Follow TV Tropes

Following

Characters / Hero Oh Hero

Go To

A list of characters from Hero Oh Hero.

    open/close all folders 

     Main Characters 

Burk

"TAKE ME TO YOUR TOILET!"

https://static.tvtropes.org/pmwiki/pub/images/135e7aed6dfc9dfcddd792e769810d58.jpg

The first protagonist of the comic to be introduced. A mysterious, shirtless man who (literally) falls from the sky in the first chapter.


  • Anti-Magic: Magical abilities all seem to fail against him. Not just Goldman's spirit attacks, but also Evyle's Magically-Binding Contract have no effect on him. It's implied that Burk is an esper of some sort.
  • Badass Cape: He wore one (and used it as a parachute) when he first appeared, but it apparently became a "casualty of war" while he went to the loo.
  • Badass Normal: Burk appears to completely lack any form of magic, be it pandemonium magic, spirit magic, or free magic.
    Injured Guard: Your strength is . . . remarkable. What are you? A magic user?
    Burk: Nope, I'm 100% Burk!
  • Character Catchphrase: Saying "Nope." as he dodges attacks.
  • Chronic Hero Syndrome: When he hears the town has a bandit problem he immediately decides to help.
  • Cloudcuckoolander: What else could you call a man who can lose random items of clothing while going to the toilet or fleeing from an angry boar?
  • The Drifter: In the first chapter he shows up, defeats the bandits menacing a town, convinces the town's assigned hero to do his job better and moves on without any further comment.
  • Eyes Out of Sight: Usually hidden in the shadow cast by his hair. Unless he's hanging upside-down. And they're fully visible when the situation requires wearing his headband.
  • Good Angel, Bad Angel: Played with, as occasionally two mini-Burks (one red, one blue) will appear, but they don't argue like most examples, instead complimenting Burk. The Heroland arc reveals that this pair are actual spirits that follow Burk around. Apparently they used to mess with humans like Vonesperda had, but Burk "set [them] straight," so instead they follow him around and offer advice (they would also grant him powers, but Burk has refused). They do seem to take some joy in the chaos Burk brings and give off a Nightmare Face when talking about offering him advice, so their morality is somewhat debatable.
  • Good Old Fisticuffs: When he meets a group of bandits, he's able to hit five of them in the face with one punch.
  • Goofy Print Underwear: Polka-dot boxers of various colors.
  • Idiot Hero: For all his bravery, he doesn't come across as very bright.
  • Let's Get Dangerous!: When Burk starts fighting seriously (shown by him wearing a headband), he goes from casually (or not) dodging attacks to practically Flash Stepping.
  • Lightning Bruiser: Fast enough to dodge most attacks effortlessly, and strong enough to knock out monster boars.
  • Logical Weakness: While Burk is fast and nimble enough to dodge most direct attacks, and has some ability to No-Sell magical attacks, there's not much he can do against a massive AOE attack that isn't magical in nature and is too fast to escape from, such as the massive sonic attack Vonesperda unleashed here, which actually caused him to bleed.
  • No-Sell: Goldman's abilities all seem to fizzle against Burk, even when he doesn't dodge, with his Golden Bullet that previously took out a Shader failing to do anything, presumably due to Burk's complete lack of magic.
  • Not Quite Flight: While he's fighting seriously, Burk moves and jumps so quickly he appears to be flying.
  • Right for the Wrong Reasons: Burk has on several occassions been right in things like what lead to follow for little discernable reason, such as focusing on the talking cats in Eddstadt over the more overt conspiracies. It turns out they are a key piece of the puzzle, but not for the reasons Burk seems to think. It happens enough that other characters sometimes speculate that he knows more than he lets on and is just engaging in Obfuscating Stupidity.
  • Taught by Experience: He claims not to have any formal training in combat. Just wrestling with his brother and "defeating things".
  • Twinkle in the Eye: Whenever he gets excited.
  • Walking Shirtless Scene: On arriving at the town, he wears three things above his waist, one is the aforementioned cape and the other two are his gloves. After dealing with the bandits, his new outfit includes an open waistcoat (which, as his large sprite shows, still exposes impressive abs).
  • Wrong Genre Savvy: His attempts to invoke Defeat Means Friendship with one of the bandits' mounts.

Noah

"...? Do I know you people?"
https://static.tvtropes.org/pmwiki/pub/images/d637079bbc1c4725ea24d4ee45eacc81.jpg

The second protagonist. A snarky young man who lives in the city of Gloria, in The Empire. He's in Class F at Great Justice High, slightly aloof...and has magic powers in a society where they're strictly controlled.


  • Aura Vision: One of the magical abilities that Noah actually works on, and indeed excels at, is Spirit Sight, which lets him see the spirit in his surroundings, including the spirit emanating from other magic users. After some lessons from Ciel, he's shown to something of a prodigy in that aspect, with some of the Royal Guard giving Noah the nickname "Radar."
  • Brilliant, but Lazy: He's intelligent enough that a kid who gets higher grades than him wants to sit nearby to catch his "Smart beams", but doesn't study.
  • Deadpan Snarker: His very second line is a quip aimed at the radio.
    Radio: AND ALWAYS REMEMBER, PEOPLE; THE EMPIRE LOVES YOU, AS LONG AS YOU SHOW LOVE FOR THE EMPIRE!
    Noah: [switches radio off] I'll remember that just fine, thank you.
  • Draco in Leather Pants: He's one to his classmates In-Universe. His snarkyness and the fact he barely even recognises people in the same class makes him more attractive to them.
  • Journey to the Center of the Mind: His power is essentially this; the ability to disappear into a person's Mental World.
  • Minor Living Alone: A highschooler living in a dorm. Which looks more like an apartment complex.
  • Nerves of Steel: Downplayed in that he often looks surprised when something catches him off-guard, but is usually back to being The Stoic in the next panel. He otherwise reacts quite calmly to (for example) finding himself in a dark place with his own shadow talking to him.
  • Non-Action Guy: He skipped the mandatory weapons training, meaning that he's more-or-less one of the few students who can't use a weapon of some sort. To elaborate: his teachers found that a weapon in his hands is equally dangerous to himself and anybody near.
  • Not a Morning Person: The first thing he does in Chapter 2 is complain about being woken up by the radio.
  • Oh, Crap!: He loses all traces of calmness when he's arrested at the end of his first chapter.
  • Parental Abandonment: His parents never married and father lived separately. Later his mother disowns him after he's arrested for being a magic user. Ironically, his father comes back to try to patch things up, and after a rough start, Noah accepts his father's offer to be there when he needs it.
  • Tall, Dark, and Snarky: And it makes him quite attractive to his classmates.

Tobi

"And my Grandpa's too preoccupied to bug me about it...sounds like the start of a perfect day."
https://static.tvtropes.org/pmwiki/pub/images/492feb934517f003e642361ce907303a.jpg

The third protagonist. A dark skinned, pointy eared young lady who lives in the desert town of Raul (and wears blue lipstick, for some reason).


