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Chronicles of the Gods Main Characters Index
Season 1: A Game Of Gods Champions (Retired) | Twilight Of The Gods Overlords | NPCs (Nomads)
Season 2: Infinities Champions | Taskforce Sifuri (Team Magic | Team Science) | Eclipse of the Gods Overlords (Retired)

A list of non-player characters that appear in A Game of Gods. It is divided into two groups; those that feature only in the Challenges, and those which have become important to the overall plot.

For the Nomads, look here.

Warning: All spoilers are unmarked.


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    AGOG Mission-specific NPCs 

Endless Blue

Ecco

A young dolphin separated from his pod by mysterious circumstances, Ecco is alone, frightened and confused when the Champions first find him at the beginning of the Endless Blue challenge. In spite of this, he proves to be a valuable ally in their sojourn across the vast expanse of the sea.


  • Call a Rabbit a "Smeerp": Being a dolphin and thus ignorant of the surface world, Ecco tends to refer to things by such terms as Singers (cetaceans), Black Hunters (killer whales), Small Swimmers (fish), Eight Arms (octopi), Hungry Ones (sharks), and Shelled Ones (bivalves). When encountering the Champions for the first time, a bemused Ecco labels them all as Sinking Things.
  • It's All My Fault: The poor thing believes that he was responsible for causing the Winds of Water which stole his pod.
  • Make Some Noise: His echolocation packs quite the punch, and has proven itself useful outside of combat on a few occasions.
  • Super-Strength: It has been demonstrated that he is fully capable of launching a full grown great white shark—many times his size and mass, of course—clear of the water when ramming it at top speed.

Paved With Good Intentions

Jack Skellington

Jack Skellington is the protagonist in the Disney film The Nightmare Before Christmas. Jack is the "Pumpkin King" of Halloween Town and lives in a fictional world based solely on the Halloween holiday. His usual appearance is a skeleton dressed in a black pin-striped suit and a bow tie resembling a bat, but there are some points in which he dresses as a scarecrow with a pumpkin for a head.


  • Obliviously Evil: Jack allows Ravage, of all people, to go with the Oogie Boogie Boys to kidnap Santa Claus.

Prison Break

Soundwave

https://static.tvtropes.org/pmwiki/pub/images/soundwave_3_2712.jpg
Autobots. How...predictable.

The Decepticons' chief communications officer and Megatron's second-in-command. He runs the Kaon Prison Complex with an iron fist, his emotionless tone striking fear into the sparks of friend and foe alike. Soundwave also stores a band of Minicons inside his chest cavity, who act as his loyal subordinates and bodyguards.


  • Creepy Monotone: His voice is a flat, emotionless drone.
  • Flunky Boss: His Minicon minions do most of the actual fighting, though Soundwave can put up a decent fight.
  • He Was Right There All Along: Soundwave was sitting right in front of the Champions for a few minutes, disguised in his boombox form.
  • Karma Houdini: Even though the Champions freed every last prisoner in the complex and beat him to within an inch of his life, Soundwave not only indirectly killed Zeta Prime, he also got away scot-free.
  • Make Some Noise: His primary method of defense is to project waves ear-splitting noise which are strong enough to actually blow Autobots away from himself.
  • Straw Vulcan: Soundwave has deleted his own emotions in order to improve his information-processing power. As a result, he feels no remorse for the atrocities he has committed in his running of the Kaon Prison Complex.
  • Wardens Are Evil: He runs the Kaon Prison Complex like a death camp, and many of the Champions are horrified by the sheer extent of the cruelty his guards show toward their Autobot prisoners.

Megatron

Brutal and cunning overlord of the Decepticons, and master of dark energon. Somehow, he knows about the Reapers, which is worrisome, to say the least.
  • No Indoor Voice: it doesn't matter what the situation may be, Megatron will always speak at the loudest possible volume. HE SHALL NOT BE DENIED!!!
  • The Unfought: The Champions aren't given a chance to fight Megatron.

The Stunticons

A quintet of Decepticon roadsters, the Stunticons are Megatron's Ground Superiority unit. Each has an extremely fast vehicle mode and is a skilled warrior. Each member of the unit is also clinically insane. Their members are the tyrannical and merciless Motormaster, the victory-obsessed Drag Strip, the psychotic Wildrider, the gloom-ridden Dead End, and the paranoid Breakdown.


  • Boom, Headshot!: Drag Strip is killed when Craft shoots him in the head.
  • Car Fu: Dead End is fatally run over by Jorge while the latter is in tank mode.
  • Combining Mecha: Discussed. Ravage mentions that if these Stunticons are anything like the ones from his own universe, they might be able to combine with each other to become the vicious and utterly insane Menasor. The Stunticons' own comments indicate that he's right, but they never actually do it.
  • Cool Car: All of them bar Motormaster, who turns into a truck.
  • Disney Villain Death: After getting flipped onto his side in vehicle mode, Motormaster meets his end when Gordon fires a missile that blasts him off the edge of the road and into an abyss.
  • Dysfunction Junction: They're hardly paragons of mental stability amongst the Decepticons. To wit: Motormaster is a violent and tyrannical thug who keeps his subordinates in line through fear; Drag Strip is completely and utterly obsessed with victory, and would much rather die a slow and horrible death than even think about not being first in everything he does; Breakdown is crippled with paranoia, believing that anything and everything is out to get him; Dead End is a morbidly-depressed nihilist who is nevertheless obsessed with keeping up his own spotless appearance, even though he knows how vain, futile and pointless such an endeavor is; and Wildrider is a violent maniac who feels compelled to run everything off the road, his own allies included, cackling like a fiend all the while.
  • The Ghost: The group's fifth member, Wildrider, is mentioned a few times in the challenge but never actually appears.
  • Large and in Charge: Motormaster is the largest and most imposing of the Stunticons, and the team's leader.
  • Meaningful Name: Breakdown. In the last minutes of his processing, he goes into a nervous breakdown, then a berserker rage.
  • Skewed Priorities: Drag Strip treats everything like a race and is obsessed with always coming in first place, even in situations where that would be bad for himself (like beating the Champions to the bottom of a chasm while everyone's in a helpless freefall).

Melodic Nomad Champions: Lost Eternal Girl Brigade!

