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Anything treated as a Late-Arrival Spoiler in Death end re;Quest 2, particularly involving the main party, is unmarked. You Have Been Warned!

A list of characters from Death end re;Quest. See Death end re;Quest 2's character page for characters exclusive to that game.

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Main Characters

    Shina Ninomiya 

Shina Ninomiya

https://static.tvtropes.org/pmwiki/pub/images/shina_cropped.png
Voiced by: Hisako Tōjō (Japanese), Kayli Mills (English)

Shina is a director from Enigma Games that is trapped in World's Odyssey after being missing for a year in the real world. With Arata's guidance, she journeys to Odyssia to defeat Heaven's Messenger and use the "Ending Engage" routine to log out of the game.


  • A-Cup Angst:
    • Is noticeably the second flatest member of the party, only ahead of Al. The rest of the group reassuring Al that she'll grow when she gets older causes Shina to grow depressed, as Shina has filled out as much as she ever will.
    • In one camp conversation in Death end re;Quest 2 Mai catches her staring at her chest and when asked about it admits to being a little jealous.
  • Amnesiac Hero: She starts the game knowing almost nothing, but slowly picks up the pieces after meeting Arata and by defeating Entoma Queens. She doesn't remember because she's a recreation of the real Shina, and is actually picking up Iris's memories from the Entoma Queens instead of her own.
  • Clingy Jealous Girl: Towards Arata. She tends to get agitated if the other girls get a little too affectionate with his Mr. Enigma avatar.
  • Cold-Blooded Torture: Downplayed compared to what Rin suffered in the first game, but in the 2nd game, Midra tortures her on the day before the group's escape attemptnote , and Midra's parting words implying that Arata might not be alive anymore damages her psyche by quite a bit. This causes her a have a small panic attack when the group found a severed hand holding another password to Arata's laptop. The 2nd time Midra has her she got chopped into pieces as sacrifice.
  • Composite Character: In Death end re;Quest 2. Being the only returning character with a heavy focus, Shina is given traits of Elizabeth Paris. Notably, she's the only maid not aligned with Midra's plans just as Elizabeth was not for Chloe's. Unfortunately for Shina, she also takes on Yamamoto's role of finding a room with the headmistress's secrets and dying for it.
  • Cuteness Proximity: In the 2nd game she is enamored with Mai and Rotten, even apparently ships them together. Initially she manages to barely compose herself when talking to them, but the longer the game goes, the easier the facade breaks to reveal her fangirl mode.
  • Dead All Along: She was shot to death by Aphesis 6 months before the events of the game.
  • Fake Memories: The few memories that she starts off with are fabrications based on the plot of World's Odyssey. She doesn't begin to doubt things until Arata mentions that her real mother died when Shina was a little girl, and accepts Arata's explanation when he hacks World's Odyssey to remove the ban on their real names.
  • Foreshadowing: Shina doesn't remember anything about the Entoma and the catastrophe that befell World's Odyssey months prior to the first game because her death is what sparked it in the first place.
  • Full-Contact Magic: Despite the use of a sword, Shina's skill set is almost entirely magical. Her only physical skill is Kalas Minas Anijin, an exceptionally powerful strike that requires her to spend a turn preparing with Trally Sharp, or being supported by another character's attack buffs, first.
  • Gameplay and Story Integration: In Death end re;Quest 2, the Shina that assists Mai in combat is an Augmented Reality creation based on her game character's data and will not interact with other characters at the end of combat nor show up at the camp. Equipping the Maid outfit adjusts her name to the real version and allows her to interact with other characters and be at the camp as long as there is no plot based reason she could not be there, making this less an outfit and more actually picking which Shina you want in your party.
  • Height Angst: Downplayed. The fact that she's fairly short is apparently a sore spot, and she doesn't appreciate Arata mentioning it.
  • Heroes Prefer Swords: She wields swords, though she also uses her spider-like appendages tied to her legs to attack.
  • Improbable Age: Discussed. Arata mentions in a monologue that when she disappeared and World's Odyssey was cancelled, people were quick to blame her for being way too young to head a project like that. Given that Shina is the same age as Lydia, she worked on the project for two years prior to disappearing, and she had disappeared for a year before the events of the first game, Shina would've been around 19 years old when she joined Enigma.
  • Inconsistent Spelling: Used intentionally to create distinction between her real and game selves in the Japanese version. "しいな" for the real Shina and "シイナ" for the game Shina.
  • In the End, You Are on Your Own: She fights Heaven's Messenger on her own, as the other party members are dead at that point.
  • Irony: Arata and Shina go to great lengths to refrain from anything that might upset the "AI" characters that make up the first game's party. The only member of the party that is an AI is Shina herself.
  • Not Quite Back to Normal: By the time Arata is on 65536th iteration, Shina isn't a human anymore, instead she's now a Luden with Japanese citizenship. This is probably the result of the world trying to make Iris Shina's biological sister. It's not a big problem for her, however, since in that iterations the species of World's Odyssey and the Ludens are well-integrated into Earth-human societies.
  • Out-of-Character Moment: In the English version of Death end re;Quest 2 only when referring to Arata's "weirdo" games, ecchi games in Japanese. The mocking choice of words is in stark contrast to her passionate rant in the first game about the importance of those sorts of games and her frustration at being forced to change them.
  • Potty Emergency: When the World's Odyssey party first reaches the Godot Ruins, Shina becomes desperate to find a restroom while internally cursing herself for averting No Periods, Period within World's Odyssey. Shortly after, she is knocked unconscious by the Corpse and Arata has to search for a way to heal her. Once she's back to normal, Al makes an offhanded comment about having changed her pants.
  • Ripple-Effect-Proof Memory: In her character ending, she becomes a Luden and thus her memory survives beyond "degrades". When she's introduced as a new employee of Enigma Games, she immediately recognizes Arata.
  • That Came Out Wrong: While talking with Arata about samples for a promotional mousepad Shina's response to his lack of enthusiasm is to ask him if he "loves our baby", prompting a surprised reaction from the other Enigma employees. Once she realizes what she said, she goes into a panic about it.
  • They Killed Kenny Again: Even excluding the various Death Ends, Shina's quite death prone. In the first game she dies in the opening cutscene, after getting logged out without a body to go back to, and about a year before the game even begins. Two of these are undone by the Ludens creating copies of her. In the second game she is one of Midra's many victims.
  • Virtual Ghost: The Shina we're controlling is a Virtual Ghost created by the Ludens after the real Shina was killed by Aphesis 6 months before the game begins. Also, Arata tried to do this to her in-game during the bad end involving the Corpse, where he separate her mind and her body, not trusting Clea's wares to do the job. The problem is that the game detects this as something out of the game's rules and correcting it, killing them in the process.
  • Vitriolic Best Buds: She and Arata are just as liable to snark or trade barbs as they are to be supportive of their respective plights.
  • Win to Exit: Her ultimate goal. Except she has no real-world body to return to, so she simply blinks out of existence. The Ludens thankfully rescue her so that she can participate in the final battles.

