Super Robot Wars gets pretty insane with the sheer weirdness of how they reconcile most of Schizo Tech, though usually the base level of technology (at least for humanity) is about on par with that of Mobile Suit Zeta Gundam. However, past that bare minimum the mecha range anywhere from uber futuristic to looking like an escapee from a museum, and their fuel sources range anywhere from plain gasoline to fusion engines to outright Applied Phlebotinum. It also kinda helps that in the case of series with a definite anachronistic touch, like The Big O, ∀ Gundam, Giant Robo, or Xabungle, there is generally a good reason why such dated looking tech exists in the same universe as the futuristic stuff.
In OutRun 2006, one of the last tracks is located in some ancient Mexican ruins. However, these ruins are more of a mishmash of all the ancient ruins in Mexico. In this track, you can see the big Olmec stone heads from when Egypt was still ruled by the pharaohs; the big Pyramid of the Sun from when the Roman Empire was about to conquer all Europe; human-sized columns, known as atlantes, built by the Toltecs when Europe was waging the Crusades; and big Aztec and Mayan temples made shortly before the Spanish conquistadores came to kick some butt. However, since the ruins do look like ancient Mexican ruins, a trained eye might as well not care much about that, maybe finding it rather amusing.
Shadow Hearts: From The New World causes problems with its attempt to jump on the "What really happened in Roswell" bandwagon... as the game is set in 1929, 18 years before the Roswell incident. Not that this is anything new for Shadow Hearts, or that the series has ever tried for historical accuracy in the first place. Let us put it this way: one of the people in the crashed vehicle is a Magical Girl vampire.
The historical inaccuracies start in the first game, with Mata Hari's bikini and cell phone. It also looks like history textbooks have all failed to mention Japan had combat robots during WWI.
Shadow Hearts IS this trope. We've got the heroes zipping around in a giant nuclear-powered flying ship which can circle the globe in no time flat. We've got Anastasia (yes, THAT Anastasia) running around taking Polaroids. We've got Johnny wielding a cellphone (whereas Mata Hari's was a clunky 80's model, his is a modern fliptop phone with viewscreen). We've got people going into outer space. We've got supercomputers popping up everywhere. We've got genetically enhanced apes with human intelligence and laser guns. All before 1930. Not that any of this is a problem.
The Monkey Island series has this in spades, cheerfully throwing vending machines, electric devices and Elvis pins into the 17th century Caribbean. Given the tone of the series, this is often cheerfully lampshaded, as when Guybrush complains about the shoddy, 17th century electrical wiring.
The third game has a mini-game based on Sid Meier’s Pirates!. In order to defeat better-armed pirates, you have to go back into down to trade in your old cannons for some newer ones. They increasingly feature more complex attachments, including laser sight, targeting computers, and coffeemakers.
Samurai Shodown is a clearinghouse of this. The games are set in 1788-1811, yet Texas and San Francisco are part of the United States, Amakusa Shiro (1621-1638) and Hattori Hanzo (1542-1596) are both alive, Prussia is a feudal kingdom with castles, armored knights, and an Arthurian king, the White House has its modern appearance, and there are robots.
Jubei Yagyu (1607-1650), and the two principals and their stage are based on a legendary duel that happened in 1612. At least these are big names who could justifiably be put together in an "all-star" swordfighting game. Houston and San Francisco are a lot harder to justify, as there are plenty of colonial locations that would be suitable (Boston and Atlanta, for example).
One of the ninja characters is a blonde-haired blue-eyed American surfer from California. This does not gel with the stated year of the game in several respects.
One of the other characters marries Queen Victoria, who wasn't even born until 1819.
Mortal Kombat Deception is guilty of this. The protagonist Shujinko hails from an Medieval style Chinese village, with no technology to speak of, but at the same time there are US special forces, robots and movie stars hanging around.
Koei's Dynasty Warriors series is full of this, including ancient Chinese girls in shorts and Emperors-in-the-making who use modern slang.
Sphinx And The Cursed Mummy. Despite being set in Ancient Egypt, it has a Gentleman Adventurer dressed like he's from the 1800s, a mini-game that includes what appear to be Christmas trees, Chihuahuas (yes, in Ancient Egypt), and more. Although what the game calls "Chihuahuas" are much larger and resemble a different breed of dog, and when mummified they turn into something resembling a pug.