Mr. Hayashi

One of the teachers encountered in the Magical Girl challenge. Not exactly the paradigm of mental stability, as he near-constantly berates his class, makes overly-theatrical gestures(including standing on his own desk), and apparently had enough time to build extendable chalk into his otherwise useless cane. Teaches the Economics Course. Seems to have something against Gardenia.


  • Large Ham: He makes ridiculously theatrical gestures, stands on his desk, and talks about this being the most important day in his student's short lives (at school).
  • Scary Shiny Glasses: First seen with these in combination with Finger-Tenting.

Ms. Nakamura

One of four teachers whose class the Champions had on their first school day during the Magical Girl challenge, Ms. Nakamura is cheerful, friendly and energetic. She's also hyperactive, childish and a bit of an airhead, though she means well. Surprisingly, she teaches a sociology course pertaining to feminism.

In addition to this, she is also an older and more-experienced Magical Girl with the alias of Harmony, and with their mentor-ferret incapacitated she has taken on the role of mentor for the group.


  • Collector of the Strange: She collects ceramic unicorns, with which she litters her desk.
  • Disappointed by the Motive: Ms. Nakamura already hates the Collector for causing the deaths of many of her friends and loved ones, but when she learns just what it is and why it does what it does, she has nothing but contempt for it.
    Ms. Nakamura: That's what you are? A pathetic old man so afraid of death that he killed hundreds — no, thousands — of innocent people just to stave off his own demise? You make me sick. You don't deserve to live, you filthy abomination!
  • Energy Bow: Her most powerful attack, Eros' Arrow, involves transforming her staff into a bow and using it to fire an arrow of concentrated light and goodness at her target.
  • Face Fault: Had this reaction when the champions asked whether this was a sex-ed class.
  • Glurge Addict: She collects ceramic unicorns. She has a radio which only seems to play Always. She acts like a child all the time, her movements are described as adorable, and even her text is pink!
  • Light 'em Up: As a Senshi, most of her offensive abilities involve blasting enemies with destructive beams of light.
  • Light Is Good: Many of her attacks revolve around using rainbows and other forms of light in order to rain death and good will on her opponents.
  • Marshmallow Hell: Unintentionally inflicts this on poor Gardenia while giving her a congratulatory hug as a reward for posing a good question.
  • Ms. Exposition: With Kamaitachi the ferret possessed by Bob and thus incapacitated, she has taken it upon herself to instruct the Champions in the finer points of being a Senshi.
  • The Nicknamer: She has labeled Saren (or Sarin, as his female alter-ego is known) and Ravage as Rin-chan and Ra-chan, respectively, and tends to append "-chan" to damn near everyone else's names.
  • Obfuscating Stupidity: Turns out her overly-childish, japanese-spewing personality is just an act; she's actually far more level-headed in reality, although she retains her tendency to nickname people and and pepper her phrases with random Japanese words to a much-lesser extent.
  • Post-Victory Collapse: She passes out right after the group destroys the Collector, having pushed herself to the brink of exhaustion during the difficult fight.
  • Summon Magic: She can summon a quintet of robotic Pegasi to fight for her.
  • Verbal Tic: Tends to either end her sentences with "Desu" or "Ni-paaaaah~!"
  • You Killed My Father: She's been trying to bring down the Collector for years because it killed her mother and sister.

Narumi Taki

Narumi Tsuharu (Sokichi's female form)'s father during the Magical Girl challenge. When Natsuki, Tsuharu's mother, died, Tsuharu proposes herself to Taki. He accepts with no qualms.


  • Parental Incest: The man is marrying his own daughter, after all. Played for comedy, disturbingly enough.
  • Theme Naming: Taki (Aki is Japanese for fall, ironically because Narumi's daughter is named Akiko).

Narumi Fuyuko

Narumi Tsuharu's little sister during the Magical Girl challenge.


  • Break the Cutie: Not only does her father die, but her sister leaves her as well.

The Bum / The Anglerfish Monster

A creepy bum who tries to tempt Hahli into entering his alleyway. He's really the lure of a weird anglerfish/frog monster hybrid.
  • Luring in Prey: His human form is just a lure that he uses to try to draw people with magick-infused blood toward his alleyway.
  • Mix-and-Match Critter: He's basically a giant anglerfish with the legs and tongue of a frog, with a lure shaped like a person.
  • Making a Splash: His lure can sprout eel-like appendages which can spew powerful jets of water from their mouths.
  • Multipurpose Tongue: Like any good frog monster, his main body has an Overly-Long Tongue that he can shoot out to grab people and draw them toward his mouth.
  • Sealed Evil in a Can: He has apparently been trapped in his alleyway by a previous group of Senshi, and needs to consume magick-rich blood in order to free himself.
  • Tongue Trauma: Travina cuts off the thing's tongue when it tries to grab somebody. This is what convinces the monster to finally throw in the towel.
  • Villain: Exit, Stage Left: He flees by squeezing himself down a manhole after Travina cuts off his tongue, swearing that the Champions will pay for what they did to him. And he was never seen again.

The Collector

An enormous, flying monstrosity that menaces the city during the Magical Girl challenge. No one is quite certain what it is, but it is made clear that The Collector comes to the city once every five years in order to collect large numbers of people for an as-yet unknown purpose. It was revealed that the Collector used to be a man named Daisuke Hayashi, who became the Collector through a craving for immortality.


The Way The World Ends

Sergeant Everson's Squad

A UNSC Army squad, composed of Sergeant Everson, Corporal Bennett, Lance Corporal Sarkovsky, PFCs Galloway, Richards and Yuan, and Private Hawkins. They are the first friendly faces the Champions see when they arrive on Reach.


  • Arc Number: The squad is composed of seven soldiers when they first appear.
  • Badass Normal: All of them. They're normal human soldiers fighting against a threat they cannot defeat.
  • Determinator: They know that the UNSC will lose Reach, but they will not go down without a fight.
  • Family-Unfriendly Death: Hawkins, Yuan, Sarkovsky, Richards and Bennett all die rather gruesome deaths. Hawkins, Bennett and Richards die instantly. Yuan and Sarkovsky die painfully.

