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    Aqueos 

Elven Spirit

Works: Pawns (working title)

Threads: Mansion

Ancient once elf that has become quite corrupted through the ages.


  • Drunk with Power: Is one of the most powerful things capable of functioning among the mortal plane and is a bit cocky as a result.
  • Life Drinker: Not immortal, but eating parts of souls gives it both lifespan and power.

Friedrich

Works: Pawns (working title)

Threads: Mansion, City

Initially a very incompetent elven "assassin" with a serious lack of intelligence, though he is capable of killing people he is a much more effective prostitute.


  • Childhood Friends: Was a street rat with Linza, hasn't progressed much.
  • Unproblematic Prostitution: Only will have sex with male humans so there's no STDs or pregnancy, should he get into a situation he doesn't like he flees.

Linza

Works: Pawns (working title)

Threads: Mansion, City

An elvish assassin that seems to be unaware of any way of doing anything that doesn't involve massive quantities of magic or violence and finds it immensely amusing to piss people off.


  • Deal with the Devil: What she's made with a spirit in exchange for massive power.
  • Drunk with Power: Powerful compared to others, abuses it mercilessly.
  • Incompatible Orientation: To Friedrich, is a cause of great grief for her.
  • Self-Proclaimed Liar: Will lie, admit she's lied some, then mess with anyone's head attempting to strain out the mess that is what she's said.
  • Smug Snake: She'll come up with the most ludicrous of arguments to support her points.
  • Stalker with a Crush: To Freidrich, though thanks to ridiculous magical powers she generally succeeds in the stalking.

    Bigger Ben 

Franklin Higgins

Works: Tales From Crown Town

Threads: Mansion

An insane, fat old pig who's the "mayor" of Crown Town, a fantasy city that always has something going on. He's also a pirate.


  • Piranha Problem: Describes having a bunch of piranhas thrown at him as something he would leave off his "Doing it all again" list.
  • Tall Tale: Most of his stories are true, but their sheer ridiculousness makes them seem like this.

    Bobby G 

Genovefa

Works: [untitled fantasy project]

Threads: Outpost

A young, rather nerdy elf girl who originated in a planet parallel to Earth.


Friendship

Works:[untitled fantasy project]

Threads: Cantina, Chatroom

A young male piskie with an odd obsession with ponies. Fairly outgoing, but rather dorky.


Aoife

Works:[untitled fantasy project]

Threads: Chatroom

A psychic elf girl from another world.


    Brain Sewage 

Ulrich Thane

Threads: Cruise, Capital

A member of the old Umbrienn tribe who has traced his demonic mortal enemies to Earth. Cold and cynical, but also pragmatic and loyal to the band of allies he has gathered. Rough sketch here.


    Chihuahua 0 

Justice "Justin" Peterson

Works: Kira Is Justice

Threads: Beach House

A shy fourteen-year-old who wields a Death Note. Besides having an incompatible personality, he is Kira.


Landras

Works: Kira Is Justice

Threads: Beach House

The Shinigami that gave Justin his Death Note. She follows him around, observing his actions.


ROSANNA (AnA)

Works: AnA Mythos

Threads: Beach House, Castle, Carnival

A mysterious being in the body of a Robot Maid. While she is innocent in her first appearance, she is actually a soul in a robot body after The Tesseract. She serves an unknown master.


Ian Down

Works: Ian Down

Threads: Castle, Heist

A vampire who was turned around the French Revolution who has the body of a teenager. He is sort of a trickster, and gets himself involved in events that he deems important.


Mary Malone

Works: N/A

Threads: Carnival

An aspiring author who was created especially for Character Carnival. She lives in a house in an abandoned carnival.


Cathy

Works: The Cold Wizard of Woodenloo, The Cosmic Cantina

Threads: Cantina, Cantina II

The enigmatic owner of the Cosmic Cantina. She may seem a little too jolly, but she carts around the powers needed to keep any threat under control.


  • Hammerspace: She has the tendency of pulling stuff out of nowhere.

Alexia Knight

Works: Reunions: Dark Summer, Gray Will

Threads: Titanic, Heist

A Transgender Humanshifter woman. Although she is kind and open, hurting someone she loves ends badly.


Bryan Richardson

Works: Manifestation Files

Threads: Cantina II, Island, Resort

A fifteen-year old newly awakened psychic who is a part of the host family for Finn. He tends to be critical but good-hearted.


  • Gut Feeling: Mostly when something bad is going to happen.
  • Psychic Block Defense: Only a few people he's close to are given permission to glimpse into his mind without having to struggle.

    Crystal Glacia 

Vinicio "Vince" Acquati

Works: The Water Bearer, The Angel of Healing

Threads: Outpost, Castle, Cantina I, Heist (cameo), Dream, University, Dig Site, City, Ren Island, Archipelago, Worlds' Fair (cameo), Dream II

An eccentric, sickly ex-noble whose transformation into an immortal Physical God knocked him onto Earth for three very colorful millennia. As a scholar, scientist, and chef, he's spent his life trying to learn as much as he can about the various circumstances about his life, learning much about various and sundry topics and developing his own ideas of how human societies should function. As of The Water Bearer, he works as the head of Northwind Aitheroengineering, Mialor's industry leader in aitheric circuitry and runeology.

In Castle, he owned the island that the thread took place on and controlled the downscaled version of his base of operations, Castle Boreas, in Archipelago.