    Arata Mizunashi 

Arata Mizunashi

https://static.tvtropes.org/pmwiki/pub/images/arata_cropped.png
Voiced by: Tatsuya Tokutake (Japanese, DerQ), Jun'ya Enoki (Japanese, DerQ2), Chris Niosi (English, DerQ), Alejandro Saab (English, DerQ2)

A programmer working for Enigma Games, he co-worked with Shina in developing World's Odyssey. Receiving a mysterious email from Shina after her disappearance, he finds her trapped in World's Odyssey and helps her activate the Ending Engage, a fail-safe where the user can log out of the game.


  • Brutal Honesty: Oftentimes doesn't mince words in favor of saying precisely what's on his mind, much to the consternation of everybody else.
  • Chick Magnet: Shina, Sumika, and Lydia all express interest in Arata at one point or another, though often followed up with insistence that it's a Strictly Professional Relationship or a "Just Joking" Justification.
  • Character Development: Much of his arc involves coming to terms with fate and the possibility that there are larger forces at play. He is driven insane unless he is able to let go of the notion of "real" and "fake" worlds after he realizes that his world is not very different from World's Odyssey. After the reveal of Lydia's true nature and Ripuka's actions in the final chapter, Arata accepts that "It doesn't matter which world it is. Reality is reality, right?" and asks the higher power to help him save both worlds.
  • Covert Pervert: In Death end re;Quest 2, Shina offhandedly mentions that he keeps his PC on lockdown to conceal his H-games.
  • Despair Event Horizon: After everything that he's went through, he finally reaches his limit upon learning that he accidentally erased what was left of Shina and that all of his real-world friends are either dead or otherwise gone. Just as he starts seeking death, the rest of the party emerges in their real-world bodies to help him, having been saved by Ending Engage.
  • Didn't Think This Through: A self-admitted scrawny programmer trying to outrun a car while carrying another adult, no matter how small they are, ends very badly.
  • Evil Doppelgänger: A particularly Mind Screwy cutscene has Arata's friends discover that he has a doppelganger. Arata confronts it while ignoring Sumika's warning not to lock eyes with it, at which point the doppelganger gives him a sharp-toothed grin, tells him that he's staring, lets out an Evil Laugh and screams "Behold, the God of Death!" The next thing Arata knows, he's back where he started, where an utterly-pissed Sumika and Lydia tell him that he nearly jumped off of the skyway.
  • A Form You Are Comfortable With: He uses the Mr. Enigma avatar partially because it gives him a ground-level look at World's Odyssey and partially because it'll be easier on Shina to have something physical to talk to instead of simply hearing his voice. It pays dividends when Shina forms a party, as he can interact with them while not divulging that he exists outside of their world.
  • In-Series Nickname: He is given the title of "God of Death" by the Ludens. Except it's not for him; it's for the person controlling him.
  • Intergenerational Friendship: Given that he is in his late-20s and most of the playable characters are confirmed or heavily-implied to be teenagers, this applies to his relationships with them. By far the most notable is Al, who at a not-very-convincing 15 years old teases him about being an old man.
  • Laughing Mad: The Death End for losing to Glitched Lucil appears to break Arata, who joins them in laughing like children over something incredibly morbid.
  • Memory Gambit: In a time-travel variation of this trope, the Reality Objects were planted by the Arata of a failed timeline to string himself along in hopes of creating a timeline where he succeeds. Anything more direct would have been picked up by the Ludens.
  • Mentor Archetype: He takes on this role for Mai in the final chapters of Death end re;Quest 2 from beyond death in an attempt to defeat Julietta. His timely encouragement prevents Mai from allowing Julietta to kill her and later prevents her from being consumed by Marbas's power.
  • Please, Don't Leave Me: He begs Lydia not to leave him during the merger of his world and World's Odyssey.
  • Reality Warper: After being given the necessary tools by Lydia, he now inherits her power. As he discovered, however, there's a lot of limitations imposed: he can't make himself fly, for example.
  • Salaryman: In contrast to the teenage heroes typical to JRPGs, Arata is 27 years old and has already established a career for himself as a programmer. It's Lampshaded at one point by random denizens of the city, who wonder if he even has to pay attention to price tags.
  • Sir Swears-a-Lot: He provides most of the game's foul language, though it is downplayed enough for a Precision F-Strike (such as when Mita is murdered or Rin's silence confirms Werner Glock's relationship with the Alice Engine) to remain effective.
  • Staring Down Cthulhu: He isn't fazed by a bit when, while confronting the Ludens in the Strain Area in person, Alice said that she can kill him with absolute ease and that he should stop trying to tell them to stop the merging process because it's Iris' wishes. Arata just responded by using Lydia's pen to forcibly load Iris' code from his laptop, making the now-corrupted Iris destroyed the Strain Area in the process and forcing the Ludens to reevaluate their position.
  • The Tape Knew You Would Say That: In Death end re;Quest 2 after the current loop of Le Choara murders ends with Midra's death, Arata has a few "conversations" with Mai through prerecorded messages on his laptop that were programmed to play at the exact time they'd be relevant. He even apologizes for any possible oversight on his end leading to prolonged silence or interrupting her, neither of which happen. However he doesn't seem to predict Liliana's presence.
  • Then Let Me Be Evil: Realizing that he holds all the power in the situation against Aggle after receiving the Alice Engine design documents and figuring out that he has Iris and what she means for their plans, he plans to give them the cyber-terrorist they framed him as by rewriting the NPCs' coding to be PCs, enabling them to escape along with Shina and then sending in a bomb threat to their lab and notifying "every tabloid" to expose them with the ultimate goal of showing the world just how corrupt they are. The real world and World's Odyssey merging ends up putting an immediate end to the bomb threat portion of his plan, as it was unneccessary thanks to the swarms of Martyrs instead forcing the evacuation of the lab.
  • This Is Something He's Got to Do Himself: He tries to invoke this after he is kidnapped and subsequently rescued. It only lasts until an arrest warrant is issued for Enigma's employees.
  • Vitriolic Best Buds: He and Shina are just as liable to snark or trade barbs as they are to be supportive of their respective plights.

Shina's Party

    Lily Hopes 

Lily Hopes/Yurisa Yamamura

https://static.tvtropes.org/pmwiki/pub/images/lily_cropped.png
Voiced by: Yuuki Kuwahara (Japanese), Kira Buckland (English)

The Princess of Heartis, she was wrongfully imprisoned by her father after being accused of killing the queen. She escapes from prison and joins Shina in order to confront her father.


