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Characters: A Game Of Gods NP Cs
A list of non-player characters that appear in A Game Of Gods. It is divided into two groups; those that feature only in the Challenges, and those which have become important to the overall plot.

For the Nomads, look here.

    open/close all folders 

    AGOG Mission-specific NP Cs 

Ecco

A young dolphin separated from his pod by mysterious circumstances, Ecco is alone, frightened and confused when the Champions first find him at the beginning of the Endless Blue challenge. In spite of this, he proves to be a valuable ally in their sojourn across the vast expanse of the sea.

  • Call a Rabbit a "Smeerp": Being a dolphin and thus ignorant of the surface world, Ecco tends to refer to things by such terms as Singers (cetaceans), Black Hunters (killer whales), Small Swimmers (fish), Eight Arms (octopi), Hungry Ones (sharks), and Shelled Ones (bivalves). When encountering the Champions for the first time, a bemused Ecco labels them all as Sinking Things.
  • Heroic Dolphin: But of course.
  • It's All My Fault: The poor thing believes that he was responsible for causing the Winds of Water which stole his pod.
  • Make Me Wanna Shout: His echolocation packs quite the punch, and has proven itself useful outside of combat on a few occasions.
  • Super Strength: It has been demonstrated that he is fully capable of launching a full grown great white shark—many times his size and mass, of course—clear of the water when ramming it at top speed.

Jack Skellington

Jack Skellington is the protagonist in the Disney film Tim Burton's The Nightmare Before Christmas. Jack is the "Pumpkin King" of Halloween Town and lives in a fictional world based solely on the Halloween holiday. His usual appearance is a skeleton dressed in a black pin-striped suit and a bow tie resembling a bat, but there are some points in which he dresses as a scarecrow with a pumpkin for a head. His name is a pun on skeleton. He has a pet ghost dog named Zero, who has a small glowing nose that looks like a Jack-o'-lantern. His love interest is Sally, a rag doll created by Dr. Finklestein.

Santa Claus

Just not your average Santa Claus.

Optimus

The heroic acting leader of the Autobots, Optimus has hatched a daring plan to bust their head of state and commander-in-chief Zeta Prime out of jail. Though surprised by the Champions' sudden appearance, he takes these newcomers in stride.

Bumblebee

Bumblebee is a young and eager Autobot, one of the last generation to be created before the loss of the All Spark. He's full of energy and determination to do the right thing, and can always be counted on to volunteer for action. His small size matched with his impressive speed make him an excellent scout and messenger.

Sideswipe

Sideswipe is always happy in the heat of battle. He's also a bit of a smart-aleck, and this tends to cheese off his comrades. Very competitive, he'll do anything to win.

Soundwave

Autobots. How...predictable.

The Decepticons' chief communications officer and Megatron's second-in-command. He runs the Kaon Prison Complex with an iron fist, his emotionless tone striking fear into the sparks of friend and foe alike. Soundwave also stores a band of Minicons inside his chest cavity, who act as his loyal subordinates and bodyguards.

  • Creepy Monotone: His voice is a flat, emotionless drone.
  • Cyber Cyclops
  • The Dragon//The Evil Genius: To Megatron's Big Bad.
  • Final Boss: Of the Prison Break challenge.
  • Flunky Boss: His Minicon minions do most of the actual fighting, though Soundwave can put up a decent fight.
  • He Was Right There All Along: Soundwave was sitting right in front of the Champions for a few minutes, disguised in his boombox form.
  • Karma Houdini: Even though the Champions freed every last prisoner in the complex and beat him to within an inch of his life, Soundwave not only indirectly killed Zeta Prime, he also got away scott free.
  • Make Me Wanna Shout: His primary method of defence is to project waves ear-splitting noise which are strong enough to actually blow Autobots away from himself.
  • Shoulder Cannon: Though he hasn't actually used it yet.
  • Straw Vulcan: Soundwave has deleted his own emotions in order to improve his information-processessing power. As a result, he feels no remorse for the atrocities he has committed in his running of the Kaon Prison Complex.