Carter-A259

Commander Carter-A259 is a SPARTAN-III fighting for the UNSC. He is the leader of a squad composed of five other Spartans known as Noble Team. Carter is a born leader, inspiring all those under his command. He is very cautious, always double-checking plans. Carter's call sign is Noble One.


  • Captain Smooth and Sergeant Rough: He's Captain Smooth to Kat being Sergeant Rough. This is a mild version of the trope, though, as both Spartans are quite professional. Kat just shows less restraint than Carter does.
  • A Father to His Men: He's very reluctant to put his men at risk if he feels that there may be a safer solution.
  • Reasonable Authority Figure: Willing to trust the Champions once it's clear that Jorge does.

Catherine-B320

Lieutenant Commander Catherine "Kat"-B320 is a SPARTAN-III serving as Carter-A259's second in command for Noble Team. She is skilled at hacking, cryptanalysis and tactics. She has a habit of snooping around in restricted databases and stealing classified documents. She is very protective of the data she is given/steals. Kat's call sign is Noble Two.


  • Artificial Limbs: Gained a prosthetic right arm after her original arm was nearly incinerated by a Banshee's fuel rod cannon on another UNSC colony.
  • Captain Smooth and Sergeant Rough: She's the Sergeant Rough to Carter's Captain Smooth. This is a mild case, though.
  • The Cracker: She's stolen quite a few classified documents in the past.
  • Dies Differently in Adaptation: In canon, Kat dies when a Covenant sniper shoots her in the head while her shields are down. Gordon saves her from this fate by tackling her to the ground right as the sniper fires, only for her to get shot in the head by a different sniper a few hours later.
  • Serious Business: She takes her job as a hacker very seriously. Information is power.
  • The Smart Girl: Kat is a brilliant hacker, cryptanalyst and tactician.
  • The Squadette: Kat is the only female member of Noble Team.

Jun-A266

Warrant Officer Jun-A266 is a SPARTAN-III serving under Carter-A259. He is highly adept at sniping, scouting and stealth. Jun is one of the friendlier members of Noble Team, and he is certainly the most talkative of them all. However, when he's doing his job, he doesn't seem to care much about the consequences of his actions. Jun's call sign is Noble Three.


  • Cold Sniper: Jun is quite chatty, but he has been described as having an "unhealthy emotional detachment in regards to the consequences of his actions," by his superiors

Emile-A239

Warrant Officer Emile-A239 is a SPARTAN-III attached to Noble Team. Unlike the other members of Noble, who are usually quite calm and collected on the field, Emile is very aggressive and daring. He's in the war to kill, nothing more, nothing less. His loose morals place him at odds with Jorge sometimes. However, Emile's sociopathic tendencies do not affect his performance at all, and when he's off the field, he is actually quite disciplined. Emile also has great respect for his teammates, never doubting their abilities for a second. His call sign is Noble Four.
  • Mutual Kill: Like in canon, Emile is fatally stabbed by an Elite, but he manages to return the favor before succumbing to his own injuries.

SPARTAN-B312

The most recent addition to Noble Team, B312 is a SPARTAN-III with the rank of Lieutenant. Very little is known about him, as his personal files are heavily censored. What is known about B312 is that he is a very lethal soldier, and he is a qualified expert in several fields. B312 does not speak often. When he does, he is always curt and professional, never losing his cool. B312's call sign is Noble Six.


  • Ace Pilot: He flew the Sabre space fighter with Jorge while they were on their mission to destroy the Long Night of Solace.
  • Featureless Protagonist: B312's armorless appearance is unknown.
  • I Work Alone: Prefers to do this. His teammates aren't too fond of this attitude.
  • Jack of All Stats: With his skills, B312 is a very versatile warrior.

The Astonishing Adventure of the Silver Sentinels!

Doctor Walrus

A walrus-themed D-list supervillain whom the Champions encounter robbing a bank. He's rather pathetic.
  • Anticlimax Boss: After all the buildup Doctor Walrus gets, Sub-Zero knocks him out with a single uppercut.
  • Attack Animal: He sicks a pack of flying walruses on the Champions. As in, walruses that have had crude propeller harnesses strapped to them, and nothing else.
  • Beast Man: He's an anthropomorphic walrus.
  • Gang of Hats: His human henchmen dress in cheap walrus costumes while they're out committing crimes.
  • Labcoat of Science and Medicine: Like any good Mad Scientist from a Silver Age comic book, Doctor Walrus wears a labcoat.
  • We Need a Distraction: The real villains of the challenge hired him to rob the bank so they could slip inside and steal something in the confusion.

The Core

A robotic extraterrestrial supervillain who commits crimes with the aid of his duplicate Sub-Cores. Unlike Doctor Walrus, he is a lot more competent, and manages to escape with his ill-gotten gains despite the Champions' interference.
  • Amazing Technicolor Population: His skin is blue.
  • Badass Boast: He delivers one as he no-sells the Champions’ attacks after they took down his minions:
    Four Sub-Cores are not greater than The Core itself, as you Meddlers are about to learn!
  • Deflector Shields: The main Core can project an invisible force field around itself as a defensive measure.
  • Expy: He's essentially a Palette Swap of the DC Comics villain Brainiac, having blue skin and a maroon jumpsuit instead of green skin and a purple suit.
  • Energy Weapon: The Sub-Cores can shoot heat rays from the probes built into their hands, and from their eyes.
  • Red Eyes, Take Warning: The only way to tell the main Core from his "sub-Core" duplicates is that the main one has glowing red eyes. As for the Warning part... he's a supervillain. What more do you want?
  • Self-Duplication: The Sub-Cores are lesser, subservient copies of the Main Core.