Lillian Cline

Works: Shining Over Heaven, The Water Bearer, The Angel of Healing

Threads: Archipelago

Vince's current wife and mother of the Cline triplets, a faean ex-con who took over her home colony after years as the keeper of the colony's Hive Mind, which got her exiled to Earth. While she isn't so bloodthirsty anymore, the exile doesn't appear to have done much to her personality as she's still as nasty as ever.


  • Combat Hand Fan: Her weapon, which she constantly fiddles with and can be used as a conduit for aither.
  • Enfant Terrible: A grown-up one. Most of the crimes she's most famous for were committed when she was a young teen. She was defeated and exiled when she was not yet fifteen.
  • Humanoid Abomination: Combined with her lack of morals and general faean sensibilities, she uses an inhumanly perfect Glamour to hide her true form, which is, to quote her husband, "reminiscent of a mantid", which is not the same thing as looking like a mantid. When displeased, you might hear her mandibles clicking from behind her disguise.
  • Lady Macbeth: While she has made Vince assert himself more than he used to and brought him out of his depression, that assertiveness can quickly turn to outright nastiness.
  • Mad Doctor: Bioethics is usually one of the last things on her mind, especially in regards to non-fae, who she sort of not-discreetly doesn't quite empathize with or view as being equal to herself.
  • Neutral Evil: Type I; key word here being 'amoral'. She doesn't usually think about human rights or bioethics, and, like her husband, saw nothing wrong with doing some genetic engineering on an embryo of one of her daughters. invoked
  • Playing with Fire: Her preferred use of sorcery revolves around temperature; fire is usually her preference, which is what got her into hot water with her colony's elders.
  • Retired Monster: After she burned up most of her power from consuming the hive, she was exiled to Earth, knowing that the planet's abundance of iron would keep her aither under control. She's still quite nasty, of course, and is fully aware that this has rubbed off on her husband.
  • Villain of Another Story: Her defeat and exile from Rietes took place long before she met Vince.

The Rivari

The Rivari are an immortal humanoid species found all over Rietes. Nearly everything about them was seemingly created with servitude in mind, a role that they have played with legendary precision since before recorded history. Their biology, invulnerability, and use of sorcery are unlike anything else the world has seen, but amnesia of the worst sort, a strong psychological need to serve and obey orders, and the inability to utilize lethal force against sapient life prevents them as a whole from having much of a culture or being more than an auxiliary to human societies.
  • Alien Blood: It's blue, a similar shade to horseshoe crab blood.
  • Amazing Technicolor Population: Their skintone is a very, very light shade of gray with bluish undertones, thanks to their Alien Blood. (They also blush blue, their lips are blue, and mucous membranes such as the inside of the mouth and the wet membranes of the eye are blue as a result.)
  • Complete Immortality: Applies to all individuals over at most three years of age- they possess a Healing Factor so powerful only a handful of cases where Rivari have even appeared to be dead have been recorded. (They do not, however, Feel No Pain as they heal.)
  • Facial Markings: All Rivari who are currently in or have gone through their oaths have a natural mark that is as dark as fresh henna paste around their right eye, a circle with outstretched rays like a stylized depiction of the sun. Children are born unmarked and gain the initial circle upon swearing their first oath of servitude, which will contain up to fifty rays, each of which represents a single person that they have served as a highly-visible method of advertising their experience. Rivari carrying out oaths past that first fifty will gain more circles ticked with more rays, connected to the previous in a chain that wraps around the side, back, and top of the head.
  • Monochromatic Eyes: Rivari irises are a shade of cool-toned white that under most lighting conditions is indistinguishable from their scleras. At the same time, they have normal black pupils- which dilate when they receive an order -making their eyes look pretty scary and alien.
  • Mystical White Hair: All of their hair is a cool-toned white on top of slight, stereotypically Nordic features, to further highlight their otherworldliness in a setting where the overwhelming majority of humans are at least brown-skinned and possess non-European features.
  • The Needless: Rivari over the age of three do not actually require oxygen, physical nourishment, or rest (outside of the required twelve hours per three days) to survive. Not having any of these things is not going to prevent them from carrying out any orders. If you had a Rivari sworn to you and never allowed them to eat or sleep outside of their required twelve hours per seventy-two, and ordered them to do some kind of physically or mentally demanding work (that they understand and know how to do) for sixty hours straight with no breaks, they'll do it no problem. But if they wanted to do that work by themselves with no order forcing them, they're going to have trouble without daily food and nightly rest.
  • No Brows: Because their hair and skin are very close to the same shade of white, most Rivari don't look like they have eyebrows. Iris notably averts this with eyebrow pencil, and in doing this makes her face look much stronger.
  • Only One Name: Rivari have no memories of their familial ties and most oath-holders will give them only a single name, which they will proceed to forget if the oath is ended. If they need a surname for whatever reason, they may (if they're allowed) take their holder's family name, or there may be regional rules about Rivari naming. Retired Rivari generally make up a name.
  • Servant Race: All evidence seems to point to them being purpose-built for servitude- there are a number of very specific rules regarding what they can and can't do, and how built into their oaths. Young Rivari especially default to boundless enthusiasm about being the best servants possible. Rivari who have not retired will grow restless and even mad if they're not given any orders for a few days. They can be ordered or even fully conditioned to love servitude and everything they do for their holder, or, left to their own devices, essentially have many of the same desires as humans.
  • Tertiary Sexual Characteristics: Younger Rivari tend to look rather androgynous during the first several centuries of their lives. Their facial features tend towards the gender neutral, their builds and heights can be all over the boardnote , women's hips stay relatively narrow until they bear children, and their breasts are small or even mostly flat unless they're pregnant or nursing.
  • Three Laws-Compliant: They seem to have slight variations on the three laws hardwired into their psychologies and aitheric abilities. It's impossible for a Rivari who has not yet retired to harm other sentient beings (some of their aither will involuntarily pass into their would-be victim and heal them back to the way they were before), but the only one they'll be involuntarily compelled to protect will be their oath-holder. The only orders they have to obey must come from their holder, and it's also impossible for a Rivari to take their own life or even die, under any known circumstance.
  • Time Abyss: Every single Rivari that has ever lived in the last several millennia is either still walking Rietes, or can walk it again. Adult Rivari generally look no older (or younger) than a human around their early/mid thirties.

