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Figures that have shaped the past of Fódlan, transforming the continent into its present state.


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    Nemesis 

Nemesis

Class: King of Liberation

Crest: Goddess/Flames (Major)

Voiced by: Naomi Kusumi (Japanese), Jamieson Price (English)

https://static.tvtropes.org/pmwiki/pub/images/1566932116722_4.png
Click here to see Nemesis in Fire Emblem Heroes
King of Liberation

A former king of Fódlan in a time when the Goddess still dwelt on the earth and Seiros' opponent in a war a thousand years ago. He once wielded the Sword of the Creator as well as the same Crest that Byleth possesses, said to have been gifted by the Goddess herself for his heroic deeds before he fell to darkness and had to be put down. His death paved the foundation of both the Adrestian Empire and modern Fódlan as it exists. Yet the truth of who he was and what he did remains a mystery to most.

His personal ability, Mighty King of Legend, increases each of his stats by 3 for every Elite on the battlefield. He bears the Major Crest of Flames, which will occasionally restore health based on the damage he deals and rarely raises Might and stops counterattacks.


  • Adapted Out: As the story never goes into the direction where those who slither in the dark have the need or chance to resurrect Nemesis, he doesn't get to appear in Three Hopes. The closest thing he gets in terms of representation is you being able to craft the Dark Creator Sword in New Game Plus.
  • Back from the Dead: Using Sothis's remaining parts, those who slither in the dark created a second Sword of the Creator and resurrected him to be their backup plan.
  • Barbarian Longhair: He has long and wild hair appropriate for a man who was once a common bandit.
  • Bookends: The game opens with a cinematic sequence featuring Nemesis being defeated on the battlefield. If you choose the Verdant Wind route, it will end with Nemesis being defeated on the battlefield as well.
  • Breaking Old Trends:
  • Dark Is Evil: Wields a Dark version of the Sword of the Creator using what's left of Sothis' remains, though powered by two of her children's Crest Stones in place of her own.
  • Decapitated Army:
    • Averted in the backstory. While Nemesis' death by Seiros' hands was a major blow to his side, the records indicate the war continued for some time afterwards (Nemesis died in Imperial Year 91, while the war didn't properly end until Imperial Year 98 as a result of the remaining Ten Elites holding out until they were either defeated or offered amnesty).
    • Both played straight and inverted on Verdant Wind, as with the revived Nemesis' death his undead army are no longer able to sustain themselves and crumble to dust. Nemesis himself can't really be harmed through normal means until all of his generals are slain.
  • Did You Just Punch Out Cthulhu?: He killed Sothis, who was a full-blown Physical Goddess while she was alive, and drank her blood and had her spine turned into the Sword of the Creator. Granted, Sothis was asleep and exhausted when this happened and in no condition to defend herself.
  • Evil Counterpart: To Byleth, made especially apparent after he returns as the Verdant Wind route's final boss.
    • In the storyline, both were initially mundane leaders of human parties who were suddenly bestowed a special connection with the Goddess, as symbolized by the Sword of the Creator. Both return after a long period of absence to lead their now legendary parties once more. However, while Byleth has a legitimate connection with the Goddess forced upon them at birth and eventually becomes a benevolent teacher and thoughtful warrior, Nemesis stole the remains of Sothis to acquire the Sword of the Creator and the Crest of Flames, cares nothing for the mummified husks of his old companions, and seeks nothing more than to conquer Fódlan and crush Seiros.
    • This also applies in gameplay; his unique King of Liberation class has affinities for swords, brawling, and authority, Byleth's default strengths and three of the four affinities of their Enlightened One class. All of his weapon ranks are at least D with the lone exception being an E in Faith, Byleth's budding talent and the fourth affinity of the Enlightened One, highlighting a key point where they differ.
  • Fallen Hero: The Church of Seiros states that Nemesis was once a revered king of humanity that was gifted the Sword of the Creator by the Goddess to combat wicked gods. He succeeded, but the power corrupted him and forced the Goddess to choose Seiros to put him down. In truth, he was a bandit who, under the advice of those who slither in the dark, stole the remains of Sothis, acquired the Sword of the Creator using said remains, and slaughtered her children to make Relic weapons out of their hearts and used their blood to offer prospective allies Crests, making himself into a king. His in-game text as an enemy states he then rallied his people to war to liberate Fódlan from a reign of deception, though as this is noted to have merely been a "pretense", it's unclear if he really believed in or cared about the claim. The atrocities he committed to gain power would come back to bite him in the ass.
  • Final Boss: He's the final enemy of the Verdant Wind route.
  • Foil: He is very much a dark embodiment of Claude's ideals. Claude seeks to overthrow the established system of the Children of the Goddess and replace it with a new order; Nemesis did just that. Claude tried to be a figurehead who would unite nations and bring people together; Nemesis did that, too. Claude believes that people are stronger when they unite; Nemesis draws strength directly from each of his allies. However, where Nemesis was a selfish, genocidal thug who achieved everything through violence, Claude genuinely wants to improve society for everybody, and believes in doing so through dialogue and diplomacy.
  • Foreshadowing: His resurrection is built up and alluded to through a number of Claude and Marianne's interactions.