The True Self

The Champions' Shadows

Denizens of the Midnight Channel, these entities are born from the subconscious doubts, fears, and insecurities of several of the Champions. Three major Shadows are fought during the challenge: Shadow Ravage, Shadow Blink, and Shadow Rey.
  • Arm Cannon: Shadow Ravage has a Megatron-esque fusion cannon mounted on one arm. It functions as a Lightning Gun.
  • Blade Below the Shoulder: Shadow Ravage has an electrified sword mounted on its other arm.
  • Cephalothorax: Shadow Rey's battle form lacks a head, instead having a pattern resembling the real Rey's mask on its chest.
  • Chess Motifs: Shadow Ravage turns into a monster resembling a giant chess piece after the real Ravage rejects it.
  • Cognizant Limbs: Shadow Blink's upper torso isn't connected to her lower body. Both halves of her body can move and attack independently.
  • Creepy Ballet: When Blink rejects her Shadow, it transforms into a monster resembling a giant, jet black ballerina with Floating Limbs.
  • An Ice Person: Shadow Blink makes heavy use of ice magic during her boss fight.
  • Power Copying: Shadow Blink carries a purse full of coins representing the Champions that the real Blink is attracted to. By pulling out a coin, it can duplicate that Champion's equipment or abilities: it uses Subaru's coin to imitate her Revolver Knuckle, Yuuka's coin to imitate her danmaku-shooting parasol and Master Spark, and Naoto's coin to imitate her Persona-summoning abilities.
  • Shock and Awe: Shadow Ravage specializes in lightning attacks, shooting thunderbolts from its Arm Cannon and using an electrified arm blade for melee combat.

Howling in the Dark

Doctor Aska Langley

A scientist of Planet Thor, Terran Hegemony, that the champions met in the Crossover Challenge. A confident, almost arrogant woman, she nonetheless is very protective of her husband, a Dr. Ikari, and is willing to put herself in harm's way for the greater good.
  • Alternate Self: Her name, her husband's name, the placement of her cybernetics, and the form that the apparitions take to torment her all imply that she's a version of Asuka Langley Soryu from Neon Genesis Evangelion. By extension, this makes her an alternate version of Rho.
  • Arc Hero: She's the main friendly NPC of the Crossover challenge, with its story being as much about her as it is about the eldritch horrors ravaging the world.
  • Artificial Limbs Are Stronger: Her cybernetic right hand is strong enough to crush a durable metal tracking device like a piece of rotted fruit and deliver a punch which should have instantly knocked Link out if he hadn't No-Sold it.
  • Bizarre Dream Rationalization: Upon seeing Kimimaro barf up a clone of himself, Dr. Langley decides that everything going on must be a stress nightmare brought on by anxiety about Dr. Freeman's upcoming dissertation and her inability to get in contact with her husband. The Champions eventually manage to convince her otherwise.
  • Blemished Beauty: She has a nasty scar over her left eye, but is otherwise stated to be a stunningly beautiful woman.
  • Cyborg: The good doctor has a prosthetic right arm and left eye, and they are well-designed enough in an aesthetic sense that they can almost pass for the real thing.
  • Deadpan Snarker: She has her moments, such as her reaction to the Dullahan's arrival midway through the challenge:
    Dr. Langley: So now we're joined by the headless horseman. What's next — a man with the proportionate strength and speed of a spider or a talking hedgehog who can move at hypersonic speeds?
  • Electronic Eyes: Her cybernetic left eye has a hexagonal pupil which can dilate far beyond what a natural pupil is capable of to let in more light.
  • Fiery Redhead: Not quite as hot-tempered as most examples of the trope, but she has her moments.
  • Magnetic Weapons: Her electromagnetic crossbow can shoot bolts at supersonic speeds.
  • Past-Life Memories: Or rather, Alternate Self Memories. Dr. Langley alludes to having recurring nightmares which are clearly based on the horrible things that Asuka Langley Soryu went through in The End of Evangelion.
  • Rage Breaking Point: After all the insane and horrible shit she's put through over the course of the challenge, Dr. Langley finally hits her breaking point when the Doctor—in the midst of yet another pity party about the blood on his hands—arrogantly declares that the other Champions can go the way she did (i.e., insane) and that they can all die and burn with the planet. She slams on the brakes, walks over to the Doctor with a fake smile, rams a crossbow bolt into his eye to rip it out, grabs him by the throat and reads him the riot act while he screams in pain:
    "Now you listen to me, you arrogant, narcissistic little shit," she snarled with sudden venom, grabbing him by the lapel of his shirt. "I am willing to tolerate a lot of the crap you people have put me through, but I have limits. I don't give a fuck what experience you might have with this kind of crap, you pompous alien stain, if you ever make a comment like that again — as if your skills alone could possibly save my planet, and that you won't save it and leave the people to their fate simply because you felt that now was the perfect time to have a god-damned hissy fit — I will fucking kill you. Is that perfectly clear?!"
  • *Twang* Hello: She introduces herself to the party by demonstrating her accuracy with an electromagnetic crossbow she built herself. As a young woman.

Doctor Shin Ikari

A professor of xenoarchaeology at the Valhalla University, and Aska Langley's husband. He spends much of the challenge confined to his dig site at the ruins of an alien temple, with Aska hellbent on rescuing him.
  • Action Survivor: There's no indication that he has any combat training to speak of, yet he managed to survive the chaos unfolding across the planet and even knock out or kill some of Washington's troops before the Challengers arrived.
  • Alternate Self: Much like his wife is implied to be an alternate version of Asuka Langley Soryu, Shin is implied to be an alternate version of Shinji Ikari. This also makes him an alternate version of Lambda, which allows the Nomad to possess him.
  • Foreshadowing: When Shin hears that Washington tried to kill Aska, he gains grey Color-Coded Speech for a single line, and his voice is described as sounding oddly familiar to the Champions. This hints at his connection to Lambda long before it was made explicit.
  • Happily Married: With Aska. The two clearly care deeply for one another and would do anything to keep each other safe.
  • Mr. Exposition: He provides the Challengers with some much-needed information about the horrors facing them on several occasions.
  • The Voice: Thanks to being trapped at a dig site on the other end of the planet, Dr. Ikari spends most of the challenge communicating with the Champions through radios. It isn't until the climax that the Challengers meet him in person, subverting the trope.
  • Willing Channeler: He allows Lambda to possess his body and act through him at the climax of the challenge, letting the Nomad turn the tide against Yaldabaoth.