  • Ambiguously Lesbian: She's prone to internally gushing about how pretty and/or cute Shina is and grows flustered at Arata snarking about the two of them being "lovey-dovey". By the end it's so blatant that Everyone Can See It. This still happens even after Yurisa's awoken, suggesting that this isn't just something specific to Lily's programmed behavior. More evidence toward this being a trait of Yurisa rather than Lily comes from her once again displaying the same sort of flustered behavior when asked what her relation to Shina is but eventually declares that "Shina's precious to her" in Death end re;Quest 2.
  • Annoying Arrows: Her weapon is a crossbow.
  • Combat Medic: Much of Lily's skillset revolves around healing and support, rather than direct combat. Fitting given Yurisa's profession.
  • Crippling Overspecialization: Lily is the only character that does not learn offensive skills outside of her element leaving her almost completely useless against the many bosses and standard enemies that counter the use of Star skills. Despite being built so heavily around healing, almost every character already has strong heals of their own. This means her one and only strength is the exceptionally powerful Manafont, which only beats Clea's All Lives Restored due to having no strings attached.
    • This is taken even further in Death end re;Quest 2 as the lower overall skill costs means nearly all SP recovery skills were removed, including Manafont, leaving Lily with nothing unique and far less flexibility than any other party member.
  • Dark and Troubled Past: Yurisa wanted to become a doctor to take over her father's clinic after he passed away, but her stepmother abused her and rejected her as a result.
  • Improbable Age: Yurisa apparently carries out, or at the very least assists, a surgery despite being only 18 years old.
  • Suppressed Rage: Her normally calm demeanour, especially after her ordeal with Lucil regarding working with the Ludens and decision with the kingdom broke down completely when the Head Knight dies during the Castle's revisit. Doubly worse when it turns out that her Entoma is absorbing all her anger (which also seems to include her anger at her family and friends in real life) and made her go berserk. After you beat her, she decides take her anger back from her Entoma, viciously taking it out at the enemy that killed the guard before finally calming down.
  • Sarcasm Failure: Near the start of Chapter 6, Lucil gets angry at her for being eager to work with the Ludens, runs off through one of the Strain Area's doors, and ends up in Heartis - exactly where Lily wanted to go. Lucil tries to get snarky, but Lily completely fails to read it.
Lily: ...Yes. Thank you, Lucil.
Lucil: ...I was being snide.
  • Wicked Stepmother: Her stepmother in the real world is shown to have been verbally abusive. Lily mentions while she's glitching out that she was physically abusive too, having kicked her at least on one occasion.

    Al Astra 

Al Astra/Hinata Morikubo

https://static.tvtropes.org/pmwiki/pub/images/al_cropped.png
Voiced by: Minami Tanaka (Japanese), Erica Mendez (English)

A young Beastkin girl, who is searching for her missing parents. She is a huge fan of legendary adventurer Celica Clayton.


  • Animal Motifs: Hinata's hoodie features a cat emblem, conveniently matching up with her totally-not-a-catgirl World's Odyssey avatar.
  • Berserk Button: She does not like being called a Cat Girl.
  • Cute Little Fangs: She has prominent fangs, even as a human.
  • Hero-Worshipper: She is a massive Celica fangirl, and can't help but squee whenever Celica throws out one of her usual one-liners. This is a reflection of her real personality as Hinata: she is a huge idol fan, and Celica just so happens to be the game avatar of idol Chloe Aaron.
  • I'm Crying, but I Don't Know Why: After learning what happened to her parents, she is unusually calm. However, tears start rolling down her face. When this is pointed out, sadness finally takes her and she starts crying even more. She then glitches out and attacks the party.
  • Little Bit Beastly: She has catlike ears and a large tail.
  • Older Than They Look: Shina assumes she's about 10 years old judging by appearances, but is corrected that she's actually 15. In Death end re;Quest 2 Hinata still looks the same as she did before despite now being around 17.
  • Parental Abandonment: Al was abandoned by her parents after they went missing, and she went off to search for them, becoming an adventurer to do so. In actuality, her kind were being hunted down due to their body part being highly desired in the black market, including her parents, who narrowing escaping death thanks to the elves before dying to their wounds. Because of how traumatic it was, she suppressed her memory of it. Downplayed with Hinata, as she went to boarding school a lot of her childhood, and thus spend a long time away from her parents, only coming home when it was holidays. Her in-game memory seems more likely to come from her kidnapping by Aphesis, where she saw her family being abducted right before her eyes before she was abducted herself.
  • Prehensile Tail: She uses her tail to wield her spears.
  • Trauma-Induced Amnesia: She was in the house when her parents were abducted. She mentally blocked it out for her sanity.
  • Token Mini-Moe: The smallest and youngest member of the main party.
  • Self-Fulfilling Prophecy: She screams about being alone when her emotions overload. Lose to her, and she indeed wipes out everyone, much to her and Arata's horror.

    Clea Glaive 

Clea Glaive/Kaede Hizumi

https://static.tvtropes.org/pmwiki/pub/images/clea_cropped.png
Voiced by: Marika Kouno (Japanese), Erika Harlacher (English)

Known as the "Red Peddler", she is an Ogre that sells her wares at extreme prices. Forcefully joins the group after one of her wares was broken by Al.


  • A.I. Breaker: Clea's primary strategy, which is parking herself in a safe corner of the field and taking potshots, is aided by the AI's general unwillingness to pursue her if they can reach another target first. This also means that her "All Lives" party-healing skills, which require Clea to have 100% of her health, are nowhere near as impractical as they are seemingly meant to be.
  • Blade Below the Shoulder: Part of her weaponry is a pair of blades fixed to her forearms.
  • Cowardly Lion: She eventually deduces that courage is the emotion that her buggy is suppressing. As such, she willingly taps into it and glitches herself out to protect Shina from the Brainwashed and Crazy Celica.
  • Dark and Troubled Past: Averted, as Kaede is the only one in the party who did not have a rough upbringing, as her relationship with her father Senji is strong, as her ending shows.
  • Friend in the Black Market: While the stuff she sells are extremely overpriced, she always sell stuff that actually works. So when the Anti-Corpse Bomb failed to work as advertised, she's in a massive shock, since the Corpse ends up nearly killing Shina in the process.
    • Kaede is much like her in game self, going out of her way to bring along some of the stuff she sells in Japan while visiting Le Choara and looking to stock up on things she wouldn't normally have on hand back home to take advantage of Mundane Object Amazement in both regions.
  • Full Health Bonus: Clea's various All Lives skills are extremely powerful full party healing abilities, but require that her health be at full to use them. All Lives Restored deserves special mention, as it essentially means the entire party has infinite SP for as long as she can avoid taking damage.
  • Genre Savvy:
    • She's well aware that Arata and Shina are hiding things from the party, and makes it clear that she will expect a full explanation from them whenever they try to determine what she remembers from Sagami City.
    • After Lily, Al, and Lucil go berserk due to their buggies, Shina and Arata use their private connection to discuss the possibility of Celica or Clea being next. Right on cue, Clea approaches Shina and tells Shina to stop watching her, because all of her emotions are under control. Indeed, she is the only party member that is not fought thanks to having figured out her own suppressed emotion.
  • Guns Akimbo: Her primary weapons are a pair of handguns.
  • Horned Humanoid: Being an ogre, she has large horns.
  • Hyper-Awareness: She's insanely perceptive at reading people and has ability to deduce accurate information from even small amount of facts present. Like in her initial meeting where she very quickly deduces that Mr. Enigma is being controlled by someone else. At one point in the camp conversation, she managed to deduce that Shina and Arata are the creators (who she referred to as gods) of World's Odyssey just by keeping track on how much the two know about the world, where she said that they know way too much to just be a well-traveled adventurers or researchers, since even Celica (who is one of the world's most well-traveled person) should not know that much. This is even before she got her real memory back.
  • Pointy Ears: She has pointed ears almost, but not quite, as long as the elven Lucil.
  • Riches to Rags: She ends up blowing through all her merchandise to save Shina's life after the Anti-Corpse Bomb failed to work, making her go broke in the process.

