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* ''VisualNovel/HigurashiWhenTheyCry'' is set in [[TheEighties the early eighties]] but has multiple references to products that won't exist for over a decade. Mostly due to RuleOfFunny.

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* ''VisualNovel/HigurashiWhenTheyCry'' is set in [[TheEighties [[The80s the early eighties]] but has multiple references to products that won't exist for over a decade. Mostly due to RuleOfFunny.
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crosswicking

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* ''VisualNovel/{{Aquarium}}'': For a standard late medieval setting, Aqua's casual clothes and swimsuit are quite modern.
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* In ''VisualNovel/CorpsePartyD2FatalOperation'', while the closed space surrounding [[AbandonedHospital Divine Blessing Hospital]] was created in 1982, various pieces of state-of-the-art technology can be found within. Since the cursed dimension has the ability to draw in and trap victims, this is {{Justified}} by Naomi speculating that whatever consciousness created the closed space is really interested in this tech and deliberately stealing it.

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* In ''VisualNovel/CorpsePartyD2FatalOperation'', while the closed space surrounding [[AbandonedHospital Divine Blessing Hospital]] was created in 1982, various pieces of state-of-the-art technology can be found within. Since the cursed dimension has the ability to draw in and trap victims, this is {{Justified}} {{Justified|Trope}} by Naomi speculating that whatever consciousness created the closed space is really interested in this tech and deliberately stealing it.
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* ''VisualNovel/YoJinBo'' has a bunch of 1850s ronin who like to ShoutOut to modern pop culture. The technology is generally consistent with 19th century Japan, but it's never explained how they know about things like ''Film/BackToTheFuture'' and Creator/MrT.

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* ''VisualNovel/YoJinBo'' has a bunch of 1850s ronin who like to ShoutOut to modern pop culture. The technology is generally consistent with 19th century Japan, but it's never explained how they know about things like ''Film/BackToTheFuture'' ''Franchise/BackToTheFuture'' and Creator/MrT.
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* ''VisualNovel/AceAttorney'': making the appearance of phones with physical keypads and basic LCD screens all the more jarring, rather than smartphones which are extremely commonplace in developed countries. One character in ''VisualNovel/ApolloJusticeAceAttorney'' does possess what's clearly a smartphone, however. In addition, many photos in early games are in black and white, but later games start involving color photos.

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* ''VisualNovel/AceAttorney'': ''VisualNovel/AceAttorney'' takes place during or after 2016 (with the exception of certain flashback cases), making the appearance of phones with physical keypads and basic LCD screens all the more jarring, rather than smartphones which are extremely commonplace in developed countries. One character in ''VisualNovel/ApolloJusticeAceAttorney'' does possess what's clearly a smartphone, however. In addition, many photos in early games are in black and white, but later games start involving color photos.
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* Actually averted by ''VisualNovel/KatawaShoujo'': despite popular misconception that the game takes place essentially in the present, WordOfGod says that it actually does several years in the past (around 2007). Fittingly, for example, nobody has access to the ultra-ubiquitous smartphones of today - using old "flippables" instead.

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* Actually averted by ''VisualNovel/KatawaShoujo'': despite popular misconception that the game takes place essentially in the present, WordOfGod says that it actually does several years in the past (around 2007).2007)[[note]]Which is around when the project started[[/note]]. Fittingly, for example, nobody has access to the ultra-ubiquitous smartphones of today - using old "flippables" instead.

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Cleaning up Ace Attorney. The localization kept the original timeline intact.


* ''VisualNovel/AceAttorney'':
** Many photos in early games are in black and white, despite the games taking place past the TurnOfTheMillennium and originally being on a system that can show up to 512 colors at once. Later games do start involving color photos, however.
** The overseas localization sets the games in the mid-2010's and beyond, making the appearance of phones with physical keypads and basic LCD screens all the more jarring, rather than smartphones which are extremely commonplace in developed countries. One character in ''VisualNovel/ApolloJusticeAceAttorney'' does possess what's clearly a smartphone, however.