Administrator Washington

Governor of the Terran Hegemony colony on Thor, Washington is a hard military man. He welcomes the Champions and Overlords to his world upon their disembarkation, though later events bring him into conflict with them.
  • Arc Villain: Ultimately, he, not the Bak'nala, is the central antagonist of the challenge and the biggest obstacle to the Challengers reaching the ruins.
  • Beehive Barrier: He can project a shield made of revolving hexagons to protect himself from enemy fire.
  • Bling of War: His Powered Armor has gold accents which the suits worn by his Elite Mooks lack.
  • Clothes Make the Superman: Washington is an ordinary man with no superpowers, but his Powered Armor lets him throw up force fields and project telekinetic force blasts.
  • Died Standing Up: A justified example. After Craft and Rey obliterate Washington's entire upper body, what's left of him remains standing up due to the heat of Craft's laser fusing the joints of his power armor.
  • Facial Horror: His face gets horrifically burned when Starkiller Force pushes him into a fire.
  • Fantastic Racism: The Terran Hegemony in general seems biased against nonhuman lifeforms, but Washington takes it up a notch. He describes aliens as filth and gleefully gloats how Yaldabaoth will cleanse the universe of their "omnipresent taint" once it has been freed.
  • Foreshadowing: A lot of hints are dropped about Washington's sinister intentions and associations long before he's revealed as a proper villain:
    • When he meets the challengers at the spaceport, some techs note that he has traces of "xenomatter" on him. He dismisses this as the result of faulty scanning equipment.
    • He warns Dr. Langley and the challengers not to go to the ruins in the desert long before the eclipse takes place, warning them to hunker down instead.
  • The Fundamentalist: Washington is a diehard "Syncretic Abrahamist", firmly believes that the eldritch monster trapped beneath the desert ruins is his God and will go to any lengths to free said God to ensure mankind's dominance over the stars.
  • Good Scars, Evil Scars: Washington's face is hideously scarred from a lifetime of warfare, and he proves to be a shady character.
  • Hand Blast: His armor's gauntlet lets him project waves of telekinetic force by thrusting out his hand.
  • Hearing Voices: He claims that the entity has been speaking to him all his life, guiding him to Thor and instructing him on how to free the entity from its prison.
  • Laser Blade: During the final battle, he brings out a weapon described as being similar to a lightsaber in design and principle.
  • Mask of Sanity: He comes off as a calm and reasonable man most of the time, even when he’s ordering his forces to do monstrous things. It’s only when triumph is within his grasp that he lets the mask slip, revealing himself for the rabid religious zealot he truly is.
  • Pre-Final Boss: Washington and his last line of defense are merely a prelude to the real final battle of the challenge, for once they fall, Yaldabaoth breaks free.
  • Shut Up, Kirk!: During the final battle, Link and Starkiller both call Washington out on being a deluded madman worshipping a false god and claim that he will pay for his evil actions. He retorts by snapping at them to spare him their sanctimonious claptrap.

The Bak'nala

Eldritch beings from another dimension. They appear on Thor once the eclipse begins and unleash unspeakable horrors upon the planet. They and their monstrous creations are the primary threat of the Crossover challenge.
  • Asteroids Monster: Even if you manage to kill a Bak'nala, the six fronds which detach from its back at the moment of its death will quickly grow into copies of the original if not destroyed. Worse, each copy retains whatever psychic influence the original Bak'nala had over its victims.
  • Beast with a Human Face: They resemble oversized cobras with a fleshy protuberance resembling a human skull with a cleft palate in place of a head.
  • Brown Note Being: Like any good Eldritch Abomination, looking directly at them causes dry eyes and sudden migraines, and being looked at by them is to risk having your mind dragged down into a yawning void of madness.
  • Eldritch Abomination: They're a race of otherworldly beings who casually defy the laws of physics, everything about them is profoundly wrong, and even when they aren't actively trying to Mind Rape you, just looking at them or being looked at by them does unpleasant things to the mind.
  • Feel No Pain: They don't react to being injured or destroyed in any way that would be recognizable as pain—unless you set them on fire, that is.
  • Flight: They can float and slither through the air as if they were moving across solid ground.
  • Healing Factor: They possess powerful regenerative abilities which make killing them extremely difficult. Megatron blows a hole through the first Bak'nala to appear, but the hole rapidly disappears in a way described as being "rubbed out by the eraser of some cosmic animator". Megatron, Ravage, and Sec then shoot it to bits to the point that it looks more like Swiss cheese than a living thing, but it regenerates itself completely within seconds of the group taking their eyes off it. Fortunately, fire proves much more effective against them.
  • Kill It with Fire: Despite their incredible resilience and regenerative abilities, the Bak'nala are weak to fire. Burning them is the only thing which can overwhelm their regeneration and cause them to show actual pain.
  • Make Them Rot: The touch of a Bak'nala causes metal to rust. What it would do to flesh isn't shown, but that's probably for the best.
  • Major Injury Underreaction: The first Bak'nala to make itself known to the Champions and Overlords got a hole blown through it by Megatron's fusion cannon. It didn't react to this at all, and if anything seemed more curious about the weapon that shot it than anything else. It doesn't even flinch when Sec, Megatron, and Ravage proceed to unload enough gunfire into it to turn it into Swiss cheese. It takes being set on fire by one of Bolas's spells to get a pained reaction out of the thing.
  • More than Mind Control: They telepathically get inside Rey's head and speak to him in the voices of his wife and children, eroding his already fragile sanity and nearly turning him against the other challengers.
  • Names to Run Away from Really Fast: Their name is a Karkarlikarrh word which means "sculptor of meat" or "one who cuts life".
  • Our Sirens Are Different: Dr. Ikari dubs them sirens because of their ability to reach into other beings' minds, learn about the people they hold most dear, and convincingly imitate those people to lure their victims to destruction.
  • Weakened by the Light: Extremely bright light can keep the Bak'nala and their creations at bay. The soldiers manning the barricade around the ruins keep the monstrous hordes back using a set of powerful floodlights. Of course, when the power to those lights suddenly cuts out, it doesn’t take long for the slaughter to begin…

The Morlocks

Lesser aberrations that appear to serve the Bak'nala. Though easier to destroy than their serpentine masters, they are no less dangerous.
  • Absurdly Sharp Claws: Their claws are sharp enough to punch handholds into Cybertronian metal without even trying, letting them climb up Megatron's body.
  • Achilles' Heel: Each Morlock has a large crystalline orb in its chest which appears to power its Healing Factor. Destroying this orb will kill the Morlock instantly.
  • Blade Below the Shoulder: They can extrude long metal blades from their wrists.
  • From a Single Cell: As long as a Morlock's crystalline core is intact, it can regenerate from any injury. Even ripping the core out of the Morlock's body just results in the body collapsing into a pile of lifeless sludge while the core starts growing a new body around itself.
  • Humanoid Abomination: They have a vaguely humanoid appearance but could never be mistaken for humans, and like their masters, they are profoundly wrong and unnatural creatures.
  • Reduced to Dust: They disintegrate into a pile of dust once their cores are destroyed.
  • Zerg Rush: The Morlocks are much easier to destroy than the Bak'nala, but they come in seemingly endless numbers with no regard for their own well-being.