    Lucil Filarete 

Lucil Filarete/Svetlana Amou

https://static.tvtropes.org/pmwiki/pub/images/lucil_cropped.png
Voiced by: Chinami Hashimoto (Japanese), Brianna Knickerbocker (English)

A Half-Elf that was exiled from the Elf Village due to her heritage. She joins the party after a tragedy befalls the village.


  • Cleavage Window: Her outfit exposes pretty much all of her cleavage, and it is particularly notable as she has the largest bust in the game.
  • Dangerous 16th Birthday: Zigzagged. Svetlana left the abusive Russian church on her sixteenth birthday; however, it would later lead to her getting kidnapped by Aphesis.
  • Foreshadowing: The party comes across a Matryoshka doll, and Lucil mentions that it invokes a nostalgic feeling in her. This is because her real self grew up in Russia.
  • Good Bad Bug: In-Universe, her father Kimata became her chair after a spell backfired; the Entoma prevents her from being able to leave it.
  • Half-Breed Discrimination: As a Half-Elf, Lucil was discriminated against for being half-human from the Elf Village, later going into exile as a result. As a Half-Russian/Half-Japanese, Svetlana was discriminated against in a church after being orphaned at a young age, eventually running away and going to her father's homeland Japan. It was because she was a victim of this trope that she was kidnapped and forced into World's Odyssey due to very similar backstories of both Svetlana and Lucil.
  • Half the Man He Used to Be: Choose the wrong option during the first encounter with the Ludens and Nova slices her in half.
  • Laughing Mad: Ripuka manages to cause Lucil to glitch out by exposing her joy in knowing that the elves who bullied her received their comeuppance. Her glitched form falls into this.
  • Perpetual Frowner: She's never shown smiling. It probably doesn't help that her Entoma is sucking joy from her. She gives a genuine smile after you beat her in a boss fight and Shina hugs her
  • Pointy Ears: A clear indicator of her elven heritage.
  • Potty Emergency: In one of the most bizarre scenes of Death end re;Quest 2, while trying to find a bathroom Svetlana ends up spontaneously transforming into Lucil. Kimata insists it'd be fine to just go where she is, as he's made of absorbent wood, and won't move. The screen fades to black with a tinkling noise. When it fades back in she's back to normal and would really like to just disappear.
  • Squishy Wizard: She uses magic to attack and has very low HP.

    Celica Clayton 

Celica Clayton/Chloe Aaron

https://static.tvtropes.org/pmwiki/pub/images/celica_cropped.png
Voiced by: Ayaka Imamura (Japanese, DerQ), Chiyo Tomaru (Japanese, DerQ2), Faye Mata (English)

A legendary adventurer who aims to reach Odyssia. She joins the party after they help her fix her boat.


  • All for Nothing: This is what she felt of all of her work as an adventurer upon reaching Odyssia the first time. This mirrors Chloe Aaron, who sacrificed everything to become famous yet still feels empty inside.
  • Animal Motifs: Butterflies. Her buggy is a butterfly, she has a butterfly emblem on her dress, and she wears a butterfly hair decoration
  • BFS: Her weapon is a massive sword.
  • Easily Forgiven: She is filled with guilt for having betrayed and killed the other party members, but they forgive her easily enough.
  • Famed In-Story: Celica is a famed adventurer in World's Odyssey. Likewise, Chloe is a celebrity in Arata's world.
  • Foreshadowing: When the party first reaches Odyssia, while everyone talks about the area, she only manages a half-hearted "...yeah, right. I'm just awe-struck. I can't find the words." This hints that she's already been here before and doesn't find it that impressive.
  • Go Mad from the Revelation: Being the great adventurer that she is, she made it to Odyssia well before meeting the party. To her horror, there is absolutely nothing there; she tries everything to find the things from the legend and manages to fly so high that she clips right through the area's skybox and ends up in the black void that one encounters when going out-of-bounds in a 3D game. She calls the whole world a lie and hits the Despair Event Horizon, but right before she can glitch out, she comes across Victor, who promises to make her world real in exchange for Shina.
  • Hope Spot: After fighting it out with the team, regaining her lost despair, and reconciling with them, Victor simply hijacks her personality and forces her to kill most of them.
  • Magic Knight: Celica has a wide variety of physical and magical attacks, as well as numerous healing spells. Most of her unique attacks involve a mix of her own BFS and numerous giant blades made of magic, regardless of what the skill type actually is.
  • Magic Misfire: While most skills in the game will fully animate regardless of whether or not they hit, any miss from her skills that summon extra swords is clearly shown to be due to the blades failing to materialize.
  • The Mole: She is working for Aphesis, because she believes that Victor can make World's Odyssey real.
  • Odd Name Out: Chloe is the only one of the playable girls without confirmed Japanese heritage. She can apparently speak Japanese just fine, though.
  • Off with His Head!: Try to challenge her for her boat and she effortlessly runs through the party, decapitating all of them.
  • Red Baron: She is renowned as the "Monarch Adventurer" within World's Odyssey.

Other World's Odyssey characters

    Rook 

Rook

https://static.tvtropes.org/pmwiki/pub/images/rook_cropped.png
Voiced by: Hiroshi Nakamura (Japanese), David Lodge (English)

World's Odyssey's local merchant who appears in multiple places simultaneously.


  • Me's a Crowd: A glitch in merchant teleportation code caused him to be cloned into multiple places, all under a single mind. This is a Good Bad Bugs for him in-universe since it allows him to conduct business in multiple places simultaneously.
  • Mr. Exposition: He fills Shina in on what has happened over the last year, or more accurately how the game's AIs have chosen to interpret the bugged nature of the game, when he learns of her amnesia.
  • Red Eyes, Take Warning: Rook gains red eyes when he's hijacked by Victor.

    King of Heartis 

King of Heartis

Voiced by: Jamieson Price (English)
The king of Heartis. He is looking for those who murdered his wife, the queen of Heartis.
  • Dying as Yourself: In his last moments he broke free of the parasites and apologized to Lily about her treatment and that she's never the queen's murderer.
  • No Name Given: The King's name is never spoken, with everyone just referring to him as the King, the King of Heartis, or Lily's father.
  • Voice of the Legion: His first few lines come out normal, but after that he speaks with a distorted echo.

    Chief Knight Gilsura 

Gilsura

A captain of the royal guard of Heartis.
  • Mauve Shirt: Gilsura's given a name and a unique portrait compared to the other guards, though he still never makes it into the main cast.
  • Reasonable Authority Figure: Gilsura freed Lily despite the King's claims that she murdered her mother, and is willing to listen to Arata when the other guards dismiss his claims of what went on in the castle for being a "charlatan dressed in a bear costume". Later on he permits guards to leave the overrun Heartis Castle to be with their family instead of dying a meaningless death.
  • Sacrificial Lion: Gilsura's death is what finally pushes Lily over the edge and causes her to Glitch out.

    Mita 

Mita

Lucil's Only Friend from the Elf Village.