    • Several of Claude and Marianne's supports bring up how the truth about Nemesis and the Elites is rather different from the reality, and Claude often expresses a wish to dig up the true history of Fódlan; in the end, they come face to face with that very truth.
    • If Byleth fights the boss of Marianne's paralogue, he will exclaim "That sword! It's the sword of the king! Are you the one who can liberate me?" Since Maurice wants to die, this gives a big clue as to what Nemesis was truly like... and also shows that he might not be entirely dead.
  • From Nobody to Nightmare: He was originally a bandit who, on the advice of those who slither in the dark, plundered Sothis' tomb and carried out a massacre on her children using the Sword of the Creator made by Agarthan technology. The bodies of the Children of the Goddess were used to create more Relic weapons and offered to those who became the Ten Elites in exchange for their and their family's loyalty, eventually making Nemesis a king. Eventually, Seiros, Sothis's daughter, would gain human allies of her own to fight against his army (namely giving her blood to the first Adrestian Emperor). In a conflict that lasted the better part of 100 years, she would eventually defeat him in battle herself. On the Verdant Wind route, however, that isn't enough to keep him down, as those who slither in the dark resurrect him to serve as their trump card.
  • Generic Doomsday Villain: He doesn't show much personality beyond a grudge against Seiros, and the belief that single combat is more honorable. Justified as by the time Byleth faces him, he is only a vengeance-fueled zombie that those who slither in the dark finished resurrecting as a war machine to serve as one last "screw you" to everyone for stopping them.
  • Greater-Scope Villain: His actions started the entire plot of Three Houses despite being long-dead by the time the present takes place: By murdering Sothis and her children, Nemesis is the reason why the "Heroes' Relics" were created, including his Sword of the Creator, by murdering Sothis and her children and using their remains to create those weapons as well as their Crests. As a result, Seiros was traumatized by grief, and later, unwilling to move on, tries to create a suitable body to bring her mother back.
  • Healing Factor: As seen in Verdant Wind's endgame, Nemesis has access to both Renewal and Cursed Power, the latter which only activates as long Nemesis is standing on Lamine's poisonous swamp.
  • Historical Hero Upgrade: The official Church history paints him as a Fallen Hero who started out as a divine champion before being consumed by lust for power. When pressed late in Verdant Wind, Rhea/Seiros admits that in truth he was nothing but a genocidal, power-hungry bandit from the start, and supplementary materials indicate that Seiros had no choice but to raise him as a hero because he had already earned the favor of the people by the time he died.
  • Hypocrite: He calls Byleth and Claude cowards for not facing him one on one… while spending the entire battle hiding behind the Ten Elites, not to mention he was only able to obtain his power in the first place because he slipped into Sothis’s room and murdered her in her sleep.
  • Ironic Name: Nemesis is named after the Greek goddess who exacts vengeance on those who become arrogant before the gods. This Nemesis was given his power supposedly to destroy gods or not and was ultimately killed in an act of vengeance.
  • Jack of All Trades: He has a little experience in everything except faith magic as the Final Boss of the Verdant Wind route.
  • Karmic Death:
    • Long before the game begins, he was killed by Seiros, the daughter of Sothis, the one he murdered to make his Sword of the Creator.
    • On the Verdant Wind route, he's killed by Byleth (a person enhanced by Sothis's soul) with the Sword of the Creator (the weapon made with Sothis's corpse).
  • Keystone Army: When resurrected, he serves as this for the rest of the undead with him, resurrecting them using the Crest of Flames. While Nemesis retains his mind and memories, Claude notes that the Ten Elites and other undead soldiers are just his puppets, and when Nemesis is defeated, they all crumble into dust. This works twofold, as he channels his power through the Ten Elites to protect himself with a barrier and strengthen himself in the process.
  • Kill the God: In the distant past, he murdered a sleeping Sothis, who is generally worshiped as a goddess by modern Fódlan, and used her bones to create the Sword of the Creator.
  • Leitmotif: "God-Shattering Star" plays during the final battle with him on the Verdant Wind route. Given the meaning of its lyrics, it also doubles as a Rousing Speech and Badass Boast for himself and his army.
  • Long-Lived: He was over 150 years old at least by the time he faced Seiros on the Tailtean Plains and was still as fit as ever. This is due to him being a first-generation Crest-bearer (who live for centuries with little or no visible aging past adulthood or whatever point they received their Crest).
  • Manly Facial Hair: Has a bushy beard fitting for the strongest human who ever lived in Fódlan.
  • Mighty Glacier: In Heroes, he has very high Atk and Def and good Res, but low Spd.
  • No-Holds-Barred Beatdown: Is on the receiving end of Seiros' punches and kicks after he disarms her, just before he gets stabbed to death.
  • Not-So-Well-Intentioned Extremist: His class description on Verdant Wind reads: "Under the pretense of liberating Fódlan from a reign of deception, this king rallied his people to arms in the War of Heroes." The lyrics of his leitmotif, sung from Nemesis's POV, also call for his allies to rally behind him and reclaim their pride from "beasts called god". In essence, he rallied humanity in the past by claiming to liberate them from the rule of the Children of the Goddess. Documents in the Abyssal Library and some developer interviews also suggest his followers genuinely did consider him a hero and liberator, and were largely unaware he was mostly out for personal power.
  • Oh, Crap!:
    • His eyes visibly widen in fear when Seiros reminds him of what transpired at the Red Canyon. This turns out to be because he never expected any survivors from his slaughter of Sothis and her children, and was panicking to realize that Seiros had come to deliver Laser-Guided Karma.
    • Nemesis visibly looks surprised and has sweat on his face when he realizes that Byleth wields the Crest of Flames and the Sword of the Creator.
  • One-Man Army: The opening cutscene shows him cutting through Seiros' soldiers like wheat.
  • Power Echoes: As a testament to his power, he speaks with an echo in his voice.
  • Pre-Mortem One-Liner:
    "Full revenge!"
    "Abomination!"
    "No forgiveness!"
    "Ignorant fool!"
  • Pretext for War: It's mentioned in the description of Nemesis' class that he rallied his allies against Seiros and the Adrestian Empire during the War of Heroes under the pretext that the self-proclaimed prophet was a liar and leading Fódlan astray.
  • Promoted to Playable: Makes his playable debut in Heroes as a Grand Hero Battle unit.
  • Proud Warrior Race Guy: A dark take on this since he's a bandit king with all that implies, yet in the final cutscene of Verdant Wind, Nemesis expresses disgust with Byleth and Claude that they're facing him together, denying Nemesis a one-on-one duel. Byleth and Claude brush it off and take him down by working together and coordinating their attacks. This harkens back to the opening cutscene where he's shown engaging Seiros in such a duel. That didn't work out for him either. Three Hopes shows in some documents that he recruited at least one of his Elites, Maurice, this way via defeating him in single combat and then giving him the Crest of the Beast and Blutgang in return for his loyalty and some respect for his ability.
  • Recurring Element: Nemesis is effectively the traditional Medeus with his Arch-Enemy Seiros. He is an incredibly powerful villainous warrior who is slain by the hero in the backstory, which ushers in an age of peace for the world. However, it is the goal of the villains to resurrect him in order to have him take revenge on the descendants of those who defeated him and rebuild his reign. Additionally, he used to be a bandit, who turned into a mad king with simple motives of conquering and showing off his strength. Had Seiros been the protagonist of the game, he would've been a take on the 'starter bandit' archetype that began with Gazzak; so he ends up being a take on a Gazzak that ascends into a Medeus.
  • Red Baron: Was known as the "Liberation King"/"King of Liberation" in life.
  • Sealed Evil in a Can: Those who slither in the dark kept him contained and unconscious until he is released through unknown means during the Verdant Wind route. Rhea/Seiros allude to his revival with the words, "the seal has been broken," suggesting that she contained him after trying to kill him, and per his own admission in Heroes, Nemesis had just come out from a "thousand years of sleep".
  • The Social Darwinist: In Heroes, his 5* level 40 quote has him state that it is the natural order for the strong to rule the weak. This extended to his method of rulership; defeating people in battle, some like Maurice in single combat, and then granting them a fraction of his power via the Relic weapons and Crests in order to bind them to his service as his new vassals.
  • Unwitting Pawn: He was used by those who slither in the dark in their plan to kill Sothis as revenge. At least one of their leaders, Epimenides, was already considering getting rid of him once the business with Seiros and newly-created Adrestian Empire was settled, which didn't pan out only because Seiros managed to kill both of them (after a fashion, at least).
  • Villain Respect: In his 5* level 40 quote in Heroes, he acknowledges the Summoner's prowess in command.
  • Villain with Good Publicity: He may have been a tyrannical warlord, but the people genuinely adored and respected him.
  • Walking Spoiler: He's shown in a cutscene at the beginning of the game, and referenced a few times throughout the story, but the truth behind Seiros's quest for vengeance, as well as the fact that resurrecting him is the ultimate goal of those who slither in the dark (which they succeed at doing on the Verdant Wind route), is one of the game's key plot twists that is only revealed on the Verdant Wind route.
  • Whip Sword: Wielded the Sword Of The Creator before Byleth and notably displays far more skill using it as a whip than Byleth who typically uses it as a sword. Given he wielded it for decades and knew its true nature from the beginning that's to be expected.
  • World's Strongest Man: In his prime he united an army of followers through sheer personal power and slaughtered nearly all the Children of the Goddess in Zanado in what was heavily implied to be a one-man effort with perhaps only the barest assistance from "those who slither in the dark". The only person we see who could beat him one-on-one was Seiros, and she didn't hesitate to fight dirty in order to get him down and disarmed before stabbing him to death. During his conquest for revenge he seems nigh unstoppable, and it's only with the combined efforts of Byleth and Claude (and some trickery on Claude's part) that they barely manage to pull off a win. This is reflected in-game: with the Ten Elites behind him, he has the highest level and stats out of every enemy in the series, up to and including Rhea as the Immaculate One (unless you count her four health bars together) on the Crimson Flower route and Hegemon Edelgard, empowered by the Crest of Seiros and the Crest of Flames on the Azure Moon route. The only final bosses in the series comparable to him in raw stats are Ashera and Grima, the latter only matching him on Lunatic+, a difficulty option that is higher than Three Houses's Maddening mode. On Maddening, he has higher stats than Dheginsea, a boss considered by many to be the hardest boss in the entire series.
  • You Have Outlived Your Usefulness: Epimenides at the very least only saw Nemesis as someone to be used to fight against Seiros and was considering to just kill him off once the war ended. The only reason why the trope didn't play out is because both of them get killed by Seiros.

