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Characters / Fire Emblem: Three Houses – Officers Academy Instructors and Staff

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In General

    Tropes Associated with the Officers Academy Instructors and Staff 
  • Color-Coded Characters: Each character wears a specific color in different classes:
    • Manuela: Burgundy
    • Hannemann: Brown
    • Jeritza: Black
    • Cyril: Green
  • Gameplay and Story Integration: The various teachers of the Officers Academy teach specific courses to their students. Their in game stats and proficiencies reflect their teachings, with them being good at what they teach their students.
  • Geodesic Cast: Due to being part of the Church of Seiros, the instructors that are playable in Silver Snow are also arranged accordingly, although there are a few outliers and role overlaps.
    • Manuela acts as a healer, mirroring Linhardt, Mercedes, and Marianne. Manuela is the appointed doctor of Garreg Mach.
    • Hanneman acts as the mage and has access to many Reason magic spells, mirroring Dorothea, Annette, and Lysithea.
    • Cyril is the cavalry with his default class (Wyvern Rider) being a mounted unit, mirroring Ferdinand/Petra, Sylvain/Ingrid, and Lorenz/Leonie.
  • Irony: Despite working in a monastery under the Archbishop, Manuela is the only named staff member who appears to be particularly religious. Hanneman is a scholar who gives little indication of being religious, Cyril is entirely devoted to Rhea and not her religion, and Jeritza and Tomas are working for Edelgard and the Agarthans respectively, two factions that actively oppose the church. Additionally, in both Three Houses and Three Hopes, Manuela, Hanneman, and Jeritza all side with the Empire if not recruited on other routes (although in Three Houses the former two are only fought in Dimitri's Paralogue on Azure Moon), and Edelgard is the only house leader Manuela and Hanneman can support with in the first game.
  • Oddly Small Organization: Garreg Mach is apparently organized with three primary teachers split between not only the eight playable students per class, but presumably the number of nameless NPC students that can be found around the monastary during exploration.

    Manuela 

Manuela Casagranda

Class: Commoner → Priest → Assassin

Age: Secret (8/3) (actually ~36)

Voiced by: Sachiko Kojima (Japanese), Veronica Taylor (English)

https://static.tvtropes.org/pmwiki/pub/images/feth_manuela_portrait.png

"I'm Manuela. I'm a professor, a physician, a songstress, and available. It's nice to meet you."

A teacher and physician at the Officers Academy, who will teach the Black Eagles if the player does not select that house, otherwise she will teach the Golden Deer. She used to be a diva who performed for the Mittelfrank Opera Company as one of its stars. She often laments her inability to find a husband.

Her personal ability, Infirmary Master, reduces the chance of adjacent allies receiving critical hits.


