they lose all sense of themselves and become Revan.

The Order of Bogan

One of the more particularly-nasty sects of the disparate Nathema Zealots, the Order of Bogan, or the Boganites once considered Darth Vitiate - the Sith Emperor to be a prophet of the Undying Force, a twisted inversion of the Living Force. Where once they served Vitiate, their descendants... Descended into madness until Exolus spirited away the majority of the Zealots, leaving the Boganites and few others behind. They were ensnared by the maddening influence of the Void, rallying around seven powerful High Lords, who command biomechanical abominations against their foes - All Force Sensitives. It is unclear who, or what touched their minds from the Void, but it is hellbent on consuming life on a grand scale.

General tropes applicable to the Boganites:

  • Ancient Evil: They've been around for at least seven thousand years in their most modern incarnation. They may have served other masters before, and perhaps one far worse since.
  • Cybernetics Eat Your Soul: Exploited and Averted. Practically every member of their cult is implanted with biomechanics. Normally, cybernetics rob organic life of the ability to channel the Force. Curiously, these implants seem to amplify it to some degree. High Lord Vastor is uniquely-immune to most Dark Side abilities due to replacing most of her internal organs with these implants. However, these implants leave the Boganites fatally-vulnerable to powerful Light Side techniques...

High Lord Phatalis

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''"̕͝B̵̷̀rę͘͠a͡k̸͟."̢̀͞ .'

One of the seven founding members of the Boganites, and considered their chief voice. Phatalis was once a simple Prakith farmer on the Sith world of Medriaas. He became one of Vitiate's earliest Zealots when Medriaas became Nathema. Bound to the Void, Phatalis lived, thanks to his Emperor for untold centuries. Once free of his influence, Phatalis rallied followers to a cult deifying the Void. He remained on Nathema when it's new master, Darth Exolus, departed. Free to lead the Boganites, the cult - Phatalis included were ensnared by an entity stars away, peering through the crack in space the Void left...


  • Humanoid Abomination: Walking corpse? Check. Skeleton-like appearance? Creepy-ass voice? Check. Powerful as hell? Check.
  • Voice of the Legion: Due to his advanced age and reliance on cybernetics, Phatalis lacks vocal chords. He can speak through others, or disturbingly, speak to others... With their own voice.
  • Well-Intentioned Extremist: It's more or less confirmed that the entity using the Void as a window is Abeloth. The Boganites will unintentionally thwart her should they be able to enact their plan of slaughtering every last living thing in the galaxy.

Drakonis

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I've had enough of Jedi and Sith. A plague on both their houses, and good riddance.

Former apprentice to Darth Ares, "Darth" Drakonis joined the brotherhood to rebel against what he saw as rampant stupidity, hypocrisy, and pointless hatred in the Jedi order. In the end, he left the Brotherhood for the same reasons.


