Top secret government agency designed specifically to allow the United States government to carry out ultra-secret operations and deny their existence. the organization is deliberately designed from the ground up to avoid accountability and provide deniability.
Part of how the organization creates deniability and prevents accountability is by ensuring that even the higher-ups don't know the full resources of the organization. When Mike goes rogue, this setup allows him and Mina to use Alpha Protocol safehouses, contacts and resources to fight against Halbech and Alpha Protocol. Marburg even states that Mike is still "operating under Alpha Protocol," despite ostensibly being rogue.
Where The Hell Is Alpha Protocol?: No one except the higher-ups know exactly where AP is based. All personnel going into or out of the main facility are drugged unconscious for two days while being transported, and presumably change hands multiple times in transit. This becomes a key plot point at the climax, when Mike allows himself to be captured so his handler can tail him back to the facility to assault it.
Voiced By: Josh Gilman
The protagonist and newest recruit for Alpha Protocol. Forced to go rogue when the agency betrays him under Halbech's orders.
Above the Influence: You can choose to act like this towards Madison, one of the possible love interests, if you want. The "love scene" begins if you have a high reputation with Madison and choose to talk to her and comfort her about recent events. But if you pick "let her sleep", it's this trope since Mike behaves like a gentleman and doesn't put the moves on her.
Action Hero: The Commando background, especially if you keep building on the combat skills, use aggressive responses and ignore stealth and subtlety.
Action Survivor: Recruit Mike is basically a guy fresh out of Langley and CIA training, and has to learn as he goes. Doesn't help that he gets betrayed at the end of his first mission.
Anti-Hero: Independently of play-style, Mike will always be a government agent with a license to kill, working for an accountability-free agency performing deeds the US government can't officially sanction. Just how he jumps off the slippery slope to get the job done is entirely up to the player.
Arms Dealer: You can sell surplus weapons on the black market to unidentified buyers. In addition, several missions allow you to facilitate arms deals with your contacts and allies.
The Atoner: If you let Madison die, Mike will be this. Also if you kill Sis and manage to make G22 your ally, although it will only be hinted at.
Badass: All of the backgrounds, and the subsequent events of the game, make it clear that Mike is not a man to be trifled with.
Badass Beard: You can pick any number of beards for Mike, including a giant mountain-man beard.
The Casanova: If you choose. There's even an achievement for being a Ladies' Man and screwing all four available girls.
Celibate Hero: An equally valid choice. There's an achievement for this too.
Deadpan Snarker: Appears to be Mike's default personality when he isn't manipulating people.
Genius Bruiser: Made clear with just about all of the backgrounds, and particularly depending on your specializations. Thorton is fluent in several languages, an excellent shot and martial artist, and very technically-savvy.
Guile Hero: The field agent background, especially if you keep playing to the background's starting skills like stealth, doing operations with as little fuss as possible, reading dossiers and using conversation properly.
Hair-Trigger Temper: Can be emulated fairly effectively by consistently choosing the 'Aggressive' stance, unsurprisingly. With a good mixture of just plain jerk to go with it.
Jerkass: Even when played as a good guy or a professional killer, Mike still snark to his heart's content during conversations where the player can't choose the tone. And if you decide to play him as a bastard, well, there is a reason why his most popular nickname is Dick Mike. For example, he can antagonize a normally sweet-natured and ordinary secretary so much, she'll bean him over the head with a statue and taze him before running off.
Made of Iron: Even with no armor, it's possible to increase Mike's endurance so that he can run up to baddies who will be emptying their clips at Mike only for him to knocking them down with his bare hands. This can be made all the more apparent if Mina is his handler.
Manipulative Bastard: One of the reasons Mike was recruited by Alpha Protocol is his ability to manipulate people through conversation. Taken to its logical conclusion in the Thorton, Inc. ending, in which everyone up to and including Leland fall victim to his manipulations.
Master Actor: Goes with the above trope. People rarely realizes he's putting up an act, which makes it all the more ironic for the player who knows full well the situation.
Naïve Newcomer: The recruit background, for a certain level of 'naive'. Most of Alpha Protocol (barring Parker) rewards you for picking 'recruit' stances.
Odd Friendship: Take your pick! In hindsight, some of the characters are very strange people to befriend, but Mike is perfectly capable of getting on all their good sides if he plays his cards right.
Omnicidal Neutral: Potentially. The game allows you to piss off just about everyone you meet, although ironically the true Omnicidal ending where Mike takes down everyone responsible for the game's troubles is only available if you spare Shaheed.
Overt Operative: He identifies himself as "Mike Thorton" to everyone he meets. (Although it's implied that that may not be his real name, it's still the name under which he is wanted by the U.S. government.)