    Seiros (ALL SPOILERS UNMARKED) 

Seiros

Class: Saint → The Immaculate One

Crest: Seiros (Major)

Voiced by: Kikuko Inoue (Japanese), Cherami Leigh (English)

https://static.tvtropes.org/pmwiki/pub/images/seiros_portrait_war_of_heroes.png
Click here to see Seiros in the present
Click here to see Seiros in Fire Emblem Heroes
Saint of Legend

"Tell me, Nemesis, do you recall the Red Canyon? You'll die for that! Die! DIE! You took... everything that I loved!"

A Lady of War who fought against Nemesis ages ago. The central figure of worship in the present Church of Seiros. Unbeknownst to her followers, she was the demigod child of the Goddess, and her involvement in the war with Nemesis was motivated in part by her hatred for him, as he had stolen her mother's remains and slaughtered most of her kin. She's still around though, and as it turns out, these events did not have good effects on her mind.

Information about her alter-ego can be found here.

Her personal skill, Sacred Power, increases damage dealt and reduces damage taken by adjacent allies. She naturally bears the Major Crest of Seiros, which has a chance to increase her Might when using Combat Arts.


  • Adaptive Ability: A variation: as Crimson Flower's final boss, she has the ability Ancient Dragon Wrath, which makes all attacks from her end target the lower of the enemy's Defense or Resistance.
  • Arch-Enemy: Historically it was Nemesis, who she absolutely despised for betraying and killing her mother as well as slaughtering most of her race. In the Crimson Flower route it is Byleth, since in her Sanity Slippage she comes to see them as the second-coming of Nemesis and accuses them of stealing her mother and taking everything she has left from her. Her alliance with Dimitri during the War Phase is fueled by their mutual obsession of killing Byleth and Edelgard respectively.
  • Ax-Crazy: If Byleth betrays her for Edelgard, she becomes obsessed with killing them, to the point where she no longer cares about innocents being caught in the crossfire so long as she is able to kill Byleth.
  • Big Bad: She is this on the Crimson Flower route, principally because she goes insane and can no longer be reasoned with. Seiros has been running the Church unopposed as Rhea for many years (it's unclear at what point Seiros faked her own death and then returned under the identity of Rhea). In the process, she's rewritten history with the founding of the Church and empire, kept it mostly sealed off from the rest of the world, perpetuated the Crest system by spreading the noble lie that Crests were gifted from the Goddess herself, and worked to resurrect her mother through the means available to her.
  • Combat Stilettos: Her high-heeled sandals don't hinder her status as a Lady of War one bit.
  • Contrasting Sequel Antagonist: Previous Fire Emblem dragon antagonists were mostly male and some were even driven mad or worse, such as Duma and Anankos, due to degradation. Seiros went mad due to the loss of her mother and a severe case of misanthropy. In the Crimson Flower route, her madness worsens due to Byleth's betrayal, whereas in Silver Snow, drawing upon too much power drives her insane. Unusually, she is possibly the only Fire Emblem dragon boss who can be saved through Love Redeems if the player chooses to S-Support her.
  • Dark Messiah: She admits in her S-Support with Byleth that her original intention with the Church was to keep the peace in Fódlan and to avoid another costly war, but states that creating a false history and otherwise using the Church to revive her mother was a step too far and may have indirectly caused the situation they found themselves in.
  • Death Glare:
    • Towards Nemesis in the opening — if looks could set on fire, he'd already be a pile of black cinders on the ground.
    • Gives another to Byleth should they choose to side with Edelgard in the Holy Tomb. Though this one is especially discomforting since this is the moment when we see Rhea "snap" back into Seiros.
  • Decomposite Character: Invoked in-universe in regards to her dragon form, the Immaculate One. As far history and lore is concerned, the dragon is merely a powerful creature that aided Seiros on her campaign against Nemesis, and beyond some few individuals (such as Wilhelm I and the Four Saints), no one knows before The Reveal that Seiros and the Immaculate One are the one and the same.
    Chapter 10's Narration: Long ago, the guardian Seiros made an appearance during this moon. She had been summoned by the goddess, whose soul was suffering as the flames of war raged across Fódlan. Some believe that high in the sky above Seiros, the Immaculate One's mighty wings are what powered the strong winds carrying the guardian and her forces into battle.
  • Dissonant Serenity:
    • She stands unflinching and perfectly-still even as her own personal guard dwindles around her, only showing emotion when the time comes for her to fight Nemesis or Byleth/Edelgard.
    • She maintains some degree of this in the Crimson Flower route despite treading the fine line of insanity for the past 5 years. Of course, this vanishes entirely once she reprises her warrior persona and onwards.
  • Dragon Their Feet: Pun aside, Dimitri's death and the fall of the Kingdom Army in Crimson Flower is due to their failed gambit at trying to bait the Empire into launching an attack on the seemingly vulnerable Church. Edelgard calls their bluff and directly takes the fight to Dimitri and his forces instead; Rhea and the Church are delayed by the rain, and by the time they finally arrive as back up, they're far too late to actually turn the tide of the fight.
  • Fallen Hero: Saint Seiros was a straight-up Big Good back in the War of Heroes. In the present, she's much more ambiguous as Rhea, and dons the Seiros identity as an antagonist.
  • Faking the Dead: Though historical accounts marks her as a deceased figure (there's even a sealed casket in the church said to hold her bones), she, in reality, is still alive, continuing to control the Church and her efforts to resurrect her mother as Rhea.
  • Final Boss: In both the Crimson Flower and Silver Snow routes; on the Crimson Flower path, she's been insane for five years ever since Byleth's betrayal, and in the Silver Snow path, Rhea drawing on her powers too often and too deeply awakens her rage, consuming her.
  • Foil:
    • To Dimitri, being what would happen if he did achieve his vengeance but found it didn't solve any of his personal problems. Seiros is still trapped in the past even a thousand years on, unable to trust even those she is closest to with the full truth.
    • She is also this to Edelgard. Both are characters who are deeply haunted by their pasts and have led/are leading revolutions to change the world that wronged them. While Edelgard's trauma deeply motivates her to abolish the old system and create a new future where no one else will have to suffer like her, Seiros' trauma leads her to want to maintain the power structure of the status quo to prevent another war like the one that destroyed Fódlan in the past. She also seeks to resurrect her mother to heal from her own suffering, having not been able to truly let go of her.
  • Giant Space Flea from Nowhere: Her berserk Immaculate One form at the end of the Silver Snow route has little buildup or explanation as to why she suddenly loses control in such an extreme manner except for a throwaway line about how much of her power she used to stop Thales' Taking You with Me attack, and to keep the tradition of a dragon final boss alive.
  • God-Emperor: On Crimson Flower, after Dimitri is killed in the battle for Tailtean Plains, she becomes the supreme ruler of the Holy Kingdom of Faerghus (at this point mostly reduced to its capital city, Fhirdiad)... for all of a day.
  • Good Old Fisticuffs: After being disarmed, she manages to fight Nemesis head-on with only her fists.
  • Humans Are Flawed: In her level 40 conversation with the Summoner in Heroes, Seiros admits that she sees humanity as frail, ignorant creatures that cannot achieve anything without the aid of the the Goddess but her meeting with the various heroes and said summoner changed her mind. This confession foreshadows her character development in SS and CF, where she grows to trust humanity to lead itself due to Byleth's influence or grows to hate humanity even more so as a result of Edelgard and Byleth's actions.