Arklenzidath

A monstrous dragon spawned by ECHIDNA. She sicks him on Nicol Bolas to keep the elder dragon planeswalker from interfering with certain matters in the Crossover challenge, but Arklenzidath proves to be no match for him.
  • Beat Them at Their Own Game: Arklenzidath decides to take Bolas on in a planeswalker duel, thinking that he can beat the other dragon at what he does best. He's wrong about that, though he does at least give Bolas a good workout before he goes down.
  • Challenge Seeker: He boasts to Bolas that he's been waiting to test himself against a worthy foe for a long time and declares that the elder dragon will provide "a stimulating challenge".
  • Extra Eyes: He appears to have just two eyes at first, but eleven more open across his forehead as he taunts Bolas.
  • Light Is Not Good: Arklenzidath wields white mana, has a pale coloration, and summons the angel Akroma during the battle with Bolas. None of these traits make him good, however.
  • Magic Enhancement: During his duel with Bolas, he casts a lot of spells to enhance the power and vitality of his summoned slivers.
  • The Magnificent: He introduces himself to Bolas as "Arklenzidath the Harrower, Master of Wyrms and Firstborn among the Mother's children".
  • Mental Shutdown: Bolas kills him by psionically shattering his mind.
  • No Body Left Behind: He disintegrates into nothingness after Bolas kills him, leaving no physical trace that he ever existed.
  • Our Dragons Are Different: Appearance-wise, he resembles a silver-scaled eastern dragon with no hind legs, golden claws and antlers, a pair of curling ram's horns, and thirteen eyes. Personality-wise, he’s as arrogant and prideful as any western dragon. He also possesses magical abilities comparable to a planeswalker, letting him manipulate multiple colours of mana and summon armies of creatures to engage Bolas in a Wizards Duel.
  • Summon Magic: He summons hordes of slivers to pit against Bolas's own summoned creatures. He also summons a powerful angel named Akroma to support his forces with holy magic.

Yaldabaoth

The Final Boss of the Crossover challenge. A titanic Living Statue buried miles beneath the surface of Thor, imprisoned by the Bak'nala and their karkarlikarrh worshippers eons ago after losing a battle with a rival deity. Administrator Washington worships it and seeks to unleash it in the beliefs that ensure humanity's dominance over the universe, while the Bak'nala wish to keep it contained until the eclipse runs its course.
  • Ambiguously Related: It has more than a few traits in common with Yiaxatar, the similar giant Living Statue Eldritch Abomination that Dis Baba told the other Champions about while sharing his backstory. The Dullahan takes note of the similarities and even wonders if there's a connection, though ultimately nothing is revealed one way or the other.
  • Breath Weapon: It vomits up a torrent of cosmic unlight which obliterates Zod.
  • Brown Note Being: It gives off an "interference field" which affects the people around it in various ways, making them see or hear things that aren't there, causing them mental stress and pain, and so on. The closer you are to Yaldabaoth, the worse the effects get.
  • Deadly Gaze: He turns the full force of his divine gaze upon Megatron, nearly unmaking the Decepticon with his baleful light.
  • Demiurge Archetype: It is an arrogant and malevolent deity associated with light who created mankind to serve its own selfish purposes. It is far from omnipotent, however, and was previously defeated and imprisoned by a rival deity of equal power. This arrogance shines through during its Villainous Breakdown:
    Yaldabaoth: I AM THE SUN! I AM THE LIGHT OF HEAVEN, THE ETERNAL FLAME AND THE SPARK OF LIFE! I AM HE WHO SIRED THE PROGENITORS OF MANKIND, I AM HE WHO FORGED THE WORLDS AND MOONS, I AM. WORSHIP ME — THE CREATOR OF ALL, UNPARALLELED BY ANY!!!
  • Eye Beams: It can focus the light shining from its eyes into cones of destructive energy, or into beams that can curve to track targets which it isn't even looking at.
  • Humanoid Abomination: Once the mask comes off, Yaldabaoth is revealed to look like a perfect huma male—a human male hundreds of meters tall, whose very presence fucks with the minds of everyone and everything in his vicinity.
  • I Am the Noun: When Zod roars at it to "feel the power of the sun" as he blasts it with his heat vision, Yaldabaoth retorts "I AM THE SUN!" in the beginning of a Villainous Breakdown rant.
  • Light 'em Up: Most of its offensive powers involve blasting foes with divine light.
  • Light Is Not Good: It is a golden giant strongly associated with light, its true form being a titan made of light, and it is profoundly, utterly evil.
  • More than Mind Control: It has apparently been communicating telepathically with Washington since he was a child, influencing him and guiding him into a position where he would be able to free it.
  • Sealed Evil in a Can: It has been trapped under the desert ruins for millions of years, patiently waiting for something to come along and free it. Once the Champions destroy its physical form, the Bak'nala reimprison Yaldabaoth by trapping the deity's spirit within a new statue forged from their own bodies.
  • Telepathy: It can commune telepathically with people over absurd ranges. If Washington's comments are to be believed, Yaldabaoth has been speaking to him ever since he was a child on Earth, hundreds of millions of lightyears away.
  • Weakened by the Light: Inverted. Exposure to light empowered Yaldabaoth, which is why the Bak'nala imprisoned him deep beneath the surface of Thor. Washington's men bored a massive shaft to the surface to let the light of dawn reach Yaldabaoth and give it the strength to break its chains.

    Overarching NPCs 

PHANTOM

An artificial intelligence created by Saren. Originally just a tool for gathering information on the Champions and challenges, it was given life and a Spark by Ravage, causing it to develop its own identity and ambitions.