Polyglot: According to a background check Alpha Protocol did, Mike speaks fluent Farsi, Arabic, French, Spanish, Italian, Russian, Mandarin (Chinese) and Japanese in addition to English. If you have the Tech Specialist background, Mike will also have a PhD in linguistics. About half of these languages will turn out to be highly useful.
Sadist Show: Can have one, big time. For instance, if he gives Sergei to Brayko, one of the options is to enjoy watching Brayko slice Sergei up with a knife.
Scary Shiny Glasses: The glasses the player can equip him with have a tendency to shine so much that they're opaque (except in Graybox and Moscow, where you need Sinister Shades to achieve this look).
Science Hero: The tech specialist background, especially if you keep playing the role by picking the 'technical' skills and using lots of grenades.
The Starscream: In the Thorton, Inc. ending, he takes down Alpha Protocol for Leland, then turns around and stabs Leland in the back, taking over Halbech and gaining effective control of the U.S. government.
Take Over the World: If you choose the Thorton, Inc. ending by working with Leland and betraying him at the end.
Technical Pacifist: Emphasis on the fist. Mike can potentially go through the entire game without killing anybody, but his nonlethal attacks, gadgets, and takedowns are quite brutal and painful. It is also difficult but possible to "ghost" through most of the game save for boss battles by avoiding combat and stealthing past everyone.
Unwitting Pawn: Potentially as well, especially if you don't collect Surkov's data in the embassy that leads Mike to the fact that Surkov was the actual weapons dealer and he was sending Mike to kill Brakyo to eliminate competition. Leland makes an attempt to make Mike feel as if he's an unwitting pawn of Halbech's plan, though it generally falls flat.
Villain Protagonist: You can play him this way if you like, killing defenseless people, egging on Heck's insanity, committing blackmail, facilitating arms deals with terrorists and joking about it, and, eventually, even selling out to Halbech...and possibly betraying them for his own ends.
Voiced By: Adrienne Wilkinson
Tactical specialist and handler for Alpha Protocol, who helps Mike for the majority of the game, especially after he is forced to go rogue. Potential romance interest for Mike. Mina is mostly receptive to professional approaches, and dislikes overt, violent, or aggressive approaches, especially lethal ones.
Berserk Button: Do not murder civilians or American agents if you value her friendship.
Double Agent: She's working for someone functioning as monitors and power checks on 'unaccountable' agencies like Alpha Protocol. Her dossier's secret fact implies it's the NSA.
The Handler: She's responsible for getting Mike the intel he needs.
The Mole: She's actually an agent tasked with infiltrating Alpha Protocol and monitoring them for another agency so secret it remains unnamed. She says that for every "accountability-free" organization, there's someone like her to act as the actual watchdog of the group in case their underhanded dealings get too underhanded, which they have.
In addition, Mina was the one who enacted Alpha Protocol status on Mike. She admits as much to Mike at the endgame, explaining that she needed him to go against Alpha Protocol and Halbech to expose them. As a result, Mina alone was responsible for Mike being "forced" to go rogue.
NSA: Mina used to work for them before being recruited by Alpha Protocol. Unlocking her full dossier and Secret Fact reveals she's still loyal to the NSA and implies heavily that the NSA either is or is in cahoots with whoever is monitoring Alpha Protocol.
Token Good Teammate: Mina is the most idealistic member of Alpha Protocol and hates it when you kill civilians or other American agents. Most of the other wet-workers are ambivalent at best about collateral damage (except for Heck, who loves it).
UST: While Mike has multiple romance interests throughout the game, Mina is the one most consistently present; she's also rather flirty. Lampshaded in one of Thorton's responses to her email.
Director of Alpha Protocol. A by-the-book leader who favors people who act professionally and follow orders, although he hates suck-ups, smartasses, and agents who won't get to the point. Aggressive approaches work best on him.
Da Chief: He's in charge of Alpha Protocol and he won't tolerate any bullshit on Mike's part.
Ironic Hell: If Mike arrests him, the epilogue mentions that he is facing years of courtroom trials. Westridge joined Alpha Protocol so he could protect his country without being held accountable for using questionable methods.
Jerkass: He constantly tries to get a rise out of Mike. Although it may be a facade that he uses to make Mike more prone to aggressive actions.
True Final Boss: You only fight him if you're taking down Alpha Protocol for Leland or Shaheed.
Unwitting Pawn: Since he was conditioned to never question his orders, he failed to realize that Leland was manipulating Alpha Protocol and the U.S. government.
