. For those that have been retired,
"You underestimated me. Believe me when I say, it's a mistake you won't make twice."A former Decepticon and later covert operative of the Predacon Secret Police
, Ravage was scant seconds away from wiping the entirety of the Great War between the Decepticons and their accursed Autobot enemies from the face of time itself when a Maximal saboteur bombed his ship, killing him. The Nomads plucked him from his world scant seconds after his immolation, upgrading his body but leaving him locked in beast mode. Now, the former secret agent finds himself surrounded on all sides by filthy humans, and he will do anything to get out of this mess.
- Blasting It out of Their Hands: He has demonstrated quite a bit of skill at doing this in robot mode.
- Cats Are Mean: Of course!
- Chuck Cunningham Syndrome: The ending of A Game Of Gods heavily implied that Ravage would return in a more prominent role for the sequel; however, his player left the game before he appeared and so this plot thread was never resolved.
- The Dragon: To Saren. He's the only character that is not talked down to. While ruthlessly intelligent himself, Ravage will listen to Saren's plans and suggestions, and (usually) follow them.
- Fantastic Racism: Ravage despises humans due to their role in the Decepticons' defeat during the Great War.
- The Gunslinger: In robot mode.
- Humongous Mecha: Briefly becomes one during the War For Cybertron challenge. Becomes one permanently towards the climax of the game, after he converts himself into a Headmaster.
- Invisibility: Ravage possesses an integrated cloaking device that makes him almost completely invisible to the naked eye and most sensors.
- Jet Pack: Even in his beast mode, there is a large rocket built into his back. This allows the Decepticon to achieve a drastic increase in running speed or limited flight over short intervals.
- Large Ham: Especially in the Blood Feud challenge. His speeches must be seen to be believed.
- Mechanical Lifeforms
- Mexican Standoff: Shortly after Sub-Zero arrives, the two end up in one of these, Ravage pointing a gun at Sub-Zero and Sub-Zero pointing his Kori Sword at Ravage. They narrowly avoid a fight.
- Panthera Awesome: To be specific, his altmode is a black jaguar.
- Pet the Dog: Teaching Hahli about Physics, and not in growly Decepticon mode.
- Robotic Psychopath: As a Decepticon, this was a given.
- Shapeshifter Mode Lock: Ravage was trapped in his beast mode for the first several challenges, leaving him unable to use any of the Cybertronian weaponry one would expect a Predacon to be packing. By the Magical Girl challenge, he had managed to overcome this handicap.
- The Starscream: During one of the Exercises, he has every member of the group seated targeted by wall turrets.
- Stealth Expert
- Tank Goodness: His vehicle mode after converting himself into a Headmaster.
- Villainous Breakdown//Villainous BSOD: Suffers this in the Kaon Prison early on. He did not take being made into an Autobot well.
- He also suffered a more serious one in the endgame, when Unicron first showed up.
- Weaponized Exhaust: Easily his most destructive and powerful weapon, he can focus the exhaust into a thin beam of plasma with incredible destructive force.
Hailing from the Turian Hierarchy, Saren is, or rather was, a legendary Special Tactics and Reconnaissance agent for the Citadel Council, the governing body of the known galaxy. Saren was infamous for his loathing of humans, a warning sign which escaped the council when he went rogue, an army of synthetic Geth aliens and a monstrous dreadnought at his beck and call. Eventually, it was revealed that his dreadnought was the true master
, and on the near-fruition of the plan to bring the dreadnought's genocidal brethren into the galaxy
, Saren was spirited away to the Challenge chambers. He swears to kill every last Nomad in reprisal for holding him up.
- Berserk Button: Don't get in his way.
- Big Bad: Has either cowed, controlled, or persuaded the other villainous characters into working with him.
- Cyborg: Post-Sovereign upgrade.
- Demonic Possession: By Sovereign, once briefly during the Cybertron Challenge to talk to Megatron, and again in full during the Magical Girl challenge during a fight against a school of land sharks.
- Double Agent: Apparently is currently working for the Covenant as a spy.
- Subverted. He just wanted to get into a position to kill the senior commander.
- The Evil Genius: What does he do when he discovers he can reshape a room according to his mental parameters? Form a small army of Geth. He also tends to be technology oriented, his omnitool frequently online.
- Fantastic Racism: Loathes humans just as much as he did back in his own time and place. Not quite as much as Ravage though, it seems.
- Jerk Ass: Talks down to almost the entire cast, but especially the humans
- Kick the Dog: Takes Cirno hostage shortly after his entrance without a second thought, through a Neck Lift.
- Also sees nothing wrong with looting, even dismantling Cybertronian corpses for parts
- Knight Templar: Part of why he wants to kill the Nomads.
- Large Ham: Oh yes.