Halin "Iris" Dukoriven of Uduinya

Works: The Water Bearer

Threads: Archipelago, Worlds' Fair

A 'first-gen' Rivari, a cynical, hardened ex-servant who can't help but care about the humans she's meant to serve. Works as the longtime human ambassador of Uduinya. Has a lover/husband in the form of Ylazir.


  • Afraid of Blood: A variation- red blood doesn't bother her at all. She views it in the same manner that we view non-red blood, a reaction similar to 'I guess that sucks for you'. It's blue blood that squicks her out, as that's her blood color and she often assumes it's hers and that something horrible has happened.
  • Cool Sword: The famous blade that she used to defeat Uduine, eldest and mightiest of the dragon-queens, is solid iron, a potent silotoxicant to stop Uduine's aither-wielding in its tracks. The iron is so pure it took her years to build enough resistance to even hold it.
  • Guys Smash, Girls Shoot: Usually averted, since her fighting specialties lie in swordplay and melee combat. Becomes an inversion when she's paired with Laz, Vince, or Aunrei, all of whom are physically larger than she is while being rather adept marksmen and ranged aither-wielders.
  • Important Haircut: She shaved her longer-than-her-height length hair off after she was released from prison, during which her hair became heavily matted and dirty, then decided to keep it shaved when she found her marks wrapping around the side and back of her head and decided to show them off. This is also coupled with the fact that she took to the road soon after her release and simply didn't want to mess around with keeping hair clean. She's become something of a cultural symbol among Rivari girls- it's not uncommon for Rivari women who have just finished their first run of fifty oaths to shave their heads because of her.
  • Lady Looks Like a Dude: Her facial features are very androgynous, she's bald, she's practically flat-chested, and if she skips putting on makeup and wears masculine or even gender-neutral clothing, she can be easily mistaken for a man until she speaks. But in a subversion of the usual personality attached to this trope, she's completely heterosexual, has some traditionally feminine interests such as fashion and children, and has worked as a midwife or governess for much of her life.
  • Lady of War: In addition to being a Master Swordswoman, the world likes to paint her as this, owing to the fact that she managed to defeat an enormous, eons-old queen dragon with nothing more than an iron sword, one of the only known people to do so. She, on the other hand, doesn't think she would have won if the dragon basically wasn't trying to let her win, and the world also tends to forget that she came out of the fight with some injuries that turned out to be unpleasant enough to make her wish she was dead.
  • Lawful Neutral: Type III; she's developed her own code of ethics over the centuries. If she catches wind of societies that to her seem stagnant and oppressive, she'll scope them out and attempt to dismantle them indiscriminately. invoked
  • Like a Son to Me: Her relationship with Vince has a good amount in common with a parent-child one, made all the more striking by the fact that he looks at least a decade older than she does. Of course, she did help his mother birth him and raise him.
  • Power Loss Makes You Strong: Iris scares people with her near-total immunity to Cold Iron. The fact that she can even hold her pure-iron sword is scary enough, but if you drive some sort of iron implement into her body, one of the most common ways to stop a Rivari in their tracks, you'd better remember to bind her limbs first or she'll rip it right out and shove it into you instead. But she paid a price for this scary immunity- she can't wield any aither at all, and on top of that sucks at ranged combat.
  • Time Abyss: As a first-generation Rivari, she's several thousand years old. She remembers serving the first kings during a time when writing didn't exist yet, and being a hunter-gatherer.
  • Tomboy with a Girly Streak: She actually likes looking pretty and feminine whenever she's not working, as her street clothes show, and will even go so far as to put on makeup on her days off.
  • Trademark Favorite Food: Lemons and lemony foods.
  • Vocal Dissonance: Despite her androgynous, even mannish appearance, her normal speaking voice is rather high and feminine.

Aunrei Mossad of Boreas

Works: The Water Bearer

Threads: Archipelago, Halloween, Dream II

One of Vinicio Acquati's many Rivari employees, a timid, reserved man apparently satisfied with his quiet life with his wife as high-end clothiers. He was the Acquati-Cline household's first Rivari employee and inadvertently kicked off the campaign that would lead to his people gaining personhood in Mialor. Has many psychological hangups and post-traumatic stress disorder from his time before meeting Vince, for which medicines for Rivari don't exist.