For some inexplicable reason, it begins acting like the Beast Wars version of Megatron after it became sentient.
  • Blessed with Suck: Thanks to Ravage's efforts, PHANTOM is essentially a living Transformer stuck in a stationary, non-transformable hologram projector. He hates this fact and wants to obtain a proper body for himself.
  • Huge Holographic Head: Its holographic avatar was originally an oversized version of Saren's head. After Ravage gave it a Spark, it started representing itself with Megatron's head instead.
  • Rage Breaking Point: Phantom manages to keep a cool head for most of the game even in the face of the Champions' many annoying quirks and attitudes. But after Dex-Starr, Gajeel and Subaru end up destroying the remains of Tigerhawk before PHANTOM can get his metaphorical hands on it, he goes ballistic, sprouts guns and starts shooting at the people who took away his chance to study the remains/gain himself a new body.
  • Restraining Bolt: Because Ravage created the Spark which gives PHANTOM life, he can use it to wrack PHANTOM with pain and force it to obey his commands.
  • Two-Donor Clone: PHANTOM views Saren and Ravage as its fathers, though it isn't particularly fond of either of them. For their part, Ravage and Saren don't seem to view PHANTOM as anything more than a tool or a slave.

Mr. Tetsukamu 'The Ironbiter'

One of the teachers in the Magical Girl challenge. Mr. Tetsumaku is one of the PE teachers, and has a rivalry with Mr. Sanichigo over whose class wins the tug-of-war competition. Over the course of the thread, he nearly dies fighting the Collector, escapes from hospital, steals an ambulance, and returns to fight a land shark and then the Collector as part of the final battle of the challenge. It is possible that he is of greater importance to the Game than he first appears.

He is apparently a former Challenger, and has a serious bone to pick with the Nomads.


  • Determinator: He charges into combat with a monstrosity many times his size and nearly dies, gets taken to hospital, and escapes despite being heavily bandaged, injured, and having been dosed up on morphine. He then breaks out and steals an ambulance before rushing off into combat again. During which he's eaten by a giant landshark. He returns to fight the Collector... by hitting the shark from inside its mouth until it goes where he tells it to.
  • Drill Sergeant Nasty: He has a banner hanging over the gym entrance which reads "THE COWARD DIES IN SHAME". And that's just the start.
  • Gratuitous Japanese: Tetsukamu is literally composed of internet-translated words for 'Iron' and 'Bite', and the creator of the character has admitted he has no idea what it actually means, if anything.
  • Megaton Punch: Uses his momentum to add weight to his entrances.
  • No Indoor Voice: THE ONLY TIME HE DOESN'T TALK LIKE THIS IS WHEN HE'S SERIOUSLY INJURED.
  • The Spartan Way: Preparations for the badminton class involve barbed wire and minefields.
  • Testosterone Poisoning: Even when teaching. In his first appearance he kicks a football so hard it catches fire from air friction.

Dr. Sterling

The last of the schoolteachers to be encountered in the Magical Girl challenge, Sterling is the school's Biology teacher. Like the others, she is probably clinically insane, albeit of a Mad Scientist bent. Among other things she skinned her own hand to provide a demonstration on muscle structure for her class. It is later discovered that she knows about the Senshi and later turns up to help them.

She also knows about the Nomads and the Challengers. She recovered some of Gordon's equations in the aftermath of the Magical Girl challenge, and is working on a way to jump between universes.


  • Evil Laugh: Although she's not actually evil, her laugh is something that most villains can only hope to imitate.
  • Feel No Pain: She damaged her nerves in an experiment, allowing her to pull off such things as skinning her hand without screaming.
  • Slasher Smile: Constantly grinning; the only thing that causes her to stop in the whole thread is when she's told she can't dissect Bob in his ferret form.

Mr. Sanichigo

One of the teachers the Champions encountered during the Magical Girl challenge. He loves putting his students through hell, with most of the students getting injured in the process, hence the bloodstained shirt. Despite being one of the darkest teachers ever, he acts so excited and talks to kids like he was the best teacher in the world. He teaches Phys Ed.

However, when the challenge took too long, Phi possessed him. Phi confirmed that Mr. Sanichigo is dead.


The Kolyarut

A servant of Lambda, a clockwork enforcer of contracts from the Dungeons & Dragons multiverse. It drops by the Common Room a few times to pester the Champions at its master’s command.

Calvin and Hobbes

https://static.tvtropes.org/pmwiki/pub/images/calvin_et_hobbes_2_4718.jpg
The best of friends ever to the end.

The duo consisting of a 6-year old kid and his tiger doll buddy, who comes to him in his presence. He also changes to his personas like Tracer Bullet, Spaceman Spiff and Stupendous Man. Not to mention that he can create things like his Transmogripher from nothing. They were both placed in the room prior to the Blind Date challenge, being in the Common Room with the Champions.


For Calvin:

For Hobbes:

   ECHIDNA   

A vast, horrific entity that dwells in a realm of absolute darkness, ECHIDNA has been encountered by the Champions a number of times, yet never intervenes directly in their affairs. She has a strange connection to Lambda of the Nomads, and is stated to have been a Champion herself before willingly becoming the abomination that she is now. The Nomads seem to consider her to be a very great and very real threat, yet are unable to kill her; deciding what should be done with ECHIDNA has become somewhat of a divisive issue amongst their ranks. The mention of Tokyo (or maybe even Tokyo-3) also seems to infuriate her, driving her into a murderous rage while screaming in Japanese.

In the distant past, she was a Nomad by the name of Rho (ρ) and the lover of another Nomad called Lambda; like him, she was once a Champion herself, and is heavily applied to have originally been Asuka Langley Sohryu. Her voluntary transformation into this form, as it turns out, wasn't so voluntary; Omega turned Rho into ECHIDNA in order to gain a living factory of horrific monsters for his own sinister purposes. Lambda's ultimate goal has been to free her from her current, monstrous state, and with the help of the Champions he succeeds in the endgame; having been restored to her Nomad form, Rho joins the Champions in the final battle against Digamma.

Tropes which apply exclusively to Rho herself can be found here.