- Psychic Powers: Biotics. They've received heavy and creative use.
- Troll: Part of why he turned the bar into a live-fire exercise zone. The other part of it is that he wants to turn the whole party into a single, functioning squad.
- Villainous Breakdown: His reaction to being completely stuck in the Challenge Chambers.
- Wicked Cultured: Apparently has read some of Shakespeare's works. Enough to keep Elizabethan grammar in his rant at the Capulets.
"Now, Let me count up your sins..."
Narumi is a detective who has his own agency, the Narumi Agency, to solve crimes involving monsters known as Dopants. Despite having a code against using Gaia Memories, he possesses one and when backed into a corner, will use it to become Kamen Rider Skull. On a mission assigned by a client, his apprentice sets off a chain of events that would have killed Narumi and gave birth to a new rider: Double. However, The Nomads captured him as he was dying and placed him in Verona to partake in the "Blood Feud" Challenge. Although he was against the main group, he eventually turned to their side. He soon became one of the longest surviving Champions.
- Back from the Dead: He was brought back to partake in the challenges.
- In the Magical Girl challenge, this was expected, as all Senshi get a second chance at life.
- Berserk Button: Don't destroy any cities, or if you do, don't let Narumi know, or he will hunt you down, unless you can make the city smile.
- Also, don't take his hat.
- Also, don't kill his teammates, even if they are evil.]]
- Mal-Keshar lampshades this button.
- Becoming the Mask: Narumi in the Magical Girl challenge had to play the masquerade of being engaged to her father and taking care of her daughter/sister.
- Deadpan Snarker: Shows traces of this, especially in his conversation with Kirby in Halloween Town about what transpired in The Endless Blue challenge.
- Determinator: Narumi near the end of the Prison Break challenge had a brawl with Breakdown while he was dying of his injuries. He makes it though thanks to Sideswipe.
- Engrish: Because of the different languages colliding, Narumi finds it hard to pronounce people's names, like Gorodan or Rabaju. This stopped sometime after the Magical Girl challenge.
- Heel-Face Turn: He would have stayed as an antagonist had it not been for that explanation he got from Jorge, and the fact that they beat the challenge.
- Hero Antagonist: For the Verona Challenge, he butts heads with the other champions, having no idea why they are attacking people and kidnapping them.
- Inspector Javert: His debut in the Family Feud challenge was being in the way of the heroes. This stopped when he is explained about the situation.
- Lawful Stupid: His characterization can verge on this at times; though he can and will save people whose lives are in danger, Narumi is mostly dedicated to preserving the order of whatever city he happens to be in at the time. Whether that order is a good thing or a bad thing does not seem to concern him overmuch.
- The only time he joined some form of La Résistance was when he was when the choice of joining the other side wasn't available.
- Mind Rape: He gets put in a cantonic state, and was this close to suicide.
- OC Stand In: When 90% of this character shown in the show is nothing more than an imitation or dead, it can cause some problems. And his Whole Episode Flashback didn't come out on DVD until near the endgame.
- Not So Stoic: His shock at the destruction of part of Verona and awe with Romeo and Juliet's reunion are good examples of a "Half-Boiled" lifestyle. Plus, he occasionally chuckles.
- There is also his shock over Saren getting killed. After seeing it, he became petulant.
- When he becomes a she, she was going through some emotions.
- There is another time when Narumi snaps after so much carnage that the Nomads inflicted on them (i.e. Raz's torture)
- Soon, Narumi pretty much snaps and tries a Mercy Kill. However, this was averted when the Doctor took him and placed him in the TARDIS. Raz tells him to snap out of it and he does so after being reminded of Shotaro.
- Running Gag: Early on, Narumi gets knocked out quite a lot.
- Say My Name: "RAVAGE!" Note how he/she pronounced his/her name. Not in Engrish.
- Shaggy Dog Story: Narumi decides to live with Mason because he was dead in his own world and he wanted to stay that way. Too bad that soon after, he and Mason are assigned on a mission that ends up being similar to Begins Night and gets mortally wounded in the process... It doesn't help that Black Adam then comes and presumably makes him a Black Lantern.
- Sixth Ranger: Although every Champion that joined some time after the thing began would count as this, Narumi fits closer to the Trope Namer (antagonist at first, then joins protagonists).
- Smug Snake/Smug Super: Has some qualities of this trope, especially when he was talking to Optimus Prime on Saren's Judgement.
- And when Optimus kills Saren, he compared him to Megatron of all people.
- Spanner in the Works: In "Blood Feud", he attempted to muck up the plans unintentionally, however, he stopped as soon as he joined the good guys.
- The Stoic: Justified, he lives by a Hard-Boiled lifestyle, not being swayed by emotions.