  • The Atoner: Drakonis has many actions to atone for. But after finally leaving the Brotherhood, he might just be on the right track.
  • Battle in the Center of the Mind: Engages in one of these with a Jedi master by pretending to be an archaeologist being possesed by a dark side spirit. He wins, despite having one rank in telepathy. Later, he does the same against a member of the Boganites, a group of Dark Siders so vile, they make the Sith of old look like saints. The presence is Cthulhu-levels of mind-raping, and nearly caused Drakonis to go "mass-murderer crazy," as opposed to his usual "eccentric and emotionally unstable crazy." Despite this, however, he still managed to distract it long enough to give Darth Lucifer a mild edge in combat.
  • Battle Trophy: Inverted. Rather than taking the lightsaber of the previously mentioned Jedi he killed to celebrate his victory, he took it out of guilt, so that he'd never forget what considered to be a murder.
  • Berserk Button: Pointless killing or torture. On Ryloth, when a number of defenders were executed for trying to surrender, he went full Tranquil Fury and politely warned the offenders that he intended to skin them alive and hang them from the rafters. Meanwhile, after his apprentice and he were captured and tortured by a former member of the brotherhood, Drakonis went batshit on him when he escaped, delivering a brutal beating before skinning him, drinking his blood, eating his heart while it was still beating, and taking his skull as a trophy. Perhaps fortunately, this all happens "off-camera."
  • Break Them by Talking: Drakonis loves doing this. Partly because he just loves speeches, and partly because it lets him win without anyone needing to be injured.
  • Bunny-Ears Lawyer: Drakonis is snarky, has barked orders at Sith Masters, will idly chat with the enemy given the chance, will say stuff that is just plain out there, and seems to look at direct orders from his House Lord as more "suggestions" than anything, and completely willing to say "screw it, I have a better idea." The thing is, it works, which is probably why he didn't end up tossed out an airlock or charged with heresy.
  • My God, What Have I Done?: Has one of these every so often, such as when he killed Vaan, or when he got Exolus sent into exile, separating him indefinitely from his pregnant wife, who was herself then taken to an undisclosed location to be used as leverage against Exolus.
  • Character Alignment: Chaotic Good. Drakonis has done many questionable things, and he would be the first one to admit it. However, Drakonis has proven that at the end of the day, his loyalty lays not with the people around him or whichever order he serves, but with his own moral compass and ideals of right and wrong. He defies any authority that claims to have all the answers, and thinks for himself, living as a fugitive from both the Jedi and the Sith, on a one-man crusade against injustice.
  • Character Development: Drakonis has gone through major character shifts, originating as a Smug Snake and evolving into an idealistic Magic Knight. At his core, though, Drakonis remained the same; deep down, he was a child, seeking approval from a parental figure. It took a long time and a lot of effort to grow out of it, but now, Drakonis exists as a sort of vigilante knight-errant, wholly devoted to stamping out corruption and evil wherever he can, with no regard for the laws that get in his way.
  • Deadpan Snarker: So much so that for Ares to agree to train him again, he had to promise to keep his sarcasm under control.
  • Defector from Decadence: Played Straight and later Subverted. He joined the Sith because he thought the Jedi were unreasonable in their hard-line stance against them. Later, he realized the Jedi were right, making him one of the only members of the Brotherhood to leave for the right reasons. Where just about every other traitor turned on the brotherhood for power, he left because he was sick of the killing, hatred, and hypocrisy. This time, however, instead of joining their enemies, he simply vanished entirely; he already knew the other side sucked just as bad.
  • Driven by Envy: Originally, he was driven by a desire to prove himself to his master, despising Amorata for how easily she gained Ares' approval. In the end, he moved past this, deciding to leave the brotherhood entirely rather than continue tearing himself apart over his master's lack of warmth.
  • Hates Being Alone: Drakonis is a very lonely person. He puts a brave face on it, but it leaks through every so often.
  • I'm a Humanitarian: Played Straight. Drakonis was initially reluctant to embrace this particular appetite, but now, he's beginning to make a habit of devouring particularly hated enemies. Unlike Xyrafus, this is not played for laughs.
  • I Shall Taunt You: In keeping with his preference for psychological warfare, Drakonis engages in this to draw his enemies into making mistakes he can exploit.
  • Jack of All Stats: As opposed to most Sith, who tend to be min-maxed to some degree, Drakonis was much more well rounded
  • Journey to Find Oneself: Engages in this twice. The first, after a falling out with his master (this one didn't help; he largely pulled himself out of it). The second time, he took off after encountering a creature so depraved that making contact telepathically ended in Mind Rape. The original intent was for him to return, stronger and more stable than before. Instead, he decided not to come back.
  • Kinetic Weapons Are Just Better: You can't reflect a bullet with a lightsaber. You can block it, you can disintegrate it, but once it's fired, it isn't coming back at you.