  • I Have Many Names: "Rhea" and "Seiros" are both aliases. The latter is revealed during her confession on Verdant Wind before you fight Nemesis. As a result, her real name is never revealed.
    Rhea: I called myself Seiros, fostered the founding of the Empire, and prepared to oppose Nemesis and his followers.
  • Interface Spoiler: In the Crimson Flower route, just in case there's any room for doubt when The Reveal happens, her Saint class' description unambiguously states she's the same Saint Seiros responsible for founding the Church of Seiros. In the Verdant Wind route, Rhea will reveal this herself before you fight Nemesis.
  • It's Personal:
    • She rightly blames Nemesis for an event at the Red Canyon that took everything she loved - specifically, he committed genocide on her people and slaughtered every other Children of the Goddess in the Canyon but her. She hates him so deeply for it that the opening cinematic concludes with her brutally stabbing him to death.
    • On the Crimson Flower route, she directs this towards Byleth and Edelgard: seeing both as vile thieves and apostates who have stolen her mother away from her yet again and goes so far as to claim they're the second coming of Nemesis. From her unhinged perspective, she has every reason to believe this is true.
  • Lady of War: Fitting with her status as a demigoddess, she wears a white gown with armored elements and the rapier-like Sword of Seiros for an elegant weapon. Although she conducts herself with a serene demeanor, she's not above resorting to using her fists when disarmed and brutally stabbing Nemesis to death.
  • Late-Arrival Spoiler: Heroes spoils the fact that she is actually a dragon.
  • Light Is Not Good: In all three of her appearances (as Seiros, Rhea and the Immaculate One), she is depicted with strong ties to holiness, with White Magic as a proficiency of two of her personal classes (the third one being unable to cast magic altogether), yet some of her actions are more than questionable to say the least. That said, she doesn't truly fall into outright evil on any route other than Crimson Flower since that route is the only one where the person she believes to be her mother's vessel/reincarnation turns on her.
  • Love Redeems: One of the few Fire Emblem final bosses who can survive and be redeemed, at the end of the Silver Snow route if the player A or S-Supports her, an S-Support allowing for more complete redemption than A (wherein she retires instead of actively helping reform Fódlan as she does if S-ranked), and failing to achieve at least A-rank resulting in her death.
  • Made of Iron: Even for a demigod dragon, the woman is absurdly tough. Repeated direct hits from magitech ballistic missiles after five years of imprisonment and probable experimentation may be enough to fatally wound her, but only maybe — and even then, it takes a long time for it to be fatal. As the final boss of Silver Snow on Maddening difficulty, she has the highest HP of any non-player unit in the whole franchise.
  • Mighty Glacier: In Heroes, she has one of the best Atk and Res stats and is even tankier compared to her archenemy Nemesis, but is slow to compensate.
  • Missing Mom: Her main motivation is to revive her mother Sothis, who she believes is the only one who can fix Fódlan's problems due to being the Progenitor God.
  • One-Woman Army: Tears through Imperial Army formations with trivial ease as the Immaculate One right before the timeskip.
  • Parental Issues: She's obsessed with her mother Sothis. When she's denied being reunited with her mother due to Byleth not fulfilling their intended role as Sothis's vessel, she ends up going on a rampage. Rhea implies this desire was fueled by her loneliness and isolation being left alone after the Red Canyon incident, and her difficulty in forming trusting relationships with even her remaining kin afterwards.
  • Pre-Mortem One-Liner:
    • Saint Seiros:
      "You must be purified!"
      "It is your time!"
      "Suffer for eternity!"
      "Traitor!
      "You have been judged."
      "In the name of the goddess."
    • The Immaculate One:
      "I will tear you down!"
      "This will be your end!"
      "Banish into the Abyss!"
      "You will not be forgiven!"
  • Pretext for War: In order for Seiros to kickstart the war against Nemesis, through her church's influence and reputation as Seiros' prophet, she manufactured the narrative that Nemesis and the Ten Elites were once heroes chosen by the goddess that had long since fallen into corruption and needed to be put down for the greater good.
  • Promoted to Playable: In Heroes, she was essentially playable as a Duo unit with Female Byleth since July 2020, albeit as Rhea. She was released as a Mythic Hero of Anima later on in late January 2021, fully making her playable.
  • Psychopathic Womanchild: What she can be when broken or betrayed; a moody, immature psychopath who can't handle being separated from her mother.
  • Rage Breaking Point: She was already dangerously unstable to begin with, but when Byleth rejects her at the Holy Tomb on the Crimson Flower route, she completely snaps, and becomes a bloodthirsty Screaming Warrior utterly obsessed with reclaiming Sothis' heart in the name of her mother and other slain kin.
  • Recurring Element: Seiros is effectively the traditional Medeus with her Arch-Enemy Nemesis. She is a being far above mortals who, due to her fracturing mental state, runs the risk of eventually losing control and going on a rampage, and on the Crimson Flower route, becomes more in line with the archetype upon going insane and only caring for her own mad wants and willing to destroy anyone who crosses her.
  • Revenge: In the past, Seiros founded both the Church of Seiros and co-founded the Adrestian Empire along with Wilhelm I with the sole intention of raising an army strong enough to defeat Nemesis' and avenge her people. Judging by the records left by Wilhelm I and one of the Ten Elites in the Abyssal library, it's implied many of her allies and enemies at the time were left in the dark about this.
    Rhea: (...) All I could do was wander across Fódlan clinging to my desperate desire for revenge. I called myself Seiros, fostered the founding of the Empire, and prepared to oppose Nemesis and his followers.
  • Semi-Divine: She's the goddess' last daughter and creation.
  • Sins of Our Fathers: Averted. One of the books in the Abyssian library reveals that after Nemesis’ death and the war turning in her favor, Seiros demanded the deaths of the Ten Elites while also going out of her way to make clear their scions and clans would be guaranteed safety if they surrendered.
  • Superboss: She is the boss of the first New Game Plus-exclusive paralogue "Cycles of Nostalgia" in Three Hopes. Given that you have to face her alone while controlling a Squishy Wizard who can't be trained in main story missions, she regenerates health at an extremely rapid rate due to her two Sacred Weapons and the stronghold she's holed up in, and she's fired up on top of all that, you're in for a rough fight.
  • Technophobia: The Abyss library strongly implies she has been deliberately slowing down technological progress in Fódlan out of lingering fear that modern humans would misuse it just as the Agarthans did.
  • Trauma Conga Line: She was the Sole Survivor of Nemesis's attack on Zanado, learned at some point that he had murdered her mother and turned her corpse into a weapon, fought a war that lasted nearly a century to take revenge for the genocide of her people, and found out in the end that even killing Nemesis wouldn't make everything she suffered through stop haunting her.
  • Unusable Enemy Equipment: Her Seiros Sword cannot be obtained by the player.
  • Walking Spoiler: It's really hard to talk about her without revealing her true parentage, or that she's the true identity of Rhea.
  • Weredragon: She's capable of transforming into a huge white dragon called the Immaculate One.
  • Yandere: At her worst. Her obsession with her mother makes her murderous and petty in the Crimson Flower route, where she loses her grip on her vengeful side. This is foreshadowed as early as the opening cinematic when she cradles the bloody Sword of the Creator (which was made from Sothis' body) after killing Nemesis and muttering to her mother that she's avenged her.