  • Age-Gap Romance: While her age is kept a secret in the game files, it is implied that she is 36 at the start of the game and 41 after the time-skip. This means there are at least 15 years between her and each of her potential husbands, be they older or younger.
  • Ambiguously Bi: All of her many dates over the course of the game are with men. Some of her flirty dialog remains the same regardless of Byleth's sex, but her most explicit flirting is reserved for male Byleth, and she even laments that female Byleth isn't a guy that she could romance in their A-support. She laments much the same in her A-support with female Shez in Three Hopes, (compared to male Shez who she outright decides to try romancing). However, she does have two paired endings in Three Houses with bisexual women that raise the ambiguity.
    • Her supports with Dorothea see Dorothea suggesting they give up chasing men and remain together. In their epilogue, the two "retire to a private life" full of "love and light" after leaving the opera, which can be read as romantic.
    • Her supports with Edelgard state that Edelgard is a significant source of emotional support and inspiration for her, similar to the Goddess. In their epilogue, the two remained unmarried, but became extremely close over the years.
  • Babies Ever After:
    • Her Crimson Flowers S-Support epilogue states that she and male Byleth had one child together, and all other routes indicate that they had multiple children. Either way, they were a very loving family.
    • In their paired ending, she has a child with Ferdinand.
  • Bunny-Ears Lawyer: She has several major noticeable character quirks, including being a slob, drinking too much, and flirting at every opportunity, but remains steadily employed at the Officers Academy due to being a passionate educator and a brilliant physician. She is also still renowned in-universe for her amazing singing voice from her previous job as an opera singer.
  • The Cameo: She is one of the characters who can briefly appear in the Gatekeeper's attack animation in Heroes.
  • Curtains Match the Window: Brown eyes and brunette hair.
  • Combat Medic: Starts out knowing the Heal and Nosferatu spells and one of her starting proficiencies is in swords, though she's a mediocre combat unit due to her low offensive stats.
  • Death from Above: She is one of three units that can learn Bolting, a powerful Reason spell that deals damage from across the map (the others being Hilda and Constance).
  • Desperately Craves Affection: Despite her constant flirting and even dating, she has yet to catch a man all her own, something that she can get quite depressed about.
  • Discard and Draw: If not recruited on the Azure Moon route, she drops using Faith magic completely in favor of fighting as an Assassin when she appears as an enemy.
  • Dub Name Change: Becomes Miguela in Latin America, but not Spain.
  • Establishing Character Moment: Has two. In Garreg Mach's introductory cutscene we see a shot of her bouncing breasts, followed by her gently chiding a distracted and blushing student. Then, when she is formally introduced to the characters, she immediately flirts first with Jeralt, then with Byleth.
  • Everyone Has Standards: Desperate as she may be for a lover, she doesn't pursue the issue further with Sylvain after overhearing some of his womanizing with another girl.
  • Face–Heel Turn: If not recruited on the Azure Moon route, she defects to the Empire during the timeskip. However, she is only encountered during Dimitri's optional paralogue at Arianrhod, and if she is not killed she will decide to abandon the Empire.
  • Famed In-Story: While she's retired from the opera company to take up a teaching role at Garreg Mach, Three Hopes shows that Manuela's reputation as the Divine Songstress continues to precede her. In her and Dorothea's paralogue, numerous bandits instantly agree to fight for them upon meeting them in person should Manuela or Dorothea approach them.
  • Feminine Women Can Cook: Nobody will ever mistake her for a man, and she is noted in several supports to be an amazing cook.
  • Five-Second Rule: In Chapter 3, Hanneman vents about Manuela's "slovenly behavior" to Byleth if spoken to in the monastery. He mentions that he saw her pick up a sandwich she dropped and continue eating it, citing the three-second rule.
  • Foil: To Hanneman. They are both teachers from the Empire but have different origins, Manuela being a commoner and Hanneman a (former) noble. Besides, they also specialize in opposite schools of magic, with Manuela as a White Mage and Hanneman as a Black Mage. As for their physical strengths, Manuela has a proficiency in close-range swords while Hanneman is versed in long-distance bows. Moreover, Manuela is skilled in Flying while her colleague prefers Riding. They have very contrasting personalities, with the eccentric and passionate Manuela in opposition to the grounded and reasonable Hanneman. Finally, Hanneman is skilled at cleaning but is a Lethal Chef, while Manuela is a Supreme Chef, but her room is a mess. All of these differences are highlighted by the name of their paralogue "Oil and Water".
  • Fragile Speedster: Her Speed growth clocks in at 60% while her offenses and defenses are mediocre at best.
  • Functional Addict: She may be an easygoing drunk, but aside from Seteth criticizing her about students having to help her to her room outside of class hours when she's drunk, it's never shown to interfere with her primary duties an instructor.
  • Gameplay and Story Segregation:
    • Despite being a physician and being familiar with the differences between healing magic and medical science, she has weak proficiency in Reason.
    • Her inability to learn the long-range healing spell Physic means that she's generally a poor choice for a primary healer, with each house's designated white mage (Mercedes, Marianne, and Linhardt) all being better healers than the school nurse. Her Faith spell list is more support-oriented, with the incredibly useful Warp for positioning and Silence for neutralizing opposing mages.
  • Hard-Drinking Party Girl: Some of it is implied to be Drowning My Sorrows over her constant failures to get a man, but she really does love her drink. Her lost item is misplaced hangover medicine.
  • Heroic Self-Deprecation:
    • In her support with Byleth, Manuela laments her various flaws, questioning if someone as flawed as her could ever find love. Subverted when it turns out she was trying to get Byleth to at least say she's not so flawed, and through some Insane Troll Logic interprets their responses to mean she hasn't found love because she isn't flawed enough.
    • In her support with Dorothea, a Manuela mired in a bad hangover laments her faults and the poor reputation that she's garnered even back with the Mittelfrank Opera Company. She goes so far as to declare that she should throw herself in the sea and drown; Dorothea comforts her, telling her that despite her faults, she still deeply respects her and sees her as an inspiration. Manuela thanks her, telling her that it means a lot.
  • Hidden Depths:
    • Though she's overly familiar with Byleth and the rest of the faculty, she's very attentive, encouraging, and mature in her supports with the students.
    • When Flayn goes missing in Chapter 6, she's the first person to put together a credible suspect without relying on merely vague rumors, already reaching a conclusion before Byleth has. She ends up managing to figure out that something about Jeritza is off before most everyone else does, and confronts the perpetrator herself. This is notable because the other staff all just mostly guess and adjust to watch out for any suspicious activity; Manuela goes above and beyond to find out the culprit.
    • She's also the only one to note the oddities of the weapon used by "Monica" to kill Jeralt (namely that it was made of a material she'd never seen before), which becomes important on certain routes. And she notices said oddities without even seeing the weapon directly, being able to tell simply thanks to her knowledge of the body and the strange wound that the weapon left in it.
  • Hot for Preacher: It is possible for her to get married to Seteth.
  • Hot Teacher: While at the time of the game's events she hasn't yet found a significant other, she is a teacher and an attractive one as well, and her clothing provides substantial cleavage. Her opening animation depicts said cleavage, complete with a slight bounce, which she displays while teaching, and a student blushes as he steals a glance at it. Sylvain admits he's ogled her a few times himself, counting her as one of the great beauties of the academy in the same league as Rhea and the most gorgeous students.
  • I Can't Believe a Guy Like You Would Notice Me: Double Subverted. Initially, she oozes confidence that men (including a male Byleth) would find her quite the catch. As the story progresses, though, she loses more and more of that confidence until she starts to believe that she's doomed to be single for the rest of her life. When male Byleth comes to her after the finale, she's convinced that it can only be for platonic reasons because there are far more eligible women he could court, and even if he pulls out an engagement ring and asks her to marry him, she assumes that he must be confused or taking pity on her. When she finally accepts that he's actually in love with her, she is so overjoyed that she doesn't know how to react.
  • Incompatible Orientation: With female Byleth, who can romance both male and female characters, as she laments that Byleth is not a man in their A-support conversation. However, she has two ambiguous endings with Edelgard and Dorothea which can be read as romantic.
  • It's Personal: Develops a grudge against the Death Knight after he shanks her in Chapter 6, and expresses a desire to repay him in blood. While she can do so on most routes, if you chose the Black Eagles and are on the Crimson Flower route, it puts a crimp in her plans when they start taking orders from the same person. He even politely apologizes to her offscreen, much to her exasperation.
  • Just Friends: One of her later conversations with male Byleth has her question why she can't meet any men who care about her on a personal level, then gradually come to the realization that Byleth is just that. However, she then dejectedly concludes that this must be because he only sees her as a friend. If you initiate her S-Support conversation, she assumes that since you're not off courting one of the younger girls, you must again be here to offer friendship before showing open-mouthed shock at Byleth's proposal.
  • Know When to Fold 'Em: On the Azure Moon route, if she isn't recruited and the paralogue called The Silver Maiden is beaten without killing her, she will retreat rather than continue a doomed fight.
  • Lascivious Beauty Mark: Manuela, the shapely Garreg Mach professor who is a former opera diva but has since become something of an Old Maid, has a beauty mark just below her left eye. She wears a form-fitting outfit that displays her ample cleavage and if your character is male, the first time he pays her a visit she propositions him right there in her office. The rest of the time she frequently talks about her attempts with men, though they usually don't succeed.
  • Leeroy Jenkins: She went after the person she suspected having kidnapped Flayn alone and got stabbed for her troubles. She meant well, but Manuela herself admits she was very foolhardy in this moment.
  • Like an Old Married Couple: She and Hanneman have a great deal of respect for each other, but their differences in personality frequently cause them to squabble. It becomes official in their paired ending.
  • Magic Knight: Her statline does not lean to either physical or magical strength. Additionally, she offers lessons in swords and faith magic, and her skills lean her towards hybrid classes.
  • Magic Versus Science: It's easy to spot her oddly lacking white magic list but there are strong undertones, although it's never said outright, that she prefers mundane treatment over using magic to fix wounds. Between running the infirmary and having distinctive skill in conventional medicine, having poor reason growth and her faith magic not being heal centric, to her appearance as an enemy having her be an assassin whose general methods tend to exploit physiology to deal the most damage and can't use magic. She, ironically, ends up on the science end of the spectrum without totally discarding magic as a tool.
  • Mentor Archetype: Not only as a teacher; she also advises her female students (Dorothea, Edelgard, and Flayn) on the ways of the world. She is Dorothea's career mentor, being a Retired Badass from the same profession, and with similar goals after leaving the field. She is the only professor who can support with Flayn, and her and Hanneman's supports with Edelgard are the only professor/house leader supports in the game.
  • Mrs. Robinson: She is 36 years old and over half of her explicitly romantic endings are with men in their late teens or early twenties (Male Byleth, Ferdinand, Lorenz). She also briefly considers romantically pursuing Sylvain during her support conversations with him (though she is slightly uncomfortable with the age-gap between them). The two female characters she has (ambiguous) paried endings with (Dorothea, Edelgard) are also in their late teens at the start of the story.
  • Ms. Fanservice: An older example, but she clearly fits the trope given she has the largest breasts of all the playable characters (even bigger than Female Byleth) and due to her revealing wardrobe. She seems to revel in the role, readily flirting, teasing and flaunting with anyone who catches her interest (not that she wants a simple fling, she just believes in using her assets to help her find true romance).
  • Musical Assassin: Her unique Warrior Special in Three Hopes has her combine light magic with her opera singing to blast her enemies away.
  • Mutually Exclusive Party Members: In Three Hopes, she's not playable outside of Scarlet Blaze; thus she cannot fight alongside Dimitri, Dedue, Sylvain, Ingrid, Felix, Annette, Rodrigue, Claude, Hilda, Holst, Seteth, Flayn, or Catherine.
  • Never My Fault: While lamenting her failed love life to Cyril in their C-support, Manuela ponders what she's doing wrong. Never one to shy away from Brutal Honesty, Cyril lays out the facts as he sees them: she drinks too much, blames others for her own bad behavior, and has no self-respect.
  • Older Than They Look: Lampshaded when she proudly compares herself to Byleth in them both having not appeared to have aged in 5 years. Downplayed though in that she genuinely just looks good for her age, and she admits she won't look youthful forever.
  • Old Maid: She desperately tries and fails to find love despite numerous dates, to the point that she even briefly considers Sylvain as an option during their support chain despite their age difference. Said support chain only goes up to B level, as after overhearing him sweet-talking a girl (using essentially the exact same lines he had earlier used on her), she immediately changes her mind about pursuing a relationship with him.
  • Playing with Fire: She can learn Bolganone upon reaching C in Reason.
  • Pre-Asskicking One-Liner:
    "Let's take them out." (Pre-timeskip)
    "There's no stopping me." (Post-timeskip)
  • Pre-Mortem One-Liner:
    "This won't feel good!"
    "You let your guard down!"
    "How irritating!"
    "Just stop already!"
    "Time to say goodbye!"
    "Prepare to be dazzled!"
    "Taking life doesn't phase me!"
  • Renaissance Man: She introduces herself as "A professor, a physician, a songstress, (and available)." Furthermore her proficiency leans toward hybrid classes. She's even capable of becoming Edelgard's essential advisor or prime minister, in her endings with Edelgard and Ferdinand, respectively.
  • Required Party Member: In Scarlet Blaze, she automatically joins the party at the start of Part I.
  • Retired Badass: As a singer. Her ending with Dorothea shows she's still capable of headlining.
  • Secret A.I. Moves: As an enemy in Dimitri's Paralogue on Azure Moon, she knows Physic, a spell she cannot learn as a playable unit. Not that it matters, because she appears as an Assassin, a class that cannot use magic.
  • Shock and Awe: She learns Thunder as her basic black magic and is one of only two base game units that can learn Bolting, a long-ranged spell. In Three Hopes, her unique ability is "Thunderous Refrain", periodically zapping enemies around her with lightning, and when her ability gauge is filled up, blasts surrounding enemies with lightning bolts. Also in Three Hopes, mastering the Warlock class will grant her the Essence of Lightning skill, powering up her lightning attacks further.
  • Sleeping Their Way to the Top: Implied in her support with Flayn where she admits she had to spend many nights buttering up nobles - a euphemism Dorothea uses as well - and outright describes them as shocking and humiliating, making it clear they were sexual in nature.
  • Sleeps in the Nude: When Byleth shows up unexpected at her door on one occasion, Manuela panics and spends several seconds wondering where her clothes are...including her underwear.
  • Squishy Wizard: By default, she's a primarily magical attacker with fairly low physical defense, though she's got high HP and a slightly higher defense growth than the norm for mage-type units (at 30% rather than the usual 15% to 25%).
  • Statuesque Stunner: At 172 cm, she's one of the tallest playable female characters, and is in fact ties with Rhea for second-tallest female character with a measured height.
  • Stunned Silence: If male Byleth proposes to her, she will stand with slack-jawed silence for a moment as it hits home that she has finally gotten her life's desire.
  • Supreme Chef: In Hanneman and Manuela's A-rank support, Hanneman mentions that he's apt at cleaning, but he has no talent at cooking, while by contrast Manuela loathes cleaning, but she's an excellent chef. This even extends to the cooking activity where she's one of the best partners to use.
  • Trash of the Titans: Though never seen directly by the player, her room has apparently scared away more than one potential suitor.
  • Utility Party Member: Manuela's offensive stats are somewhat lackluster and she's outperformed by several units on the damage front, but she compensates through having immediate access to the Faith spells Warp, which teleports an allied unit to another square within range, Silence, which renders enemy mages unable to attack or counterattack for a turn, and Ward, which grants a substantial bonus to an allied unit's resistance for a turn.
  • Vague Age: Downplayed, as unlike the other playable characters, her age isn't revealed in her profile. Yet since Hanneman says he's "barely 15 years" older than her, she's approximately 36 to his 51 near the start of the game.
  • Vitriolic Best Buds: With Hanneman. They can hardly let a single conversation pass without arguing, but they do still respect each other.
  • Wasted Beauty: While Manuela doesn't seem to have much of a problem getting first dates, the men she sees usually don't come back for a second after witnessing her alcoholism and messy living conditions.
  • What Happened to the Mouse?: If not recruited pre-timeskip, Manuela vanishes once the timeskip occurs on all routes but Azure Moon. No reason is given for why, but it's possible she simply chose not to fight in the conflict.
  • White Mage: She starts out as a Priest with access to Heal and several utility White Magic spells, and she runs the infirmary at the Officers Academy, healing those injured in battles and on missions.

    Hanneman 

Hanneman von Essar

Class: Noble → Mage → Warlock (Three Houses), Warlock → Dark Bishop (Three Hopes)

Age: 51 (2/8)

Crest: Indech (Minor)

Voiced by: Kenji Hamada (Japanese), Dan Worennote  (English)

https://static.tvtropes.org/pmwiki/pub/images/feth_hanneman_portrait.png

"Since you are now a professor here, I must insist you aid in my research."