Bushido Blade, which featured a huge mishmash of characters using weapons from wildly disparate time periods and cultures in what appears to be isolationist Japan. However, the game is set in the modern day, which becomes apparent about three missions into the campaign.
Rome: Total War, despite starting out looking like a fairly historically accurate game, devolves into silliness pretty quickly from a historian's perspective. "Egyptian" troops are portrayed using sickle-swords and chariots and generally dressing like stereotypical Egyptians from, say, the New Kingdom era (i.e. centuries before the game's time frame). The Egypt of the time was thoroughly Hellenized; having them dress up like characters from The Mummy makes about as much sense as a World War II game where the Japanese fight with katana and yumi-ya.
The developers have also admitted ahead of time that Empire: Total War would have its anachronisms, such as the presence of steamships even though the game's timeline ends by 1800.
Total War Shogun 2: If you have the original game along with the Rise of the Samurai and Fall of the Samurai DLCs, you can have a battle between an 1860's army with riflemen, cannons, revolver/carbine cavalry and Gatling guns, up against a 1550's army of ashigaru and samurai warriors armed with spears, swords, bows and matchlock muskets. In a head-on fight in an open field, the modern army will usually win pretty handily, but with the right tactics, the traditionalists can pull throughand win itHint Hills and forests are your friend. You even get an achievement for winning a battle like this as either side.
It would be easier to list the things that aren't anachronistic in Soul Calibur's version of the 16th century.
Let's see: there's no electricity or telephones, aaannnnd... we're done.
The second half of Mafia II took place in 1951, and yet most of the songs that you'll hear during the 1950s portions of the game weren't released yet.
And so do the vehicles. Even the 1940s chapters had some anachronisms, like with Al Hirt's "Java" being played on the radio despite the song being released in 1964.
The Western adventure GUN, set some time after the Civil War enables you to enter a series of Texas Hold 'Em Poker tournaments to win money and completion percentage. However, the Texas Hold 'Em variant was actually invented in the early 20th century.
Sierra's Quest for Glory series is a mixture of different mythologies and technologies making up different regions of the game world, ranging from the medieval pseudo-Germanic Spielburg to the almost Victorian-era Mordavia, as well as random pop-culture references, x-ray glasses, and junk dealers trying to sell you used World War 1 gas masks.
Junk dealer from Wages of War: Just look at all these almost-new items, every one a guaranteed anachronism!
The Resistance series of games, despite being set in the 1950s, feature futuristic weapons and machinery. However, this can be explained with the fact that they are all Chimera inventions rather than human.
Resistance also occurs in an alternate timeline that diverged right before the Spanish-American War, Nikola Tesla got lucky with his inventions, and the Chimera technology helped later.
Most of the Castlevania games aren't too bad about this, but many of Symphony of the Night's recovery items simply did not exist in the late 18th Century. Hamburgers weren't around to start with, but how can they also be "100% US grade A?" There was no Department of Agriculture at this time!
Also, there's enemies who use guns, or skeletons riding motorcycles. On the other hand, the ones in Symphony of the Night used muskets, which were around back then. The gatling guns in Bloodlines make sense too, as it takes place right before World War II anyways.
While the tech trees of the Civilization games are fairly historically correct, in practice it's quite common for a civ to be defending a city with rifleman, longbow archers and club-wielding warriors at the same time, and that time maybe around 700AD.
If you focus on developing science, you may find your mechanised infantry assaults are facing pikemen and musketeers.
The civilizations themselves are all sorts of anachronism. You could be discussing trade relations with Ramesses II (1274 BC), Alexander the Great (335 BC), Wu Zetian (700 AD), and George Washington (1775 AD) all at the same time! Obviously, this is an Acceptable Break from Reality as well as an example of the Rule of Fun.