Voiced By: Andre Sogliuzzo
Technical specialist, field agent, and analyst for Alpha Protocol. Son of a wealthy US Senator. Has an adversarial relationship with Mike (that can develop into either hatred or professional rivalry) and a crush on Mina. Darcy hates aggressive and veteran approaches and is ambivalent at best to the professional approach, being a laid-back agent, and prefers smart-talking, banter, and recruits who obviously are no threat to his position.
Boss Arena Idiocy: He leaves a sniper rifle in a guard tower with a good line of sight to his location. Justified, however, as it's perfectly in character for him to overlook that in his eagerness to kill Mike.
Butt Monkey: Darcy getting insulted and humiliated by everyone is something of a Running Gag. He's also the only named character that Mike is forced to kill, although if you climb the tower opposite his and are using tranquilizer rounds, he becomes the only character that Mike is forced to incapacitate.
Worthy Opponent: If he respects Mike, Darcy sends him an email that offers him a chance to surrender and be taken in alive and unharmed.
Voiced By: Michael Bell
Data analyst for Alpha Protocol, who specializes in collating data and predicting trends. Also responsible for shutting down the agency if it ever becomes exposed. Very cold, calculating, and professional, and utterly hates smart-talking or overt, unsubtle aggression.
The Chessmaster: Parker is an analyst, whose job it is to analyze a lot of variables in global politics and economy and create contingencies for how to deal with potential outcomes stemming from certain 'trigger events'. As it turns out, this made him the linchpin of Halbech's plan to increase global tensions into a new Cold War, and all of the events leading up to Mike going rogue and the subsequent operations Mike struggles against were 'trigger events' meticulously planned by Parker. Ironically, if Mike proves his calculations were wrong and spares Shaheed, spares and earns the friendship of Omen Deng, and secures Surkov as an ally, Parker will approve of Mike having outfoxed him.
Clock King: He's obsessed with precision; pointing out that he actually has made quite a lot of mistakes is one way to bring him around.
Heel-Face Turn: Mike can convince him to keep the Alpha Protocol data and walk away by keeping Shaheed alive (and thus messing up his calculations), by logically deducing how his calculations are flawed and how they can stick it all onto Halbech and set up shop again under a new name, or by naming Marburg as Madison's kidnapper/killer. In the latter case it becomes a case of Redemption Equals Death, as Marburg will kill him.
Jerkass: He openly admits to viewing other people as expendable tools.
Papa Wolf: He is Madison's father. If Mike provides proof that Marburg killed/threatened to kill Madison in Rome to Parker, he'll shoot Marburg at the endgame.
Pragmatic Villainy: Very much a fan of this. If Mike asks him about the missile strike in Saudi Arabia, Parker dismisses it as a stupid idea and claims he wanted Mike detained and removed quietly upon returning to the US.
Skippable Boss: There are three different ways to skip his boss battle, as outlined above.
Smug Snake: He's smart, but not nearly as smart as he thinks he is. Pointing out all the flaws in his grand scheme is one way to turn him.
An extremist Islamic terrorist faction that is responsible for the missile strike on the airliner that sets the entire plot in motion. What Al-Samad lacks in training they make up for with sophisticated technology and Sheikh Ali Shaheed's leadership and connections.
Cannon Fodder: Most of the Al-Samad infantry are poorly-trained civilians armed with Cold War weapons.
Elite Mooks: Shaheed's personal guards, however, are special-forces-trained elites armed with advanced weapons and armor, obvious by their bright red shemags.
No Celebrities Were Harmed: Though they don't follow the same organizational doctrine as Al-Qaeda (the latter organization serves more as a facilitator for other militants) Al-Samad fills a similar role as the general extremist Islamic terrorist threat.
Starter Villain: Al-Samad are mostly only fought in the first area of the game, though they can be encountered later on in Rome. They are nowhere near as dangerous as later badguys like the VCI, CSP, or Deus Vult and their security systems are uncomplicated.
Leader of the Al-Samad terrorist organization. A wealthy oil sheikh who uses the stolen Halbech missiles to shoot down an American airliner, setting up the initial plot of the game. Shaheed respects loyalty and duty, and dislikes mercenaries or "lapdogs."
Affably Evil: Shaheed is unfailingly polite. In fact, he's a total stand-up guy, and would be outright heroic if it wasn't for that whole "killing innocent civilians" thing. Shaheed will never betray or lie to Mike, and ends up being his most useful ally if Mike's goal is to destroy the entire evil conspiracy behind the game's plot.
Arab Oil Sheikh: Interestingly, however, the fact that he's an oil sheikh isn't very important to the plot; it's his missiles that are a problem and thus kick off the first act, not his oil.