A teacher and scholar studying the power of the Crests, which happens to be a subject he gets pretty enthusiastic about. He is particularly interested in the Crest Byleth bears and seeks to research it. He does not get along well with his fellow teacher Manuela. He will teach the Blue Lions if the player does not select that house, otherwise he will teach the Golden Deer.

His personal ability, Crest Scholar, allows him to Rally an ally's Magic. He bears the Minor Crest of Indech, which gives him a chance to strike twice with a weapon.


  • Accidental Pervert: After Byleth fuses with Sothis he asks that they strip so he can conduct an examination to check how they changed. If Byleth is female, he pauses and realizes that he should have Manuela do it instead.
  • Age-Gap Romance: Aside from Rhea and Seteth, he has the biggest age-gap between him and his potential partners, all of whom (sans Manuela) are in their 20s after the time-skip while he is 56.
  • Accidental Proposal: His supports with Dorothea and Manuela end with this, as he makes it seem as though he's ready to hand them a ring by the end of the conversation. While he flubs it on both counts, they do eventually get married in their paired endings.
  • Anger Born of Worry: While he often chews Manuela out (and vice versa), in their paralogue he does it because he was worried about her putting herself in danger. Even Manuela concedes and apologizes for making him worry.
  • As Long as There Is One Man: Invokes an interesting variation if he fights Byleth in Dimitri's paralogue, stating how crest research will live on regardless of what happens to him.
    "In the end, I may not have gleaned your secret. Yet, even if I die, someone will follow my work, and another after that. Such is the way of scholarship."
  • The Atoner: His supports with Edelgard reveal that his Crest research is the result of his hope of developing a way to give everyone Crests to eliminate the power of the nobility and the notion of Crest-driven marriages. He sees this as a way to atone for his failure to save his dear sister from a brutal Arranged Marriage with an implied Marital Rape License.
  • Awesome, but Impractical: His Crest of Indech and proficiency with bows means it's entirely possible for him to wield the Inexhaustible, but due to the bow not synergizing well with his stats, it's better off on another archer unless you manage to overcome his low Strength stat.
  • Badass Longcoat: Wears a flowing trenchcoat everywhere he goes.
  • Big Brother Instinct: In his support chain with Edelgard, Hanneman directly states that she reminds him of his own younger sister and that he desires to protect her.
  • Black Mage: He starts out as a Mage with the purely offensive spells Wind, Fire, Sagittae, and Thoron at his disposal.
  • Bond One-Liner:
    "I'll dirty my hands if I must." (post timeskip)
    "Ignorance is deadly." (post timeskip)
  • The Cavalry: During the "A Grand Day for the Opera Company" Paralogue in Three Hopes, where he comes to aid Manuela and Dorothea just when they are starting to get overwhelmed by thier enemies's numbers. As Manuela herself notes, it also makes him an example of Big Damn Heroes.
  • The Cameo: He is one of the characters who can briefly appear in the Gatekeeper's attack animation in Heroes.
  • Cool Old Guy: He's middle-aged, but an enthusiastic Crest researcher, a kindly professor, and a powerful mage.
  • Death from Above: He is one of three units that can learn Meteor, a long-ranged spell that can deal damage to the target and deal map damage to adjacent enemies (the other two being Dorothea and Anna).
  • Defector from Decadence: He was once a noble in the Adrestian Empire, but renounced his titles to become a professor at the Officers Academy. He tells Edelgard that this was because Garreg Mach had access to special artifacts that he must study to advance his research. Part of this is also fueled by his disgust for the nobility for what they did to his sister and people like her or Edelgard. This is also why he defaults to siding with the Empire when the war breaks out, as he wants to do away with the nobility to prevent the tragedy that happened to his sister from happening again.
  • Demoted to Extra: While he still appears on the side of the Empire in Three Hopes, he is not playable unlike Manuela. He does appear as a boss in other routes, but otherwise is relegated as a background chracter.
  • Explain, Explain... Oh, Crap!: On the non-Crimson Flower routes, when Byleth talks to him after the Holy Tomb mission, he will wonder why the Empire invaded the Holy Tomb. He will then point out that the Holy Tomb contained a lot of crest stones, then he'll mention Miklan getting turned into a demonic beast, and the incident in the abandoned chapel. This makes him put two and two together, and realize that they were after the crest stones to make more demonic beasts.
  • Face–Heel Turn: If not recruited on the Azure Moon route, he defects to the Empire during the timeskip. However, he is only encountered during Dimitri's optional paralogue at Arianrhod, and if he is not killed he will decide to abandon the Empire.
  • Foil: To Manuela. They are both teachers from the Empire but have different origins, Manuela being a commoner and Hanneman a (former) noble. Besides, they also specialize in opposite schools of magic, with Manuela as a White Mage and Hanneman as a Black Mage. As for their physical strengths, Manuela has a proficiency in close-range swords while Hanneman is versed in long-distance bows. Moreover, Manuela is skilled in Flying while her colleague prefers Riding. They have very contrasting personalities, with the eccentric and passionate Manuela in opposition to the grounded and reasonable Hanneman. Finally, Hanneman is skilled at cleaning but is a Lethal Chef, while Manuela is a Supreme Chef, but her room is a mess. All of these differences are highlighted by the name of their paralogue "Oil and Water".
  • Gameplay and Story Integration: Unlike the Knights of Seiros, who are elite knights, and the students, who are training to be combatants, Hanneman is a scholar first and foremost with little interest in fighting. As a result he doesn't come with an A rank in his chosen weapon type when recruited, unlike Catherine, Shamir and Alois.
  • High-Class Glass: A former noble and esteemed researcher who wears a spiffy monocle.
  • Innocently Insensitive:
    • He has a tendency to pick up on the flaws of others and present them as honest criticism, whether the recipient likes it or not. These unintentional Backhanded Compliments form the bulk of his conflict with Manuela.
    • In his exuberance for his research, he can be pushy and insensitive in regards to his subjects. He treats and talks to Byleth like an experiment rather than a person at times before remembering to be courteous. He even tells Byleth to take their clothes off before catching himself, with considerable embarrassment if he's talking to a female Byleth.
    • In his supports with Lysithea, he constantly comments about how her Crests are fueling her development as a mage. Eventually, she gets sick of this and snaps at him, revealing that her Crests have drastically reduced her lifespan. Hanneman is horrified and is left in Stunned Silence as she walks out.
  • Irony: When the teachers are picking a house to teach, Hanneman will always pick the Blue Lions unless the player does first, in which case he chooses the Golden Deer. After the timeskip on Azure Moon, an unrecruited Hanneman becomes an enemy, fighting for the Empire.
  • Jerkass to One: The only person he's intentionally a dick to is Manuela, whereas with everyone else he's only Innocently Insensitive at worst.
  • Know When to Fold 'Em: On the Azure Moon route, if he isn't recruited and the paralogue called The Silver Maiden is beaten without killing him, he will retreat rather than continue a doomed fight.
  • Lethal Chef:
    • If Byleth does cooking duty with Hanneman, Hanneman will state that he's the worst person to choose, saying his cooking skills are abysmal. After a while, he decides to just watch, fearing he will burn the water.
    • In his A-rank support with Manuela, he mentions this as one difference between himself and Manuela—he can't cook, while she can't clean.
  • Like an Old Married Couple: With Manuela. He would say she's the one instigating their fights, but he's also the one who can expand upon her passing thought into the actual idea of marriage in their A support.
  • Long-Range Fighter: Hanneman has a few options for attacking foes from several squares away, from his Thoron spell to his bow proficiencies and skills, and with his low defense he's better off keeping his distance.
  • Mage Marksman: Hanneman's lectures are archery and reason, and he also teaches Riding. His second starting proficiency outside of Reason is in bows, though with his low strength, he isn't adept at using them outside of the Magic Bow, which uses his far better Magic stat for damage.
  • May–December Romance: Because he's in fifties when most of the playable characters are in their twenties, half of his paired endings have him marry women who are much younger than him, two of which are even his former students. The only exception to this is Manuela, who would be in her 40s after the timeskip.
  • Men Can't Keep House: Inverted. Hanneman's office and classroom is spick and span and he tells Manuela that he takes great pride in his ability to clean. However, he admits he has no talent for cookery.
  • Mentor Archetype: A wise wizard type, that teaches magic and, oddly enough, archery. In several of his supports with those younger than him, he offers them advice and assists them in solving their problems.
    • He seems to have a preference for the Black Eagles' students, partly due to being from the Empire. the majority of his supports with students are with Black Eagles students, Linhardt take after him professionally, he was friends with Hubert's father, and he can support with Edelgard.
  • My Greatest Failure: Being unable to prevent his sister from being married off to an abusive husband which ultimately led to her death. It's what drove him to research Crests.
  • Nice Guy: Professor Hanneman is a kindly and caring man, his Innocently Insensitive nature and Vitriolic Best Buds relationship with Manuela aside.
  • Platonic Life-Partners: Downplayed in his paired endings with Annette, Lysithea and Marianne where he develops a close professional and friendly relationship over their shared interest in the advancement of magic and crest research.
  • Pre-Asskicking One-Liner:
    "My turn?"
  • Pre-Mortem One-Liner:
    "Aha, a weak point!"
    "Pay attention!"
    "Research most fruitful!"
    "You're in my sight!"
  • Recurring Element: As the Wendell Archetype, he is the older mentor mage to the younger mages in the houses. Unlike many, he is a Silver Fox and can undergo a Face–Heel Turn.
  • Silver Fox: He's sprightly and good-looking for a man his age. He even has several paired endings where he marries women decades younger than him, though he wins them over more with his compassion than his looks.
  • Squishy Wizard: His starting stats focus on a high Magic and Resistance, but his physical stats are very low by comparison. His proficiencies also include Reason magic and Riding, tailoring him to be a Dark Knight.
  • Stalker without a Crush: An easy to miss inspection of his Crest analyzer during one of the early chapters reveals that he stole some of Byleth's hair For Science!. The usually-stoic Byleth is visibly shocked.
  • Tarot Motifs: Through his Crest of Indech, he represents Temperance, which when upright, represents moderation. Hanneman normally represents a calm demeanor and tries to find reason in everything.
  • Trap Master: On the Azure Moon route, if not recruited pre-timeskip, he sides with Edelgard and the Adrestian Empire, overseeing the trap mechanisms of Arianrhod. With him at the reins, none of the usual deactivation mechanisms work, forcing Dimitri's forces to take him out first in order to retake the city.
  • Undying Loyalty: To Edelgard if he sides with her. When encountered in Dimitri's paralogue, he will say that he'll gladly fight for her new empire to his end. In Houses, it is Zig-Zagged, as he can be recruited over to the other factions, while in Hopes it is played straight, as he will side with Edelgard in all three routes.
  • Verbal Backspace: He briefly refers to Byleth as a specimen before correcting himself and saying they're a fellow professor.
  • Vitriolic Best Buds: With Manuela. They can hardly let a single conversation pass without arguing, but they do still respect each other. When Manuela foolishly charges toward a dangerous enemy during their paralogue, he is beside himself with worry.
  • We Used to Be Friends: He was on friendly terms with many of the Empire's nobility back when he was one of them, including Hubert's father. When he threw it away to come to the Officers Academy, however, he effectively burned all those bridges.
  • What Happened to the Mouse?: If not recruited pre-timeskip, Hanneman vanishes once the timeskip occurs on all routes but Azure Moon. No reason is given for why, as the only discussion of him post-timeskip is made by Linhardt on the Crimson Flower route, and even then his comment is him saying he's taken over his old office.
  • You Could Have Used Your Powers for Good!: Discussed. If recruited in the Azure Moon route, he laments during Chapter 19 how a brilliant scholar as Cornelia ultimately fell to depravity.
  • You Remind Me of X: He says that Edelgard is a victim of the world she lives in, much like his sister. Both of them were subject to incredible pain and anguish because of Crests and nobility, which spurs Hanneman to dismantle the nobility.

