It's kind of sweet that thousands of people turn up for Madison's funeral in the streets of Rome if she dies, as you discover in the end credits, albeit politically complicated and used as an excuse to pass an extreme law.
Any positive-outcome conversation with Mina if you romanced her.
If Sis is the one who comes to free you from the medical bay towards the end of the game, there's the moment when she undoes the restraints and helps an apparently drugged Mike to stand up. And he's a fair bit taller and bigger than she is, so she kinda almost buckles; it's a mirror to the scene where you spare her earlier in the game. Debt repaid.
Though it's really sweet if you have a positive rep with her and she smiles before tossing you a pistol
Whatever the story is behind Sis's locket, the reason she gives it to you is obvious: surviving the battle with you and giving it to you represents letting go of her childhood.
Albatross: She gave you that? ...It's a childhood memento. Perhaps those days are over.
Or that Sis has a new father figure (or possible Love Interest). Note Albatross gives a negative reaction to finding out she gave Mike the locket.
Saving Albatross or SIE from Brayko's clutches qualifies.
Having a Friendship with Albatross during the entire game, generally, is one long Crowning Moment of Heartwarming during last third of a game. There's a reason why the phrase "birds of a feather" gets invoked a lot.
A friendship with Darcy oddly enough. Not only does telling him the truth about why you were picked for the mission: You didn't volunteer for it, it was assigned to you make him feel better about the whole thing, but he shows his affection with things like photoshopped photos of the two of you in a Buddy Cop movie. Even after you go rogue, Darcy states, if you're his friend, that, he's going to look for you, but he's going to do the right thing and bring you in alive. And, if Mike surrenders, Darcy will bring him in unharmed to explain himself.