  • Action Girl: She raids dungeons for a living.
  • Action Survivor: Who's been surviving all her life. Lorg Blood Sports are easy compared to everyday Dungeon Crawling of Rauel.
  • Adventure Archaeologist: She's first seen being assigned to an exploration party in a new dungeon that's just appeared in the desert.
  • Ambidextrous Sprite: Her black eye has a habit of flipping sides with her facing.
  • Brilliant, but Lazy: She's apparently cleared dungeons of up to level 5, but can't be bothered to remember.
  • Clarke's Third Law: Tobi's skills with technology, including repairing technology nobody else can, may as well be magic to the people of Lorg. At some point, she decides that it's easier and safer to explain her techno-vision and skills as magic than try to actually explain it, even though she doesn't actually believe in magic (and searches for a more mundane explanation to the abilities possessed by magic users) or even know what it is.
  • Gadgeteer Genius: She's introduced "inventing", or so she claims. She also has supernatural understanding of mechanisms and electronics.
  • Meaningful Name: Her full name is Tobi King and ghouls tend to see her as some sort of leader or at least figure of respect/importance and even address her as "My king".
  • Nice Mean And In Between: Of group one in the Smile Foundation Games (herself, Fox, and Levin), she's the nice. At no point in any game so far has she backstabbed anyone, including being the only one who definitely didn't try to dump a competitor into a pit in the first area. Illustrated in the vote to kill or spare Jay-Jay, where she immediately votes to spare her despite not knowing her and even though doing so would add another competitor to the games.
  • Pointy Ears/Little Bit Beastly: Also claws in place of nails. Along with the rest of Rauel. They're not humans by standards of The Empire. Or the rest of the world.
  • Survivor Guilt: After the events of her first chapter, she becomes quite upset at the injuries Sari and Joni suffered.
  • Throw Down The Bomblette: Her preferred class is Bombardier.
  • Weapon-Based Characterization: Her weapon of choice is some sort of glaive, as befitting her practical nature.

Held

The fourth (and most recent) protagonist introduced. A young girl born with magical abilities in a kingdom during a period where all magic users were purged, she was left with her uncle (an accomplished magic user himself) to keep her safe.


  • Child Prodigy: Being born with magic is already uncommon, but what sets Held apart is that she was able to use spirit techniques ever since she was an infant, though her body wasn't quite as ready to use them yet, frequently resulting in her coughing up blood after using magic.
  • Fragile Speedster: Is able to move extremely fast, to the point that it resembles teleportation to the untrained eye. However, not only is she still very young and vulnerable, her body is yet able to handle the strain of using magic, frequently resulting magic backlash.
  • Mark of the Supernatural: Held was born with vivid pink hair, which is what tipped her parents off that she would be a magic user. This was unfortunate for them, as not only were they living in a kingdom and period where magic users were distrusted to the point of slaughtering them, her father was in charge of carrying out said purges. He left her with her uncle as a way to not have to kill his daughter.
  • Precocious Crush: Has one of these for Valiant, an older student of Zelmeyer, who helped stopped the older students from bullying her. Valiant, for his part, doesn't quite return the affection due to the age difference (Held was around 9 at the time, and he seems to be his late teens), but doesn't crush Held's dreams by dismissing her affections outright, instead saying he has to focus on being accepted into Vallance.
  • The Promise: Makes one of these with Valiant, a fellow student of Zelmeyer whom she had a Precocious Crush on, that they would both do their best to make it Valliance, a meritocratic country that welcomes magic users. This becomes even more significant to Held when Valiant disappears (possibly even dies) after stopping an invasion from a hostile spirit.
  • Unskilled, but Strong: Held can be a surprising threat in a fight, even before she was 10 years old, as she can combine her notably fast reflexes with magically enhanced speed to land lethal blows. However, beyond some swordfighting lessons from her father, she has little to no training in using her magic, and despite managing to kill a soldier that was seeking to assassinate her and her father, she has little experience in real fights. Her father sends her away to study under a magic teacher named Zelmeyer to correct this weakness, in particular hoping that it could reduce the amount of magic backlash Held seems to experience.

     Burk's Arc 

Pablo

A royal diplomat from the nation of Livarall. Burk rescues him shortly after leaving Resthill, when he ends up in a town controlled by outlaws. He's been sent out to warn people of a dangerous criminal who escaped from his home country.


Bandit Gang

https://static.tvtropes.org/pmwiki/pub/images/8c3834e0f2165241cbf76b5bf7a70c38.jpg
A gang of bandits who seem to control Resthill. Tropes that encompass all of them include;
  • Defeat Means Friendship: When Burk punches out five of them in one go, they consider the possibility that he might be able to help them.
  • Heel–Face Turn: The moment they realise Burk could deal with the real bandits, they immediately turn against their "leaders".
  • Lawman Gone Bad: Were apparently members of the guard, before the real bandits and the "hero" showed up.
  • Neighbourhood-Friendly Gangsters: Friendly might be stretching it, but they certainly have some loyalty to the town.
  • Mooks: Burk was able to defeat five of them with one punch.

Daryll

"Do not speak positively of that 'hero', ever. If it was not for that man we wouldn't be reduced to petty criminals."

The leader of the bandits and former Captain of the town guard.


Norman

"Do you guys remember that guy who punched all of us at once? I asked him to help us defeat the bandits!"

A member of the bandit gang. He lives in the town with his younger sister and brother.


  • Defeat Means Friendship: When he gets punched in the face by Burk, he invites him into his house (and lets him use his outhouse) and asks him to help with the bandit problem.
  • Don't Tell Mama: He doesn't want his siblings to know he's a bandit.
  • Mr. Exposition: Explains the exact situation with the bandits to Burk.
  • Promotion to Parent: Implied, since he and his siblings appear to live on their own.

Resthill Town Guard

The town's guards.

Injured Guard

"If you want to fight them, I can't stop you. Just be warned it cost those stupid enough to try an arm and a leg."

One of two men guarding the entrance to the town. He's missing two limbs.


Nervous Guard

"I uh...can't say I've been trained for a situation like this."

The second guard on the gate. His brother's apparently the leader of the gang.


  • Foolish Sibling, Responsible Sibling: He has this relationship with Daryl, who apparently became a bandit thanks to an unspecified grudge with the town's hero.
  • New Meat: He appears to still be being trained (the first thing we see him do is get coached by the injured guard on how to deal with...Burk wearing a cape over his head).

Other Resthill residents

Melany and Grandpa

https://static.tvtropes.org/pmwiki/pub/images/6ffb53eb8c7cddb1aaec44b729b57a08.jpg
Melany: Look, can you just ignore my Grandpa and tell us what you want?
Grandpa: YEAH!

A young woman and her grandfather.


The Aristocrat

"It's quite obvious I'm your only hope."

An unnamed man of obvious means. He's following an amulet which is pointing at something he hopes will make him the most powerful hero of all time.


The Real Bandits

A pair of ominous figures riding boars who the bandit gang answer to (but would rather be rid of).
  • Chain Pain: One of the bandits fights with a chain.
  • Dirty Coward: Both try to run away when it becomes apparent that Burk's a realistic threat to them.
  • Full-Boar Action/Cool Horse: They ride giant acid spewing pigs. They apparently aren't that dangerous without them.
  • I Gave My Word: They've agreed not to harm any of the townsfolk (although outsiders are fair game). Of course this is more out of fear of the hero who made them promise not to than any sincerity on their part. One also agrees not to use magic if he's defeated by mundane means (although it's left ambiguous if he'll keep to it).
  • Playing with Fire: The stronger of the two fights by flinging around fireballs.
  • Tin Tyrant: They both wear heavy armour with face concealing helms.
  • Variable-Length Chain: The aforementioned chain the first bandit to be defeated uses seems to expand from his sleeves.