    Cyril 

Cyril

Class: Commoner → Wyvern Rider → Wyvern Lord (Three Houses), Brigand → Wyvern Rider → Wyvern Lord (Three Hopes)

Age: 14 (10/25)

Voiced by: Kengo Kawanishi (Japanese), Griffin Burns (English)

https://static.tvtropes.org/pmwiki/pub/images/feth_cyril.png
Post-Timeskip
Click here to see Cyril in Fire Emblem Heroes
"I'm real busy, so could you please move along now? Thanks. OK now, what else did Lady Rhea need doing today?"

An Almyran boy working as a servant for archbishop Rhea, whom he is deeply indebted to as she rescued him from a life as a war orphan. As such he takes his duties at the Monastery very seriously, so much that he is prone to seeming cold to others. He has Shamir teach him the basics of archery just so he could be of use to the archbishop.

His personal ability, Aptitude, greatly increases his growth rates.


  • Action Initiative: He learns Point-Blank Volley at C+ Bows, which allows him two consecutive attacks with any bow weapon for the cost of some weapon durability, even if he was unable to double before. He's one of the only two characters to learn this art, the other being Leonie. He also notably learns any guaranteed double art earlier than any other character, as Leonie learns it at A Bows, while Ferdinand, Sylvain, and Seteth learn its lance counterpart (Swift Strikes) at A Lances.
  • Affectionate Nickname: He takes to calling Mercedes "Mercie" due to difficulty pronouncing her name at first, but by their B-support, Mercedes tells him that she's happy to hear him calling her that, and Cyril says that he sees her as a close older sister figure.
  • All Take and No Give: He has this relationship with Rhea, with the twist that it was Cyril's own idea. Because Rhea took him in, he fully intends to spend the rest of his life doing any task, no matter how menial, she requires or even might require in the future. His support conversations with Seteth feature the older man trying to convince him that Rhea would approve and support him having his own goals and desires.
  • Almighty Janitor: As a servant to the archbishop and being tasked mostly with doing chores around the monastery, Cyril doesn't have the highest rank among the characters, but he is still a Badass Normal fighter who can battle alongside people who are more powered than him via their crests. When Rhea herself takes to the battlefield, Cyril has a place to fight alongside her and Rhea shows (when she hasn't gone completely mad, of course) that she appreciates his assistance and always wants his safety.
  • Badass Adorable: The youngest playable character (at least in Three Houses), the shortest character before the time-skip alongside Lysithea, and can swing axes around and use bows like it's nothing.
  • Blow You Away: He only learns wind magic, Wind and Cutting Gale, when learning in Reason.
  • Brutal Honesty: Cyril's work schedule doesn't allow him time to be delicate in his critiques of others.
    • In his C-support with Manuela, a hysterical Manuela asks Cyril to be honest about the cause of her romantic troubles. Cyril obliges, completely deadpan:
      Manuela: Cyril, be honest. What's wrong with me?
      Cyril: You drink too much, blame others for your behavior, and you don't understand you gotta love yourself before someone else can love ya back.
    • He easily sees through Hilda's efforts to charm people into doing work for her, and when she tells him she doesn't have any topics to write to her brother:
      Cyril: Write about your life, maybe. Ya know, stuff like, "I got real lazy again today." Or maybe, "Can you believe I still don't know where they put the water buckets?" [scowling] You're a lazy gal who gets people to do her work for her. I never knew anybody like that in Almyra.
    • In his C-support with Ignatz, Cyril doesn't hesitate to express his annoyance when Ignatz asks to help him with his work and takes to following him in an attempt to ask him about Almyra. He finds Ignatz's curiosity about and concern for him to be "weird."
      Cyril: (angry) You wanna know what I wanna do?
      Ignatz: (smiling) Sure! Tell me.
      Cyril: (angry) I'd like to do my assigned work without you pestering me.
      Ignatz: (sad) Oh...OK.
    • In Three Hopes, after Seteth and Flayn's paralogue, Rhea and Seteth informs Cyril and Shez about some unknown things from the War of Heroes. Shez asks Cyril if he knew about all that, and Cyril replies with this:
      Cyril: Don't use my ignorance to feel better about yourself.
  • The Cameo: He is one of the characters who can briefly appear in the Gatekeeper's attack animation in Heroes.
  • Can't Catch Up: Zig-Zagged depending on which route the player recruits him on.
    • Exaggerated on the Silver Snow route: not only does he join during Chapter 12, which is the last chapter before the timeskip, he joins as a Commoner, meaning he auto-leveled without the benefit of beginner and intermediate class growths like all the other recruitable units, giving him sub-par stats. He has only really a few auxiliary battles to level up, and by then, he will be so far behind your other units that he'll be essentially unusable post timeskip unless one diverts much of their resources to him. To add insult to injury, due to Late Character Syndrome, Cyril's specific niche on the team already gets overlapped by Seteth, who's already naturally classed as a Wyvern Rider and Ferdinand, who has a boon in both lances and axes and can also be rather easily trained into becoming one. The fact that they both get access to relics as well is a further detriment to Cyril in this route.
    • Averted on the Azure Moon and Verdant Wind routes, where he can be recruited as early as Chapter 5 with a D+ in axes that lets him easily cert into Brigand for a strength boost and can take to the field immediately, and who can learn the brave Combat Art Point-Blank Volley at only C+ bows (the earliest learned brave art in the game), letting him one-shot tons of enemies thanks to his Aptitude-boosted strength growth. He also learns the Vengeance Combat Art with a C+ in lance, which directly converts HP lost to damage dealt, ultimately making him a powerful and versatile player-phase unit and more of a case of Magikarp Power.
  • Cast from Hit Points: When he reaches rank C+ in lances, he learns Vengeance, which raises his damage output the lower his health bar is.
  • Character Death: On Crimson Flower, you will almost certainly have to kill him before the final showdown with Rhea, since he's guarding her with a very large movement radius and a Brave weapon that attacks twice if he initiates combat, making avoiding him a very difficult and risky prospect.
  • Child Soldiers: Cyril is one of the youngest characters in the cast; pre-timeskip he's recruitable and can take to the battlefield at 14, and in Three Hopes he's around 16 during the war phase.
  • Compliment Backfire: Subverted in his B support with Claude. He compliments Claude by comparing him to Rhea, but Claude doesn't like the comparison because he thinks Rhea only helps people out of religious obligation. When Cyril explains that isn't the case, Claude's opinion of Rhea improves.
  • A Day in the Limelight:
    • In Houses, he has a noticeably larger role on the Verdant Wind route than the others. Likely due to being Almyran like Claude.
    • He's Demoted to Extra in Three Hopes, but gets a role in Seteth and Flayn's paralogue.
  • Death by Adaptation: In Three Houses, he can potentially be spared on the one route he's not playable, though it is hard. In Three Hopes, his death is required on both the Black Eagles and Golden Deer routes.
  • Death of a Thousand Cuts: Discussed by the end of his supports with Shamir. She tells him to find another mentor because his archery style differs from hers. While she likes to find a secluded position to pick off key targets, he weaves in and out of the front lines to harass his foes with arrows and whittle them down.
  • Demoted to Extra: Despite the fact that he still serves Rhea, Cyril is not playable in Three Hopes. As with Hanneman he still shows up as a boss occasionally.
  • Don't You Dare Pity Me!: Cyril does not like to be offered help when it comes to his chores at the monestary. In his support with Ashe, he explains that his chores are the reason why he gets to stay there (as well as to repay Rhea for her kindness), but also because he doesn't want anyone looking down on him as if he always needs help, or can't do anything alone.
  • Dragon Rider: His proficiency with axes and flying skills make him a good fit for the wyvern-riding classes. As an enemy, he is a Wyvern Rider pre-timeskip and a Wyvern Lord post-timeskip. Particularly meaningful as the class is mostly associated with Almyrans.
  • Early-Bird Cameo: He had two in Heroes. One was where he can appear in Gatekeeper's attack animation and the other was in one of Rhea's "Meet the Heroes" pictures, a few months before he was added to the game.
  • Establishing Character Moment: His first conversation with you when you arrive at the monastery has him curtly brush off your offer to help, before wondering what the next task Rhea needs doing is. This quite succinctly tells you a major aspect to know about him.
  • Ethnic Menial Labor: He is the only person of Almyran descent at the Officers Academy besides Claude and he mostly works as a servant.
  • Everyone's Baby Brother: Most of his supports with the students consist of them offering to help him or commending him for his hard work when he'd much rather be left alone. He eventually warms up to them towards the end.
  • Friendless Background:
    • Cyril hasn't made any friends, and his standoffish nature doesn't welcome people to approach him and talk. He starts befriending people through supports during the events of the game. When Ashe calls him a friend, the concept is new to him.
    • In his support with Mercedes, Mercedes expresses concern when Cyril tells her that he doesn't really have friends at the monastery, and Cyril explains that he keeps his distance from people to avoid being treated like an outsider. She assures him that the monastery denizens think of him as a friend.