    Shirote 

Shirote

A girl from a retro game stored within Aggle's servers that crossed over into World's Odyssey.

Sagami City

    Sumika Tokiwa 

Sumika Tokiwa

https://static.tvtropes.org/pmwiki/pub/images/sumika_cropped.png
Voiced by: Shiori Izawa (Japanese), Cherami Leigh (English)

A programmer who works at Enigma Games, she has no sense of personal space and is interested in the occult.


  • Advertised Extra: She's given a promenant placement on Death end re;Quest 2's site, but only briefly appears in the True Ending and one New Game Plus scene.
  • Dropped a Bridge on Him: Is killed off-screen by Martyrs while Arata is confronting Aphesis.
  • Ordered Apology: She orders Detective Hizumi to apologize for harassing Arata. To Arata's surprise, it works.
  • Ship Tease: She has just as much, if not more, romantic teasing with Arata as Shina has with him.
  • Taking the Bullet: In one Death End, she jumps on top of Arata and is stabbed to death trying to protect him from Aphesis.
  • Useless Accessory: She is always seen with a set of headphones around her neck. She is never seen actually using them.
  • You Are Too Late: After hearing of Shina's plans to head to Le Choara in search of Arata, Sumika spends some time looking into the place as she recalls it being related to the occult. It's only after asking Hajime for help getting information on it that she realizes exactly how dangerous that town is and tries to warn her, but not quick enough to stop her.

    Rin Asukaze 

Rin Asukaze

https://static.tvtropes.org/pmwiki/pub/images/rin_cropped.png
Voiced by: Yuuko Oono (Japanese), Xanthe Huynh (English)

The Chief Secretary of Enigma Games.


  • Advertised Extra: Like Sumika she's given a spot on Death end re;Quest 2's site, but is limited to the True Ending and two New Game Plus scenes.
  • Ambiguous Situation: Her relationship to the Endbirth Plan is unknown, since she apparently tasked Munakata with something related to it and he is implied to be from the Observers' world.
  • Big Damn Heroes: She rescues Arata from his kidnappers in Chapter 4.
  • Cold-Blooded Torture: Is subjected to this after being kidnapped by Aphesis in order to find out where Werner Glock is hiding.
    • She's subjected to it once again in Death end re;Quest 2, replicating Yamamoto's in one of the many scenes inspired by Dolls Fall, after Midra and Shizu catch her looking around town for Arata.
  • Crazy-Prepared: She claims to have costumes hidden within trashcans throughout Sagami City. Though how much of it is her own planning and how much is Werner Glock's inexplicable insight into everything is left ambiguous.
  • Determinator: Despite being half-naked, abused, and having all of her teeth pulled out, she still begs Werner Glock not to give in to Victor's demands.
  • Dropped a Bridge on Him: Is killed off-screen by Martyrs while Arata is confronting Aphesis.
  • Luke, I Am Your Father: She is Werner Glock's daughter.
  • Older Than She Looks: She is 32 years old and, with the right clothing, can pass herself off as an elementary school student. She ends up pulling it off again at 34 years old in Death end re;Quest 2, after accidentally ruining her normal outfit. It does help make most people more willing to talk to her in her search for Arata.
  • One Head Taller: When she comforts Arata after he is kidnapped by Aphesis and subsequently rescued, Arata notes that she is a full foot shorter than he is and actually has to stand on her tiptoes to embrace him.
  • Potty Failure: She's given a lot of snacks and juice by the people of Le Choara while in her elementary school disguise and is unable to hold it when she is cornered by Midra, who sees right through her act.
  • Spell My Name With An S: She's referred to as Rin Asaka, Rin Asukasa, and Rin Asukaze at different points in the first game.

    Natsuo Munakata 

Natsuo Munakata

https://static.tvtropes.org/pmwiki/pub/images/natsuo_cropped.png
Voiced by: Tomokazu Sugita (Japanese)

A former employee at Aggle, he co-operates with Enigma Games to help them know about the Alice Engine.


  • All Love Is Unrequited: He has a thing for Rin, but she's not interested. It does, however, cause her to become the most concerned about Natsuo's abrupt disappearance following his attempt to infiltrate Aphesis.
  • Blackmail: Aphesis uses his sister as leverage to force him to rat out Arata. What's more, it turn out to be for nothing as his sister is long dead.
  • Dropped a Bridge on Him: Is killed off-screen by Martyrs while Arata is confronting Aphesis.
  • Foreshadowing: In Death end re;Quest 2, the fact that he's a bit character that shows up alongside three pivotal characters in the alternate opening is a blatant indication that he is not who he seems to be. The scene involving him in the opening is implied to be the execution of the Nolan sisters in the EX Ending, something that the game doesn't explicitly confirm during the actual ending.
  • Sean Connery Is About to Shoot You: In Death end re;Quest 2, the alternate opening features a silhouette of Munakata who points a gun at the screen before switching to a side view of him pulling the trigger.
  • Small Role, Big Impact: In Death end re;Quest 2 he's off handedly mentioned by Hinata, but otherwise holds no importance until New Game Plus where he gets a couple of scenes there that force a complete reevaluation of almost everything known and an implied presence in the EX Ending.
    • The implication is Lost in Translation for the English version. While the second opening still features him shooting someone, the EX Ending has the unseen shooter refer to Arata-kun, which few characters other than Natsuo do.
  • Spell My Name With An S: His name is spelled "Natuo Munakata" in Death end re;Quest 2's alternate opening. This is corrected in the English version.
  • Taught by Television: He's a big fan of the Mission Successful series of spy films and uses them as reference when it comes time to infiltrate Aggle's Neuralware Development department. Despite being caught and going into hiding, he actually succeeds in getting crucial information for Arata's group. Its later revealed that he only succeeded because Victor allowed it to get their location.
  • Wham Line: In Death end re;Quest 2, a particular line in a New Game Plus scene where he promises Rin that he'll "protect the Endbirth" calls his, Rin's, and Werner Glock's allegiences into question. For good measure, Midra deliberately lets him leave Le Choara afterwards.

    Lydia Nolan (UNMARKED SPOILERS FOR BOTH GAMES) 

Lydia Nolan

https://static.tvtropes.org/pmwiki/pub/images/lydia_cropped.png
Voiced by: Akane Fujita (Japanese), Sarah Anne Williams (English)

A character design artist from overseas who works at Enigma Games.


