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YMMV / Plants vs. Zombies

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For YMMV in the second game, see Plants vs. Zombies 2: It's About Time. For YMMV in the card game, see Plants vs. Zombies: Heroes. For YMMV in the First-person shooter, see Plants vs. Zombies: Garden Warfare.

  • Annoying Video-Game Helper: Some of Crazy Dave's choices for plants are very impractical.
  • Awesome Music: Has its own page.
  • Breather Level: With high enough streaks in "Survival: Endless", any level that lacks the more problematic zombies (Balloon Zombie, Jack-in-the-Box Zombie, Zomboni, Gargantuar, and Giga-gargantuar being the main offenders) can feel like this.
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  • Complacent Gaming Syndrome: Some players have pointed out that many plants are not very good except for a small handful, like Gloom-shrooms, Tall-nuts, Cob Cannons, Blovers, and a few others, considering the mere amount of strategies that could be used to play this. This often comes more from those who've scored over 150 flags in Survival: Endless than from standard play, in which they find a specific strategy and stick with it. Averted in the New Game+, where Crazy Dave will pick 3 plants at random that you have to play with (but not necessarily have to use).
  • Creepy Awesome: Doom-shroom has a Face of a Thug, dark and overall intimidating appearance, and his words in the Almanac is pretty chilling: "You're lucky I'm on your side. I can destroy anything you hold dear. It wouldn't be hard." But he is without a doubt the strongest of the explosive plants and despite his words, he still protects you and his comrades.
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  • Demonic Spiders: Also has its own page.
  • Ear Worm:
  • Ensemble Dark Horse:
  • Fan-Preferred Couple: Don't expect to go long without seeing Peashooter and Sunflower shipped together. Somewhat justified, since they're contested by the fans for the role of Series Mascot.
  • "Funny Aneurysm" Moment: The game was released in 2009. The Dancing Zombie originally looked like Michael Jackson. Six months after the game was released, the King of Pop died of cardiac arrest. Whoops. They ended up "fixing" this in a patch, reverting the Dancing Zombie to Disco Stu.
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  • Game-Breaker: Plenty.
  • Germans Love David Hasselhoff: China has three exclusive Plants vs. Zombies games and two exclusive areas in Plants vs. Zombies 2: It's About Time. In addition, their version of the second game is vastly different from the international version, completely throwing the Allegedly Free Game reputation of the original out the window in favor of more rigorous skill-oriented gameplay (initially starting by keeping the stars and gates mechanics from older international versions), new mechanics such as leveling, more returning plants, and delivering fresh content such as new plants each month. The latter eventually reached Up to Eleven levels once the additions began to outnumber that of the international version. This is because PopCap Shanghai was unaffected by the merger with EA, allowing them to create other games and an entire alternate version of the second game without restraint, often leading to fans debating whether or not Shanghai has a much better grip on the franchise than EA does.
  • Goddamned Bats:
    • The Bungee Zombie drops down and randomly steals one of your plants, and it's not easy to kill him before he escapes. He can be hard-countered by Umbrella Leaf, but that requires wasting a seed slot on a plant that doesn't do much other than countering Bungees.
    • Balloon Zombies, unless you planted a Cattail or put a Cactus in each lane. Otherwise, you have to plant a Blover every time one shows up, or it'll float right over every defense you have. They're easy to stop, but when you're trying to get enough sun for something fairly expensive, it can get REALLY frustrating to have to keep using up 100 sun to get rid of them. Strangely enough, a group of them tends to be less dangerous than a single one for this very reason.
    • Digger Zombies. Similar to the Balloon Zombies, they totally wreck you unless you have specific plans to deal with them. Most players put all their heavy defensive units at the front, and have the shooters sitting behind them, facing forward. Diggers tunnel underneath you to the patio, then turn around and start attacking you from behind - where all your most vulnerable but important plants are. You'll need Magnet Shrooms or Split Peas to deal with them, and even then you'll probably have to replace your sunflowers quite regularly or put Pumpkins on all your rear-most plants.
    • In the puzzle mini-game "I, Zombie" where you play as the zombies, the Snow Peas and Kernel-Pults are these. The Snow Peas slow down your zombies, and the Kernel-Pults will randomly stun them with a block of butter. Heaven help you if a Kernel-Pult and Snow Pea are in the same row, slowing and stunning your Football Zombie. While he's on a bed of Spikeweeds.
  • Good Bad Bugs: Whether it was accidental programming or an actual bug, at one point Fume-Shroom had the ability to hit not only zombies within short range in front of it, but also zombies in the rows above and below it. Suffice to say, this turned Fume-Shroom into a massive Game-Breaker until this buff was eventually... fixed.
  • Memetic Mutation: "We are SO the undead!"
  • Most Annoying Sound:
    • Dolphin squeaks will make you rage during the Pool levels.
    • "Yeeeeeee-HAAAH!" At least the Bungee Zombies are having fun annoying you.
    • Oh God, how do we even begin with Jack-in-the-box Zombies' music? You hear that nursery song, but has no idea where he is due to the fog, and then he chews on one of your plants, all the while with that stupid song still played. It would be hard not to smash your computer's screen or throw away your phone when you keep listening to that sound.
  • Squick: Brain-controlled zombies turn around and eat their fellow zombies.
