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YMMV / Little Nightmares II

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  • Abandon Shipping: Many fans stopped shipping Mono/Six the moment she betrays him and leaves him to die inside the collapsing Signal Tower, although that didn't stop others from embracing it to play up the Angel/Devil Shipping aspect.
  • Anvilicious: Too much TV is bad for you. The Signal Tower and its constant broadcast have made an entire city dependent on TV-screens, to the point their faces have become warped and their houses are slowly falling apart. Additionally, Mono, the character with powers directly connecting him to the TVs, eventually gets trapped in the Signal Tower and is warped into either the new or the old Thin Man, while Six, who had nothing to do with the Signal Tower, walks out of the story completely unscathed.
  • Alternative Character Interpretation:
    • Fans are kind of split on the reason why Six let go of Mono's hand in the finale.
      • Some think Six was just being her usual destructive self and point out that it would be entirely in-character for Six to ditch someone who had long stopped being useful to her. More actions shown in this game, like Six breaking a Bully's head, dismembering a mannequin while bored, and warming herself while the Doctor cremates add with her eating the Nome and betraying Mono, possibly pushing her character past pragmatic and into psychopathic territory.
      • Others speculate that maybe Six was trying to save Mono by leaving him behind, as in the secret ending she starts to experience her old hunger pains again, and Shadow Six manifests, which possibly would have led to Six eating Mono if he had stayed with her.
      • A third camp thinks that Mono told Six to let him fall, as he feared that she wouldn't be able to pull him up before the Signal Tower devoured them both. Another interpretation is that Six saw that Mono was on his way to becoming the new Thin Man and simply didn't want to risk being near him anymore.
      • There are also people who have said that she perhaps knew that he would become the Thin Man, or saw his face and recognized it as the Thin Man's, and thought that dropping him would prevent that, though it led to him becoming the Thin Man in the end anyway. Some have even added on that, after Mono saved her, Six has been dragged into multiple encounters where she gets kidnapped or had her life at risk. As much as she likely grew to care for Mono, this all became too much, especially in the final boss fight where Mono destroys her music box. The one thing Six had to comfort her was destroyed by someone she thought of as a friend. No matter whether or not she knew she was trapped in a nightmare of her own making, it was likely the last straw for her. If she got rid of Mono, who's to say the bad things that keep following her wouldn't stop along with him?
      • Another explanation is a lot simpler: Mono could have just slipped out of her hand as she was pulling him up and since she's so used to horror, she quickly got over it and left because there was nothing she could do to help him. This act happened after the two had fought each other, had just outrun the Signal Tower, and it was happening while the bridge was falling apart. To Six, it was either leave without Mono or share his fate. It may also be supported by the fact that when you're alongside her if you die at any point in the game, she reacts with just as little fanfare.
      • Still another explanation is that Shadow Six is Six's soul, and with the heavy implications this is a prequel, that could mean the "Six" that Mono saved was a soulless husk; Shadow Six is actually whatever good was left in Six, but now they're separated from each other, with Shadow Six only being a spectator to the actions of her now soulless body. Six's soul might genuinely have been against letting her friend fall, while her soulless body couldn't care less.
      • A bit more sympathetic and tragic interpretation - others have noted that, from the perspective of the deformed Six, Mono would've looked like the one who betrayed her out of nowhere. While the player knows Mono's trying to save Six, from her view, Mono, someone she had trusted the whole game, just shows up in the Tower, grabs an axe, and starts smashing her treasured music box without any explanation, while apparently inflicting pain on her with every strike and even with his calls - not realising he was actually trying to save her. Some think that those feelings of "betrayal" unfortunately carried over to the normal Six, and with Mono not being able to explain himself thanks to the Tower collapsing, it lead to her dropping him as a form of payback, still believing he was the one who betrayed her.
      • Moreover, Mono is the one who kept messing with the televisions while Six pulled him away from them. That kind of makes it his fault the Thin Man got her in the first place...
      • One recurring theory that fans have strongly supported as viable is that Six just forgot about Mono during the lengthy timespan she spent inside the Signal Tower, coupled with Mono losing his paper bag and him breaking the music box Six had been observing for the many years she spent inside the Signal Tower, no wonder why she did it, all she saw was a stranger trying and succeeding in breaking the only thing she had loved at that point.
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    • Was the Female Bully jamming the key into a frog's corpse because she was being cruel to animals, or did she think the frog was a toy that could be brought back by winding it up?
    • Shadow she truly Six's inner evil given form, or is she simply Six's soul, separated from her body by the Thin Man? Is she against Six acting the way she does? One has to wonder why Six caught Mono every single time they were together, but when separated from Shadow Six, she let him fall.
    • Was Mono the original Thin Man the entire time? Or did he simply become a new Thin Man? Both interpretations have many vast implications - was the Thin Man out to get Six as a form of payback for her betrayal? Or was the Thin Man a random kid who suffered a similar fate to Mono, and becoming a Thin Man is the fate of any kid who falls into the Tower's depths? The list goes on, but the game itself doesn't strongly lean one way or the other.
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  • Best Level Ever: The second chapter, the School, is widely regarded as one of the best levels in the game, for its unnerving atmosphere, good level design, and the Teacher being completely horrifying and unnatural.
  • Captain Obvious Reveal: The small child you find trapped in the first level, who sticks around and helps you as you progress together, who has the exact same proportions as Six in a game where Six is on the cover of the game in her iconic raincoat? Partway through the second act, it's revealed by her picking up the iconic raincoat that she is actually Six!