The Legend of Zelda is ostensibly set in a world in Medieval Stasis. It also happens to have boomerangs, telephones, photography, electric switches and motors, rockets, remotely-detonated bombs, crane games, complex mechanisms in a simple clock tower, grappling hook pistols, pipelines, hydroelectric power plants, Star Wars-esque holograms, 17th-18th Century pirates, modern-looking mines (for mining), electromagnets, combination operated safes, sumo, steam-ships, and motorboats. Oh yeah, and infrared lasers. Spirit Tracks added trains, steam-powered tanks, turrets, and throwaway jokes about films and electric bills.
Then again, Hyrulean technology from that game almost completely matches that of the 1800s, so it may be the least anachronistic game in the Zelda series.
Link also gets a robot buddy in one game. This same game also has a mechanic character who's building a washing machine, and where the robots come from, there is hover technology (complete with Tron Lines) and cloaking devices. Making this really hilarious is that this is supposed to be the earliest game in the timeline. Granted, though, the robots, hover tech, cloaking devices and whatnot are implied to be from a Precursor civilization that has long since been wiped out.
The wooden pirate ship with an electric engine and a CLOAKING DEVICE!!
A car that shoots bullets and can level entire cities. That and tricycle-riding babies with bazookas in the first game.
The first game also had cheat codes to get astronauts armed with laser guns or miniature nukes.
The third game had a monster truck that runs everything over. Yes, even buildings.
Wolfenstein (2009): right there after the first level in the first black market room, there is a table with a bunch of bundles of money, easily recognizable for almost all Germans who are old enough to play this game: 100-DM bills (100 Deutsche Mark) in the new variant, that was introduced October 1st, 1990. So Nazis not only use Psychic Powers now, they also have Money that won't be around for another 50 years...fantastic!
The Backyard Sports series take place in the late 1970s-early 1980s, judging by the appearance of pro players in the games, yet many characters talk of 1980s events (such as Italy winning the World Cup) as being long before their time. Lampshaded by Barry Bonds in the 2001 edition, where he says that his father played in the majors a long time before he was a kid, and then realizing time doesn't go that slowly.
Though Assassin's Creedshows a surprising amount of research (for a video game), they made many mistakes that do not agree with the history and architecture of Ancient Jerusalem at all. This includes Ottoman flags for the Turks (100 years too soon), the Lions' Gate (300 years too soon), and a golden dome on the Dome of the Rock (750 years too soon!), and many others. However, this is explained in-game, with most of history being either deliberately distorted by the Templars or the Pieces of Eden; the history shown in-game is supposed to be the setting's "actual" history, taken directly from the memories of those who were actually there.
Similar issues abound in the sequel, such as the circumstances surrounding Caterina Sforza's husband (who was supposed to have died in the incident with the Orsi, not by her hand), and some of the paintings you can buy (for instance, Titian's "Venus Anadyomene" wasn't painted until 1520, quite some time after the end of the game). There are also issues with some of the armors you can buy, and weapons you acquire being a tad ahead of their time, just like in the first game.
In Assassin's Creed: Revelations, you can defend Assassin Dens with pinpoint (i.e. the margin of error is measured in feet) artillery strikes. It's not clear where the cannons would be firing from, as the attacks happen deep inside cities. We can only presume they're positioned away from the city and are somehow able to hit the broadside of a barn.
Bloodline Champions has a general "tribal" theme for the characters, but the Gunner bloodline fires two weapons that resemble flintlock carbines, as well as a mortar and rockets. The Engineer bloodline uses a 'boomstick', flamethrower, a jet pack, a tractor beam, shrink/enlarge device and can deploy an "EMP Pulse" where there are no implications of electronics in the setting otherwise whatsoever. With everything but the jet pack firing out of one weapon.
The Elder Scrolls series. One of the Daedra wears a pocket watch, and Sotha Sil has a clockwork city, even though there is not a single clock to be found anywhere in Tamriel. There are also robots, airships, newspapers, a stock market, and the easy availability of books suggests some equivalent of a printing press (nothing like this is seen in-game, but there is a publishing company in Tribunal, and there are several references to printing books or broadsheets).
The said Daedra with the pocketwatch is Sheogorath so it's excusable.