  • "Stop Having Fun" Guys: Some players, mostly those who've scored over 100+ on Survival Endless and have used specific plants, tend to think that everyone else should play it according to specific strategies they used.
  • That One Attack: In the final battle with Zomboss, you know that moment when he freaking throws that car on your roof... Although the attack is predictable (immediately after getting back up, less than half his max HP left), there's absolutely nothing you can do to stop it from insta-killing 6 of your plants. And the worst part? If you can't kill him off fast enough, he can do that a second time. It's even worse in the minigame "Dr. Zomboss's Revenge", where Zomboss has twice the health he had in Adventure Mode. The increased health pool means that Zomboss will almost assuredly live long enough to start using his attacks at random, which means throwing RVs at you whenever he wants.
    • Gargantuar using his electric pole to smash your plants without any mercy... Unless you have enough explosive plants to kill him off quickly, you can only watch helplessly while your plants are being smashed. And let's not start with "Column Like You See 'Em" when Gargantuars keep coming even when you don't have enough Jalapenos (or when you can't use him as you want that achievement). In fact, it's because of this attack that Gargantuar is deemed The Scrappy in many players' eyes.
  • That One Level:
    • Stage 4-10. The stage is in complete darkness in which you cannot see your plants or the incoming zombies until lightning illuminates the lawn for a few seconds. It is also a conveyor level. You'll get to unlock the Yeti Zombie the second time you play it, though.
    • Same thing for level 5-5, which is where you're fighting against oncoming waves of bungee zombies relying on nothing but Chompers, Pumpkins, Flower Pots, and Cherry Bombs. Crazy Dave sums it up at the start of the level.
      Crazy Dave: You're gonna hate this level. It's one bungee zombie after another. I hate those bungee zombies. With a passion. And a vengeance. Here come those idiots now.
    • The "Survival - Fog (Hard)" level. "Hard" is a MASSIVE understatement. The fog levels are among the hardest in the game to begin with, but this one takes it Up to Eleven and beyond. If you pick your nighttime plants well, you can actually get fairly smoothly through the first six flags... but then the game will (as in, 100% guarantee — it's part of the level design!) send a few Gargantuars your way for flags 7 and 8, who will not hesitate to flatten your entire carefully-prepared yard without blinking an eye. The final waves become largely a Luck-Based Mission based on how many of of your plants are alive.
    • "Column Like You See 'Em" and "Bobsled Bonanza" are two difficult mini-games that mostly rely on luck. The former gives you plants on a conveyor belt, and will only give you Flower Pots and Pumpkins right when the waves of Gargantuars start swarming you. The latter can ruin you by sending you several bobsled teams before you set up anything that can kill them. The former overlaps with That One Achievement when attempting to beat it without using Jalapenos.
    • The "Whack-A-Zombie" minigame starts out tame enough, comparable to the level it's based on (2-5) - just click on the Zombies to kill them, with headgear-wearing zombies taking one or two more clicks. Then it ramps up by several orders of magnitude, to the point that by the end, you'll be dealing with zombies spawning at a rate of five or six per second. Enjoy your carpal tunnel syndrome.
  • The Scrappy: There are hardly any players who don't hate Bungee Zombie for being an annoying bastard who just jumps down any time he likes and steals whatever plants he wants. Gargantuar, while being The Ace of the zombies, is also disliked by players for being so strong that he can ruin the lanes of plants they prepare so hard. Dolphin Zombie also gets hated for his dolphin's annoying screeching sound.
  • They Changed It, Now It Sucks!: The reception to the Game of the Year Edition update which changed the Dancing Zombie (after official objections from the estate of Michael Jackson) from a blatant reference to Michael Jackson's Thriller video to a Disco Dan. Though, the new disco zombie is at least amusing, and makes for a clever Visual Pun regarding disco being... well, dead. However, the fans who have the old version will never update it for obvious reason.
  • Ugly Cute: The zombies. Wall-eyed, lopsided, with snaggle teeth and endearingly Narm-y voices. They've been very successfully merchandised as a result of this trope, with several sets of plushies and vinyl figures.
  • What an Idiot!: Being mindless automatons, many of the zombies count. However, the Jack-in-the-Box zombies take the cake by stupidly winding up bombs in their hands and then being surprised when they blow themselves up.
  • The Woobie: Just about every Defensive Plant getting chewed up is pretty heartbreaking.
    • The Wall-Nut starts off looking more than happy to protect the lives of his planter and comrades, but when the zombies begin to devour him and his smile slowly disappears, you can't help but feel sorry for him.
    • A single tear begins to stream down Tall-nut's face when he gets near the end of his health. Apparently the game's composer and a few beta testers would protect Tall-nut with a Pumpkin because the tear made them feel bad for poor Tall-nut. Although the Tall-nut tear is more of a Manly Tears.
    • Garlic starts off looking happy and carefree, but when he's near the end of his health, he gets big tear-filled eyes.
  • Viewer Gender Confusion: For some inexplicable reason, there was a strong urge to regard Hypno-shroom as female to the point where even the Wikia site based some of their trivia off of it for a period of time.note  Thankfully, this isn't happening again anytime soon since the second game has confirmed him to be a guy.
    • In their first appearance, many players mistook Cactus for a guy due to her being rather spiky and manly-designed, and Blover for a girl as he looks like a flower and has quite a feminine face. But their entries in the Almanac confirm their genders.


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