Heroland

A multi-national organization that governs magic-using heroes

Logan Alexander/"Sky Cleaver"

"You're dead!"

The "Professional Hero" assigned to Resthill. A mysterious figure who was content to let the bandits harass the town, as long as they only killed outsiders. Has a feud with Daryl which he considers "petty".


"You pale freak!"
  • Badass Bookworm: He's introduced calmly reading a book shirtless, showing off his muscles, despite apparently being in the middle of a duel with Daryl.
  • Badass Cape: His armour includes an elaborate blue one, with a clasp on one shoulder.
  • Blow You Away: He has the power to project a tornado from his hand.
  • Covered in Scars: He has a truly impressive collection when he first appears (outside of a flashback).
  • Famed In-Story: In 2 villages, 12 cities and 2 nations, apparently.
  • Fashionable Asymmetry: He wears a large metal gauntlet on one hand and his cape has a clasp on one side, amongst other things.
  • Flight: He's capable of self propelled, wingless flight.
  • Gag Nose: His nose is long and pointed, in keeping with his aloof personality.
  • Honour Before Reason: The reason he allowed the Bandits to keep harassing the town as long as they only killed outsiders, as well as he agrees to start being more proactive when Burk defeats him in a duel.
  • Let's Get Dangerous!: When Burk pulls his own version, he decides to start fighting with his weapon it doesn't do him much good and Burk defeats him on the next panel.
  • Not So Stoic: He seems quite unflappable until Burk manages to annoy him.
  • Shirtless Scene: His first appearance outside of flashbacks. (Word of God is it was because reading a book without a shirt looks cool.)

Secretary Wu-Cha

"Wu Cha welcomes you."

Logan Alexander's "secretary". Some sort of automaton who screens visitors to his house.


  • Electronic Eyes: Pale grey eyes which are capable of glowing different (mismatched) colours when she's doing something...robot-y?
  • Fashionable Asymmetry: Her arms are mismatched green and blue. Her eyes have the same colour scheme when they light up, but reversed (although they can also turn red and orange).
  • Robot Girl: Her appearance is closer to a Fembot, but she was clearly designed to resemble (and acts like) a female secretary. Lampshaded when one of the guards asks about this and she thinks he's hitting on her.
    Guard: W-what's up with her? Is she some sort of human doll?
    Wucha: !!! ...you made me blush!
  • Robot Hair: A blonde Sci-Fi Bob Haircut (although the artstyle doesn't make it clear whether it's stiff or not). Justified, as she's meant to superficially resemble a human.
  • Stat-O-Vision: She is able to scan people to confirm whether they're a guard or registered hero before letting them through. Burk only gives her a partial match, but is still allowed through.

Goldman

A high-ranking hero in Eddstadt who always wins his fights.
  • Stat-O-Vision: Goldman's power is to detect his odds of winning against any opponent. Or at least any non-esper opponent.

Mastermind

A company hired by Heroland to clean up magical messes and manage their contracts.

Evyle de Villette

An extremely powerful esper who runs the Mastermind corporation in Eddstadt, specializing in cleaning up the spirits that the high amount of magical hero activity in the city causes.
  • Anti-Magic: Going against her contracts tends to result in a loss of any and all magical powers.
  • Card-Carrying Villain: The name of her company is "Megamind", its logo is a laughing devil, and it is not even remotely the most up-front villainous thing about her. She hangs a lampshade on it when she reveals, to the surprise of absolutely no-one, that "Evyle de Villette" isn't her birthname: it's what she's legally changed her name into.
  • Evil Is Petty: Extremely. This page reveals just how she's willing to go spite someone by burning down her own business in order to take down the spirit that had been using it for its own ends. Her Motive Rant also explains that instead of feeling loss from that act, it actually felt euphoric to her.
  • Handicapped Badass: She only has one arm, which doesn't remotely slow her down from being one of the most dangerous people in Eddstadt.
  • Hates Their Parent: Evyle does not like her father, at one point referring to him as "that murderous bastard who happened to conceive me." It's likely one of the reasons why she legally changed her name, to distance herself from him.
  • Invisible Writing: Her contracts often contain clauses written in invisible ink, which is just as magically-binding as what she writes in normal, visible ink.
  • Magically-Binding Contract: Her spirit manipulation manifests as the ability to write magical contracts. Heroland uses her services to keep any of their reformed (or "reformed") criminals in-line, and even their more conventional heroes.
  • Motive Rant: Page 3796 onwards is basically explaining to Vonesperda that while she was initially happy enough to quietly work for the corrupt executives in exchange for money and the opportunity to still insult them, the actions of Vonesperda have made that impossible. However, after meeting Burk and seeing how freely he lives his life, she realizes that she finds it much more fun to spite her enemies regardless of the cost, saying that even burning her business to the ground was utterly worth it just to get back at someone.
  • Red Herring: After being set up as one of the major antagonists of the the Eddstadt arc, it turns out that while she's not a pleasant or morally upstanding person, she had no idea about the larger conspiracy, as her assistant had actually been colluding with a parasitic spirit to alter her magical contracts behind her back to gain the powers of any heroes who break them without her knowing, framing Evyle in the process. Once she learns what's going on from Pablo, she even agrees to an alliance to take down the true villains, albeit moreso out of a desire for payback.
  • Steven Ulysses Perhero: Her name sounds like "Evil Devil/Villain", and she is by all accounts far from the most morally upstanding character. It turns out that she picked this herself, with her original name being Mixette... which she hated.
  • Villain Respect: Instantly develops this towards Burk, of all people, once she meets him in person. Realizing that he's chosen to be a hero just for the heck of it, while she's decided to be a villain for similarly immature reasons, makes her instantly understanding of him. Rather than attempting to uncover some Hidden Depths underneath some supposed facade of his, like Nightshade did, she takes Burk, in all his pantsless ridiculousness, at face value and strikes up an allegiance with him to get back at the Eddstadt Executives.
  • True Sight: Like all espers, she can see the spiritual world.

Illuani the Hatter

A Livarian criminal in the employ of Mastermind
  • Badass Boast: "I am no mere criminal. I am calamity. I am a paragon of death, suffering, and destruction. Do you not understand who you are up against? You are merely delaying the inevitable."
  • Big "WHAT?!": Illuani loudly shouts "W-WHAT!?" after Guy reveals "exactly who he is".
  • Calling Your Attacks: Announces his attacks and tricks as "Illegal Weapon" just as surely as Pablo calls his with "Diplomatic Weapon".
  • Card-Carrying Villain: As seen in Badass Boast, he revels in his villainy.
  • He Knows Too Much: His primary job is "cleaning up" witnesses to Heroland and Mastermind's less savory acts.
  • Incendiary Exponent: One of his "Illegal Weapons" is non-lethal Self-Immolation. He uses it to escape Pablo's beeswax trap (and also to look all the more badass as he gives his Badass Boast).
  • Signature Headgear: As his nickname suggests, he has a quite nice Livarian hat. It's full of various Livarian gadgets and he boasts of his hat's greater size compared to Pablo's as an advantage in their fight.
  • Underestimating Badassery: Even after Guy kicks his swarm of Livarian Death Wasps to death, Illuani dismisses Guy as a nobody. Guy informs him that he'll soon understand how wrong he his.