All advanced machinery is the product/legacy of the Dwemer and gets the "high-technology Dwarf" excuse or Sotha Sil and gets the A Wizard Did It excuse. Vvardenfell researchers point out that Dwemer technology suffers number of reconstruction hurdles beyond their racial extinction (so there's no one to explain anything...) such as complicated enchantments and metallurgy and the lack of standardized part construction in modern society. They're more like puzzle golems than conventional machines.
Several Star Wars video games actually contain fictional anachronisms. For example, Knights of the Old Republic and its spinoff MMORPG The Old Republic, which are set nearly 4,000 years before the original trilogy. Including, but not limited to, the use of the title "Darth" long before it was supposed to have originated (the Darths of KotOR have since been retconned as the first to use the title in Star Wars Expanded Universe canon); Chiss (a race virtually unknown in the galaxy until after the original trilogy) as a player character race in Old Republic; and the use of carbonite to freeze living beings (remember, the whole point of freezing Han in The Empire Strikes Back was to see if it was even possible to survive the process). Most can be handwaved by claiming that records from the Old Republic era are spotty, leading to information and technology being lost and rediscovered.
This is to say nothing of the appearance: lightsabers, starships, and clothing looked far more primitive in the Tales of the Old Republic comics, yet in KotOR, they are indistinguishable from "modern" times.
All of this pales in comparison to the state of the galaxy during the Sith Wars and following dark ages, which took place between the aforementioned MMO and the Ruusan reformation 1,000 years before The Phantom Menace. Records of the era are extremely spotty both in-universe and in real life, but there are reports of platemail-and-swords being the primary implements of war... while starships are still the primary mode of transportation.
Old DOS game God of Thunder plays with this constantly. Ignoring the premise of Thor having to go kill Loki, we have:
Crazy old hermit with a doll named Miss Muffy
Relg's TV and Bridge repair. He can fix anything, as long as it's a TV or a bridge! (He doesn't repair dental bridges, though)
Team Fortress 2 has a trailer for the game's debut on the Mac in which a few classes are seen wearing earbuds. Even though the game is set in the 60s and earbuds wouldn't appear until at least 30 years later. Considering that the game exists in an alternate universe where Shakespearicles (William Shakespeare with muscles) invented America, the two-story building, and the rocket launcher for getting up to that second story, and where teleporters and cloaking devices are advanced enough to be set up within half a minute and used in battle, this should actually be classified as Schizo Tech.
There's also the mysteriously unexplained high-tech computers and modern English warning signs in DeGroot Keep, a 10th century battlement.
Not entirely unexplained, as one of the unused textures for the stage is a ticket booth, implying that the two teams are just fighting in a tourist attraction. That also explains the Demoman's family portrait being inside the castle and the announcer and sirens still being around.
The Mac update comic has the characters visiting a store that sells modern-day items. However, this comic was later confirmed by the dev team to be non-canon.
A community-made item, "The Boston Boom-Bringer", is a boombox that can be equipped to Scout, and it plays hip-hop beats whenever the player taunts. Hats in general tend to follow Ruleof Cool or Ruleof Funny over Ruleof60's.
Most everything can be explained by the existence of the transformative element Australium, which considerably boosts the intellect of anyone brought into contact with it. It just so happens that the only cache lies under Australia, and thus Australia has become the most technologically advanced nation (inventing cloaking, teleportation, and mastering the entire spectrum of the mustache sciences).
Interestingly, there are some cursory details implying that Team Fortress Classic took place before Team Fortress 2 did, despite that setting using relatively modern automatic weaponry that wouldn't be seen until the actual 60s.
Swords & Soldiers has the Vikings, the Aztecs, and the Chinese fight over a giant pepper.
Call of Duty: Black Ops is especially anachronistic in regards to its weapons due to it featuring many modern firearms despite being set during the Vietnam War in the 1960s, with entire guns and configurations appearing far before they're supposed to. The game handwaves it by claiming that all the weapons are 'prototype versions', despite things like the Kiparis only being developed in 1978, the SPAS-12 shotgun only entering production in 1979 despite being used in 1968 in-game, and worst of all, the inclusion of the FAMAS F1 FELIN (the base weapon was only developed in 1978 and the FELIN variant only came into existence in the late 1990s). Strange in some cases, in that an earlier version of an anachronistic gun would have existed for some time at points in the game.