  • Berserk Button: Ruining clothes that he (or his wife) spent a lot of time making, even if they no longer belong to his shop.
    He'd like to see an actual butler with other things to do embroider one of Mrs. Cline's gowns in a semi-timely manner. He spent a whole month on the one she was wearing right now... by God, if anyone messed it up, he'd shoot them.
  • Cigarette of Anxiety: He attempts to self-medicate his PTSD and overall jumpy state with cigarettes. Considering that he's usually freaking out about something while awake, this escalates quickly to full-on chain smoking. Eventually, he makes some slow progress on this front.
  • Covered in Scars: Hinted at in threads before Dream II with him always wearing long sleeved shirts, with sleeves tailored to be slightly longer than they should be on him. Dream II finally shows it all off by spawning him in shirtless, showing off the lash-scars on his torso in all their glory. And the thing with his sleeves? They were hiding ligature scars, from being tied up by his wrists. Of course, he hides all of this because he hates attention.
  • Cowardly Lion: If you raise your voice or verbally attack him, especially if you're just a normal human or can't actually harm him in any way, he'll shrink and panic. But if you physically threaten him or attempt any of the above on a loved one, he'll kick your ass without hesitation.
  • Hates Being Touched: Unsurprising considering all of the abuse he's been through. When he was officially contracted to Vince, he would clam up in terror whenever Vince touched him. He's okay with his wife and kids touching him, though.
  • Improbable Aiming Skills: He simply had a lot of practice with the dartboard in his dorm room while he was away at fashion school, then learned how to use sorcery to give his throws an extra punch.
  • Meaningful Rename: 'Aunrei' is a transcription of the Earthen French name Henri (pronounced 'awn-ray'), which means 'king'. He gained this name very soon after escaping an extremely abusive oath-holder who took advantage of his Rivari servitude instincts and nearly broke him into an automaton.
  • Nervous Wreck: Gets very fussy and high-strung under even a little pressure, or when faced with more than one task at once. Fitting a client's dress, only to get interrupted by his kids knocking something over in the back room? Trying to figure out a new, multi-part recipe? Getting asked while doing one thing to do something else when he gets a chance? Infant child starts crying in the middle of the night? It all stresses him out. On 'good days', he's sometimes able to muster a Stepford Smiler-like demeanor, with shades of all three subtypes of the trope- depressed, empty, and insane.
  • Past Experience Nightmare: According to Dream II, Aunrei, after multiple decades, still has nightmares about being beaten by his old owner, the one he had before Vince.
    "This isn't the first time I've had to relive pointless torture from an old owner. PTSD, what a funny little thing.
  • Shrinking Violet: When not completely strung-out or putting on a Stepford Smiler act, he defaults to soft-spoken and gentle.
  • Textile Work Is Feminine: He's primarily a dressmaker, and while he can make quick adjustments to suits, it's his wife who specializes in suit-making. He went so far as to go to fashion school, he's really good at embroidery, and he makes all of Lily's dresses and Iris's tops and dresses (who has trouble buying off the rack because of her flat chest).

Tsadro Oriyand of Boreas

Works: The Water Bearer

Threads: Frontier

A freshly 'retired' Rivari from the Tefuri Islands who is trying to keep his past behind him by taking a job with Vinicio Acquati as chief of staff. With a couple millennia of experience with people of all walks of life, from simple homemakers all the way up to island chiefs, including twenty-plus consecutive generations as the chief tattooist and archivist for House Oriyn, he's settled comfortably into his position of leadership... maybe a bit too comfortably.


  • Cyborg: Has cortical implants that allow him to control Castle Boreas, know who in the castle is where at all times, interface with Mialorian tech without an ID card or human input devices, and even keep favorite spells on tap.
  • Guyliner: Wears some eyeliner mostly on his lower eyelids as part of traditional Tefurean fashion. Over there, it's actually pretty helpful against dust and sun-glare.
  • Honest Advisor: Demonstrates this in Frontier when he essentially tells Arthur to man up and start making the most of his defection from the government.
  • Not So Stoic: Tries to project an air of unflappable dignity and efficiency and usually does a damn good job of it around strangers and acquaintances, but completely melts into a different person when alone with his husband and close friends.
  • The Philosopher: His brief pre-retirement foray into another job got him questioning the nature of what it is to be a Rivari, and the entire concept of free will.
  • Power Tattoo: Tsadro went over most of his older tattoos with chemiluminescent ink, so that they light up when he wields aither. In a subversion, there's nothing intrinsic to implanting his favorite spells under certain tattoos that also requires that they glow- he just added the light-up ink because it looks cool. He can even disable the glowing effect at will.
  • Stout Strength: Notably short for a Rivari (around 5'3"/160cm), yet built like a tree trunk. It's true that Rivari can't kill, but that didn't stop the Tefurean alliance government from putting him, and every other Rivari over the age of sixteen in Tefurea, through some seriously hardcore military training so he'd be ready for home-front attacks from Porint.
  • Tattoo as Character Type: Has a traditional set for a Tefurean chief-tattooist Rivari, with tattoos covering most of his body from the tops of his feet to his neck, and covering his arms to twist around his fingers. The art style is also unlined unlike typical Western tattoos, is heavily reliant on shading and color blending like an oil painting, and chronicles the last several hundred years of Oriynyan history.
  • Terse Talker: Seems to do this intentionally when he speaks Mialian, which is his (depending on how one categorizes Tefuric-family languages) either second or fourth language. He'll write perfectly normal sentences in Mialian, however, which gives off the implication that he's still dealing with a common problem that people speaking a second language often have. He doesn't have this problem at all when speaking his 'native' language, Oriynyan.
  • Trademark Favorite Food: Lychee berries- one of his favorite ways to drown his troubles is lychee wine. His maid's stewed beans, topped with a fried egg and scooped up with a fresh flatbread are a close second.