  • Author Appeal: In-universe, she has a thing for belly buttons. Even her last lines before ascending to the heavens are about a girl's belly button being a key to her heart.
  • Blatant Lies: Lydia directly states that Arata's world is similar to - but not explicitly - a computer program near the end of the first game. Death end re;Quest 2's reveal that Arata's world is indeed a virtual world created by the Observers a part of their Endbirth Plan exposes this as a lie.
  • But Now I Must Go: She reveals herself to be an "Observer" with the ability to rewrite the fabric of the real world. She failed to stop the Ludens, so she leaves to accept her punishment, but not before leaving her tools to Arata.
  • Cloudcuckoolander: She's known for her "zany outbursts, her incessant daydreaming, and her cryptic fits." At least part of it appears to be an act.
  • Gamer Chick: Aside from designing characters for a game company, she is a huge nerd for games in general.
  • Hostile Show Takeover: After seeing the True End, the first time you load a New Game Plus file in Death end re;Quest 2 the game is suddenly interrupted by a variant of the normal opening video, just with a blue color scheme starring herself, along with Arata and Natsuo, instead of the normal characters. The title screen is replaced by her looking out over a ruined city. Both versions of the opening and title screen will cycle from there on. Aside from the things unlocked by the New Game Plus, nothing actually changes.
  • Letting Her Hair Down: She wears her hair loose instead of in pigtails in the sequel's updated opening video.
  • Like Mother, Like Daughter: Her mother Leesha also overstepped her boundaries to try to save an Endbirth and was sentenced to death as a result.
  • Love Confession: She tells Arata that she loves him and wants a hug when they meet for the last time, during the chaos of the worlds merging. She plays it off as a joke immediately afterwards, but the way that she appears to have to work up courage to say it leaves room for interpretation, and Death end re;Quest 2 confirms that her feelings were legitimate.
  • No Social Skills: She joined Enigma with no idea how to communicate to others as the only people she ever talked with to that point were her mother Leesha and her older sister Julietta.
  • Older Than She Looks: She's short and wears her hair in Girlish Pigtails but is actually 22 years old.
  • Phenotype Stereotype: Though her nationality is never stated, she has blonde hair and blue eyes to match her unambiguously western name.
  • Reality Warper: She can do this with her pen due to her status as an Observer. Best exemplified when she used this to stop time and save Arata from a car crash.
  • Ret-Gone: In her ending, another male employee replaced her position in Enigma, and neither Sumika nor others know anything about Lydia's existence. She's still around, however, especially in the 2nd part of Shina's ending.
  • Screw the Rules, I'm Doing What's Right!:
    • She reveals near the end of the first game that she broke her code of conduct as an Observer to save Arata from a speeding car earlier in the game.
    • She gives Arata the tools to modify his world, which is a grave crime among the Observers. The implications of this are explored in Death end re;Quest 2: Lydia's mother is the vaguely-mentioned "predecesor" that gets executed for giving Lydia the tools. Lydia is marked for execution, which causes her sister Julietta to swear revenge upon Arata's world, kicking off the plot of the second game. Julietta is herself marked for execution for her actions during the main story; Lydia makes an attempt to rescue her but both sisters are shot dead.
  • Timey-Wimey Ball: Lydia is seemingly outside of the cycle of "degrades" due to being an Observer from beyond Arata's world. Arata has reset the world multiple times in an attempt to save Shina. So how did Arata initiate all of those degrades when, in the attempt we see, he receives the power to do so by Lydia who afterwards removes herself from his world?
  • Tsurime Eyes: Her eyes are slanted in this manner, contrary to every other character in the game.

    Werner Glock 

Werner Glock

The CEO of Enigma Games, who has a good eye for talent. Currently is overseas on a business trip when Enigma was framed for a cyber-terrorism attack.
  • Ambiguous Situation: The mysteries surrounding Glock are never quite solved. There are equal hints that he's an Observer who no longer has physical contact with Arata's world and that he's an uploaded brain like Aphesis's leader, both of which raise questions as to how Rin can be his daughter.
    • Death end re;Quest 2 clears up some of it. He is in fact an Observer, it's just left a question of whether or not his physical presence in Arata's world has been reduced to an uploaded brain or if he actually has none and is instead just in contact by voice alone.
  • Big Good: As the CEO of Enigma Games, he serves as one to the real-world characters. He serves as a mentor to Arata, helps to tie up loose ends when the characters are in a pinch, triggers Ending Engage early to prevent the Worlds Odyssey party from dying in real life at the hands of a brainwashed Celica, is aware of Lydia's powers, and suggests degrading the world to Arata.
  • Defector from Decadence: He was a high-ranking Aphesis AI developer before he defected due to difference in their goal on what AI should be used for.
  • Inexplicably Awesome: He seems to know way too much that someone who is just a game developer CEO (like say knowing about Lydia's status as an Observer, or that she gave Arata the manuscript and the pen), can somehow monitor his employees while being in Arizona even at the times the employees have no active camera or microphones, has intimate knowledge of Alice Engine's coding, have the abilities to hack into Aggle's security system, and initiate Ending Engage for the party members even though they all died before Heaven's Messenger was defeated. The game didn't explain how he did all of those feats either, other than the fact that he was once member of Aphesis and helped create the Alice Engine, which explained why he is so knowledgeable about that.
  • Gone Horribly Right: He created modern Artificial Intelligence, which sets the stage for Aphesis's schemes and, by extension, the Ludens.
  • Gratuitous German: He peppers his speech with German phrases.
  • The Voice: He is never seen, being represented in dialogue boxes by an Enigma Games logo. If Victor is to be believed, he doesn't have a physical body.

    Hajime Anjo 

Hajime Anjo

https://static.tvtropes.org/pmwiki/pub/images/hajime_cropped.png
Voiced by: Ryota Yano (Japanese)

A cafe owner who is very interested in the occult.


  • Non-Standard Character Design: His face is significantly more "cartoonish" than the rest of Arata's acquaintances.
  • Shipper on Deck: He gets giddy at the thought of Arata and Sumika spending a night together in his cafe.
  • Shoo Out the Clowns: Arata stops visiting his cafe once real-world dangers start to become involved and, outside of a single conversation late in the game, he is not seen again.

    Detective Hizumi 

Senji Hizumi

https://static.tvtropes.org/pmwiki/pub/images/senji_cropped.png
Voiced by: Yuji Kameyama (Japanese)

A detective who is investigating the cyber-terrorism attack that Enigma Games is blamed for.


  • Sympathetic Inspector Antagonist: He's shown to be actually be a pretty cool guy, if needlessly abrasive. Unfortunately, because everyone from Enigma Games has been declared a criminal he has to arrest them on sight.

Aphesis

    In General 
An Ancient Conspiracy that plans to take over the world. Most of them reside in Aggle Inc.
  • Ancient Conspiracy: They existed since the Middle Ages
  • Animal Motif: Rabbits. They wear a rabbit mask and hoodie to hide their identities.
  • Body Backup Drive: The Aphesis Guru survived since the Middle Ages by doing this with his disciples' help before going with Brain Uploading in the modern times.
  • In Name Only: Aphesis in 65536th iteration has absolutely nothing to do with the world domination cult it was in the main story, instead they're a hotel franchise implied to be owned by Chloe.

    Victor Tailman 

Victor Tailman

The leader of Aphesis. He is responsible for the kidnapping of 10,000 people to develop Ludens, who he will use to control the world.
  • Cold-Blooded Torture: No less than three heroes are tortured by his command: Arata, Rin, and Munakata.
  • Do Not Taunt Cthulhu: He was killed after taunting the Ludens about how he cannot be killed because he's controlling Rook remotely (like how Arata controls Mr Enigma) and that they're just a bunch of codes in a video game, not knowing that the Ludens now have enough information and power to warp reality and merge the worlds together. The Ludens proceed to kill Rook, while using their powers to make sure Victor also dies.
  • Out-Gambitted: He is ultimately outdone by Arata, Werner Glock, and the Ludens.
  • Your Head A-Splode: The Ludens apparently inflict this on him after they kill his game avatar.