  • Gameplay and Story Integration:
    • Cyril is noted in a few of his supports to do a lot of wood chopping as part of his many daily chores. His highest starting weapon stat is in axes at D+. His classes as an enemy unit are also both axe-wielding classes.
    • Cyril is illiterate, and fittingly one of his weaknesses is Reason (black magic) which is associated with knowledge. His disliked gifts are all books and his notes to the guidance counselor are drawings. In fact, if you pull his request out of the confession box, it's a very crudely drawn picture of a broken vase because he has no idea how to ask how to do this in written words.
    • In his support with Shamir, she says he should find another mentor in their A-Rank Support, as their fighting styles diverge significantly. While she prefers to be a Cold Sniper, Cyril gets into the thick of the fight to hold down his foes as a rapid-fire harrier. This is reflected in their Combat Arts. Shamir learns Heavy Draw to strike someone hard from a distance, while Cyril's Point-Blank Volley offers two guaranteed hits at close range.
  • Good Scars, Evil Scars: He has a scar on the right side of his forehead.
  • Heterosexual Life-Partners: Cyril has a potential paired ending with Ashe in which after the war Ashe ends up becoming the new head of House Gaspard, and Cyril ends up becoming his retainer and adviser.
  • Honorary True Companion: Despite not being enrolled at the Officers Academy, Cyril can be recruited to become an unofficial student of the Blue Lion or Golden Deer house as early as Chapter 5. This is a little more pronounced in the Verdant Wind route, as not only Cyril has the most supports with the Golden Deer Students (Claude in particular is the only House Leader he can support with), but also makes a few relevant appearances in that route's story during Part II.
  • Horse Archer: He has a proficiency for both riding and bows, letting him become a strong Bow Knight.
  • I Got Bigger: He ties with Lysithea as the shortest character pre-timeskip, but he has the biggest growth spurt of any character, growing a full twenty centimeters after the Time Skip, and having an athletic build. And if Three Hopes is any indication, he grows this much in just two years. He does tie with Ignatz for the shortest male character after the timeskip, however.
  • Immigrant Patriotism: He is satisfied with his life in Fodlan and states that he has no interest in going back to his ancestral homeland of Almyra.
  • Last Stand: In the final chapter of Scarlet Blaze, he will appear when the Imperial army has reached the entrance to Garreg Mach, guarding the path to Rhea with his life. His dying words is hoping that he held out long enough to buy Rhea the time she needed.
  • Late Character Syndrome: On Silver Snow, he probably is the closest thing to an Est archetype, given the fact that he joins midway with low stats but has good growths, except that unlike Est, Cyril joins at an alarmingly high level for his join time, meaning that it's harder to level him up unless Byleth diverts enough statboosters for him to use, and his benefit of learning Point-Blank Volley may be rendered moot if his Strength isn't high enough.
  • Luminescent Blush: Sports one after he gives what is close to an Anguished Declaration of Love in response to Shamir trying to convince him she doesn't have anything left to teach him and so no reason to continue being her apprentice.
  • Magically Inept Fighter: He has weakness in both the Reason and Faith skills. Justified by him starting out as illiterate.
  • Magikarp Power: Zig-Zagged depending on which route the player recruits him on. Cyril is designed to be this game's version of the Villager archetype, as he starts off in a trainee class (unlike every other recruitable units, who auto-level in Beginner and Intermediate classes) but has Aptitude as his personal skill to boost his overall growth rates, which gives him high stat growths and he has boons in lances, axes, bows, riding, and flying, making it easy for him to qualify for several master-level classes. If recruited on Azure Moon or Verdant Wind, he can join early, quickly cert as a Brigand and snowball from there, on top of learning powerful Combat Arts like Point-Blank Volley and Vengeance. However, on the Silver Snow route, in which he can only be recruited in Chapter 12, he's recruited so late into the story that he's virtually unusable even with his good growth rates, making him a case of Can't Catch Up instead.
  • Maybe Ever After: His A support with Shamir (wherein she tries to convince him that he shouldn't be her apprentice any more) ends with him giving her what is very close to an Anguished Declaration of Love, and she is noticeably touched by it, thanking him for his feelings and saying they can forget the conversation about him having to leave her ever happened. Their paired ending doesn't actually say what their relationship status is, only that by all appearances they spent their lives together.
    Cyril: I'm fine with you and I don't want anyone else! I only want you, forever and ever!
  • Mutually Exclusive Party Members: Can't be recruited if you choose the Black Eagle house until and unless Edelgard and Hubert desert you, which occurs before Jeritza can join the party, but can be recruited in the other routes. Notably, he’s the only character affiliated with the Church that can never fight alongside Edelgard or Hubert, as a result of Hilda's paralogue — which is the only map featuring Cyril as an ally if he hasn't been recruited — being unavailable during most of the Black Eagles route for similar reasons.
  • My Country Tis of Thee That I Sting: In his supports with Hilda, he has a negative opinion of his own people, considering them a bunch of Proud Warrior Race fools. He's also critical of how their king does nothing to help orphans, despite their culture creating tons of them.
  • Never Learned to Read: When Lysithea reads off his supply list in their support, he thanks her and reveals that he can't read, so her reading it was a big help to him.
  • No Full Name Given: Is one of very few characters in Three Houses to not have his last name revealed.
  • Older Than They Look: Before the time-skip he looks like a pre-teen, but actually is a teenager, mostly attributed by his slender build that makes him look way younger than the students.
  • Parental Abandonment: His parents were killed in a war and he was left to fend for himself, as he reveals to Mercedes in their support that he often struggled to find food until Rhea took him in.
  • Pint-Sized Powerhouse: He's one of the shortest characters in the game along with Lysithea pre-timeskip. However, his high strength growth and proficiency in axes allow him to wield them without much trouble, despite the fact that the axes he wields are almost as tall as he is.
  • Precocious Crush: He gets blushy and shy around Shamir pre-timeskip and he's a decade younger than her. The two also have special dining dialog where Cyril mentions he's happy and more than a bit nervous when he gets to share a meal with her, which she finds amusing. Their second special dialog has her noting his table manners are the one truly adult aspect of him, and Cyril will reply he hopes to get more aspects real soon. Post-timeskip, his ending with Shamir is ambiguous as to whether they are romantically involved.
  • Pre-Asskicking One-Liner:
    "Ready when you are!" (Pre-timeskip)
    "Let's go." (Post-timeskip)
  • Pre-Mortem One-Liner:
    "I'll handle this!"
    "I'll show you!"
    "You're in my way!"
    "I'm not just some kid!" (Pre-timeskip)
    "I'm not a kid anymore!" (Post-timeskip)
  • Recurring Boss: In Three Hopes, he is fought in chapters 4 and 15 of Scarlet Blaze as well as a smaller battle in chapter 14. In Golden Wildfire, he shows up as a boss twice in chapter 15, once in smaller battle and once in the final battle.
  • Recurring Element: He's Three Houses' answer to the Trainee units (Mozu, Donnel, Amelia, Ross and Ewan) that start out young and weaker than other units, but can excel at most things if raised patiently. Unlike the previous Fire Emblem games, however, this is downplayed, as technically the entire student body plus Byleth are trainee units due to starting as a Noble or Commoner before promoting into the normal first-stage units like Soldier and Myrmidon. Cyril does have the 'Aptitude' talent that Donnel has, making him a reference to the units of old.
  • Required Party Member: He's an automatic recruit on Silver Snow.
  • Situational Damage Attack: Learns the Combat Art Vengeance at C+ lance, which directly converts HP lost to damage dealt.
  • This Is Unforgivable!: If he and Byleth engage in combat in the final chapter of Crimson Flower, he tells them that he is never gonna forgive them for making Rhea hurt people.
  • Undying Loyalty:
    • Cyril is extremely grateful to Rhea for taking him in, giving him a place to stay and regular meals, and declares that he'd challenge anyone who goes against her. On the Crimson Flower route, he stays by her side even in her true form, and fights to the death for her, even in her insanity as she torches the Kingdom's capital, enraged because his enemies 'hurt Lady Rhea'. When Rhea begins rampaging at the end of the Silver Snow, however, he will (in his own words) pay Byleth back by trying to stop her.
    • He may develop beyond serving Rhea and choose to follow Shamir or other character's paths in their paired endings.
  • Villain: Exit, Stage Left: While not exactly villainous, if you chose to side with Edelgard in the Black Eagles route, he retreats from battle when he's defeated in Chapter 12.
  • Workaholic: He's crazy about his work to the point where he appears standoffish, doing multiple jobs for Rhea with gusto (even if she doesn't ask him). He dislikes people offering to do his work for him or help him with it.
  • Younger Than They Look: For the War phase of Three Hopes Cyril appearance reuses his timeskip design from Three Houses that is meant to be him at 20 rather than his current age of 16.