I Gave My Word: See Catch Phrase. If he swears revenge against America, he will kill Americans. If he agrees to help Mike bring down Halbech, he'll do everything in his power to make it happen.
Noble Demon: He's a terrorist who is quite happy to murder civilians with antiaircraft missiles. He's also a man of his word, and if you give him a fair hearing, will do everything in his power to help you bring down the guy manipulating both of you, even if it means his own death.
Unexplained Recovery: If you try to arrest Shaheed at the end of Operation Desert Spear, he will die in the missile strike sent to kill you. Apparently, Mike either didn't check his corpse well enough or the game is bugged at that point, because the ending will treat him as still alive.
A major weapons and technology contractor for the US government. Halbech is responsible for a number of shady deals, and their CTO, Henry Leland, serves as the game's Big Bad. The missiles that Al-Samaad used on the airliner were Halbech technology, and they are eager to recover the evidence of what happened with their weapons.
Arms Dealer: They are one of the largest weapons manufacturers in the United States.
Bland-Name Product: Halbech's name looks like a portmanteau of the somewhat infamous real-world contractors Halliburton and Bechtel.
Corrupt Corporate Executive: Many of their higher-ups are quite corrupt. You can uncover a number of incriminating emails discussing all manner of embarrassing or scandalous actions, such as rigging elections, war profiteering, faked piracy (lampshaded by Mike), tax fraud, accounting fraud, and coverups regarding industrial accidents.
Gone Horribly Right: Halbech's plan to start a global cold war, while bad enough, is horribly flawed and will inadvertently spark a third world war if left unchecked.
Mega Corp.: Despite ostensibly being a weapons company, they do construction work and apparently have their own private army.
Chief Technology Officer for Halbech, inc. A straightforward but extremely unethical businessman, who is pushing the world toward a new Cold War in order to boost weapons sales for his company. Leland favors someone who is stubborn, committed, and takes necessary actions for the greater good, while disliking smart-ass commentary and allowing emotions or anger to cloud one's judgment. note As a result, when being debriefed by him, one has to carefully choose the right responses. Aggressive or professional approaches labelled as 'cynical' or 'pragmatic' will get his approval, as will suave responses denying him when he's fishing for information.If he favors Mike at the end-game, he'll offer Mike a chance to work for Halbech.
Big Bad: He's behind just about every bad thing that happens in the game.
Rush Boss: He goes down after a single punch if you can bypass the lock of the room that he is holed up in, but if he hits you with his rocket launcher...
Screw the Rules, I Have Money!: Believes that Halbech and its contracts are too important for the US to be allowed to fail, hence why he sets the entire plot in motion.
Smug Snake: He thinks he's a devious mastermind, but he's really a total idiot. His plan to generate business by increasing global tensions is putting the world on the fast track to Armageddon, he exposes his own ignorance of Mike's resources and allies with his gloating, and you can play him like a trombone if you want to. And that tie ought to be declared a war crime.
Veterans' Combat Initiative/Deus Vult
The VCI is a private military firm made up of former soldiers with emphasis on recruiting troops either dishonorably discharged or otherwise unable to return to civilian life. The VCI handles a number of dirty jobs at the behest of Halbech.Deus Vult, on the other hand, consists entirely of military personnel and agents specifically loyal to Conrad Marburg, serving as his own personal agents and enforcers. Deus Vult was also a former iteration of Alpha Protocol, and Marburg was an agent of the organization. Though the VCI and Deus Vult are not the same organization, they tend to share resources, draw from the same pool of recruits, and both are under Marburg's control.
Former head of security for Halbech and the head of the Veterans Combat Initiative. Cold, professional, and utterly ruthless. Has a strong preference for professional approaches - subtlety, loyalty, use of limited force, and carefully gathering intelligence are things he greatly respects, while overt destruction, aggression, losing of one's cool, smart-talking, and letting emotions drive one's actions piss him off to no end. He also has an adversarial relationship with SIE because of this.
Berserk Button: He hates people who are "all talk." Naturally, a Suave Thorton is someone he despises absolutely. This is the key to convincing him to stay and fight so you can finish him off.
Bond Villain Stupidity: In the mission to infiltrate his villa, after his men taze Mike at the end of the starting conversation, he asks them to beat Mike up and then leaves. Naturally, you turn the tables on them.
The Dog Bites Back: By ruthlessly chasing down a certain type of dossier, you are able to find out who cut him loose and betrayed him during his Deus Vult days. It was Parker. You then have the option to tell him who it was during the endgame. The results are not pretty.
The Dragon: To Leland. Marburg is his most physically skilled agent.