  • Large Ham: Drakonis might qualify for his speeches and snark alone. But it's in how he reacts to other hams that it really shines through.
  • Mage Marksman: Drakonis, though gifted with the force, is a crack-shot with a slugthrower, and even owns what amounts to a coilgun sniper rifle.
  • Magic Knight: He has evolved into this over time, gaining respectable power with the force balanced with impressive saber skills.
  • Mugging the Monster: Apparently, the most appealing idea to a bartender is to tell the Trandoshan that just killed two intelligence operatives without breaking a sweat that he has to work off his debt and make him dress in a maid outfit.Fortunately for him, Drakonis decided to play along rather than slaughter everyone in the room. At least, not immediately.
  • Morality Chain: He acted as this for Amorata. Scolding her and beating her over the head with her failures, partly out of resentment, and partly because no one else would.
  • Non-Idle Rich: Drakonis is decently well off, to the point he could live off of his money in a fairly comfortable existence without doing anything to supplement his income. Doesn't stop him from swashbuckling around the galaxy.
  • Parenthetical Swearing: Does this sometimes. Especially "With all due respect."
  • Ping Pong Naïveté: Drakonis is a rather intelligent person who has had more than a few near-human girlfriends. Despite this, he seems to not understand how mammals work sometimes, such as when he walked in on Exolus and his lover... in the middle of something. The official explanation is that, because the "biology" of intimacy terrifies him, he has become adept at shutting out his understanding of such things.
  • Proud Warrior Race Guy: Double Subversion- He's from a race of badass reptiles, but he's only as strong as the average human. He makes up for this with skill.
  • Properly Paranoid: He trusts next to no one. Hardly surprising given that Union Intelligence is a hive of traitors, his master has manipulated his emotions on at least one occasion, his fellow apprentice Amorata decieved him into killing a personal enemy of hers, and one of the members of the Dark Council turned out to be a heretic.
  • Religious Bruiser: Formerly.
  • The Resenter: Formerly towards Ares and Amorata. In the end, he outgrew the need for his master's approval and left the Sith.
  • Rousing Speech: He gives one of these before the Battle of New Brethrezen, channelling Patton towards the end and (unbeknowst to his player) at the begining, and Fight Club.
  • Screw the Rules, I'm Doing What's Right!: A frequent occurence with him. He performed this more often than is typically a good idea in a Sith order, but it never failed him, and his logical explanations were usually enough to keep his superiors off of his case. Even his decision to leave the brotherhood has shades of this; he's sick and tired of killing and destroying, finally realizing that the Union is just as bad as the people it fights.
  • Screw This, I'm Out of Here!: In the end, he said "fuck it" and left the Brotherhood, deciding to try to live a life for himself rather than for the approval of others.
  • Sir Swears-a-Lot: He swears a lot more than most of the others. He favors 'frak', but 'kark' and 'kriff' are steadily gaining popularity.
  • Stepford Snarker: Being sarcastic means you don't have to admit you're hurt, even to yourself.
  • There Are No Therapists: Drakonis' psychological issues are actually common for youth. Feelings of inferiority and abandonment, coupled with a dissatisfaction with his self-image. However, Drakonis was in a position that renders him more or less above the law, and is part of an order in which sociopathic tendencies are sometimes encouraged. The results of this non-existent support system were horrifying.
  • Torture Always Works: Defied. Drakonis, as an inquisitor, is trained to torture information out of his victims. However, he also realizes how incredibly unreliable (and evil) torture is, and prefers to endear himself to the captive and make them want to help him, even if it takes a long time.
  • Tragic Villain: Played Straight, as one of the Necessarily Evil, and later Defied. He knows what he's done isn't going away, but he did it because he thought of the Union as the Lighter Shade Of Gray in the Union/G.A. conflict. In the end, he rethought this position, deciding both factions sucked just as bad, and left the war entirely.
  • Training from Hell: Surprisingly averted. Aside from the House Xaos tradition of learning force speed by running away from a Krayt Dragon, his training has been gentler, with his master never actually attempting to cause him harm in any way. This in turn has carried into his habits, when training his own apprentices.
  • Trapped in Villainy: Defied. The Sith practically wrote the book on You Have Failed Me. He stretched the boundaries of their patience to just within their limits trying to fight against this, and always maintained that if he thought that the G.A. were a better option for galactic peace, he'd return to the Jedi, and screw the consequences. In the end, however, he decided he'd had enough of Jedi and Sith, and that he was done killing, fleeing New Bethrezen and going into hiding.
  • Took a Level in Badass: Drakonis started out as a bit of a cross between a Smug Snake and a Manipulative Bastard. He has since become a lightsaber prodigy, expert marksman, and has finally become more independent.
  • Unwanted Assistance: Loon has a nasty habit of stealing his kills... Given that he's from a race of hunters where killing is a way to earn your place in the afterlife, he does not take it well.