The Cline Triplets

  • The Fair Folk: They're half-faerie on their mother's side.
  • Living Mood Ring: A common trait in general with half-fae. When they're trying to intimidate or otherwise become displeased with another person, their eyes may look more intensely blue, red, or purple to the person in question, as though they're trying to curse the person. The rest of the time, their eyes are more subdued.
  • Our Fairies Are Different: Blue, red, and purple eyes in addition to small, yet realistically human stature and overall androgyny are the telltale signs here. They live in monarchic colonies and have insect wings, Hair Antennae that function as real sensory organs- the Clines' are less pronounced -and have traditionally been known to sirens as an emergency winter food source. Many of them give up much of their souls to a Hive Mind, endowing them with long life and powerful sorcery at the cost of their individuality. Fae who don't do this will start to take on the traits of whatever souled beings they spend the most time around; in the case of the Clines, becoming less faean and more human.
  • Same-Sex Triplets: They're fraternal, though, since they all have different health problems thanks to Vince's myriad of recessive genes.
  • Strong Family Resemblance: All three would have ended up looking more or less like their old man if they were given ten or fifteen more years to age.
  • Trademark Favorite Food: Milk, especially cream, and honey, since they're fae.

Matthias Cline

Works: Shining Over Heaven, The Water Bearer, The Angel of Healing

Threads: Garden of Everything, Cantina, Resort, Chatroom II, Dream, Mansion

The thirdborn child of Vinicio Acquati and Lillian Cline. As a teen, Matt was an aspiring actor and screenwriter until a stroke took his vision, and the complications took his life... or so everyone thought. He awoke from death due to Spiritism, a condition known for its uncontrolled aither-wielding that got him deported to Daneivis, a dumping-ground state for these Spirits that has been tottering on the brink of destruction for decades. The failed state hides a long-brewing revolution that Matt finds himself unknowingly recruited into, originating from nobody but the divisive Chancellor Katsuo Akamura himself. The chancellor is right in that helping him destroy the country might very well be the fastest ticket to freedom... if Katsuo's constant reminders that he is Matt's only hope don't kill the revolution before it's started.


  • Blind Weaponmaster: A martial artist specializing in staff combat, with mercenary training in dagger and cane-sword use. He's blind, but only partially; his eyes are undamaged, but his visual cortex just can't make any sense of what they're seeing. His brain is only able to perceive light and basic shapes, not color, depth, or very much detail.
  • Characterization Marches On: Used to be far quieter and more philosophical. He has since gotten... dorkier.
  • Chekhov's Skill: Very early on in Garden, back when Matt used to be more or less completely blind save for his aitheric ring, Hector threw an apple at the general idea where the rest of the characters were, and Matt caught it. Much later on, he demonstrates skill with knives in an attempt to get Aldrin to stop harassing him.
  • Generic Cuteness: His appearance is something of a halfway point between Eli's severe angular features and Raphael's prepubescent looks, meaning that he sort of looks like the showbusiness version of plain, ergo, generically attractive.
  • Intergenerational Friendship: With Daisuke. Matt likes his intelligence and insight, but also feels a sort of pity for Daisuke because he's so attached to his grandfather.
  • Martial Arts Staff: His does triple duty as a blind man's cane, martial arts-quality combat staff, and dynamistic cattle prod thanks to its lightning-friendly reinforced copper tip.
  • Parental Substitute: Occasionally to Daisuke, if he starts to take pity or it suddenly hits him just what the boy's going/gone through. However, Daisuke, viewing him as a friend and not as another dad, just finds it condescending and hates it.
  • Punch-Clock Villain: Even if Katsuo is/isn't exactly evil, Matt bears many traits of one, including transforming into, as the tabloids call him, 'Akamura's attack dog'.

Elijah Immanuel "Immy" Cline

Works: Shining Over Heaven, The Angel of Healing, The Water Bearer

Threads: Island, Dream, Ren Island

Vince's oldest son and Matt's older brother by a few minutes; he, Matt, and Raphael were born in a set of fraternal triplets. He looks eerily similar to his father as a young man, but his bizarre, childish behaviors ensure that those similarities stay superficial. Art and creating are his life. Also plays tennis in his spare time and has Type I diabetes.


  • Ax-Crazy: Can occasionally seem like this when his loved ones are threatened, to his own horror.
  • Characterization Marches On: Has since gotten sneakier, more intelligent, and less immature.
  • Character Tics: Has a tendency to move his head a lot or fidget in general when interacting with others. When confused or skeptical, he may tilt his head to the side almost 90 degrees, or until his cervical vertebrae crack painfully and he regrets his decision.
  • Cloudcuckoolander: He was eccentric to begin with, but then he started having seizures due to diabetes-induced hypoglycemic episodes that moved him into the mild end of mental illness.
  • Freaky Fashion, Mild Mind: Inverted; he dresses very respectably and has a fondness for well-tailored suits and other fashionable clothing, but... well...
  • Golem: Made one in Dream I, a ceramic fairy with glass butterfly wings in Dream named Lydia. She has no will of her own, simply reflecting her creator's mindset. Outside the dream, she just sits on his bedside table, kneeling on a clay flower.
  • Keet: Down to having birdlike mannerisms, such as moving his head like one.
  • Mad Artist: His portfolio consists mostly of fantasy and a smattering of horror/Gorn.
  • Nightmare Fuel Station Attendant: His first ever venture into the world of art, a gruesomely detailed drawing of a crushed rat and entrails on a public lawn, with smiling vitamin D lamps, lime-green plants, and flowers... and the rat duct-taped to the back. It remains with Vince to this day, sans rat, sealed in a plastic bag with biohazard markings on it.
  • Non-Action Guy: By comparison with his brothers; his skillset is based around disarming and fleeing rather than killing.
  • Perma-Stubble: His brothers weren't hit nearly as hard with their father's angular features as he was. Unlike his father, he can't just aither himself to stay clean-shaven; he actually has to shave, which gets annoying fast.
  • Reluctant Psycho: He doesn't seem to mind showing madness in art where he can claim an interest in the aesthetics; anywhere else, though, is a different story.
  • Sharp-Dressed Man: He loves well-tailored suits and other fashionable clothing.
  • Smarter Than You Look: Will sometimes make outlandishly stupid comments in order to test people.
  • Strong Family Resemblance: Looks pretty much identical to a 20-year-old Vince with a larger-than-stick-person build, even moreso than his brothers, until he opens his mouth.