    The Ten Elites 

Class: Dark Knight (Blaiddyd), Bow Knight (Riegan), Gremory (Lamine), War Master (Goneril), Mortal Savant (Charon), Falcon Knight (Fraldarius), Bishop (Gloucester), Wyvern Lord (Dominic), Great Knight (Gautier), Holy Knight (Daphnel)

Blessed by the Goddess with the Crests and Heroes' Relics, the Ten Elites assisted Seiros in defeating Nemesis, King of Liberation. After the War of Heroes, they became heroes of Fódlan and the founders of many of the noble bloodlines in the land. Their descendants bear their Crests, which grant them significant power.

The Ten Elites were Blaiddyd, Riegan, Lamine, Goneril, Charon, Fraldarius, Gloucester, Dominic, Gautier, and Daphnel.


  • Aerith and Bob: Dominic and Maurice in particular stand out for being utterly normal next to names like Blaiddyd, Fraldarius, and Gloucester.
  • Ambiguous Situation: Lamine, Riegan, Gloucester, and Fraldarius all have Sacred Weapons (Tathlum Blow, Sword of Begalta, Axe of Ukonvarsa, and Sword of Moralta respectively) tied to their Crests in addition to their Heroes' Relics. Considering that the Sacred Weapons were forged by Saint Macuil who would have obviously had little love for any of the Elites siding with Nemesis, it's left unclear if these Elites initially were on Seiros' side before suddenly defecting to Nemesis, if the Sacred Weapons originally belonged to the Children of the Goddess whose powers they gained, or if Macuil made them for their descendents who swore fealty to Seiros.
  • Ancestral Weapon: The Crests and the Heroes' Relics are passed down from generation to generation in their noble bloodlines. Several of them also have Sacred Weapons linked to their bloodlines.
  • And Then John Was a Zombie: Officially most of them died due to infighting after the war. However, in truth some were killed by Seiros' forces during the closing years of the war and there are implications that in addition to Maurice a number of them became demonic beasts around this time period too. A letter written by one of them ends with an ominous statement that "the evil" is overcoming their body in some way, and other dialog makes mention of rumors of others who became demonic beasts.
  • Back from the Dead: On the Verdant Wind route, those who slither in the dark resurrect ten warriors who are named as the original Ten Elites. Though Claude is skeptical, the fact they were able to resurrect Nemesis make it possible that they are the real deal (though their zombie versions seem to lack any free will regardless).
  • Came Back Wrong: Heavily implied to be the case during the final battle of Verdant Wind. Unlike Nemesis, who despite having traits he didn't have in his first life is at least intelligent enough to speak and plan, the Elites don't speak at all even if they're facing their scions and seem to lack any free will at all apart from Nemesis's command. They're essentially just mindless weapons of war and sources of extra power for Nemesis's benefit.
  • Dark Is Evil: They each wield a Dark version of their original weapons, though likely powered by artificial Crest Stones.
  • Famous Ancestor: They're this to many of Fódlan's noble houses in the present day, as their scions (and Crests, assuming they did inherit one) can be directly traced back to them.
  • Generation Xerox: Downplayed. Of the ten of them, only three (Lamine/Mercedes, Gautier/Sylvain, and maybe Charon/Catherine) are likely to share classes with their descendants. The rest are unusual choices of classes that may not properly reflect the skill proficiencies of their modern day descendants. Most notably, two of the Ten Elites, Goneril and Fraldarius, are actually in gender-locked classes that their descendants Hilda and Felix can't access.
  • Healing Factor: In the last chapter of Verdant Wind, the skill Cursed Power allows any elite who stands in Lamine's deadly swamp to recover a bit of their HP each turn.
  • Heroic Lineage: They are a cornerstone of the Church of Seiros and Fódlan's history and their descendants bear their Crests.
  • Historical Hero Upgrade: Maybe. While they're hailed as heroes in the present day, the Ten Elites were allies of Nemesis during the War of Heroes. Rhea states that they were bandits who were to some degree complicit with his slaughter the Children of the Goddess, but a letter in the Abyss library indicates that at least one of them was ignorant as to how he came by such power and to why Seiros hated them so much. In either case, after Seiros won, she canonized them as heroes to encourage the use of Crests among their descendants. In modern times only the Four Saints and Agarthans (and perhaps a few others) are fully aware of their true nature. An interview confirms that to many people of the time the Ten Elites and Nemesis were heroes, and that Seiros and her allies had to keep this in mind if they were to rewrite history and maintain peace while doing so.
  • Locked Out of the Loop: If one of the books in the Abyss library is any indication, at least some of the Elites didn't know about the origins of their Heroes' Relics nor that Nemesis' caused the Tragedy of the Red Canyon, or indeed that the tragedy even happened.
  • Long-Lived: Receiving Crests gave them lifespans that spanned centuries. Indeed, the Nemesis war alone spanned nearly a hundred years. It's unclear how long they might have been able to live, but Maurice proved able to live for over a thousand years, albeit in a nonhuman form. An old record in the Abyss seemingly written by one of the Elites mentions their long lives.
  • One Extra Member: They originally had another member, Maurice, who was stricken from history after he was transformed into the Wandering Beast, though enough knowledge remained via rumors for his descendants to suffer mistreatment for bearing his Crest. Indeed, Marianne gets accused by a scholar of being the Wandering Beast.
  • Posthumous Character: Though long dead, the Ten Elites continue to influence the land of Fódlan. Averted on the Verdant Wind route, where those who slither in the dark resurrect them.
  • Precursor Heroes: They defeated Nemesis in Fódlan's distant past, and are hailed as legendary heroes in the present day. In truth, they were bandits who fought alongside Nemesis, but were rewritten as heroes in the present day.
  • Recurring Element: The Ten Elites, along with the Four Saints, are a group of heroes blessed by godlike entities with powers beyond those of ordinary people who fought a corrupt evil, and were immortalized as religious figures whose bloodlines possess great political and magical power, in the vein of the Twelve Crusaders of Jugdral. Unlike the other members of this archetype, however, the Ten Elites received a Historical Hero Upgrade and forcibly stole the power from the divine entity.
  • Super-Empowering: Nemesis's Personal Skill gives him +3 to all stats for each Elite that's still alive on the field, implying that even as Nemesis uses the Crest of Flames to keep them and his army alive, the Elites in turn are sending the power of their own Crests back to him.
  • Transhuman: They were blessed with magical powers by the goddess in the distant past, and passed these magical powers down in the form of Crests to their descendants. In truth, they used the blood of the murdered children of the goddess to give themselves Crests.
  • Two Girls to a Team: Lamine and Fraldarius were the only two female members of the group.
  • Unperson:
    • The eleventh Elite, Maurice, was stricken from the history books after transforming into a Demonic Beast. His Crest, passed down through House Edmund, is said to bring misfortune to those who bear it.
    • There are several Crests whose originators were lost to history. In most cases, their bearers are instead revealed to be the Four Apostles, who apparently reconciled with Seiros sometime after the war in an attempt to resurrect Sothis. Their absence from history is due to most of them retreating to their home villages and living quiet lives.
  • Wolfpack Boss: On the Verdant Wind route, they are all fought together as the last line of defense between you and Nemesis himself.

    The Four Saints 
As with the Ten Elites, the Four Saints aided Seiros during the War of Heroes. The Saints founded a number of noble bloodlines in Fódlan, passing down their Crests and Relics.

The Four Saints were Cethleann, Cichol, Indech, and Macuil.