Clovercoast and Mage Baron's Castle

The next big stop for Burk and Pablo. A place of Gambit Pileup.

Lacey

A Hot-Blooded servant of King Ramien.

Ariara

One of the most feared outlaws in the world, known as the Pirate of the Storm.
  • Arc Villain: Ariara is the main antagonist of the Mage Castle arc of Burk's story.
  • Artificial Limbs: She has a metal right arm, which is the primary means through which she takes control of other metal objects.
  • Extra Oredinary: Ariara possesses an incredibly powerful metal manipulation power that allows her to control any metal she touches, any metal that touches any metal that she controls, or any within about ten paces of any metal she controls and uses as an "antenna".
  • Gosh Dang It to Heck!: Despite being a hardened criminal, she doesn't actually swear, saying "effing" where others might say "fucking" and Hero oh Hero isn't a webcomic with a strict "no swearing" policy.
  • Made of Iron: Puns about her powers aside, Ariara proves able to take a truly staggering amount of punishment over her various fights.
  • Samus Is a Girl: Most of the world assumes the Pirate of the Storm is a man as few people have seen her and lived to to tell about it.
  • Taken for Granite: A magic user with the power to turn people to gold does just that to her. Due to her incredible magical power, it only sticks for a few minutes.

     Noah's Arc 

Great Justice High

The students and teachers at Noah's school.

Alex, AKA the blond girl from class C

A schoolgirl seen in the opening of the first Noah chapter. She's sickly looking and apparently has magic powers (with the two possibly being connected), which she is subsequently arrested for having. She is in Class C, so he doesn't know her personally. Later appears as one of more successful participants in Veda project. MIA after the operation in Heaven.


  • Black Magician Girl: The exact nature of her powers hasn't been revealed, but she certainly has the personality (and at least some them are offensive in nature).
  • Defence Mechanism Superpower: Her powers don't appear to activate until she's threatened.
  • Famed In-Story: After she was arrested for illegal magic use, everyone (even students from other schools) has heard of her.
  • Mighty Glacier: As a Free Magic user she's most versatile. But constructing spells on the fly is too tiring, and she is too slow at picking spells from her spellbook.
  • Robo Sexual: Mistakes Noah for one and confesses.

Jean

A schoolboy seen with the Blonde Girl, also from class C.


  • Deadpan Snarker: He apparently can't resist the opportunity to slip in a quip.
    "Hey, what did you expect me to say?"
  • Dirty Coward: Runs away the moment Sam says he's only going to attack his classmate.
  • With Friends Like These...: Even before abandoning her, he was making jokes at his friend's expense.

Jash

"Personally I think you're a weirdo, but you'd do wonders for my reputation."

One of Noah's classmates who leads a Girl Posse.


July

A member of Jash's Girl Posse who she's constantly telling to shut up.


Al

Another student in Class F. He seems to be on friendly terms with Noah (or as friendly as he gets).


  • Ditzy Genius: His grades are good, but he's first seen panicking about a test and looking for someone clever to sit near and pick up "smart beams" from and insists on calling the subway the "Super Awesome Subway".
  • Know-Nothing Know-It-All: He frequently states the obvious as if he's had some sort of insight.
    "It'd make sense to hide it if she uses her magic for illegal purposes."
  • Nerd Glasses: He gets good grades and wears round, wide framed glasses.
  • Skewed Priorities: His response to the school swarming with guards who'll only say that all will be explained in class?
    "Does this mean we won't have a test today?"

Aude

A red haired girl with a short temper.


  • The Bully: She's been suspended repeatedly for being violent towards other students.
  • Establishing Character Moment: She's first seen in the background getting angry with a guard. When she appears proper, it's reveal she actually attacked him. In a Police State.
  • Fiery Red Head: Technically only her fringe is red, but it's the most prominent part of her hairstyle and makes it resemble actual flames. She has a short temper, to say the least.
  • Girl with Psycho Weapon: When she's asked to pick a weapon, she chooses a massive spiked ball and chain. She assures the soldier handing them out that she knows how to use it.
  • Hair-Trigger Temper: All of her conversations seem to end with her swearing and storming off.
  • Healing Factor: After the elves attacked, she was left on life support, but almost immediately healed enough to storm out.

Mr. Chang

Class F (and therefore Noah)'s teacher.
  • Mr. Exposition: Neorice even points out that "he only speaks the truth" in The Rant, although he quickly defers to a visiting royal guard.

Other Students

Students from other schools.

Mable

A student from another school who Noah and his classmates meet on the subway.


Criminals

The criminal element of Gloria.

Shark Face Sam

A criminal with a disfigured face. Him and his gang are targeting people who appear sick for reasons unknown.
  • Badass Longcoat: He wears a long raincoat and he's certainly badass enough to be a fear criminal.
  • The Dreaded: He's notorious enough that Jean recognises him immediately.
  • Gonk: His deformed face is apparently the source of his nickname. The Rant for comic #224 implies that it was the result of an attack of some sort.
    "Someone carved Sharkface Sam's face in once. He wishes to return the favor to the world."

Switchblade Mickey

"'ey, pay your respects to Switchblade Mickey as well, kid!"

Sam's accomplice. He's armed as his nickname suggests.


  • Meaningful Name: As Neorice says in The Rant;
    "Unlike Sharkface Sam, Switchblade Micky's nickname can be taken to be literal."
  • And Zoidberg: He's quite annoyed when Jean only notices Sam.

The Elves

A group of magic using humans who're called elves as an insult within The Empire, which they're at war with.


  • Fantastic Slur: They're called elves as an insult because of their resemblance to mythical elves.
  • Green Thumb: Their magic mainly revolves around the ability to control plants.
  • Our Elves Are Different: On two levels; the HOH universe has at least one magic using race of humans called elves...apparently as an insult because they resembled elves that already "existed" in the Empire's mythologies.

Assassin Elf

An unnamed elf who tries to assassinate the Emperor while he's giving a speech.


Detlef

An elf who was waiting to ambush some soldiers. He's quite affable (when he isn't trying to kill someone) and enjoys a good drink or two.


  • Selective Magnetism: He's able to create a point which pulls Nails sword towards it without attracting any other metal objects in range including Nail's spare sword.
  • The Alcoholic: He's introduced drinking, his speech is slurred and he gets angry when his beer is spilled.
  • Verbal Tic: Calls other people "Bro", and apparently likes other people to address him the same way.
  • Wouldn't Hurt a Child: He shows reluctance (or at least disappointment at having to) to attack Noah, Aude and Nail and was going to let them go until Aude threw her mace at him and made him drop his beer.

The Empire

People associated with The Empire's government.

Emperor Justin

"GREETINGS, MY LOYAL CITIZENS!"

The ruler of the Empire.


  • Anime Hair: Not to the extend of APtGG, but he still sports impressively tall locks.