- When All You Have Is a Hammer: It seems he will always find an excuse to shoot from his gun. Fighting an octopus? Shoot. Encountering a group of Hammerheads? Shoot. Playing a game of Simon Says with crystals? Shoot. Stopping an entire mob from chatting up a storm? Shoot.
A reploid in charge of the Neo Arcadian group known as the Einherjar Eight Warriors and an old friend of Neige, Craft was eventually killed by Zero onboard the massive kill satellite Ragnarok
. However, he has been snatched away by the Nomads just a few moments before death would have been permanent.
- Badass Cape
- Band of Brothers: Though he may not show it much, he considers the other heroic characters this, especially Jorge.
- Bash Brothers: With Jorge.
- BFG: Craft wields a particularly impressive example of this.
- BFS: His laser cannon can equip a large bayonet in its muzzle, which can be fired afterward.
- The Big Guy: One of several.
- The Lancer
- Ridiculously Human Robot: All reploids are like this.
- Shaggy Dog Story: After all the trouble that Craft and the other Champions go to in order to escape from the Game of Gods and defeat their Nomad captors, Craft finally returns to his home universe...and promptly dies, having returned to the exact moment that he'd originally left it—the moment of his death at the hands of Zero.
- The Stoic
"Man, you're tougher than me. Not that that's saying much..."
WWE's Rey Mysterio has been training in the wrestling ring almost literally since he was in diapers, and he's got the skill to show for it, being a multiple-time champion even in the heavyweight division, despite barely qualifying as a lightweight. At the same time, his good nature and constant striving to be the best has made him a much beloved and internationally popular superstar. A late entry into the contests, Rey may think himself out of his depths alongside superpowered beasts and robots, but he won't be stopped from trying his best to achieve his goals if it will help him get back home.
- Action Survivor: Compared to everyone else, he's more this than anything.
- All Just a Dream: Starts out thinking this is what's happening to him and the others.
- Badass Normal: Has no supernatural powers or abilities, just sheer determination and grit.
- He took on an Elite in close combat. And actually held his own.
- Bi the Way
- Broken Pedestal: At first Rey seemed convinced he and the other challengers were supposed to be pure heroes...until he saw Jorge throw Tron out of a plane.
- Cowardly Lion: Rey is scared of everything about the challenges. But when truly needed, he's shoulder to shoulder in battle with the others.
- Friend to All Living Things: Or at least he tries to be.
- Horrible Judge of Character: Played with a little, as Rey has no real problem with the idea of fighting bad guys during challenges, but he honestly can't seem to grasp that some of his teammates might be downright evil. The longer the game goes, the more he's starting to understand, however.
- Le Parkour
- Older Than They Look
- Paint It Black: Inverted. Rey starts out the challenges wearing a black outfit, but upon returning from the Reach challenge with his Super Mode intact, his costume has apparently turned white.
- Sixth Ranger: To a degree.
- Super Mode: In the Reach challenge, after he gets enspelled by Mal-Keshar.
- The Heart: Rey always tries to play peacemaker for all the others.
- The Load: Though he's working on averting it by seeking training from the others.
- The Team Normal
- Troubled Fetal Position: He gets decent mileage out of it.
- Weak, but Skilled: Though after his power boost, he's not quite as weak as before.
- Wide-Eyed Idealist
- You Shall Not Pass: Pulls this against Jorge and Harry, to prevent them killing Mal-Keshar. He gets knocked out for it, but not before pointing out that Jorge had no problem tossing a sentient being out of a moving airship.
The hero of the first Golden Sun
, Isaac is a strong young man wielding Earth magic. He is also a Venus Adept and a playable character in Golden Sun and Golden Sun: The Lost Age, and a main character in the overall Golden Sun series. He is the silent protagonist and party leader of the original Golden Sun, and gains a speaking role in his appearance late in Golden Sun: The Lost Age as a co-leader of the game's extended final party.
Throughout all of Golden Sun, Isaac serves the most important gameplay role for the player in the game: he is the player. More specifically, he is the character who the player controls in the game's overworld and field-style environments and is the one who initiates conversations with Non-Player Characters and searches aspects of the environment. He is the "party leader" in Golden Sun, which means that as he leads a group of Adept companions through the game's plot and world progression, he is the only character among them who is actually visible as you control him and have him walk and run through the world's locales. Also signifying Isaac's role as party leader in the first game is his in-game depiction as a fully silent protagonist while his companions that appear in cutscenes engage in conversations for him. Isaac is not actually a muted character or a man-of-few-words in the actual story of the game; that is merely how he is depicted when under the control of the player for the whole game.