This isn't entirely new to the series. Some missions in earlier Call of Duty games commonly feature the STG-44 chronologically before it was actually produced. Modern Warfare also had one section where Russian mercenaries in 1996 had frequent access to the G36C, when even the full-size version hadn't entered service anywhere yet; and worse, the very next game after Black Ops features a flashback to that section with even more anachronistic Remington RSASS rifles in plain sight.
Call of Duty: Black Ops 2, with its flashback missions set two decades after the first, has a much less anachronistic armory under usual circumstances; however, this can be deliberately invoked by the player after beating the game once, upon which they can, for instance, fight the Angolan Civil War in 1986 with an HK416 and an FNP-45, both developed after 2004. It also ends up having reverse-anachronisms because the flashback arsenal is nearly identical to the previous game's - such as the original model of the M16 available for the mission set during Operation Just Cause in 1989, even though at that point the Army had upgraded to the M16A2.
The RPD manages to go both ways for this trope. It's in use with Soviet forces in 1986, fifteen years after the RPK and PK had replaced it... and it also has a Picatinny rail (by virtue of reusing the Modern Warfare 2 model) six years before they were standardized.
Fable III has quite a bit of this sometimes bordering on Steam Punk. It seems that the creators just threw in everything and anything associated with the Industrial Revolution (a nearly 200 year long period) whether they really did exist at the same time or not. Albion is a made-up land where magic exists, so they can get away with it though it is still kind of jarring to see a Sherlock Holmesexpy placed in such an environment.
Prince of Persia: The Sands of Time is supposed to take place around the ninth century. But the capital city, Babylon, has the famous Hanging Gardens... which were destroyed around a thousand years before that point. Must be all that time travel.
This is particularly obvious in the Star Wars games, during replays of the story campaign with random characters. For example, Darth Maul (dead) and Luke Skywalker (not born yet) team up to fight Count Dooku, or Boba Fett and a Battle Droid explore the Death Star, killing stormtroopers.
Also includes a Mythology Gag in Lego Indiana Jones where you can find a secret area containing satellite dishes, referencing the fact that during production of the film, people were ordered to take satellite dishes off of their roofs to make the area seem like ancient deserted ruins.
Metal Gear Solid: Peace Walker features weapons that weren't developed in Real Life for a few years. It also adds technology that had been invented years on within the series universe. A walkman also appears in the game that was first made in 1979, not 1974. MSF can also invent the MP3 player during this time. Handwaved as Snake has a plethora of geniuses at his disposal.
Metal Gear Solid 3: Snake Eater takes place in 1964, but yet there are gaming magazines in certain areas, figurines of the Metal Gear units and a Zone of the Enders mech in Granin's office (all thrown in as a simple gag), and Calorie Mates. (Calorie Mate first came out in the 80s)
The first mission of Medal of Honor: Allied Assault is set before the commencement of Operation Torch in Africa, but Grillo somehow acquires an American jeep.
Harvest Moon often has modern items like TVs, but never has the farming industry face any amount of industrialization.
Phantasy Star runs on this trope since it follows events in a solar system that routinely experiences catastrophic events. This leads to a combination of current people with varying levels of technology dealing with cyborgs and genetically engineered creatures from previous eras.
Caleb, the protagonist of Blood, makes very frequent pop-culture references. The problem is, the game is set in 1928, decades before most of the things he references came into existence. Even worse when you consider that Caleb is actually from the Civil War era.
The Other Wiki also mentions that aside from the purely sci-fi gadgets like the Tesla Cannon, the spraycan he uses with a zippo lighter as a makeshift flamethrower will only be invented a few decades after the game is set.
Kingpin: Life of Crime takes place in "a past that never happened". The game features, among other anachronisms, 90's rap music by Cypress Hill, people with cyborg-style body modifications, cars from the 30's and 40's and Guns from the 20's.
Thanks to the almost limitless creativity on display, Minecraft may have a single world in which you can find the USS Enterprise, a medieval castle, and a village of dirt huts right next to each other, with a transportation network consisting of footpaths, minecart tracks, portals to Hell and space-warping command blocks.