Megatron

Brutal and cunning overlord of the Decepticons, and master of dark energon. Somehow, he knows about the Reapers, which is worrisome, to say the least.

The Stunticons

A quintet of Decepticon roadsters, the Stunticons are Megatron's Ground Superiority unit. Each has an extremely fast vehicle mode and is a skilled warrior. Each member of the unit is also clinically insane. Their members are the tyrannical and merciless Motormaster, the victory-obsessed Drag Strip, the psychotic Wildrider, the gloom-ridden Dead End, and the paranoid Breakdown.

  • Combining Mecha: It's possible that they may be able to merge in order to become the vicious and utterly insane Menasor.
  • Cool Car: All of them bar Motormaster, who turns into a truck.
  • Dysfunction Junction: They're hardly paragons of mental stability amongst the Decepticons. To wit: Motormaster is a violent and tyrannical thug who keeps his subordinates in line through fear; Drag Strip is cmpletely and utterly obsessed with victory, and would much rather die a slow and horrible death than even think about not being first in everything he does; Breakdown is crippled with paranoia, believing that anything and everything is out to get him; Dead End is a morbidly-depressed nihilist who is nevertheless obsessed with keeping up his own spotless appearance, even though he knows how vain, futile and pointless such an endeavour is; and Wildrider is a violent maniac who feels compelled to run everything off the road, his own allies included, cackling like a fiend all the while.

  • Five-Bad Band: They form one all by themselves:
  • Go Out with a Smile:Breakdown.
  • Meaningful Name: Breakdown. In the last minutes of his processing, he goes into a nervous breakdown, then a berserker rage.

Mr. Hayashi

One of the teachers encountered in the Magical Girl challenge. Not exactly the paradigm of mental stability, as he near-constantly berates his class, makes overly-theatrical gestures(including standing on his own desk), and apparently had enough time to build extendable chalk into his(otherwise useless) cane. Teaches the Economics Course. Seems to have something against Gordon Gardenia.

Ms. Nakamura

One of four teachers whose class the Champions had on their first school day during the Magical Girl challenge, Ms. Nakamura is cheerful, friendly and energetic. She's also hyperactive, childish and a bit of an airhead, though she means well. Surprisingly, she teaches a sociology course pertaining to feminism. In addition to this, she is also an older and more-experienced Magical Girl with the alias of Harmony, and with their mentor-ferret incapacitated she has taken on the role of mentor for the group.

Narumi Taki

Narumi Tsuharu (Sokichi's female form)'s father during the Magical Girl challenge. When Natsuki, Tsuharu's mother, died, Tsuharu proposes herself to Taki. He accepts with no qualms.

Narumi Fuyuko

Narumi Tsuharu's little sister during the Magical Girl challenge.

The Collector

An enormous, flying monstrosity that menaces the city during the Magical Girl challenge. No one is quite certain what it is, but it is made clear that The Collector comes to the city once every five years in order to collect large numbers of people for an as-yet unknown purpose. It was revealed that the Collector used to be a man named Daisuke Hayashi, who became the Collector through a craving for immortality.

Sergeant Everson's Squad

A UNSC Army squad, composed of Sergeant Everson, Corporal Bennett, Lance Corporal Sarkovsky, PFCs Galloway, Richards and Yuan, and Private Hawkins. They are the first friendly faces the Champions see when they arrive on Reach.

  • Arc Number: The squad is composed of seven soldiers when they first appear.
  • Badass Normal: All of them. They're normal human soldiers fighting against a threat they cannot defeat.
  • Determinator: They know that the UNSC will lose Reach, but they will not go down without a fight.
  • Family Unfriendly Death: Hawkins, Yuan, Sarkovsky, Richards and Bennett all die rather gruesome deaths. Hawkins, Bennett and Richards die instantly. Yuan and Sarkovsky die painfully.
  • Kill 'Em All: Implied. Five of Everson's men die before Jorge's team reaches ONI HQ. He and Galloway then head off with the Pelican they flew in to regroup with more UNSC troops. Their chances of surviving the invasion are pretty low.
  • Mauve Shirt: Everson, Bennett, Sarkovsky and Galloway.
  • The Medic: Sarkovsky.
  • Red Shirt: Richards, Yuan and Hawkins.
  • Sergeant Rock: Everson, of course.
  • The Squadette: Galloway.