Another thing that comes with Isaac's role as party leader is his inherent knowledge of two particular Utility Psynergy spells: Move, the ability to remotely move an object in any one of the four compass directions, and Retreat, the ability to instantaneously teleport himself and everyone in his party out of almost any point in a dungeon-style location to that location's entrance point. The Venus Adept and party leader in Golden Sun: The Lost Age, Felix, begins the game inherently knowing these Psynergy spells as well.
He's a walking headless suit of armor who can beat your ass down.
The Bonus Boss
of the second game, the Dullahan is a towering suit of armor whose distinctive feature is his lack of a head. He's an optional boss monster located and fought at the end of the optional dungeon Anemos Inner Sanctum in Golden Sun: The Lost Age, and it is the deadliest boss in the game. Dullahan awaits daring players willing for the game's biggest battling challenge and guards the summon tablet containing the most powerful summon sequence in the game, Iris. Dullahan makes a reappearance in Golden Sun: Dark Dawn, once again guarding the Iris summon tablet.
Dullahan, resembling a large, animate suit of purplish armor with nothing where its head should be, does not have any bearing on the game's actual story, nor is any background information provided. It is an incredibly powerful entity standing guard within the deepest depths of the Anemos Inner Sanctum, the sealed, secret dungeon within the Anemos Sanctum located near Contigo and the giant crater that was the former site of the City of the Anemos. For an indeterminable amount of time the Dullahan has stood watch over a summon tablet containing the power of the Sun itself (the Iris summon sequence, in other words).
Should any group of intrepid Adepts brave the Anemos Inner Sanctum's traps and dangers and make it to the dungeon's end, seeking the Sun's power, they will reach a chamber where using the power of Anemos will ferry them to the platform where Dullahan and the summon tablet await. Dullahan will speak telepathically to his challengers to introduce himself before pulverizing the opposition
Brought Back from the Dead
after he was defeated and the summon he was guarding taken, he helps the team as much as he can.
Hail to the king!
King Bowser Koopa is the main antagonist of the Mario series, the supreme leader of the Koopa Troop, King of the Koopas, and the arch-nemesis of Mario and Luigi. He has repeatedly, kidnapped or attempted to kidnap Princess Peach and take over the Mushroom Kingdom. He has on other occasions attempted to conquer the entire Mushroom World, as well as the entire universe.
- Even Evil Has Standards: Disgusted by the Covenant's actions, and sides with the UNSC nigh-immediately.
- Fiery Redhead/ Evil Redhead
- Lightning Bruiser/ Mighty Glacier: He's usually slow, but can be rather quick when he wants to. His massive strength however, is a constant.
- Like a Badass out of Hell: Was once killed by one of the Nomads, but then fought his way back to life
- Nigh-Invulnerability: When you can take baths in molten rock you better be.
- Medium Awareness: Mentions that as long as a single Hit Point remains, he can continue fighting at full power. He also talks like the spar he had with Yuka was no big deal, a simple rest would make her right as rain. Don't be surprised if He Knows About Timed Hits.
- No-Holds-Barred Beatdown: Averted, he and Yuka were simply having a small sparing match. Which resulted in Yuuka going One-Winged Angel due to her body getting shredded. In his defence, she didn't even try to dodge.
- Pet the Dog: Going out to pull an injured UNSC soldier to safety (Blink beat him to it, but it's the thought that counts, right?)
- Spikes of Villainy: His shell, horns, and bracelets.
Don't mess with her.
Subaru is a character in appears in Magical Girl Lyrical Nanoha Striker S
. She has a deep-rooted admiration of Nanoha Takamachi, aspiring to be just like her. Subaru even made her own version of Divine Buster. She was rescued by Nanoha in a burning airport four years ago, which inspired her to be join with the Time-Space Administration Bureau. Subaru has been plucked from her bunk and dropped into this crazy game with no warning by the Nomads.
A fourteen-year old Boomerang-wielding Pulse l'Cie. He's a Cocoon exile at the start of the game. Before the start of the game, he and his mother, Nora, visited the town of Bodhum. However two days later, they are sentenced to be Purged to Pulse, and Nora falls to her death during the battle in the Hanging Edge while trying to protect Hope. Angered by his grief of Nora's loss and how Snow Villiers had gotten her involved in the fight, he and Oerba Dia Vanille, a fellow exile, follow him to the Pulse Vestige. However, he becomes a l'Cie, along with Lightning, Sazh Katzroy, Snow and Vanille.
Hope fights with boomerangs that work differently from normal boomerangs, and they make him good at dealing long-ranged damage. Thanks to futuristic technology and design, he is able to throw the boomerang once and hit multiple enemies without having to throw it again. But his true strength lies in his Magic Attack power; he has the highest Magic growth out of the six characters.
Reach out to the truth.