The Royal Guard

A group of mysterious men who wear gold trimmed blue uniforms with masks. So far, the only named member is called "Eloy". Tropes which apply to them include:


  • Even Evil Has Standards: In the opening, they decide to let the Blonde Girl beat up Shark Faced Sam and his gang before they arrest her for it on the grounds he has it coming.
  • Faceless Goons: Downplayed in that while they wear masks and cloaks which obscure their features, their masks have unique patterns and their eyes are sometimes visible through the eyeholes.
  • Large Ham: The guard who talks to Class F can't seem to go more than three sentences...without a dramatic pause, or even...SHOUTING!
  • Malevolent Masked Men: They haven't done anything outright evil (aside from arrest the blonde girl on trumped up/exaggerated charges), but they're certainly sinister and they work for The Empire.
  • Praetorian Guard: Their main purpose is to protect the Emperor.
  • Secret Police: They operate openly, but people are in awe of them and they seem to hunt down and arrest/conscript magic users.
  • Tyke-Bomb: They're said to be trained from birth.

Admiral Jones

The woman in charge of the Empire's Navy.


  • Action Girl: She's introduced swearing at an elf, before subsequently shooting him in the head.
  • The Gunslinger: She's able to shoot an elf from across a dark room.

Admiral Dare

The man in charge of the Empire's Navy.


Constable Bradley

The man in charge of the Empire's police force.


  • Anime Hair: Even more so than the Emperor; he sports red, spiky hair with black roots.

Professor Null

One of the Empire's new consultants on magic.


Ms. Lina Veda

One of the Empire's new consultants on magic.


  • Accent Slip-Up: She has some troubles with Justopean orthography — understandable for a foreigner. She once referred to human height as "length" — which raises some questions.
  • Citywide Evacuation: She requests one when she goes to confront Malhart Knowing that doing so would unleash Chernyl's nightmare powers. The army was only willing or able to provide a single block evacuation.
  • Eye Scream: Is revealed to be alive but held captive by the Hallowman during the Nightmare arc. Apparently not able to land any lethal hits on Veda due to some mysterious protection she has, the Hallowman exploits the loophole of non-lethal wounds... by ripping out her eye. He does this more so to torment Nail so that he would give information that the Hallowman wanted.
  • Ms. Fanservice: She's tall and wears a variety of revealing dresses, to the delight of Noah's classmates.
  • Porky Pig Pronunciation: While infrequent, she does sometimes fail to pronounce a word a few times before substituting another due to her stutter, and possibly compounded by her imperfect grasp of Justopean language. As an example, when referring to an infamous vandal's choice of meeting place, she says she "expected something m-more grandiose from this ena-enag-g-note  eh, mysterious painter".
  • Speech Impediment: Veda has a fairly severe stutter, which she doesn't let get in the way of reminding everyone around her of her importance or intellect.
  • Underestimating Badassery: Veda appears to have grossly underestimated the rate at which Chernyl's powers would grow. An underestimation that may have cost her her life.

Nail

A mysterious assistant of Lina Veda. May be mistaken for a student because of his height. Has his face covered by a surgical mask and hood, which he refuses to remove under any circumstances.


  • The Blank: Hides his face under sunglasses, mask and hood shadow.
  • Mage Killer: Nail specializes in fighting magic-users and their constructs, as he is in some way resistant or immune to magical detection and wields a black crystal knife.
  • Ninja Golem Zombie Robot: He may be an undead, or a robot, or something like pod soldiers and Three, or something else entirely. As of page 2000 we only know he does not bleed when stabbed and does not have the spirit signature living humans do. The latter is beneficial for assassinating magicians.
  • Nothing Up My Sleeve: He carries at least one hidden blade.
  • Sunglasses at Night: Sunglasses stay on even in unlit corridors and at night.
  • Undying Loyalty: While little is still known about him, what's clear is that he's very loyal to Veda. The Hallowman attempts to exploit this by torturing Veda in front of Nail to get him to surrender any information he may know.

Guy Juliet

"Oh...do you think they'd demote me for this...? If you wish to report me, kid, it's Police Chief Guy Juliet, that's G-U-Y..."

A famous detective who visits Noah in the hospital to grill him about his encounter with the elves. Recently promoted to a desk job he isn't too thrilled about.


  • Cigar Chomper: Right down to gesturing by removing it from his mouth.
  • Cowboy Cop: It's hard to say if he always acted like one, or if he's putting it on to get demoted, but...
  • Kicked Upstairs: He isn't too pleased with his promotion, even going as far to try and get Noah to report him and get him demoted.
  • Put on a Bus: See Reassigned to Antarctica. Subverted: he moves to Burk's plotline.
  • Rapid-Fire Fisticuffs: Guy kicks over a dozen "Livarian Death Wasps" out of the air in only a few seconds, causing Illuani to lament how expensive Death Wasps are to breed.
  • Reasonable Authority Figure: He suspects Noah's a magic user, but thinks there are more important things to investigate. He more or less tells Noah he can deny everything and get off scott free. Which turns out not to be entirely true, but there we go.
  • Reassigned to Antarctica: Has to leave Justopea after finding that Veda brutally murdered a radical, who attacked her. Supposedly, revealing this to public would threaten Project Veda. Before leaving, Guy warns Noah not to tell anyone what he saw that day.

Malhart Piccarto

One of Justopea's three infamous "blights", an eccentric painter who has vandalized the city of Haven with unremoveavble magic paintings for decades, shelters illegal magic user children, and has doggedly eluded capture by the police, army, and royal guard.
  • Anomalous Art: His paint disrupts other magic powers, such as Noah's spirit sense. It also suppresses Chernyl's powers.
  • Barrier Maiden: His paintings are the only thing keeping Chernyl D'Aryl's terrifying powers in check. With him dead, or at least de-powered, the paintings all fade and her power quickly engulfs the city.
  • Friend to All Children: Malhart has taken in a great many children with magical powers and shielded them from the Empire, which until very recently, has punished magic users with summary execution. Veda intends conscript all of these children into her magic soldier program. It's also why he went rogue and spared Chernyl rather than disposing of her as the Empire would have preferred her eliminated.
  • Mad Artist: According to Justopean propaganda, he's an insatiable vandal who has defaced the city of Haven for decades and harbors several illegal magic users. Subverted as he's actually a quite nice old man who has been keeping the city from being consumed by a horde of literal nightmares, as well as protecting children with spiritual powers from the Justopean state, which until recently saw magic users as nothing but a threat to be eliminated, and is now eying them as super-soldiers.

Other

Ciel

A mysterious (but cheerful) person Noah meets after finding himself in an unknown location after being attacked by an elf. She denies being an elf, but she's clearly not human...


  • Ambiguously Evil: Her exact moral compass isn't clear. While she does attempt to help Noah, there's a lot about her that Noah finds either annoying or offsetting, including how she's referred to Noah jumping into a person's mind as meals for herself. This isn't helped by her urging Noah to do so with various powerful magic users in spite of the risk it poses.
  • Horned Humanoid: One of the less subtle signs she's not human.
  • Trickster Mentor: She's the one who explains (or rather let's Noah figure out) he has magic powers, as well as some of their applications (such as Spirit Sight).

Daddy

A nightmare that Noel describes to Noah as "his Ciel". Despite the obvious danger he poses, he's one of the more reasonable nightmares, in that it's possible to reason with him.