  • Ambiguous Situation: It's never confirmed whether or not Macuil gifted his blood to the people of Adrestia like Seiros and the other Saints did. On one hand, Macuil's disdain towards humans as seen in Claude's paralogue makes unlikely he would have shared it willingly. On the other hand, it is generally assumed he did so in-universe, Edelgard and Constance's B-support reveals House Nuvelle managed to conceal their Crest of Noa by making it pass like Macuil's through magic, the latter which, per the Empire's records, was already present in Adrestia prior to the founding of House Nuvelle, and in Three Hopes, Monica von Ochs is confirmed to have the Crest of Macuil.
  • Breaking the Fellowship: Implied to have happened to them when the War of Heroes came to an end. While Seiros remained in control of the Church under a different identity, Indech went into seclusion at the bottom of Lake Teutates, Macuil left towards the Sreng Desert, and Cichol went into hiding to take care of his daughter Cethleann, who had previously collapsed into a coma as a result of overextending herself during the war.
  • Faking the Dead: All four of them fake their own deaths, with Indech and Macuil taking the forms of dragons, while Cichol and Cethleann take on the new identities of Seteth and Flayn.
  • The Four Gods:
    • Seiros is the Yellow Dragon, Indech is the Black Turtle, and Macuil is the Vermilion Phoenix (well, he's a griffin, but he otherwise fits). We don't see Cichol or Cethleann's dragon forms, but based on the symbolism we do get, it is most likely that Cichol is the White Tiger and Cethleann the Azure Dragon.
    • Their elemental affinity, much like the season theme of each route, is Played With. Cichol is an earth dragon, an element commonly used to replace metal for the White Tiger; Cethleann is a light dragon, something that could loosely be connected to fire due to giving warmth, and Macuil is attuned to wind, an element commonly used to replace wood due to its association with windy weather. The latter two even have their elements flipped, as the Azure Dragon is the one associated with Wood/Wind; while the Vermillion Phoenix, like its color suggests, is related to fire.
  • Hair of Gold, Heart of Gold: Three Hopes shows that, along with Seiros, Cichol and Cethleann have golden blond hair during the war against Nemesis 1000 years ago. It is very likely dyed to hide their natural green hair and identity as children of the goddess.
  • Heroic Lineage: They are a cornerstone of the Church of Seiros and Fódlan's history and their descendants bear their Crests. Judging by Flayn's B support with Linhardt, where she insists that Cethleann never married and implies she's never had children, along with the fact that she is Cethleann and the Saints have been secluding themselves from humanity for a millenia, it's entirely possible that none of their successive Crest bearers are their blood descendants. As we learn later, Children of the Goddess can safely (and seemingly easily) give their blood to humans and thus give them a Crest, with said Crest continuing on in that family's bloodline indefinitely.
  • Humans Are Bastards: After having their progenitor and most of their kind killed by ambitious humans and witnessing Fódlan's violent history, and for the longest time secluded themselves from society. Macuil in particular carries the most disdain, despising Claude and Byleth for being the descendants of the Ten Elites (in Byleth's case, he seems to mistake their connection to Sothis as being a descendant of Nemesis) and readily killing any humans who reject his warnings to leave. Indech is neutral, secluding himself from the world and killing those who agree to fight him for his weapon, but he respects warriors who have the strength and skill to challenge him, and doesn't dislike people so much as having issues interacting with them. While Cichol and Cethleann are more positive towards humanity, they are aware that their nature makes it almost impossible to co-exist with them and they go through periods of assuming false identities before disappearing or going into hiding.
  • Identical Stranger: Three Hopes shows that Cethleann and Cichol are dead ringers for Flayn and Seteth, who bear their Crests in the modern day. Subverted since they actually are Flayn and Seteth.
  • Ironic Name: Named after the villainous Fomorians of Celtic Myth, except Macuil, while they were ancient heroes.
  • Light Is Good: Cethleann's Crest is associated with light, and she's remembered as a compassionate healer.
  • Odd Name Out: While all of their names come from Celtic Mythology, Macuil's name comes from one of the Tuatha Dé Danann, while the other three are named after Fomorians.
  • Our Dragons Are Different: In official history, the Four Saints and Seiros were merely long-lived humans like the Ten Elites. However, in truth, they and Seiros are the sole known surviving children of the divine dragon Sothis, with lifespans perhaps a good deal longer than even humans granted their blood.
  • Precursor Heroes: Assisted the Ten Elites and Seiros in putting down Fallen Hero Nemesis in the distant past, and are lauded for it in the present day. Unlike the Ten Elites, allies of Nemesis, the Four Saints in truth were firmly on Seiros' side, being survivors of Nemesis and the Elites' massacre of Zanado's population.
  • Posthumous Character: Said to have died a long time ago. But in truth averted, as they are all very much alive.
  • The Smart Guy: Macuil was Seiros' chief tactician and a pioneer of the magical arts.
  • The Smurfette Principle: Cethleann is the only female of the Four Saints and along with Seiros the only known female hero of the War of Heroes.
  • Socially Awkward Hero: According to Seteth, Indech tended to isolate himself because he didn't know how to connect with people.
  • Sole Survivor: They along with Seiros are the only survivors of their kind known. If Seteth, Flayn, and Rhea (being Seiros herself) die, Indech and Macuil will be the last of the Children of the Goddess (at least in Fódlan).
  • Transhuman: Alongside the Ten Elites, they were blessed by the goddess in the distant past, and passed these magical powers down in the form of Crests to their descendants. Averted in truth, as the Four Saints were not humans, but Children of the Goddess who were created by the goddess and willingly given her powers, unlike the human Elites who took her power by force.
  • Ultimate Blacksmith: It is said in legends that Macuil forged the Sacred Weapons wielded by Seiros' army and particularly his fellow Saints using his skills. Three Hopes would later confirm their creation was a joint effort between him and Indech: Indech did the actual forging, but it was Macuil who imbued them with their powers.

    The Four Apostles 
Four ancient crest-bearers who attempted to revive the Goddess with the power of their bloodlines and a sacred relic known as the Chalice of Beginnings. When they failed, they sealed the chalice away using those very same bloodlines and departed to the four corners of Fódlan. Though they were never heard from again, their descendants (or in the case of Aubin the one person he gave his blood to) form the key members of the Ashen Wolves in the DLC story.

The Four Apostles were Noa, Chevalier, Timotheos, and Aubin.