Comes from a long line of detectives and gladly takes up the mantle, earning her the title "The Detective Prince". Because of her view of the police force and detectives in general she dresses as a boy and used to pretend to be one. A refined, serious youth, with formal body language and gestures, Naoto is reminiscent of Raidou Kuzunoha the XIV of Devil Summoner: Raidou Kuzunoha vs. The Soulless Army, as well as the Protagonist of Persona 3.
Was in the middle of investigating a supernatural murder case in the small town of Inaba before she was pulled into the Nomad's games.
He's a psychic people, despite his age and all...
A ten-year-old boy who was raised in the circus. He showed powers by his father, who commanded him to constantly practice difficult acrobatics, leading Raz to believe that he hated him for having psychic abilities. Shortly before the events of Psychonauts, Raz runs away from the circus and breaks into Whispering Rock Psychic Summer Camp, where the game takes place. For reasons not explained in the game, a family of gypsy psychics from a rival circus family cursed Razputin's family to always die in water. Whenever Raz enters water deeper than a few inches, a supernatural liquid hand attempts to grab him and pull him beneath the surface. The Psychonauts manual refers to this eerie hand as the Hand of Galochio, which is named for the family that imposed the curse.
Raz starts the game with the ability to strike nearby objects with a large psychic hand and to perform a double jump using a bubble of mental energy. During his stay at Whispering Rock, Raz also learns the following psychic abilities such as Marksmanship, Levitation, Telekenesis, Pyrokenesis, Invisibility, Shield, Clairvoyance and Confusion. These skills greatly help him out whenever he's in a pinch.
In Russian, Rasputin means "disreputable". This would probably make Raz suspect his father for hating him even more, especially being given a name meaning such.
A 16-year old combat specialist agent of Chinese-Filipino origin of the multi-national security company Trans Global Specialists Inc. (TGS), he was recruited into the company after he was brought back to civilization by Red Cross representatives in East Timor after he spent his youth with the anti-Indonesian guerrilla group FALINTIL, adopted by them when a carbomb attack perpetrated by pro-Indonesian militias killed his parents in Dili. As part of his integration to civilian life, he attends high school in a private Catholic high school. He is under TGS' black ops unit responsible for conducting mostly covert operations worldwide called the Special Operations Unit.
He was brought to the game by Omicron as his personal Champion prior to being deployed to conduct a black ops mission in the former Soviet republic of Georgia in the aftermath of the Russian-Georgian War of 2008.
- Badass Normal: He survived with FALINTIL against the TNI.
- Butt Monkey: Sigma splashed raw sewage on top of him.
- Child Soldiers: 'Cause of his FALINTIL involvement.
- Cool Guns: He can handle any firearm straight from WWII to the modern era.
- Custom Uniform: To avoid being known to bad guys and detection.
- OC Stand In: The story Specialists has not been updated as of 2011, forcing the player to improvise certain details.
- Weak, but Skilled: Can use guns, martial arts, CQC, etc.
Trust him. He's the Doctor.
The Tenth Doctor was the tenth incarnation of the Doctor. Unlike his immediate predecessor, who was plagued by melancholy due to his actions during the Last Great Time War, this incarnation was much more outgoing and genial, a demeanor that hid the "survivor's guilt" that had plagued him since the war. Throughout his life, however, the weight became much more pronounced, haunted by companions lost, enemies believed long-dead and events that threatened the fabric of time itself. He met his end after he absorbed a huge quantity of nuclear radiation whilst saving the life of his friend, Wilfred Mott, leading to his regeneration into his next incarnation.
Among the weapons he use is a Sonic Screwdriver. He also has the ability to speak around 500 billion languages.
Luxanna was a young covert ops agent from Demacia, and a member of the Crownguard family. Both she and her brother were something of celebrities of the Demacian military and celebrated throughout Demacia as a whole as being paragons of their ideals.
From a young age Luxanna was a magical prodigy, able to reverse-engineer complicated or unique spells and roll with the best at the front lines of magic study. She was particularly adept at light, able to effortlessly create illusions or hide objects in plain sight. Eventually she could pull of impressive feats such as cloaking herself, creating very realistic hallucinations, and having a great effect on even bright ambient light. She was the youngest person to pass Demacian's Academy entrance exams, and upon graduation the Demacian military quickly dropped her into espionage roles where her abilites could truly shine.
The pressure of missions where she was commonly alone in the field, only to come back home being celebrated as a hero, living in the shadow of her brother who led the armies from the frontlines, and generally never catching a break took it's toll on the still-young Lux. She became jaded and impersonal towards war and combat operations, and felt she led an empty life. When the League of Justice put an end to war and re-organized global strife into ritual arena combat, Lux gladly volunteered for this more idealistic form of solving conflict as a champion for her homeland of Demacia. Now taken by the Nomads to participate in the Game of Gods, she seems to have become a champion for all of Runeterra.