  • Complete Monster: The Hunter is a Serial Killer living in the Wilderness, hunting his own kind and other beings. He has already killed countless people with mangled corpses, flayed skin, dismembered body parts, and stuffed bodies shown throughout as evidence. The Hunter has also captured Six, imprisoning her weeks with plans to taxidermize her after she dies of starvation, and upon seeing Six attempting to escape with protagonist Mono's help, the Hunter pursues the two children with intent to kill them.
  • Demonic Spiders: The Bullies and the Living Hands. Sections involving them mean utilizing the game's tedious method of combat, which requires precise timing in order to actually land a hit with the heavy, clunky weapons you find and messing up almost always leads to dying and having to repeat any progress you had made. Bullies typically come in groups, and the next in line usually charges at you so quickly that there is next to no room for error. The Living Hands are particularly bad since, unlike the Bullies, they have a nasty habit of leaping back when you swing at them, meaning you have to be quick on your feet in order to ready another strike before they have a chance to run at you.
  • Draco in Leather Pants: Many fan-fictions will ignore Six's betrayal of Mono and portray the two as friends.
  • Epileptic Trees:
    • Speculation arose over the game being a Stealth Prequel due to the developers being rather coy over where in the timeline the game takes place, particularly as the secret ending implies that this game is the origin of why Six ended up at the Maw and how she began having her hunger pains. Eventually, one of the developers answered in a Q and A that the game was indeed a prequel.
    • There's also speculation that similar to how Mono becomes the Thin Man, Six could become The Lady from the first game.
  • Even Better Sequel: Unanimously considered an improvement over the first game which was already good on its own. Indeed, this time there is more story, a longer game, new combat mechanics and very memorable new characters.
  • Fandom-Specific Plot:
  • Fanfic Fuel: A favorite discussion topic among fans is imagining what other horrors and nightmares occupy the world Six and Mono live in.
  • Fanon: While neither character has much to say throughout the game, a common theme in many fanworks is Six being selectively mute, or even fully incapable of speech, whereas Mono typically speaks normally. She will sometimes be shown struggling to form coherent speech in the event that she does choose to talk, or may lean towards Hulk Speak.
  • Harsher in Hindsight:
    • Even before the game came out, there was tons of fanart and fanfiction revolving around Six and Mono being friends. Which only makes Six's betrayal at the end of the game even worse to stomach.
    • Many Let’s Players run headlong into this once Six gets stolen by the Thin Man, leaving behind only a Remnant. They then realize the true nature of the shadows scattered through the levels, many of whom they had made jokes about.
  • Hilarious in Hindsight: For Christmas, Tarsier put up a gif of Mono watching over Six as she sits by a fire to heat up her hands. That part even shows up in the game after you trap the doctor in the cremator and burn him alive!
  • Memetic Mutation:
    • Please don't eat Mono.Explanation 
    • Press RT to hold hands.Explanation 
    • Mono and Runaway Kid.Explanation (Spoilers!) 
    • The Mufasa Special/Long Live the King/Mono achieved Rank: The Betrayed.Explanation (Spoilers!) 
  • Moe: Mono. He is a messy-haired child and so kind-hearted it's hard not to love him.
  • Sequel Difficulty Spike: This game's puzzles tend to be a little more complex due to Six being present as an AI-controlled partner, the game features frequent sections of combat, and then there's the Patients, who have tense pseudo-combat escape sequences involving freezing groups of them in pursuit with your flashlight. The game's sequences with the main antagonists also demonstrate a shift in design philosophy, broadcast right away when the Hunter begins shooting and destroying your cover: in this game, if you're not progressing, alerting a monster to your presence will screw you. The first game offered more opportunities to run and hide and return to safety if you messed up a step in a sequence, but in this one, foes can either eliminate your cover or follow you to it, meaning you'll have to execute maneuvers more skillfully in this game. As Death Is a Slap on the Wrist, this isn't too frustrating, however.
  • Ships That Pass in the Night: Some fans have come to ship the Thin Man and the Lady together despite there being no confirmation the two have ever interacted. Though expanding from Fandom-Specific Plot above, some portray them as an adult Mono and Six respectively to explain their connection.
  • Shocking Moments:
    • Mono removing his paper bag, then using his powers to destroy the Thin Man.
    • Six betraying Mono by dropping him, followed by The Reveal that Mono becomes the Thin Man.
  • Spoiled by the Merchandise: Tarsier put up a bundle of gifts that could be given to random winners early in the year to promote the game. One of the items is a figure of a warped Six reaching out to grab Mono, which spoils the Final Boss of Little Nightmares 2, which is Mono saving Six from her warped nightmare.
  • That One Level: The terrifying Patients may make the Hospital the scariest level in the game, but they also make it the hardest. They're combinations of mannequin parts and flesh that only move in darkness...and after a couple of seconds in the dark, they move fast and must be locked in place with your flashlight. Three rooms require you to escape from multiple pursuing Patients— the last is worst, putting you in a huge room with a ton of them, and if you don't figure out a good flashlight technique or learn that hugging the foreground or background wall gives you fewer Patients in your face, you can expect to spend a while. There's also a hallway of Patient arms that have a narrow margin to pass them and can snap you to their hands when you're too close, segueing into a chase scene, and failing that means you have to repeat the hallway as well.
  • The Woobie: Mono. First, he was all alone, then he meets Six who becomes his only friend in the hellish environment of the Pale City, is forced to rescue her one too many times, has to brave the grueling environment while avoiding his own death, has to deal with Six being captured by the Thin Man (who may be his future self), and finally killing him just to enter the Black Tower, where Six is mutated into a monster. If that wasn't bad enough once he rescues Six and almost escapes the tower, his Only Friend betrays him and he is slowly corrupted by his anger, hatred, and a thirst for revenge.