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  • Anticlimax Boss: Death, who is pathetically easy compared to some of the other bosses. Especially egregious since you fight him after the Zombie Dragons.
  • Demonic Spiders:
    • The Devil, who appears near the end of the game, can be nigh impossible to kill without sustaining heavy damage as he uses a large variety of difficult-to-avoid attacks. It's tough to even get by him, much less kill him. Making matters worse, he also appears at the end of the Bonus Dungeon, with even stronger stats!
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    • Evil Pillars, a stronger version of an enemy encountered earlier in the game that can trap you in stone. If you get petrified, you have to shake around to break free before you get hit by another attack, otherwise you'll take triple the damage. And given that they tend to be placed near very fast and damaging enemies, you might not have enough time to break free before taking a hefty chunk of damage.
    • Pretty much every Demon. The Earth Demon gets an honorable mention for being in the fourth screen of the game, and with attacks far more damaging than anything you have yet encountered, or even anything you will encounter up until the first boss. Tough to dodge, too. But the one that is by far the worst is the Ice Demon. It spams an attack that gives next to no warning, requires I Wanna Be the Guy level platforming skills to dodge even if you know where it's coming from, and if it hits, you're as good as dead. It freezes you in place, which works similar to being petrified, except you can't shake yourself free and have to either wait a few seconds or get hit in order to move again, the latter resulting, again, in triple damage. And because of the large amount of projectiles, you will be hit again. Think you can just whip the attack away like you could with the Fire Demon? Yeah, that'll cause it to shatter, all right. Into shards that are equally as deadly as the original attack, only even harder to dodge. The above-mentioned Devil's entire array of heavy-hitting attacks isn't half as deadly as this one attack of the Ice Demon's. Well... 
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    • The Armors have very annoying attacks and appear more frequently than the demons. Most of their attacks cannot be countered with the whip, they hit very hard with varying effects, and their HP is often very high, more than making up for their slow speed. Worst of all, if you revisit an earlier area in the game, the weaker armors get replaced with more powerful variants. A few examples of their attacks:
      • Flame Armors have a simple sword swing, but the hit range is way larger than what you'd expect.
      • Stone Armors throw three boulders that get progressively closer and do splash damage, though they fortunately can be blocked.
      • Thunder Armors fire unblockable orbs that home in on you.
      • Ice Armors throw two spears, one high and one low, both of which freeze you (see the Ice Demon above for all the fun being frozen gets you).
      • Poison Armors shoot tall, unblockable clouds of gas that are difficult to jump over, and unsurprisingly, poison you on contact. At least the gas has no effect until it fully forms, so if you're in front of it as it launches it, it'll pass by you harmlessly.
      • The worst armours are probably the Dark ones, mostly because they fire dark orbs at you. They look easy enough to avoid, except for the fact they're always places where you're trying to get up, and you'll end up constantly getting hit. It doesn't help that they tend to lurk in the same areas as the aforementioned Evil Pillars and their petrifying attacks. And yes, they also appear in the Bonus Dungeon.
  • Evil Is Sexy: Camilla, possibly. Definitely in Castlevania: Judgment, though.
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    • Though she's quite modestly-dressed in this game compared to her other incarnations.
    • She's pretty classy until she turns into a naked demon atop a flying skull.
  • Foe Yay: Hugh's antagonism towards Nathan, can be interpreted as sexual tension. Nathan on the other hand doesn't react aggressively at Hugh's actions and taunts, but is rather worried about his change in behavior, making it Ho Yay on his side.
  • Fridge Logic: You can slide continuously, but you need a specific magic item to be able to run.
  • Game-Breaker:
    • Crosses. They deal about as much damage as your whip, but can actually hit at least three times if you measure the distance properly, since they stay in the air for a while once they reach their maximum range. They're very hard to find, though, and it's easy to get one replaced with another subweapon by accident, though if you're quick you can simply pick it back up from the ground before it vanishes.