Carter-A259

Commander Carter-A259 is a SPARTAN-III fighting for the UNSC. He is the leader of a squad composed of five other Spartans known as Noble Team. Carter is a born leader, inspiring all those under his command. He is very cautious, always double-checking plans. Carter's call sign is Noble One.

Catherine-B320

Lieutenant Commander Catherine "Kat"-B320 is a SPARTAN-III serving as Carter-A259's second in command for Noble Team. She is skilled at hacking, cryptanalysis and tactics. She has a habit of snooping around in restricted databases and stealing classified documents. She is very protective of the data she is given/steals. Kat's call sign is Noble Two.

Jun-A266

Warrant Officer Jun-A266 is a SPARTAN-III serving under Carter-A259. He is highly adept at sniping, scouting and stealth. Jun is one of the friendlier members of Noble Team, and he is certainly the most talkative of them all. However, when he's doing his job, he doesn't seem to care much about the consequences of his actions. Jun's call sign is Noble Three.

Emile-A239

Warrant Officer Emile-A239 is a SPARTAN-III attached to Noble Team. Unlike the other members of Noble, who are usually quite calm and collected on the field, Emile is very aggressive and daring. He's in the war to kill, nothing more, nothing less. His loose morals place him at odds with Jorge sometimes. However, Emile's sociopathic tendencies do not affect his performance at all, and when he's off the field, he is actually quite disciplined. Emile also has great respect for his teammates, never doubting their abilities for a second. His call sign is Noble Four.

SPARTAN-B312

The most recent addition to Noble Team, B312 is a SPARTAN-III with the rank of Lieutenant. Very little is known about him, as his personal files are heavily censored. What is known about B312 is that he is a very lethal soldier, and he is a qualified expert in several fields. B312 does not speak often. When he does, he is always curt and professional, never losing his cool. B312's call sign is Noble Six.

Doctor Aska Langley

A scientist of Planet Thor, Terran Hegemony, that the champions met in the Crossover Challenge. A confident, almost arrogant woman, she nonetheless is very protective of her husband, a Dr. Ikari, and is willing to put herself in harm's way for the greater good.

  • Fiery Redhead: Not quite as hot-tempered as most examples of the trope, but she has her moments.
  • Hollywood Cyborg: The good doctor appears to have a prosthetic right arm and left eye, and they are well-designed enough in an aesthetic sense that they can almost pass for the real thing; how she got these advanced prosthetics has not been revealed.
  • Hot Scientist
  • Twang Hello: She introduces herself to the party by demonstrating her accuracy with an electromagnetic crossbow she built herself. As a young woman.
  • Wingding Eyes: Her left eye is described as having a hexagonal pupil, which can dilate to an extreme degree in order to let more light in. Justified, as that particular eye is an advanced cybernetic replacement.

    TOTG Mission-specific NP Cs 

Boyicht

A Saurian Oracle that the Overlords had to take on in the BFW challenge.

    Overarching NP Cs 

Mr. Tetsukamu 'The Ironbiter'

One of the teachers in the Magical Girl challenge. Mr. Tetsumaku is one of the PE teachers, and has a rivalry with Mr. Sanichigo over whose class wins the tug-of-war competition. Over the course of the thread, he nearly dies fighting the Collector, escapes from hospital, steals an ambulance, and returns to fight a land shark and then the Collector as part of the final battle of the challenge. It is possible that he is of greater importance to the Game than he first appears... He is apparently a former Challenger, and has a serious bone to pick with the Nomads.