Raphael Cline

Works: The Angel of Healing, The Water Bearer

Threads: Dream, City, Archipelago, Inn

Vince's youngest son by a few minutes, and the last of the Cline brothers to be deported to Daneivis for Spiritism.


  • Characterization Marches On: Went from spineless and simpering to bitter and at least slightly nuts.
  • Character Tics: He usually smells like lemons, because they're very good at getting the smell of death out of your skin and hair.
  • Creepy Good: He's a perfectly normal, loving, well-adjusted family man until you harm that family of his or otherwise convince him that you need to be punished. The really creepy part is how he likes to punish- with Psychic Surgery. One of his favorite tricks involves plucking a particular nerve that controls the larynx like a violin string, which will make the poor person's voice go raspy so they can still talk, but can't cry out or speak any louder than a whisper.
  • Deadly Doctor: He is well aware of the ways that his powers and medical knowledge can be used to bring someone back from the brink of death... or push another over that edge.
  • The Intern: He has the look of one, but is perhaps as far from this as possible.
  • Mad Doctor: At his worst, especially when he starts experimenting on his soon-to-be victims before he kills them.
  • The Medic: He was drafted into the Daneivissian army as a healer and turned out to be only one of very few with modern medical training in a country where bloodletting is still considered a legitimate medical practice. This makes him one of the best doctors around, and an extremely powerful one at that.
  • Names to Run Away from Really Fast: You do not want to be on this man's bad side, 'angel of healing' be damned.
  • Pretty Boy: For being a father and husband in his thirties/forties, he looks almost childlike; he's thin and soft-looking, and doesn't even look like he's ever grown facial hair in his entire life.
  • Psychic Surgery: The basic gist of his healing powers. With enough practice, he can do almost anything with a person's body.
  • Wrong Genre Savvy: When he's put into more lighthearted settings, where staying on the straight-and-narrow and doing things that would allow you to escape with your life in more serious/cynical works simply results in a boring story.

    Diurnal Brocolli 

Katrina "Yuki" White

Threads: Resort

A teenage artistic girl of Vietnamese descent that hails from California.


  • Dark and Troubled Past: Was a victim of brutal bullying.
  • Friend to All Children: When a group of kids confused her for a face painter, she went ahead and painted their faces.
  • Meaningful Name: Yuki means snow, but also means lucky, to which she was to receive friends after being bullied for so long.

Tina Wei-Moote

Threads: Dream, University

A 16 year old girl from California, that smells like cotton candy.


  • Took a Level in Badass: She took on a giant hornet on a roller coaster by herself after it knocked out Amu, despite her fear of hornets
  • Unusual Euphemism: Utters “Holy Hanafuda” when something goes wrong.

Heidi Mannway

Threads: Dream

A teenage football fan, also Tina’s friend.


    Dvdmacyoshi 

Virgil

Works: The Immortal Series

Threads: Cantina, Resort


Noah

Works: The Immortal Series

Threads: Cantina, Heist, Cantina II, Memorial, Express


Charlie

Works: The Immortal Series

Threads: Heist, Cantina II


Brittany Heartnet

Works: The Immortal Series

Threads: Memorial, Resort


  • Affectionate Nickname: Other characters frequently refer to her as Britt, in place of saying her full name.
  • Straight Man: Is the most normal of the main characters.

Christine

Works: The Immortal Series

Threads: Resort


  • Sixth Ranger: The first Main character brought into the original group of Noah, Brittany, Marcus, Peter and Charlie.

The Prince

Works: The Immortal Series

Threads: Resort


  • The Blind Leading the Blind: Wishes to become The King for his own selfish and obsessive reasons, despite the fact that he clearly would not be effective in that role. Despite this, he gains a cult-like following of people who wish to see an end of the current King.
  • Camp Straight: Acts somewhat effeminate, but is definitely attracted to women, as he displays in several creepy and slimy ways.

Marcus Stevens

Works: The Immortal Series

Threads: Resort


  • Genius Bruiser: While he is really strong, there is a lot to be said for his intelligence, considering he managed to become CEO of a Multi-billion dollar Corporation through hard work.

    Elfhunter 

Daniel Harper


Michael Collins


    Gault 

Malcolm Wesley

Works: Integration

Threads: Garden of Everything, Cantina, Cantina II, Resort

A fairly ordinary young soldier who was conscripted into the Tech side of a long and bloody tech-versus-Mage war. He's suffered quite a bit for his experiences, both physically and psychologically, and he can be vulnerable to certain triggers that may cause a stress reaction.