  • Blood Magic: Balthus' mother originates from Kupala, a village where a ritual involving red liquid was given to the village by an elder when under siege by threats and many in the village had been injured severely and were at death's door. Half of them treated with this liquid did not improve, and vanished afterwards to an unknown fate, and the other half miraculously recovered and obtained the Crest of Chevalier. Yuri suspects the elder who lived with him and his mother saved his life by doing the same, and thus where his Crest comes from. Though since the elder died years ago, he decides to push it aside since he can't verify it in his supports with Balthus.
  • Dark Secret: Noa kept her Crest a secret out of fear of people misusing her Crest. Her descendants likewise kept it secret using magic to deceive the entire empire by making it resemble Macuil's Crest. Three Hopes reveals that Noa invented this magic to fool Crest-analyzing devices.
  • Foil:
    • To the Four Saints, as while the Saints became legends, they faded into obscurity.
    • They are also this to the Ten Elites. Like them, the groups were blessed by the goddess. Whereas the Ten Elites forcefully took the blood of the Children of the Goddess, the Apostles apparently were willing, due to them apparently being firmly on Rhea/Seiros' side.
  • Last of Their Kind: They were supposed to be the end of their Crest bloodlines in order to ensure the Chalice of Beginnings would never be unsealed, having promised Seiros to not pass down their Crests. However, each of their Crest bloodlines survived into the present, as some of them ended up having children but tried to hide this by forming hidden villages or disguising the identity of their Crests. It's implied in Three Houses and proven in Three Hopes that Aubin himself was the elder who Yuri's mother took in and saved Yuri in his youth, making him the last living one until he passed away not long after, and who only passed on his Crest via blood transfusion instead of producing descendants.
  • My God, What Have I Done?: In Three Hopes, at the end of Seteth and Yuri's support conversation, Seteth notes how Aubin had always cursed the blood running through his veins but is glad that Aubin was able to find peace by sharing his blood to save Yuri. This implies that Aubin and the Apostles at one point had aided the Ten Elites but became horrified at the origins of the Crests and eventually aided Seiros's side, with Aubin himself suffering the worst of this.
  • Posthumous Character: Like the Ten Elites and the 4 Saints, they are said to have died a long time ago.
  • Shrouded in Myth: So few records of them have survived to the present day that only their Crests remain as conclusive proof of their existence aside from of course Rhea/Seiros' and Seteth's own recollection of them.
  • The Smurfette Principle: Noa is the only one among the Apostles who is stated to be female.
  • Transhuman: Just like the Ten Elites and the 4 Saints, they were blessed by the goddess in the past and passed these Crests down to their descendants. The fact they have Heroes Relics (one being a replica relic made after the War of Heroes, but the other indicated to have been used during the War of Heroes itself), and that the Crest Stones of Timotheos and Noa are inside Nemesis's Dark Creator Sword during his boss fight on Verdant Wind, indicates that they truly were humans like the Elites, but they likely were actually on or ended up on Seiros' side considering they were willing to try and help her revive Sothis.

    Wilhelm I 

Wilhelm Paul Hresvelg I

Class: Holy Knight

Crest: Seiros (Major)

The first Emperor of Adestria, it was Wilhelm I who joined forces with Saint Seiros and led his fledgling nation against Nemesis in the War of Heroes to unite Fódlan and free it from the now-corrupted king. Though he ceded his throne to his son Lycaon I after Nemesis fell, he is still revered by the Empire as its founder over a thousand years later.


  • Ambiguous Situation: The book "Register of Empire Nobles, Part I" mentions it's believed multiple of his descendants have carried the Crest of Seiros due to their lineage being traced back to him and Seiros. While this statement is technically accurate given it's all but stated Seiros gave him her blood in order for Wilhelm to bear her Crest, it also suggests Wilhelm and the Saint might've had children together, which is never directly contested in-game. Complicating things is that not only Seiros is visibly conflicted over the idea of striking down a scion of his should Edelgard fight her in Crimson Flower's lategame, it's implied one of the books ("The Seventh Song") in Abyss was banned by Seteth precisely in part because it advocated for such possibility.
  • Famous Ancestor: He's this for both Ionius IX and Edelgard. With the latter, the ancestry is brutally Deconstructed as Edelgard believes she has to be the one to solve Fódlan's issues due to Wilhelm aiding Seiros into turning Fódlan into what it eventually became in the present.
  • Locked Out of the Loop: Downplayed. While he clearly knew more of the true story behind the conflict of Seiros and Nemesis than the present public record shows, given how he wrote a secret history to be passed down the line of emperors, his version of the events is missing some key points which leave the overall context of the war incomplete, implying that just as Nemesis never told his allies about the truth of the relics and crests, Seiros never told Wilhelm about what happened at the Red Canyon.
  • Irony: Wilhelm was the founder of his line as well as an ally and even friend of Seiros, something that Rhea even in her more insane moments supports. His most recent descendant, Edelgard, views the Church as her one of her greatest enemies and on Crimson Flower will even end up killing Rhea/Seiros.
  • Our Founder: The first Emperor of Adestria, whose statue can be found in the center room of Enbarr's Imperial Palace. In fact, the year of Adestria's founding is dated as Imperial Year 1 of Fódlan's calendar.
  • Outliving One's Offspring: Wilhelm ceded his throne to his son Lycaon I in Imperial Year 91 after Nemesis was defeated, but Lycaon died of an illness only seven years later, and Wilhelm was still alive then.
  • Red Baron: Consistently refered to as the "Great Emperor". Rhea says that he was the only one of Adrestia's many emperors to be called such.

    Loog 

Loog von Blaiddyd

Crest: Blaiddyd

The founder of Faerghus, Loog fought a war of independence in Imperial Year 747 to separate from the Adestrian Empire in the War of the Eagle and Lion. Defeating the empire on the Tailtean Plains in Imperial Year 751 lead to the church officially recognizing the Holy Kingdom's independence, and Loog was hailed henceforth as the King of Lions.


  • Famous Ancestor: Besides Blaiddyd, Loog is one of Dimitri's most well known ancestors in-universe given his key role in granting Faerghus its independence from the Empire.
  • Irony: Despite Faerghus' idolization of Loog as a symbol of chivalry, records in the Abyss indicate Loog's rebellion was only successful thanks to the machinations of those who slither in the dark providing Relic weapons and his strategist and friend Pan being one of their number. The irony goes in further considering in the present day those same benefactors have no problem destabilizing the very kingdom they helped him build.
  • King of Beasts: He's a king, known as the King of Lions, and his symbol is a lion.
  • Our Founder: The first king of Faerghus.
  • Spell My Name With An S: Evidently meant to be named after the Celtic hero Lugh, but due to official localizers having beaten it to the punch with Lugh/Lou from Fire Emblem: The Binding Blade, English translations spell it Loog to avoid violating the One-Steve Limit.

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