Ludens

    In General 
A group of artificial intelligence that is interested in human emotions. They co-operate with the party to learn about humans, in both World's Odyssey and the real world.
  • Artificial Intelligence: What they ultimately are. Aphesis needed control of them in order to control the world, but they are interested in other things...
  • Birth-Death Juxtaposition: They're born as a result of brain death of 1/3 of the 10000 Aphesis test subjects caused by Iris' rampage.
  • Blue-and-Orange Morality: With the exception of the Ax-Crazy Ripuka, they only really care about fulfilling Iris's wish and are quite friendly to Arata and crew even as they wreak havoc on Arata's world.
  • The Fourth Wall Will Not Protect You: Played straight and used in universe. Alice kills off Victor, despite him being in reality while they're in World's Odyssey, and they eventually break down the barriers between the worlds. They directly address the player repeatedly, and Ripuka specifically would like to figure out how to kill you and attacks the camera in irritation due to you watching her.
  • Hiding in Plain Sight: They use the occult to mask their activities in the real world, as they determine that humans are prone to rejecting anything that challenges their worldview.
  • Moral Pragmatist: In Chapter 11, they reject Arata's assertion that they will help him reset time...until he unleashes Iris's heart. Seeing how happy she was before and how far gone she is now, they implicitly support a Mercy Kill, revive Shina, and Alice herself delivers a version of the "degrade" code that won't wipe Arata's memory, all to clear the way for a better future for her. In the normal ending, Arata fails and they seemingly go along with Iris's rampage.
  • Ripple-Effect-Proof Memory: They are well aware that Arata has been repeatedly resetting time, Alice herself explaining that reveal if the player defeats Iris. Though not explicitly stated, this is almost certainly how they know that we exist, as well.

    Alice 

Alice

https://static.tvtropes.org/pmwiki/pub/images/alice_cropped.png
Voiced by: Nanami Yamashita (Japanese), Mela Lee (English)

The Luden of desire, and the de-facto leader of the Ludens. She communicates with Arata and aids the party in order to understand human emotions.


  • Alice Allusion: The biggest one in the game, with her name, attire, and all. It is intentional on her part, as she specifically states that she is Alice because she is a fan of the story itself.
  • Alternate Aesop Interpretation: invoked Regarding Alice in Wonderland. She agrees with Arata's interpretation that it was all meaningless, though where he sees that as a flaw she finds that to be the draw of it. Everything she did, everyone she met, all for nothing but pain and terror as it was all just her imagination, and that's the beauty of it. Shina can respect the view, but prefers a more positive interpretation.
  • Elegant Gothic Lolita: She wears a frilly dress to go along with her Alice in Wonderland motif.
  • I Never Told You My Name: One of the first things that she does is call Arata by name, despite everyone except Shina knowing him as "Enigma" at that point.
  • Reality Warper: She is shown to do this in Chapter 10, where she fuses both the real world and World's Odyssey, creating havoc for both worlds.
  • Red Oni, Blue Oni: Among the Ludens, she is the "blue" to Ripuka's "red". She is, childish streak aside, well-mannered and respectful. Ripuka, on the other hand, is an Axe-Crazy Blood Knight that wants nothing more but to murder the God of Death and their allies.
  • Rewatch Bonus: She addresses the player at several points and, during their conversation at the start of the world merger, is surprised that Arata doesn't realize that he's a player avatar. None of this is obvious until The Reveal during the final encounter with Ripuka.

    Levin 

Levin

https://static.tvtropes.org/pmwiki/pub/images/levin_cropped.png
Voiced by: Koudai Sakai (Japanese)

The Luden of fear. Soft-spoken, but loves flowers.


    Nova 

Nova

https://static.tvtropes.org/pmwiki/pub/images/nova_cropped.png
Voiced by: Maya Yoshioka (Japanese), Allegra Clark (English)

The Luden of pain. Loves pain, whether she's the giver or receiver.


  • Combat Sadomasochist: She really wants to hurt Arata, but would be just as satisfied if Arata dishes some pain out to her.
  • Dare to Be Badass: In the true ending, she dares Arata to create a better timeline than the apocalyptic hell that the game's timeline eventually devolves into.
  • Fangs Are Evil: She sports prominent fangs.
  • Lack of Empathy: As she (like the other Ludens) lacks a complete range of emotions, she is unable to relate to the pain of losing someone close to them. She admits that it's the one type of pain that's foreign to her.
  • Sir Swears-a-Lot: She is even more foul-mouthed than Arata with a fraction of the screentime.

    Ripuka 

Ripuka

https://static.tvtropes.org/pmwiki/pub/images/ripuka_cropped.png
Voiced by: Eri Kitamura (Japanese)

The Luden of killing intent, who eventually goes rogue. Loves to kill for the sake of it.