This trope makes it difficult to figure out when the Professor Layton series takes place. Layton and Luke dress like they're from the 1900s, their view of London contains buildings built in the early 2000s, space travel has already happened, and the games showcase advanced robotics and time travel. Good luck puzzling that one out.
One wouldn't expect this from an Alternate History game like Command & Conquer: Red Alert, but the maps seen in game all use the post-1945 borders. The game is set in a timeline where, due to Adolf Hitler being removed, World War II as we know it doesn't happen. There is at least one mission set in Poland that, if the game used pre-1939 maps, would instead take place in Germany.
There is also the modern and futuristic equipment used in the game despite it being set sometime in the 20th century.
Used deliberately in Bioshock Infinite as Foreshadowing of Elizabeth's power to open holes in time and space. Not long after arriving in Columbia, Booker is treated to "the music of the future, today", in the form of The Beach Boys' "God Only Knows" done by a barbershop quartet. You'll also encounter a crowd singing "Goodnight Irene" (first released in 1933), a lone woman singing a gospel version of "Fortunate Son" by Creedence Clearwater Revival, and a phonograph playing a ragtime version of Tears for Fears' "Everybody Wants to Rule the World," all in a 1912 setting.
Columbia also contains large amounts of technology and weaponry that would not have been invented, and even inventions far beyond anything achieved in the present.
The Fallout 3 DLC Operation Anchorage has Vertibirds in the simulation, which according to in-universe history were still in the prototype phase at the time of the Anchorage liberation.
The Medieval II Total War conversion mod Thera takes this and makes sweet love to it. You have various civilisations ranging wildly in technology levels. A few examples: you have the League of Privateers with armies of 1700's musket-armed troops supported by rangers armed with primitive rifles and artillery; you have the Paynal Empire with their Aztec-themed civilisation that hasn't invented the wheel or iron-working and has huge hordes of guys with obsidian weapons and slingers; the Men of Valhalla who are basically iron-age Vikings with medieval armoured swordsmen and crossbowmen supporting more traditional axe-wielding raiders and berserkers, and you have the Romuli Empire which is otherwise the Roman Empire except they can develop legionnaires wielding muskets and wearing full lorica armour. You can also even hire mercenaries from other civilisations, allowing further anachronisms.
Evil Genius: on the one hand, it's ostensibly set in the 1960s, but on the other hand you have genetic engineering, giant lasers, advanced satellite technology, Pong cabinets, automated sentry turrets and an AI supercomputer named TIM. Developer notes indicate that whenever they found something that looked interesting they put it in whether it was sixties-appropriate or not.
Shin Megami Tensei IV is set in 1492 in the fictional Eastern Kingdom of Mikado, where the top warriors, known as "Samurai", wield Holographic Terminals. Things get very weird when the Samurai dive deep into the forbidden depths of Naraku and discover modern-day Tokyo.
March Of War features Korean Archers serving beside World War II era tanks (and armored vehicles and attack helicopters from the 1960s and 1970s) during the 1940s.
Inazuma Eleven Inazuma Eleven GO 2: Chrono Stone, everybody plays soccer, regardless of their time period or whether they are actually from story books. Expect people from Sengoku Japan and Medieval France to play soccer wearing chuncks of armors.
Pokémon Conquest: Is this Feudal Japan with things from the more modern Pokémon games, or modern times with an inexplicably Feudal culture? The game seems to imply the latter, but it's a baffling mix either way.
Mewtwo's a genetic experiment. What's he doing in feudal Japan?
The clothing style of some of the Warlords. Sun visors probably weren't a standard in Japanese fashion back then. Ditto Masanori with his KaminaShades, and Gracia's top hat.
Violight and Valora. The former is essentially a feudal Japanese power plant, and the latter is a feudal Japanese factory with security cameras and automated cranes.
If you command a Warlord to move to a non-adjacent nation, they travel by blimp.
There are also several obvious computer monitors in the Bank, seen in the background when interacting with its shopkeeper.
When Keiji's Warrior Skill is activated his dialogue comes up 'Set your faces to stunned!' Pretty funny, but then you realise that this samurai warrior from Sengoku Period pre-unification Japan has just made a Star Trek reference.