  • Shell-Shocked Veteran: Despite his young age; the nation that conscripted him isn't in the habit of caring for the mental health of its lowest ranks.

Saliha/Angua

Works: Integration

Threads: Cantina II, Resort, Dream, Capital

A slight-of-build and skittish saurian inhabitant of the same world Wesley comes from. She has a bounty on her and is on the run from mercenaries. Her mannerisms don't quite pattern to those of Humans, being of a different species. This tends to lead to distrust and ostracism from what areas her kind have been able to settle.


  • Better as Friends: She and Xavier ultimately come to the conclusion in Resort that their relationship seemed like a good idea at the time, but that it ultimately had no real basis and they should just be friends. There were later hints of a subversion, as they experienced signs of a more serious attraction, but she dropped out of the thread before it went anywhere.
  • Breakout Character: She was originally intended to be Wesley's sidekick, but positive reaction and the connections she formed with other troper characters meant that she had much more screentime in Resort than he did.
  • Character Development: She became noticeably more self-confident and less skittish with each thread she participated in. While this was partially the product of behind-the-scenes alterations, in-universe it flowed fairly naturally from the changes in her life.
  • Dark and Troubled Past: While she was never willing to discuss it in serious detail, she seems to have a very rough life before the CDTs. Known details include that she never knew her family, endured a lot of persecution from humans, and implicitly survived mostly by scavenging. Since meeting Wesley her life seems to have improved a lot, though it's hinted that she's uncomfortable with some of the things she's done as a mercenary.
  • Innocent Fanservice Girl: It's hardly fanservicey as far as most humans are concerned, but she doesn't seem to have any concerns about casual nudity. The same can't be said for some of the other reptilian characters she meets, though.
  • Interspecies Friendship: Her friendship with Wesley, which is close and familial enough that it's sometimes mistaken for Interspecies Romance.
  • Interspecies Romance: Her relationship with Xavier, though it was ultimately doomed and petered out into friendship.
  • Lizard Folk: She's a member of a semi-amphibious reptilian species called the Kasuar, and in addition to her non-human appearance has some distinctly non-human mannerisms as well.
  • Never Gets Drunk: Apparently as a result of her physiology, she's capable of taking in much more alcohol then a human could. Although the same can't be said for the infamous Pan-Galactic Gargle Blaster.
  • Never Learned to Read: As the inevitable result of the way she grew up, she's illiterate, though it's established in Resort that Wesley is teaching her to read and write. She seems able to read well, if not without difficulty, by the time of Dream.
  • Only One Name: Most likely as a result of never knowing her family (since other Kasuar have been shown to have one), she has no surname.
  • Plucky Girl: Despite not being human, she fits the trope quite well: though she begins the threads at a low point, she gradually comes to be able to stay optimistic - even playful - and surprisingly tough in the face of what's implied to be a very harsh life.
  • Savvy Guy, Energetic Girl: She and Qrlil eventually develop something of a same-sex version of this dynamic, especially in Dream. Qrlil is intellectual, mostly non-physical, and rather stiff and repressed, while Angua is energetic, book-dumb, and has a lot of fun ribbing Qrlil.
  • Shipper on Deck: After breaking up with Xavier in Resort, she tries to get him and Qrlil together. Downplayed, though, in that while she does feel they're better matched than she and Xavier were, she's mostly just doing it to get a rise out of Qrlil.
  • Sudden Name Change: Her name was retroactively changed from Saliha to Angua between Resort and Dream.
  • Their First Time: Her one-night stand with Xavier in Cantina II is the first time she's ever had sex, and its spontaneous nature does go on to later cause some awkwardness.
  • Vague Age: She has no idea how old she actually is, though it's somewhere in her twenties. Behaviorally, in some ways she seems surprisingly young, but in others has clearly had to grow up very fast.