  • BFS: She wields what is best described as an unholy combination of a sword and guillotine that is taller than she is.
  • Blood Knight: Enjoys killing others for the hell of it.
  • Bystander Syndrome: Alludes to it when she calls you out for pretending like you aren't involved in their conflict.
  • Camera Abuse: In the final encounter with her, she strikes the camera because knowing that you are watching her pisses her off.
  • Cleavage Window: Her top is cut to expose her cleavage.
  • Clone Angst: The Ripuka that joins through Downloadable Content is little more than a fragment of the real one, not even visible to the rest of the party. Being stuck as little more than an observer leaves her conflicted about whether or not there really is something more for her out there than just the joy of killing. Her ending has her becoming a real person, the one responsible for the game's music.
  • The Fourth Wall Will Not Protect You:
    • It's all but stated that you're the person that she really wants to kill in the climax.
    • The playable Ripuka mentions that once she runs out of people to kill, that maybe she'll kill you next. Granted, she says this to the Enigma avatar that Arata controls, but Arata never says a word to playable Ripuka at any point, implying that it is indeed meant for you.
  • Hoist by Her Own Petard: She meets her end trying a sneak attack that instead sees her impaled by her own sword.
  • Invincible Villain: She is so ridiculously powerful that it takes divine intervention to even put the party close to her level.
  • Ironic Hell: Both playable and enemy Ripuka are someone who likes to kill and destroy, in her ending, the playable Ripuka is now a creator: a composer for Enigma. This is also Played for Laughs: She ends up complaining a bit that the sheer amount of her workload is akin to her own Death End. She does, however, enjoy the life in the real world enough to stick around.
  • Knight of Cerebus: Her very first scene has her slaughtering the Elf Village, setting the mood for the rest of the game. Not only does the story take a much darker turn, but the game itself quickly ramps up in difficulty immediately following her appearance, a fact that is acknowledged by the story.
  • Large Ham: Whenever she's really gotten into the mood of antagonizing the heroes, she becomes incredibly hammy, including speaking in sing-song.
    Ripuka: "POOOOR LUCIL~ ♪ Lucil... LULULULUUUU ♪"
  • Number of the Beast: As a playable character, she starts off with 666 HP.
  • Off with His Head!: She is implied to have finished Shina off via decapitation in the normal ending.
  • Politically Incorrect Villain: Part of Ripuka's attempts to stoke Lucil's urge to kill her include making fun of Lucil's Half-Elf heritage, claiming that she is only half-competent.
  • Promoted to Playable: She is playable via Downloadable Content.
  • Psycho Pink: She has rose-colored hair, but is a ludicrously-powerful antagonist that gets off to murdering people.
  • Reality Warper: Downplayed compared to other examples on this page, but in the final encounter with her, she creates a distortion and then proceeds to glare at you from beyond the fourth wall while letting you know that she's aware of your existence.
  • Red Oni, Blue Oni: Among the Ludens, she is the "red" to Alice's "blue". Ripuka is disrespectful, insane, and wants to kill Arata, Shina, the rest of the party, and you as well. Alice, on the other hand, is incredibly polite and more than willing to coexist with the party, only standing against Arata when his goal directly conflicts with her mission to carry out Iris's wishes.
  • Rewatch Bonus: Players who use the Ripuka DLC on their first playthrough are less likely to pick up on the fact that the playable Ripuka is talking to you directly instead of Arata until The Reveal.
  • Sanity Slippage: Playable Ripuka straddles the line between following your lead and slipping into the story Ripuka's personality, made all the worse once she sees the story Ripuka in action. She almost falls off the deep end once story Ripuka is killed, until Alice reminds her that you personally helped the party kill story Ripuka precisely due to her bloodlust.
  • Say My Name: She screams "GOD OF DEAAAAAAAAAAAAATH!" right before dropping one of the largest reveals in the game.
  • Spikes of Villainy: The sides of her dress and boots are lined with spikes and she is very much an Omnicidal Maniac.
  • Villain Ball: Unless she is intentionally trying to provoke the one being that has the power to avert the fate of both worlds into action, she would have been much better served just killing the heroes instead of taunting you directly.
  • Villain Reveals the Secret: She reveals to the party that Lucil is secretly happy about the elves being slaughered. Though this could also just be Ripuka knowing which buttons to press to collapse her character sequence and force her to glitch.
  • You Can't Fight Fate: Gleefully invokes this if you ignore Arata's plea, before killing Shina.
    Ripuka: "Ahahahahaha! Yes! Keep running, cowards! Run for eternity! It doesn't matter how many times you try! You'll never succeed!"

     Iris (UNMARKED SPOILERS) 

Iris

Voiced by: Amisa Sakuragi (Japanese), Jackie Lastra (English)
The Proto-Ludens. Resembling a young girl, she grew up in World's Odyssey with Shina, and as a result can only speak to her. The main source of the Entoma and the Ludens.
  • Animate Body Parts: The Entoma Queens are all made of parts of Iris's body after having been broken apart by a virus.
  • Book Ends: The game starts with a failed attempt to subdue her. The game ends with a successful attempt to subdue her.
  • Corrupt the Cutie: Shina's murder by Aphesis made her go berserk. Their attemps to recitify the situation by infecting her with a computer virus just made things worse.
  • Final Boss: Her infected form is the final opponent in the game.
  • How Do I Shot Web?: In Death end re;Quest 2 she's revealed to be in Arata's laptop. The laptop is said to have information on more or less everything. She has no idea how to access this, or just about anything else behind a password on the thing.
  • Living Macguffin: She is the key to connecting to the real world with World's Odyssey. Naturally, she is being targeted by Aphesis.
  • No Name Given: She starts off End Quest without a name and continues that way until the very end of the prequel. Shina is the one that names her "Iris".
  • Roaring Rampage of Revenge: She is naturally pissed when Aphesis guns down Shina. It took all they had to destroy her body...but Iris still manages to defy them and lock them out of World's Odyssey.
  • Tell Him I'm Not Speaking to Him: In Death end re;Quest 2 Shina tries asking her some questions about Arata, only for Iris to ask Mai to speak up. Shina tries again louder, only for Iris to state that she "can only hear her master", forcing Mai to act as the middleman to get Shina's questions answered. It comes off as intentionally ignoring Shina because shortly after Iris has no problem responding to Rotten.
  • Used to Be a Sweet Kid: In the first game the monstrous Entoma Queens were all once parts of Iris, who was little more than an innocent child. In the second game it's Played for Laughs with the parental response to a bratty child variety, rather than a villainous one. Her refusal to talk with Shina directly prompts her to complain about how Iris used to be a cute and obedient kid.

Other

     God of Death (UNMARKED SPOILERS FOR BOTH GAMES) 

God of Death

The God of Death is a being who, according to Alice of the Ludens, is the only one able to bend fate to their will. While Arata is initially believed to be the God of Death, Ripuka helps Arata realize that the title actually refers to you, the player of Death end re;Quest.
  • Addressing the Player: The Ripuka DLC cutscene that locks you into Ripuka's character ending features a notable instance of Alice addressing you as God of Death without Arata being involved.
  • All-Powerful Bystander: Ripuka accuses you of pretending to be a neutral party and Arata asks you to help them instead of just sitting there.
  • Ambiguous Situation: Our relationship with Observers like Lydia is initially unclear, with Arata theorizing that we come from the same world as Lydia in the first game's True Ending. Subverted in Death end re;Quest 2 where we get a glimpse of the hellish dystopia that is the Observers' world, changing the question to the number of "layers" of reality that separate them from us.
  • Bait-and-Switch: Arata is initially led to believe that he is the God of Death, as Alice always uses the term in relation to him, but Ripuka indirectly reveals the truth: you, the player, are the God of Death.
  • Cosmic Plaything: In essence, the entire cast is your plaything, especially since the game incentivizes sending them to their doom to receive Episode Chart rewards.
  • Do Not Taunt Cthulhu: Ripuka taunts you through the fourth wall, which (in the True Ending route) you repay by giving Arata the means to defeat her.
  • From Beyond the Fourth Wall: It requires your intervention for Arata to break the Stable Time Loop that he finds himself in.
  • Meaningful Name: The God of Death is named such by Alice thanks to the ability to defy death by reloading the game. Arata believes that the name is a bit of a misnomer and suggests that you should be called the "King of Resurrection" instead.
  • Player and Protagonist Integration: As the God of Death, you fall into the Advisor placement on the scale.
  • Screw Destiny: Alice flat-out states that the God of Death is the only one that can change fate. Through our ability to save and load the game, we can help navigata Arata through all of the pitfalls he may fall in and, when the time comes, provide a last-minute boost.
  • What the Hell, Player?: It's left open to interpretation whether the characters are deciding things on their own or if you are nudging them, but at least a couple of Death Ends call you out. For example, one of them against the Corpse claim that they all die thanks to "someone else's" indecision. The description of the Death End where Arata is driven insane implies that you pushed the truth on him before he is mentally ready for it.
  • You Bastard!: Unlike the first game, Death end re;Quest 2 is direct in calling you out. In the Fallen ending, Marbas calls you a piece of shit for all the Death Ends you've gone out of your way to see, then starts singing "murderer" at you. Of course, they're quite pleased with what you've done. Just say their name, and say it again, and they'll show you more.

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