    Jeritza 

Jeritza von Hrym

Class: Cavalier (Three Hopes)

Age: 21 (3/4)

Crest: Lamine (Minor)

Voiced by: Atsushi Imaruoka (Japanese), Patrick Seitz (English)

https://static.tvtropes.org/pmwiki/pub/images/feth_jeritza.png
Unmasked
"Sorry, I don't like buddying up with others. If you don't have any particular business, leave."

A teacher at the Officers Academy. As the fencing instructor, his main duty is training students. He dislikes mingling with others, so much that he will reject people who try to start friendly conversation without hesitation. He is mysterious, but his skills are the real deal, as someone tasked with training students.

In Fire Emblem Warriors: Three Hopes, with the lack of the Ashen Demon as a teacher, Jeritza is chosen as the third teacher and joins whichever house the mercenary picks after showing some interest in the surprisingly powerful warrior.

His personal ability, Murderous Intent, increases his Hit when initiating combat. He bears the Minor Crest of Lamine, which gives him a chance to conserve a use of recovery magic.


  • 11th-Hour Ranger: On the Golden Wildfire route in Warriors: Three Hopes, he shows up as an allied NPC during the final battle in a successful effort to talk Mercedes into a Hazy-Feel Turn.
  • Ambiguous Ending: Should he S Support with Byleth, the two of them will take care of those who slither in the dark, and then disappear from records. Considering Jeritza's talk of him and Byleth killing each other once their work is done, it may have slightly darker undertones than it would with other characters, but at the same time, Jeritza's line has him suggesting he feels romantic feelings for Byleth, making it unclear just what happened to them.
  • Apologetic Attacker: If he's made to fight his sister on the Crimson Flower route, his last line before the battle is joined is "My dear sister... I am sorry."
  • Archnemesis Dad: How Jeritza views his late father, and for good reason. He reveals he wanted to kill his own father for some time. Once it came to light that his father intended to marry Mercedes since the two's mother was past the age to bear children, Jeritza snapped and murdered his own father and the rest of the House of Bartels, and when he came to, he had no recollection to what happened. To say his father had it coming is putting it rather mildly.
  • The Atoner: In his paired ending with Mercedes, he becomes a willing prisoner in Enbarr to atone for the crimes committed by the Death Knight, and reunites with his sister and mother years later. In Three Hopes, Edelgard offers that he can atone by doing good, but Jeritza insists that his reformation be rooted in his punishment.
  • Back-to-Back Badasses: Unlike the other S-Supports, his CG has him and Byleth in this pose as they cut down the Agarthans together.
  • Baritone of Strength: He has one of the deepest voices of the entire cast, and his slow and slightly creepy way of speaking only emphasizes the deepness. He's also an expert swordsman, and he's also the Death Knight.
  • Big Damn Heroes: Has a couple moments to book-end Three Hopes. In the prologue on all routes, he leads what turns into a rescue of Monica, which is revealed on the Scarlet Blaze route to be a rescue Edelgard planned and ordered him to do. On the Golden Wildfire route, he arrives as a non-playable ally and converts Mercedes to likewise be an ally, sparing her from being killed by the player's forces. Thus he serves to rescue both "enemy" and player alike.
  • Big Brother Instinct: He has this towards his elder half-sister, Mercedes. After his father planned to marry Mercedes to produce more Crest-bearing children, Jeritza snapped and murdered him, along with the rest of House Bartels.
  • Big Little Brother: At 193cm he's one of the tallest members of the cast and absolutely towers over his older sister.
  • Big, Screwed-Up Family: His supports with Mercedes reveals that he hated his father and wanted to kill him. Mercedes even reveals that both her and their mother had no intention of leaving him behind and it was a spur of the moment, but he reveals to Mercedes that he told her to leave him. When she asks why Jeritza killed their father, he states that he wanted to because their father found out their mother was past the age to bear children and intends to marry Mercedes. He snapped and murdered his father in a blind rage. Next thing he knew, everyone was dead and he had no recollection on what happened. His earlier supports also indicate that he had other half-siblings who abused him because he had a Crest while they didn't. In Three Hopes, Mercedes' support with Felix reveals pretty much everyone in the family was awful except for Emile, her, and their mother: she and Emile took in a stray cat which they had to take care of in secret, as she suspected that if their family found out, they'd probably torture and kill the poor thing.
  • Blessed with Suck: In an interesting case for this game, the suffering and abuse he faced for having a Crest also ties into gameplay as well. The Crest of Lamine is all but completely useless on him as he has a bane in Faith Magic and the matching Relic is unavailable on the one route you can even recruit him on: Crimson Flower. So unlike many other Crest-bearers in this game, who can at least reap some benefits from their Crests, he faced all of the negatives of having a Crest and none of the benefits. Less so in Three Hopes where he will have the Rafail Gem equipped by default, but this does nothing for his inability to use Faith Magic or his Dark and Troubled Past.
  • Blood Knight: His interactions with you at the monastery mostly consist of asking you for a duel and lamenting why you won't fight him. In addition, he is usually found at or near the training grounds. This is magnified as the Death Knight, to the point that the only thing that can stop him from killing passerby is Mercedes.
    Jeritza: Battle is the only thing that puts blood in my veins.
  • Boxed Crook: Jeritza fits this trope to a tee given his true identity is wanted criminal as far the Adrestia is concerned due to his part in House Bartels' massacre, and only avoids punishment thanks to Edelgard granting him a new identity in exchange of his services.
  • But Now I Must Go: In his solo ending, after he helps defeat those who slither in the dark, he leaves Edelgard's service and vanishes without a trace. Byleth accompanies him in their paired ending.
  • Can't Catch Up: Averted. The developers made an effort to make sure he remains a strong unit despite joining in the shortest route, as not only he is given high growth rates, his Mastermind skill lets him master classes pretty quickly. That is not mentioning his unique class, Death Knight.
  • Casting a Shadow: He can learn Death Γ at B Reason, and is one of only five characters to learn Dark Magic Range +1 and Dark Tomefaire (the others being Edelgard, Hubert, Lysithea, and Hapi).
  • Childhood Friends: He was this with Constance, who is the only other person aside from Mercedes that still calls him Emile.
  • Childhood Friend Romance: He can marry Constance, which is his only paired ending beside Byleth's that is explicitly said to be romantic.
  • Closet Key: All of his potential partners that he has supports with are females (platonic with his sister, romantic with Constance, and ambiguous Bernadetta), except Byleth who can have an S-support with him regardless of their gender.
  • Convenient Replacement Character: Jeritza serves as the prepromoted powerhouse for players on the Crimson Flower route, considering that Seteth and Catherine are unavailable. Like Seteth, he's also got an affinity for lances.
  • Cool Mask: He dons a white mask when you first meet him. He stops wearing it on the Crimson Flower route, where he is recruited.
  • Daddy Had a Good Reason for Abandoning You: Or Mommy, in his case. Both he and his mother knew that if she took him with her and Mercedes when they absconded from House Bartels, his father would have hunted them down and killed both women in order to get his heir back, so Emile told his mother to leave him behind.
  • Death Seeker: In his supports with Byleth, he reveals that he fantasizes about fighting Byleth in a duel to the death and having their sword pierce his heart. His quotes and supports in Three Hopes amp this up even more, with him hoping for someone to put him out of his misery.
  • Disc-One Nuke:
    • In Three Houses, he's more of a Disc 2 nuke really, but you automatically recruit him on the Crimson Flower path with absurdly high stats right off the bat. He can quickly become a staple of your army.
    • Jeritza is available almost immediately from the start of Scarlet Blaze in Warriors: Three Hopes. His starting weapon is more than twice as strong as almost everyone else's, and is even more powerful than Edelgard's Labraunda. He makes Hard Mode dramatically easier simply by how hard he hits.
  • Do Not Call Me "Paul": He doesn't like it when people call him by his true name "Emile" (Edelgard and Constance, for examples) since it's a reminder to his Dark and Troubled Past. The only one he's okay with calling him that name is his older sister, Mercedes.
  • Downloadable Content: In Three Houses, he became playable in DLC wave 3.
  • Eye Color Change: His eyes turn a creepy shade of purple when the Death Knight takes over.
  • Evil Counterpart: He and Dimitri act as this for each other, depending on which route is taken. They are both deeply traumatized young men who funnel that trauma into violence, each show symptoms of a different mental disordernote , and each needs the help of Byleth and friends to nurture growth as a person. Each favors Lightning as their element of choice, and each wield spears as their weapon of choice. They even mirror each other visually; both are tall with long blond hair, but Dimitri post-timeskip has a rugged, untamed, and masculine appearance, while Jeritza has a manicured, well-kept feminine appearance. On Azure Moon, Jeritza is a Tragic Villain, while on Crimson Flower Dimitri is an Anti-Villain, each unable to escape the violence borne from their trauma.
  • Evil-Detecting Cat: Cats are listed among his likes, however his advice box question notes they've started to run away from him. Though he asks how to get them to like him, his preferred answer is to point out that they can sense his murderous impulses. In Three Hopes this is the basis of his supports with Shez, and part of the basis of Felix and Caspar's supports with Mercedes.
  • Foreshadowing: There are some subtle hints to him being the Death Knight:
    • Jeritza is considered incredibly skilled with a sword, and one NPC mentions being taught by Jeritza. Despite using Lances as his primary weapon, the Death Knight's sword rank is B even though he never uses one during the fights against him and it isn't a requirement for the class based on it being similar to the Paladin class in role. His skill with a sword is even mentioned by Felix, who notes how Jeritza's fighting style shifted recently into more ruthless and powerful strikes, suggesting something is happening to him. Felix's claim is proven true.
    • He tends to go out at night and walk the streets, with various characters comment about how odd it is. This fact is used by Manuela as one of her primary pieces of evidence against him, and sure enough he is indeed the same Death Knight wandering the town late at night.
    • When Jeritza is first met, he is somewhat disinterested in Byleth. However, starting in Chapter 2 he begins making comments about wanting to duel Byleth without much reason given why. The timing of this seems random, but this occurs before your first encounter with the Death Knight, where Byleth and their students are set to guard the Holy Mausoleum, and can potentially fight him.
  • Freudian Excuse Is No Excuse: Actively invoked by Jeritza himself. While his father was a sick depraved bastard who had his death coming to him, Jeritza/Emile believes he must atone for his sins, and rejects any notion of living a normal life before that.
  • Gameplay and Story Integration:
    • He makes it very clear that he does not truly care about Edelgard's cause, and only fights for her as a means to keep the Death Knight in check. He has no supports with any of the Black Eagles sans Bernadetta as a result of this (by comparison, Gilbert has supports with Dimitri, Dedue, Ashe, and his daughter Annette). It is for similar reasons that he is the only Crimson Flower-exclusive character who can be deployed on the "Legend of the Lake" paralogue, which Edelgard and Hubert cannot partake in due to their goal of removing the Children of the Goddess from the world.
    • Going back to supports, he only has four supports, one of which is with Byleth (who can support with any playable unit as well as Rhea); this reflects the distance he keeps from others.
    • While he is generally ill-suited for magic classes, he does pick up a single Dark Spell (Death Γ) and can learn Dark Magic Range +1 if he obtains an S-Rank in Reason. Units that have had some kind of contact with those who slither in the dark tend to know Dark Magic, and in Jeritza's case, the gear he uses as the Death Knight (the Scythe of Sariel and the Death Knight's armor and mask), are custom-made Agarthan pieces, much like the Flame Emperor's armor/mask and Edelgard's Aymr axe.
    • His two growth penalties are in Faith Magic (a trait shared by a number of citizens of the Empire, including the very same Emperor who found him, gave him a new house to rule over, and the means to kill others) and in Authority, which, given his behavior both on and off the battlefield, is likely to be expected. The Authority penalty is partially offset by having a B-Rank at base when he joins you on Crimson Flower, but his Charm cap is still low.
    • When he's your enemy, entering his combat range will generally have him charge after you, and he's almost always guaranteed to land a hit on any one of your units. This is all neatly packaged into his Personal Skill, Murderous Intent: Whenever Jeritza enters combat on the Player Phase, he gets a flat +20 to his Hit Rate.
  • Gay Option: The second male character capable of entering into a relationship with a male Byleth.
  • Guest-Star Party Member: In Three Hopes Chapter 2, he'll lead the player's house in the mission to attack the stronghold.
  • Hereditary Homosexuality: He is bisexual just like his sister Mercedes.
  • I Am a Monster: When the Death Knight persona threatens to kill Mercedes, Jeritza panics and tries to flee the monastery out of fear of hurting her. It's because of his sister's love that he stays.
  • I'm Not Here to Make Friends: He's generally very disinterested in making friends with people. Fittingly, in Three Houses his only supports are with Byleth (who can befriend everyone) and Mercedes (his long-lost half sister). The version 1.2.0 update adds two new supports for him: Constance, and surprisingly, Bernadetta.
  • Interface Spoiler: Three Houses only:
    • Prior to the version 1.1.0 update, he was the only teacher at the Academy who didn't have the option to train Byleth in any skills. And in Chapter 6, he disappears from the school, and it's confirmed that he's the Death Knight on the Crimson Flower route.
    • Looking up Jeritza in the support log shows he's affiliated with the Adrestian Empire rather than the Church like most teachers. While he is exclusive to Crimson Flower and (in-universe) was recommended to Garreg Mach by Imperial nobility, this information raises major red flags once he's heavily suspected to be the Death Knight.