     Deceased 

Darth Groznii

The Emperor made clear in this last year one simple principle: the Empire’s greatness is not dependent on ships or political influence. No, it is the Dark Side of the Force that is the source of the Empire’s might.

Arguably the single most important character in NSB's metaplot, Darth Groznii — formerly Andor Vaklas, a Dark Side Elite in the Dark Empire under Palpatine — was the man responsible for a great many things; his existence alone is the main point-of-divergence from canon. After the final death of Palpatine, Vaklas gathered a fleet and scoured the Deep Core in search of Avernus Station, a secret installation where Palpatine hid a cache of Sith holocrons as well as the locations of various caches scattered throughout the Deep Core and Outer Rim. After three years searching the core and a hasty retreat from a battle with Natasi Daala that cost him most of his fleet, Vaklas located the station and spent four years assembling an Empire and training himself in the ways of the Dark Side using the holocrons before declaring himself Darth Groznii and building a new Sith Order (that included, most notably, Darth Xaos), the predecessor to the modern New Sith Brotherhood. Groznii's Empire sat out the Yuuzhan Vong War with intent to strike against the victor, but internal conflict and power plays resulted in the Order and Empire tearing itself apart in the first of many Schisms in the site's history, in which Groznii (as well as most of his allies and loyal apprentices) was killed and the Empire's military capacity utterly devastated. This forced the Order into hiding and secrecy, where they formed alliances and developed policies and codes that would eventually lead to the formation and emergence of the Obsidian Union and New Sith Brotherhood as they are today.


  • Back from the Dead: Not Groznii himself, but Warlord Zsinj was revealed to have survived his apparent death at Dathomir (as the X-Wing Series hinted could happen) and became Groznii's Military Executornote  before he eventually died for good.
  • Big Bad: The first Dark Lord in the site's history.
  • Blue Blood: Groznii was Coruscanti nobility, which is why he was discovered to be Force-sensitive in the first place.
  • Cool Sword: The symbol of Groznii's reign was a weapon known as the Tridentate Lightsaber, a unique Lightsaber that possessed a two-pronged setting in addition to its regular single-blade setting. The weapon, like most of Groznii's power, was destroyed at the end of the First Schism that fractured the Order and claimed Groznii's life.
  • Deus ex Machina: Arguably, in a justified example; a blind hyperspace jump away from a losing battle led Vaklas' Super Star Destroyer to the space station he spent three years fruitlessly searching for. Justified because, well, the Force did it.
  • I Am the Noun: "I am the Empire!" Most likely an intentional Call-Back to Palpatine's line in Episode III. He was one of Palpatine's Dark Side Elites, after all.
  • Meaningful Name: "Groznii" is pronounced the same as "Grozny", which is Russian for "fearsome", "awesome" or "redoubtable". "Ivan Grozny" is also the Russian name for "Ivan the Terrible".
  • New Era Speech: After spending almost five years carving out his own empire, Vaklas gave one to its entirety at once, declaring himself both Darth Groznii and the Dark Lord of the Sith.
  • Tranquil Fury: Groznii's typical mode of anger was cold, contained rage. Whenever his rage wasn't cold and contained it was a sign that he was losing his grip and being overtaken by pure, blind rage.
  • Un-person: After the fall of the Dark Empire, the New Republic erased all references and records relating to Groznii, as he was the only remaining unaccounted-for Dark Side Elite. This ultimately turned out to be a huge mistake.
  • You Have Failed Me: Groznii was arguably worse than most canon characters; it's outright acknowledged at one point that the act of throttling the bearer of bad news is utterly pointless, yet he does it anyway. His crewmembers are so used to it three years into following him that they replace the crewmembers he kills in seconds.

Darth Vidia/Vidus Ren

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Honor? Honor is an illusion. All that matters is power and influence.///

Born to the Saccub nobles on Coruscant, Darth Vidia, also known as Lady Issiri, was one of the most important figures in the Obsidian Union's history. Responsible for the vast majority of the New Sith Order's early victories in seizing territory, and the woman who spearheaded the now-infamous Operation Snowfall, Vidia was considered a tactical genius, and ultimately a harsh but fair Sith Master. She held a long-term romantic relationship with the Dark Lord, and near-unquestionable levels in power in the Union military and government as a result, commanding an elite legion called the Wachetroopers. Unlike her peers, Vidia was never able to reconcile her lust for power, and coveted the Dark Lord's throne. Her plot was uncovered thanks to a joint effort by Darth Kairos and Exolus, forcing Vidia to flee Union space. Eventually, she defected to the First Order, becoming one of the Knights of Ren - Vidus Ren.