  • Affably Evil: Daddy has a strange sense of politeness, having no qualms with eating people and serving their body parts to guests, but considers himself a poor host for failing to accomodate Noah's vegetarianism.
  • Eldritch Abomination: Daddy is some sort of terrifiying, almost indescribable fleshy abomination.
  • Embarrassing First Name/Embarrassing Nickname: Though it's more embarassing for Noel than himself and leads to Noel trying to pre-emptively explain himself before giving the incantation to summon Daddy's house.
    "Daddy, Daddy, please make my day!"
    "Daddy, Daddy, come out and play!"
    "Daddy, Daddy, come and stay!!!"
    "Daddy, Daddy, take me far, far away!"
  • Evil Versus Oblivion: Daddy is clearly horrifying and evil, but relents to help Noah and Noel reach Chernyl once he's convinced that the two may be able to reach her and that if she isn't stopped, Daddy won't have any more children to eat.
  • I'm a Humanitarian: Daddy doesn't just eat infants and children, but also eats their parents in front of them
  • Lethal Chef: Daddy's cooking is incredibly unpleasant and usually made of unfathomably gross things. The pair of human hearts he serves Noah and Noel are considered by Noel to be among the less horrifying "foods" he's prepared.
  • Parental Favoritism: Daddy openly states that Noel is his favorite "child", even if just on the grounds that he's the only one who didn't cry when he ate their "fake" (read: actual) parents.
  • Speak of the Devil: Calling out to Daddy repeatedly summons him.

     Chernyl D'Aryl (Unmarked spoilers ahead) 

Chernyl D'Aryl

One of three children known by the Justopean Army to be harbored by the magical vandal Malhart Piccarto and the one who has been in his care the longest. Her power, officially unknown in the army's dossier on her, is the ability to manifest her own nightmares into reality.
  • Big Bad: She's the true threat of in the Haven arc of Noah's story. When Malhart is taken out, she swiftly turns the entire city into a waking nightmare. Played with, as it's her powers, and her lack of control over them that are the biggest threats; Chernyl otherwise appears to be a decent person that is utterly terrified of her abilities and was unaware of just how bad things had gotten, due to a trick by the Hallowman that convinced her that her powers were being contained, until Noah informed her of the truth.
  • Eye Motifs: Malhart's defeat reveals that her power has covered nearly every building in Haven in eyes, through which either she or some other intelligence guiding her nightmares seems to be able to actually see.
  • Gas Leak Cover Up: The thousands upon thousands of deaths she caused as a small child were passed off to the country as a plague.
  • Godzilla Threshold: She's one at least thrice over.
    • Her first rampage caused the fiercely anti-mage Empire of Justopea to contract magic users like Malhart to stop her.
    • Her powers being unleashed prompt the army and Royal Guard to get the Secret Police involved in hopes of further aid, even knowing what a pain in the ass they are and that they can have anyone killed at any time for any reason.
    • The Secret Police knew about her and have a contingency plan for if her powers are ever let loose: Destroy all of Haven with a Red Mushroom bomb. It's only the promise of a non-city-leveling option and their own potential political posturing, plus the communications blackout the nightmare has imposed, that prompts them to consider Nail's plan. And as the JSP established, if they ever feel Nail's plan won't work, they will immediately fall back on their initial plan.
  • It Can Think: Her nightmares are not as initially assumed, purely unthinking beasts, but are capable of more sophisticated reasoning, such as targeting Ms Veda as the leader of the forces seeking to to stop them first.
  • Nice Day, Deadly Night: When she was a small child, she could only manifest her nightmares at night, while the day remained safe.
  • The Night That Never Ends: As a teenager however, she is free of any such restriction and is able to plunge Haven into darkness in the middle of the day, allowing her nightmares to manifest 24/7.
  • No-Sell: Since her power creates actual flesh-and-blood entities, rather than spiritual projections, abilities like Noah's spirit sense, Fuuka's spirit cutter, and Jamal's spiritual time stop are useless against them and they aren't shut down by black crystal. The only uses magic is able to present against the nightmares are that they can be sensed in the moment they manifest in reality, and in its use to cause direct bodily harm to them. It does however turn out that nightmares that simply cannot sustain themselves by any logical means, like a body-snatching floating head are dependent on spirit to function and are thus highly vulnerable to powers like Noel's spirit manipulation.
  • Power Incontinence: Chernyl is not known to have any control over her power and has been manifesting her nightmares since she was a small child.
  • Reality Warper: Her power manifests any and all nightmares she's ever had as completely real. Not as spiritual projections, but as actually real flesh-and-blood creatures.
  • Reality Warping Is Not a Toy: Her reality warping seems to be limited strictly into making her nightmares real. Left unchecked, she'd easily destroy all of Justopea without even trying.
  • Walking Spoiler: The true nature of her powers is vital to the plot of the Haven arc, even moreso than Malhart's.

     Tobi's Arc 

Rauel

The village in Shira desert Tobi lives in. The inhabitants are dark skinned with pointed ears (not unlike the elves The Empire is at war with). While the surrounding desert is hostile, the village itself is well protected by Steampunk technology. Its main source of resources are raids on the dungeons which pop up from time to time.

Jake

A friend of Tobi's who pilots an airship. He's a less experienced dungoeneer than Tobi, but not a complete beginner.


  • Ace Pilot: He claims (in a roundabout way) to be able to pilot his airship in his sleep. His preferred class when dungeoneering is "Driver", which gives him more options when piloting vehicles.
  • The One Guy: The only guy in Tobi's party.
  • Significant White Hair, Dark Skin: His hair and goatee are quite fair, presumably because he spends all day in the sun. Either that, or normal rules don't apply to Rauel.

"King" Baku

Tobi's Grandfather, who helped make the land inhabitable. He spends his time running the local museum.


  • Insistent Terminology: Apparently Jake's the only one who calls him "King".
  • Mr. Exposition: The third chapter opens with him giving a history lesson at the museum.
  • Obsolete Mentor: He becomes very insecure when Delhara points out that people think of him as as much of a relic as anything else in the museum.

Delhara

An old grey haired woman with a prosthetic eye, who appears to be one of the town's rulers.


Sari

A friend of Tobi's who's assigned to an exploration team with her.


  • Constantly Curious: She's treated as this In-Universe for asking where dungeons come from.
  • Enemy Scan: She's able to do this thanks to her choosing the scout class.
  • New Meat: In Tobi's team; she apparently hasn't raided a dungeon higher than level 1 (the second lowest of the group being level 3).
  • In the Hood: She gains a hooded cloak when she switches to the scout class.
  • Tomboy and Girly Girl: Her dress (with pink hearts) and shorter stature mark her out as the girly girl to Tobi and Joni's Tomboy.
  • The Watson: She fulfils this role, being the least experienced of the group, but also serves as her own Ms. Exposition by looking the information up.

Joni

The most experienced dungeon crawler (being one level above Tobi) and the de facto leader of Tobi's raiding party. She and Jake have some sort of gripe.


  • Aloof Ally: She's rather dismissive of his team members. Even skiving off the tutorial to get her axe.
  • Leeroy Jenkins: Enough of one to scoff at Tobi for observing enemies instead of charging at them.
  • Tomboyish Name: Her name is pronounced "Johnny", although the spelling follows the same -i pattern as other Rauelian girls' names.
  • Weapon-Based Characterization: Her preferred weapon is a two handed axe almost as big as she is tall.