For combat she mostly relies on her light-based abilities, having through study and practice reduced several of her more frequently used spells and powers into several simple gestures
using a special focusing staff. With more concentration, however, she is able to affect light in any way imaginable, concealing objects, accenting others, creating images where there are none, creating small light sources or extinguishing them.
- Badass Bookworm: She is very intelligent, on top of being able to analyze and duplicate many magical feats, and some of her spells are back-engineered from the spells of enemies she has stolen on her various stealth operations.
- Child Soldiers: She was pressured by her family and mentors to join the Demacian military at the age of 13.
- Frickin' Laser Beams / Wave Motion Gun: Though a casual swing of her wand would project a barely-coherent burst, with enough focus and charging time Lux can fire off some very impressive beams of light.
- Hard Light: Lux can use light to shield people, hold objects in place, or slow them down. She can also do energy based damage, burns and such, or a hybrid of both, being able to concentrate light and create a small explosion from it.
- Honor Before Reason: One of Demacia's defining features; the city-state is very authoritarian with punishments some would find downright draconian, and heavy emphasis is put on personal responsibility and being generally virtuous. As a Crownguard Luxanna is expected to be a paragon of Demacia's principles, though due to her line of work and more detached outlook she is a bit more relaxed than her brother would be.
- Lady of War: She spent the notably portions of her life as a member of the Demacian Military, and as a Crownguard she exemplifies military dignity and honor. Though used primarily in espionage roles, she is not an inexperienced tactician.
- Magic Wand: Lux's focusing staff focuses and amplifies her abilities, and she uses several different swings with it to cast spells which would otherwise require significant concentration and time.
A native of Fairbanks, Alaska, Captain Alex Mason served with the United States Marine Corp before he was recruited by the CIA to join the Special Activities Division, specifically the Special Operations Group. He had served in Afghanistan, Cuba, Laos, Vietnam and in the USSR. Alex participated in a CIA-backed black ops mission called Operation 40 as part of the Bay of Pigs invasion mission in order to assassinate Fidel Castro due to his communist rhetoric. He failed and was sent to the Vorkuta labor camp, where he made friends with an ex-Red Army officer named Viktor Reznov. During this time, he was brainwashed under Nikita Dragovich but resisted the brainwashing all the way until Reznov brainwashed him into killing the brainwashers, a procedure which worked because of Mason's trust of Reznov. Despite this, Alex's brainwashing in the prison camp may have overcome him and possibly allowed him to assassinate President JFK. He did, however, complete the objective of Reznov's brainwashing.
When Alex served in Vietnam, he was a part of the American military's Military Assistance Command, Vietnam – Studies and Observations Group (MACV-SOG), conducting black ops operations against North Vietnamese and Viet Cong forces to give the ARVN and Allied forces the advantage in winning against communist forces. In the course of participating in these operation, Alex came across a mysterious WMD called Nova-6 under Frank Woods' command.
He is an excellent soldier who is proficient in moving around cold environments, as well as being an expert sniper. However, Alex is proficient with any kind of small arms and handheld weapons. He can also fight well in unarmed combat.
This guy's an ice ninja.
Sub-Zero, also known as Kuai Liang, is a Lin Kuei assassin in the Mortal Kombat fighting game series. He is the younger brother of Noob Saibot, who was the original Sub-Zero in the first Mortal Kombat arcade game. The younger Sub-Zero made his debut in Mortal Kombat II. Sub-Zero holds the unique distinction to be the only playable character who appears in every generation of Mortal Kombat video games. He has the ability to use ice powers as he was descended from Cryomancers: an Outworld race possessing the ability to generate and control the powers of ice. Born to a Chinese Cryomancer father and a human mother. It is known that the father of both brothers was a secret operative for the Lin Kuei in the United States. He married an American woman and together they had two sons. Against the will of their mother, the father took the sons with him to move back to China. The younger Sub-Zero clearly shares many traits with his older brother. Upon his introduction, the younger Sub-Zero was perhaps too similar to his brother. Like the elder, the younger Sub-Zero gives the impression of being a stern, distant and cold man who goes about his business silently, without attracting unwanted attention. However, as time progressed, Sub-Zero evolved - from what fans labeled a "carbon copy" of his brother - into a man of great integrity and self-discipline. The disparities between the brothers, who were once neutral and almost indistinct from each other, have now grown so large that one could speak of the evil twin syndrome.
While the younger Sub-Zero was depicted as a young Lin Kuei warrior who was living in the shadow of his older brother, he has since changed and grown into a warrior who has progressed towards the more humane sides of moral issues. This change in characteristics has not only strengthened him as a man, but has also set him apart from his former Lin Kuei counterparts. This included leaving his clan in disgust and breaking the sacred codes of honor, joining the rebellion against Shao Kahn and assisting Raiden and Liu Kang (along with Earthrealm's other chosen warriors).