Evil Counterpart: He used to be a member of Deus Vult, one of Alpha Protocol's previous incarnations, but the agency was compromised and he was unjustly declared a rogue agent. Can be directly referenced by Mike, if he has the dossier info revealing this and uses Suave responses to deliver "The Reason You Suck" Speech to Marburg in Rome.
Mike: Poor Agent Marburg, believed dead, maybe wishing he was dead. Boo fucking hoo. And what has your life been since then? Setting bombs for Halbech, killing bystanders in a museum? How fucked up and empty do you have to be to lower yourself to that level? You don't even know what trust and loyalty are. Or does the fact that I didn't go that same route when I was abandoned really get under your skin, Conrad?
On the other hand, Leland states that Marburg is downright rotten at inspiring loyalty in his subordinates (and Madison seems to reinforce it). He may be protective of the people under his command, but they don't seem to return the favour much.
I Gave My Word: Used very darkly at the end of the Rome mission. If you choose to go after the bomb, Marburg will appear with a still-live Madison, and kill her in front of your eyes. There is no apparent benefit or logic to it in the least since his plan has already failed, and a professional Mike will lampshade this, and Marburg's reply is essentially that he said he'd kill her if you went for the bomb and you did.
Guide Dang It: It's extremely tough to provoke Marburg mid-game into attacking you so you can kill him.
Horrible Judge of Character: Is extremely easy to goad or get to like you by staying on one way of talking. Also trusts Leland and thinks Halbech is genuinely better than the government. His dossier even states that he's quite poor when it comes to choosing employees, assuming professionalism and loyalty but never tests for it.
It's Personal: If you kill his men. Also if you out Parker as his former handler.
Karma Houdini/Easily Forgiven: If you fail to provoke him in Rome or get him and Parker to fight, Marburg will escape during the final mission.
Know When to Fold 'Em: The main reason he's survived for so long is the fact that he never fights to the death and will retreat if he needs to. Of course, with enough taunting, he'll make an exception for Mike.
Meaningful Name: Konrad von Marburg was a 13th century German inquisitor renown for his sadism and for more or less single-handedly making the Inquisition fall out of favour in Germany. The game's Marburg is similar in that he's willing to go extraordinary lengths for the causes he believes in, not to mention it implies his name is possibly a given alias, like Mike's.
My Country, Right or Wrong: Marburg approves of Mike having this attitude, even if it means the two of you are at odds because of it. Marburg is implied to have been the same way before Deus Vult threw him to the wolves, and has now merely switched his blind loyalty to Halbech and Leland.
Marburg: Reports place you as someone loyal to your country, and who believes in carrying out your orders. Mike: Is that so odd? Marburg: (+1 Approval) In this day and age... Yes. But not to me.
Not So Different: He at one point refers to Mike as "me, twenty years ago". If you're a primarily Suave Mike, you can throw it right back in his face. After all, while Mike and Marburg have similar pasts and were given similar raw deals, they reacted differently: Mike is still trying to take down corruption, while Marburg has resorted to blowing up innocent people in museums.
Out, Damned Spot!: He wears black gloves at all times. If Mike has accumulated enough of his dossier before meeting him, he can accuse him of wearing them in a feeble attempt to keep the blood off of his hands.
Screw This, I'm Outta Here!: If you don't out him to Parker and have his dossier and high reputation with him, Mike can make him do this in the endings. He chooses to do this by showing up as you're about to arrest Leland (who is gloating about how he still has an ace up his sleeve) before shaking his head and walking off.
Skippable Boss: Not in Rome, but in the final mission. If you persuade him that Halbech will screw him over eventually, he'll just walk away.
Smart People Know Latin: Conrad definitely shows himself to be of above-average intelligence throughout the game and the name of his organization is Deus Vult, Latin for God Wills It. It also doubles as his personal catch-phrase according to the dossier.
Straight Gay: Implied, since his villa is full of classical nude males and if you chose Madison as your handler (rather than Mina or SIE), Madison mentions that she's never seen Marburg entertain any female guests.
We Can Rule Together: If he likes Mike, he'll leave a recommendation with his superiors to hire you and tries to offer you a job himself (at that point, you won't accept no matter what). Leland's decision to give you the same offer in the endgame is completely unaffected by his opinion, giving you an indication of just how much Leland respects his opinion.
Wicked Cultured: Judging by the mission where you must infiltrate his villa, he is quite taken with both classical music and neoclassic art.
Worthy Opponent: While Mike doesn't reciprocate, he views Thorton as this if you get a high enough reputation with him. He even expresses admiration at points when fighting him, such as commenting on Thorton's resilience if you take a great deal of damage. The achievement for this is even called something along the lines of "Respected Adversary".