Lorg

A Wretched Hive of a city. Overpopulated with desperate fortune-seekers. The world's major source of Lost Technology.

Three

Some sort of tall faceless mannequin Tobi ran into. Decided to follow her for some reason and occasionally helps her.
  • The Blank: Faceless.
  • Deliberate Injury Gambit: Rips off his own arm as part of his plan to win the Trading Game and (presumably) fakes the extent to which the injury disabled him to throw his own team off from the deception.
  • Helping Hands: Three is able to win the Trading Game due to his arms being able to function separate from his body. Despite his mostly mechanical nature, it does however seem to avert Easily Detachable Robot Parts given the rather bloody severance of said limb.
  • Humanoid Abomination: Three is some sort of faceless human-shaped biomechanical anti-magic weapon with unsettling flesh transforming weapons and extending limbs.
  • Made of Iron: Participated in a Deadly Game. Got hit by everything. Looks no worse for wear.
  • Multiarmed Multitasking: Grows fractal fingers to disassemble broken devices in no time.
  • Robot Hair: Some kind of wire spirals, Word of God describes as "fleshy".
  • Smarter Than You Look: Most of the time nobody can tell if he understands what's going on around him. The scene of rearranging the winnings shows that yes, he does. The question how much still remains.
  • Super Prototype: Shared a storeroom with Global Order "pod soldiers". Looks similar, but closer to a normal human. Defeats them every time. May be unique. Global Order is after it. Still very little is known about it.
  • The Unintelligible: Speech balloons are TV static.
  • The Unreveal: Tobi got several chances to discuss his nature with people who knew more, but had more pressing matters every time. She did get answers, but only some.
  • Wolverine Claws: Turns fingers to blades to fight pod soldiers.
  • You Are Number 6: Introduced himself by showing 3 fingers and answers the name "Three".

Klaassen

An Obviously Evil somewhat unhinged elderly murderer, occupying a high position in law enforcement. Knows something about Three.

Levin

A thoroughly abrasive participant in the Smile Foundation Games.
  • Badass Normal: Levin has no known magical powers, but is capable of incredible feats of acrobatics and was deemed one of the game's "cleaners", participants who are in some way capable enough that other participants will need their help to make it through and without whom, the games may become unwinnable. Other "cleaners" include Tobi, who has incredible dungeon-crawling experience and unique insight into technology, and Fox, who is a beastman with super-human strength.
  • Chronic Backstabbing Disorder: Even compared to the other contestants, who are familiar with the general nastiness of Lorg, he stands out as untrustworthy. In the very first round, he attempts to kill his fellow "cleaners" by dropping them in a pit and leaving them to die when the bomb set in their starting area went off.
  • Equal-Opportunity Evil: Downplayed - While Levin may distrust Fox for being a beastman, he holds no animosity towards her (or seemingly anyone else) for being trans or otherwise LGBTQ+ and seems proud of how Lorg allows people to express their sexuality however they deem fit, regardless of what the rest of the world thinks.
  • Even Evil Has Standards: Even Levin thinks it's bullshit when he learns Smiley's special rule as "the Dummy", which is that he gets the same monetary reward as the first place winner, but cannot share any personal or identifying information whatsoever, including his rule, or he loses (and thus dies), which means that being subject to a vote, wherein lying in response to any question is also punished with instant death, is an absolute death sentence - no matter whether Smiley answered truthfully, lied, or didn't answer at all, he'd die. As Levin puts it, even the most twisted of Lorg's death games should be decided by proper skill and cunning (and ruthlessness), not by having the sheer misfortune of being assigned such an impossible Catch-22 Dilemma as a role.
  • Evil Cannot Comprehend Good: He seems entirely incapable of realizing that other people aren't as much of selfish, backstabbing jerkasses as he is and that behavior to the contrary is merely cover so they can backstab him (or others) later.
  • Fantastic Racism: Levin seems to hold a particular degree of fear and/or animosity towards beastmen and expects them to fly into a berserker rage at a moment's notice.
  • Jerkass: In addition to his backstabbing, he's just generally an all-around ass prone to all manner of foul play. As a result of this, when Tobi assigns each participant a hand signal for Three to use to refer to them, Levin's signal is Flipping the Bird. Maria also takes advantage of Levin's known reputation as a jerkass (and that he embraces that reputation) to let everyone assume that cheating in the Apples and Oranges game was his idea rather than hers.
  • Nice Mean And In Between: Of group one (himself, Fox, and Tobi), he's the mean. He's the first to betray the others and leave them for dead, he's constantly a jerkass to everyone, and is constantly out solely for his own enrichment. Illustrated in the vote to kill or spare Jay-Jay, where he quickly votes to kill her.
  • Speak Ill of the Dead: As soon as he hears Infinite is dead, Levin laughs his ass off and walks over to call him a "blue bearded fuckface" to his corpse.

"Fox"

A beastman participating in the Smile Foundation Games.
  • Colorblind Confusion: Fox is at least red-green colorblind if not totally colorblind, which comes up in the mines section of the Smile Foundation games as she is unable to identify red and green orbs. And Lord Infinite's cloak. Early on, in the first elimination, she voted "abstain" to try to hide her colorblindness, as the kill and spare buttons were red and green.
  • Cute Monster Girl: Her normal appearance is that of a girl with fox traits, including one fox ear.
  • Hair-Trigger Temper: An Informed Attribute courtesy of Levin, who seems to believe all beastmen will fly off the handle in a murderous rage at the slightest provocation. For her part, Fox seems somewhat irritable, but not exceptionally so among the Smile Foundation Game group, and the only person to actually provoke her enough to display such rage was Levin himself, who tried to kill her. The only other thing that's seemed to try her patience was Shalhia alluding to the "Curse of the Beast" on page 2480 (the curse itself first being mentioned on page 635 as a universal Berserk Button for beastmen - specifically asking about how they became beastmen in the first place is mentioned to send beastmen into an uncontrollable rage).
  • Hulking Out: When enraged, she can assume a much more bestial form. Levin suggests that it takes very little to provoke her into this, but so far he's the only one to provoke her enough to do it, and he left her and Tobi for dead.
  • Magic Hair: While it may not strictly be "magic" by the setting's rules, Fox demonstrates the ability to shapeshift her hair and form powerful appendages out of it.
  • Nice Mean And In Between: Of group one (herself, Tobi, and Levin), she's the in-between to Tobi's nice and Levin's mean. While she also betrays Tobi early on, she shows signs of realizing at least pragmatically that doing so wasn't a good idea and later helps Tobi escape after they defuse the bomb. Illustrated in the vote to kill or spare Jay-Jay, where she votes to abstain while Levin votes to kill and Tobi to spare.
  • Only Known by Their Nickname: Fox probably isn't her real name and since she hasn't shared said real name, everyone just calls her Fox or Foxy.
  • Red Eyes, Take Warning: When Shalhia alludes to the matter of how she became a beastman, her eyes briefly turn all-red except for her pupils (which turn white) as she snarls "... DON'T SPEAK... OF... THAT." (with the speach bubble in a much rougher font than normal talking), indicating that talking about this at all is treading on very thin ice.
  • Super-Strength: Fox is incredibly strong and demonstrates this multiple times, such as when she comes bursting through a metal barrier after escaping the group one starting area.
  • Trans Tribulations: Fox is a trans woman and lives outside the Beast Kingdom due to the beast king's regressive policies towards "non-productives" (people who are not cisgender and heterosexual).