Having descended from a race of Outworld inhabitants known as Cryomancers, Sub-Zero has innate ability to control ice in many forms. Throughout the span of the series, Sub-Zero's powers have continued to evolve. Aside from flash-freezing opponents, Sub-Zero also has the ability to instantly conjure up an ice statue of himself to act as both a scapegoat and a 'landmine' of sorts as any who touch it instantly flash freeze. Due to the Dragon Medallion's addition to his arsenal, Sub-Zero's powers have increased significantly, now able to form weapons out of ice. As a member of the Lin Kuei, Sub-Zero has learned to be skilled in many forms of hand-to-hand combat. The Dragon Medallion and his ancestral armor increased and amplified his martial arts and ice-related abilities. He can even go as far as freeze the moisture within the air into complex shapes such as swords. Throughout the Mortal Kombat series, Sub-Zero's abilities have grown more powerful; he can even transform his body into a liquified state, solid state or transform his body into solid ice at will. Raiden has commented that Sub-Zero is more powerful than his brother.
- An Ice Person: Taken from his Cryomancer father.
- Badass Cape: His black cape from the Silver Sentinels arc.
- Catch Phrase: During the Silver Sentinels arc, he had a tendency to yell "Freeze!" whenever he tried to freeze something.
- Development Gag: He was originally Tundra before he took his current name. Then, in the Silver Sentinels challenge, he became Tundra.
- Genre Savvy: "Wherever there's money raining from above, there's a VILLAIN!"
- Mr. Exposition: He turns into this almost as soon as the Silver Sentinels reach their Tower of Truth. After that challenge, he's not quite so chatty.
- Ninja: A Lin Kuei ninja assassin to be exact.
- Technical Pacifist: Tries his best to be this and uses violence only if there is no choice.
- The Stoic: Doesn't show much emotion.
- Thou Shalt Not Kill: Unlike his older brother, Sub-Zero will not kill unless he absolutely has to.
- Voluntary Shapeshifting: He can turn into any form of water or a polar bear and back again at will.
The Hero of Time, saviour of Hyrule. An idealistic ten-year-old who is much wiser than his years - in the body of a seventeen year old teenager. With his arsenal of equipment and plethora of skills, Link was plucked from his world just after he was sent back into the past at the end of his quest - before he arrived. Now he seeks his way in the strange new world that he is in - all the while hoping to return - or is he?
- Crazy-Prepared: Sometimes invokes this trope. He has picked up a lot of stuff on his travels, after all.
- Troubled Backstory Flashback: When he tells of his... rather troubled past to the other Challengers, it's accompanied by a magical hologram.
- One-Winged Angel: He can call on the power of the Triforce of Courage, giving him a massive power boost in the process and allowing him to use much more magic, but it leaves him extremely exhausted afterwards, though not so much after beating Dark Link.
- Superpowered Evil Side: Dark Link in the Crossover Challenge.
- There Is No Kill Like Over Kill: Link banishes Dark Link from having control of his body - and then breaks his mind, effectively rendering him unable to resurface ever again.
- Child Soldier: If you think about it, he does qualify.
- Silly Rabbit, Idealism Is for Kids!: Slowly leaning towards this trope, though still very much on the idealism side.
- Berserk Button: Do not hurt his friends in front of him. Or a child. Or anyone he knows for that matter.
- Instant Expert: With any weapon, given the power of the Triforce.
An arrogant warlord from the matoran universe, he is part of a very powerful organisation called the Brotherhood of Makuta. This brotherhood is made up of beings that have a wide range of unpleasant abilities including sonic screams and gravity control;though their trademark power is shadow energy control.They were led by a powerful Makuta by the name of Miserix; under him, the Makuta made and created the flora and fauna of the matoran universe.
As time progressed, the Makuta became unsatisfied by their laboratory work and their secretive nature.Finally they had an uprising, rebeling against the God of the matoran universe, Mata-nui.They suceeded and leadership went to Makuta Teridax who had Miserix executed.
During this chaos, Icarax rose through the ranks of the brotherhood, finally becoming their most feared and powerful fighter.He hated Teridax their leader, disliking his constant schemes and the fact that he was top dog.To name a few achievements: Icarax once started a war through pure bordom, trashed a city because he lost his paitience and crushed a 20foot power house called Botar because he got in his way;
Icarax believes that war solves everything and practices what he preaches.