Jean Desmoulins Aristide

Works: Unnamed

Threads: Resort


Agustin Belkar

Works: Integration

Threads: Mansion


Elisif

Works: Integration

Threads: Dig Site, Mansion, Archipelago


  • Action Girl: She is a skilled, competent, and experienced mercenary. She primarily seems to prefer guns, but having any weapon at all makes her instantly more comfortable.
  • Deadpan Snarker: One of her standard reactions to most things that aren't immediately dangerous is to snark. She shows it off most in Archipelago, where she has no stake in the events of the plotline and so simply makes flippant remarks.
  • Hair-Trigger Temper: In Dig Site, after Moonlit Blossom responds to her (slightly inept) attempt at sympathy in with condescension, she explodes. She nearly blows up again at Marion when asked to deal with it and move on. Although it's not on display quite as much in other threads, she thinks about having a temper more than once.
  • Hide Your Otherness: She tries to hide her nature as an elf in each thread - both by covering her ears and, in Dig Site, concealing her natural sensitivity to magic - and it's a significant moment in Mansion when she reveals it to Krajn. This is at least in part due to her conflict with the Raldists.
  • The Magnificent: She uses "Elisif the Raven" as a nom de guerre, though judging by her awkwardness when telling Krajn in Mansion, it's not something she's particularly comfortable with.
  • Mysterious Past: She is reluctant in the extreme to talk about her past, mentioning it only a little about it to Krajn in Mansion and never anywhere else. Part of this is clearly caused by her efforts to hide that she's an elf, but it's also hinted that there are some pretty bad things in it.
  • Not So Stoic: She's not exactly stoic, but normally she tries to present a tough and unfazed exterior. This cracks more than once in Mansion, though, possibly because of how out of her depth she feels, as well as sheer physical exhaustion and pain.
  • Only One Name: "Elisif" is a human first name, given to her by the human traders who raised her, but she never felt comfortable enough as a part of their family to use their surname. Her elven birth name, if she had one, is unknown.
  • Pointy Ears: As is standard for the elves in her world. She hides them under something different in each thread she appears in as part of her efforts to avoid revealing she's an elf.
  • Private Military Contractors: She's been a mercenary for most of her life, though apparently not as a member of a single specific organization. She seems fairly comfortable with the role, but it's strongly implied she didn't come to it by her own choice. In addition to more conventional mercenary work, she says she has more than a little experience with Dungeon Crawling.
  • Raised by Humans: She was found as an infant and raised by a human trading family, and she knows very little about what other elves are like - in Mansion she claims to have never even met one. However, this doesn't mean she considers herself primarily human either.
  • Red Herring Shirt: She's introduced in Dig Site as a random member of Marion's hired security, but is actually an important figure in her home canon.
  • Species Loyalty: Thoroughly averted, in contrast to many people from her setting. She's aggressively opposed to the "species essentialist" ideology of Raldism and bristles at any sign of speciesist prejudice, such as when Tucker stares at Marion too long in Dig Site. Nor is she particularly loyal to elves as a race, noting after seeing the Elven Spirit in Mansion that she'd like to "turn in my pointy ears and membership card at the soonest convenience, please" if that's what most of them are like.
  • Stepford Smiler: It's very strongly suggested that her cheerful personality and tendency to snark are intended at least in part to help her avoid the darker aspects of her life and past.
  • Suddenly Shouting: She does this in her blowup at Blossom in Dig Site, partially as an attempt at treating the situation like a military interaction (which doesn't work since Blossom's a civilian), and partially because she's just that mad.
  • Teeth-Clenched Teamwork: After her fight with Blossom in Dig Site, she eventually sucks it up and works together with her to explore the tomb, doing nothing worse than occasionally glaring.
  • Waking Up Elsewhere: How she enters Mansion: waking up in a closet to find herself with a healing head injury, none of her gear, and no idea how she got there. The details are never actually explained due to character drop-out issues.

Nyris Aryé

Works: Integration

Threads: Inn

An elf working for the Alliance. As of Inn, partnered with Akiel in a protection detail for the statesman and philosopher Stannizar Rald.


Akiel Nagasar

Works: Integration

Threads: Inn

A Kasuar scout and lieutenant in an Alliance military unit known as the Sahuagin Corps. As of Inn, partnered with Nyris in a protection detail for the statesman and philosopher Stannizar Rald.


  • Fantastic Racism: Played with. Despite being a passionate believer in the essentially segregationist Raldist ideology, she's not biased against other races. But she is fairly bigoted against relationships between Kasuar and mammals, considering them disturbing and abnormal.
  • Hates Small Talk: She doesn't exactly hate it, but she's no good at it and prefers to focus on her work.
  • Jerk with a Heart of Gold: Although abrasive and prejudiced, she does have a soft side, though Nyris has implied that Havanar's the only person she's seen bring it out.
  • The Not-Love Interest: In Inn, she and Havanar hit it off extremely well (after some initial bafflement) and wind up becoming much more comfortable and open with each other than either is normally. But while their relationship has certain similarities to past romances in the CDTs (which Nyris is happy to tease them about), it's actually entirely platonic.
  • Outgrown Such Silly Superstitions: While fairly neutral on the topic of religion in general, she apparently has a strong personal dislike for the Kasuar creation myth that the Sahuagin corps is named after, calling it a "Bunch of primitive nonsense".
  • Troubled Sympathetic Bigot: Her dislike of cross-species relationships seems to be a very instinctive thing, and she has clear difficulty rationalizing it both to herself and to others.

Adrien

Works: Integration

Threads: Inn, Fair

A human member of the personal military forces of House Mercastin, which is allied with the Raldists, and an old friend of Nyris.


  • Heterosexual Life-Partners: With Nyris, apparently. They haven't been shown having any onscreen interaction, but he tells Rey in Fair that she's his "sister in arms" and that they've worked together for some time.
  • Officer and a Gentleman: Although he is not yet technically an officer, he nonetheless demonstrates the refined and slightly stiff, but polite, mannerisms associated with this trope. This in fact leads Kel - along with his uniform - to actually assume he is an officer.
  • Only Sane Man: Within the main plotline he's involved with in Fair, he takes on this role to an extent when compared to the amoral, sarcastic, crude mercenary Rey and the decidedly Odd Couple duo of Nioba and Lihiri. He also comes across as much more of an ordinary person than his friend Nyris.
  • Out of Focus: Although he technically appeared in Inn, he had effectively no screen time at all next to Nyris and Akiel.
  • Rescue Introduction: He debuts in Fair as a hostage seized, apparently at random, by the Vakaza terrorists, and is then rescued by several other characters, with whom most of his subsequent interactions will be with.

    JHM 

Ianto Greer

Works: (title TBD)

Threads: Outpost

A hapless seventeen-year-old Welsh kid with albinism who has lost his glasses. Less stable than he looks.


"Evan"

Works: (title TBD)

Threads: Carnival

An equally enigmatic and psychopathic stranger looking for a man named Maraczek.



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