    • The Jupiter+Manticore combination forms a poisonous mist around you, which instantly destroys most of the projectiles caught on it, making bosses like Adramelech, Camilla, Death and Dracula's second form easier. It is also handy in discovering hidden rooms.
    • The Uranus DSS card, too, which can summon creatures to deal massive damage to everything on the screen, and one of them is the only healing spell in the entire game. (Other than Jupiter+Mandragora, although that only works via slow regeneration) You'll only find it late in the game, though, and even then, only if you have a guide.
    • Thief Mode, which turns the frustratingly low Random Drops back into your favor pretty fast. Although it bumps down your other stats, making the beginning of the game harder.
    • Magician Mode, where your intelligence stat is so high that you fully restore mp in a matter of seconds. By level 33, your mp recovery rate is so high that even your healing magic doesn't drain your mp at all. There is also the Pluto+Unicorn combo, which grants you full invulnerability at a cost of not being able to damage enemies, which is hardly an issue. In other modes, you only get the Unicorn card after the Battle Area, so it doesn't really get used much, however in Magician mode, you have access to it from the very start of the game.
    • Fighter Mode puts your attack, strength, and defenses through the roof at the cost of not being able to use magic. But who needs magic when your enemies are about as effective at hitting you as a blind man is at driving and you can kill any of them in 3 lashes of the whip maximum?
  • Goddamned Bats:
    • Medusa Heads make their return in the Machine Tower, where they spawn infinitely and can trap you in stone.
    • Goddamned Bloody Swords, small targets in the Chapel Tower which alternate between hovering in place and lunging at Nathan full-stop. There are also stronger ones in the Battle Arena that can poison him.
    • The marionettes in the same area as the Bloody Swords with similar (though slower) movement traits, who can also curse you, preventing you from attacking. And when you have 3 of each tailing you thirsting for blood...
    • The shade enemies. They will often attack from off-screen, and you won't even know it until you see a projectile heading your way. Heat Shades attack with a homing fireball, while Frozen Shades shoot two aimed ice projectiles that can freeze you. Thankfully both attacks can be countered with the whip.
  • Good Bad Bugs:
    • Through a glitch, you can use any DSS Card combination after you get your first one. After casting the spell but before the effect kicks in, change the DSS combo to whatever and you'll be able to use that combo. You can also change your card combination to something that boosts your strength while in the middle of a summon spell to greatly boost its damage.
    • The Bonus Dungeon is supposed to prevent you from casting magic. They implemented this with an insane Mana Drain effect, but you can still chug a potion or five and quickly cast something before you run out of MP.
    • Though you are prevented from attacking enemies while cursed, you may still damage them by sliding into them. This doesn't completely alleviate the problems with the areas with curse-inducing enemies, but it does help some.
  • Ho Yay: As said above, Nathan really cares about Hugh and becomes livid when Camilla reveals how she and Dracula corrupted Hugh. Dracula's rant about bringing out Hugh dark side makes Nathan very angry, arguably even more than kidnapping his and Hugh's mentor.
  • Narm: Dracula is twice as big as his own coffin when Camilla wakes him up at the beginning.
  • Nightmare Fuel: Hugh, especially during his fight against you. You can't imagine when you are being mind-controlled by Dracula and not knowing what the hell you are doing until it is too late.
    • Legion's more well known design in Castlevania—a giant ball of human bodies—is already fairly creepy, but in this game, it is a mass of sickly purple heads with tentacles sticking out of it. Fans who have fought Dracula in Dracula's Curse might find this version of Legion familiar as well.
  • Quicksand Box: This is a general trope with Metroidvania games; you pretty much need a guide or to religiously check the map or else you'll get lost. It's probably most prevalent in this game because you don't get much of a hint on where to go; only a couple times do you get a boss giving you a goal. What's worse is that sometimes, looking at the map might reveal areas you've never been to but it looks like you have because of the dark colours.