A creation of Saren Arterius, PHANTOM is a sophisticated VI that acts as an information storage and distribution system for the Challengers. With the addition of a Spark, thanks to Ravage, he is now a fully sapient being. With a combination of Saren's and Megatron's personalities
A strange creature found in the SCP Foundation
challenge, the Engineer is a pink, fleshy creature with a flattened, circular body. Its rimmed in tentacles used for movement and manipulation, and its head extends from the middle of its body on a serpentine neck. It has three pairs of black eyes, and an elongated head. The Engineer's most interesting characteristic is it's amazingly high technological prowess. It's capable of rearranging a car in a matter of seconds. Also, it eats only watermelons.
Michael Wong's at his best when looks so smug as a G4 Trainer.
The trainer is a Hong Kong police officer in the G4 unit of Eurasian background. His real name was not disclosed to anyone else in the Royal Hong Kong Police Force since it was not mentioned at least publicly to anyone in the force. He was known as the Trainer or as the G4 Trainer because he's one of the many G4 trainers responsible for training Royal Hong Kong Police officers who had come to enter the VIP protection unit, regardless if they are male or female. Although he seems to be like a deadpan snarker in reminding the officers the risk of being killed in the line of duty while protecting VIPs, he is actually quite serious and sincere to tell the G4 recruits the importance of being a VIP protection officer. In the Option Zero movie, he is portrayed by Michael Wong.
There are no other details provided on what had happened to the trainer after he took charge of handling a G4 training course that consisted of officers who had enlisted to join the VIP protection unit from the Special Duties Unit, the Airport Security Unit, the Police Tactical Unit and the newly disbanded Special Branch unit. It is known that under his watch at the time, a number of officers from the defunct SB were recruited into G4 after they left the unit prior to Hong Kong's handover to the People's Republic of China.
When he was sent to the Common Room alongside the Black Stig and CWO3 Michael Durant, he took the name of Michael Wong in his course of interacting with the Champions. As he is an active G4 officer, he is knowledgeable on the fields of firearms, unarmed combat, crowd control, self-defense, Basic Trauma Support System and tactical driving, although he's leaving that to the Black Stig's care to teach the Champions with instead. Michael can speak both English and Cantonese with more proficiency to the former due to his mixed Eurasian background.
- Badass in a Nice Suit: Wears one since he's with the Hong Kong Police's G4 unit, which requires him to do so. (Now VIPPU)
- Bilingual Bonus: None. He didn't portray his ability to speak Cantonese. Justified since all the Challengers spoke English.
- Homage: His name, Michael Wong, is a reference to the real-life Chinese-American actor who has the same name.
- Improvised Training: Not really. He assisted Rey in small arms training in a shooting range.
- Police Are Useless: Not totally. He was in the Common Room assisting the Champions in CQC and firearms, especially when he trained Rey to handle small arms most of the time.
- Sharp-Dressed Man: See Badass in a Nice Suit.
- Shout-Out: See Homage.
- Those Three Guys: With Durant and the Stig.
That's his angry face right there.
Michael J. "Mike" Durant is an American helicopter pilot who was held prisoner in 1993 under Aidid's forces. He was a member of the 160th Special Operations Aviation Regiment (Night Stalkers) as a Chief Warrant Officer 3. Prior to his deployement in Somalia, he was deployed to other countries such as Iran, South Korea, Panama and Iraq. During Operation Gothic Serpent, Durant was the pilot of Super Six Four, the second MH-60L helicopter to crash during the Battle of Mogadishu on October 3, 1993. The helicopter was hit by a rocket-propelled grenade in the tail which led to its crash about a mile southwest of the operation's target. Durant and his crew of three, Bill Cleveland, Ray Frank, and Tommy Field, survived the crash, though they were badly injured. In Black Hawk Down, he was played by Roy Eldard.
Durant suffered a broken leg and a badly injured back. The Somalis captured Durant and held him in captivity. Durant was the only one of his crew to survive. During part of Durant's time in captivity, he was cared for by Somali General Mohamed Farrah Aidid's propaganda minister Abdullahi "Firimbi" Hassan. After eleven days in captivity, Durant was released, along with a captured Nigerian soldier, to the custody of the International Committee of the Red Cross.
Although Durant has qualifications to handle the UH-1 and UH-60 choppers, he can handle any kind of military-grade helicopter. Durant was brought in the Common Room to assist any Champions in need of helicopter piloting experience. Because of his time with the Night Stalkers, Durant is an expert in conducting and handling CSAR operations. In addition, he is fluent in Spanish when he studied in the Defense Language Institute after Durant entered the US Army.
- Bilingual Bonus: In real life, Durant can speak Spanish from his time in the DLI.
- Black Helicopter: The type of helicopter he used back in his Army days. The Huey and the Black Hawk.
- Danger Deadpan: How Durant was after his Black Hawk was going to crash.
- Fatal Family Photo: Surviving the Somalia deployment as a POW before he was released.
- Prison: Well he was imprisoned by Aidid's force in Somalia during the 1990s.
- Those Three Guys: With Wong and the Stig.