Paladin Shalhia

A paladin in the employ of the Global Order. Wants to retrieve Three for the Order.
  • Anti-Magic: Like all Global Order paladins, she is an esper and is trained to counter magic users and implanted with special cells that enable her to essentially act as a living anti-magic weapon.
  • Can't Live Without You: Shalhia is linked with Jay-Jay as the "blue player". If either dies or is eliminated, so will the other. They also share rules, personal rooms, and rewards. It is implied that the blue role was originally intended for only Jay-Jay, but when Shalhia joined, the position was retooled. Such arrangements are common in Lorg death games to force players to work together, as a certain degree of co-operation is needed to make the betrayals and backstabs more shocking and enjoyable to audiences.
  • Incorruptible Pure Pureness: Shalhia is absolutely steadfastly resistant to the temptations of Lorg and its blood sports. She's only participating in the Smile Foundation Game to try to retrieve Three.
  • "It" Is Dehumanizing: Shalhia refers to Three as "it" and "the weapon", at least initially. However, as the game goes on and she interacts with Tobi more, she does tend to start calling Three "him" and "Three".
  • O.O.C. Is Serious Business: Not that Shalhia doesn't mean business all of the time anyway, but in the third game, the mines they're placed in prompt her to take a much more pro-active attitude towards resolving that game as quickly as possible. Because they're Black Crystal mines, not dissimilar from what she toiled in as a child. When Lord Infinite returns as a Ghoul, she gets even more OOC and offers to abandon her original mission to arrest Tobi in exchange for full cooperation in getting out of the game ASAP.
  • Thou Shalt Not Kill Muggles: Her abilities are only to be used to harm magic users. Of course, nothing is said about restraining non-magic users or artificial lifeforms. Or killing non-magic through more mundane means, based on her death threats towards Maria.
  • True Sight: Part of being an esper is being able to see spirits. Unlike Tobi, she can't turn it off and it seems more limited than Tobi's ability to do things like see the contents of chests.

Officer Harris Housten

A lower-ranking police officer participating in the Smile Foundation Game.
  • Appeal to Force: In the third game, he interrogates Green to find his motivations using his pistol and the revelation that he's the participant who is allowed to kill other players even off the rainbow checkered floor.
  • Corrupt Cop: Subverted - Shalhia initially suspects he's one of many local officers who couldn't resist the corruption and violence of Lorg, but it turns out he's in the game for much the same reason as she is - in pursuit of an ongoing investigation.
  • The Mole: He isn't actually a Global Order police officer, but an undercover Crownland agent from Vallance searching for an anti-royal fugitive.

"Green"

A meek but knowledgeable man particpating in the Smile Foundation Game.
  • Blackmail:
    • His stated reason for joining the game is that someone threatened to reveal his whistleblowing unless he participated.
    • He is again subjected to this by someone in order to help the Oranges team win the Apples and Oranges game. That someone turns out to be Maria.
  • The Stool Pigeon: He is Ezra Glint, a brilliant scientist and the whistleblower who outed the first president of the Global Order's crimes.

Lord Infinite

The head of the Infinite Gang. A moderately powerful magic user with the ability to create near-infinite magical copies of himself.
  • Accidental Misnaming: Bordering on Malicious Misnaming. He can't seem to be bothered to remember his minion's name, Bindy, and invariably calls her pretty much anything else starting with a B and ending in a Y.
  • Back from the Dead: Within hours of his death, Lord Infinite returns as a ghoul. Shalhia indicates that turning into a ghoul after death isn't unheard of, but becoming one so quickly is highly unusual - the process normally takes decades for a magic user to turn ghoul if it happens at all.
  • Me's a Crowd: His ability is to make countless spiritual duplicates of himself.
  • Third-Person Person: He insists on referring to himself as Lord Infinite, rather than using the pronoun "I".
  • Who Murdered the Asshole: He's the first contestant killed in the Smile Foundation Games, and it's hard to say anyone mourns his passing, save his loyal minion Bindy. The other contestants however still have incentive to find his killer because one and only one amongst their group is exempt from the normal rules that prevent killing other contestants, except on rainbow-checkered floors, and thus whoever killed him can also kill anyone else unexpectedly without automatically losing the game (and by extension, their own life).

Bindy

One of Lord Infinite's minions. Participates in the Smile Foundation Games alongside him.
  • Undying Loyalty: She faithfully follows his every order throughout the games and is the only one to mourn his death, even though he can't be bothered to so much as remember her name.

"Smiley"

A mysterious competitor in the Smile Foundation Game. Clad head to toe in thick coats and belts and wearing a voice-modulating smiley face mask from which he gets his nickname.
  • Catch-22 Dilemma: Smiley's special rule is that he's "the Dummy", which means he collects the same monetary reward as whoever comes in first but cannot share any personal or identifying information, or the terms of his own rule, or else he will be killed instantly. When he's put up for an elimination vote, which allows other contestants to ask questions that must be answered truthfully or he will be killed, his only solution is to try to bribe the other players to not ask their questions. When one proves more interested in information than money, he's stuck in an unwinnable situation and is ultimately killed for violating his rule.
  • Killed Mid-Sentence: His punishment for violating his rule is carried out before he can finish his sentence and give his daughter's name.
  • Mouth of Sauron: The Smile Foundation can and does take over the voice modulator in his mask and uses it to make announcements when monitors are unavailable.
  • Only Known by Their Nickname: He never gives his name, so everyone calls him Smiley. That he doesn't share his name turns out to be not simple unwillingness to share information, but a condition of his special rule.
  • Your Head Asplode: When he's forced to either violate his special rule or lie while subject to an elimination vote, both of which are punishable by instant death, his head explodes violently before he can finish his sentence.

Maria

A cutthroat participant in the Smile Foundation Game.
  • Jerkass: As Tobi quickly notes after finding herself on the same team as her, Maria is nearly as much of an ass as Levin and lacks the skills that make Levin at least somewhat useful. Furthermore, Fox reveals that blackmailing Mr Green in the Apple and Orange game was Maria's idea.
  • The Load: Maria shows no particular survival skills or special knowledge and is constantly looking for an angle to not just enrich herself, but do so at the expense of others, even if doing so endangers the group as a whole. Shalhia outright calls continuing to let her live a liability for herself, Fox, and Tobi and seems to only let her live out of a continuation of her principles of trying to get everyone out of the game alive.

Jay-Jay

A confrontational magic-user participating in the Smile Foundation Game. Was introduced as the subject of the first elimination vote.
  • Can't Live Without You: Jay-Jay is linked with Shalhia as the "blue player". If either dies or is eliminated, so will the other. They also share rules, personal rooms, and rewards. It is implied that the blue role was originally intended for only Jay-Jay, but when Shalhia joined, the position was retooled. Such arrangements are common in Lorg death games to force players to work together, as a certain degree of co-operation is needed to make the betrayals and backstabs more shocking and enjoyable to audiences.
  • Voted Off the Island: Inverted - Jay-Jay was introduced as the subject of the first elimination vote, but she wasn't previously a player, and was thus being voted onto "the island" (though a successful vote against her would still have led to her death).

Top