  • Jekyll & Hyde: He has this dynamic with the Death Knight.
  • Jerk with a Heart of Gold: He may come off as standoffish and bloodthirsty, but his supports also shows him as kind, and devoted to his family.
  • Kindhearted Cat Lover: Deconstructed as Jeritza, played straight as Emile, and averted as the Death Knight. The man has always loved cats, dating back to his time as a boy, but that doesn't mean cats easily love him back, as they can sense that some of the kindness in him was killed off when he snapped. That said, he is still trying as Jeritza, and his interactions with cats and Mercedes are pretty much the only places he gets to reveal unreserved kindness.
  • Lame Pun Reaction: During Chapter 2 of Three Hopes, he groans in annoyance at one of Alois's puns.
  • Last of His Kind: He is apparently the last surviving member of House Bartels, owing to the fact that he killed the rest of the family after he discovered that his father planned to marry Mercedes in order to produce more Crest-bearing children. On non-Crimson Flower routes, House Bartels goes extinct when he dies. On the Crimson Flower route, in turn, he can become the last one, due to Mercedes along with most of the Blue Lions being not a Skippable Boss and therefore dying in the battle for Tailtean Plains, unless she was recruited.
  • Lightning Bruiser: Unique among the Crimson Flower team (other than Byleth themself), Jeritza's only real weakness is his Charm. His incredible bases all around and incredibly high growth rates in HP, Strength, Speed and Defense makes him a strong, fast and tanky powerhouse. Since he only joins after the timeskip, where most of your units will be much stronger thanks to a long period of growths, he needs the extra growths to keep up.
  • Long Lost Sibling: He is actually Emile, Mercedes' younger half-brother, who was separated from her years before the story begins.
  • Love Redeems: In his paired endings with Mercedes, Bernadetta and Constance, he manages to control his Death Knight persona and move beyond his blood-soaked past. Mercedes in particular is able to get him therapy to help him move past his Death Knight persona.
  • Magic Knight: When playable in the Death Knight class, he can use magic.
  • Mask of Sanity: Jeritza is outwardly calm and aloof. As the Death Knight, he's maniacal, bloodthirsty, and treats killing his own students like a game. This is a more complicated example, because the Death Knight is a split personality, and Jeritza is visibly struggling to keep him in check, in Mercedes' supports.
  • Master Swordsman: He's a masterful swordsman and takes up a position as a sword instructor at the Officer Academy.
  • The Mole: He is secretly one of Edelgard's major allies, having ingrained himself into the academy so as to both spy on people, and be closer to when Edelgard makes her move.
  • Momma's Boy: He speaks fondly of his mother in his supports with Mercedes and admits that he loved the desserts she used to make for him. He even begged her to leave him behind to protect her and Mercedes from House Bartels even though she wanted to take him with them. Mercedes reveals that this feeling is mutual, saying their mother would be delighted to hear from him again.
  • Monster Brother, Cutie Sister: His half-sister Mercedes is an all-loving, kindhearted healer, and Jeritza himself is aloof, stoic, terse, and gives off a slightly creepy vibe... and that's before knowing that he can turn into the bloodthirsty Death Knight.
  • Morality Pet: Mercedes and Constance are this to him on the Crimson Flower route.
  • Moveset Clone: In Three Hopes, his moveset as the Death Knight is identical to the Dark Knight, albeit with a slight variation in how his class action works, and he learns abilities unique to him alone.
  • Murder Makes You Crazy: The trauma of being forced to kill his abusive father caused his mind to splinter and gave rise to the Death Knight.
  • Mutually Exclusive Party Members:
    • In Three Houses, he cannot fight alongside Dimitri, Claude, Catherine, Seteth, Cyril, Gilbert, Dedue, Hilda, or Flayn since he joins in the second half of the Crimson Flower route.
    • In Three Hopes, aside from being obviously playable in Scarlet Blaze, he can also be recruited late into Azure Gleam. That said, he is still not playable whatsoever in Golden Wildfire, not being able to fight alongside Claude, Hilda, and Holst except as an NPC in the endgame.
  • My God, What Have I Done?: Killing Mercedes in Three Hopes with Jeritza causes him to instantly start crying over his actions.
  • My Rules Are Not Your Rules: A variation that's in in the player's favor. In addition to innately having a version of the Mastermind skill (doubles skill and class experience in combat) that he can freely equip and unequip (It's Lysithea's Personal Skill, meaning she cannot unequip it), if the player unlocks his Hidden Talent in Flying, he can learn Darting Blow, which is a skill normally only learned by female units, as it is the Mastery skill for the Pegasus Knight class. This essentially makes him potentially one of only two male units* who can learn Darting Blow.
  • Not in This for Your Revolution: Downplayed. After the timeskip, he makes it quite clear that despite feeling a sense of debt towards Edelgard, he does not care about her cause and he's making use of the current circumstances to keep the Death Knight in check by sating his bloodlust. Though judging by his own backstory as an abused child of a noble family, his own dossier stating he hates nobility, and his lines in Heroes also referring to nobility as worthless, it's clear that despite his outward claim of not caring, he does share Edelgard's disdain towards corrupt nobility for what Count Bartels and the family did to him and his family. In Three Hopes, he also shows that he despises Those Who Slither in the Dark and is disgusted to have to worked with them before Edelgard's coup.
  • Not So Above It All: In Chapter Two of Three Hopes he has to accidentally on purpose lead his charges to Kronya's stronghold to rescue Monica. He does this by telling an accompanying knight that he's following a "blood-scent" and then rushing off, leaving everyone else flummoxed.
  • Not So Stoic: If his sister isn't recruited in Crimson Flower, he visibly frowns at the idea of facing her in battle, to the point of apologizing.
  • Patricide: He killed his father for a very good reason- Baron Bartels had planned to force his stepdaughter Mercedes to marry him.
  • Pet the Dog: During Chapter 7, one NPC reminisces about learning swordsmanship from Jeritza, and seems to remember him fondly. His roster page also notes that he has a soft spot for cats.
  • Power-Up Letdown: His Crest of Lamine gives him a 10% chance to conserve uses of recovery magic and benefits from equipping the Rafail Gem and Tathlum Bow. Unforunately, he has a faith bane, a poor white magic pool, and is only playable on a route where you cannot obtain either weapon, typically making it useless on him outside of not taking damage from equipping other relics.
  • Pre-Asskicking One-Liner:
    "Understood."
  • Pre-Mortem One-Liner: All of his critical quotes also belong to the Death Knight.
    "Squirm for me!"
    "Die!"
    "Rapturous!"
    "Your life ends!"
  • Promoted to Playable: In Three Houses, he was finally made available on November 7, 2019 as part of the wave 3 DLC, and can be recruited on the Crimson Flower route. Three Hopes takes it further, as while he's unsurprisingly playable in Scarlet Blaze, he can also be recruited in Azure Gleam and appear as an allied NPC in the final Golden Wildfire chapter.
  • Psycho Electro: Is equipped with the Thunder spell when he joins your party, additionally learning Thoron if you invest in his Reason skill. Fitting for possibly the most violent and unwell character in the game.
  • Real Men Wear Pink: Jeritza is a violent Blood Knight who has dedicated himself to the sword. His three favorite things? Cats, sweets, and his sister. It's heavily lampshaded in his C-Support with Byleth, which opens with the latter staring flabbergasted as Jeritza devours some fancy ice cream.
  • Reluctant Psycho: He hates the Death Knight personality, and much of his standoffish personality is due to being afraid of it hurting those close to him.
  • Required Party Member: After version 1.1.0, Jeritza joins the party automatically at the start of the Crimson Flower route. Similarly, he also joins immediately at the start of Part I of Scarlet Blaze.
  • Self-Made Orphan: It's revealed reading documents in the library that several years before the start of the story House Bartels underwent a purge that left many of its members, including the head of the house, dead. The documents state the heir apparent Emile is the prime suspect who is now missing. Considering Jeritza is Emile, and that House Bartel abused his older half-sister Mercedes, it makes a lot of sense. His support with Mercedes confirms it and reveals why: His father had learned that Mercedes and her mother were staying in a church in Faerghus, and was considering bringing them back, but because Mercedes's mother was past childbearing age, he was going to make Mercedes his new wife, which led to Emile killing him and the entirety of House Bartels in a rage. While he doesn't regret killing his father, the whole incident traumatized him. Not that his father didn't deserve it or had it coming a mile away.
  • Sex Is Violence: In his A Support with Byleth, he gets a little too excited thinking about Byleth's sword piercing him -- or his lance piercing Byleth.
  • Shared Family Quirks: He has a hell of a sweet tooth, just like his sister Mercedes.
  • Shed the Family Name: He does this upon killing the rest of House Bartels. Part of it might be due to his being adopted by House Hrym.
  • Shock and Awe: He starts off with access to Thunder and can pick up Thoron if he trains further in Reason. His Counterattack skill, learned from mastering Death Knight, also manifests as a bolt of lightning.
  • Sibling Team: Can become one with Mercedes on the Crimson Flower route.
  • Sibling Yin-Yang: Mercedes is outgoing and friendly, while Jeritza is stoic and aloof. Or rather, Mercedes is an empathetic Nice Girl while Jeritza struggles handling a separate identity that's an Ax-Crazy Blood Knight. It's even reflected by their magic proficiencies: Mercedes, as a pretty firm believer, has Faith magic as her main strength, whereas Jeritza, who is more skeptical of the Church, is better skilled in Reason — specifically, the dark magic — while having a weakness in Faith. Likewise with weapon proficiencies: Mercedes, as a Martial Pacifist, only has a hidden talent for bows and penalties in the main Weapon Triangle, while Jeritza, a major Blood Knight, is highly skilled with lances and swords and neutral towards other weapons.
  • Sixth Ranger: On the Crimson Flower route, he joins you in Chapter 13. He's the last character to join the party (unless you didn't recruit Lysithea in Part I and then spare her in Part II), and he's one of only two characters who is only playable post-timeskip (the other being Azure Moon Gilbert).
  • Small Role, Big Impact: He's this in Three Hopes prologue, to the point Edelgard calls his role as such in their C-Support. Jeritza's brief role as a professor allows Edelgard to set up Monica's rescue right under TWSITD's watch which kickstarts a domino effect that drastically impacts the timeline for everyone.
  • Spared by the Adaptation: In Three Houses, if you don't follow the Crimson Flower route, Jeritza (as the Death Knight) inevitably dies in all other story routes. In Three Hopes, he can potentially survive all of the routes in the game; aside from being an automatic recruit in Scarlet Blaze, he can be recruited in Azure Gleam and while not recruitable in Golden Wildfire, he is an ally NPC who fights alongside you.
  • Split Personality: There's Jeritza, who's typically stoic and distant and then there's the Death Knight, a violent, psychopathic persona implied to have been born when he murdered his father. Deconstructed as the strain of staying in control and not letting the Death Knight go on a killing spree is implied to have left a heavy mental burden on Jeritza.
  • The Stoic: Jeritza's expression never changes, and he remains cold, calm and aloof. As the Death Knight, he's bloodthirsty and eager to kill instead.
  • Sweet Tooth: Seriously, dude loves ice cream; unlike Lysithea, he is not afraid to admit he likes sweet food. Just like his sister. Apparently he loved his mother's sweets.
  • Tarot Motifs: Through his Crest of Lamine, he represents Judgement, which when upright, represents transitions, but when reversed, represents poor decisions. Jeritza's life changed when Mercedes and her mother left him, and when he learned that his father planned to forcefully marry Mercedes, Jeritza murdered him in rage, which resulted in the creation of the Death Knight persona and the near extinction of House Bartels.
  • The Teetotaler: Liquor is listed as one of his dislikes.
  • That Man Is Dead: Tells Mercedes that the brother she once loved is long gone. If you get their paired ending, he reunites with Mercedes and their mother after years of being in prison...as Emile.
  • Tsurime Eyes: His eyes have upward-slanted outer corners and reflect his aloof, arrogant, battle-eager personality, in contrast with the Tareme Eyes of his sister Mercedes, a kindhearted gentle amicable healer.
  • Undying Loyalty: To Edelgard, who he credits with saving him after he slaughtered House Bartels and giving him purpose in the world. This loyalty is so strong it actually overrides his desire to protect Mercedes, as he can and will kill her if the two come to blows.
  • Used to Be a Sweet Kid: According to his sister, he used to be a sweet little boy until they were separated when Mercedes and her mother were kicked out of House Bartels, with Emile staying behind to keep the house from going after them. And from there, things went From Bad to Worse for him, especially after his father considered forcing Mercedes to marry him...
  • Wacky Marriage Proposal: It doesn't get more wacky than proposing while in the middle of a heated battle with the remnants of those who slither in the dark.
  • Walking Spoiler: It's impossible to fully talk about Jeritza without explaining that he's the Death Knight or his relationship with Mercedes.
  • What Is This Thing You Call "Love"?: In his S-Support with Byleth, he doesn't know how to articulate the feelings building up in his chest around them, asking if this sensation is called love.
  • When He Smiles: Jeritza only smiles thrice throughout the entire game (during supports with Morality Pets Mercedes, Constance and his S support with either Byleth), and all three times show it to be quite adorable when he does it. He also noticeably smiles in Three Hopes if Shez chooses to compliment his combat abilities when they first meet. He references it himself in the ending to his A support with Constance.
    Constance: A smile? Spreading across your face? Now that is a rare blossom indeed.
    Jeritza: [smiling] Only when in the company of a select few.
  • Younger Than They Look: Jeritza's height, deep voice, and impressive combat skill makes it hard to believe the fact that he's Mercedes' younger half-brother, which would make him only a year or two older than his own students at the Academy.