The Dev Team Thinks of Everything: If Conrad likes you a lot, and you dealt with his men without killing them during the Villa mission, he'll actually have a mild smile on his face as you leave.
German-born mercenary working for the VCI and a potential ally of Mike's. Potential love interest for Mike...for a given definition of love. (The name is pronounced "zee," by the way) SIE loves aggression, violence, and destruction, and utterly detests smartasses, smooth-talkers, and cold professionals. Has an adversarial relationship with Marburg. She's also one of the only two romanceable characters who will not be waiting for you on the boat (the other one is Madison Saint James.
Action Girl: Probably the most badass girl in the game.
The Not-Love Interest: Sort of. You can romance her and even have a romance scene just before your last mission begins. But she's the only female character that can join you on the last mission that WON'T be waiting for Mike on the boat, no matter what you do.
Sunglasses at Night: She even wears sunglasses during the nighttime assault on Brayko's mansion.
The Rival: Of Conrad Marburg. Despite both working for VCI there's no love lost between these two, with Marburg's cold professionalism clashing with SIE's more... enthusiastic approach.
Madison Saint James
Voiced By: Colleen O'Shaughnessey
Marburg's personal assistant, who discovers Marburg's plans to eliminate Mike and tries to warn him. Potential love interest for Mike. Madison is ambivalent to professional approaches at first, but becomes receptive to Mike's suave stance later on. Being aggressive scares and angers her.
But Now I Must Go: No matter what, she won't be around after Rome, either dead or having left Mike out of guilt.
Morality Pet: To her father, Alan Parker. She might just be the only person he cares about.
Nom de Mom: Saint James is her mother's maiden name. Otherwise she'd be Madison Parker.
Screw This I'm Outta Here: If she hates or fears Mike, then she'll eventually brain him with a statue and zap him with a shock trap before running away.
Vasquez Always Dies: Inverted, she's far and away the least tough and most traditionally feminine of the four love interests. She's also by far the most likely to die, although whether it's her or lots of innocent people who die is your choice.
A secretive organization that has been labelled a terrorist group by most government agencies, G22's precise goals and motivations are largely unknown. It is indicated that the organization seeks to guide and control various factors from behind the scenes, and has a vested interest in maintaining the status quo as this makes prediction of trends and control of change much easier. G22 is also implied to be created from the remnants of another previous iteration of Alpha Protocol, known as G19.
Creepy Monotone: All G22 agents' voices are deliberately masked and turned into electronic monotones.
Faceless Goons: With the exception of SIS and Albatross, all of their members where futuristic helmets.
Glass Cannon: G22 troops pack a wallop but are not very durable.
Goggles Do Something Unusual: G22 agents' goggles allow them to see everything in extremely high resolution, making them the hardest troops to sneak past. However, flashbangs are very effective on them thanks to the sensitive nature of the goggles.
The Remnant: G22 is apparently descended from G19, a former iteration of Alpha Protocol.
Unknown Rival: As Mike's interrogation goes on, it becomes clear that Halbech has no idea that G22 even exists. (Naturally, Mike can turn this to his advantage if he makes the right calls.)
Voiced By: Robert Clotworthy
Agent of the shadowy organization known as G22. Practical and straightforward, and willing to help Mike in his mission against Halbech. Implied to be the analyst for the "G19" incarnation of Alpha Protocol, acting in a similar capacity to Parker for the current incarnation. And like Parker, Albatross prefers professionalism and subtlety. Overt destruction and massacres annoy him, and aggression and smart-talking are quick ways to piss him off. He's also touchy on the subject of Sis.
Albatross' personal bodyguard, a young, mute, purple-haired girl who is incredibly lethal in a gunfight and steadfastly loyal to Albatross. The only major female character who Mike can't romance. Sis reacts well to Mike being nice to her, particularly in regards to her locket and her past, and is ambivalent otherwise.
Never Speak Ill of the Dead: Averted in a rather nasty fashion. If you kill Sis on the yacht and then, before doing any other missions, turn on the TV to check the news report, it turns out that since nobody knew who Sis was and the circumstances of her death were unclear, she was mistaken for a teenage prostitute lured into a snuff film! No wonder Albatross hates your guts for it.
Undying Loyalty: To Albatross. In exchange, he's something of a father figure to her.
Waif-Fu: Despite her preferring to stick to her revolvers, closing to melee with her is a bad idea. That flip-kick hurts.
The Russian Mafia in Moscow served as the buyers and primary transporters of the Halbech missiles used in the airliner attack, and come under Mike's investigation when he follows the money trail to Moscow.
Zerg Rush: Mafia criminals aren't that great in terms of combat ability, but there's a lot of them in every mission where you fight them, and they're surprisingly decent hand-to-hand fighters.