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* ''VisualNovel/AceAttorney'':
** Many photos in early games are in black and white, despite the games taking place past the TurnOfTheMillennium and originally being on a system that can show up to 512 colors at once. Later games do start involving color photos, however.
** The overseas localization sets the games in the mid-2010's and beyond,
''VisualNovel/AceAttorney'': making the appearance of phones with physical keypads and basic LCD screens all the more jarring, rather than smartphones which are extremely commonplace in developed countries. One character in ''VisualNovel/ApolloJusticeAceAttorney'' does possess what's clearly a smartphone, however. In addition, many photos in early games are in black and white, but later games start involving color photos.
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* ''VisualNovel/ShikkokuNoSharnoth'' can't do this with technology as it's SteamPunk VictorianBritain, however, portrays multiple real and fictional characters as contemporaries. For example, Creator/CharlotteBronte and Heinz Heger were separated by a good half century.

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* ''VisualNovel/ShikkokuNoSharnoth'' can't do this with technology as it's SteamPunk VictorianBritain, UsefulNotes/VictorianBritain, however, portrays multiple real and fictional characters as contemporaries. For example, Creator/CharlotteBronte and Heinz Heger were separated by a good half century.
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* ''VisualNovel/DetectiveHankAndTheGoldenSneeze'' features a steampunk mobile phone!
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* ''VisualNovel/BurlyMenAtSea'' is, according to WordOfGod, set in the early twentieth century, but has Dark Ages Norse monsters and wizards and a very twenty-first century coffee shop.

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* ''VisualNovel/AceAttorney'':
** Many photos in early games are in black and white, despite the games taking place past the TurnOfTheMillennium and originally being on a system that can show up to 512 colors at once. Later games do start involving color photos, however.
** The overseas localization sets the games in the mid-2010's and beyond, making the appearance of phones with physical keypads and basic LCD screens all the more jarring, rather than smartphones which are extremely commonplace in developed countries. One character in ''VisualNovel/ApolloJusticeAceAttorney'' does possess what's clearly a smartphone, however.

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* ''VideoGame/AviaryAttorney'', set in the 19th century, likes jokes and throwaway lines that play on if they aren't outright lifted from more modern sources.
--> How does that American proverb go, Falcon? Don't hate the player. Hate the game.
--> Merde's about to go down, yo.
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* ''VisualNovel/HigurashiNoNakuKoroNi'' is set in [[TheEighties the early eighties]] but has multiple references to products that won't exist for over a decade. Mostly due to RuleOfFunny.

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* ''VisualNovel/HigurashiNoNakuKoroNi'' ''VisualNovel/HigurashiWhenTheyCry'' is set in [[TheEighties the early eighties]] but has multiple references to products that won't exist for over a decade. Mostly due to RuleOfFunny.

Added: 452

Changed: 1

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* ''VisualNovel/YoJinBo'' has a bunch of 1850's ronin who like to ShoutOut to modern pop culture. The technology is generally consistent with 19th century Japan, but it's never explained how they know about things like ''Film/BackToTheFuture'' and Creator/MrT.

to:

* ''VisualNovel/YoJinBo'' has a bunch of 1850's 1850s ronin who like to ShoutOut to modern pop culture. The technology is generally consistent with 19th century Japan, but it's never explained how they know about things like ''Film/BackToTheFuture'' and Creator/MrT.Creator/MrT.
* In ''VisualNovel/CorpsePartyD2FatalOperation'', while the closed space surrounding [[AbandonedHospital Divine Blessing Hospital]] was created in 1982, various pieces of state-of-the-art technology can be found within. Since the cursed dimension has the ability to draw in and trap victims, this is {{Justified}} by Naomi speculating that whatever consciousness created the closed space is really interested in this tech and deliberately stealing it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

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* ''VisualNovel/ShikkokuNoSharnoth'' can't do this with technology as it's SteamPunk VictorianBritain, however, portrays multiple real and fictional characters as contemporaries. For example, Creator/CharlotteBronte and Heinz Heger were separated by a good half century.
* ''VisualNovel/HigurashiNoNakuKoroNi'' is set in [[TheEighties the early eighties]] but has multiple references to products that won't exist for over a decade. Mostly due to RuleOfFunny.
* Actually averted by ''VisualNovel/KatawaShoujo'': despite popular misconception that the game takes place essentially in the present, WordOfGod says that it actually does several years in the past (around 2007). Fittingly, for example, nobody has access to the ultra-ubiquitous smartphones of today - using old "flippables" instead.
* ''VisualNovel/YoJinBo'' has a bunch of 1850's ronin who like to ShoutOut to modern pop culture. The technology is generally consistent with 19th century Japan, but it's never explained how they know about things like ''Film/BackToTheFuture'' and Creator/MrT.
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