    Tomas 

Tomas

Class: Noble

Voiced by: Shinya Fukumatsu (Japanese), Joe Ochmannote  (English)

https://static.tvtropes.org/pmwiki/pub/images/feth_tomas.png

A man who has served as the Garreg Mach Monastery's librarian for more than 40 years. Not only is he knowledgeable about the books stored in the library, he knows much about the Monastery's affairs. He is also a faithful follower of the Church of Seiros.


  • Beneath Suspicion: Thales' and Kronya's disguises as Arundel and Monica respectively are questioned by others, but nobody pays any mind to Solon's disguise as Tomas until he reveals himself. Even in Three Hopes when Monica outs him as her kidnapper, many characters express doubt that Tomas was really behind it as Solon had played his role as Tomas to perfection.
  • Curtains Match the Window: His hair and eyes are both sand-colored.
  • Foreshadowing:
    • During Chapter 6, the fact that he was asking around about Flayn is a double case of this. Not only does it signify that he was snooping around as a member of those who slither in the dark, but when he makes a cover story about how he didn't know that Seteth had a sister the last time he was in the monastery, it hints that Seteth and Flayn aren't actually brother and sister.
    • In that same chapter, Byleth finds out that Tomas had been asking about them and Jeralt, which is also a double case. Not only those who slither in the dark kill Jeralt later to lure Byleth into a trap, his claim that Jeralt hasn't aged a day from when he last saw him also foreshadows one of the side effects of first generation crest bearers.
  • Impersonation-Exclusive Character: He's revealed to be an impostor. The real Tomas is never seen and is implied to have been killed before the game's events.
  • Kill and Replace: Gilbert and later Seteth suspect the real Tomas was killed during his eight-year-long trip away and replaced by Solon, who remained undercover until he had no need to keep his disguise.
  • Scary Librarian: Inverted. He's a very kind and affable fellow, willing to share his knowledge to whoever who seeks him. It's implied the real Tomas was this way as well.
  • Stealth Hi/Bye: He appears out of nowhere in a scene if the Golden Deer house was chosen, startling Claude by answering a question he had when talking to Byleth. Claude lampshades that of course he would be in the library.
  • We Hardly Knew Ye: In Three Hopes, Solon's Tomas persona doesn't even get to last a minute onscreen before he's forced to drop it and run away.
  • Wolf in Sheep's Clothing: His true identity is Solon, having killed the real Tomas during his trip before the start of the story and using the kindly guise of the librarian to infiltrate the Monastery.

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