  • Scrappy Mechanic:
    • There is no "suspend" feature. Coupled with the lack of save point density, playing this game on short breaks may not be such a good idea. Konami would learn their lesson come next game, however.
    • The cards being random drops from specific enemies that are never hinted to in game. It is entirely possible to complete the game with a large majority of your card collection incomplete if you don't use a guide.
  • Scrappy Weapon: Averted with usual offender, the Dagger. It will quickly become your weapon of choice when you are in Shooter mode (but ONLY in Shooter mode). That is because all of your subweapons get a damage boost, making it a strong weapon. The second is that the upgrade at no cost, is the homing dagger. And it is VERY useful. It ties with the cross, as the cross does more damage and hits more targets, but the dagger homes. Played straight with every other mode though where they are virtually useless.
  • That One Attack: Dracula's One-Winged Angel form will start spamming a charge attack at low HP which takes up half the screen, will wipe out almost all your health and is virtually impossible to antipate the first time (though his glowing might be an invitation to get the hell away, you need to go up specifically). At low enough health he will use nothing else. And don't get started on his Goddamned Bats which makes it nigh impossible for you to get close to and whip him...
    • His meteor attack at high HP is hair-tearingly difficult to dodge, as the meteors come down at a pattern that is seemingly completely random. It can be completely avoided, but don't expect to be able to avoid it all the time. If you have Neptune and Cockatrice, however... well... turns out those falling meteors are rock type...
  • That One Boss:
    • The minotaur room in the arena. Seven of them, each with 700 hp and a ridiculously powerful attack that reaches halfway through the screen, both horizontally and vertically. Halfway into the dungeon, far away from the save point, no magic, and nowhere to run. Expect to have your ass knocked around like a ragdoll if you don't start spamming crosses.
    • Zombie. Dragons. You don't have a lot of room, they like to swing wildly and drop random debris from the ceiling, and when you kill one, the other literally devours the other to gain 1000 hp. They're also below you, making attacking them awkward. The Axe is your friend (for once).
    • Oddly enough, Death is a wuss. Yeah he turns into a turtle after the first form, but he's even easier now.
  • That One Level:
    • The Machine Tower. What happens you combine a level that's heavy on the jumping with Medusa Heads? This trope.
    • And the goddamn Chapel with the marionettes EVERYWHERE which curse you, making you unable to attack, and worse still, bloody swords which move in an erratic pattern and are hard to hit even when you can attack. Both enemies are spammed like hell.
    • There's also the Gallery; a segment that's filled with enemies that can poison you with little room to maneuver past them all.
    • While the Battle Arena is hard through out, three rooms stand out as difficult even by the Arena's standards - one is wall to wall Minotaurs, another is filled with Poison Armors and Bloody Swords, and the third contains Dark Armors and Evil Pillars. All with heavy stat buffs. As for the Arena's final room? It contains an equally heavily buffed Devil.
  • They Wasted a Perfectly Good Character: The previous two Castlevania games allowed the player to play an alternate mode as Richter and Maria, starting a trend in the series of letting you play as characters other than the main character in most of the games afterward, it becomes rather disappointing that Circle of the Moon doesn't let you play as Hugh, especially since the character's entire hangup involves trying to be better than Graves.
  • Tough Act to Follow: Downplayed. While it's generally considered a decent Castlevania game in its own right, being the first Metroidvania Castlevania game after Castlevania: Symphony of the Night some consider it a step back, thanks to its Excuse Plot and other such downgrade choices for the sake of making it work for the GBA.
  • Vindicated by History: Due to being developed on the first-gen GBA devkits that displayed colors differently than the original Game Boy Advance hardware, the graphics were infamously muddy and hard to discern on the original hardware. While the game still sold well, there was some backlash over its presentation, to the extent that some players avoided it. However, when played on the Game Boy Player and later versions of the Game Boy Advance (as well as the DS), the graphics become much more crisp and the game consequently becomes easier to play, and fans have since warmed up to the title.
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