Voiced By: Chris Edgerly
Russian businessman and retired crime boss who helps Mike track down the Halbech weapons being shipped through Moscow. Actually the supplier of the weapons for Halbech in the first place. Surkov prefers a professional, businesslike approach, and gets annoyed if Mike tries joking around or gets aggressive.
Arms Dealer: Surkov is willing to supply Mike with some very high-end weaponry if they reach an agreement, including the best assault armor in the game.
Just A Flesh Wound: Aggressive Mike can shoot him in the leg at the end of the Embassy mission, which will cause him to limp from then on (although he survives without bleeding out somehow — presumably emergency services got to the scene shortly after). If you follow Moscow to the end and don't take his deal or give him to Brayko in the last mission, Mike will shoot him in the other leg and use the fact he's bleeding out as leverage to get his evidence.
Smug Snake: He'd be a much better liar if he could stop himself from smirking whenever he does.
The Starscream: If you trust him too much, he basically becomes a new Leland, according to the newscast that explains the consequences of your choices in the game.
The Unfought: Unlike Brayko, he doesn't directly fight Thorton, his dragon, Championchik, makes the mistake of thinking that Mike won't bring a gun to a boxing match, and he can be negotiated with after only dealing with a few of his Mooks. He'll also make the same mistake with Brayko and end up winning "Gold Medal in Dying".
Psychotic Russian crime boss with a penchant for torture, drugs, 80's American rock and roll, and bad haircuts. The professional approach pisses him off (accusing Mike of talking to him like a child) and he's unimpressed by an aggressive approach, but is less turned off by suave.
Addiction Powered: In his boss battle, he can snort some cocaine to make himself a bulletproof murder machine. Of course, having Heck poison said cocaine will make him much easier to deal with.
Affably Evil: When he's not high and/or trying to kill you, he's actually a somewhat pleasant person.
Bunny-Ears Lawyer: Is apparently a relatively successful gangster in spite of (or perhaps as a result of) his mental instability. His dossier notes that he's cunning enough to rise above the position of a street thug and brutal enough to get what he wants.
Immune to Drugs: If left alive, his arrest report states that he has enough cocaine in his blood to make "a baleen whale see Jesus". Similarly, coke spiked with rat poison will simply debilitate him slightly.
Super Serum: He hasn't had coke this good since grade school! Though Heck can poison it for you.
Voiced By: Courtenay Taylor
Well-known photo-journalist who specializes in getting stores and exposes on government officials and large corporations, and famous for her willingness to go wherever it takes to get her stories. Becomes an ally of Mike's after he goes rogue and a source of both help and information. Potential romance interest for Mike. Scarlet prefers both the professional and suave approaches, at least in the initial conversations, and dislikes aggression. note The first conversation with Scarlett is a bit of a minefield, as picking the wrong moment to be suave or professional can annoy her. She also loves it when Mike sends her dirt on Halbech.
Defrosting Ice Queen: Inverted. When you first meet her she's flirty and extroverted, but as you get closer she actually becomes more chill and her affect becomes shallower. By the time you meet her at her apartment before the final mission and when you meet her in the interrogation room. The joking demeanor is entirely gone and she seems like a rather melancholy person. This isn't her giving Mike the cold shoulder, it's because she trusts him enough to show him her actual personality.
Dragon Their Feet: If Mike tries to spare Leland in the ending and doesn't know her true profession, she shoots Mike. Fortunately, he either convinces her to kill Leland instead or Mina or Heck shoots her dead.
High Heel-Face Turn: Not only is she the least evil of Halbech's crew, and a potential Love Interest, but she's also the easiest of his minions to turn to Mike's side.
Hitman with a Heart: She goes to great lengths to avoid killing anyone she's not being paid to kill.
Hot Scoop: Mike can think so; Heck certainly does.
Intrepid Reporter: Her profession; she also enjoys a chance to get her hands on evidence of Halbech's dirty deeds. Subverted. She uses her reporter status as a cover for her... other career. And there's no indication that she ever runs an expose on anything Halbech does; she is, after all, on their payroll.
Though it should be noted that, cover or not, she is apparently one of the most well-known photojournalists in the world and her work has appeared in Time. She also get's annoyed if you slight her journalistic credentials and is very flattered if you complement them, implying that they mean more than just a cover to her. Her work for Halbech is as a contractor, she outright states that she hates their guts and at the end she suspects they're going to betray her.
The Mole: She works with Mike in Taipei, and happily helps him track down Omen Deng...who is not Ronald Sung's assassin and is, in fact, working to prevent the assassination. She also uses him to acquire inside information on Halbech...and does nothing with said info, preventing leaks at a far lower price than Halbech would otherwise pay to clean the problem up. It makes one wonder if Halbech sent her to do that in the first place.
