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Anachronism Stew: Visual Novels

  • Shikkoku No Sharnoth can't do this with technology as it's Steam Punk Victorian Britain, however, portrays multiple real and fictional characters as contemporaries. For example, Charlotte Brontė and Heinz Heger were separated by a good half century.
  • Higurashi no Naku Koro ni is set in the early eighties but has multiple references to products that won't exist for over a decade. Mostly due to Rule of Funny.
  • Actually averted by Katawa Shoujo: despite popular misconception that the game takes place essentially in the present, Word of God says that it actually does several years in the past (around 2007). Fittingly, for example, nobody has access to the ultra-ubiquitous smartphones of today - using old "flippables" instead.
  • Yo-Jin-Bo has a bunch of 1850s ronin who like to Shout-Out to modern pop culture. The technology is generally consistent with 19th century Japan, but it's never explained how they know about things like Back to the Future and Mr T.
  • In Corpse Party D2: Fatal Operation, while the closed space surrounding Divine Blessing Hospital was created in 1982, various pieces of state-of-the-art technology can be found within. Since the cursed dimension has the ability to draw in and trap victims, this is Justified by Naomi speculating that whatever consciousness created the closed space is really interested in this tech and deliberately stealing it.

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