  • Badass Army: Vidia was responsible for the formation of the Wachetrooper Corps, an elite private army under her personal command. Most died during the battle that ensued when her coup attempt was uncovered— annihilated by the Chiss Ascendancy's automated droid armies or shot down in the space around New Bethrezen.
  • The Chessmaster: One of the first. Oftentimes her plans would be going for months before anyone realised she had any.
  • Fantastic Racism: Vidia really didn't like non-humans. Her behind-the-scenes control of the notably racist Xucphra Corporation reflected this.
  • Godhood Seeker: This was the essence of her plan: absorb the Dark Side powers of Darth Xaos using the Scepter of Marka Ragnos and combine them with her own (already phenomenal) strength in the Force to become essentially unstoppable.
  • Real Life Writes the Plot: Vidia's in-character betrayal came about because of her out-of-character betrayal: she attempted to seize control of the site after a lengthy absence (during which time she had another member spy on the actions of the site's leadership), chucked a massive temper-tantrum when she found out people were doing things without her and eventually had everyone locked out of the forums and the entire site closed down due to her friendship with the head admin. It took the better part of a year for the community to get back on its feet — and if the site fanon and biographies hadn't have been saved, the entire site might have simply crumbled.
  • Smug Snake: By the time of her defection, she was very much one. Part of which came from her usually being several steps ahead of her opponent, or knowing that in a short time she would be.
  • Team Mom: In-character and out, Vidia was looked upon as a mother figure, despite her often harsh policies; she trained a huge number of apprentices and ran numerous personal missions and site-wides. Her betrayal hit hard.
  • Training from Hell: Even though she was fair, Vidia was still an extremely harsh master; off-hand comments, insolence, insubordination or sometimes even simple embarrassment would often result in her apprentices being put in hospital. They were undeniably effective, but still harsh even by site standards. To give an example: Kairos once managed to trip her up in a lightsaber duel. She promptly tossed her lightsaber away and beat the hell out of him with her bare hands. When he commented "Well, wasn't that fun" afterwards (not realising she was still in earshot), she fried him into unconsciousness with Force Lightning and put him in hospital for several months. This was getting off easy by her standards. Oddly enough, she very rarely held anything against her apprentices — she'd be there when they regained consciousness, would make sure they had learned a lesson from what she'd done. A harsh teacher, but a teacher nonetheless.
  • With Great Power Comes Great Insanity: It's debatable, but by the time of her death she was barely recognisable as herself anymore. Her insanity plus her pride and overconfidence were used by the Brotherhood against her and ultimately managed to decimate her army, and force her to flee.
  • Xanatos Speed Chess: Quite adept at this as well.
  • You Have Failed Me: Quite fond of channelling Vader when it came to incompetent subordinates.

     Deuteragonists 

A small group of skilled individuals that are in some way, shape or form, associated with the Obsidian Union. Operating under the name of a black ops squad, called the Ravenwood Group, these individuals are from many walks of life, much like the Sith they ultimately work for. However, where the Sith are akin to the Kings & Queens in chess, the Ravenwood Group are merely pawns, albeit skilled, talented pawns called upon in a pinch.

Aiden Dom

Ashen

Darth Uralom

Elaythia Amavia

HK-77

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"Assessment: You are a harsh and effective exterminator. I like you."

A retrofitted Czerka Arms HK-series assassin droid, HK-77 originally belonged to Darth Exolus, before being blown to pieces and reconstructed. HK, as his master's most faithful servant often loans his services to the Ravenwood Group, as its plethora of skills and equipment are invaluable assets in the field.


  • Badass Boast: When an enemy blurted out "What the hell?", HK-77 took it literally, and promptly informed him, "Apology: I am afraid current hyperspace technology does not cover extradimensional realms of religious significance." Then stabbed him before sufficing his murderous act with...
    "Sardonic: But if you insist..."
  • Call a Human a "Meatbag": No self-respecting HK unit wouldn't refer to any liquidious flesh-sack as such.
  • Comedic Sociopath: Confronted, outnumbered, and likely outgunned? HK-77 is only too happy to oblige in kind.
  • Robotic Psychopath: He introduces himself to the Ravenwood Group by stabbing a soldier through the gut with a vibroblade before cheerily introducing himself.
  • Verbal Tic: "Statement: All HK-series assassin droids preface their speech with a conditional word, describing the context and form of said statements."

Sek Tarwin

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Subduing me was a good move, but not even assigning somebody to watch obviously hostile trainee? Idiot.

Temmari Eyan

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