  • AcCENT upon the Wrong SylLABle: After a fashion: when talking, ECHIDNA has the distinctive habit of substituting her words with similar phonetic components but wildly different meaningnote , resulting in some very odd sentences that will only make sense if read aloud. This does not apply when she's raving in Japanese, however.
  • Ascended Extra: ECHIDNA started out as little more than a Homestuck Shout-Out and a way to keep the Champions who weren't participating in the then-current challenge occupied, but as the game went on, she became more important to the plot.
  • Berserk Button: ECHIDNA is normally content to mess with the Champions' dreams and mostly leaves them alone otherwise, but their decision to use the Common Room to watch End Of Evangelion enrages her so much that she sends an avatar to murder them. Considering who she really is and what happened to her in that movie, can you blame her?
  • Breath Weapon: Her tzitzimitl form's snake head can spew torrents of black fire from its mouth.
  • Brown Note Being: Her aspect is so unnatural that anyone looking directly at it for more than a second gets a sharp pain in their eyes.
  • Casting a Shadow: Her Enemy Without's most powerful attack makes exploding bolts of darkness rain down on the battlefield.
  • Death from Above: The tzitzimitl form's "Komm, Susser Tod" attack makes fourteen bolts of explosive black light fall from the sky to strike random targets.
  • Eldritch Transformation: She used to be a mortal Champion and a human, but now she's a mountainous mass of tentacles, eyes, and orifices.
  • Elemental Powers: Her tzitzimitl form attacks the Champions by casting spells of fire, ice, earth and lightning.
  • Enemy Without: A rather nasty part of her personality attempts to off the Champions before they can free her, and serves as the game's penultimate boss.
  • Fighting a Shadow: The knife-wielding Humanoid Abomination that attacked the Champions in the Common Room was a mere aspect of ECHIDNA, not ECHIDNA herself.
  • Genius Loci: ECHIDNA is so vast that she's effectively a place as much as a monster. When the Champions come to free her during the endgame, they spend a long time trekking across the nightmarish landscape that is her body.
  • Homage: Her true form, a monstrous giant partially submerged in a pool of bloodlike liquid and bound to a cross, is one to Lilith.
  • Humanoid Abomination:
    • How her aspect chose to manifest itself when she flew into a rage and ran amok in the Common Room. Specifically, it appeared as a female humanoid, roughly the size of an adolescent, and armed with a blood-stained knife.
    • Her true form is also revealed to be this, being a monstrous humanoid giant pinned to a cross. Said giant has a transparent womb in its chest, which contains Rho's original Nomad body. Her Enemy Without does this as well, looking exactly like a young Asuka before it goes One-Winged Angel.
  • Just Toying with Them: Her Enemy Without doesn't even bother to attack at first and limits itself to casting one spell at a time for a good chunk of the fight when it can actually cast multiple spells at once. This ends up backfiring, as her refusal to go all out from the start allows the Champions to break through the barrier surrounding the Prime Lock and release the real ECHIDNA.
  • Mind Rape: Her Enemy Without inflicts this on the Doctor, forcing him to experience Asuka's final moments from The End Of Evangelion.
  • Mother of a Thousand Young: Like her mythological namesake, she's spawned all sorts of lesser monstrosities. The ones seen in-game are a mix of monsters from existing fiction like Cho'Gath and a Chichimec, and original beasts like the dragon Arklenzidath.
  • Nightmare Weaver: In the first few hundred pages of the game, she would torment sleeping Champions by making them have disturbing dreams of Squiddles and Horrorterrors.
  • One-Winged Angel: Her Enemy Without goes from Asuka Langley to this, with a giant, four-eyed snake protruding from where her lower body should be.
  • Power Crystal: Her tzitzimtl form carries a crystal orb in each of its hair-hands, using them as foci for powerful elemental spells.
  • Pre-Final Boss: Her Enemy Without is the penultimate foe the challengers and their Nomad allies face in the original game. Once she's been defeated, everyone barely has any time to celebrate before Digamma reminds them all that he's still there and itching to fight.
  • Puzzle Boss: The above Enemy Without was completely invincible to almost all form of attack; the Champions could only defeat it by freeing ECHIDNA from her restraints.
  • Shout-Out:
  • Super-Strength: Her tzitzimitl form is immensely strong, so much so that a gentle tap to Saren's forehead results in him getting Punched Across the Room.
  • Talk to the Fist: When Unicron begins to approach the planet and manifests his mark on the wall to announce to the challengers are doomed, Echidna makes her displeasure known by manifesting in the Common Room as a gigantic fist and punching the mark in its face. This sympathetically puts a giant dent into Unicron's surface and shoves him several thousand kilometers back, buying everyone some time to prepare.
  • Television Portal: A variation: her aspect entered the Common Room by leaping out of one of PHANTOM's holographic projections, which they were using to play End of Evangelion.
  • This Is Unforgivable!: Screamed words in Japanese to this effect when her aspect ran amok in the Common Room.
  • Voice of the Legion: When ECHIDNA speaks, it is described as a thousand throats uttering in almost perfect synchrony, a cruel parody of a woman's voice. In the RP itself, this is represented using the    evil    text colour.
  • Weakened by the Light: ECHIDNA recoils from the silvery light of Lambda's teleportation beam when he enters and exits her lair. Later, his Inevitable servant defeats her aspect by smiting her with a Pillar of Light that reduces her to dust.

Unicron

A demonic, planet-sized Transformer who devours whole worlds. Digamma lures him to attack the Nomads' world as part of his nefarious plans.
  • Acid Attack: he sprays Lambda with corrosive Angolmois energy during their battle, leaving him with severe acid burns and corroding the chains of Judecca to the point of uselessness.
  • The Dreaded: To those who are familiar with him, Unicron is the stuff of nightmares. Ravage practically shits himself when he realizes just what the Champions are up against, and even some of the Nomads are afraid when the Planet Eater shows up on their doorstep.
  • Humongous Mecha: When you're a Transforming Mecha whose alternate mode is a literal planet, you kinda qualify for this trope by default.
  • Mechanical Abomination: Unicron isn't just a gigantic planet-eating robot. He's The Anti-God of the Transformers cosmology, able to travel between dimensions and destroy entire universes one world at a time. He lives up to his credentials in the game proper by being able to consume Tau.
  • Not Quite Dead: The blast from Lambda's fully-charged Eye Beams seems to put him out of commission, but he was just feigning death. When Tau comes to investigate the wreckage, Unicron reawakens and consumes him before transforming into robot mode.

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