  • Big Ol' Eyebrows
  • Blood Knight: And how...
  • Determinator: He charges into combat with a monstrosity many times his size and nearly dies, gets taken to hospital, and escapes despite being heavily bandaged, injured, and having been dosed up on morphine. He then breaks out and steals an ambulance before rushing off into combat again.
    • During which he's eaten by a giant landshark. He returns to fight the Collector... by hitting the shark from inside its mouth until it goes where he tells it to.
  • Drill Sergeant Nasty: He has a banner hanging over the gym entrance which reads "THE COWARD DIES IN SHAME". And that's just the start.
  • Dynamic Entry
  • Gratuitous Japanese: Tetsukamu is literally composed of internet-translated words for 'Iron' and 'Bite', and the creator of the character has admitted he has no idea what it actually means, if anything.
  • Large Ham
  • Megaton Punch: Uses his momentum to add weight to his entrances.
  • No Indoor Voice: THE ONLY TIME HE DOESN'T TALK LIKE THIS IS WHEN HE'S SERIOUSLY INJURED.
  • Rated M for Manly//Testosterone Poisoning: Even when teaching. In his first appearance he kicks a football so hard it catches fire from air friction.
  • Sadist Teacher: He'd be the most sadistic, if not for the fact Mr. Sanichigo somehow works at the same school.
  • The Spartan Way: Preparations for the badminton class involve barbed wire and minefields...
  • What Happened to the Mouse?

Dr. Sterling

The last of the schoolteachers to be encountered in the Magical Girl challenge, Sterling is the school's Biology teacher. Like the others, she is probably clinically insane, albeit of a Mad Scientist bent. Among other things she skinned her own hand to provide a demonstration on muscle structure for her class. It is later discovered that she knows about the Senshi and later turns up to help them. She also knows about the Nomads and the Challengers. She recovered some of Gordon's equations in the aftermath of the Magical Girl challenge, and is working on a way to jump between universes..

Mr. Sanichigo

One of the teachers the Champions encountered during the Magical Girl challenge. He loves putting his students through hell, with most of the students getting injured in the process, hence the bloodstained shirt. Despite being one of the darkest teachers ever, he acts so excited and talks to kids like he was the best teacher in the world. He teaches Phys Ed. However, when the challenge took too long, Phi possessed him. Phi confirmed that Mr. Sanichigo is dead.

Calvin and Hobbes

The best of friends ever to the end.

The duo consisting of a 6-year old kid and his tiger doll buddy, who comes to him in his presence. He also changes to his personas like Tracer Bullet, Spaceman Spiff and Stupendous Man. Not to mention that he can create things like his Transmogripher from nothing. They were both placed in the room prior to the Blind Date challenge, being in the Common Room with the Champions.

For Calvin:

For Hobbes:

ECHIDNA

A vast, horrific entity that dwells in a realm of absolute darkness, ECHIDNA has been encountered by the Champions a number of times, yet never intervenes directly in their affairs. She has a strange connection to Lambda of the Nomads, and is stated to have been a Champion herself before willingly becoming the abomination that she is now. The Nomads seem to consider her to be a very great and very real threat, yet are unable to kill her; deciding what should be done with ECHIDNA has become somewhat of a divisive issue amongst their ranks.

It is heavily implied that she was Lambda's wife or lover at some point in the distant past, and that she may have once been a Nomad by the name of Rho (ρ) before whatever happened to turn her into this beast. The mention of Tokyo (or maybe even Tokyo-3) also seems to infuriate her, driving her into a murderous rage while screaming in Japanese.

  • AcCENT Upon the Wrong SylLABle: after a fashion: when talking, ECHIDNA has the distinctive habit of substituting her words with similar phonetic components but wildly different meaning!, resulting in some very odd sentences that will only make sense if read aloud. This does not apply when she's raving in Japanese, however.
  • Berserk Button: The Champions learn never to mention Tokyo (or Tokyo-3) the hard way.
  • Brown Note, Voice of the Legion: When ECHIDNA speaks, it is described as a thousand throats uttering in almost perfect synchrony, a cruel parody of a woman's voice. In the RP itself, this is represented using the evil text colour, which sadly does not show up in the main wiki and thus causes part of this entry to lose its impact.
  • Eldritch Abomination
  • Morality Pet: To Lambda.
  • This Is Unforgivable: Screamed words in Japanese to this effect when her aspect ran amok in the Common Room.
  • Was Once A Champion

A Game Of Gods Ex ChampionsCharacters/Chronicles Of The GodsA Game Of Gods Nomads

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