Plucky Girl: No matter how messed up things get, she still remains optimistic about her chances.
A (alleged) CIA agent operating in Taipei, who is well-connected within Taiwan and commands a small network of agents, as well as supplying weapons and illegal materials to those who can afford it. Mentally unstable, but no less effective for that. Heck prefers either aggression or smart-talking, though the latter more than the former, and likes to be "in the loop" during operations. Being a calm professional annoys him, ignoring/leaving him out of the loop angers him, and telling him to limit casualties makes him very, very sad.
Ax-Crazy: He has a disturbing fondness for killing people in inventive ways.
Bad Boss: The first time you see him, he's openly torturing his aide Wen Shu for the location of his keys (which happen to be in a bowl on a nearby drawer). He also pins the assassination attempt in Taipei on Wen and leaves him for the local cops.
Steven: Be with ya in a sec, buddy! Oh, and call me "Steve" again and I'll cut off your fingers with cigar clippers.
Beware the Silly Ones: Heck is extremely silly. He's also probably one of the most dangerous men alive and easily the most mysterious of the characters.
Bunny-Ears Lawyer: You'd think something like being completely out of one's gourd would make a person less effective as a spy - until you met Heck. His help comes with the trouble of putting up with his, uh, quirks, but it's usually worthwhile in ways you could never have predicted. For instance! Say you need to obtain several pounds of high quality cocaine, spike it with rat poison, and ship it to a specific location in Russia on short notice with no questions asked. Heck's the man to get that done.
Cloud Cuckoolander: In your first conversation with him, he'll cheerfully ramble away about everything except the questions you just asked unless you humour him, and it's always hard to tell just how serious he's being about anything.
Confusion Fu: He claims to have built his own "fighting style" based on swift and unpredictable strikes, but it seems more likely that what makes him effective is his lack of formal training, combined with his crazy and willingness to use anything and everything.
Crazy Awesome: It's never made clear whether Heck really is a highly-trained secret agent, or just some random guy who decided being an espionage operative would be neat and started acting like one, successfully integrating into the profession on the basis of sheer unrelenting batshit insanity. Both are equally possible, but the man's abilities and effectiveness are undeniable. invoked
Crazy-Prepared: That gatling gun mounted on a subway car? He built that years ago, just in case.
Improbable Weapon User: Supposedly. Although never seen using anything more outlandish than a minigun, he claims to have once decapitated someone with a soccer ball and his dossier credits him with having choked a Vatican intelligence agent to death with Communion wafers and killed a Triad gangster with a ten-speed bike (which was found lodged in the victim's abdomen).
In fact, in his very first appearance, he invokes a Jack Bauer Memetic Mutationnote "When Jack Bauer forgets where he left his keys, he tortures himself until he gives up their location." by torturing Wen Shu to find his car keys.
Kill It with Fire: "And then, I set him on fire, just to make sure he got the point."
One-Man Army: Particularly if he is your handler for the assault on Alpha Protocol. The other potential handlers bring some backup: SIE brings VCI troops, while Albatross sends in G22 and Sis. Heck inflicts the same damage by himself with only the helicopter crew as his backup.
Operation Blank: "I name all the operations that go down in Taipei, even the ones that aren't mine. Operation Latex Turtle, Operation Angry Bees, Operation YEEEEAAAAAHHHHHH! Heh. That was a good one."
Overt Operative: "Yeah, I work for a division of the CIA that doesn't officially exist - super secret. They just kind of turn me loose and let me go nuts."
Plot Armor: He is the only major character who cannot be killed over the course of the game, under any circumstances. There's a good reason for this: the endgame of Alpha Protocol requires that at least one person be available to "spring Mike loose" before a strapped-to-the-table-Mike can be given a lethal injection. All of the other possible "handlers" can be killed at various points; the fact that Steven Heck cannot be killed ensures that at least one person will be always available to make winning the game possible.
Wild Card: Of all the characters and factions of the game, Heck is the most unpredictable, chiefly because he's insane and has no explicable loyalties. And yet should you gain his trust he'll never betray you - his lack of loyalties means he also has no hidden agenda and won't sell you out no matter what. He'll only backstab you if you antagonize him.
Voiced By: Ron Yuan
Agent for the Chinese Secret Police, operating in Taipei during the plot to assassinate Ronald Sung. Actually a double agent of Sung's, who infiltrated the CSP, and believes Mike is the assassin sent after Sung. Deng reacts favorably to professionalism and discretion, and unfavorably to aggression and sarcasm.